Super Mario Bros.
NES · EUR

Super Mario Bros.

823 cheats

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Media

loaded from their original sources
Super Mario Bros.
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

823
+
Game GenieRequires a physical Game Genie or compatible Game Genie emulation.
6
Game Genie

Slower Running

Résultat / effet

Slower Running

Source : Libretro
Game Genie

Faster Jumps

Résultat / effet

Faster Jumps

Source : Libretro
Game Genie

Don't Lose Power-Ups When Hit

Résultat / effet

Don't Lose Power-Ups When Hit

Source : Libretro
Game Genie

Every Power-Up Acts As A Star

Résultat / effet

Every Power-Up Acts As A Star

Source : Libretro
Game Genie

Higher Jumping From Turbo Running Only

Résultat / effet

Higher Jumping From Turbo Running Only

Source : Libretro
Game Genie

Extra High Jumping From Turbo Running Only

Résultat / effet

Extra High Jumping From Turbo Running Only

Source : Libretro
+
Action ReplayRequires an Action Replay or compatible emulation.
6
Action Replay

Invincibility and always able to fire

Résultat / effet

Invincibility and always able to fire

Source : Libretro
Action Replay

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
Action Replay

Freeze Timer

Résultat / effet

Freeze Timer

Source : Libretro
Action Replay

Always have 99 Coins

Résultat / effet

Always have 99 Coins

Source : Libretro
Action Replay

Start on World 1-2

Résultat / effet

Start on World 1-2

Source : Libretro
Action Replay

Different World

Résultat / effet

Different World

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
811
RAM / Memory (emulator)

Get A Coin To Pass To The Next World

Résultat / effet

Get A Coin To Pass To The Next World

Source : Libretro
RAM / Memory (emulator)

Fireballs Go Through Things

Résultat / effet

Fireballs Go Through Things

Source : Libretro
RAM / Memory (emulator)

Never Loose A Life

Résultat / effet

Never Loose A Life

Source : Libretro
RAM / Memory (emulator)

Always Little

Résultat / effet

Always Little

Source : Libretro
RAM / Memory (emulator)

Fireballs Don't Kill Enemies.

Résultat / effet

Fireballs Don't Kill Enemies.

Source : Libretro
RAM / Memory (emulator)

You can't get extra lives

Résultat / effet

You can't get extra lives

Source : Libretro
RAM / Memory (emulator)

You can't see how many lives you have

Résultat / effet

You can't see how many lives you have

Source : Libretro
RAM / Memory (emulator)

1 Coin Worth 2 Coins

Résultat / effet

1 Coin Worth 2 Coins

Source : Libretro
RAM / Memory (emulator)

1 Coin Worth 4 Coins

Résultat / effet

1 Coin Worth 4 Coins

Source : Libretro
RAM / Memory (emulator)

1 Coin Worth 10 Coins

Résultat / effet

1 Coin Worth 10 Coins

Source : Libretro
RAM / Memory (emulator)

Bowser Jumps Slower (Gives you more time to run past him)

Résultat / effet

Bowser Jumps Slower (Gives you more time to run past him)

Source : Libretro
RAM / Memory (emulator)

Little Mario And Big Mario Can Shoot Fireballs, As Well As Fire Mario

Résultat / effet

Little Mario And Big Mario Can Shoot Fireballs, As Well As Fire Mario

Source : Libretro
RAM / Memory (emulator)

Time Is Slower

Résultat / effet

Time Is Slower

Source : Libretro
RAM / Memory (emulator)

Don't Get Hurt When You Touch Enemies You Can Stomp

Résultat / effet

Don't Get Hurt When You Touch Enemies You Can Stomp

Source : Libretro
RAM / Memory (emulator)

Don't Get Hurt If You Touch Any Enemy

Résultat / effet

Don't Get Hurt If You Touch Any Enemy

Source : Libretro
RAM / Memory (emulator)

Enemies Transform Into Other Enemies When You Stomp Them (Mostly transform into turtles)

Résultat / effet

Enemies Transform Into Other Enemies When You Stomp Them (Mostly transform into turtles)

Source : Libretro
RAM / Memory (emulator)

Can Go Down Any Pipe

Résultat / effet

Can Go Down Any Pipe

Source : Libretro
RAM / Memory (emulator)

Left Side Of The Screen Doesn't Stop You

Résultat / effet

Left Side Of The Screen Doesn't Stop You

Source : Libretro
RAM / Memory (emulator)

Can Walk On Background

Résultat / effet

Can Walk On Background

Source : Libretro
RAM / Memory (emulator)

Can Walk On Clouds And Lava

Résultat / effet

Can Walk On Clouds And Lava

Source : Libretro
RAM / Memory (emulator)

Bubbles From Mario Even Though He's Not In Water

Résultat / effet

Bubbles From Mario Even Though He's Not In Water

Source : Libretro
RAM / Memory (emulator)

When You Fall Down Pit You Wrap Around To The Top

Résultat / effet

When You Fall Down Pit You Wrap Around To The Top

Source : Libretro
RAM / Memory (emulator)

Scrolling Is Always Enabled

Résultat / effet

Scrolling Is Always Enabled

Source : Libretro
RAM / Memory (emulator)

World 1-1 Is World 8-4

Résultat / effet

World 1-1 Is World 8-4

Source : Libretro
RAM / Memory (emulator)

Move Through Walls

Résultat / effet

Move Through Walls

Source : Libretro
RAM / Memory (emulator)

Skip Walking Into Pipe To 1-2

Résultat / effet

Skip Walking Into Pipe To 1-2

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Money Isn't Removed When You Take It

Résultat / effet

Money Isn't Removed When You Take It

Source : Libretro
RAM / Memory (emulator)

No Restriction On Firing

Résultat / effet

No Restriction On Firing

Source : Libretro
RAM / Memory (emulator)

Fireballs Wrap Around The Screen

Résultat / effet

Fireballs Wrap Around The Screen

Source : Libretro
RAM / Memory (emulator)

Enemies Transform Into Fireballs When Killed

Résultat / effet

Enemies Transform Into Fireballs When Killed

Source : Libretro
RAM / Memory (emulator)

Enemies Can't Die

Résultat / effet

Enemies Can't Die

Source : Libretro
RAM / Memory (emulator)

Don't Get Any Points Or 1-Ups

Résultat / effet

Don't Get Any Points Or 1-Ups

Source : Libretro
RAM / Memory (emulator)

Walk Quicker In Sequence to 1-2

Résultat / effet

Walk Quicker In Sequence to 1-2

Source : Libretro
RAM / Memory (emulator)

After You Die You Come Climbing Back Up

Résultat / effet

After You Die You Come Climbing Back Up

Source : Libretro
RAM / Memory (emulator)

When You Hit Enemies You Get Whatever Bonus You Took Last

Résultat / effet

When You Hit Enemies You Get Whatever Bonus You Took Last

Source : Libretro
RAM / Memory (emulator)

You Defeat Enemies As If You Had The Star

Résultat / effet

You Defeat Enemies As If You Had The Star

Source : Libretro
RAM / Memory (emulator)

You Go Through Enemies

Résultat / effet

You Go Through Enemies

Source : Libretro
RAM / Memory (emulator)

Can Stomp On Things That Normally Can't Be Stomped On

Résultat / effet

Can Stomp On Things That Normally Can't Be Stomped On

Source : Libretro
RAM / Memory (emulator)

Can Stomp On Enemies Under Water

Résultat / effet

Can Stomp On Enemies Under Water

Source : Libretro
RAM / Memory (emulator)

Gravity Is Weaker

Résultat / effet

Gravity Is Weaker

Source : Libretro
RAM / Memory (emulator)

When The Time Reaches Zero It Wraps To 999

Résultat / effet

When The Time Reaches Zero It Wraps To 999

Source : Libretro
RAM / Memory (emulator)

MultiJump

Résultat / effet

MultiJump

Source : Libretro
RAM / Memory (emulator)

AutoJump Holding A Button

Résultat / effet

AutoJump Holding A Button

Source : Libretro
RAM / Memory (emulator)

Walk While Crouching

Résultat / effet

Walk While Crouching

Source : Libretro
RAM / Memory (emulator)

Crouch While Little

Résultat / effet

Crouch While Little

Source : Libretro
RAM / Memory (emulator)

Skip The Animation of Going Into Pipe, Arrive At The Destination Instantly

Résultat / effet

Skip The Animation of Going Into Pipe, Arrive At The Destination Instantly

Source : Libretro
RAM / Memory (emulator)

Crouch In Mid-air

Résultat / effet

Crouch In Mid-air

Source : Libretro
RAM / Memory (emulator)

Traces After Enemies And Objects

Résultat / effet

Traces After Enemies And Objects

Source : Libretro
RAM / Memory (emulator)

Enemies Are Faster

Résultat / effet

Enemies Are Faster

Source : Libretro
RAM / Memory (emulator)

Enemies Come Back When You Stomp Them And Become Invincible

Résultat / effet

Enemies Come Back When You Stomp Them And Become Invincible

Source : Libretro
RAM / Memory (emulator)

Start With 9 Lives

Résultat / effet

Start With 9 Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Super High Jump

Résultat / effet

Super High Jump

Source : Libretro
RAM / Memory (emulator)

Can Always Shoot Fireballs

Résultat / effet

Can Always Shoot Fireballs

Source : Libretro
RAM / Memory (emulator)

Bubbles Always Come Out Of Mario

Résultat / effet

Bubbles Always Come Out Of Mario

Source : Libretro
RAM / Memory (emulator)

Fireflower Powerup Looks Like Mushroom

Résultat / effet

Fireflower Powerup Looks Like Mushroom

Source : Libretro
RAM / Memory (emulator)

Fireflower Powerup Looks Like Mushroom (Alt)

Résultat / effet

Fireflower Powerup Looks Like Mushroom (Alt)

Source : Libretro
RAM / Memory (emulator)

Can't Powerup From Little Mario

Résultat / effet

Can't Powerup From Little Mario

Source : Libretro
RAM / Memory (emulator)

Always Visually Have The White Suit On

Résultat / effet

Always Visually Have The White Suit On

Source : Libretro
RAM / Memory (emulator)

You Die In One Hit

Résultat / effet

You Die In One Hit

Source : Libretro
RAM / Memory (emulator)

You Change Forms When Hit

Résultat / effet

You Change Forms When Hit

Source : Libretro
RAM / Memory (emulator)

Invulnerability (Walk Thru Enemies)

Résultat / effet

Invulnerability (Walk Thru Enemies)

Source : Libretro
RAM / Memory (emulator)

Some Mushroom Enemies Are Black Beetles

Résultat / effet

Some Mushroom Enemies Are Black Beetles

Source : Libretro
RAM / Memory (emulator)

Some Enemies Are Black Beetles

Résultat / effet

Some Enemies Are Black Beetles

Source : Libretro
RAM / Memory (emulator)

Don't Flash Colors When Getting Firepower

Résultat / effet

Don't Flash Colors When Getting Firepower

Source : Libretro
RAM / Memory (emulator)

World Select Enabled

Résultat / effet

World Select Enabled

Source : Libretro
RAM / Memory (emulator)

Automatically Enter Pipes That You Stand On

Résultat / effet

Automatically Enter Pipes That You Stand On

Source : Libretro
RAM / Memory (emulator)

Swim On Land

Résultat / effet

Swim On Land

Source : Libretro
RAM / Memory (emulator)

Start On World 1-2

Résultat / effet

Start On World 1-2

Source : Libretro
RAM / Memory (emulator)

Start On World 1-3

Résultat / effet

Start On World 1-3

Source : Libretro
RAM / Memory (emulator)

Start On World 1-4

Résultat / effet

Start On World 1-4

Source : Libretro
RAM / Memory (emulator)

Start On World 2-1

Résultat / effet

Start On World 2-1

Source : Libretro
RAM / Memory (emulator)

Start On World 2-2

Résultat / effet

Start On World 2-2

Source : Libretro
RAM / Memory (emulator)

Start On World 2-3

Résultat / effet

Start On World 2-3

Source : Libretro
RAM / Memory (emulator)

Start On World 2-4

Résultat / effet

Start On World 2-4

Source : Libretro
RAM / Memory (emulator)

Start On World 3-1

Résultat / effet

Start On World 3-1

Source : Libretro
RAM / Memory (emulator)

Start On World 3-2

Résultat / effet

Start On World 3-2

Source : Libretro
RAM / Memory (emulator)

Start On World 3-3

Résultat / effet

Start On World 3-3

Source : Libretro
RAM / Memory (emulator)

Start On World 3-4

Résultat / effet

Start On World 3-4

Source : Libretro
RAM / Memory (emulator)

Start On World 4-1

Résultat / effet

Start On World 4-1

Source : Libretro
RAM / Memory (emulator)

Start On World 4-2

Résultat / effet

Start On World 4-2

Source : Libretro
RAM / Memory (emulator)

Start On World 4-3

Résultat / effet

Start On World 4-3

Source : Libretro
RAM / Memory (emulator)

Start On World 4-4

Résultat / effet

Start On World 4-4

Source : Libretro
RAM / Memory (emulator)

Start On World 5-1

Résultat / effet

Start On World 5-1

Source : Libretro
RAM / Memory (emulator)

Start On World 5-2

Résultat / effet

Start On World 5-2

Source : Libretro
RAM / Memory (emulator)

Start On World 5-3

Résultat / effet

Start On World 5-3

Source : Libretro
RAM / Memory (emulator)

Start On World 5-4

Résultat / effet

Start On World 5-4

Source : Libretro
RAM / Memory (emulator)

Start On World 6-1

Résultat / effet

Start On World 6-1

Source : Libretro
RAM / Memory (emulator)

Start On World 6-2

Résultat / effet

Start On World 6-2

Source : Libretro
RAM / Memory (emulator)

Start On World 6-3

Résultat / effet

Start On World 6-3

Source : Libretro
RAM / Memory (emulator)

Start On World 6-4

Résultat / effet

Start On World 6-4

Source : Libretro
RAM / Memory (emulator)

Start On World 7-1

Résultat / effet

Start On World 7-1

Source : Libretro
RAM / Memory (emulator)

Start On World 7-2

Résultat / effet

Start On World 7-2

Source : Libretro
RAM / Memory (emulator)

Start On World 7-3

Résultat / effet

Start On World 7-3

Source : Libretro
RAM / Memory (emulator)

Start On World 7-4

Résultat / effet

Start On World 7-4

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1

Résultat / effet

Start On World 8-1

Source : Libretro
RAM / Memory (emulator)

Start On World 8-2

Résultat / effet

Start On World 8-2

Source : Libretro
RAM / Memory (emulator)

