Mortal Kombat
SNES · USA

Mortal Kombat

221 cheats

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Mortal Kombat
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

221
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
221
RAM / Memory (emulator)

Infinite Health P1

Résultat / effet

Infinite Health P1

Source : Libretro
RAM / Memory (emulator)

Infinite Health P2

Résultat / effet

Infinite Health P2

Source : Libretro
RAM / Memory (emulator)

No Health P2

Résultat / effet

No Health P2

Source : Libretro
RAM / Memory (emulator)

No Health P1

Résultat / effet

No Health P1

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Infinite Time To Continue

Résultat / effet

Infinite Time To Continue

Source : Libretro
RAM / Memory (emulator)

Kombat Zone Modifier

Résultat / effet

Kombat Zone Modifier

Source : Libretro
RAM / Memory (emulator)

Hyper P2

Résultat / effet

Hyper P2

Source : Libretro
RAM / Memory (emulator)

Hyper P1

Résultat / effet

Hyper P1

Source : Libretro
RAM / Memory (emulator)

Play As Character Modifiers

Résultat / effet

Play As Character Modifiers

Source : Libretro
RAM / Memory (emulator)

Play As Goro (Very Glitchy, May Freeze Or Cause Graphical Problem)

Résultat / effet

Play As Goro (Very Glitchy, May Freeze Or Cause Graphical Problem)

Source : Libretro
RAM / Memory (emulator)

Play As Shang Tsung (Glitchy And Prone To Error)

Résultat / effet

Play As Shang Tsung (Glitchy And Prone To Error)

Source : Libretro
RAM / Memory (emulator)

"Play" As Reptile

Résultat / effet

"Play" As Reptile

Source : Libretro
RAM / Memory (emulator)

Character Makes Funny Movements During Battle

Résultat / effet

Character Makes Funny Movements During Battle

Source : Libretro
RAM / Memory (emulator)

Character Makes Funny Movements During Battle

Résultat / effet

Character Makes Funny Movements During Battle

Source : Libretro
RAM / Memory (emulator)

No Color Change When Frozen By Sub-Zero

Résultat / effet

No Color Change When Frozen By Sub-Zero

Source : Libretro
RAM / Memory (emulator)

Character Select Cursor Is Always On Modifier

Résultat / effet

Character Select Cursor Is Always On Modifier

Source : Libretro
RAM / Memory (emulator)

You're In Frozen Form (As If Being Frozen By Subzero)

Résultat / effet

You're In Frozen Form (As If Being Frozen By Subzero)

Source : Libretro
RAM / Memory (emulator)

After A Subzero Freeze, The Ice Color Remains When You Recover

Résultat / effet

After A Subzero Freeze, The Ice Color Remains When You Recover

Source : Libretro
RAM / Memory (emulator)

P1 Human Ninja Color Modifier

Résultat / effet

P1 Human Ninja Color Modifier

Source : Libretro
RAM / Memory (emulator)

P1 Human Ninja Color Modifier [Alternate]

Résultat / effet

P1 Human Ninja Color Modifier [Alternate]

Source : Libretro
RAM / Memory (emulator)

P2 Human Ninja Color Modifier

Résultat / effet

P2 Human Ninja Color Modifier

Source : Libretro
RAM / Memory (emulator)

P2 Human Ninja Color Modifier [Alternate]

Résultat / effet

P2 Human Ninja Color Modifier [Alternate]

Source : Libretro
RAM / Memory (emulator)

Have Several Minutes of Fatality Time

Résultat / effet

Have Several Minutes of Fatality Time

Source : Libretro
RAM / Memory (emulator)

Computer Cannot Win

Résultat / effet

Computer Cannot Win

Source : Libretro
RAM / Memory (emulator)

Sudden Death Mode

Résultat / effet

Sudden Death Mode

Source : Libretro
RAM / Memory (emulator)

Player 1 And CPU Start With More Energy

Résultat / effet

Player 1 And CPU Start With More Energy

Source : Libretro
RAM / Memory (emulator)

