Ranma 1-2 - Akanekodan Teki Hihou
Super Famicom · JAP

Ranma 1-2 - Akanekodan Teki Hihou

65 cheats

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Ranma 1-2 - Akanekodan Teki Hihou
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Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

65
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
65
RAM / Memory (emulator)

Ranma moves faster

Résultat / effet

Ranma moves faster

Source : Libretro
RAM / Memory (emulator)

Ranma jumps faster

Résultat / effet

Ranma jumps faster

Source : Libretro
RAM / Memory (emulator)

Ranma's diagonal jumps are higher

Résultat / effet

Ranma's diagonal jumps are higher

Source : Libretro
RAM / Memory (emulator)

Ranma's diagonal kicks are harder

Résultat / effet

Ranma's diagonal kicks are harder

Source : Libretro
RAM / Memory (emulator)

Ranma's dragon blast kills with 1 hit

Résultat / effet

Ranma's dragon blast kills with 1 hit

Source : Libretro
RAM / Memory (emulator)

Genma moves faster

Résultat / effet

Genma moves faster

Source : Libretro
RAM / Memory (emulator)

Genma's paternal anger [running at enemy] is faster

Résultat / effet

Genma's paternal anger [running at enemy] is faster

Source : Libretro
RAM / Memory (emulator)

Genma's verbal punishment is stronger

Résultat / effet

Genma's verbal punishment is stronger

Source : Libretro
RAM / Memory (emulator)

Genma's verbal punishment kills with 1 hit

Résultat / effet

Genma's verbal punishment kills with 1 hit

Source : Libretro
RAM / Memory (emulator)

Ryoga moves faster

Résultat / effet

Ryoga moves faster

Source : Libretro
RAM / Memory (emulator)

Ryoga jumps faster

Résultat / effet

Ryoga jumps faster

Source : Libretro
RAM / Memory (emulator)

Ryoga's bandana throw kills with 1 hit

Résultat / effet

Ryoga's bandana throw kills with 1 hit

Source : Libretro
RAM / Memory (emulator)

Shampoo moves faster

Résultat / effet

Shampoo moves faster

Source : Libretro
RAM / Memory (emulator)

Shampoo's dragon sky kick is faster

Résultat / effet

Shampoo's dragon sky kick is faster

Source : Libretro
RAM / Memory (emulator)

Shampoo's super fury charge goes farther

Résultat / effet

Shampoo's super fury charge goes farther

Source : Libretro
RAM / Memory (emulator)

Shampoo's fury charge 1 hit kill

Résultat / effet

Shampoo's fury charge 1 hit kill

Source : Libretro
RAM / Memory (emulator)

Shampoo's kick is faster

Résultat / effet

Shampoo's kick is faster

Source : Libretro
RAM / Memory (emulator)

Akane moves faster

Résultat / effet

Akane moves faster

Source : Libretro
RAM / Memory (emulator)

Akane jumps faster

Résultat / effet

Akane jumps faster

Source : Libretro
RAM / Memory (emulator)

Akane's 2-step whip kick is faster

Résultat / effet

Akane's 2-step whip kick is faster

Source : Libretro
RAM / Memory (emulator)

Akane's 2-step whip kick is stronger

Résultat / effet

Akane's 2-step whip kick is stronger

Source : Libretro
RAM / Memory (emulator)

Akane's 2-step whip kick kills with 1 hit

Résultat / effet

Akane's 2-step whip kick kills with 1 hit

Source : Libretro
RAM / Memory (emulator)

Akane's dust devil uppercut is faster

Résultat / effet

Akane's dust devil uppercut is faster

Source : Libretro
RAM / Memory (emulator)

Gosunkugi moves faster

Résultat / effet

Gosunkugi moves faster

Source : Libretro
RAM / Memory (emulator)

Gosunkugi jumps faster

Résultat / effet

Gosunkugi jumps faster

Source : Libretro
RAM / Memory (emulator)

Gosunkugi's straw man throw does more damage

Résultat / effet

Gosunkugi's straw man throw does more damage

Source : Libretro
RAM / Memory (emulator)

Ukkyo moves faster

Résultat / effet

Ukkyo moves faster

Source : Libretro
RAM / Memory (emulator)

Ukkyo jumps faster

Résultat / effet

Ukkyo jumps faster

Source : Libretro
RAM / Memory (emulator)

Mousse's flying egg bombs are faster

Résultat / effet

Mousse's flying egg bombs are faster

Source : Libretro
RAM / Memory (emulator)

Mousse's eagle claw strike - 1 hit kill

Résultat / effet

Mousse's eagle claw strike - 1 hit kill

Source : Libretro
RAM / Memory (emulator)

