Ninja Gaiden II - The Dark Sword of Chaos
NES · USA

Ninja Gaiden II - The Dark Sword of Chaos

150 cheats

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Ninja Gaiden II - The Dark Sword of Chaos
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

150
+
Game GenieRequires a physical Game Genie or compatible Game Genie emulation.
27
Game Genie

Start With 1 Life

Résultat / effet

Start With 1 Life

Source : Libretro
Game Genie

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
Game Genie

Almost Invincible!

Résultat / effet

Almost Invincible!

Source : Libretro
Game Genie

Half-Energy From Medicine

Résultat / effet

Half-Energy From Medicine

Source : Libretro
Game Genie

Double Energy From Medicine

Résultat / effet

Double Energy From Medicine

Source : Libretro
Game Genie

Stop Timer

Résultat / effet

Stop Timer

Source : Libretro
Game Genie

Never Lose Ninja Power Item

Résultat / effet

Never Lose Ninja Power Item

Source : Libretro
Game Genie

Fast Running Ryu

Résultat / effet

Fast Running Ryu

Source : Libretro
Game Genie

Mega-Fast Running Ryu

Résultat / effet

Mega-Fast Running Ryu

Source : Libretro
Game Genie

Start With 6 Lives

Résultat / effet

Start With 6 Lives

Source : Libretro
Game Genie

Start With 9 Lives

Résultat / effet

Start With 9 Lives

Source : Libretro
Game Genie

Half-Energy From Blue Ninja Power

Résultat / effet

Half-Energy From Blue Ninja Power

Source : Libretro
Game Genie

Double Energy From Blue Ninja Power

Résultat / effet

Double Energy From Blue Ninja Power

Source : Libretro
Game Genie

Double Maximum Ninja Power From Scroll

Résultat / effet

Double Maximum Ninja Power From Scroll

Source : Libretro
Game Genie

All Powers Use Up Only 5 Points

Résultat / effet

All Powers Use Up Only 5 Points

Source : Libretro
Game Genie

Infinite Ninja Power

Résultat / effet

Infinite Ninja Power

Source : Libretro
Game Genie

Messes Up Background

Résultat / effet

Messes Up Background

Source : Libretro
Game Genie

Messes Up Time Digits

Résultat / effet

Messes Up Time Digits

Source : Libretro
Game Genie

Instant Death

Résultat / effet

Instant Death

Source : Libretro
Game Genie

Messes Up Colour (Cannot Tell Where To Go)

Résultat / effet

Messes Up Colour (Cannot Tell Where To Go)

Source : Libretro
Game Genie

Strange Music

Résultat / effet

Strange Music

Source : Libretro
Game Genie

Less Enemies

Résultat / effet

Less Enemies

Source : Libretro
Game Genie

Infinite Health

Résultat / effet

Infinite Health

Source : Libretro
Game Genie

Walk Thru Enemies

Résultat / effet

Walk Thru Enemies

Source : Libretro
Game Genie

Another Walk Thru Enemies

Résultat / effet

Another Walk Thru Enemies

Source : Libretro
Game Genie

Start Every Life With 2 Shadow Ninjas

Résultat / effet

Start Every Life With 2 Shadow Ninjas

Source : Libretro
Game Genie

Untouchable

Résultat / effet

Untouchable

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
123
RAM / Memory (emulator)

Start Every Life with 2 Shadow Ninjas

Résultat / effet

Start Every Life with 2 Shadow Ninjas

Source : Libretro
RAM / Memory (emulator)

Adds tapping sound to drum beats / Weird SFX

Résultat / effet

Adds tapping sound to drum beats / Weird SFX

Source : Libretro
RAM / Memory (emulator)

Stage intro & cutscenes are different colors

Résultat / effet

Stage intro & cutscenes are different colors

Source : Libretro
RAM / Memory (emulator)

Bats fly straight at you

Résultat / effet

Bats fly straight at you

Source : Libretro
RAM / Memory (emulator)

