Super Mario Land
Game Boy

Super Mario Land

154 cheats

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Media

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Super Mario Land
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

154
+
Game GenieRequires a physical Game Genie or compatible Game Genie emulation.
16
Game Genie

Always Have Power Ball

Résultat / effet

Always Have Power Ball

Source : Libretro
Game Genie

Infinite Time (Switch Off At End Of Stage To Go On)

Résultat / effet

Infinite Time (Switch Off At End Of Stage To Go On)

Source : Libretro
Game Genie

Time Goes Twice As Fast

Résultat / effet

Time Goes Twice As Fast

Source : Libretro
Game Genie

Infinite Time, Turn Off Code At The End Of The Level

Résultat / effet

Infinite Time, Turn Off Code At The End Of The Level

Source : Libretro
Game Genie

99 Lives

Résultat / effet

99 Lives

Source : Libretro
Game Genie

Lots More Lives, Probably 255

Résultat / effet

Lots More Lives, Probably 255

Source : Libretro
Game Genie

Invincible

Résultat / effet

Invincible

Source : Libretro
Game Genie

Fall Much Slower

Résultat / effet

Fall Much Slower

Source : Libretro
Game Genie

Stay As Large Mario

Résultat / effet

Stay As Large Mario

Source : Libretro
Game Genie

Run Through All Objects (Switch Off When Trapped)

Résultat / effet

Run Through All Objects (Switch Off When Trapped)

Source : Libretro
Game Genie

Walk Slower

Résultat / effet

Walk Slower

Source : Libretro
Game Genie

Messes Up Levels. (Change First 2 Digits To Your Liking)

Résultat / effet

Messes Up Levels. (Change First 2 Digits To Your Liking)

Source : Libretro
Game Genie

Powerball Doesn't Kill Enemies (Try And Win It With Out It)

Résultat / effet

Powerball Doesn't Kill Enemies (Try And Win It With Out It)

Source : Libretro
Game Genie

When Code Is On It Locks Up Turn It Of To Go Back To Normal

Résultat / effet

When Code Is On It Locks Up Turn It Of To Go Back To Normal

Source : Libretro
Game Genie

Always Small

Résultat / effet

Always Small

Source : Libretro
Game Genie

Always Big

Résultat / effet

Always Big

Source : Libretro
+
GameSharkRequires a GameShark or compatible emulation.
45
GameShark

Infinite Continues

Résultat / effet

Infinite Continues

Source : Libretro
GameShark

Unlimited Time

Résultat / effet

Unlimited Time

Source : Libretro
GameShark

No Enemies

Résultat / effet

No Enemies

Source : Libretro
GameShark

Game Skips Some Music

Résultat / effet

Game Skips Some Music

Source : Libretro
GameShark

Music Modifier

Résultat / effet

Music Modifier

Source : Libretro
GameShark

Enemies Fall From The Sky And Run Away

Résultat / effet

Enemies Fall From The Sky And Run Away

Source : Libretro
GameShark

High Points Modifier (00-99)

Résultat / effet

High Points Modifier (00-99)

Source : Libretro
GameShark

Unlimited Lives

Résultat / effet

Unlimited Lives

Source : Libretro
GameShark

Score Modifier For Digits 1 & 2 (00-99)

Résultat / effet

Score Modifier For Digits 1 & 2 (00-99)

Source : Libretro
GameShark

Score Modifier For Digits 3 & 4 (00-99)

Résultat / effet

Score Modifier For Digits 3 & 4 (00-99)

Source : Libretro
GameShark

Score Modifier For Digits 5 & 6 (00-99)

Résultat / effet

Score Modifier For Digits 5 & 6 (00-99)

Source : Libretro
GameShark

Invincibility

Résultat / effet

Invincibility

Source : Libretro
GameShark

Part Of Head Floating

Résultat / effet

Part Of Head Floating

Source : Libretro
GameShark

Mario Slides

Résultat / effet

Mario Slides

Source : Libretro
GameShark

Always Have Star

Résultat / effet

Always Have Star

Source : Libretro
GameShark

First Item Modifier

Résultat / effet

First Item Modifier

Source : Libretro
GameShark

Rest Of The Item Modifier

Résultat / effet

Rest Of The Item Modifier

Source : Libretro
GameShark

Automaticly At End Of Level

Résultat / effet

Automaticly At End Of Level

Source : Libretro
GameShark

Baddies & Some Objects Can Be Moved (Use On/Off)

