Firepower 2000
SNES · USA

Firepower 2000

134 cheats

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Media

loaded from their original sources
Firepower 2000
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

134
+
Game GenieRequires a physical Game Genie or compatible Game Genie emulation.
43
Game Genie

Start At Level 2

Résultat / effet

Start At Level 2

Source : Libretro
Game Genie

Start At Level 3

Résultat / effet

Start At Level 3

Source : Libretro
Game Genie

Start At Level 4

Résultat / effet

Start At Level 4

Source : Libretro
Game Genie

Start At Level 5

Résultat / effet

Start At Level 5

Source : Libretro
Game Genie

Start At Level 6

Résultat / effet

Start At Level 6

Source : Libretro
Game Genie

Start With 1 Life Instead Of 4

Résultat / effet

Start With 1 Life Instead Of 4

Source : Libretro
Game Genie

Start With 2 Lives

Résultat / effet

Start With 2 Lives

Source : Libretro
Game Genie

Start With 3 Lives

Résultat / effet

Start With 3 Lives

Source : Libretro
Game Genie

Start With 5 Lives

Résultat / effet

Start With 5 Lives

Source : Libretro
Game Genie

Start With 7 Lives

Résultat / effet

Start With 7 Lives

Source : Libretro
Game Genie

Start With 10 Lives

Résultat / effet

Start With 10 Lives

Source : Libretro
Game Genie

Start With 15 Lives

Résultat / effet

Start With 15 Lives

Source : Libretro
Game Genie

Start With 25 Lives

Résultat / effet

Start With 25 Lives

Source : Libretro
Game Genie

Start With 50 Lives

Résultat / effet

Start With 50 Lives

Source : Libretro
Game Genie

Start With 75 Lives

Résultat / effet

Start With 75 Lives

Source : Libretro
Game Genie

Start With 100 Lives

Résultat / effet

Start With 100 Lives

Source : Libretro
Game Genie

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
Game Genie

Start With Bullet Strength At 3 Instead Of 1

Résultat / effet

Start With Bullet Strength At 3 Instead Of 1

Source : Libretro
Game Genie

Start With Bullet Strength At 6

Résultat / effet

Start With Bullet Strength At 6

Source : Libretro
Game Genie

Start With Flame Strength At 3 Instead Of 1

Résultat / effet

Start With Flame Strength At 3 Instead Of 1

Source : Libretro
Game Genie

Start With Flame Strength At 6

Résultat / effet

Start With Flame Strength At 6

Source : Libretro
Game Genie

Start With Flame Strength At 0

Résultat / effet

Start With Flame Strength At 0

Source : Libretro
Game Genie

Start With Plasma Strength At 3 Instead Of 1

Résultat / effet

Start With Plasma Strength At 3 Instead Of 1

Source : Libretro
Game Genie

Start With Plasma Strength At 6

Résultat / effet

Start With Plasma Strength At 6

Source : Libretro
Game Genie

Start With Plasma Strength At 0

Résultat / effet

Start With Plasma Strength At 0

Source : Libretro
Game Genie

Start With Laser Strength At 1 Instead Of 0

Résultat / effet

Start With Laser Strength At 1 Instead Of 0

Source : Libretro
Game Genie

Start With Laser Strength At 3

Résultat / effet

Start With Laser Strength At 3

Source : Libretro
Game Genie

Start With Laser Strength At 6

Résultat / effet

Start With Laser Strength At 6

Source : Libretro
Game Genie

Start With Ionic Strength At 1 Instead Of 0

Résultat / effet

Start With Ionic Strength At 1 Instead Of 0

Source : Libretro
Game Genie

Start With Ionic Strength At 3

Résultat / effet

Start With Ionic Strength At 3

Source : Libretro
Game Genie

Start With Ionic Strength At 6

Résultat / effet

Start With Ionic Strength At 6

Source : Libretro
Game Genie

Loss Of Vehicle Does Not Reduce Bullet Strength

Résultat / effet

Loss Of Vehicle Does Not Reduce Bullet Strength

Source : Libretro
Game Genie

Loss Of Vehicle Does Not Reduce Flame Strength

Résultat / effet

Loss Of Vehicle Does Not Reduce Flame Strength

Source : Libretro
Game Genie

Loss Of Vehicle Does Not Reduce Plasma Strength

Résultat / effet

Loss Of Vehicle Does Not Reduce Plasma Strength

Source : Libretro
Game Genie

Loss Of Vehicle Does Not Reduce Laser Strength

Résultat / effet

Loss Of Vehicle Does Not Reduce Laser Strength

Source : Libretro
Game Genie

Loss Of Vehicle Does Not Reduce Ionic Strength

Résultat / effet

Loss Of Vehicle Does Not Reduce Ionic Strength

Source : Libretro
Game Genie

Bubble Shield Lasts For 4 Seconds Instead Of 12

Résultat / effet

Bubble Shield Lasts For 4 Seconds Instead Of 12

Source : Libretro
Game Genie

Bubble Shield Lasts For 8 Seconds

Résultat / effet

Bubble Shield Lasts For 8 Seconds

Source : Libretro
Game Genie

Bubble Shield Lasts For 16 Seconds

Résultat / effet

Bubble Shield Lasts For 16 Seconds

Source : Libretro
Game Genie

Bubble Shield Lasts For 32 Seconds

Résultat / effet

Bubble Shield Lasts For 32 Seconds

Source : Libretro
Game Genie

Bubble Shield Lasts For 64 Seconds

Résultat / effet

Bubble Shield Lasts For 64 Seconds

Source : Libretro
Game Genie

Bubble Shield On Jeep Lasts Until End Of Level

Résultat / effet

Bubble Shield On Jeep Lasts Until End Of Level

Source : Libretro
Game Genie

Bubble Shield On Helicopter Lasts Until End Of Level

Résultat / effet

Bubble Shield On Helicopter Lasts Until End Of Level

Source : Libretro
+
Action ReplayRequires an Action Replay or compatible emulation.
43
Action Replay

