Slower Running
Slower Running
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These codes cannot be used as-is on the console alone. Open only the category you need.
Slower Running
Faster Jumps
Don't Lose Power-Ups When Hit
Every Power-Up Acts As A Star
Higher Jumping From Turbo Running Only
Extra High Jumping From Turbo Running Only
Invincibility and always able to fire
Infinite Lives
Freeze Timer
Always have 99 Coins
Start on World 1-2
Different World
Get A Coin To Pass To The Next World
Fireballs Go Through Things
Never Loose A Life
Always Little
Fireballs Don't Kill Enemies.
You can't get extra lives
You can't see how many lives you have
1 Coin Worth 2 Coins
1 Coin Worth 4 Coins
1 Coin Worth 10 Coins
Bowser Jumps Slower (Gives you more time to run past him)
Little Mario And Big Mario Can Shoot Fireballs, As Well As Fire Mario
Time Is Slower
Don't Get Hurt When You Touch Enemies You Can Stomp
Don't Get Hurt If You Touch Any Enemy
Enemies Transform Into Other Enemies When You Stomp Them (Mostly transform into turtles)
Can Go Down Any Pipe
Left Side Of The Screen Doesn't Stop You
Can Walk On Background
Can Walk On Clouds And Lava
Bubbles From Mario Even Though He's Not In Water
When You Fall Down Pit You Wrap Around To The Top
Scrolling Is Always Enabled
World 1-1 Is World 8-4
Move Through Walls
Skip Walking Into Pipe To 1-2
Infinite Time
Money Isn't Removed When You Take It
No Restriction On Firing
Fireballs Wrap Around The Screen
Enemies Transform Into Fireballs When Killed
Enemies Can't Die
Don't Get Any Points Or 1-Ups
Walk Quicker In Sequence to 1-2
After You Die You Come Climbing Back Up
When You Hit Enemies You Get Whatever Bonus You Took Last
You Defeat Enemies As If You Had The Star
You Go Through Enemies
Can Stomp On Things That Normally Can't Be Stomped On
Can Stomp On Enemies Under Water
Gravity Is Weaker
When The Time Reaches Zero It Wraps To 999
MultiJump
AutoJump Holding A Button
Walk While Crouching
Crouch While Little
Skip The Animation of Going Into Pipe, Arrive At The Destination Instantly
Crouch In Mid-air
Traces After Enemies And Objects
Enemies Are Faster
Enemies Come Back When You Stomp Them And Become Invincible
Start With 9 Lives
Infinite Lives
Infinite Time
Super High Jump
Can Always Shoot Fireballs
Bubbles Always Come Out Of Mario
Fireflower Powerup Looks Like Mushroom
Fireflower Powerup Looks Like Mushroom (Alt)
Can't Powerup From Little Mario
Always Visually Have The White Suit On
You Die In One Hit
You Change Forms When Hit
Invulnerability (Walk Thru Enemies)
Some Mushroom Enemies Are Black Beetles
Some Enemies Are Black Beetles
Don't Flash Colors When Getting Firepower
World Select Enabled
Automatically Enter Pipes That You Stand On
Swim On Land
Start On World 1-2
Start On World 1-3
Start On World 1-4
Start On World 2-1
Start On World 2-2
Start On World 2-3
Start On World 2-4
Start On World 3-1
Start On World 3-2
Start On World 3-3
Start On World 3-4
Start On World 4-1
Start On World 4-2
Start On World 4-3
Start On World 4-4
Start On World 5-1
Start On World 5-2
Start On World 5-3
Start On World 5-4
Start On World 6-1
Start On World 6-2
Start On World 6-3
Start On World 6-4
Start On World 7-1
Start On World 7-2
Start On World 7-3
Start On World 7-4
Start On World 8-1
Start On World 8-2
Start On World 8-3
Start On World 8-4
Enemies Are (Headless) Bowsers
Enemies Are Powerups
Mushroom Enemies Are Black Beetles