Player 2 Can Never Win A Round

Résultat / effet

Player 2 Can Never Win A Round

Source : Libretro
RAM / Memory (emulator)

First Person That Gets Hit Loses [Against The CPU]

Résultat / effet

First Person That Gets Hit Loses [Against The CPU]

Source : Libretro
RAM / Memory (emulator)

Lets You Start Fighting Before It Says "Fight"

Résultat / effet

Lets You Start Fighting Before It Says "Fight"

Source : Libretro
RAM / Memory (emulator)

First Fight Code

Résultat / effet

First Fight Code

Source : Libretro
RAM / Memory (emulator)

Both Players Are Invisible

Résultat / effet

Both Players Are Invisible

Source : Libretro
RAM / Memory (emulator)

Invisible Players

Résultat / effet

Invisible Players

Source : Libretro
RAM / Memory (emulator)

High Pitched Voices!

Résultat / effet

High Pitched Voices!

Source : Libretro
RAM / Memory (emulator)

Skip Every Other Opponent On The "Battle Plan"

Résultat / effet

Skip Every Other Opponent On The "Battle Plan"

Source : Libretro
RAM / Memory (emulator)

Everyone Will Vibrate In A 2 Player Game

Résultat / effet

Everyone Will Vibrate In A 2 Player Game

Source : Libretro
RAM / Memory (emulator)

Character Select Boxes Will Be Black

Résultat / effet

Character Select Boxes Will Be Black

Source : Libretro
RAM / Memory (emulator)

No Character Select Screen!

Résultat / effet

No Character Select Screen!

Source : Libretro
RAM / Memory (emulator)

Get To Fight Reptile [If Have Do A Double Flawless

Résultat / effet

Get To Fight Reptile [If Have Do A Double Flawless

Source : Libretro
RAM / Memory (emulator)

Johnny Cage Is Blue

Résultat / effet

Johnny Cage Is Blue

Source : Libretro
RAM / Memory (emulator)

See GoldenRod [Hidden Character] In MK 1!

Résultat / effet

See GoldenRod [Hidden Character] In MK 1!

Source : Libretro
RAM / Memory (emulator)

Lui Kang Shoots Fireball While Doing His Special Flying Kick

Résultat / effet

Lui Kang Shoots Fireball While Doing His Special Flying Kick

Source : Libretro
RAM / Memory (emulator)

Liu Kang Will Fry His Enemy Into A Skeleton When He Does His Special Flying Kick

Résultat / effet

Liu Kang Will Fry His Enemy Into A Skeleton When He Does His Special Flying Kick

Source : Libretro
RAM / Memory (emulator)

Changes Speed Of Rayden's Torpedo

Résultat / effet

Changes Speed Of Rayden's Torpedo

Source : Libretro
RAM / Memory (emulator)

Infinite time

Résultat / effet

Infinite time

Source : Libretro
RAM / Memory (emulator)

Each round is 199 seconds [time counts down twice]

Résultat / effet

Each round is 199 seconds [time counts down twice]

Source : Libretro
RAM / Memory (emulator)

Each round is 90 seconds

Résultat / effet

Each round is 90 seconds

Source : Libretro
RAM / Memory (emulator)

Each round is 80 seconds

Résultat / effet

Each round is 80 seconds

Source : Libretro
RAM / Memory (emulator)

Each round is 70 seconds

Résultat / effet

Each round is 70 seconds

Source : Libretro
RAM / Memory (emulator)

Each round is 60 seconds

Résultat / effet

Each round is 60 seconds

Source : Libretro
RAM / Memory (emulator)

Each round is 50 seconds

Résultat / effet

Each round is 50 seconds

Source : Libretro
RAM / Memory (emulator)

Each round is 40 seconds

Résultat / effet

Each round is 40 seconds

Source : Libretro
RAM / Memory (emulator)

Each round is 30 seconds

Résultat / effet

Each round is 30 seconds

Source : Libretro
RAM / Memory (emulator)

Each round is 20 seconds

Résultat / effet

Each round is 20 seconds

Source : Libretro
RAM / Memory (emulator)

