Swords and Serpents
NES · USA

Swords and Serpents

100 cheats

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Swords and Serpents
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

100
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
100
RAM / Memory (emulator)

Monsters Don't Attack

Résultat / effet

Monsters Don't Attack

Source : Libretro
RAM / Memory (emulator)

1 Hit Kills

Résultat / effet

1 Hit Kills

Source : Libretro
RAM / Memory (emulator)

Magicians Know Thunder, Major Heal, Flight, Regenerate, Heal, Phalanx, Stunt, Viper, And Flash Fire

Résultat / effet

Magicians Know Thunder, Major Heal, Flight, Regenerate, Heal, Phalanx, Stunt, Viper, And Flash Fire

Source : Libretro
RAM / Memory (emulator)

All Players Start With 225 Hit Points

Résultat / effet

All Players Start With 225 Hit Points

Source : Libretro
RAM / Memory (emulator)

All Players Have A________

Résultat / effet

All Players Have A________

Source : Libretro
RAM / Memory (emulator)

Thieves Start With A_______

Résultat / effet

Thieves Start With A_______

Source : Libretro
RAM / Memory (emulator)

Magicians Start With A______

Résultat / effet

Magicians Start With A______

Source : Libretro
RAM / Memory (emulator)

Iago [The Magician] Starts With 30 Strength [Inste

Résultat / effet

Iago [The Magician] Starts With 30 Strength [Inste

Source : Libretro
RAM / Memory (emulator)

All characters have Scale Armor

Résultat / effet

All characters have Scale Armor

Source : Libretro
RAM / Memory (emulator)

Warriors start with a Great Sword

Résultat / effet

Warriors start with a Great Sword

Source : Libretro
RAM / Memory (emulator)

Warriors start with a Great Axe

Résultat / effet

Warriors start with a Great Axe

Source : Libretro
RAM / Memory (emulator)

Magicians start with a Wizard's Wand

Résultat / effet

Magicians start with a Wizard's Wand

Source : Libretro
RAM / Memory (emulator)

Magicians start with more spells

Résultat / effet

Magicians start with more spells

Source : Libretro
RAM / Memory (emulator)

Magicians have greater spells

Résultat / effet

Magicians have greater spells

Source : Libretro
RAM / Memory (emulator)

Spells use up no magic points

Résultat / effet

Spells use up no magic points

Source : Libretro
RAM / Memory (emulator)

Thieves start with a Long Sword

Résultat / effet

Thieves start with a Long Sword

Source : Libretro
RAM / Memory (emulator)

Thieves start with an Axe

Résultat / effet

Thieves start with an Axe

Source : Libretro
RAM / Memory (emulator)

Start with 30 health points each

Résultat / effet

Start with 30 health points each

Source : Libretro
RAM / Memory (emulator)

Start with 50 health points each

Résultat / effet

Start with 50 health points each

Source : Libretro
RAM / Memory (emulator)

Lotsa Money

Résultat / effet

Lotsa Money

Source : Libretro
RAM / Memory (emulator)

Big Experience After Each Battle

Résultat / effet

Big Experience After Each Battle

Source : Libretro
RAM / Memory (emulator)

Start At Level 16

Résultat / effet

Start At Level 16

Source : Libretro
RAM / Memory (emulator)

Strength

Résultat / effet

Strength

Source : Libretro
RAM / Memory (emulator)

Intel

Résultat / effet

Intel

Source : Libretro
RAM / Memory (emulator)

Agility

Résultat / effet

Agility

Source : Libretro
RAM / Memory (emulator)

Hit Points

Résultat / effet

Hit Points

Source : Libretro
RAM / Memory (emulator)

Magic Points

Résultat / effet

Magic Points

Source : Libretro
RAM / Memory (emulator)

Strength

Résultat / effet

Strength

Source : Libretro
RAM / Memory (emulator)

Intel

Résultat / effet

Intel

Source : Libretro
RAM / Memory (emulator)