Squished Mushrooms Can Be Kicked Like Turtle Shells
Enemies Die When They Touch You
Invincibility (Enemies Die On Contact)
Walk Thru Enemies And Powerups
Automatically Shoot Fireballs (Unless holding B)
Fireballs You Throw Cycle Back To Other Side Of Screen
Invincibility Stars Give Extra Live Instead
Mushroom Powerups Give Temporary Invincibility Instead
Mushrooms Give 1ups Instead
Mushrooms Give Firepower
Shoot 2 Fireballs At Once
Unpause For 9 Lives
Unpause For ?? Background Modifier
Unpause For ?? Music Modifier
Unpause For Firepower
Unpause For Hard Mode
Unpause For Stage Type Modifier
Unpause To Become Big Mario
Unpause To Swim In The Air
Unpause To Transform Visible Powerup Into ?? Modifier
Fall From The Sky To The Stage Starting Area
Mushroom Enemies Are Black Beetles
Always Have Red Overalls On
Always Have White Overalls On
Black Background Is Blue Sky
Breakable Blocks Are Non-Breakable Clouds
Bubbles Come Out Of Mario (Alt)
Change Stage Layout
Clouds, Trees, Fences In Underground Stages; Clear Skys On Stages That Normally Have Clouds, Trees, Fences
Little Mario Wears Fire Suit, Fire Mario Wears Normal Suit
No Hills Or Clouds In First Level
Pipes, Trees, Shrubs and Hills Are Red Instead Of Green
The Ground Is Clouds
Vines Grow Inside And Outside Pipes After Going Thru Them
Always Run
Always Start From Beginning Of Stage After Death
Always Swim (Land Or Water)
Jump Normal In Water
Always Walk Slowly
Automatically Jump On Enemies
Infinite Time
Instantly Go Down Pipes
Swim On Land (Alt)
World Select Enabled (Alt)
Press START To Skip Stage
Always Big
Always Have Fireball
Totally Invincible
Mario legs move faster
Always Running
God Mode
Infinite Time
Enable Hard Mode
Koopa Kode
Koopa Mutiny! (1/3)
Koopa Mutiny! (2/3)
Koopa Mutiny! (3/3)
Jump As High As You Want
Invincibility (You Go Through Everything)
Power Up On Enemies
Always Have Firepower
Another Power Up On Enemies Code
Super Speed Game
Invincible Except To Pirahna Plants And Pits
You Can Run Fast
Once You Get A Mushroom, You Are Protected From Dying From Enemies (Start Out Small)
All Blocks Are Smashable
Mushrooms Make You Invincible!!!
Go Through Enemies And Flowers
Mario Is Always Swimming
Jump As High As You Want! Works While Standing, Running, Or Turbo Running!
Enemies Can Go Thru Pipes, Walls, And Blocks! Mario (as Usual) Can't Go Thru Pipes, Walls, Or Blocks. This Code Really Changes The Way You Play SMB
Mario Can Jump Higher When Walking, Running, Or Turbo Running! Also, He Jumps Further (only When Normal Running)
Once You Turn Into Fire Mario, You Will Always Be Able To Shoot Fireballs, Even If You Turn Small Again (until You Die). Also, If You Touch An Enemy, It Will Make You Power-up!! (On Some Emulator ROMs, The Code Will Make You Invincible.)
Ever Have Trouble Remembering Which Pipes You Can And Can't Go Down? Well, This Code Solves That Problem! The Pipes You Can't Go Down Are Upside-down, The Pipes You Can Go Down Are Normal
Take No Damage From Most Enemies! Depending On Which Version Of SMB You Are Using, You May Have To Either Become Big Mario, Or Jump On One Enemy Before Becoming Invincible. (NOTE: This Code Doesn't Work Against The Potted Plants.)
Similar To Above
Timer Counts Up Instead Of Down!! This Code Basically Gives You As Much Time As You Want To Finish A Level. The Longer You Take To Finish A Level, The More Points You Get At The End!!
Level Select Code!!