Each round is 10 seconds

Résultat / effet

Each round is 10 seconds

Source : Libretro
RAM / Memory (emulator)

Always get Flawless Victory bonus

Résultat / effet

Always get Flawless Victory bonus

Source : Libretro
RAM / Memory (emulator)

First strike of any kind wins round

Résultat / effet

First strike of any kind wins round

Source : Libretro
RAM / Memory (emulator)

All strikes do minimal damage [all equal to 1 hit point]

Résultat / effet

All strikes do minimal damage [all equal to 1 hit point]

Source : Libretro
RAM / Memory (emulator)

Can make player 1 nearly invincible in 2-player game

Résultat / effet

Can make player 1 nearly invincible in 2-player game

Source : Libretro
RAM / Memory (emulator)

All throws do more damage

Résultat / effet

All throws do more damage

Source : Libretro
RAM / Memory (emulator)

Always fight in the Courtyard

Résultat / effet

Always fight in the Courtyard

Source : Libretro
RAM / Memory (emulator)

After 1st match, almost always fight at the Palace Gates

Résultat / effet

After 1st match, almost always fight at the Palace Gates

Source : Libretro
RAM / Memory (emulator)

After 1st match, almost always fight in the Warrior Shrine

Résultat / effet

After 1st match, almost always fight in the Warrior Shrine

Source : Libretro
RAM / Memory (emulator)

After 1st match, almost always fight in the Pit

Résultat / effet

After 1st match, almost always fight in the Pit

Source : Libretro
RAM / Memory (emulator)

After 1st match, almost always fight in the Throne Room

Résultat / effet

After 1st match, almost always fight in the Throne Room

Source : Libretro
RAM / Memory (emulator)

After 1st match, almost always fight in Goro's Lair

Résultat / effet

After 1st match, almost always fight in Goro's Lair

Source : Libretro
RAM / Memory (emulator)

After 1st match, almost always fight in the bottom of the pit [screen says Goro's Lair]

Résultat / effet

After 1st match, almost always fight in the bottom of the pit [screen says Goro's Lair]

Source : Libretro
RAM / Memory (emulator)

Almost always fight Johnny Cage

Résultat / effet

Almost always fight Johnny Cage

Source : Libretro
RAM / Memory (emulator)

Almost always fight Kano

Résultat / effet

Almost always fight Kano

Source : Libretro
RAM / Memory (emulator)

Almost always fight Rayden

Résultat / effet

Almost always fight Rayden

Source : Libretro
RAM / Memory (emulator)

Almost always fight Liu Kang

Résultat / effet

Almost always fight Liu Kang

Source : Libretro
RAM / Memory (emulator)

Almost always fight Scorpion

Résultat / effet

Almost always fight Scorpion

Source : Libretro
RAM / Memory (emulator)

Almost always fight Sub-Zero

Résultat / effet

Almost always fight Sub-Zero

Source : Libretro
RAM / Memory (emulator)

Almost always fight Sonya Blade

Résultat / effet

Almost always fight Sonya Blade

Source : Libretro
RAM / Memory (emulator)

Almost always fight Goro (Don't use Kano's or Johnny Cage's Fatality on Goro)

Résultat / effet

Almost always fight Goro (Don't use Kano's or Johnny Cage's Fatality on Goro)

Source : Libretro
RAM / Memory (emulator)

Start on Match 2

Résultat / effet

Start on Match 2

Source : Libretro
RAM / Memory (emulator)

Start on Match 3

Résultat / effet

Start on Match 3

Source : Libretro
RAM / Memory (emulator)

Start on Match 4

Résultat / effet

Start on Match 4

Source : Libretro
RAM / Memory (emulator)

Start on Match 5

Résultat / effet

Start on Match 5

Source : Libretro
RAM / Memory (emulator)

Start on Match 6

Résultat / effet

Start on Match 6

Source : Libretro
RAM / Memory (emulator)

Start on Mirror Match

Résultat / effet

Start on Mirror Match

Source : Libretro
RAM / Memory (emulator)

Start on Endurance 1 match

Résultat / effet

Start on Endurance 1 match

Source : Libretro
RAM / Memory (emulator)