Start On World 8-3

Résultat / effet

Start On World 8-3

Source : Libretro
RAM / Memory (emulator)

Start On World 8-4

Résultat / effet

Start On World 8-4

Source : Libretro
RAM / Memory (emulator)

Enemies Are (Headless) Bowsers

Résultat / effet

Enemies Are (Headless) Bowsers

Source : Libretro
RAM / Memory (emulator)

Enemies Are Powerups

Résultat / effet

Enemies Are Powerups

Source : Libretro
RAM / Memory (emulator)

Mushroom Enemies Are Black Beetles

Résultat / effet

Mushroom Enemies Are Black Beetles

Source : Libretro
RAM / Memory (emulator)

Squished Mushrooms Can Be Kicked Like Turtle Shells

Résultat / effet

Squished Mushrooms Can Be Kicked Like Turtle Shells

Source : Libretro
RAM / Memory (emulator)

Enemies Die When They Touch You

Résultat / effet

Enemies Die When They Touch You

Source : Libretro
RAM / Memory (emulator)

Invincibility (Enemies Die On Contact)

Résultat / effet

Invincibility (Enemies Die On Contact)

Source : Libretro
RAM / Memory (emulator)

Walk Thru Enemies And Powerups

Résultat / effet

Walk Thru Enemies And Powerups

Source : Libretro
RAM / Memory (emulator)

Automatically Shoot Fireballs (Unless holding B)

Résultat / effet

Automatically Shoot Fireballs (Unless holding B)

Source : Libretro
RAM / Memory (emulator)

Fireballs You Throw Cycle Back To Other Side Of Screen

Résultat / effet

Fireballs You Throw Cycle Back To Other Side Of Screen

Source : Libretro
RAM / Memory (emulator)

Invincibility Stars Give Extra Live Instead

Résultat / effet

Invincibility Stars Give Extra Live Instead

Source : Libretro
RAM / Memory (emulator)

Mushroom Powerups Give Temporary Invincibility Instead

Résultat / effet

Mushroom Powerups Give Temporary Invincibility Instead

Source : Libretro
RAM / Memory (emulator)

Mushrooms Give 1ups Instead

Résultat / effet

Mushrooms Give 1ups Instead

Source : Libretro
RAM / Memory (emulator)

Mushrooms Give Firepower

Résultat / effet

Mushrooms Give Firepower

Source : Libretro
RAM / Memory (emulator)

Shoot 2 Fireballs At Once

Résultat / effet

Shoot 2 Fireballs At Once

Source : Libretro
RAM / Memory (emulator)

Unpause For 9 Lives

Résultat / effet

Unpause For 9 Lives

Source : Libretro
RAM / Memory (emulator)

Unpause For ?? Background Modifier

Résultat / effet

Unpause For ?? Background Modifier

Source : Libretro
RAM / Memory (emulator)

Unpause For ?? Music Modifier

Résultat / effet

Unpause For ?? Music Modifier

Source : Libretro
RAM / Memory (emulator)

Unpause For Firepower

Résultat / effet

Unpause For Firepower

Source : Libretro
RAM / Memory (emulator)

Unpause For Hard Mode

Résultat / effet

Unpause For Hard Mode

Source : Libretro
RAM / Memory (emulator)

Unpause For Stage Type Modifier

Résultat / effet

Unpause For Stage Type Modifier

Source : Libretro
RAM / Memory (emulator)

Unpause To Become Big Mario

Résultat / effet

Unpause To Become Big Mario

Source : Libretro
RAM / Memory (emulator)

Unpause To Swim In The Air

Résultat / effet

Unpause To Swim In The Air

Source : Libretro
RAM / Memory (emulator)

Unpause To Transform Visible Powerup Into ?? Modifier

Résultat / effet

Unpause To Transform Visible Powerup Into ?? Modifier

Source : Libretro
RAM / Memory (emulator)

Fall From The Sky To The Stage Starting Area

Résultat / effet

Fall From The Sky To The Stage Starting Area

Source : Libretro
RAM / Memory (emulator)

Mushroom Enemies Are Black Beetles

Résultat / effet

Mushroom Enemies Are Black Beetles

Source : Libretro
RAM / Memory (emulator)

Always Have Red Overalls On

Résultat / effet

Always Have Red Overalls On

Source : Libretro
RAM / Memory (emulator)

Always Have White Overalls On

Résultat / effet

Always Have White Overalls On

Source : Libretro
RAM / Memory (emulator)

Black Background Is Blue Sky

Résultat / effet

Black Background Is Blue Sky

Source : Libretro
RAM / Memory (emulator)

Breakable Blocks Are Non-Breakable Clouds

Résultat / effet

Breakable Blocks Are Non-Breakable Clouds

Source : Libretro
RAM / Memory (emulator)

Bubbles Come Out Of Mario (Alt)

Résultat / effet

Bubbles Come Out Of Mario (Alt)

Source : Libretro
RAM / Memory (emulator)

Change Stage Layout

Résultat / effet

Change Stage Layout

Source : Libretro
RAM / Memory (emulator)

Clouds, Trees, Fences In Underground Stages; Clear Skys On Stages That Normally Have Clouds, Trees, Fences

Résultat / effet

Clouds, Trees, Fences In Underground Stages; Clear Skys On Stages That Normally Have Clouds, Trees, Fences

Source : Libretro
RAM / Memory (emulator)

Little Mario Wears Fire Suit, Fire Mario Wears Normal Suit

Résultat / effet

Little Mario Wears Fire Suit, Fire Mario Wears Normal Suit

Source : Libretro
RAM / Memory (emulator)

No Hills Or Clouds In First Level

Résultat / effet

No Hills Or Clouds In First Level

Source : Libretro
RAM / Memory (emulator)

Pipes, Trees, Shrubs and Hills Are Red Instead Of Green

Résultat / effet

Pipes, Trees, Shrubs and Hills Are Red Instead Of Green

Source : Libretro
RAM / Memory (emulator)

The Ground Is Clouds

Résultat / effet

The Ground Is Clouds

Source : Libretro
RAM / Memory (emulator)

Vines Grow Inside And Outside Pipes After Going Thru Them

Résultat / effet

Vines Grow Inside And Outside Pipes After Going Thru Them

Source : Libretro
RAM / Memory (emulator)

Always Run

Résultat / effet

Always Run

Source : Libretro
RAM / Memory (emulator)

Always Start From Beginning Of Stage After Death

Résultat / effet

Always Start From Beginning Of Stage After Death

Source : Libretro
RAM / Memory (emulator)

Always Swim (Land Or Water)

Résultat / effet

Always Swim (Land Or Water)

Source : Libretro
RAM / Memory (emulator)

Jump Normal In Water

Résultat / effet

Jump Normal In Water

Source : Libretro
RAM / Memory (emulator)

Always Walk Slowly

Résultat / effet

Always Walk Slowly

Source : Libretro
RAM / Memory (emulator)

Automatically Jump On Enemies

Résultat / effet

Automatically Jump On Enemies

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Instantly Go Down Pipes

Résultat / effet

Instantly Go Down Pipes

Source : Libretro
RAM / Memory (emulator)

Swim On Land (Alt)

Résultat / effet

Swim On Land (Alt)

Source : Libretro
RAM / Memory (emulator)

World Select Enabled (Alt)

Résultat / effet

World Select Enabled (Alt)

Source : Libretro
RAM / Memory (emulator)

Press START To Skip Stage

Résultat / effet

Press START To Skip Stage

Source : Libretro
RAM / Memory (emulator)

Always Big

Résultat / effet

Always Big

Source : Libretro
RAM / Memory (emulator)

Always Have Fireball

Résultat / effet

Always Have Fireball

Source : Libretro
RAM / Memory (emulator)

Totally Invincible

Résultat / effet

Totally Invincible

Source : Libretro
RAM / Memory (emulator)

Mario legs move faster

Résultat / effet

Mario legs move faster

Source : Libretro
RAM / Memory (emulator)

Always Running

Résultat / effet

Always Running

Source : Libretro
RAM / Memory (emulator)

God Mode

Résultat / effet

God Mode

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Enable Hard Mode

Résultat / effet

Enable Hard Mode

Source : Libretro
RAM / Memory (emulator)

Koopa Kode

Résultat / effet

Koopa Kode

Source : Libretro
RAM / Memory (emulator)

Koopa Mutiny! (1/3)

Résultat / effet

Koopa Mutiny! (1/3)

Source : Libretro
RAM / Memory (emulator)

Koopa Mutiny! (2/3)

Résultat / effet

Koopa Mutiny! (2/3)

Source : Libretro
RAM / Memory (emulator)

Koopa Mutiny! (3/3)

Résultat / effet

Koopa Mutiny! (3/3)

Source : Libretro
RAM / Memory (emulator)

Jump As High As You Want

Résultat / effet

Jump As High As You Want

Source : Libretro
RAM / Memory (emulator)

Invincibility (You Go Through Everything)

Résultat / effet

Invincibility (You Go Through Everything)

Source : Libretro
RAM / Memory (emulator)

Power Up On Enemies

Résultat / effet

Power Up On Enemies

Source : Libretro
RAM / Memory (emulator)

Always Have Firepower

Résultat / effet

Always Have Firepower

Source : Libretro
RAM / Memory (emulator)

Another Power Up On Enemies Code

Résultat / effet

Another Power Up On Enemies Code

Source : Libretro
RAM / Memory (emulator)

Super Speed Game

Résultat / effet

Super Speed Game

Source : Libretro
RAM / Memory (emulator)

Invincible Except To Pirahna Plants And Pits

Résultat / effet

Invincible Except To Pirahna Plants And Pits

Source : Libretro
RAM / Memory (emulator)

You Can Run Fast

Résultat / effet

You Can Run Fast

Source : Libretro
RAM / Memory (emulator)

Once You Get A Mushroom, You Are Protected From Dying From Enemies (Start Out Small)

Résultat / effet

Once You Get A Mushroom, You Are Protected From Dying From Enemies (Start Out Small)

Source : Libretro
RAM / Memory (emulator)

All Blocks Are Smashable

Résultat / effet

All Blocks Are Smashable

Source : Libretro
RAM / Memory (emulator)

Mushrooms Make You Invincible!!!

Résultat / effet

Mushrooms Make You Invincible!!!

Source : Libretro
RAM / Memory (emulator)

Go Through Enemies And Flowers

Résultat / effet

Go Through Enemies And Flowers

Source : Libretro
RAM / Memory (emulator)

Mario Is Always Swimming

Résultat / effet

Mario Is Always Swimming

Source : Libretro
RAM / Memory (emulator)

Jump As High As You Want! Works While Standing, Running, Or Turbo Running!

Résultat / effet

Jump As High As You Want! Works While Standing, Running, Or Turbo Running!

Source : Libretro
RAM / Memory (emulator)

Enemies Can Go Thru Pipes, Walls, And Blocks! Mario (as Usual) Can't Go Thru Pipes, Walls, Or Blocks. This Code Really Changes The Way You Play SMB

Résultat / effet

Enemies Can Go Thru Pipes, Walls, And Blocks! Mario (as Usual) Can't Go Thru Pipes, Walls, Or Blocks. This Code Really Changes The Way You Play SMB

Source : Libretro
RAM / Memory (emulator)

Mario Can Jump Higher When Walking, Running, Or Turbo Running! Also, He Jumps Further (only When Normal Running)

Résultat / effet

Mario Can Jump Higher When Walking, Running, Or Turbo Running! Also, He Jumps Further (only When Normal Running)

Source : Libretro
RAM / Memory (emulator)

Once You Turn Into Fire Mario, You Will Always Be Able To Shoot Fireballs, Even If You Turn Small Again (until You Die). Also, If You Touch An Enemy, It Will Make You Power-up!! (On Some Emulator ROMs, The Code Will Make You Invincible.)

Résultat / effet

Once You Turn Into Fire Mario, You Will Always Be Able To Shoot Fireballs, Even If You Turn Small Again (until You Die). Also, If You Touch An Enemy, It Will Make You Power-up!! (On Some Emulator ROMs, The Code Will Make You Invincible.)

Source : Libretro
RAM / Memory (emulator)

Ever Have Trouble Remembering Which Pipes You Can And Can't Go Down? Well, This Code Solves That Problem! The Pipes You Can't Go Down Are Upside-down, The Pipes You Can Go Down Are Normal

Résultat / effet

Ever Have Trouble Remembering Which Pipes You Can And Can't Go Down? Well, This Code Solves That Problem! The Pipes You Can't Go Down Are Upside-down, The Pipes You Can Go Down Are Normal

Source : Libretro
RAM / Memory (emulator)

Take No Damage From Most Enemies! Depending On Which Version Of SMB You Are Using, You May Have To Either Become Big Mario, Or Jump On One Enemy Before Becoming Invincible. (NOTE: This Code Doesn't Work Against The Potted Plants.)

Résultat / effet

Take No Damage From Most Enemies! Depending On Which Version Of SMB You Are Using, You May Have To Either Become Big Mario, Or Jump On One Enemy Before Becoming Invincible. (NOTE: This Code Doesn't Work Against The Potted Plants.)

Source : Libretro
RAM / Memory (emulator)

Similar To Above

Résultat / effet

Similar To Above

Source : Libretro
RAM / Memory (emulator)

Timer Counts Up Instead Of Down!! This Code Basically Gives You As Much Time As You Want To Finish A Level. The Longer You Take To Finish A Level, The More Points You Get At The End!!

Résultat / effet

Timer Counts Up Instead Of Down!! This Code Basically Gives You As Much Time As You Want To Finish A Level. The Longer You Take To Finish A Level, The More Points You Get At The End!!

Source : Libretro
RAM / Memory (emulator)

Level Select Code!!

Résultat / effet

Level Select Code!!