Mario Can Swim Everywhere, And You Start Some Worlds About 1/2 Way Thru
Time Starts At 900 (instead Of 400)
Start With 400 More Seconds, And Invincibility For The First 10 Seconds
Mario Skates Like Gumby
Mario Always Walks Crouched Down
Mario Turns Big When He Walks
Mario Walks Right Thru Enemies
Everything Is Invisible Except Mario
Mario Starts Out Swimming
You Can Position Mario Anywhere On The Screen (even When He's Moving) By Holding Down The "A" Button On Controller #2
Swim Without Water (You're Always Swimming)
You Can Jump Over The Castle At The End Of World 1-1 And Keep On Going. Also, Going Down Tubes Does Weird Things
Most Enemies Are Invisible, But They Die When You Touch Them
Enemies Don't Die When You Jump On Them, So By Jumping On The Same One Over And Over, You Get Several 1 Up's. But Shooting Them Does Kill Them
Take No Damage From Touching Enemies!
Items That Were Worth 1,000 Points, Are Now Worth 1,000,000,000 Points!!
Time Starts At 150 Instead Of 400 (plus About 30 Seconds Of Invincibility At The Start Of Every Life)
Time Starts With One Extra Minute (460 Instead Of 400)
Time Starts At 600 Instead Of 400 (plus About 10 Seconds Of Invincibility At The Start Of Every Life)
Time Starts At 995 Instead Of 400 (plus About 20 Seconds Of Invincibility At The Start Of Every Life)
Most Enemies Are Gone
All Enemies Are Gone! (Sorry, This Code Doesn't Seem To Work On The SMB Only Version.)
Play As Game Boy Mario (everything Is Black
Mario Turns Into The Invisible Man. This Code Works On Both Versions But Does Different Things
Play At Night
Most Enemies Are Frozen!
Super Mega Jump, Standing Start Only
Mario Has Semi Lunar Descent. This Means That When You Jump, You Float Back To The Ground Instead Of Just Droping. This Code Works For Standing, Running, Or Turbo Running
Start At 1-2
Start On World 3 ??? (use With PIGOAP)
Start On World 5 ???
Start On World 6 ???
Mario Swims Instead Of Walking In All Blue Background Worlds
Mario Has Variable Jump Heights. Sometimes He Jumps High, Sometimes Low
Similar To Above Code
Mario Walks Past Castle At End Of 1-1 And Keeps On Going Forever (this Is The First Code That I Ever Made For SMB. WOW! :-))
All Castles Are Missing, But Game Still Plays Normally
After The First Pipe, Mario Keeps On Going Forever (no Obsticles)
Enemies Follow You! (Best If You Use This Code With SSASSA)
Invincibility! Mario Walks Right Thru Enemies. (this Code Is Completely Different Than My SSASSA Invincibility Code)
Mario Can Float For A Very Long Time. You Have To Press And Hold The Jump Button For This Code To Work Right. Only Works From A Standing Start. (This Is Just A Simple Modification Of A Galoob Code)
X-ray Vision (bizarre). Shows Where Hidden Blocks Are
In 1-1, The Enemies Have Hammers
If You Press The "A" Button, You Can Position Mario Anywhere On The Screen. If You Don't Press The "A" Button, The Screen Won't Scroll
Some New Worlds. You Get To Swim In Most Of Them
Enemies That Are Up On Blocks Don't Fall Down (and Other Oddities)
Power-Ups = Invincibility; 1-Up Mushrooms = Fiery Mario
Double Power-Ups!
Power-Up Mushrooms Instead Of Fire Flowers
More Enemies
Start On 2nd Quest (You Can Select Worlds With The 'B' Button)
Lots Of Time And Invincibility!
Timer Starts Over When Mario Enters A Pipe Or Falls From The Sky
Timer Starts Over When Mario Enters A Pipe Or Falls From The Sky (Same As Above Except The Timer Goes Into The 900's!)
Always 3 Fireworks At End Of Each Stage
Hit A Fire Flower And Become Small Fire Mario
Normal Run = Turbo-Speed
Faster Run
Start As Fiery Mario And Invincibility Power-Ups!