Agility

Résultat / effet

Agility

Source : Libretro
RAM / Memory (emulator)

Hit Points

Résultat / effet

Hit Points

Source : Libretro
RAM / Memory (emulator)

Magic Points

Résultat / effet

Magic Points

Source : Libretro
RAM / Memory (emulator)

Strength

Résultat / effet

Strength

Source : Libretro
RAM / Memory (emulator)

Intel

Résultat / effet

Intel

Source : Libretro
RAM / Memory (emulator)

Agility

Résultat / effet

Agility

Source : Libretro
RAM / Memory (emulator)

Hit Points

Résultat / effet

Hit Points

Source : Libretro
RAM / Memory (emulator)

Magic Points

Résultat / effet

Magic Points

Source : Libretro
RAM / Memory (emulator)

Strength

Résultat / effet

Strength

Source : Libretro
RAM / Memory (emulator)

Intel

Résultat / effet

Intel

Source : Libretro
RAM / Memory (emulator)

Agility

Résultat / effet

Agility

Source : Libretro
RAM / Memory (emulator)

Hit Points

Résultat / effet

Hit Points

Source : Libretro
RAM / Memory (emulator)

Magic Points

Résultat / effet

Magic Points

Source : Libretro
RAM / Memory (emulator)

Health

Résultat / effet

Health

Source : Libretro
RAM / Memory (emulator)

Iago (The Magician) Starts With 50 Strength

Résultat / effet

Iago (The Magician) Starts With 50 Strength

Source : Libretro
RAM / Memory (emulator)

Iago (The Magician) Starts With 30 Intelligence (Instead Of 13)

Résultat / effet

Iago (The Magician) Starts With 30 Intelligence (Instead Of 13)

Source : Libretro
RAM / Memory (emulator)

Iago (The Magician) Starts With 50 Intelligence

Résultat / effet

Iago (The Magician) Starts With 50 Intelligence

Source : Libretro
RAM / Memory (emulator)

Iago (The Magician) Starts With 30 Agility (Instead Of 12)

Résultat / effet

Iago (The Magician) Starts With 30 Agility (Instead Of 12)

Source : Libretro
RAM / Memory (emulator)

Iago (The Magician) Starts With 50 Agility

Résultat / effet

Iago (The Magician) Starts With 50 Agility

Source : Libretro
RAM / Memory (emulator)

Iago (The Magician) Starts With 30 Health (Instead Of 10)

Résultat / effet

Iago (The Magician) Starts With 30 Health (Instead Of 10)

Source : Libretro
RAM / Memory (emulator)

Iago (The Magician) Starts With 50 Health

Résultat / effet

Iago (The Magician) Starts With 50 Health

Source : Libretro
RAM / Memory (emulator)

Iago (The Magician) Starts With 30 Spell Points (Instead Of 13)

Résultat / effet

Iago (The Magician) Starts With 30 Spell Points (Instead Of 13)

Source : Libretro
RAM / Memory (emulator)

Iago (The Magician) Starts With 50 Spell Points

Résultat / effet

Iago (The Magician) Starts With 50 Spell Points

Source : Libretro
RAM / Memory (emulator)

Iago (The Magician) Starts With The Wizard's Wand (Instead Of the Staff)

Résultat / effet

Iago (The Magician) Starts With The Wizard's Wand (Instead Of the Staff)

Source : Libretro
RAM / Memory (emulator)

Iago (The Magician) Starts With The Death Dagger (Instead Of the Staff)

Résultat / effet

Iago (The Magician) Starts With The Death Dagger (Instead Of the Staff)

Source : Libretro
RAM / Memory (emulator)

Iago (The Magician) Starts With Scale Armor (Instead Of Leather)

Résultat / effet

Iago (The Magician) Starts With Scale Armor (Instead Of Leather)

Source : Libretro
RAM / Memory (emulator)

Iago (The Magician) Starts With 5 Different Spells (Instead Of 2)

Résultat / effet

Iago (The Magician) Starts With 5 Different Spells (Instead Of 2)

Source : Libretro
RAM / Memory (emulator)

Iago (The Magician) Starts With Stronger Spells

Résultat / effet

Iago (The Magician) Starts With Stronger Spells

Source : Libretro
RAM / Memory (emulator)

Iago (The Magician) Starts With All 16 Spells!

