RAM / Memory (emulator)
Bonus points (halved)
Résultat / effet
Bonus points (halved)
Source : Libretro
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Bonus points (halved)
In-game bonus [is halved]
In-game Information Access level [1-8]
In-game level
In-game lives
In-game Uppers
Infinite countdown time
Infinite lives
Infinite Uppers
Information Access level (1-8)
Initial Points score
Initiate all locks open
Lives
Mapping screen draw visible
No bonus loss on death
Points [100 thousands 10 thousands]
Points [millions]
Points [tens units]
Points [thousands hundreds]
Rations required
Start level (1-20)
Time locked screens opened (Poke on each screen)
Uppers
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