Jump 'til Release "A" Walking Start
When Little, Look Big
1 Life When You Die
Both Players Start With One Life
Killing Enemies Gives No Points
Big Mario After Loosing a Life
Boomerang Fireball
Always Running
Allways Get Fireworks
Start as Fire Mario
Can Break Most Blocks
Start both players with 1 life
Start both players with 6 lives
Start both players with 9 lives
Start player 1 with 8 lives and player 2 with 3 lives
Infinite lives for both players
Super jump from a standing start only
Super jump from running only
Super jump from turbo running only
Mega-jump from a standing start only
Mega-jump from running only
Mega-jump from turbo running only
Moon Gravity from a standing start
Moon Gravity from a running start
Moon Gravity from turbo running only
Start on World 2
Start on World 3
Start on World 4
Start on World 5
Start on World 6
Start on World 7
Start on World 8
Infinite Lives
Control Mario In Entrence To 1-2
Control Mario At Menu
Infinite Lives
Invincibility
Freeze Time
Boomerang Fireball
Boomerang Fireball
Goomas Don't Walk Off Edges
Enables Level Select
Ground Level Music All The Time
Castle Music All The Time
Total Silence All The Time
Water Music All The Time
"Circus" Music All The Time
Normal Water
Normal Underground Music
Normal Castle Music
Cloud/Star Man Music
Total Silence When You Are Outside
Altered Water Music Followed By Endless Loop Of Normal Water Music
Plays Water Music In Pipe Intro Scene Instead Of Its Original Music.
No New Music
Ground Music
Water Music
Underground Level Music
Castle Music
Same As Default Value
Pipe Intro Music
Default Value
Silence
Death Music
Default Value
Victory Music
End Of Castle Music
Alternate Game Over Music
End Of Level Music
Time Running Out Hurry Up Music
Silence
Changes All Area Music Selections
Ground Music
Water Music
Underground Music
Castle Music
Cloud/Star Man Music
Pipe Intro Music
Underground Music All The Time
Falling Doesn't Kill You
You Get An Extra Life When You Collect A Coin
You can't pause the game
Mario And Luigi Can Jump In Midair
Mushrooms Worth Fire Mario
Coin Modifier
Walk In Water or Swim In Air
Music Modifier
You Can't Get Extra Lives
Enemies When Killed And Powerups Give 1Up
Timer Counts Slower
Timer Starts At 200
Timer Starts At 300
Timer Starts At 400
Timer Starts At 500
Timer Starts At 600
Timer Starts At 700
Timer Starts At 800
Disable Fast Music When Timer is Less Than 100
Mario/Luigi Don't Die When Timer Reaches 0
Always Shoot Fireballs
Fireballs Hit Anywhere
Goombas are flattened
Firey Mario can't shoot fireballs
Pipes Only Show The Top Portion
Screen is slow to scroll
Coins & boxes don't flash
Killing enemies scrambles the stage
Coins sound different when collected
Another strange world code
Take Any Path in Castles 4-4 and 7-4
Fireball Nose Sword
Toss Fireballs Over Your Head
Control Your Fireball's Descent With A or B
Fireballs Have Near-Horizontal Movement
Fireballs Fly Perfectly Straight
Fireballs Bounce Through Solid Objects
Can Shoot Fireballs While Crouched
Fly With Button Combo A + B
Fly With D-Pad UP
Fly With Button A
Fly After Jumping
Walk RIGHT Into Any Solid Object To Enter Sub Areas
Press DOWN Anywhere To Enter Sub Areas
Destroy Blocks With Your Head
Destroy Blocks With Body
Destroy Most Blocks With Your Feet
All Background Elements (hills, clouds, fences, etc.) Become Breakable Bricks
Castle Land!
Many Item/Coin Boxes Replaced With Powerups
Landscape Feature Replacement: Mushroom Platforms
Landscape Feature Replacement: Brick Structures #1
Landscape Feature Replacement: Brick Structures #2
Brick Replacement: Axes
Block Multiplier x 2
Block Multiplier x 3
Objects Are Set Right Above The Ground
Object Macro Extension Modifier
Can Move LEFT or RIGHT While Crouched
Bubbles Emanate From Player's Mouth
Very Low-Bouncing Fireballs
Powerups Keep Rising
Kicked Shells Move Slowly
Kicked Shells Move Very Quickly
Enemies & Mushrooms Move Very Quickly (yet another hard mode)
All Enemies Behave Like Hammer Bros.