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
Action Replay

Loss Of Vehicle Does Not Reduce Flame Strength

Résultat / effet

Loss Of Vehicle Does Not Reduce Flame Strength

Source : Libretro
Action Replay

Loss Of Vehicle Does Not Reduce Plasma Strength

Résultat / effet

Loss Of Vehicle Does Not Reduce Plasma Strength

Source : Libretro
Action Replay

Loss Of Vehicle Does Not Reduce Laser Strength

Résultat / effet

Loss Of Vehicle Does Not Reduce Laser Strength

Source : Libretro
Action Replay

Loss Of Vehicle Does Not Reduce Ionic Strength

Résultat / effet

Loss Of Vehicle Does Not Reduce Ionic Strength

Source : Libretro
Action Replay

Loss Of Vehicle Does Not Reduce Bullet Strength

Résultat / effet

Loss Of Vehicle Does Not Reduce Bullet Strength

Source : Libretro
Action Replay

Start With 1 Life Instead Of 4

Résultat / effet

Start With 1 Life Instead Of 4

Source : Libretro
Action Replay

Start With 2 Lives

Résultat / effet

Start With 2 Lives

Source : Libretro
Action Replay

Start With 3 Lives

Résultat / effet

Start With 3 Lives

Source : Libretro
Action Replay

Start With 5 Lives

Résultat / effet

Start With 5 Lives

Source : Libretro
Action Replay

Start With 7 Lives

Résultat / effet

Start With 7 Lives

Source : Libretro
Action Replay

Start With 10 Lives

Résultat / effet

Start With 10 Lives

Source : Libretro
Action Replay

Start With 15 Lives

Résultat / effet

Start With 15 Lives

Source : Libretro
Action Replay

Start With 25 Lives

Résultat / effet

Start With 25 Lives

Source : Libretro
Action Replay

Start With 50 Lives

Résultat / effet

Start With 50 Lives

Source : Libretro
Action Replay

Start With 75 Lives

Résultat / effet

Start With 75 Lives

Source : Libretro
Action Replay

Start With 100 Lives

Résultat / effet

Start With 100 Lives

Source : Libretro
Action Replay

Start With Flame Strength At 0

Résultat / effet

Start With Flame Strength At 0

Source : Libretro
Action Replay

Start With Flame Strength At 3 Instead Of 1

Résultat / effet

Start With Flame Strength At 3 Instead Of 1

Source : Libretro
Action Replay

Start With Flame Strength At 6

Résultat / effet

Start With Flame Strength At 6

Source : Libretro
Action Replay

Start With Plasma Strength At 0

Résultat / effet

Start With Plasma Strength At 0

Source : Libretro
Action Replay

Start With Plasma Strength At 3 Instead Of 1

Résultat / effet

Start With Plasma Strength At 3 Instead Of 1

Source : Libretro
Action Replay

Start With Plasma Strength At 6

Résultat / effet

Start With Plasma Strength At 6

Source : Libretro
Action Replay

Start With Laser Strength At 1 Instead Of 0

Résultat / effet

Start With Laser Strength At 1 Instead Of 0

Source : Libretro
Action Replay

Start With Laser Strength At 3

Résultat / effet

Start With Laser Strength At 3

Source : Libretro
Action Replay

Start With Laser Strength At 6

Résultat / effet

Start With Laser Strength At 6

Source : Libretro
Action Replay

Start With Bullet Strength At 3 Instead Of 1

Résultat / effet

Start With Bullet Strength At 3 Instead Of 1

Source : Libretro
Action Replay

Start With Bullet Strength At 6

Résultat / effet

Start With Bullet Strength At 6

Source : Libretro
Action Replay

Start With Ionic Strength At 1 Instead Of 0