Résultat / effet

Baddies & Some Objects Can Be Moved (Use On/Off)

Source : Libretro
GameShark

Baddies & Some Objects Can Be Moved 2 (Use On/Off)

Résultat / effet

Baddies & Some Objects Can Be Moved 2 (Use On/Off)

Source : Libretro
GameShark

Hold A Or B For Repeated Jumps And Shots

Résultat / effet

Hold A Or B For Repeated Jumps And Shots

Source : Libretro
GameShark

Disable 'A' Button

Résultat / effet

Disable 'A' Button

Source : Libretro
GameShark

Character Modifier

Résultat / effet

Character Modifier

Source : Libretro
GameShark

Mid Jump

Résultat / effet

Mid Jump

Source : Libretro
GameShark

Walk On Air

Résultat / effet

Walk On Air

Source : Libretro
GameShark

Walk Backwards

Résultat / effet

Walk Backwards

Source : Libretro
GameShark

X Position Modifier

Résultat / effet

X Position Modifier

Source : Libretro
GameShark

Y Position Modifier

Résultat / effet

Y Position Modifier

Source : Libretro
GameShark

Play As Daisy (Don't Collect Power-Ups!)

Résultat / effet

Play As Daisy (Don't Collect Power-Ups!)

Source : Libretro
GameShark

Walk Upside Down

Résultat / effet

Walk Upside Down

Source : Libretro
GameShark

Play Behide the Scenery

Résultat / effet

Play Behide the Scenery

Source : Libretro
GameShark

Mario Doesn't Slide

Résultat / effet

Mario Doesn't Slide

Source : Libretro
GameShark

Better Rising Code

Résultat / effet

Better Rising Code

Source : Libretro
GameShark

Can't Run

Résultat / effet

Can't Run

Source : Libretro
GameShark

Walk Really Fast

Résultat / effet

Walk Really Fast

Source : Libretro
GameShark

White Mario

Résultat / effet

White Mario

Source : Libretro
GameShark

Wacky Speed Modifier

Résultat / effet

Wacky Speed Modifier

Source : Libretro
GameShark

Helium Mario

Résultat / effet

Helium Mario

Source : Libretro
GameShark

Mario Action

Résultat / effet

Mario Action

Source : Libretro
GameShark

Level You Get Credit For Beating

Résultat / effet

Level You Get Credit For Beating

Source : Libretro
GameShark

Pause Modifier

Résultat / effet

Pause Modifier

Source : Libretro
GameShark

Some Sprites Move Reallly Fast

Résultat / effet

Some Sprites Move Reallly Fast

Source : Libretro
GameShark

Some Sprites' X/y Movement Are Reversed

Résultat / effet

Some Sprites' X/y Movement Are Reversed

Source : Libretro
GameShark

Partial Level Modifier

Résultat / effet

Partial Level Modifier

Source : Libretro
GameShark

Game Beaten Modifier

Résultat / effet

Game Beaten Modifier

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
93
RAM / Memory (emulator)

Disable Music

Résultat / effet

Disable Music

Source : Libretro
RAM / Memory (emulator)

Run much faster / Jump much farther

Résultat / effet

Run much faster / Jump much farther

Source : Libretro
RAM / Memory (emulator)

No enemies or platforms

Résultat / effet

No enemies or platforms

Source : Libretro
RAM / Memory (emulator)

Enemies fall from the sky / Some enemies are more elevated

Résultat / effet

Enemies fall from the sky / Some enemies are more elevated

Source : Libretro
RAM / Memory (emulator)

Multiple odd effects (enemies, platforms, & powerups)

Résultat / effet

Multiple odd effects (enemies, platforms, & powerups)

Source : Libretro
RAM / Memory (emulator)