All Enemies Are Bloopers (squid)
All Enemies Are Jumping Fish!
All Enemies Are Randomly-Spawning Bullet Bills
All Enemies Are Fire Bars (CCW)
All Enemies Are... (insert enemy here)
Fireballs Can Kill Buzzy Beetle
Fireballs Can Kill Podoboo
Fireballs Can Kill Bowser's Fire And Bullet Bill
Small Mario/Luigi Can Break Bricks
Walk On All Background Elements (fixed)
Background Elements Slightly Rearranged
Fireballs Fly Straight #2
Kicked Shells Move Slowly (fixed)
Invisible mario and 8,000 points on each enemies
On all question block appear turtle and look out to touch you character die
King 7 lives
Mushroom,1up,flower and star gone up and back on floor.
New background and various enemies is diferents color
Automatically move forward
Ground becomes unbreakable green metal blocks
Ground becomes hidden power-up bricks
Coins never flash
Enemies Continually Hit Anywhere
Enemies Continually Hit Anywhere
Allow More than 127 Lives
Press Start to Complete Current World
Extra Life Every 10 Coins
Extra Life Every 20 Coins
Extra Life Every 30 Coins
Extra Life Every 50 Coins
Extra Life Every 150 Coins
Extra Life Every 200 Coins
Extra Life Every 250 Coins
Extra Live Every 2 Coins Instead Of 10 Coins
Strange Invincibility
Climb Anywhere
Flag Always Gives 5000 pts
Hat & Overalls Color Modifier
Enemies Can't Harm You
Background Modifier
Jump Through Blocks
Alternate Level Modifier
Ground Modifier
Danger Modifier
Speed Modifier
Mario's Missing Parts
Super Jump
Always Crouched
Mario is a Cheep Cheep
Music Speed Modifier
Enemy Modifiers
Always Stay Big
Stop Timer Completely
Multi Jump (Jump In Air)
Grayscale
Kill Enemies Upon Touching
Enable Level Select Only
Green World
Jungle & Ice World
Levels Are Green
Striped Levels
Blue
Striped Levels
Mixed Up Colors
Green World
Tropical Land
More New Colors. (Works Like The POSTON Code, But With Different Colors.)
Cool Colors
More Cool Colors
Green & Blue Ground
Same As Above But With More Weird Crap
Same As Above Two Codes But With Different Stuff
Weird Colors
Illusion Land
Checkered Levels
Color Change
Black & Blue World
Sliced & Diced Land
Moldy Land
New Colors
All Pits Are GONE!!! (Yipee!!!)
Enemies Are In The Wrong Places & Move The Wrong Way
Fire!!!
Goombas Go Weird When Hit By Fireballs
Helium Filled Goombas
Fast Goombas
Turn Enemies Into Toad
Enemies Only Move Left
Enemies Are Stuck!
Enemies Are Part Of The Background
Can't See Pits
Goombas Turn Into Invicible Koopas When You Jump On Them
Lakitu In 1-1, Toad In 1-2
Bullet Bills In 1-1
Flying Cheep-Cheeps In 1-1
Lakitu On Ground In 1-1
Goombas Go Loco!!!
All Enemies Throw Hammers
Mario & Enemies Are Weird
Different Enemies
Fake Boxes & Weird Enemies
Dark Monsters & ? Boxes Don't Flash
Enemies Follow You But Don't Hurt You
Enemies Go Thru Stuff
Enemies Are Tricky!
Slow Mario. Enemies Can't Move
Goombas Melt When They Die
Goombas Have Shells
Goombas Can Be Kicked Like Koopas
Extra Goombas
Grey Mario
Invisible Mario
Invisible Mario
Shadow Mario
Move Left And Mario Teleports All The Way To The Left
Messed Up Jumping Mario
Orange Slice Thru Mario's Leg When He Jumps
If You Keep Watching Mario.)
Changes Mario's Colors
Puzzle Rectangle Mario
Crazy Enemies & Mario
Mario Can't Walk!