Résultat / effet

Start With Ionic Strength At 1 Instead Of 0

Source : Libretro
Action Replay

Start With Ionic Strength At 3

Résultat / effet

Start With Ionic Strength At 3

Source : Libretro
Action Replay

Start With Ionic Strength At 6

Résultat / effet

Start With Ionic Strength At 6

Source : Libretro
Action Replay

Start At Level 2

Résultat / effet

Start At Level 2

Source : Libretro
Action Replay

Start At Level 3

Résultat / effet

Start At Level 3

Source : Libretro
Action Replay

Start At Level 4

Résultat / effet

Start At Level 4

Source : Libretro
Action Replay

Start At Level 5

Résultat / effet

Start At Level 5

Source : Libretro
Action Replay

Start At Level 6

Résultat / effet

Start At Level 6

Source : Libretro
Action Replay

Bubble Shield On Helicopter Lasts Until End Of Level

Résultat / effet

Bubble Shield On Helicopter Lasts Until End Of Level

Source : Libretro
Action Replay

Bubble Shield On Jeep Lasts Until End Of Level

Résultat / effet

Bubble Shield On Jeep Lasts Until End Of Level

Source : Libretro
Action Replay

Bubble Shield Lasts For 4 Seconds Instead Of 12

Résultat / effet

Bubble Shield Lasts For 4 Seconds Instead Of 12

Source : Libretro
Action Replay

Bubble Shield Lasts For 8 Seconds

Résultat / effet

Bubble Shield Lasts For 8 Seconds

Source : Libretro
Action Replay

Bubble Shield Lasts For 16 Seconds

Résultat / effet

Bubble Shield Lasts For 16 Seconds

Source : Libretro
Action Replay

Bubble Shield Lasts For 32 Seconds

Résultat / effet

Bubble Shield Lasts For 32 Seconds

Source : Libretro
Action Replay

Bubble Shield Lasts For 64 Seconds

Résultat / effet

Bubble Shield Lasts For 64 Seconds

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
48
RAM / Memory (emulator)

Start with 1 life instead of 4

Résultat / effet

Start with 1 life instead of 4

Source : Libretro
RAM / Memory (emulator)

Start with 2 lives

Résultat / effet

Start with 2 lives

Source : Libretro
RAM / Memory (emulator)

Start with 3 lives

Résultat / effet

Start with 3 lives

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives

Résultat / effet

Start with 5 lives

Source : Libretro
RAM / Memory (emulator)

Start with 7 lives

Résultat / effet

Start with 7 lives

Source : Libretro
RAM / Memory (emulator)

Start with 10 lives

Résultat / effet

Start with 10 lives

Source : Libretro
RAM / Memory (emulator)

Start with 15 lives

Résultat / effet

Start with 15 lives

Source : Libretro
RAM / Memory (emulator)

Start with 25 lives

Résultat / effet

Start with 25 lives

Source : Libretro
RAM / Memory (emulator)

Start with 50 lives

Résultat / effet

Start with 50 lives

Source : Libretro
RAM / Memory (emulator)

Start with 75 lives

Résultat / effet

Start with 75 lives

Source : Libretro
RAM / Memory (emulator)

Start with 100 lives

Résultat / effet

Start with 100 lives

Source : Libretro
RAM / Memory (emulator)

Infinite lives

Résultat / effet

Infinite lives

Source : Libretro
RAM / Memory (emulator)

Start with bullet strength at 3 instead of 1

Résultat / effet

Start with bullet strength at 3 instead of 1

Source : Libretro
RAM / Memory (emulator)

Start with bullet strength at 6

Résultat / effet

Start with bullet strength at 6

Source : Libretro
RAM / Memory (emulator)