Infinite time

Résultat / effet

Infinite time

Source : Libretro
RAM / Memory (emulator)

Infinite health

Résultat / effet

Infinite health

Source : Libretro
RAM / Memory (emulator)

Infinite lives

Résultat / effet

Infinite lives

Source : Libretro
RAM / Memory (emulator)

Infinite Spiritual energy

Résultat / effet

Infinite Spiritual energy

Source : Libretro
RAM / Memory (emulator)

Every Art shoots like Fire Wave [Except Fire Wheel]

Résultat / effet

Every Art shoots like Fire Wave [Except Fire Wheel]

Source : Libretro
RAM / Memory (emulator)

Untouchable

Résultat / effet

Untouchable

Source : Libretro
RAM / Memory (emulator)

Kill any boss, 1 hit

Résultat / effet

Kill any boss, 1 hit

Source : Libretro
RAM / Memory (emulator)

Set Arts Modifier

Résultat / effet

Set Arts Modifier

Source : Libretro
RAM / Memory (emulator)

Stage Select

Résultat / effet

Stage Select

Source : Libretro
RAM / Memory (emulator)

Start Every Life With 2 Shadow Ninjas

Résultat / effet

Start Every Life With 2 Shadow Ninjas

Source : Libretro
RAM / Memory (emulator)

Fire Wheel Timer Doesn't Run Out

Résultat / effet

Fire Wheel Timer Doesn't Run Out

Source : Libretro
RAM / Memory (emulator)

Music is scrambled

Résultat / effet

Music is scrambled

Source : Libretro
RAM / Memory (emulator)

Start with 1 life

Résultat / effet

Start with 1 life

Source : Libretro
RAM / Memory (emulator)

Infinite lives

Résultat / effet

Infinite lives

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Half-energy from medicine

Résultat / effet

Half-energy from medicine

Source : Libretro
RAM / Memory (emulator)

Double energy from medicine

Résultat / effet

Double energy from medicine

Source : Libretro
RAM / Memory (emulator)

Stop timer

Résultat / effet

Stop timer

Source : Libretro
RAM / Memory (emulator)

Never lose Ninja power item

Résultat / effet

Never lose Ninja power item

Source : Libretro
RAM / Memory (emulator)

Fast running Ryu

Résultat / effet

Fast running Ryu

Source : Libretro
RAM / Memory (emulator)

Mega-fast running Ryu

Résultat / effet

Mega-fast running Ryu

Source : Libretro
RAM / Memory (emulator)

Start with 6 lives

Résultat / effet

Start with 6 lives

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives

Résultat / effet

Start with 9 lives

Source : Libretro
RAM / Memory (emulator)

Half-energy from Blue Ninja power

Résultat / effet

Half-energy from Blue Ninja power

Source : Libretro
RAM / Memory (emulator)

Double energy from Blue Ninja power

Résultat / effet

Double energy from Blue Ninja power

Source : Libretro
RAM / Memory (emulator)

Double maximum Ninja power from scroll

Résultat / effet

Double maximum Ninja power from scroll

Source : Libretro
RAM / Memory (emulator)

All powers use up only 5 points

Résultat / effet

All powers use up only 5 points

Source : Libretro
RAM / Memory (emulator)

Infinite Ninja power

Résultat / effet

Infinite Ninja power

Source : Libretro
RAM / Memory (emulator)

Mixed up stage

Résultat / effet

Mixed up stage

Source : Libretro
RAM / Memory (emulator)

Turn bat into Modifier

Résultat / effet

Turn bat into Modifier

Source : Libretro
RAM / Memory (emulator)

Jump In Midair

Résultat / effet

Jump In Midair

Source : Libretro
RAM / Memory (emulator)

Time ticks down very fast

Résultat / effet

Time ticks down very fast

Source : Libretro
RAM / Memory (emulator)

False ninja magic points displayed

Résultat / effet

False ninja magic points displayed

Source : Libretro
RAM / Memory (emulator)