Start on Endurance 2 match

Résultat / effet

Start on Endurance 2 match

Source : Libretro
RAM / Memory (emulator)

Start on Endurance 3 match

Résultat / effet

Start on Endurance 3 match

Source : Libretro
RAM / Memory (emulator)

Start on match with Goro

Résultat / effet

Start on match with Goro

Source : Libretro
RAM / Memory (emulator)

Start on match with Shang Tsung

Résultat / effet

Start on match with Shang Tsung

Source : Libretro
RAM / Memory (emulator)

High Punch does more damage

Résultat / effet

High Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Knife does more damage [only at close distance]

Résultat / effet

Knife does more damage [only at close distance]

Source : Libretro
RAM / Memory (emulator)

High Punch does more damage

Résultat / effet

High Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Shadow Kick does more damage

Résultat / effet

Shadow Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Fireball does more damage [only at close distance]

Résultat / effet

Fireball does more damage [only at close distance]

Source : Libretro
RAM / Memory (emulator)

Split Punch does more damage

Résultat / effet

Split Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Punch does more damage

Résultat / effet

High Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Special Flying Kick does more damage

Résultat / effet

Special Flying Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Fireball does more damage [only at close distance]

Résultat / effet

Fireball does more damage [only at close distance]

Source : Libretro
RAM / Memory (emulator)

High Punch does more damage

Résultat / effet

High Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Leg Grab does more damage

Résultat / effet

Leg Grab does more damage

Source : Libretro
RAM / Memory (emulator)

Sonic Rings does more damage [only at close distance]

Résultat / effet

Sonic Rings does more damage [only at close distance]

Source : Libretro
RAM / Memory (emulator)

High Punch does more damage

Résultat / effet

High Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Thunderbolt does more damage

Résultat / effet

Flying Thunderbolt does more damage

Source : Libretro
RAM / Memory (emulator)

Lightning does more damage [only at close distance]

Résultat / effet

Lightning does more damage [only at close distance]

Source : Libretro
RAM / Memory (emulator)

High Punch do more damage

Résultat / effet

High Punch do more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch do more damage

Résultat / effet

Low Punch do more damage

Source : Libretro
RAM / Memory (emulator)

High Kick do more damage

Résultat / effet

High Kick do more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick do more damage

Résultat / effet

Low Kick do more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow do more damage

Résultat / effet

Head Blow do more damage

Source : Libretro
RAM / Memory (emulator)

Knee do more damage

Résultat / effet

Knee do more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick do more damage

Résultat / effet

Crouched Kick do more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut do more damage

Résultat / effet

Uppercut do more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick do more damage

Résultat / effet

Roundhouse Kick do more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep do more damage

Résultat / effet

Foot Sweep do more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch do more damage

Résultat / effet

Flying Punch do more damage

Source : Libretro
RAM / Memory (emulator)

Sub-Zero's and Reptile's Deep Freeze do damage

Résultat / effet

Sub-Zero's and Reptile's Deep Freeze do damage

Source : Libretro
RAM / Memory (emulator)

Sub-Zero's and Reptile's Slide do more damage

Résultat / effet

Sub-Zero's and Reptile's Slide do more damage

Source : Libretro
RAM / Memory (emulator)

Scorpion's and Reptile's Harpoon do more damage

Résultat / effet

Scorpion's and Reptile's Harpoon do more damage

Source : Libretro
RAM / Memory (emulator)

Screen Brightness Modifier

Résultat / effet

Screen Brightness Modifier

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Fight On The Character Select Screen

Résultat / effet

Fight On The Character Select Screen

Source : Libretro
RAM / Memory (emulator)

Player 2 Character Modifier

Résultat / effet

Player 2 Character Modifier

Source : Libretro
RAM / Memory (emulator)

Player 2 Moveset Modifier

Résultat / effet

Player 2 Moveset Modifier

Source : Libretro
RAM / Memory (emulator)

Goro Acclaim Smash Character Modifier

Résultat / effet

Goro Acclaim Smash Character Modifier

Source : Libretro
RAM / Memory (emulator)