Source : Libretro
RAM / Memory (emulator)

Mario Can Swim Everywhere, And You Start Some Worlds About 1/2 Way Thru

Résultat / effet

Mario Can Swim Everywhere, And You Start Some Worlds About 1/2 Way Thru

Source : Libretro
RAM / Memory (emulator)

Time Starts At 900 (instead Of 400)

Résultat / effet

Time Starts At 900 (instead Of 400)

Source : Libretro
RAM / Memory (emulator)

Start With 400 More Seconds, And Invincibility For The First 10 Seconds

Résultat / effet

Start With 400 More Seconds, And Invincibility For The First 10 Seconds

Source : Libretro
RAM / Memory (emulator)

Mario Skates Like Gumby

Résultat / effet

Mario Skates Like Gumby

Source : Libretro
RAM / Memory (emulator)

Mario Always Walks Crouched Down

Résultat / effet

Mario Always Walks Crouched Down

Source : Libretro
RAM / Memory (emulator)

Mario Turns Big When He Walks

Résultat / effet

Mario Turns Big When He Walks

Source : Libretro
RAM / Memory (emulator)

Mario Walks Right Thru Enemies

Résultat / effet

Mario Walks Right Thru Enemies

Source : Libretro
RAM / Memory (emulator)

Everything Is Invisible Except Mario

Résultat / effet

Everything Is Invisible Except Mario

Source : Libretro
RAM / Memory (emulator)

Mario Starts Out Swimming

Résultat / effet

Mario Starts Out Swimming

Source : Libretro
RAM / Memory (emulator)

You Can Position Mario Anywhere On The Screen (even When He's Moving) By Holding Down The "A" Button On Controller #2

Résultat / effet

You Can Position Mario Anywhere On The Screen (even When He's Moving) By Holding Down The "A" Button On Controller #2

Source : Libretro
RAM / Memory (emulator)

Swim Without Water (You're Always Swimming)

Résultat / effet

Swim Without Water (You're Always Swimming)

Source : Libretro
RAM / Memory (emulator)

You Can Jump Over The Castle At The End Of World 1-1 And Keep On Going. Also, Going Down Tubes Does Weird Things

Résultat / effet

You Can Jump Over The Castle At The End Of World 1-1 And Keep On Going. Also, Going Down Tubes Does Weird Things

Source : Libretro
RAM / Memory (emulator)

Most Enemies Are Invisible, But They Die When You Touch Them

Résultat / effet

Most Enemies Are Invisible, But They Die When You Touch Them

Source : Libretro
RAM / Memory (emulator)

Enemies Don't Die When You Jump On Them, So By Jumping On The Same One Over And Over, You Get Several 1 Up's. But Shooting Them Does Kill Them

Résultat / effet

Enemies Don't Die When You Jump On Them, So By Jumping On The Same One Over And Over, You Get Several 1 Up's. But Shooting Them Does Kill Them

Source : Libretro
RAM / Memory (emulator)

Take No Damage From Touching Enemies!

Résultat / effet

Take No Damage From Touching Enemies!

Source : Libretro
RAM / Memory (emulator)

Items That Were Worth 1,000 Points, Are Now Worth 1,000,000,000 Points!!

Résultat / effet

Items That Were Worth 1,000 Points, Are Now Worth 1,000,000,000 Points!!

Source : Libretro
RAM / Memory (emulator)

Time Starts At 150 Instead Of 400 (plus About 30 Seconds Of Invincibility At The Start Of Every Life)

Résultat / effet

Time Starts At 150 Instead Of 400 (plus About 30 Seconds Of Invincibility At The Start Of Every Life)

Source : Libretro
RAM / Memory (emulator)

Time Starts With One Extra Minute (460 Instead Of 400)

Résultat / effet

Time Starts With One Extra Minute (460 Instead Of 400)

Source : Libretro
RAM / Memory (emulator)

Time Starts At 600 Instead Of 400 (plus About 10 Seconds Of Invincibility At The Start Of Every Life)

Résultat / effet

Time Starts At 600 Instead Of 400 (plus About 10 Seconds Of Invincibility At The Start Of Every Life)

Source : Libretro
RAM / Memory (emulator)

Time Starts At 995 Instead Of 400 (plus About 20 Seconds Of Invincibility At The Start Of Every Life)

Résultat / effet

Time Starts At 995 Instead Of 400 (plus About 20 Seconds Of Invincibility At The Start Of Every Life)

Source : Libretro
RAM / Memory (emulator)

Most Enemies Are Gone

Résultat / effet

Most Enemies Are Gone

Source : Libretro
RAM / Memory (emulator)

All Enemies Are Gone! (Sorry, This Code Doesn't Seem To Work On The SMB Only Version.)

Résultat / effet

All Enemies Are Gone! (Sorry, This Code Doesn't Seem To Work On The SMB Only Version.)

Source : Libretro
RAM / Memory (emulator)

Play As Game Boy Mario (everything Is Black

Résultat / effet

Play As Game Boy Mario (everything Is Black

Source : Libretro
RAM / Memory (emulator)

Mario Turns Into The Invisible Man. This Code Works On Both Versions But Does Different Things

Résultat / effet

Mario Turns Into The Invisible Man. This Code Works On Both Versions But Does Different Things

Source : Libretro
RAM / Memory (emulator)

Play At Night

Résultat / effet

Play At Night

Source : Libretro
RAM / Memory (emulator)

Most Enemies Are Frozen!

Résultat / effet

Most Enemies Are Frozen!

Source : Libretro
RAM / Memory (emulator)

Super Mega Jump, Standing Start Only

Résultat / effet

Super Mega Jump, Standing Start Only

Source : Libretro
RAM / Memory (emulator)

Mario Has Semi Lunar Descent. This Means That When You Jump, You Float Back To The Ground Instead Of Just Droping. This Code Works For Standing, Running, Or Turbo Running

Résultat / effet

Mario Has Semi Lunar Descent. This Means That When You Jump, You Float Back To The Ground Instead Of Just Droping. This Code Works For Standing, Running, Or Turbo Running

Source : Libretro
RAM / Memory (emulator)

Start At 1-2

Résultat / effet

Start At 1-2

Source : Libretro
RAM / Memory (emulator)

Start On World 3 ??? (use With PIGOAP)

Résultat / effet

Start On World 3 ??? (use With PIGOAP)

Source : Libretro
RAM / Memory (emulator)

Start On World 5 ???

Résultat / effet

Start On World 5 ???

Source : Libretro
RAM / Memory (emulator)

Start On World 6 ???

Résultat / effet

Start On World 6 ???

Source : Libretro
RAM / Memory (emulator)

Mario Swims Instead Of Walking In All Blue Background Worlds

Résultat / effet

Mario Swims Instead Of Walking In All Blue Background Worlds

Source : Libretro
RAM / Memory (emulator)

Mario Has Variable Jump Heights. Sometimes He Jumps High, Sometimes Low

Résultat / effet

Mario Has Variable Jump Heights. Sometimes He Jumps High, Sometimes Low

Source : Libretro
RAM / Memory (emulator)

Similar To Above Code

Résultat / effet

Similar To Above Code

Source : Libretro
RAM / Memory (emulator)

Mario Walks Past Castle At End Of 1-1 And Keeps On Going Forever (this Is The First Code That I Ever Made For SMB. WOW! :-))

Résultat / effet

Mario Walks Past Castle At End Of 1-1 And Keeps On Going Forever (this Is The First Code That I Ever Made For SMB. WOW! :-))

Source : Libretro
RAM / Memory (emulator)

All Castles Are Missing, But Game Still Plays Normally

Résultat / effet

All Castles Are Missing, But Game Still Plays Normally

Source : Libretro
RAM / Memory (emulator)

After The First Pipe, Mario Keeps On Going Forever (no Obsticles)

Résultat / effet

After The First Pipe, Mario Keeps On Going Forever (no Obsticles)

Source : Libretro
RAM / Memory (emulator)

Enemies Follow You! (Best If You Use This Code With SSASSA)

Résultat / effet

Enemies Follow You! (Best If You Use This Code With SSASSA)

Source : Libretro
RAM / Memory (emulator)

Invincibility! Mario Walks Right Thru Enemies. (this Code Is Completely Different Than My SSASSA Invincibility Code)

Résultat / effet

Invincibility! Mario Walks Right Thru Enemies. (this Code Is Completely Different Than My SSASSA Invincibility Code)

Source : Libretro
RAM / Memory (emulator)

Mario Can Float For A Very Long Time. You Have To Press And Hold The Jump Button For This Code To Work Right. Only Works From A Standing Start. (This Is Just A Simple Modification Of A Galoob Code)

Résultat / effet

Mario Can Float For A Very Long Time. You Have To Press And Hold The Jump Button For This Code To Work Right. Only Works From A Standing Start. (This Is Just A Simple Modification Of A Galoob Code)

Source : Libretro
RAM / Memory (emulator)

X-ray Vision (bizarre). Shows Where Hidden Blocks Are

Résultat / effet

X-ray Vision (bizarre). Shows Where Hidden Blocks Are

Source : Libretro
RAM / Memory (emulator)

In 1-1, The Enemies Have Hammers

Résultat / effet

In 1-1, The Enemies Have Hammers

Source : Libretro
RAM / Memory (emulator)

If You Press The "A" Button, You Can Position Mario Anywhere On The Screen. If You Don't Press The "A" Button, The Screen Won't Scroll

Résultat / effet

If You Press The "A" Button, You Can Position Mario Anywhere On The Screen. If You Don't Press The "A" Button, The Screen Won't Scroll

Source : Libretro
RAM / Memory (emulator)

Some New Worlds. You Get To Swim In Most Of Them

Résultat / effet

Some New Worlds. You Get To Swim In Most Of Them

Source : Libretro
RAM / Memory (emulator)

Enemies That Are Up On Blocks Don't Fall Down (and Other Oddities)

Résultat / effet

Enemies That Are Up On Blocks Don't Fall Down (and Other Oddities)

Source : Libretro
RAM / Memory (emulator)

Power-Ups = Invincibility; 1-Up Mushrooms = Fiery Mario

Résultat / effet

Power-Ups = Invincibility; 1-Up Mushrooms = Fiery Mario

Source : Libretro
RAM / Memory (emulator)

Double Power-Ups!

Résultat / effet

Double Power-Ups!

Source : Libretro
RAM / Memory (emulator)

Power-Up Mushrooms Instead Of Fire Flowers

Résultat / effet

Power-Up Mushrooms Instead Of Fire Flowers

Source : Libretro
RAM / Memory (emulator)

More Enemies

Résultat / effet

More Enemies

Source : Libretro
RAM / Memory (emulator)

Start On 2nd Quest (You Can Select Worlds With The 'B' Button)

Résultat / effet

Start On 2nd Quest (You Can Select Worlds With The 'B' Button)

Source : Libretro
RAM / Memory (emulator)

Lots Of Time And Invincibility!

Résultat / effet

Lots Of Time And Invincibility!

Source : Libretro
RAM / Memory (emulator)

Timer Starts Over When Mario Enters A Pipe Or Falls From The Sky

Résultat / effet

Timer Starts Over When Mario Enters A Pipe Or Falls From The Sky

Source : Libretro
RAM / Memory (emulator)

Timer Starts Over When Mario Enters A Pipe Or Falls From The Sky (Same As Above Except The Timer Goes Into The 900's!)

Résultat / effet

Timer Starts Over When Mario Enters A Pipe Or Falls From The Sky (Same As Above Except The Timer Goes Into The 900's!)

Source : Libretro
RAM / Memory (emulator)

Always 3 Fireworks At End Of Each Stage

Résultat / effet

Always 3 Fireworks At End Of Each Stage

Source : Libretro
RAM / Memory (emulator)

Hit A Fire Flower And Become Small Fire Mario

Résultat / effet

Hit A Fire Flower And Become Small Fire Mario

Source : Libretro
RAM / Memory (emulator)

Normal Run = Turbo-Speed

Résultat / effet

Normal Run = Turbo-Speed

Source : Libretro
RAM / Memory (emulator)

Faster Run

Résultat / effet

Faster Run

Source : Libretro
RAM / Memory (emulator)

Start As Fiery Mario And Invincibility Power-Ups!

Résultat / effet

Start As Fiery Mario And Invincibility Power-Ups!

Source : Libretro
RAM / Memory (emulator)

Jump 'til Release "A" Walking Start

Résultat / effet

Jump 'til Release "A" Walking Start

Source : Libretro
RAM / Memory (emulator)

When Little, Look Big

Résultat / effet

When Little, Look Big

Source : Libretro
RAM / Memory (emulator)

1 Life When You Die

Résultat / effet

1 Life When You Die

Source : Libretro
RAM / Memory (emulator)

Both Players Start With One Life

Résultat / effet

Both Players Start With One Life

Source : Libretro
RAM / Memory (emulator)

Killing Enemies Gives No Points

Résultat / effet

Killing Enemies Gives No Points

Source : Libretro
RAM / Memory (emulator)

Big Mario After Loosing a Life

Résultat / effet

Big Mario After Loosing a Life

Source : Libretro
RAM / Memory (emulator)

Boomerang Fireball

Résultat / effet

Boomerang Fireball

Source : Libretro
RAM / Memory (emulator)

Always Running

Résultat / effet

Always Running

Source : Libretro
RAM / Memory (emulator)

Allways Get Fireworks

Résultat / effet

Allways Get Fireworks

Source : Libretro
RAM / Memory (emulator)

Start as Fire Mario

Résultat / effet

Start as Fire Mario

Source : Libretro
RAM / Memory (emulator)

Can Break Most Blocks

Résultat / effet

Can Break Most Blocks

Source : Libretro
RAM / Memory (emulator)

Start both players with 1 life

Résultat / effet

Start both players with 1 life

Source : Libretro
RAM / Memory (emulator)

Start both players with 6 lives

Résultat / effet

Start both players with 6 lives

Source : Libretro
RAM / Memory (emulator)

Start both players with 9 lives

Résultat / effet

Start both players with 9 lives

Source : Libretro
RAM / Memory (emulator)

Start player 1 with 8 lives and player 2 with 3 lives

Résultat / effet

Start player 1 with 8 lives and player 2 with 3 lives

Source : Libretro
RAM / Memory (emulator)

Infinite lives for both players

Résultat / effet

Infinite lives for both players

Source : Libretro
RAM / Memory (emulator)

Super jump from a standing start only

Résultat / effet

Super jump from a standing start only

Source : Libretro
RAM / Memory (emulator)

Super jump from running only

Résultat / effet

Super jump from running only

Source : Libretro
RAM / Memory (emulator)

Super jump from turbo running only

Résultat / effet

Super jump from turbo running only

Source : Libretro
RAM / Memory (emulator)

Mega-jump from a standing start only

Résultat / effet

Mega-jump from a standing start only

Source : Libretro
RAM / Memory (emulator)

Mega-jump from running only

Résultat / effet

Mega-jump from running only

Source : Libretro
RAM / Memory (emulator)

Mega-jump from turbo running only

Résultat / effet

Mega-jump from turbo running only

Source : Libretro
RAM / Memory (emulator)

Moon Gravity from a standing start

Résultat / effet

Moon Gravity from a standing start

Source : Libretro
RAM / Memory (emulator)

Moon Gravity from a running start

Résultat / effet

Moon Gravity from a running start

Source : Libretro
RAM / Memory (emulator)

Moon Gravity from turbo running only

Résultat / effet

Moon Gravity from turbo running only

Source : Libretro
RAM / Memory (emulator)