Changes player. enemies, & other objects into different things

Résultat / effet

Changes player. enemies, & other objects into different things

Source : Libretro
RAM / Memory (emulator)

Different colored background & orbs appear black instead of red

Résultat / effet

Different colored background & orbs appear black instead of red

Source : Libretro
RAM / Memory (emulator)

No music/ Few sounds/ Enemies disappear

Résultat / effet

No music/ Few sounds/ Enemies disappear

Source : Libretro
RAM / Memory (emulator)

Items disappear when they hit the ground

Résultat / effet

Items disappear when they hit the ground

Source : Libretro
RAM / Memory (emulator)

Items fall through the ground if you don't grab them in air

Résultat / effet

Items fall through the ground if you don't grab them in air

Source : Libretro
RAM / Memory (emulator)

Stage Warp?

Résultat / effet

Stage Warp?

Source : Libretro
RAM / Memory (emulator)

Collecting weapon items will usually change the colors of the stage, player, & enemies

Résultat / effet

Collecting weapon items will usually change the colors of the stage, player, & enemies

Source : Libretro
RAM / Memory (emulator)

Act intro music is weird

Résultat / effet

Act intro music is weird

Source : Libretro
RAM / Memory (emulator)

Can't jump far when jumping to the right / Enemies walk backwards

Résultat / effet

Can't jump far when jumping to the right / Enemies walk backwards

Source : Libretro
RAM / Memory (emulator)

Stages are set up differently (not visiually)

Résultat / effet

Stages are set up differently (not visiually)

Source : Libretro
RAM / Memory (emulator)

Ryu can only have 1 shadow ninja / the one further away

Résultat / effet

Ryu can only have 1 shadow ninja / the one further away

Source : Libretro
RAM / Memory (emulator)

1st shadow ninja is invisible & in 1 spot

Résultat / effet

1st shadow ninja is invisible & in 1 spot

Source : Libretro
RAM / Memory (emulator)

No enemies

Résultat / effet

No enemies

Source : Libretro
RAM / Memory (emulator)

Different sound made when ninja weapons hit enemies

Résultat / effet

Different sound made when ninja weapons hit enemies

Source : Libretro
RAM / Memory (emulator)

Orbs appear in strange places

Résultat / effet

Orbs appear in strange places

Source : Libretro
RAM / Memory (emulator)

Enemies act strange

Résultat / effet

Enemies act strange

Source : Libretro
RAM / Memory (emulator)

Items Appear As... Modifier

Résultat / effet

Items Appear As... Modifier

Source : Libretro
RAM / Memory (emulator)

Ryu Always uses himself as a weapon

Résultat / effet

Ryu Always uses himself as a weapon

Source : Libretro
RAM / Memory (emulator)

Ryu throws stars no matter what weapon is equipped

Résultat / effet

Ryu throws stars no matter what weapon is equipped

Source : Libretro
RAM / Memory (emulator)

Orbs can't be cut open / no power ups

Résultat / effet

Orbs can't be cut open / no power ups

Source : Libretro
RAM / Memory (emulator)

Strange new worlds

Résultat / effet

Strange new worlds

Source : Libretro
RAM / Memory (emulator)

Invisible walls & platforms

Résultat / effet

Invisible walls & platforms

Source : Libretro
RAM / Memory (emulator)

Most enemies & orbs can't get near you

Résultat / effet

Most enemies & orbs can't get near you

Source : Libretro
RAM / Memory (emulator)

Strange music & sound effects

Résultat / effet

Strange music & sound effects

Source : Libretro
RAM / Memory (emulator)

Music at title screen / weird stage music

Résultat / effet

Music at title screen / weird stage music

Source : Libretro
RAM / Memory (emulator)

Cool Colors #1

Résultat / effet

Cool Colors #1

Source : Libretro
RAM / Memory (emulator)

Cool Colors #2

Résultat / effet

Cool Colors #2

Source : Libretro
RAM / Memory (emulator)

Gaiden is all that is displayed on the title screen

Résultat / effet

Gaiden is all that is displayed on the title screen

Source : Libretro
RAM / Memory (emulator)