Start with flame strength at 3 instead of 1

Résultat / effet

Start with flame strength at 3 instead of 1

Source : Libretro
RAM / Memory (emulator)

Start with flame strength at 6

Résultat / effet

Start with flame strength at 6

Source : Libretro
RAM / Memory (emulator)

Start with flame strength at 0

Résultat / effet

Start with flame strength at 0

Source : Libretro
RAM / Memory (emulator)

Start with plasma strength at 3 instead of 1

Résultat / effet

Start with plasma strength at 3 instead of 1

Source : Libretro
RAM / Memory (emulator)

Start with plasma strength at 6

Résultat / effet

Start with plasma strength at 6

Source : Libretro
RAM / Memory (emulator)

Start with plasma strength at 0

Résultat / effet

Start with plasma strength at 0

Source : Libretro
RAM / Memory (emulator)

Start with laser strength at 1 instead of 0

Résultat / effet

Start with laser strength at 1 instead of 0

Source : Libretro
RAM / Memory (emulator)

Start with laser strength at 3

Résultat / effet

Start with laser strength at 3

Source : Libretro
RAM / Memory (emulator)

Start with laser strength at 6

Résultat / effet

Start with laser strength at 6

Source : Libretro
RAM / Memory (emulator)

Start with ionic strength at 1 instead of 0

Résultat / effet

Start with ionic strength at 1 instead of 0

Source : Libretro
RAM / Memory (emulator)

Start with ionic strength at 3

Résultat / effet

Start with ionic strength at 3

Source : Libretro
RAM / Memory (emulator)

Start with ionic strength at 6

Résultat / effet

Start with ionic strength at 6

Source : Libretro
RAM / Memory (emulator)

Loss of vehicle does not reduce bullet strength

Résultat / effet

Loss of vehicle does not reduce bullet strength

Source : Libretro
RAM / Memory (emulator)

Loss of vehicle does not reduce flame strength

Résultat / effet

Loss of vehicle does not reduce flame strength

Source : Libretro
RAM / Memory (emulator)

Loss of vehicle does not reduce plasma strength

Résultat / effet

Loss of vehicle does not reduce plasma strength

Source : Libretro
RAM / Memory (emulator)

Loss of vehicle does not reduce laser strength

Résultat / effet

Loss of vehicle does not reduce laser strength

Source : Libretro
RAM / Memory (emulator)

Loss of vehicle does not reduce ionic strength

Résultat / effet

Loss of vehicle does not reduce ionic strength

Source : Libretro
RAM / Memory (emulator)

Bubble shield lasts for 4 seconds instead of 12

Résultat / effet

Bubble shield lasts for 4 seconds instead of 12

Source : Libretro
RAM / Memory (emulator)

Bubble shield lasts for 8 seconds

Résultat / effet

Bubble shield lasts for 8 seconds

Source : Libretro
RAM / Memory (emulator)

Bubble shield lasts for 16 seconds

Résultat / effet

Bubble shield lasts for 16 seconds

Source : Libretro
RAM / Memory (emulator)

Bubble shield lasts for 32 seconds

Résultat / effet

Bubble shield lasts for 32 seconds

Source : Libretro
RAM / Memory (emulator)

Bubble shield lasts for 64 seconds

Résultat / effet

Bubble shield lasts for 64 seconds

Source : Libretro
RAM / Memory (emulator)

Bubble shield on jeep lasts until end of level

Résultat / effet

Bubble shield on jeep lasts until end of level

Source : Libretro
RAM / Memory (emulator)

Bubble shield on helicopter lasts until end of level

Résultat / effet

Bubble shield on helicopter lasts until end of level

Source : Libretro
RAM / Memory (emulator)

Start at level 2

Résultat / effet

Start at level 2

Source : Libretro
RAM / Memory (emulator)

Start at level 3

Résultat / effet

Start at level 3

Source : Libretro
RAM / Memory (emulator)

Start at level 4

Résultat / effet

Start at level 4

Source : Libretro
RAM / Memory (emulator)

Start at level 5

Résultat / effet

Start at level 5

Source : Libretro
RAM / Memory (emulator)

Start at level 6

Résultat / effet

Start at level 6

Source : Libretro
RAM / Memory (emulator)

Invincibility Jeep

Résultat / effet

Invincibility Jeep

Source : Libretro
RAM / Memory (emulator)

Invincibility Helicopter

Résultat / effet

Invincibility Helicopter

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere

Résultat / effet

Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Beat Level Automatically

Résultat / effet

Beat Level Automatically

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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