Start on World 2

Résultat / effet

Start on World 2

Source : Libretro
RAM / Memory (emulator)

Start on World 3

Résultat / effet

Start on World 3

Source : Libretro
RAM / Memory (emulator)

Start on World 4

Résultat / effet

Start on World 4

Source : Libretro
RAM / Memory (emulator)

Start on World 5

Résultat / effet

Start on World 5

Source : Libretro
RAM / Memory (emulator)

Start on World 6

Résultat / effet

Start on World 6

Source : Libretro
RAM / Memory (emulator)

Start on World 7

Résultat / effet

Start on World 7

Source : Libretro
RAM / Memory (emulator)

Start on World 8

Résultat / effet

Start on World 8

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Control Mario In Entrence To 1-2

Résultat / effet

Control Mario In Entrence To 1-2

Source : Libretro
RAM / Memory (emulator)

Control Mario At Menu

Résultat / effet

Control Mario At Menu

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Freeze Time

Résultat / effet

Freeze Time

Source : Libretro
RAM / Memory (emulator)

Boomerang Fireball

Résultat / effet

Boomerang Fireball

Source : Libretro
RAM / Memory (emulator)

Boomerang Fireball

Résultat / effet

Boomerang Fireball

Source : Libretro
RAM / Memory (emulator)

Goomas Don't Walk Off Edges

Résultat / effet

Goomas Don't Walk Off Edges

Source : Libretro
RAM / Memory (emulator)

Enables Level Select

Résultat / effet

Enables Level Select

Source : Libretro
RAM / Memory (emulator)

Ground Level Music All The Time

Résultat / effet

Ground Level Music All The Time

Source : Libretro
RAM / Memory (emulator)

Castle Music All The Time

Résultat / effet

Castle Music All The Time

Source : Libretro
RAM / Memory (emulator)

Total Silence All The Time

Résultat / effet

Total Silence All The Time

Source : Libretro
RAM / Memory (emulator)

Water Music All The Time

Résultat / effet

Water Music All The Time

Source : Libretro
RAM / Memory (emulator)

"Circus" Music All The Time

Résultat / effet

"Circus" Music All The Time

Source : Libretro
RAM / Memory (emulator)

Normal Water

Résultat / effet

Normal Water

Source : Libretro
RAM / Memory (emulator)

Normal Underground Music

Résultat / effet

Normal Underground Music

Source : Libretro
RAM / Memory (emulator)

Normal Castle Music

Résultat / effet

Normal Castle Music

Source : Libretro
RAM / Memory (emulator)

Cloud/Star Man Music

Résultat / effet

Cloud/Star Man Music

Source : Libretro
RAM / Memory (emulator)

Total Silence When You Are Outside

Résultat / effet

Total Silence When You Are Outside

Source : Libretro
RAM / Memory (emulator)

Altered Water Music Followed By Endless Loop Of Normal Water Music

Résultat / effet

Altered Water Music Followed By Endless Loop Of Normal Water Music

Source : Libretro
RAM / Memory (emulator)

Plays Water Music In Pipe Intro Scene Instead Of Its Original Music.

Résultat / effet

Plays Water Music In Pipe Intro Scene Instead Of Its Original Music.

Source : Libretro
RAM / Memory (emulator)

No New Music

Résultat / effet

No New Music

Source : Libretro
RAM / Memory (emulator)

Ground Music

Résultat / effet

Ground Music

Source : Libretro
RAM / Memory (emulator)

Water Music

Résultat / effet

Water Music

Source : Libretro
RAM / Memory (emulator)

Underground Level Music

Résultat / effet

Underground Level Music

Source : Libretro
RAM / Memory (emulator)

Castle Music

Résultat / effet

Castle Music

Source : Libretro
RAM / Memory (emulator)

Same As Default Value

Résultat / effet

Same As Default Value

Source : Libretro
RAM / Memory (emulator)

Pipe Intro Music

Résultat / effet

Pipe Intro Music

Source : Libretro
RAM / Memory (emulator)

Default Value

Résultat / effet

Default Value

Source : Libretro
RAM / Memory (emulator)

Silence

Résultat / effet

Silence

Source : Libretro
RAM / Memory (emulator)

Death Music

Résultat / effet

Death Music

Source : Libretro
RAM / Memory (emulator)

Default Value

Résultat / effet

Default Value

Source : Libretro
RAM / Memory (emulator)

Victory Music

Résultat / effet

Victory Music

Source : Libretro
RAM / Memory (emulator)

End Of Castle Music

Résultat / effet

End Of Castle Music

Source : Libretro
RAM / Memory (emulator)

Alternate Game Over Music

Résultat / effet

Alternate Game Over Music

Source : Libretro
RAM / Memory (emulator)

End Of Level Music

Résultat / effet

End Of Level Music

Source : Libretro
RAM / Memory (emulator)

Time Running Out Hurry Up Music

Résultat / effet

Time Running Out Hurry Up Music

Source : Libretro
RAM / Memory (emulator)

Silence

Résultat / effet

Silence

Source : Libretro
RAM / Memory (emulator)

Changes All Area Music Selections

Résultat / effet

Changes All Area Music Selections

Source : Libretro
RAM / Memory (emulator)

Ground Music

Résultat / effet

Ground Music

Source : Libretro
RAM / Memory (emulator)

Water Music

Résultat / effet

Water Music

Source : Libretro
RAM / Memory (emulator)

Underground Music

Résultat / effet

Underground Music

Source : Libretro
RAM / Memory (emulator)

Castle Music

Résultat / effet

Castle Music

Source : Libretro
RAM / Memory (emulator)

Cloud/Star Man Music

Résultat / effet

Cloud/Star Man Music

Source : Libretro
RAM / Memory (emulator)

Pipe Intro Music

Résultat / effet

Pipe Intro Music

Source : Libretro
RAM / Memory (emulator)

Underground Music All The Time

Résultat / effet

Underground Music All The Time

Source : Libretro
RAM / Memory (emulator)

Falling Doesn't Kill You

Résultat / effet

Falling Doesn't Kill You

Source : Libretro
RAM / Memory (emulator)

You Get An Extra Life When You Collect A Coin

Résultat / effet

You Get An Extra Life When You Collect A Coin

Source : Libretro
RAM / Memory (emulator)

You can't pause the game

Résultat / effet

You can't pause the game

Source : Libretro
RAM / Memory (emulator)

Mario And Luigi Can Jump In Midair

Résultat / effet

Mario And Luigi Can Jump In Midair

Source : Libretro
RAM / Memory (emulator)

Mushrooms Worth Fire Mario

Résultat / effet

Mushrooms Worth Fire Mario

Source : Libretro
RAM / Memory (emulator)

Coin Modifier

Résultat / effet

Coin Modifier

Source : Libretro
RAM / Memory (emulator)

Walk In Water or Swim In Air

Résultat / effet

Walk In Water or Swim In Air

Source : Libretro
RAM / Memory (emulator)

Music Modifier

Résultat / effet

Music Modifier

Source : Libretro
RAM / Memory (emulator)

You Can't Get Extra Lives

Résultat / effet

You Can't Get Extra Lives

Source : Libretro
RAM / Memory (emulator)

Enemies When Killed And Powerups Give 1Up

Résultat / effet

Enemies When Killed And Powerups Give 1Up

Source : Libretro
RAM / Memory (emulator)

Timer Counts Slower

Résultat / effet

Timer Counts Slower

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 200

Résultat / effet

Timer Starts At 200

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 300

Résultat / effet

Timer Starts At 300

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 400

Résultat / effet

Timer Starts At 400

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 500

Résultat / effet

Timer Starts At 500

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 600

Résultat / effet

Timer Starts At 600

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 700

Résultat / effet

Timer Starts At 700

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 800

Résultat / effet

Timer Starts At 800

Source : Libretro
RAM / Memory (emulator)

Disable Fast Music When Timer is Less Than 100

Résultat / effet

Disable Fast Music When Timer is Less Than 100

Source : Libretro
RAM / Memory (emulator)

Mario/Luigi Don't Die When Timer Reaches 0

Résultat / effet

Mario/Luigi Don't Die When Timer Reaches 0

Source : Libretro
RAM / Memory (emulator)

Always Shoot Fireballs

Résultat / effet

Always Shoot Fireballs

Source : Libretro
RAM / Memory (emulator)

Fireballs Hit Anywhere

Résultat / effet

Fireballs Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Goombas are flattened

Résultat / effet

Goombas are flattened

Source : Libretro
RAM / Memory (emulator)

Firey Mario can't shoot fireballs

Résultat / effet

Firey Mario can't shoot fireballs

Source : Libretro
RAM / Memory (emulator)

Pipes Only Show The Top Portion

Résultat / effet

Pipes Only Show The Top Portion

Source : Libretro
RAM / Memory (emulator)

Screen is slow to scroll

Résultat / effet

Screen is slow to scroll

Source : Libretro
RAM / Memory (emulator)

Coins & boxes don't flash

Résultat / effet

Coins & boxes don't flash

Source : Libretro
RAM / Memory (emulator)

Killing enemies scrambles the stage

Résultat / effet

Killing enemies scrambles the stage

Source : Libretro
RAM / Memory (emulator)

Coins sound different when collected

Résultat / effet

Coins sound different when collected

Source : Libretro
RAM / Memory (emulator)

Another strange world code

Résultat / effet

Another strange world code

Source : Libretro
RAM / Memory (emulator)

Take Any Path in Castles 4-4 and 7-4

Résultat / effet

Take Any Path in Castles 4-4 and 7-4

Source : Libretro
RAM / Memory (emulator)

Fireball Nose Sword

Résultat / effet

Fireball Nose Sword

Source : Libretro
RAM / Memory (emulator)

Toss Fireballs Over Your Head

Résultat / effet

Toss Fireballs Over Your Head

Source : Libretro
RAM / Memory (emulator)

Control Your Fireball's Descent With A or B

Résultat / effet

Control Your Fireball's Descent With A or B

Source : Libretro
RAM / Memory (emulator)

Fireballs Have Near-Horizontal Movement

Résultat / effet

Fireballs Have Near-Horizontal Movement

Source : Libretro
RAM / Memory (emulator)

Fireballs Fly Perfectly Straight

Résultat / effet

Fireballs Fly Perfectly Straight

Source : Libretro
RAM / Memory (emulator)

Fireballs Bounce Through Solid Objects

Résultat / effet

Fireballs Bounce Through Solid Objects

Source : Libretro
RAM / Memory (emulator)

Can Shoot Fireballs While Crouched

Résultat / effet

Can Shoot Fireballs While Crouched

Source : Libretro
RAM / Memory (emulator)

Fly With Button Combo A + B

Résultat / effet

Fly With Button Combo A + B

Source : Libretro
RAM / Memory (emulator)

Fly With D-Pad UP

Résultat / effet

Fly With D-Pad UP

Source : Libretro
RAM / Memory (emulator)

Fly With Button A

Résultat / effet

Fly With Button A

Source : Libretro
RAM / Memory (emulator)

Fly After Jumping

Résultat / effet

Fly After Jumping

Source : Libretro
RAM / Memory (emulator)

Walk RIGHT Into Any Solid Object To Enter Sub Areas

Résultat / effet

Walk RIGHT Into Any Solid Object To Enter Sub Areas

Source : Libretro
RAM / Memory (emulator)

Press DOWN Anywhere To Enter Sub Areas

Résultat / effet

Press DOWN Anywhere To Enter Sub Areas

Source : Libretro
RAM / Memory (emulator)

Destroy Blocks With Your Head

Résultat / effet

Destroy Blocks With Your Head

Source : Libretro
RAM / Memory (emulator)

Destroy Blocks With Body

Résultat / effet

Destroy Blocks With Body

Source : Libretro
RAM / Memory (emulator)

Destroy Most Blocks With Your Feet

Résultat / effet

Destroy Most Blocks With Your Feet

Source : Libretro
RAM / Memory (emulator)

All Background Elements (hills, clouds, fences, etc.) Become Breakable Bricks

Résultat / effet

All Background Elements (hills, clouds, fences, etc.) Become Breakable Bricks

Source : Libretro
RAM / Memory (emulator)

Castle Land!

Résultat / effet

Castle Land!

Source : Libretro
RAM / Memory (emulator)

Many Item/Coin Boxes Replaced With Powerups

Résultat / effet

Many Item/Coin Boxes Replaced With Powerups

Source : Libretro
RAM / Memory (emulator)

Landscape Feature Replacement: Mushroom Platforms

Résultat / effet

Landscape Feature Replacement: Mushroom Platforms

Source : Libretro
RAM / Memory (emulator)

Landscape Feature Replacement: Brick Structures #1

Résultat / effet

Landscape Feature Replacement: Brick Structures #1

Source : Libretro
RAM / Memory (emulator)

Landscape Feature Replacement: Brick Structures #2

Résultat / effet

Landscape Feature Replacement: Brick Structures #2

Source : Libretro
RAM / Memory (emulator)

Brick Replacement: Axes

Résultat / effet

Brick Replacement: Axes

Source : Libretro
RAM / Memory (emulator)

Block Multiplier x 2

Résultat / effet

Block Multiplier x 2

Source : Libretro
RAM / Memory (emulator)

Block Multiplier x 3

Résultat / effet

Block Multiplier x 3

Source : Libretro
RAM / Memory (emulator)

Objects Are Set Right Above The Ground

Résultat / effet

Objects Are Set Right Above The Ground

Source : Libretro
RAM / Memory (emulator)

Object Macro Extension Modifier

Résultat / effet

Object Macro Extension Modifier

Source : Libretro
RAM / Memory (emulator)

Can Move LEFT or RIGHT While Crouched

Résultat / effet

Can Move LEFT or RIGHT While Crouched

Source : Libretro
RAM / Memory (emulator)

Bubbles Emanate From Player's Mouth

Résultat / effet

Bubbles Emanate From Player's Mouth

Source : Libretro
RAM / Memory (emulator)

Very Low-Bouncing Fireballs

Résultat / effet

Very Low-Bouncing Fireballs

Source : Libretro
RAM / Memory (emulator)

Powerups Keep Rising

Résultat / effet

Powerups Keep Rising

Source : Libretro
RAM / Memory (emulator)

Kicked Shells Move Slowly

Résultat / effet

Kicked Shells Move Slowly

Source : Libretro
RAM / Memory (emulator)

Kicked Shells Move Very Quickly

Résultat / effet

Kicked Shells Move Very Quickly

Source : Libretro
RAM / Memory (emulator)

Enemies & Mushrooms Move Very Quickly (yet another hard mode)

Résultat / effet

Enemies & Mushrooms Move Very Quickly (yet another hard mode)

Source : Libretro
RAM / Memory (emulator)

All Enemies Behave Like Hammer Bros.