Score adds up much faster after an enemy boss death

Résultat / effet

Score adds up much faster after an enemy boss death

Source : Libretro
RAM / Memory (emulator)

Get thru Stage 2-2 quicker

Résultat / effet

Get thru Stage 2-2 quicker

Source : Libretro
RAM / Memory (emulator)

Stage flashes with different colors

Résultat / effet

Stage flashes with different colors

Source : Libretro
RAM / Memory (emulator)

Red items appear blue

Résultat / effet

Red items appear blue

Source : Libretro
RAM / Memory (emulator)

Some enemies appear red instead of green

Résultat / effet

Some enemies appear red instead of green

Source : Libretro
RAM / Memory (emulator)

Some enemies appear green instead of red

Résultat / effet

Some enemies appear green instead of red

Source : Libretro
RAM / Memory (emulator)

Jason Voorhees character changes when he jumps

Résultat / effet

Jason Voorhees character changes when he jumps

Source : Libretro
RAM / Memory (emulator)

Adds extra sound effects / beats to music

Résultat / effet

Adds extra sound effects / beats to music

Source : Libretro
RAM / Memory (emulator)

Switches most items up contained in orbs (visiually)

Résultat / effet

Switches most items up contained in orbs (visiually)

Source : Libretro
RAM / Memory (emulator)

Music plays mostly drum beats / very few sound effects heard

Résultat / effet

Music plays mostly drum beats / very few sound effects heard

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere

Résultat / effet

Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere

Résultat / effet

Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Enemies Continually Being Hit Anywhere

Résultat / effet

Enemies Continually Being Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Enemies Continually Being Hit Anywhere

Résultat / effet

Enemies Continually Being Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Adds an extra orb to stage 1-1

Résultat / effet

Adds an extra orb to stage 1-1

Source : Libretro
RAM / Memory (emulator)

Modifies the item contained in the 1st shadow ninja power up orb & its positioned lower

Résultat / effet

Modifies the item contained in the 1st shadow ninja power up orb & its positioned lower

Source : Libretro
RAM / Memory (emulator)

Lightning & flashing on all stages

Résultat / effet

Lightning & flashing on all stages

Source : Libretro
RAM / Memory (emulator)

Weird beeping while music is playing

Résultat / effet

Weird beeping while music is playing

Source : Libretro
RAM / Memory (emulator)

Music sounds very different (almost unrecognizeable)

Résultat / effet

Music sounds very different (almost unrecognizeable)

Source : Libretro
RAM / Memory (emulator)

Very rapid score increase / Multiple extra lives added

Résultat / effet

Very rapid score increase / Multiple extra lives added

Source : Libretro
RAM / Memory (emulator)

Using your sword sounds like a gun shot

Résultat / effet

Using your sword sounds like a gun shot

Source : Libretro
RAM / Memory (emulator)

Most green enemies have an orange tint

Résultat / effet

Most green enemies have an orange tint

Source : Libretro
RAM / Memory (emulator)

Most walking enemies are lower than normal

Résultat / effet

Most walking enemies are lower than normal

Source : Libretro
RAM / Memory (emulator)

Most walking enemies fall through the floor

Résultat / effet

Most walking enemies fall through the floor

Source : Libretro
RAM / Memory (emulator)

Snow falls on the 1st section of Stage 1

Résultat / effet

Snow falls on the 1st section of Stage 1

Source : Libretro
RAM / Memory (emulator)

1st Enemy Modifier on Stage 1

Résultat / effet

1st Enemy Modifier on Stage 1

Source : Libretro
RAM / Memory (emulator)

Some enemies move slower

Résultat / effet

Some enemies move slower

Source : Libretro
RAM / Memory (emulator)

Most walking enemies move much faster

Résultat / effet

Most walking enemies move much faster

Source : Libretro
RAM / Memory (emulator)

Invincibility weapon doesn't work

Résultat / effet

Invincibility weapon doesn't work

Source : Libretro
RAM / Memory (emulator)

