MechWarrior
SNES · USA

MechWarrior

31 cheats

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Media

loaded from their original sources
MechWarrior
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

31
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
31
RAM / Memory (emulator)

Start with 100,000 C-bills [Start of game only]

Résultat / effet

Start with 100,000 C-bills [Start of game only]

Source : Libretro
RAM / Memory (emulator)

Start with 250,000 C-bills [Start of game only]

Résultat / effet

Start with 250,000 C-bills [Start of game only]

Source : Libretro
RAM / Memory (emulator)

Start with 562,000 C-bills [Start of game only]

Résultat / effet

Start with 562,000 C-bills [Start of game only]

Source : Libretro
RAM / Memory (emulator)

Start with 1,074,000 C-bills [Start of game only]

Résultat / effet

Start with 1,074,000 C-bills [Start of game only]

Source : Libretro
RAM / Memory (emulator)

Start with 5,170,000 C-bills [Start of game only]

Résultat / effet

Start with 5,170,000 C-bills [Start of game only]

Source : Libretro
RAM / Memory (emulator)

Start with 10,290,000 C-bills [Start of game only]

Résultat / effet

Start with 10,290,000 C-bills [Start of game only]

Source : Libretro
RAM / Memory (emulator)

Getting any money sets money to 32 million C-bills

Résultat / effet

Getting any money sets money to 32 million C-bills

Source : Libretro
RAM / Memory (emulator)

100 ammo for short-range missiles

Résultat / effet

100 ammo for short-range missiles

Source : Libretro
RAM / Memory (emulator)

100 ammo for short-range homing missiles

Résultat / effet

100 ammo for short-range homing missiles

Source : Libretro
RAM / Memory (emulator)

80 ammo for medium-range missiles

Résultat / effet

80 ammo for medium-range missiles

Source : Libretro
RAM / Memory (emulator)

80 ammo for medium-range homing missiles

Résultat / effet

80 ammo for medium-range homing missiles

Source : Libretro
RAM / Memory (emulator)

40 ammo for long-range missiles

Résultat / effet

40 ammo for long-range missiles

Source : Libretro
RAM / Memory (emulator)

40 ammo for long-range homing missiles

Résultat / effet

40 ammo for long-range homing missiles

Source : Libretro
RAM / Memory (emulator)

200 short-range missiles

Résultat / effet

200 short-range missiles

Source : Libretro
RAM / Memory (emulator)

200 short-range homing missiles

Résultat / effet

200 short-range homing missiles

Source : Libretro
RAM / Memory (emulator)

100 medium-range missiles

Résultat / effet

100 medium-range missiles

Source : Libretro
RAM / Memory (emulator)

100 medium-range homing missiles

Résultat / effet

100 medium-range homing missiles

Source : Libretro
RAM / Memory (emulator)

100 long-range missiles

Résultat / effet

100 long-range missiles

Source : Libretro
RAM / Memory (emulator)

100 long-range homing missiles

Résultat / effet

100 long-range homing missiles

Source : Libretro
RAM / Memory (emulator)

Infinite short-range missiles

Résultat / effet

Infinite short-range missiles

Source : Libretro
RAM / Memory (emulator)

Infinite short-range homing missiles

Résultat / effet

Infinite short-range homing missiles

Source : Libretro
RAM / Memory (emulator)

Infinite medium-range missiles

Résultat / effet

Infinite medium-range missiles

Source : Libretro
RAM / Memory (emulator)

Infinite medium-range homing missiles

Résultat / effet

Infinite medium-range homing missiles

Source : Libretro
RAM / Memory (emulator)

Infinite long-range missiles

Résultat / effet

Infinite long-range missiles

Source : Libretro
RAM / Memory (emulator)

Infinite long-range homing missiles

Résultat / effet

Infinite long-range homing missiles

Source : Libretro
RAM / Memory (emulator)

Infinite machine gun ammo

Résultat / effet

Infinite machine gun ammo

Source : Libretro
RAM / Memory (emulator)

Never run out of any ammo

Résultat / effet

Never run out of any ammo

Source : Libretro
RAM / Memory (emulator)

Protection from most hazards

Résultat / effet

Protection from most hazards

Source : Libretro
RAM / Memory (emulator)

Mech isn't slowed down as much by most obstacles

Résultat / effet

Mech isn't slowed down as much by most obstacles

Source : Libretro
RAM / Memory (emulator)

Automatically Beat Missions

Résultat / effet

Automatically Beat Missions

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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