Résultat / effet

All Enemies Behave Like Hammer Bros.

Source : Libretro
RAM / Memory (emulator)

All Enemies Are Bloopers (squid)

Résultat / effet

All Enemies Are Bloopers (squid)

Source : Libretro
RAM / Memory (emulator)

All Enemies Are Jumping Fish!

Résultat / effet

All Enemies Are Jumping Fish!

Source : Libretro
RAM / Memory (emulator)

All Enemies Are Randomly-Spawning Bullet Bills

Résultat / effet

All Enemies Are Randomly-Spawning Bullet Bills

Source : Libretro
RAM / Memory (emulator)

All Enemies Are Fire Bars (CCW)

Résultat / effet

All Enemies Are Fire Bars (CCW)

Source : Libretro
RAM / Memory (emulator)

All Enemies Are... (insert enemy here)

Résultat / effet

All Enemies Are... (insert enemy here)

Source : Libretro
RAM / Memory (emulator)

Fireballs Can Kill Buzzy Beetle

Résultat / effet

Fireballs Can Kill Buzzy Beetle

Source : Libretro
RAM / Memory (emulator)

Fireballs Can Kill Podoboo

Résultat / effet

Fireballs Can Kill Podoboo

Source : Libretro
RAM / Memory (emulator)

Fireballs Can Kill Bowser's Fire And Bullet Bill

Résultat / effet

Fireballs Can Kill Bowser's Fire And Bullet Bill

Source : Libretro
RAM / Memory (emulator)

Small Mario/Luigi Can Break Bricks

Résultat / effet

Small Mario/Luigi Can Break Bricks

Source : Libretro
RAM / Memory (emulator)

Walk On All Background Elements (fixed)

Résultat / effet

Walk On All Background Elements (fixed)

Source : Libretro
RAM / Memory (emulator)

Background Elements Slightly Rearranged

Résultat / effet

Background Elements Slightly Rearranged

Source : Libretro
RAM / Memory (emulator)

Fireballs Fly Straight #2

Résultat / effet

Fireballs Fly Straight #2

Source : Libretro
RAM / Memory (emulator)

Kicked Shells Move Slowly (fixed)

Résultat / effet

Kicked Shells Move Slowly (fixed)

Source : Libretro
RAM / Memory (emulator)

Invisible mario and 8,000 points on each enemies

Résultat / effet

Invisible mario and 8,000 points on each enemies

Source : Libretro
RAM / Memory (emulator)

On all question block appear turtle and look out to touch you character die

Résultat / effet

On all question block appear turtle and look out to touch you character die

Source : Libretro
RAM / Memory (emulator)

King 7 lives

Résultat / effet

King 7 lives

Source : Libretro
RAM / Memory (emulator)

Mushroom,1up,flower and star gone up and back on floor.

Résultat / effet

Mushroom,1up,flower and star gone up and back on floor.

Source : Libretro
RAM / Memory (emulator)

New background and various enemies is diferents color

Résultat / effet

New background and various enemies is diferents color

Source : Libretro
RAM / Memory (emulator)

Automatically move forward

Résultat / effet

Automatically move forward

Source : Libretro
RAM / Memory (emulator)

Ground becomes unbreakable green metal blocks

Résultat / effet

Ground becomes unbreakable green metal blocks

Source : Libretro
RAM / Memory (emulator)

Ground becomes hidden power-up bricks

Résultat / effet

Ground becomes hidden power-up bricks

Source : Libretro
RAM / Memory (emulator)

Coins never flash

Résultat / effet

Coins never flash

Source : Libretro
RAM / Memory (emulator)

Enemies Continually Hit Anywhere

Résultat / effet

Enemies Continually Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Enemies Continually Hit Anywhere

Résultat / effet

Enemies Continually Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Allow More than 127 Lives

Résultat / effet

Allow More than 127 Lives

Source : Libretro
RAM / Memory (emulator)

Press Start to Complete Current World

Résultat / effet

Press Start to Complete Current World

Source : Libretro
RAM / Memory (emulator)

Extra Life Every 10 Coins

Résultat / effet

Extra Life Every 10 Coins

Source : Libretro
RAM / Memory (emulator)

Extra Life Every 20 Coins

Résultat / effet

Extra Life Every 20 Coins

Source : Libretro
RAM / Memory (emulator)

Extra Life Every 30 Coins

Résultat / effet

Extra Life Every 30 Coins

Source : Libretro
RAM / Memory (emulator)

Extra Life Every 50 Coins

Résultat / effet

Extra Life Every 50 Coins

Source : Libretro
RAM / Memory (emulator)

Extra Life Every 150 Coins

Résultat / effet

Extra Life Every 150 Coins

Source : Libretro
RAM / Memory (emulator)

Extra Life Every 200 Coins

Résultat / effet

Extra Life Every 200 Coins

Source : Libretro
RAM / Memory (emulator)

Extra Life Every 250 Coins

Résultat / effet

Extra Life Every 250 Coins

Source : Libretro
RAM / Memory (emulator)

Extra Live Every 2 Coins Instead Of 10 Coins

Résultat / effet

Extra Live Every 2 Coins Instead Of 10 Coins

Source : Libretro
RAM / Memory (emulator)

Strange Invincibility

Résultat / effet

Strange Invincibility

Source : Libretro
RAM / Memory (emulator)

Climb Anywhere

Résultat / effet

Climb Anywhere

Source : Libretro
RAM / Memory (emulator)

Flag Always Gives 5000 pts

Résultat / effet

Flag Always Gives 5000 pts

Source : Libretro
RAM / Memory (emulator)

Hat & Overalls Color Modifier

Résultat / effet

Hat & Overalls Color Modifier

Source : Libretro
RAM / Memory (emulator)

Enemies Can't Harm You

Résultat / effet

Enemies Can't Harm You

Source : Libretro
RAM / Memory (emulator)

Background Modifier

Résultat / effet

Background Modifier

Source : Libretro
RAM / Memory (emulator)

Jump Through Blocks

Résultat / effet

Jump Through Blocks

Source : Libretro
RAM / Memory (emulator)

Alternate Level Modifier

Résultat / effet

Alternate Level Modifier

Source : Libretro
RAM / Memory (emulator)

Ground Modifier

Résultat / effet

Ground Modifier

Source : Libretro
RAM / Memory (emulator)

Danger Modifier

Résultat / effet

Danger Modifier

Source : Libretro
RAM / Memory (emulator)

Speed Modifier

Résultat / effet

Speed Modifier

Source : Libretro
RAM / Memory (emulator)

Mario's Missing Parts

Résultat / effet

Mario's Missing Parts

Source : Libretro
RAM / Memory (emulator)

Super Jump

Résultat / effet

Super Jump

Source : Libretro
RAM / Memory (emulator)

Always Crouched

Résultat / effet

Always Crouched

Source : Libretro
RAM / Memory (emulator)

Mario is a Cheep Cheep

Résultat / effet

Mario is a Cheep Cheep

Source : Libretro
RAM / Memory (emulator)

Music Speed Modifier

Résultat / effet

Music Speed Modifier

Source : Libretro
RAM / Memory (emulator)

Enemy Modifiers

Résultat / effet

Enemy Modifiers

Source : Libretro
RAM / Memory (emulator)

Always Stay Big

Résultat / effet

Always Stay Big

Source : Libretro
RAM / Memory (emulator)

Stop Timer Completely

Résultat / effet

Stop Timer Completely

Source : Libretro
RAM / Memory (emulator)

Multi Jump (Jump In Air)

Résultat / effet

Multi Jump (Jump In Air)

Source : Libretro
RAM / Memory (emulator)

Grayscale

Résultat / effet

Grayscale

Source : Libretro
RAM / Memory (emulator)

Kill Enemies Upon Touching

Résultat / effet

Kill Enemies Upon Touching

Source : Libretro
RAM / Memory (emulator)

Enable Level Select Only

Résultat / effet

Enable Level Select Only

Source : Libretro
RAM / Memory (emulator)

Green World

Résultat / effet

Green World

Source : Libretro
RAM / Memory (emulator)

Jungle & Ice World

Résultat / effet

Jungle & Ice World

Source : Libretro
RAM / Memory (emulator)

Levels Are Green

Résultat / effet

Levels Are Green

Source : Libretro
RAM / Memory (emulator)

Striped Levels

Résultat / effet

Striped Levels

Source : Libretro
RAM / Memory (emulator)

Blue

Résultat / effet

Blue

Source : Libretro
RAM / Memory (emulator)

Striped Levels

Résultat / effet

Striped Levels

Source : Libretro
RAM / Memory (emulator)

Mixed Up Colors

Résultat / effet

Mixed Up Colors

Source : Libretro
RAM / Memory (emulator)

Green World

Résultat / effet

Green World

Source : Libretro
RAM / Memory (emulator)

Tropical Land

Résultat / effet

Tropical Land

Source : Libretro
RAM / Memory (emulator)

More New Colors. (Works Like The POSTON Code, But With Different Colors.)

Résultat / effet

More New Colors. (Works Like The POSTON Code, But With Different Colors.)

Source : Libretro
RAM / Memory (emulator)

Cool Colors

Résultat / effet

Cool Colors

Source : Libretro
RAM / Memory (emulator)

More Cool Colors

Résultat / effet

More Cool Colors

Source : Libretro
RAM / Memory (emulator)

Green & Blue Ground

Résultat / effet

Green & Blue Ground

Source : Libretro
RAM / Memory (emulator)

Same As Above But With More Weird Crap

Résultat / effet

Same As Above But With More Weird Crap

Source : Libretro
RAM / Memory (emulator)

Same As Above Two Codes But With Different Stuff

Résultat / effet

Same As Above Two Codes But With Different Stuff

Source : Libretro
RAM / Memory (emulator)

Weird Colors

Résultat / effet

Weird Colors

Source : Libretro
RAM / Memory (emulator)

Illusion Land

Résultat / effet

Illusion Land

Source : Libretro
RAM / Memory (emulator)

Checkered Levels

Résultat / effet

Checkered Levels

Source : Libretro
RAM / Memory (emulator)

Color Change

Résultat / effet

Color Change

Source : Libretro
RAM / Memory (emulator)

Black & Blue World

Résultat / effet

Black & Blue World

Source : Libretro
RAM / Memory (emulator)

Sliced & Diced Land

Résultat / effet

Sliced & Diced Land

Source : Libretro
RAM / Memory (emulator)

Moldy Land

Résultat / effet

Moldy Land

Source : Libretro
RAM / Memory (emulator)

New Colors

Résultat / effet

New Colors

Source : Libretro
RAM / Memory (emulator)

All Pits Are GONE!!! (Yipee!!!)

Résultat / effet

All Pits Are GONE!!! (Yipee!!!)

Source : Libretro
RAM / Memory (emulator)

Enemies Are In The Wrong Places & Move The Wrong Way

Résultat / effet

Enemies Are In The Wrong Places & Move The Wrong Way

Source : Libretro
RAM / Memory (emulator)

Fire!!!

Résultat / effet

Fire!!!

Source : Libretro
RAM / Memory (emulator)

Goombas Go Weird When Hit By Fireballs

Résultat / effet

Goombas Go Weird When Hit By Fireballs

Source : Libretro
RAM / Memory (emulator)

Helium Filled Goombas

Résultat / effet

Helium Filled Goombas

Source : Libretro
RAM / Memory (emulator)

Fast Goombas

Résultat / effet

Fast Goombas

Source : Libretro
RAM / Memory (emulator)

Turn Enemies Into Toad

Résultat / effet

Turn Enemies Into Toad

Source : Libretro
RAM / Memory (emulator)

Enemies Only Move Left

Résultat / effet

Enemies Only Move Left

Source : Libretro
RAM / Memory (emulator)

Enemies Are Stuck!

Résultat / effet

Enemies Are Stuck!

Source : Libretro
RAM / Memory (emulator)

Enemies Are Part Of The Background

Résultat / effet

Enemies Are Part Of The Background

Source : Libretro
RAM / Memory (emulator)

Can't See Pits

Résultat / effet

Can't See Pits

Source : Libretro
RAM / Memory (emulator)

Goombas Turn Into Invicible Koopas When You Jump On Them

Résultat / effet

Goombas Turn Into Invicible Koopas When You Jump On Them

Source : Libretro
RAM / Memory (emulator)

Lakitu In 1-1, Toad In 1-2

Résultat / effet

Lakitu In 1-1, Toad In 1-2

Source : Libretro
RAM / Memory (emulator)

Bullet Bills In 1-1

Résultat / effet

Bullet Bills In 1-1

Source : Libretro
RAM / Memory (emulator)

Flying Cheep-Cheeps In 1-1

Résultat / effet

Flying Cheep-Cheeps In 1-1

Source : Libretro
RAM / Memory (emulator)

Lakitu On Ground In 1-1

Résultat / effet

Lakitu On Ground In 1-1

Source : Libretro
RAM / Memory (emulator)

Goombas Go Loco!!!

Résultat / effet

Goombas Go Loco!!!

Source : Libretro
RAM / Memory (emulator)

All Enemies Throw Hammers

Résultat / effet

All Enemies Throw Hammers

Source : Libretro
RAM / Memory (emulator)

Mario & Enemies Are Weird

Résultat / effet

Mario & Enemies Are Weird

Source : Libretro
RAM / Memory (emulator)

Different Enemies

Résultat / effet

Different Enemies

Source : Libretro
RAM / Memory (emulator)

Fake Boxes & Weird Enemies

Résultat / effet

Fake Boxes & Weird Enemies

Source : Libretro
RAM / Memory (emulator)

Dark Monsters & ? Boxes Don't Flash

Résultat / effet

Dark Monsters & ? Boxes Don't Flash

Source : Libretro
RAM / Memory (emulator)

Enemies Follow You But Don't Hurt You

Résultat / effet

Enemies Follow You But Don't Hurt You

Source : Libretro
RAM / Memory (emulator)

Enemies Go Thru Stuff

Résultat / effet

Enemies Go Thru Stuff

Source : Libretro
RAM / Memory (emulator)

Enemies Are Tricky!

Résultat / effet

Enemies Are Tricky!