Mario Is Drunk!
Mario Moves
Mario Is The Only One Who Can Move!
Always Look Like Fire Mario
Color Blind Mario When He Gets A Mushroom
Mario Has Clones Going Vertically
Mario Looks Like He's Running To The Bathroom
Super Slow Mario
Weird Blocks & Coins
Falling Coins
No Title Screen, Red Block?
Just Plain Weird
Cut Off Numbers
Split Numbers
Numbers Galore!!!
Can't See Your Lives
Slow-Mo Game
Blocks Look Like They Haven't Been Used After You Hit Them
Crazy Coins
Windy
New Jumping Effects
Weird Pipes You Can Climb On
Crazy Boxes
Strong Gravity For Everything Except Jumping / Flying Things
Boxes Turn Invisible When Touched
Mushrooms Don't Move
Bouncy Blocks
Break A Brick And It Will Cut In Half And Turn Over. (Weird!)
Shoot A Fireball And The Graphics Will Change
When You Break A Brick, You Fly Off The Screen, Coming Down A Few Seconds Later
Fast-mo Game
Bubbles!!!
Flashy. (Literally!)
Flashier
The Screen Moves Too Freakin' Slow!
Can't See Your Lives
The Box Still Looks Like It's There After You Hit It
Mushrooms And Start LUG (Pun Intended!) Around
When You Hit Something, It Appears In The Sky
Things Fly Around
Green Letters
Glowing Coin Boxes
Break A Block And Game Code Appears
Scenes Change When You Move Left
Exploding Fireballs!
Demo Starts Really Fast
Mushrooms Fly Away
Mario Flies Away Slowly When You Jump
Mushroom Is A Different Color
The First Mushroom Floats
Rather Skippy
Faster Enemies
Jump And You Won't Come Down
Boxes Rain When You Hit Them
Can't Go Down Bonus Pipes
A Vine Grows Out Of The Ground
No Sound When You Jump And Weird Music
Weird Sound When You Jump
Music Has Punchier Drums
Cloud Worls. Turns All Blocks Into Clouds
World H-1
World I-1
World J-1
World K-1
World L-1
World M-1
World N-1
World 0-1
World X-1
World -1 (Minus World)
Water Music All The Time
Dungeon Music All The Time
Star Man Music All The Time
Mario Modifier
Invincible (Walk Through Enemies)
Invincible (Kill Enemies On Contact)
Infinite Time
Infinite Lives
Mario Modifier
Invincible (Kill Enemies On Contact)
Infinite Time
Coins Modifier (Tens Digit)
Coins Modifier (Seconds Digit)
Level Text Modifier (i.e. 1-1, 1-2)
Always Have Starman Power
Max High Score (Tens)
Max High Score (Hundreds)
Max High Score (Thousands)
Max High Score (Millions)
Max High Score (Billions)
Max High Score (Trillions)
Max High Score (Ones)
Max High Score (Tens)
Max High Score (Hundreds)
Max High Score (Thousands)
Max High Score (Ten Thousands)
Max High Score (Hundred Thousands)
Walk On Clouds
Outside Backgrounds Are Present In Underground Places
All Backgrounds Replaced With Water
All Backgrounds Replaced With Castle Walls
Backgrounds Removed From Watery Areas
Every Enemy Killed Gives 1Up
Power-ups Give 1Ups
Every Enemy Killed with Shell Gives 1Up
Always Underground BGM
Always Castle BGM
Always Overworld BGM
Always Star BGM
Disable Audio
Always Walk Slowly (Right Direction)
Walk On Air (After Jumping)
Walk On Air After Jumping (alt)
Air Bubbles Come Out Of Mario