Intro Character Profile Modifier

Résultat / effet

Intro Character Profile Modifier

Source : Libretro
RAM / Memory (emulator)

Goro After Profile Display Character Modifier

Résultat / effet

Goro After Profile Display Character Modifier

Source : Libretro
RAM / Memory (emulator)

Character Displayed In Profile Modifier

Résultat / effet

Character Displayed In Profile Modifier

Source : Libretro
RAM / Memory (emulator)

Shang Tsung Will Not Release Any Fighters When Defeated

Résultat / effet

Shang Tsung Will Not Release Any Fighters When Defeated

Source : Libretro
RAM / Memory (emulator)

Player 1 Control Modifier

Résultat / effet

Player 1 Control Modifier

Source : Libretro
RAM / Memory (emulator)

Player 2 Control Modifier

Résultat / effet

Player 2 Control Modifier

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere P1

Résultat / effet

Hit Anywhere P1

Source : Libretro
RAM / Memory (emulator)

Disable Blocking Both Players

Résultat / effet

Disable Blocking Both Players

Source : Libretro
RAM / Memory (emulator)

After 1st Match, Almost Always Fight At The Palace Gates

Résultat / effet

After 1st Match, Almost Always Fight At The Palace Gates

Source : Libretro
RAM / Memory (emulator)

After 1st Match, Almost Always Fight In The Warrior Shrine

Résultat / effet

After 1st Match, Almost Always Fight In The Warrior Shrine

Source : Libretro
RAM / Memory (emulator)

After 1st Match, Almost Always Fight In The Pit

Résultat / effet

After 1st Match, Almost Always Fight In The Pit

Source : Libretro
RAM / Memory (emulator)

After 1st Match, Almost Always Fight In The Throne Room

Résultat / effet

After 1st Match, Almost Always Fight In The Throne Room

Source : Libretro
RAM / Memory (emulator)

After 1st Match, Almost Always Fight In Goro's Lair

Résultat / effet

After 1st Match, Almost Always Fight In Goro's Lair

Source : Libretro
RAM / Memory (emulator)

After 1st Match, Almost Always Fight In The Bottom Of The Pit (Screen Says Goro's Lair)

Résultat / effet

After 1st Match, Almost Always Fight In The Bottom Of The Pit (Screen Says Goro's Lair)

Source : Libretro
RAM / Memory (emulator)

Almost Always Fight Johnny Cage

Résultat / effet

Almost Always Fight Johnny Cage

Source : Libretro
RAM / Memory (emulator)

Almost Always Fight Kano

Résultat / effet

Almost Always Fight Kano

Source : Libretro
RAM / Memory (emulator)

Almost Always Fight Rayden

Résultat / effet

Almost Always Fight Rayden

Source : Libretro
RAM / Memory (emulator)

Almost Always Fight Liu Kang

Résultat / effet

Almost Always Fight Liu Kang

Source : Libretro
RAM / Memory (emulator)

Almost Always Fight Scorpion

Résultat / effet

Almost Always Fight Scorpion

Source : Libretro
RAM / Memory (emulator)

Almost Always Fight Sub-Zero

Résultat / effet

Almost Always Fight Sub-Zero

Source : Libretro
RAM / Memory (emulator)

Almost Always Fight Sonya Blade

Résultat / effet

Almost Always Fight Sonya Blade

Source : Libretro
RAM / Memory (emulator)

Almost Always Fight Goro (Don't Use Kano's Or Johnny Cage's Finishing Move On Goro)

Résultat / effet

Almost Always Fight Goro (Don't Use Kano's Or Johnny Cage's Finishing Move On Goro)

Source : Libretro
RAM / Memory (emulator)

Get To Fight Reptile (If Have Do A Double Flawless Victory And Do A Fatality)

Résultat / effet

Get To Fight Reptile (If Have Do A Double Flawless Victory And Do A Fatality)

Source : Libretro
RAM / Memory (emulator)

Enable High Score Entry (After Any Loss)