Source : Libretro
RAM / Memory (emulator)

Slow Mario. Enemies Can't Move

Résultat / effet

Slow Mario. Enemies Can't Move

Source : Libretro
RAM / Memory (emulator)

Goombas Melt When They Die

Résultat / effet

Goombas Melt When They Die

Source : Libretro
RAM / Memory (emulator)

Goombas Have Shells

Résultat / effet

Goombas Have Shells

Source : Libretro
RAM / Memory (emulator)

Goombas Can Be Kicked Like Koopas

Résultat / effet

Goombas Can Be Kicked Like Koopas

Source : Libretro
RAM / Memory (emulator)

Extra Goombas

Résultat / effet

Extra Goombas

Source : Libretro
RAM / Memory (emulator)

Grey Mario

Résultat / effet

Grey Mario

Source : Libretro
RAM / Memory (emulator)

Invisible Mario

Résultat / effet

Invisible Mario

Source : Libretro
RAM / Memory (emulator)

Invisible Mario

Résultat / effet

Invisible Mario

Source : Libretro
RAM / Memory (emulator)

Shadow Mario

Résultat / effet

Shadow Mario

Source : Libretro
RAM / Memory (emulator)

Move Left And Mario Teleports All The Way To The Left

Résultat / effet

Move Left And Mario Teleports All The Way To The Left

Source : Libretro
RAM / Memory (emulator)

Messed Up Jumping Mario

Résultat / effet

Messed Up Jumping Mario

Source : Libretro
RAM / Memory (emulator)

Orange Slice Thru Mario's Leg When He Jumps

Résultat / effet

Orange Slice Thru Mario's Leg When He Jumps

Source : Libretro
RAM / Memory (emulator)

If You Keep Watching Mario.)

Résultat / effet

If You Keep Watching Mario.)

Source : Libretro
RAM / Memory (emulator)

Changes Mario's Colors

Résultat / effet

Changes Mario's Colors

Source : Libretro
RAM / Memory (emulator)

Puzzle Rectangle Mario

Résultat / effet

Puzzle Rectangle Mario

Source : Libretro
RAM / Memory (emulator)

Crazy Enemies & Mario

Résultat / effet

Crazy Enemies & Mario

Source : Libretro
RAM / Memory (emulator)

Mario Can't Walk!

Résultat / effet

Mario Can't Walk!

Source : Libretro
RAM / Memory (emulator)

Mario Is Drunk!

Résultat / effet

Mario Is Drunk!

Source : Libretro
RAM / Memory (emulator)

Mario Moves

Résultat / effet

Mario Moves

Source : Libretro
RAM / Memory (emulator)

Mario Is The Only One Who Can Move!

Résultat / effet

Mario Is The Only One Who Can Move!

Source : Libretro
RAM / Memory (emulator)

Always Look Like Fire Mario

Résultat / effet

Always Look Like Fire Mario

Source : Libretro
RAM / Memory (emulator)

Color Blind Mario When He Gets A Mushroom

Résultat / effet

Color Blind Mario When He Gets A Mushroom

Source : Libretro
RAM / Memory (emulator)

Mario Has Clones Going Vertically

Résultat / effet

Mario Has Clones Going Vertically

Source : Libretro
RAM / Memory (emulator)

Mario Looks Like He's Running To The Bathroom

Résultat / effet

Mario Looks Like He's Running To The Bathroom

Source : Libretro
RAM / Memory (emulator)

Super Slow Mario

Résultat / effet

Super Slow Mario

Source : Libretro
RAM / Memory (emulator)

Weird Blocks & Coins

Résultat / effet

Weird Blocks & Coins

Source : Libretro
RAM / Memory (emulator)

Falling Coins

Résultat / effet

Falling Coins

Source : Libretro
RAM / Memory (emulator)

No Title Screen, Red Block?

Résultat / effet

No Title Screen, Red Block?

Source : Libretro
RAM / Memory (emulator)

Just Plain Weird

Résultat / effet

Just Plain Weird

Source : Libretro
RAM / Memory (emulator)

Cut Off Numbers

Résultat / effet

Cut Off Numbers

Source : Libretro
RAM / Memory (emulator)

Split Numbers

Résultat / effet

Split Numbers

Source : Libretro
RAM / Memory (emulator)

Numbers Galore!!!

Résultat / effet

Numbers Galore!!!

Source : Libretro
RAM / Memory (emulator)

Can't See Your Lives

Résultat / effet

Can't See Your Lives

Source : Libretro
RAM / Memory (emulator)

Slow-Mo Game

Résultat / effet

Slow-Mo Game

Source : Libretro
RAM / Memory (emulator)

Blocks Look Like They Haven't Been Used After You Hit Them

Résultat / effet

Blocks Look Like They Haven't Been Used After You Hit Them

Source : Libretro
RAM / Memory (emulator)

Crazy Coins

Résultat / effet

Crazy Coins

Source : Libretro
RAM / Memory (emulator)

Windy

Résultat / effet

Windy

Source : Libretro
RAM / Memory (emulator)

New Jumping Effects

Résultat / effet

New Jumping Effects

Source : Libretro
RAM / Memory (emulator)

Weird Pipes You Can Climb On

Résultat / effet

Weird Pipes You Can Climb On

Source : Libretro
RAM / Memory (emulator)

Crazy Boxes

Résultat / effet

Crazy Boxes

Source : Libretro
RAM / Memory (emulator)

Strong Gravity For Everything Except Jumping / Flying Things

Résultat / effet

Strong Gravity For Everything Except Jumping / Flying Things

Source : Libretro
RAM / Memory (emulator)

Boxes Turn Invisible When Touched

Résultat / effet

Boxes Turn Invisible When Touched

Source : Libretro
RAM / Memory (emulator)

Mushrooms Don't Move

Résultat / effet

Mushrooms Don't Move

Source : Libretro
RAM / Memory (emulator)

Bouncy Blocks

Résultat / effet

Bouncy Blocks

Source : Libretro
RAM / Memory (emulator)

Break A Brick And It Will Cut In Half And Turn Over. (Weird!)

Résultat / effet

Break A Brick And It Will Cut In Half And Turn Over. (Weird!)

Source : Libretro
RAM / Memory (emulator)

Shoot A Fireball And The Graphics Will Change

Résultat / effet

Shoot A Fireball And The Graphics Will Change

Source : Libretro
RAM / Memory (emulator)

When You Break A Brick, You Fly Off The Screen, Coming Down A Few Seconds Later

Résultat / effet

When You Break A Brick, You Fly Off The Screen, Coming Down A Few Seconds Later

Source : Libretro
RAM / Memory (emulator)

Fast-mo Game

Résultat / effet

Fast-mo Game

Source : Libretro
RAM / Memory (emulator)

Bubbles!!!

Résultat / effet

Bubbles!!!

Source : Libretro
RAM / Memory (emulator)

Flashy. (Literally!)

Résultat / effet

Flashy. (Literally!)

Source : Libretro
RAM / Memory (emulator)

Flashier

Résultat / effet

Flashier

Source : Libretro
RAM / Memory (emulator)

The Screen Moves Too Freakin' Slow!

Résultat / effet

The Screen Moves Too Freakin' Slow!

Source : Libretro
RAM / Memory (emulator)

Can't See Your Lives

Résultat / effet

Can't See Your Lives

Source : Libretro
RAM / Memory (emulator)

The Box Still Looks Like It's There After You Hit It

Résultat / effet

The Box Still Looks Like It's There After You Hit It

Source : Libretro
RAM / Memory (emulator)

Mushrooms And Start LUG (Pun Intended!) Around

Résultat / effet

Mushrooms And Start LUG (Pun Intended!) Around

Source : Libretro
RAM / Memory (emulator)

When You Hit Something, It Appears In The Sky

Résultat / effet

When You Hit Something, It Appears In The Sky

Source : Libretro
RAM / Memory (emulator)

Things Fly Around

Résultat / effet

Things Fly Around

Source : Libretro
RAM / Memory (emulator)

Green Letters

Résultat / effet

Green Letters

Source : Libretro
RAM / Memory (emulator)

Glowing Coin Boxes

Résultat / effet

Glowing Coin Boxes

Source : Libretro
RAM / Memory (emulator)

Break A Block And Game Code Appears

Résultat / effet

Break A Block And Game Code Appears

Source : Libretro
RAM / Memory (emulator)

Scenes Change When You Move Left

Résultat / effet

Scenes Change When You Move Left

Source : Libretro
RAM / Memory (emulator)

Exploding Fireballs!

Résultat / effet

Exploding Fireballs!

Source : Libretro
RAM / Memory (emulator)

Demo Starts Really Fast

Résultat / effet

Demo Starts Really Fast

Source : Libretro
RAM / Memory (emulator)

Mushrooms Fly Away

Résultat / effet

Mushrooms Fly Away

Source : Libretro
RAM / Memory (emulator)

Mario Flies Away Slowly When You Jump

Résultat / effet

Mario Flies Away Slowly When You Jump

Source : Libretro
RAM / Memory (emulator)

Mushroom Is A Different Color

Résultat / effet

Mushroom Is A Different Color

Source : Libretro
RAM / Memory (emulator)

The First Mushroom Floats

Résultat / effet

The First Mushroom Floats

Source : Libretro
RAM / Memory (emulator)

Rather Skippy

Résultat / effet

Rather Skippy

Source : Libretro
RAM / Memory (emulator)

Faster Enemies

Résultat / effet

Faster Enemies

Source : Libretro
RAM / Memory (emulator)

Jump And You Won't Come Down

Résultat / effet

Jump And You Won't Come Down

Source : Libretro
RAM / Memory (emulator)

Boxes Rain When You Hit Them

Résultat / effet

Boxes Rain When You Hit Them

Source : Libretro
RAM / Memory (emulator)

Can't Go Down Bonus Pipes

Résultat / effet

Can't Go Down Bonus Pipes

Source : Libretro
RAM / Memory (emulator)

A Vine Grows Out Of The Ground

Résultat / effet

A Vine Grows Out Of The Ground

Source : Libretro
RAM / Memory (emulator)

No Sound When You Jump And Weird Music

Résultat / effet

No Sound When You Jump And Weird Music

Source : Libretro
RAM / Memory (emulator)

Weird Sound When You Jump

Résultat / effet

Weird Sound When You Jump

Source : Libretro
RAM / Memory (emulator)

Music Has Punchier Drums

Résultat / effet

Music Has Punchier Drums

Source : Libretro
RAM / Memory (emulator)

Cloud Worls. Turns All Blocks Into Clouds

Résultat / effet

Cloud Worls. Turns All Blocks Into Clouds

Source : Libretro
RAM / Memory (emulator)

World H-1

Résultat / effet

World H-1

Source : Libretro
RAM / Memory (emulator)

World I-1

Résultat / effet

World I-1

Source : Libretro
RAM / Memory (emulator)

World J-1

Résultat / effet

World J-1

Source : Libretro
RAM / Memory (emulator)

World K-1

Résultat / effet

World K-1

Source : Libretro
RAM / Memory (emulator)

World L-1

Résultat / effet

World L-1

Source : Libretro
RAM / Memory (emulator)

World M-1

Résultat / effet

World M-1

Source : Libretro
RAM / Memory (emulator)

World N-1

Résultat / effet

World N-1

Source : Libretro
RAM / Memory (emulator)

World 0-1

Résultat / effet

World 0-1

Source : Libretro
RAM / Memory (emulator)

World X-1

Résultat / effet

World X-1

Source : Libretro
RAM / Memory (emulator)

World -1 (Minus World)

Résultat / effet

World -1 (Minus World)

Source : Libretro
RAM / Memory (emulator)

Water Music All The Time

Résultat / effet

Water Music All The Time

Source : Libretro
RAM / Memory (emulator)

Dungeon Music All The Time

Résultat / effet

Dungeon Music All The Time

Source : Libretro
RAM / Memory (emulator)

Star Man Music All The Time

Résultat / effet

Star Man Music All The Time

Source : Libretro
RAM / Memory (emulator)

Mario Modifier

Résultat / effet

Mario Modifier

Source : Libretro
RAM / Memory (emulator)

Invincible (Walk Through Enemies)

Résultat / effet

Invincible (Walk Through Enemies)

Source : Libretro
RAM / Memory (emulator)

Invincible (Kill Enemies On Contact)

Résultat / effet

Invincible (Kill Enemies On Contact)

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Mario Modifier

Résultat / effet

Mario Modifier

Source : Libretro
RAM / Memory (emulator)

Invincible (Kill Enemies On Contact)

Résultat / effet

Invincible (Kill Enemies On Contact)

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Coins Modifier (Tens Digit)

Résultat / effet

Coins Modifier (Tens Digit)

Source : Libretro
RAM / Memory (emulator)

Coins Modifier (Seconds Digit)

Résultat / effet

Coins Modifier (Seconds Digit)

Source : Libretro
RAM / Memory (emulator)

Level Text Modifier (i.e. 1-1, 1-2)

Résultat / effet

Level Text Modifier (i.e. 1-1, 1-2)

Source : Libretro
RAM / Memory (emulator)

Always Have Starman Power

Résultat / effet

Always Have Starman Power

Source : Libretro
RAM / Memory (emulator)

Max High Score (Tens)

Résultat / effet

Max High Score (Tens)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Hundreds)

Résultat / effet

Max High Score (Hundreds)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Thousands)

Résultat / effet

Max High Score (Thousands)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Millions)

Résultat / effet

Max High Score (Millions)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Billions)

Résultat / effet

Max High Score (Billions)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Trillions)

Résultat / effet

Max High Score (Trillions)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Ones)

Résultat / effet

Max High Score (Ones)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Tens)

Résultat / effet

Max High Score (Tens)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Hundreds)

Résultat / effet

Max High Score (Hundreds)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Thousands)

Résultat / effet

Max High Score (Thousands)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Ten Thousands)

Résultat / effet

Max High Score (Ten Thousands)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Hundred Thousands)

Résultat / effet

Max High Score (Hundred Thousands)

Source : Libretro
RAM / Memory (emulator)

Walk On Clouds

Résultat / effet

Walk On Clouds

Source : Libretro
RAM / Memory (emulator)

Outside Backgrounds Are Present In Underground Places

Résultat / effet

Outside Backgrounds Are Present In Underground Places

Source : Libretro
RAM / Memory (emulator)

All Backgrounds Replaced With Water

Résultat / effet

All Backgrounds Replaced With Water

Source : Libretro
RAM / Memory (emulator)

All Backgrounds Replaced With Castle Walls

Résultat / effet

All Backgrounds Replaced With Castle Walls

Source : Libretro
RAM / Memory (emulator)

Backgrounds Removed From Watery Areas

Résultat / effet

Backgrounds Removed From Watery Areas

Source : Libretro
RAM / Memory (emulator)

Every Enemy Killed Gives 1Up

Résultat / effet

Every Enemy Killed Gives 1Up

Source : Libretro
RAM / Memory (emulator)

Power-ups Give 1Ups

Résultat / effet

Power-ups Give 1Ups

Source : Libretro
RAM / Memory (emulator)