Fireballs don't bounce off the ground

Résultat / effet

Fireballs don't bounce off the ground

Source : Libretro
RAM / Memory (emulator)

Mario runs slower

Résultat / effet

Mario runs slower

Source : Libretro
RAM / Memory (emulator)

Enemies jump around

Résultat / effet

Enemies jump around

Source : Libretro
RAM / Memory (emulator)

Enemies jump in place

Résultat / effet

Enemies jump in place

Source : Libretro
RAM / Memory (emulator)

Enemies & platforms don't move at all

Résultat / effet

Enemies & platforms don't move at all

Source : Libretro
RAM / Memory (emulator)

Weird Music

Résultat / effet

Weird Music

Source : Libretro
RAM / Memory (emulator)

Pass through blocks that contain power-ups when you try to hit them

Résultat / effet

Pass through blocks that contain power-ups when you try to hit them

Source : Libretro
RAM / Memory (emulator)

Power-ups float through the air & change to different items

Résultat / effet

Power-ups float through the air & change to different items

Source : Libretro
RAM / Memory (emulator)

Music is high pitched

Résultat / effet

Music is high pitched

Source : Libretro
RAM / Memory (emulator)

Power-up blocks only give 100 points

Résultat / effet

Power-up blocks only give 100 points

Source : Libretro
RAM / Memory (emulator)

Music is a series of beeps

Résultat / effet

Music is a series of beeps

Source : Libretro
RAM / Memory (emulator)

Stage 1-1 loops over & over again (it never ends)

Résultat / effet

Stage 1-1 loops over & over again (it never ends)

Source : Libretro
RAM / Memory (emulator)

Removes some coins, blocks, & parts of the stage

Résultat / effet

Removes some coins, blocks, & parts of the stage

Source : Libretro
RAM / Memory (emulator)

Tiny ledges

Résultat / effet

Tiny ledges

Source : Libretro
RAM / Memory (emulator)

More weird music

Résultat / effet

More weird music

Source : Libretro
RAM / Memory (emulator)

Most enemies won't die with just 1 fireball hit

Résultat / effet

Most enemies won't die with just 1 fireball hit

Source : Libretro
RAM / Memory (emulator)

Add platforms by jumping

Résultat / effet

Add platforms by jumping

Source : Libretro
RAM / Memory (emulator)

Come across enemies & obstacles sooner

Résultat / effet

Come across enemies & obstacles sooner

Source : Libretro
RAM / Memory (emulator)

Platforms appear at regualr intervals on Stage 1-1

Résultat / effet

Platforms appear at regualr intervals on Stage 1-1

Source : Libretro
RAM / Memory (emulator)

Bolder stage colors (scenerey)

Résultat / effet

Bolder stage colors (scenerey)

Source : Libretro
RAM / Memory (emulator)

Stages appear sandy

Résultat / effet

Stages appear sandy

Source : Libretro
RAM / Memory (emulator)

No power-ups from blocks

Résultat / effet

No power-ups from blocks

Source : Libretro
RAM / Memory (emulator)

Power Ball Hits Anywhere

Résultat / effet

Power Ball Hits Anywhere

Source : Libretro
RAM / Memory (emulator)

Press Select For Fire Power

Résultat / effet

Press Select For Fire Power

Source : Libretro
RAM / Memory (emulator)

Press Select For Fire Power (short ver by nolberto82)

Résultat / effet

Press Select For Fire Power (short ver by nolberto82)

Source : Libretro
RAM / Memory (emulator)

Clear Level Automatically

Résultat / effet

Clear Level Automatically

Source : Libretro
RAM / Memory (emulator)

Enemies Die When They Touch You

Résultat / effet

Enemies Die When They Touch You

Source : Libretro
RAM / Memory (emulator)

Invulnerability

Résultat / effet

Invulnerability

Source : Libretro
RAM / Memory (emulator)

Jump Maximum Running Height While Standing

Résultat / effet

Jump Maximum Running Height While Standing

Source : Libretro
RAM / Memory (emulator)

Jump As High As You Want, Press A to Descend

Résultat / effet

Jump As High As You Want, Press A to Descend

Source : Libretro
RAM / Memory (emulator)