Résultat / effet

Enable High Score Entry (After Any Loss)

Source : Libretro
RAM / Memory (emulator)

Fight As Goro (Very Glitchy - May Freeze Or Cause Graphical Problems)

Résultat / effet

Fight As Goro (Very Glitchy - May Freeze Or Cause Graphical Problems)

Source : Libretro
RAM / Memory (emulator)

"Fight" As Reptile (The Name Reptile Appears Above The Life Bar, But You Can't Control Him, And The Game Is Liable To Freeze)

Résultat / effet

"Fight" As Reptile (The Name Reptile Appears Above The Life Bar, But You Can't Control Him, And The Game Is Liable To Freeze)

Source : Libretro
RAM / Memory (emulator)

Skip Intro Screens

Résultat / effet

Skip Intro Screens

Source : Libretro
RAM / Memory (emulator)

Skip VS Screen

Résultat / effet

Skip VS Screen

Source : Libretro
RAM / Memory (emulator)

Liu Kang - Press Down

Résultat / effet

Liu Kang - Press Down

Source : Libretro
RAM / Memory (emulator)

Johnny Cage - Press Y

Résultat / effet

Johnny Cage - Press Y

Source : Libretro
RAM / Memory (emulator)

Kano - Press B

Résultat / effet

Kano - Press B

Source : Libretro
RAM / Memory (emulator)

Sonya - Press L or R

Résultat / effet

Sonya - Press L or R

Source : Libretro
RAM / Memory (emulator)

Sub Zero - Press Y

Résultat / effet

Sub Zero - Press Y

Source : Libretro
RAM / Memory (emulator)

Raiden - Press Y

Résultat / effet

Raiden - Press Y

Source : Libretro
RAM / Memory (emulator)

Scorpion - Press Up, L or R

Résultat / effet

Scorpion - Press Up, L or R

Source : Libretro
RAM / Memory (emulator)

Reptile Clues Before Every Match

Résultat / effet

Reptile Clues Before Every Match

Source : Libretro
RAM / Memory (emulator)

Enable Kano's Fatality During Round

Résultat / effet

Enable Kano's Fatality During Round

Source : Libretro
RAM / Memory (emulator)

Enable Liu Kang's Fatality During Round

Résultat / effet

Enable Liu Kang's Fatality During Round

Source : Libretro
RAM / Memory (emulator)

Enable Rayden's Fatality During Round

Résultat / effet

Enable Rayden's Fatality During Round

Source : Libretro
RAM / Memory (emulator)

Enable Johnny Cage's Fatality During Round

Résultat / effet

Enable Johnny Cage's Fatality During Round

Source : Libretro
RAM / Memory (emulator)

Enable Scorpion's Fatality During Round

Résultat / effet

Enable Scorpion's Fatality During Round

Source : Libretro
RAM / Memory (emulator)

Enable Sub-Zero's Fatality During Round

Résultat / effet

Enable Sub-Zero's Fatality During Round

Source : Libretro
RAM / Memory (emulator)

Enable Sonya's Fatality During Round

Résultat / effet

Enable Sonya's Fatality During Round

Source : Libretro
RAM / Memory (emulator)

Perform Kano's Fatality Anywhere

Résultat / effet

Perform Kano's Fatality Anywhere

Source : Libretro
RAM / Memory (emulator)

Perform Rayden's Fatality Anywhere

Résultat / effet

Perform Rayden's Fatality Anywhere

Source : Libretro
RAM / Memory (emulator)

Perform Johnny Cage's Fatality Anywhere

Résultat / effet

Perform Johnny Cage's Fatality Anywhere

Source : Libretro
RAM / Memory (emulator)

Perform Scorpion's Fatality Anywhere

Résultat / effet

Perform Scorpion's Fatality Anywhere

Source : Libretro
RAM / Memory (emulator)

Perform Sub-Zero's Fatality Anywhere

Résultat / effet

Perform Sub-Zero's Fatality Anywhere

Source : Libretro
RAM / Memory (emulator)

Max Power Bonus Round P1

Résultat / effet

Max Power Bonus Round P1

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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