Every Enemy Killed with Shell Gives 1Up

Résultat / effet

Every Enemy Killed with Shell Gives 1Up

Source : Libretro
RAM / Memory (emulator)

Always Underground BGM

Résultat / effet

Always Underground BGM

Source : Libretro
RAM / Memory (emulator)

Always Castle BGM

Résultat / effet

Always Castle BGM

Source : Libretro
RAM / Memory (emulator)

Always Overworld BGM

Résultat / effet

Always Overworld BGM

Source : Libretro
RAM / Memory (emulator)

Always Star BGM

Résultat / effet

Always Star BGM

Source : Libretro
RAM / Memory (emulator)

Disable Audio

Résultat / effet

Disable Audio

Source : Libretro
RAM / Memory (emulator)

Always Walk Slowly (Right Direction)

Résultat / effet

Always Walk Slowly (Right Direction)

Source : Libretro
RAM / Memory (emulator)

Walk On Air (After Jumping)

Résultat / effet

Walk On Air (After Jumping)

Source : Libretro
RAM / Memory (emulator)

Walk On Air After Jumping (alt)

Résultat / effet

Walk On Air After Jumping (alt)

Source : Libretro
RAM / Memory (emulator)

Air Bubbles Come Out Of Mario

Résultat / effet

Air Bubbles Come Out Of Mario

Source : Libretro
RAM / Memory (emulator)

No Enemies

Résultat / effet

No Enemies

Source : Libretro
RAM / Memory (emulator)

Less Enemies

Résultat / effet

Less Enemies

Source : Libretro
RAM / Memory (emulator)

Start Off As Big Mario And Mushrooms Make You Small (Visually Only)

Résultat / effet

Start Off As Big Mario And Mushrooms Make You Small (Visually Only)

Source : Libretro
RAM / Memory (emulator)

Blocks Turn Invisible After Hitting Them

Résultat / effet

Blocks Turn Invisible After Hitting Them

Source : Libretro
RAM / Memory (emulator)

Enemies Are Bullet Bill

Résultat / effet

Enemies Are Bullet Bill

Source : Libretro
RAM / Memory (emulator)

Enemies Look Like Spring Boards

Résultat / effet

Enemies Look Like Spring Boards

Source : Libretro
RAM / Memory (emulator)

Enemies Are Upside Down

Résultat / effet

Enemies Are Upside Down

Source : Libretro
RAM / Memory (emulator)

Jump Like You're Swimming

Résultat / effet

Jump Like You're Swimming

Source : Libretro
RAM / Memory (emulator)

Enemies Walk Thru Objects And Walk On Air

Résultat / effet

Enemies Walk Thru Objects And Walk On Air

Source : Libretro
RAM / Memory (emulator)

Enemies Fall Thru The Floor

Résultat / effet

Enemies Fall Thru The Floor

Source : Libretro
RAM / Memory (emulator)

Jump Like You're Crouching

Résultat / effet

Jump Like You're Crouching

Source : Libretro
RAM / Memory (emulator)

Automatically Jump On Enemies (Alt)

Résultat / effet

Automatically Jump On Enemies (Alt)

Source : Libretro
RAM / Memory (emulator)

Jumping On Enemies Are Worth 1000 Points

Résultat / effet

Jumping On Enemies Are Worth 1000 Points

Source : Libretro
RAM / Memory (emulator)

Breakable Blocks Are Clouds

Résultat / effet

Breakable Blocks Are Clouds

Source : Libretro
RAM / Memory (emulator)

No Enemies (Alt)

Résultat / effet

No Enemies (Alt)

Source : Libretro
RAM / Memory (emulator)

Enemies Are Glitchy Looking Bowsers

Résultat / effet

Enemies Are Glitchy Looking Bowsers

Source : Libretro
RAM / Memory (emulator)

Enemies Are Upside Down (Alt)

Résultat / effet

Enemies Are Upside Down (Alt)

Source : Libretro
RAM / Memory (emulator)

Powerups Don't Fall

Résultat / effet

Powerups Don't Fall

Source : Libretro
RAM / Memory (emulator)

Can Continue Jumping On A Squished Enemy (Easy 1ups)

Résultat / effet

Can Continue Jumping On A Squished Enemy (Easy 1ups)

Source : Libretro
RAM / Memory (emulator)

Jumping On An Enemy Gives You Points, But Does Not Kill Them

Résultat / effet

Jumping On An Enemy Gives You Points, But Does Not Kill Them

Source : Libretro
RAM / Memory (emulator)

Powerups Don't Move

Résultat / effet

Powerups Don't Move

Source : Libretro
RAM / Memory (emulator)

Some Powerups Don't Move

Résultat / effet

Some Powerups Don't Move

Source : Libretro
RAM / Memory (emulator)

Powerups Move Slower After Bouncing Off Of An Object

Résultat / effet

Powerups Move Slower After Bouncing Off Of An Object

Source : Libretro
RAM / Memory (emulator)

Enemies Are Headless Bowser

Résultat / effet

Enemies Are Headless Bowser

Source : Libretro
RAM / Memory (emulator)

Swim On Land

Résultat / effet

Swim On Land

Source : Libretro
RAM / Memory (emulator)

Look Like Luigi Until You Get Firepower

Résultat / effet

Look Like Luigi Until You Get Firepower

Source : Libretro
RAM / Memory (emulator)

Enemies That Fall From One Platform To A Lower One Die

Résultat / effet

Enemies That Fall From One Platform To A Lower One Die

Source : Libretro
RAM / Memory (emulator)

Walk Thru Enemies

Résultat / effet

Walk Thru Enemies

Source : Libretro
RAM / Memory (emulator)

Walk Thru Enemies (alt)

Résultat / effet

Walk Thru Enemies (alt)

Source : Libretro
RAM / Memory (emulator)

Automatically Jump On Enemies

Résultat / effet

Automatically Jump On Enemies

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Stay's Put

Résultat / effet

Invincibility Star Stay's Put

Source : Libretro
RAM / Memory (emulator)

Fireballs Don't Bounce

Résultat / effet

Fireballs Don't Bounce

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Does Not Bounce, Firepower Plant Moves Like Mushroom Powerups

Résultat / effet

Invincibility Star Does Not Bounce, Firepower Plant Moves Like Mushroom Powerups

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Moves Horizontally

Résultat / effet

Invincibility Star Moves Horizontally

Source : Libretro
RAM / Memory (emulator)

Enemies And Powerups Can't Move

Résultat / effet

Enemies And Powerups Can't Move

Source : Libretro
RAM / Memory (emulator)

When Hit As Big Mario, You Die Instead Of Shrink

Résultat / effet

When Hit As Big Mario, You Die Instead Of Shrink

Source : Libretro
RAM / Memory (emulator)

Can Continue Jumping On A Squished Enemy (alt)

Résultat / effet

Can Continue Jumping On A Squished Enemy (alt)

Source : Libretro
RAM / Memory (emulator)

ALL ENEMIES IS BILL BULLET AND VARIOUS BILL BULLET ON PIPE IS Piranha Plant LOOK OUT AND ALL BOWSER IS WHITE BODY

Résultat / effet

ALL ENEMIES IS BILL BULLET AND VARIOUS BILL BULLET ON PIPE IS Piranha Plant LOOK OUT AND ALL BOWSER IS WHITE BODY

Source : Libretro
RAM / Memory (emulator)

Wrong Pipe Leads To Next Area In World 8-4

Résultat / effet

Wrong Pipe Leads To Next Area In World 8-4

Source : Libretro
RAM / Memory (emulator)

Power Ups Don't Go Away

Résultat / effet

Power Ups Don't Go Away

Source : Libretro
RAM / Memory (emulator)

All Enemies Throw Hammers

Résultat / effet

All Enemies Throw Hammers

Source : Libretro
RAM / Memory (emulator)

Sliding Mario

Résultat / effet

Sliding Mario

Source : Libretro
RAM / Memory (emulator)

Have Fire Mario Suit Always (Can't shoot fire balls)

Résultat / effet

Have Fire Mario Suit Always (Can't shoot fire balls)

Source : Libretro
RAM / Memory (emulator)

No Enemies

Résultat / effet

No Enemies

Source : Libretro
RAM / Memory (emulator)

Bowser Shots On All Stages

Résultat / effet

Bowser Shots On All Stages

Source : Libretro
RAM / Memory (emulator)

Power Ups Give 1-Ups As Well

Résultat / effet

Power Ups Give 1-Ups As Well

Source : Libretro
RAM / Memory (emulator)

Power Ups Don't Go Away So You Can Get a Fire Flower On a Mushroom

Résultat / effet

Power Ups Don't Go Away So You Can Get a Fire Flower On a Mushroom

Source : Libretro
RAM / Memory (emulator)

Blue And Orange Worlds

Résultat / effet

Blue And Orange Worlds

Source : Libretro
RAM / Memory (emulator)

The Sky Is Black

Résultat / effet

The Sky Is Black

Source : Libretro
RAM / Memory (emulator)

The Sky Is Red

Résultat / effet

The Sky Is Red

Source : Libretro
RAM / Memory (emulator)

Invincibility (Starman effect)

Résultat / effet

Invincibility (Starman effect)

Source : Libretro
RAM / Memory (emulator)

Multi-Jump

Résultat / effet

Multi-Jump

Source : Libretro
RAM / Memory (emulator)

Mostly No Pits

Résultat / effet

Mostly No Pits

Source : Libretro
RAM / Memory (emulator)

Stay Big Mario after being hit

Résultat / effet

Stay Big Mario after being hit

Source : Libretro
RAM / Memory (emulator)

High-Jump

Résultat / effet

High-Jump

Source : Libretro
RAM / Memory (emulator)

Moon-Jump

Résultat / effet

Moon-Jump

Source : Libretro
RAM / Memory (emulator)

Super-jump from a standing start only

Résultat / effet

Super-jump from a standing start only

Source : Libretro
RAM / Memory (emulator)

Super-jump from running only

Résultat / effet

Super-jump from running only

Source : Libretro
RAM / Memory (emulator)

Super-jump from turbo running only

Résultat / effet

Super-jump from turbo running only

Source : Libretro
RAM / Memory (emulator)

Mega-jump from a standing start only

Résultat / effet

Mega-jump from a standing start only

Source : Libretro
RAM / Memory (emulator)

Mega-jump from running only

Résultat / effet

Mega-jump from running only

Source : Libretro
RAM / Memory (emulator)

Mega-jump from turbo running only

Résultat / effet

Mega-jump from turbo running only

Source : Libretro
RAM / Memory (emulator)

Moon Gravity from a standing start

Résultat / effet

Moon Gravity from a standing start

Source : Libretro
RAM / Memory (emulator)

Moon Gravity from a running start

Résultat / effet

Moon Gravity from a running start

Source : Libretro
RAM / Memory (emulator)

Moon Gravity from turbo running only

Résultat / effet

Moon Gravity from turbo running only

Source : Libretro
RAM / Memory (emulator)

Walk thru pipes and blocks

Résultat / effet

Walk thru pipes and blocks

Source : Libretro
RAM / Memory (emulator)

Control Mario in entrances that lead to underground

Résultat / effet

Control Mario in entrances that lead to underground

Source : Libretro
RAM / Memory (emulator)

Night Mode

Résultat / effet

Night Mode

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives - both players

Résultat / effet

Start with 5 lives - both players

Source : Libretro
RAM / Memory (emulator)

Start with 7 lives - both players

Résultat / effet

Start with 7 lives - both players

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives - both players

Résultat / effet

Start with 9 lives - both players

Source : Libretro
RAM / Memory (emulator)

Start on World 2

Résultat / effet

Start on World 2

Source : Libretro
RAM / Memory (emulator)

Start on World 3

Résultat / effet

Start on World 3

Source : Libretro
RAM / Memory (emulator)

Start on World 4

Résultat / effet

Start on World 4

Source : Libretro
RAM / Memory (emulator)

Start on World 5

Résultat / effet

Start on World 5

Source : Libretro
RAM / Memory (emulator)

Start on World 6

Résultat / effet

Start on World 6

Source : Libretro
RAM / Memory (emulator)

Start on World 7

Résultat / effet

Start on World 7

Source : Libretro
RAM / Memory (emulator)

Start on World 8

Résultat / effet

Start on World 8

Source : Libretro
RAM / Memory (emulator)

Start on Minus World

Résultat / effet

Start on Minus World

Source : Libretro
RAM / Memory (emulator)

Enable Music And Sound Effects On the Title Screen

Résultat / effet

Enable Music And Sound Effects On the Title Screen

Source : Libretro
RAM / Memory (emulator)

Fireballs Pierce Through Enemies

Résultat / effet

Fireballs Pierce Through Enemies

Source : Libretro
RAM / Memory (emulator)

Landscape & Background Are Hidden Experts Only

Résultat / effet

Landscape & Background Are Hidden Experts Only

Source : Libretro
RAM / Memory (emulator)

Fireball Trajectory Modifier

Résultat / effet

Fireball Trajectory Modifier

Source : Libretro
RAM / Memory (emulator)

Stage Type Modifier

Résultat / effet

Stage Type Modifier

Source : Libretro
RAM / Memory (emulator)

Suspended & Glide Through Mid-Air

Résultat / effet

Suspended & Glide Through Mid-Air

Source : Libretro
RAM / Memory (emulator)

Auto Fire

Résultat / effet

Auto Fire

Source : Libretro
RAM / Memory (emulator)

Lives Screen Shows a Screen Shot of the Stage

Résultat / effet

Lives Screen Shows a Screen Shot of the Stage

Source : Libretro
RAM / Memory (emulator)

Game Boy Mode

Résultat / effet

Game Boy Mode

Source : Libretro
RAM / Memory (emulator)

enemies that are flattened stay on screen and slide

Résultat / effet

enemies that are flattened stay on screen and slide

Source : Libretro
RAM / Memory (emulator)

Show Hidden Blocks

Résultat / effet

Show Hidden Blocks

Source : Libretro
RAM / Memory (emulator)

Coins Worth 10

Résultat / effet

Coins Worth 10

Source : Libretro
RAM / Memory (emulator)

Play as Luigi

Résultat / effet

Play as Luigi

Source : Libretro
RAM / Memory (emulator)

Don't Fall From Walking Or Running Off Platforms, Pipes or Blocks

Résultat / effet

Don't Fall From Walking Or Running Off Platforms, Pipes or Blocks

Source : Libretro
RAM / Memory (emulator)

All Powerups Become ??

Résultat / effet

All Powerups Become ??