No Enemies
Less Enemies
Start Off As Big Mario And Mushrooms Make You Small (Visually Only)
Blocks Turn Invisible After Hitting Them
Enemies Are Bullet Bill
Enemies Look Like Spring Boards
Enemies Are Upside Down
Jump Like You're Swimming
Enemies Walk Thru Objects And Walk On Air
Enemies Fall Thru The Floor
Jump Like You're Crouching
Automatically Jump On Enemies (Alt)
Jumping On Enemies Are Worth 1000 Points
Breakable Blocks Are Clouds
No Enemies (Alt)
Enemies Are Glitchy Looking Bowsers
Enemies Are Upside Down (Alt)
Powerups Don't Fall
Can Continue Jumping On A Squished Enemy (Easy 1ups)
Jumping On An Enemy Gives You Points, But Does Not Kill Them
Powerups Don't Move
Some Powerups Don't Move
Powerups Move Slower After Bouncing Off Of An Object
Enemies Are Headless Bowser
Swim On Land
Look Like Luigi Until You Get Firepower
Enemies That Fall From One Platform To A Lower One Die
Walk Thru Enemies
Walk Thru Enemies (alt)
Automatically Jump On Enemies
Invincibility Star Stay's Put
Fireballs Don't Bounce
Invincibility Star Does Not Bounce, Firepower Plant Moves Like Mushroom Powerups
Invincibility Star Moves Horizontally
Enemies And Powerups Can't Move
When Hit As Big Mario, You Die Instead Of Shrink
Can Continue Jumping On A Squished Enemy (alt)
ALL ENEMIES IS BILL BULLET AND VARIOUS BILL BULLET ON PIPE IS Piranha Plant LOOK OUT AND ALL BOWSER IS WHITE BODY
Wrong Pipe Leads To Next Area In World 8-4
Power Ups Don't Go Away
All Enemies Throw Hammers
Sliding Mario
Have Fire Mario Suit Always (Can't shoot fire balls)
No Enemies
Bowser Shots On All Stages
Power Ups Give 1-Ups As Well
Power Ups Don't Go Away So You Can Get a Fire Flower On a Mushroom
Blue And Orange Worlds
The Sky Is Black
The Sky Is Red
Invincibility (Starman effect)
Multi-Jump
Mostly No Pits
Stay Big Mario after being hit
High-Jump
Moon-Jump
Super-jump from a standing start only
Super-jump from running only
Super-jump from turbo running only
Mega-jump from a standing start only
Mega-jump from running only
Mega-jump from turbo running only
Moon Gravity from a standing start
Moon Gravity from a running start
Moon Gravity from turbo running only
Walk thru pipes and blocks
Control Mario in entrances that lead to underground
Night Mode
Start with 5 lives - both players
Start with 7 lives - both players
Start with 9 lives - both players
Start on World 2
Start on World 3
Start on World 4
Start on World 5
Start on World 6
Start on World 7
Start on World 8
Start on Minus World
Enable Music And Sound Effects On the Title Screen
Fireballs Pierce Through Enemies
Landscape & Background Are Hidden Experts Only
Fireball Trajectory Modifier
Stage Type Modifier
Suspended & Glide Through Mid-Air
Auto Fire
Lives Screen Shows a Screen Shot of the Stage
Game Boy Mode
enemies that are flattened stay on screen and slide
Show Hidden Blocks
Coins Worth 10
Play as Luigi
Don't Fall From Walking Or Running Off Platforms, Pipes or Blocks
All Powerups Become ??
