Ha
Sinclair - ZX Spectrum +3

Happiest Days of Your Life, The (1986)(Firebird)

43 cheats

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ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

43
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
43
RAM / Memory (emulator)

1st Item is Pound Note

Résultat / effet

1st Item is Pound Note

Source : Libretro
RAM / Memory (emulator)

1st item you carry (53-127)

Résultat / effet

1st item you carry (53-127)

Source : Libretro
RAM / Memory (emulator)

2nd item is 17p stamp

Résultat / effet

2nd item is 17p stamp

Source : Libretro
RAM / Memory (emulator)

2nd item you carry (53-127)

Résultat / effet

2nd item you carry (53-127)

Source : Libretro
RAM / Memory (emulator)

50 lives

Résultat / effet

50 lives

Source : Libretro
RAM / Memory (emulator)

69 lives (max)

Résultat / effet

69 lives (max)

Source : Libretro
RAM / Memory (emulator)

Energy at Common Room (49=Yes,128=No)

Résultat / effet

Energy at Common Room (49=Yes,128=No)

Source : Libretro
RAM / Memory (emulator)

Energy at Crumbled Tower (51=Yes,128=No)

Résultat / effet

Energy at Crumbled Tower (51=Yes,128=No)

Source : Libretro
RAM / Memory (emulator)

Energy at Dining Hall (48=Yes,128=No)

Résultat / effet

Energy at Dining Hall (48=Yes,128=No)

Source : Libretro
RAM / Memory (emulator)

Energy at Dolesville (50=Yes,128=No)

Résultat / effet

Energy at Dolesville (50=Yes,128=No)

Source : Libretro
RAM / Memory (emulator)

Energy at The Copse (52=Yes,128=No)

Résultat / effet

Energy at The Copse (52=Yes,128=No)

Source : Libretro
RAM / Memory (emulator)

Immunity to most moving enemies

Résultat / effet

Immunity to most moving enemies

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Lives (118[1]-254[69])

Résultat / effet

Lives (118[1]-254[69])

Source : Libretro
RAM / Memory (emulator)

Passage Key is at Ruined Chapel

Résultat / effet

Passage Key is at Ruined Chapel

Source : Libretro
RAM / Memory (emulator)

Remove most moving enemies (a bit boring to be honest)

Résultat / effet

Remove most moving enemies (a bit boring to be honest)

Source : Libretro
RAM / Memory (emulator)

The camera is loaded

Résultat / effet

The camera is loaded

Source : Libretro
RAM / Memory (emulator)

The computer is loaded

Résultat / effet

The computer is loaded

Source : Libretro
RAM / Memory (emulator)

The envelope is stamped

Résultat / effet

The envelope is stamped

Source : Libretro
RAM / Memory (emulator)

The Flash is Working

Résultat / effet

The Flash is Working

Source : Libretro
RAM / Memory (emulator)

The Gun is loaded

Résultat / effet

The Gun is loaded

Source : Libretro
RAM / Memory (emulator)

The Kettle is full

Résultat / effet

The Kettle is full

Source : Libretro
RAM / Memory (emulator)

The Paper is typed

Résultat / effet

The Paper is typed

Source : Libretro
RAM / Memory (emulator)

The tape deck is running

Résultat / effet

The tape deck is running

Source : Libretro
RAM / Memory (emulator)

The Torch is charged

Résultat / effet

The Torch is charged

Source : Libretro
RAM / Memory (emulator)

Which item is at Crumbled Tower

Résultat / effet

Which item is at Crumbled Tower

Source : Libretro
RAM / Memory (emulator)

Which item is at Fifth Form

Résultat / effet

Which item is at Fifth Form

Source : Libretro
RAM / Memory (emulator)

Which item is at Fifth Study (floor)

Résultat / effet

Which item is at Fifth Study (floor)

Source : Libretro
RAM / Memory (emulator)

Which item is at Fifth Study (table)

Résultat / effet

Which item is at Fifth Study (table)

Source : Libretro
RAM / Memory (emulator)

Which item is at Fourth form

Résultat / effet

Which item is at Fourth form

Source : Libretro
RAM / Memory (emulator)

Which item is at Ruined Chapel

Résultat / effet

Which item is at Ruined Chapel

Source : Libretro
RAM / Memory (emulator)

Which item is at Sixth Study (left)

Résultat / effet

Which item is at Sixth Study (left)

Source : Libretro
RAM / Memory (emulator)

Which item is at Sixth Study (right)

Résultat / effet

Which item is at Sixth Study (right)

Source : Libretro
RAM / Memory (emulator)

Which item is at Study no 1 (floor)

Résultat / effet

Which item is at Study no 1 (floor)

Source : Libretro
RAM / Memory (emulator)

Which item is at Study no 1 (table)

Résultat / effet

Which item is at Study no 1 (table)

Source : Libretro
RAM / Memory (emulator)

Which item is at Study no 2 (left)

Résultat / effet

Which item is at Study no 2 (left)

Source : Libretro
RAM / Memory (emulator)

Which item is at Study no 2 (right)

Résultat / effet

Which item is at Study no 2 (right)

Source : Libretro
RAM / Memory (emulator)

Which item is at Study no 3

Résultat / effet

Which item is at Study no 3

Source : Libretro
RAM / Memory (emulator)

Which item is at Study no 4 (left)

Résultat / effet

Which item is at Study no 4 (left)

Source : Libretro
RAM / Memory (emulator)

Which item is at Study no 4 (right)

Résultat / effet

Which item is at Study no 4 (right)

Source : Libretro
RAM / Memory (emulator)

You placed an energy item at Fifth Study (table) -)

Résultat / effet

You placed an energy item at Fifth Study (table) -)

Source : Libretro
RAM / Memory (emulator)

You placed the 100 lines at 'Head Study' (needed to pick up the map)

Résultat / effet

You placed the 100 lines at 'Head Study' (needed to pick up the map)

Source : Libretro
RAM / Memory (emulator)

You placed the Saddlebag at 'Cycle Sheds' (needed to pick up 17p stamp)

Résultat / effet

You placed the Saddlebag at 'Cycle Sheds' (needed to pick up 17p stamp)

Source : Libretro

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Save state / Rewind

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