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Revert To Super Mario After Being Hit As Fire Mario

Résultat / effet

Revert To Super Mario After Being Hit As Fire Mario

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Powerup Lasts 1.5x Longer

Résultat / effet

Invincibility Star Powerup Lasts 1.5x Longer

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Powerup Lasts 2x Longer

Résultat / effet

Invincibility Star Powerup Lasts 2x Longer

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Powerup Lasts 3x Longer

Résultat / effet

Invincibility Star Powerup Lasts 3x Longer

Source : Libretro
RAM / Memory (emulator)

Temporary Invincibility After Being Hit Lasts 2x Longer

Résultat / effet

Temporary Invincibility After Being Hit Lasts 2x Longer

Source : Libretro
RAM / Memory (emulator)

Temporary Invincibility After Being Hit Lasts 3x Longer

Résultat / effet

Temporary Invincibility After Being Hit Lasts 3x Longer

Source : Libretro
RAM / Memory (emulator)

Temporary Invincibility After Being Hit Lasts 5x Longer

Résultat / effet

Temporary Invincibility After Being Hit Lasts 5x Longer

Source : Libretro
RAM / Memory (emulator)

Mushroom And Fire Flower Powerups Also Give Invincibility Star Powerup

Résultat / effet

Mushroom And Fire Flower Powerups Also Give Invincibility Star Powerup

Source : Libretro
RAM / Memory (emulator)

Receive An Extra Life And Invincibility Star Powerup Every 10 Coins

Résultat / effet

Receive An Extra Life And Invincibility Star Powerup Every 10 Coins

Source : Libretro
RAM / Memory (emulator)

Receive An Extra Life And Invincibility Star Powerup Every 25 Coins

Résultat / effet

Receive An Extra Life And Invincibility Star Powerup Every 25 Coins

Source : Libretro
RAM / Memory (emulator)

Receive An Extra Life And Invincibility Star Powerup Every 50 Coins

Résultat / effet

Receive An Extra Life And Invincibility Star Powerup Every 50 Coins

Source : Libretro
RAM / Memory (emulator)

Receive An Extra Life And Invincibility Star Powerup Every 75 Coins

Résultat / effet

Receive An Extra Life And Invincibility Star Powerup Every 75 Coins

Source : Libretro
RAM / Memory (emulator)

Play unused Game Over variation everywhere

Résultat / effet

Play unused Game Over variation everywhere

Source : Libretro
RAM / Memory (emulator)

Enemies Walk Away From Pits

Résultat / effet

Enemies Walk Away From Pits

Source : Libretro
RAM / Memory (emulator)

Enemies don't fall from walking or running off platforms, pipes or blocks

Résultat / effet

Enemies don't fall from walking or running off platforms, pipes or blocks

Source : Libretro
RAM / Memory (emulator)

Red Koopas don't fall from walking or running off platforms, pipes or blocks

Résultat / effet

Red Koopas don't fall from walking or running off platforms, pipes or blocks

Source : Libretro
RAM / Memory (emulator)

Disable Fireball Object Collision

Résultat / effet

Disable Fireball Object Collision

Source : Libretro
RAM / Memory (emulator)

Red Koopas don't fall from walking or running off platforms, pipes or blocks (Shell will not fall)

Résultat / effet

Red Koopas don't fall from walking or running off platforms, pipes or blocks (Shell will not fall)

Source : Libretro
RAM / Memory (emulator)

Give Clouds, Large And Small Mountains, etc Brick Block Properties

Résultat / effet

Give Clouds, Large And Small Mountains, etc Brick Block Properties

Source : Libretro
RAM / Memory (emulator)

Mario Has a Weird Jump Descent (Slightly Slower; Affects Enemies As Well)

Résultat / effet

Mario Has a Weird Jump Descent (Slightly Slower; Affects Enemies As Well)

Source : Libretro
RAM / Memory (emulator)

Fireball Powerup Looks Like Luigi (Affects Both Players)

Résultat / effet

Fireball Powerup Looks Like Luigi (Affects Both Players)

Source : Libretro
RAM / Memory (emulator)

Fireballs Are Green (Overworld)

Résultat / effet

Fireballs Are Green (Overworld)

Source : Libretro
RAM / Memory (emulator)

Fireballs Are Green (Underground)

Résultat / effet

Fireballs Are Green (Underground)

Source : Libretro
RAM / Memory (emulator)

Fireballs Are Green (Castles)

Résultat / effet

Fireballs Are Green (Castles)

Source : Libretro
RAM / Memory (emulator)

Fireballs Are Green (Underwater)

Résultat / effet

Fireballs Are Green (Underwater)

Source : Libretro
RAM / Memory (emulator)

Cloud Scenary (Overworlds Only)

Résultat / effet

Cloud Scenary (Overworlds Only)

Source : Libretro
RAM / Memory (emulator)

Fence Scenary (Overworlds Only)

Résultat / effet

Fence Scenary (Overworlds Only)

Source : Libretro
RAM / Memory (emulator)

Jump Through Blocks, etc Instead Of Hitting (Only On First Life)

Résultat / effet

Jump Through Blocks, etc Instead Of Hitting (Only On First Life)

Source : Libretro
RAM / Memory (emulator)

Jump Through Blocks, etc Instead Of Hitting

Résultat / effet

Jump Through Blocks, etc Instead Of Hitting

Source : Libretro
RAM / Memory (emulator)

Pogo-Stick Mario And Luigi (You Can Only Move By Jumping)

Résultat / effet

Pogo-Stick Mario And Luigi (You Can Only Move By Jumping)

Source : Libretro
RAM / Memory (emulator)

Red Koopas Don't Fall From Walking Or Running Off Platforms, Pipes Or Blocks

Résultat / effet

Red Koopas Don't Fall From Walking Or Running Off Platforms, Pipes Or Blocks

Source : Libretro
RAM / Memory (emulator)

Enemies Don't Fall From Walking Or Running Off Platforms, Pipes Or Blocks

Résultat / effet

Enemies Don't Fall From Walking Or Running Off Platforms, Pipes Or Blocks

Source : Libretro
RAM / Memory (emulator)

Mountains Overhead Replaces Scenary

Résultat / effet

Mountains Overhead Replaces Scenary

Source : Libretro
RAM / Memory (emulator)

Sprite Palette 1

Résultat / effet

Sprite Palette 1

Source : Libretro
RAM / Memory (emulator)

Sprite Palette 2

Résultat / effet

Sprite Palette 2

Source : Libretro
RAM / Memory (emulator)

All Sprites Share Mario's Palette And Are Behind The Scenary

Résultat / effet

All Sprites Share Mario's Palette And Are Behind The Scenary

Source : Libretro
RAM / Memory (emulator)

Thin Sprites And Mario

Résultat / effet

Thin Sprites And Mario

Source : Libretro
RAM / Memory (emulator)

Ultra Thin Sprites And Mario

Résultat / effet

Ultra Thin Sprites And Mario

Source : Libretro
RAM / Memory (emulator)

Paper Mario Mode

Résultat / effet

Paper Mario Mode

Source : Libretro
RAM / Memory (emulator)

Sliced-in Half Sprites And Mario

Résultat / effet

Sliced-in Half Sprites And Mario

Source : Libretro
RAM / Memory (emulator)

Far Apart Sprites And Mario

Résultat / effet

Far Apart Sprites And Mario

Source : Libretro
RAM / Memory (emulator)

Ultra Far Apart Sprites And Mario

Résultat / effet

Ultra Far Apart Sprites And Mario

Source : Libretro
RAM / Memory (emulator)

Player Can Swim Higher

Résultat / effet

Player Can Swim Higher

Source : Libretro
RAM / Memory (emulator)

Flashing with random invincibility

Résultat / effet

Flashing with random invincibility

Source : Libretro
RAM / Memory (emulator)

Multiple Coin Blocks Act As Standard Coin Blocks And Give Only 1 Coin

Résultat / effet

Multiple Coin Blocks Act As Standard Coin Blocks And Give Only 1 Coin

Source : Libretro
RAM / Memory (emulator)

Multiple Coin Blocks Give Infinite Coins

Résultat / effet

Multiple Coin Blocks Give Infinite Coins

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Deleted

Résultat / effet

All Breakable Bricks Are Deleted

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Invisible Solid Blocks

Résultat / effet

All Breakable Bricks Are Invisible Solid Blocks

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Flagpole Bases

Résultat / effet

All Breakable Bricks Are Flagpole Bases

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Ground

Résultat / effet

All Breakable Bricks Are Ground

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Regular Brick Powerup Boxes

Résultat / effet

All Breakable Bricks Are Regular Brick Powerup Boxes

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Regular Brick Vine Boxes

Résultat / effet

All Breakable Bricks Are Regular Brick Vine Boxes

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Regular Brick Starman Boxes

Résultat / effet

All Breakable Bricks Are Regular Brick Starman Boxes

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Regular Brick Multiple Coin Boxes

Résultat / effet

All Breakable Bricks Are Regular Brick Multiple Coin Boxes

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Regular Brick 1-up Boxes

Résultat / effet

All Breakable Bricks Are Regular Brick 1-up Boxes

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Unused Brick Powerup Boxes

Résultat / effet

All Breakable Bricks Are Unused Brick Powerup Boxes

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Unused Brick Vine Boxes

Résultat / effet

All Breakable Bricks Are Unused Brick Vine Boxes

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Unused Brick Starman Boxes

Résultat / effet

All Breakable Bricks Are Unused Brick Starman Boxes

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Unused Brick Multiple Coin Boxes

Résultat / effet

All Breakable Bricks Are Unused Brick Multiple Coin Boxes

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Unused Brick 1Up Boxes

Résultat / effet

All Breakable Bricks Are Unused Brick 1Up Boxes

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Staircase Blocks

Résultat / effet

All Breakable Bricks Are Staircase Blocks

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Bonus Room Clouds

Résultat / effet

All Breakable Bricks Are Bonus Room Clouds

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are ? Coin Blocks

Résultat / effet

All Breakable Bricks Are ? Coin Blocks

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are ? Powerup Blocks

Résultat / effet

All Breakable Bricks Are ? Powerup Blocks

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Coins

Résultat / effet

All Breakable Bricks Are Coins

Source : Libretro
RAM / Memory (emulator)

All Breakable Bricks Are Axes

Résultat / effet

All Breakable Bricks Are Axes

Source : Libretro
RAM / Memory (emulator)

Coins, Question Mark Blocks All Flash Random Palettes

Résultat / effet

Coins, Question Mark Blocks All Flash Random Palettes

Source : Libretro
RAM / Memory (emulator)

Coins, Question Mark Blocks All Flash And Extra Step To Black

Résultat / effet

Coins, Question Mark Blocks All Flash And Extra Step To Black

Source : Libretro
RAM / Memory (emulator)

Coins, Question Mark Block flashing palette 1

Résultat / effet

Coins, Question Mark Block flashing palette 1

Source : Libretro
RAM / Memory (emulator)

Coins, Question Mark Block flashing palette 2

Résultat / effet

Coins, Question Mark Block flashing palette 2

Source : Libretro
RAM / Memory (emulator)

Coins, Question Mark Block flashing palette 3

Résultat / effet

Coins, Question Mark Block flashing palette 3

Source : Libretro
RAM / Memory (emulator)

Coins, Question Mark Block flashing palette 4

Résultat / effet

Coins, Question Mark Block flashing palette 4

Source : Libretro
RAM / Memory (emulator)

Coins, Question Mark Block flashing palette 5

Résultat / effet

Coins, Question Mark Block flashing palette 5

Source : Libretro
RAM / Memory (emulator)

Coins, Question Mark Block flashing palette 6

Résultat / effet

Coins, Question Mark Block flashing palette 6

Source : Libretro
RAM / Memory (emulator)

Extend Coins, Question Mark Block Flashing Palette To The Maximum Of 28

Résultat / effet

Extend Coins, Question Mark Block Flashing Palette To The Maximum Of 28

Source : Libretro
RAM / Memory (emulator)

Grab a Coin To Change The Level Palette To Ocean

Résultat / effet

Grab a Coin To Change The Level Palette To Ocean

Source : Libretro
RAM / Memory (emulator)

Grab a Coin To Change The Level Palette To Night Overworld

Résultat / effet

Grab a Coin To Change The Level Palette To Night Overworld

Source : Libretro
RAM / Memory (emulator)

Grab a Coin To Change The Level Palette To Underground

Résultat / effet

Grab a Coin To Change The Level Palette To Underground

Source : Libretro
RAM / Memory (emulator)

Grab a Coin To Change The Level Palette To Castle And Snowy Night Overworld

Résultat / effet

Grab a Coin To Change The Level Palette To Castle And Snowy Night Overworld

Source : Libretro
RAM / Memory (emulator)

Grab a Coin To Change The level Palette To Snowy Day Area

Résultat / effet

Grab a Coin To Change The level Palette To Snowy Day Area

Source : Libretro
RAM / Memory (emulator)

Grab a Coin To Change The Level Palette To Snowy Night Area

Résultat / effet

Grab a Coin To Change The Level Palette To Snowy Night Area

Source : Libretro
RAM / Memory (emulator)

Grab a Coin To Change The Level Palette To Vrown Overworld

Résultat / effet

Grab a Coin To Change The Level Palette To Vrown Overworld

Source : Libretro
RAM / Memory (emulator)

Coins, Question Mark Blocks Are Black

Résultat / effet

Coins, Question Mark Blocks Are Black

Source : Libretro
RAM / Memory (emulator)

Coins, Question Mark Blocks Are Inverted

Résultat / effet

Coins, Question Mark Blocks Are Inverted

Source : Libretro
RAM / Memory (emulator)

After Falling In A Hole, You Appear From Above

Résultat / effet

After Falling In A Hole, You Appear From Above

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Pipes You Can't Go Down Contain Piranha Plants

Résultat / effet

Pipes You Can't Go Down Contain Piranha Plants

Source : Libretro
RAM / Memory (emulator)

Improve Power Glove Control

Résultat / effet

Improve Power Glove Control

Source : Libretro
RAM / Memory (emulator)

Soinc speed

Résultat / effet

Soinc speed

Source : Libretro
RAM / Memory (emulator)

Walk Behind Scenery

Résultat / effet

Walk Behind Scenery

Source : Libretro
RAM / Memory (emulator)

Scrolling Always Enabled

Résultat / effet

Scrolling Always Enabled

Source : Libretro
RAM / Memory (emulator)

Always Fire Power - Start Big (Filled Request)

Résultat / effet

Always Fire Power - Start Big (Filled Request)

Source : Libretro
RAM / Memory (emulator)

Don't Get Stuck At The Top Of The Screen

Résultat / effet

Don't Get Stuck At The Top Of The Screen

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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