Most sub-weapons act as invincibility

Résultat / effet

Most sub-weapons act as invincibility

Source : Libretro
RAM / Memory (emulator)

Infinite Arts

Résultat / effet

Infinite Arts

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Defeat All Bosses With 1 Hit

Résultat / effet

Defeat All Bosses With 1 Hit

Source : Libretro
RAM / Memory (emulator)

All stages scroll similar to Stage 2-1

Résultat / effet

All stages scroll similar to Stage 2-1

Source : Libretro
RAM / Memory (emulator)

Fewer enemies & orbs

Résultat / effet

Fewer enemies & orbs

Source : Libretro
RAM / Memory (emulator)

Random enemy & orb placement

Résultat / effet

Random enemy & orb placement

Source : Libretro
RAM / Memory (emulator)

No red orbs with items

Résultat / effet

No red orbs with items

Source : Libretro
RAM / Memory (emulator)

Stage 3-1 Area is always visible

Résultat / effet

Stage 3-1 Area is always visible

Source : Libretro
RAM / Memory (emulator)

Stage 3-1 Pathway always flashes

Résultat / effet

Stage 3-1 Pathway always flashes

Source : Libretro
RAM / Memory (emulator)

Invincible Fire Wheel Doesn't End

Résultat / effet

Invincible Fire Wheel Doesn't End

Source : Libretro
RAM / Memory (emulator)

Wind Direction Modifier

Résultat / effet

Wind Direction Modifier

Source : Libretro
RAM / Memory (emulator)

Skip Intro Screens

Résultat / effet

Skip Intro Screens

Source : Libretro
RAM / Memory (emulator)

Blink 2x Longer After Being Hit

Résultat / effet

Blink 2x Longer After Being Hit

Source : Libretro
RAM / Memory (emulator)

Always Take The Minimal Amount of Damage

Résultat / effet

Always Take The Minimal Amount of Damage

Source : Libretro
RAM / Memory (emulator)

Start Every Life With 1.5x More Health

Résultat / effet

Start Every Life With 1.5x More Health

Source : Libretro
RAM / Memory (emulator)

Start Every Life With 2x More Health

Résultat / effet

Start Every Life With 2x More Health

Source : Libretro
RAM / Memory (emulator)

Start Every Life With 350 Seconds

Résultat / effet

Start Every Life With 350 Seconds

Source : Libretro
RAM / Memory (emulator)

Start Every Life With 550 Seconds

Résultat / effet

Start Every Life With 550 Seconds

Source : Libretro
RAM / Memory (emulator)

Freeze Timer

Résultat / effet

Freeze Timer

Source : Libretro
RAM / Memory (emulator)

Special Weapon Modifier - Throwing Star Attack

Résultat / effet

Special Weapon Modifier - Throwing Star Attack

Source : Libretro
RAM / Memory (emulator)

Special Weapon Modifier - Windmill Throwing Star Attack

Résultat / effet

Special Weapon Modifier - Windmill Throwing Star Attack

Source : Libretro
RAM / Memory (emulator)

Special Weapon Modifier - Fire Wheel Art Attack

Résultat / effet

Special Weapon Modifier - Fire Wheel Art Attack

Source : Libretro
RAM / Memory (emulator)

Special Weapon Modifier - Fire Dragon Balls

Résultat / effet

Special Weapon Modifier - Fire Dragon Balls

Source : Libretro
RAM / Memory (emulator)

Special Weapon Modifier - Invincible Fire Wheel Attack

Résultat / effet

Special Weapon Modifier - Invincible Fire Wheel Attack

Source : Libretro
RAM / Memory (emulator)

Infinite Invincible Fire Wheel Time

Résultat / effet

Infinite Invincible Fire Wheel Time

Source : Libretro
RAM / Memory (emulator)

Start with 115 Lives

Résultat / effet

Start with 115 Lives

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Ryu Palette Modifier

Résultat / effet

Ryu Palette Modifier

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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