Enable Hard Mode

Résultat / effet

Enable Hard Mode

Source : Libretro
RAM / Memory (emulator)

Enable Stage Select With Hard Mode

Résultat / effet

Enable Stage Select With Hard Mode

Source : Libretro
RAM / Memory (emulator)

World 1-1 music modifier

Résultat / effet

World 1-1 music modifier

Source : Libretro
RAM / Memory (emulator)

Freeze Enemies/Powerups

Résultat / effet

Freeze Enemies/Powerups

Source : Libretro
RAM / Memory (emulator)

Bonus Game Speed Is Slower Than Usual

Résultat / effet

Bonus Game Speed Is Slower Than Usual

Source : Libretro
RAM / Memory (emulator)

Bonus Game Speed Is Even Slower Than Usual

Résultat / effet

Bonus Game Speed Is Even Slower Than Usual

Source : Libretro
RAM / Memory (emulator)

Bonus Game Speed Is Much Slower Than Usual

Résultat / effet

Bonus Game Speed Is Much Slower Than Usual

Source : Libretro
RAM / Memory (emulator)

Bonus Game Speed Is Faster Than Usual

Résultat / effet

Bonus Game Speed Is Faster Than Usual

Source : Libretro
RAM / Memory (emulator)

Bonus Game Speed Is Maximum Speed

Résultat / effet

Bonus Game Speed Is Maximum Speed

Source : Libretro
RAM / Memory (emulator)

Bonus Game Speed Is Stopped

Résultat / effet

Bonus Game Speed Is Stopped

Source : Libretro
RAM / Memory (emulator)

Music Modifier

Résultat / effet

Music Modifier

Source : Libretro
RAM / Memory (emulator)

Score Modifier For Digits 1 & 2 [00-99]

Résultat / effet

Score Modifier For Digits 1 & 2 [00-99]

Source : Libretro
RAM / Memory (emulator)

Score Modifier For Digits 3 & 4 [00-99]

Résultat / effet

Score Modifier For Digits 3 & 4 [00-99]

Source : Libretro
RAM / Memory (emulator)

Score Modifier For Digits 5 & 6 [00-99]

Résultat / effet

Score Modifier For Digits 5 & 6 [00-99]

Source : Libretro
RAM / Memory (emulator)

First Item Modifier

Résultat / effet

First Item Modifier

Source : Libretro
RAM / Memory (emulator)

Rest Of The Item Modifier

Résultat / effet

Rest Of The Item Modifier

Source : Libretro
RAM / Memory (emulator)

Automatically At End Of Level

Résultat / effet

Automatically At End Of Level

Source : Libretro
RAM / Memory (emulator)

Walk On Air/Helium Mario

Résultat / effet

Walk On Air/Helium Mario

Source : Libretro
RAM / Memory (emulator)

X Position Modifier

Résultat / effet

X Position Modifier

Source : Libretro
RAM / Memory (emulator)

Y Position Modifier

Résultat / effet

Y Position Modifier

Source : Libretro
RAM / Memory (emulator)

Play As Daisy [Don't Collect Power-Ups!]

Résultat / effet

Play As Daisy [Don't Collect Power-Ups!]

Source : Libretro
RAM / Memory (emulator)

Walk Really Fast (Don't Run with B!!)

Résultat / effet

Walk Really Fast (Don't Run with B!!)

Source : Libretro
RAM / Memory (emulator)

Wacky Speed Modifier

Résultat / effet

Wacky Speed Modifier

Source : Libretro
RAM / Memory (emulator)

Mario Action

Résultat / effet

Mario Action

Source : Libretro
RAM / Memory (emulator)

Pause Modifier

Résultat / effet

Pause Modifier

Source : Libretro
RAM / Memory (emulator)

Some Sprites' X/Y Movement Are Reversed

Résultat / effet

Some Sprites' X/Y Movement Are Reversed

Source : Libretro
RAM / Memory (emulator)

Partial Level Modifier

Résultat / effet

Partial Level Modifier

Source : Libretro
RAM / Memory (emulator)