Résultat / effet

Iago (The Magician) Starts With All 16 Spells!

Source : Libretro
RAM / Memory (emulator)

Mask (The Thief) Starts With 30 Strength Instead Of 11

Résultat / effet

Mask (The Thief) Starts With 30 Strength Instead Of 11

Source : Libretro
RAM / Memory (emulator)

Mask (The Thief) Starts With 50 Strength

Résultat / effet

Mask (The Thief) Starts With 50 Strength

Source : Libretro
RAM / Memory (emulator)

Mask (The Thief) Starts With 30 Intelligence (Instead Of 9)

Résultat / effet

Mask (The Thief) Starts With 30 Intelligence (Instead Of 9)

Source : Libretro
RAM / Memory (emulator)

Mask (The Thief) Starts With 50 Intelligence

Résultat / effet

Mask (The Thief) Starts With 50 Intelligence

Source : Libretro
RAM / Memory (emulator)

Mask (The Thief) Starts With 30 Agility Instead Of 13

Résultat / effet

Mask (The Thief) Starts With 30 Agility Instead Of 13

Source : Libretro
RAM / Memory (emulator)

Mask (The Thief) Starts With 50 Agility

Résultat / effet

Mask (The Thief) Starts With 50 Agility

Source : Libretro
RAM / Memory (emulator)

Mask (The Thief) Starts With 30 Health Instead Of 10

Résultat / effet

Mask (The Thief) Starts With 30 Health Instead Of 10

Source : Libretro
RAM / Memory (emulator)

Mask (The Thief) Starts With 50 Health

Résultat / effet

Mask (The Thief) Starts With 50 Health

Source : Libretro
RAM / Memory (emulator)

Mask (The Thief) Starts With The Long Sword (Instead Of The Dagger)

Résultat / effet

Mask (The Thief) Starts With The Long Sword (Instead Of The Dagger)

Source : Libretro
RAM / Memory (emulator)

Mask (The Thief) Starts With The Death Dagger (Instead Of The Dagger)

Résultat / effet

Mask (The Thief) Starts With The Death Dagger (Instead Of The Dagger)

Source : Libretro
RAM / Memory (emulator)

Mask (The Thief) Starts With Scale Armor (Instead Of Leather)

Résultat / effet

Mask (The Thief) Starts With Scale Armor (Instead Of Leather)

Source : Libretro
RAM / Memory (emulator)

Ajax (The Warrior) Starts With 30 Strength (Instead Of 14)

Résultat / effet

Ajax (The Warrior) Starts With 30 Strength (Instead Of 14)

Source : Libretro
RAM / Memory (emulator)

Ajax (The Warrior) Starts With 50 Strength

Résultat / effet

Ajax (The Warrior) Starts With 50 Strength

Source : Libretro
RAM / Memory (emulator)

Ajax (The Warrior) Starts With 30 Intelligence (Instead Of 10)

Résultat / effet

Ajax (The Warrior) Starts With 30 Intelligence (Instead Of 10)

Source : Libretro
RAM / Memory (emulator)

Ajax (The Warrior) Starts With 50 Intelligence

Résultat / effet

Ajax (The Warrior) Starts With 50 Intelligence

Source : Libretro
RAM / Memory (emulator)

Ajax (The Warrior) Starts With 30 Agility (Instead Of 11)

Résultat / effet

Ajax (The Warrior) Starts With 30 Agility (Instead Of 11)

Source : Libretro
RAM / Memory (emulator)

Ajax (The Warrior) Starts With 50 Agility

Résultat / effet

Ajax (The Warrior) Starts With 50 Agility

Source : Libretro
RAM / Memory (emulator)