Infinite Lives
Revert To Super Mario After Being Hit As Fire Mario
Invincibility Star Powerup Lasts 1.5x Longer
Invincibility Star Powerup Lasts 2x Longer
Invincibility Star Powerup Lasts 3x Longer
Temporary Invincibility After Being Hit Lasts 2x Longer
Temporary Invincibility After Being Hit Lasts 3x Longer
Temporary Invincibility After Being Hit Lasts 5x Longer
Mushroom And Fire Flower Powerups Also Give Invincibility Star Powerup
Receive An Extra Life And Invincibility Star Powerup Every 10 Coins
Receive An Extra Life And Invincibility Star Powerup Every 25 Coins
Receive An Extra Life And Invincibility Star Powerup Every 50 Coins
Receive An Extra Life And Invincibility Star Powerup Every 75 Coins
Play unused Game Over variation everywhere
Enemies Walk Away From Pits
Enemies don't fall from walking or running off platforms, pipes or blocks
Red Koopas don't fall from walking or running off platforms, pipes or blocks
Disable Fireball Object Collision
Red Koopas don't fall from walking or running off platforms, pipes or blocks (Shell will not fall)
Give Clouds, Large And Small Mountains, etc Brick Block Properties
Mario Has a Weird Jump Descent (Slightly Slower; Affects Enemies As Well)
Fireball Powerup Looks Like Luigi (Affects Both Players)
Fireballs Are Green (Overworld)
Fireballs Are Green (Underground)
Fireballs Are Green (Castles)
Fireballs Are Green (Underwater)
Cloud Scenary (Overworlds Only)
Fence Scenary (Overworlds Only)
Jump Through Blocks, etc Instead Of Hitting (Only On First Life)
Jump Through Blocks, etc Instead Of Hitting
Pogo-Stick Mario And Luigi (You Can Only Move By Jumping)
Red Koopas Don't Fall From Walking Or Running Off Platforms, Pipes Or Blocks
Enemies Don't Fall From Walking Or Running Off Platforms, Pipes Or Blocks
Mountains Overhead Replaces Scenary
Sprite Palette 1
Sprite Palette 2
All Sprites Share Mario's Palette And Are Behind The Scenary
Thin Sprites And Mario
Ultra Thin Sprites And Mario
Paper Mario Mode
Sliced-in Half Sprites And Mario
Far Apart Sprites And Mario
Ultra Far Apart Sprites And Mario
Player Can Swim Higher
Flashing with random invincibility
Multiple Coin Blocks Act As Standard Coin Blocks And Give Only 1 Coin
Multiple Coin Blocks Give Infinite Coins
All Breakable Bricks Are Deleted
All Breakable Bricks Are Invisible Solid Blocks
All Breakable Bricks Are Flagpole Bases
All Breakable Bricks Are Ground
All Breakable Bricks Are Regular Brick Powerup Boxes
All Breakable Bricks Are Regular Brick Vine Boxes
All Breakable Bricks Are Regular Brick Starman Boxes
All Breakable Bricks Are Regular Brick Multiple Coin Boxes
All Breakable Bricks Are Regular Brick 1-up Boxes
All Breakable Bricks Are Unused Brick Powerup Boxes
All Breakable Bricks Are Unused Brick Vine Boxes
All Breakable Bricks Are Unused Brick Starman Boxes
All Breakable Bricks Are Unused Brick Multiple Coin Boxes
All Breakable Bricks Are Unused Brick 1Up Boxes
All Breakable Bricks Are Staircase Blocks
All Breakable Bricks Are Bonus Room Clouds
All Breakable Bricks Are ? Coin Blocks
All Breakable Bricks Are ? Powerup Blocks
All Breakable Bricks Are Coins
All Breakable Bricks Are Axes
Coins, Question Mark Blocks All Flash Random Palettes
Coins, Question Mark Blocks All Flash And Extra Step To Black
Coins, Question Mark Block flashing palette 1
Coins, Question Mark Block flashing palette 2
Coins, Question Mark Block flashing palette 3
Coins, Question Mark Block flashing palette 4
Coins, Question Mark Block flashing palette 5
Coins, Question Mark Block flashing palette 6
Extend Coins, Question Mark Block Flashing Palette To The Maximum Of 28
Grab a Coin To Change The Level Palette To Ocean
Grab a Coin To Change The Level Palette To Night Overworld
Grab a Coin To Change The Level Palette To Underground
Grab a Coin To Change The Level Palette To Castle And Snowy Night Overworld
Grab a Coin To Change The level Palette To Snowy Day Area
Grab a Coin To Change The Level Palette To Snowy Night Area
Grab a Coin To Change The Level Palette To Vrown Overworld
Coins, Question Mark Blocks Are Black
Coins, Question Mark Blocks Are Inverted
After Falling In A Hole, You Appear From Above
Invincibility
Pipes You Can't Go Down Contain Piranha Plants
Improve Power Glove Control
Soinc speed
Walk Behind Scenery
Scrolling Always Enabled
Always Fire Power - Start Big (Filled Request)
Don't Get Stuck At The Top Of The Screen
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