Level You Get Credit For Beating

Résultat / effet

Level You Get Credit For Beating

Source : Libretro
RAM / Memory (emulator)

Game Beaten Modifier

Résultat / effet

Game Beaten Modifier

Source : Libretro
RAM / Memory (emulator)

Disable Music

Résultat / effet

Disable Music

Source : Libretro
RAM / Memory (emulator)

Always Speed 1 Music

Résultat / effet

Always Speed 1 Music

Source : Libretro
RAM / Memory (emulator)

Always Speed 2 Music

Résultat / effet

Always Speed 2 Music

Source : Libretro
RAM / Memory (emulator)

Enable Level Select

Résultat / effet

Enable Level Select

Source : Libretro
RAM / Memory (emulator)

Infinite lives

Résultat / effet

Infinite lives

Source : Libretro
RAM / Memory (emulator)

Start with 2 lives

Résultat / effet

Start with 2 lives

Source : Libretro
RAM / Memory (emulator)

Start with 6 lives

Résultat / effet

Start with 6 lives

Source : Libretro
RAM / Memory (emulator)

Start with 10 lives

Résultat / effet

Start with 10 lives

Source : Libretro
RAM / Memory (emulator)

Infinite time (switch off at end of stage to go on)

Résultat / effet

Infinite time (switch off at end of stage to go on)

Source : Libretro
RAM / Memory (emulator)

Always have power ball

Résultat / effet

Always have power ball

Source : Libretro
RAM / Memory (emulator)

Fall much slower

Résultat / effet

Fall much slower

Source : Libretro
RAM / Memory (emulator)

Stay as large Mario

Résultat / effet

Stay as large Mario

Source : Libretro
RAM / Memory (emulator)

Run thru all objects

Résultat / effet

Run thru all objects

Source : Libretro
RAM / Memory (emulator)

Game Skips Some Music

Résultat / effet

Game Skips Some Music

Source : Libretro
RAM / Memory (emulator)

Power-ups Trapped

Résultat / effet

Power-ups Trapped

Source : Libretro
RAM / Memory (emulator)

Can't Get Powerups

Résultat / effet

Can't Get Powerups

Source : Libretro
RAM / Memory (emulator)

Baddies & Some Objects Can Be Moved [Use On/Off]

Résultat / effet

Baddies & Some Objects Can Be Moved [Use On/Off]

Source : Libretro
RAM / Memory (emulator)

Jump In Midair

Résultat / effet

Jump In Midair

Source : Libretro
RAM / Memory (emulator)

Power Ball Hits Anywhere

Résultat / effet

Power Ball Hits Anywhere

Source : Libretro
RAM / Memory (emulator)

High Points Modifier (00-99)

Résultat / effet

High Points Modifier (00-99)

Source : Libretro
RAM / Memory (emulator)

Score Modifier For Digits 1 & 2 (00-99)

Résultat / effet

Score Modifier For Digits 1 & 2 (00-99)

Source : Libretro
RAM / Memory (emulator)

Score Modifier For Digits 3 & 4 (00-99)

Résultat / effet

Score Modifier For Digits 3 & 4 (00-99)

Source : Libretro
RAM / Memory (emulator)

Score Modifier For Digits 5 & 6 (00-99)

Résultat / effet

Score Modifier For Digits 5 & 6 (00-99)

Source : Libretro
RAM / Memory (emulator)

Character Modifier

Résultat / effet

Character Modifier

Source : Libretro
RAM / Memory (emulator)

Enemies Die When They Touch You

Résultat / effet

Enemies Die When They Touch You

Source : Libretro
RAM / Memory (emulator)

Invulnerability

Résultat / effet

Invulnerability

Source : Libretro
RAM / Memory (emulator)

World 1-1 music modifier

Résultat / effet

World 1-1 music modifier

Source : Libretro
RAM / Memory (emulator)

Jump As High As You Want; Press A to Descend

Résultat / effet

Jump As High As You Want; Press A to Descend

Source : Libretro
RAM / Memory (emulator)

Freeze Enemies/Powerups

Résultat / effet

Freeze Enemies/Powerups

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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