Ajax (The Warrior) Starts With 30 Health Instead Of 10

Résultat / effet

Ajax (The Warrior) Starts With 30 Health Instead Of 10

Source : Libretro
RAM / Memory (emulator)

Ajax (The Warrior) Starts With 50 Health

Résultat / effet

Ajax (The Warrior) Starts With 50 Health

Source : Libretro
RAM / Memory (emulator)

Ajax (The Warrior) Starts With The Great Axe (Instead Of The Sword)

Résultat / effet

Ajax (The Warrior) Starts With The Great Axe (Instead Of The Sword)

Source : Libretro
RAM / Memory (emulator)

Ajax (The Warrior) Starts With The Death Dagger (Instead Of The Sword)

Résultat / effet

Ajax (The Warrior) Starts With The Death Dagger (Instead Of The Sword)

Source : Libretro
RAM / Memory (emulator)

Ajax (The Warrior) Starts With Scale Armor (Instead Of Leather)

Résultat / effet

Ajax (The Warrior) Starts With Scale Armor (Instead Of Leather)

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With 30 Strength (Instead Of 8)

Résultat / effet

Erin (The Magician) Starts With 30 Strength (Instead Of 8)

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With 50 Strength

Résultat / effet

Erin (The Magician) Starts With 50 Strength

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With 30 Intelligence (Instead Of 14)

Résultat / effet

Erin (The Magician) Starts With 30 Intelligence (Instead Of 14)

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With 50 Intelligence

Résultat / effet

Erin (The Magician) Starts With 50 Intelligence

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With 30 Agility (Instead Of 11)

Résultat / effet

Erin (The Magician) Starts With 30 Agility (Instead Of 11)

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With 50 Agility

Résultat / effet

Erin (The Magician) Starts With 50 Agility

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With 30 Health (Instead Of 10)

Résultat / effet

Erin (The Magician) Starts With 30 Health (Instead Of 10)

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With 50 Health

Résultat / effet

Erin (The Magician) Starts With 50 Health

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With 30 Spell Points (Instead Of 15)

Résultat / effet

Erin (The Magician) Starts With 30 Spell Points (Instead Of 15)

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With 50 Spell Points

Résultat / effet

Erin (The Magician) Starts With 50 Spell Points

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With The Wizard's Wand (Instead Of The Staff)

Résultat / effet

Erin (The Magician) Starts With The Wizard's Wand (Instead Of The Staff)

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With The Death Dagger (Instead Of The Staff)

Résultat / effet

Erin (The Magician) Starts With The Death Dagger (Instead Of The Staff)

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With Scale Armor (Instead Of Leather)

Résultat / effet

Erin (The Magician) Starts With Scale Armor (Instead Of Leather)

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With 5 Different Spells (Instead Of 2)

Résultat / effet

Erin (The Magician) Starts With 5 Different Spells (Instead Of 2)

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With Stronger Spells

Résultat / effet

Erin (The Magician) Starts With Stronger Spells

Source : Libretro
RAM / Memory (emulator)

Erin (The Magician) Starts With All 16 Spells!

Résultat / effet

Erin (The Magician) Starts With All 16 Spells!

Source : Libretro
RAM / Memory (emulator)

Enemies Have No Health (Part 1 - Spiders Mainly)

Résultat / effet

Enemies Have No Health (Part 1 - Spiders Mainly)

Source : Libretro
RAM / Memory (emulator)

Some Enemies Have No Health (Part 1 - Knights Mainly)

Résultat / effet

Some Enemies Have No Health (Part 1 - Knights Mainly)

Source : Libretro
RAM / Memory (emulator)

Some Enemies Have No Health (Part 2) - Knights Mainly

Résultat / effet

Some Enemies Have No Health (Part 2) - Knights Mainly

Source : Libretro
RAM / Memory (emulator)

Lots of Gold Awarded After Some Battles

Résultat / effet

Lots of Gold Awarded After Some Battles

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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