Mousse's claw strike is quicker

Résultat / effet

Mousse's claw strike is quicker

Source : Libretro
RAM / Memory (emulator)

Every move kills every opponent with 1 hit

Résultat / effet

Every move kills every opponent with 1 hit

Source : Libretro
RAM / Memory (emulator)

No knock back when opponent is cornered

Résultat / effet

No knock back when opponent is cornered

Source : Libretro
RAM / Memory (emulator)

Start With About $2000 Yen (Cash) Instead of $500

Résultat / effet

Start With About $2000 Yen (Cash) Instead of $500

Source : Libretro
RAM / Memory (emulator)

Start With About $10,000 Yen (Cash) Instead of $500

Résultat / effet

Start With About $10,000 Yen (Cash) Instead of $500

Source : Libretro
RAM / Memory (emulator)

Start With About $25,000 Yen (Cash) Instead of $500

Résultat / effet

Start With About $25,000 Yen (Cash) Instead of $500

Source : Libretro
RAM / Memory (emulator)

Start With About $65,000 Yen (Cash) Instead of $500

Résultat / effet

Start With About $65,000 Yen (Cash) Instead of $500

Source : Libretro
RAM / Memory (emulator)

Ranma Starts On Level 5 (Instead of Level 1)

Résultat / effet

Ranma Starts On Level 5 (Instead of Level 1)

Source : Libretro
RAM / Memory (emulator)

Akane Starts On Level 5 (Instead of Level 1)

Résultat / effet

Akane Starts On Level 5 (Instead of Level 1)

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With 50 HP Instead of 25

Résultat / effet

Ranma Starts With 50 HP Instead of 25

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With 100 HP Instead of 25

Résultat / effet

Ranma Starts With 100 HP Instead of 25

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With 250 HP Instead of 25

Résultat / effet

Ranma Starts With 250 HP Instead of 25

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With 30 Attack (Instead of 10) And 30 Power (Instead of 10)

Résultat / effet

Ranma Starts With 30 Attack (Instead of 10) And 30 Power (Instead of 10)

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With 100 Attack (Instead of 10) And 100 Power (Instead of 10)

Résultat / effet

Ranma Starts With 100 Attack (Instead of 10) And 100 Power (Instead of 10)

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With 30 Speed Instead of 11

Résultat / effet

Ranma Starts With 30 Speed Instead of 11

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With 100 Speed Instead of 11

Résultat / effet

Ranma Starts With 100 Speed Instead of 11

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With 35 Defense (Instead of 15) And 30 Strength (Instead of 10)

Résultat / effet

Ranma Starts With 35 Defense (Instead of 15) And 30 Strength (Instead of 10)

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With 105 Defense (Instead of 15) And 100 Strength (Instead of 10)

Résultat / effet

Ranma Starts With 105 Defense (Instead of 15) And 100 Strength (Instead of 10)

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With The "Eagle Sword" Equipped (Instead of Nothing)

Résultat / effet

Ranma Starts With The "Eagle Sword" Equipped (Instead of Nothing)

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With The "Adamant Armor" Equipped (Instead of Nothing)

Résultat / effet

Ranma Starts With The "Adamant Armor" Equipped (Instead of Nothing)

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With The "Thunder Armor" Equipped (Instead of Casual Armor)

Résultat / effet

Ranma Starts With The "Thunder Armor" Equipped (Instead of Casual Armor)

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With The "Stardust Armor" Equipped (Instead of Nothing)

Résultat / effet

Ranma Starts With The "Stardust Armor" Equipped (Instead of Nothing)

Source : Libretro
RAM / Memory (emulator)

Akane Starts With 40 HP Instead of 20

Résultat / effet

Akane Starts With 40 HP Instead of 20

Source : Libretro
RAM / Memory (emulator)

Akane Starts With 80 HP Instead of 20

Résultat / effet

Akane Starts With 80 HP Instead of 20

Source : Libretro
RAM / Memory (emulator)

Akane Starts With 200 HP Instead of 20

Résultat / effet

Akane Starts With 200 HP Instead of 20

Source : Libretro
RAM / Memory (emulator)

Akane Starts With 24 Attack (Instead of 8) And 24 Power (Instead of 8)

Résultat / effet

Akane Starts With 24 Attack (Instead of 8) And 24 Power (Instead of 8)

Source : Libretro
RAM / Memory (emulator)

Akane Starts With 80 Attack (Instead of 8) And 80 Power (Instead of 8)

Résultat / effet

Akane Starts With 80 Attack (Instead of 8) And 80 Power (Instead of 8)

Source : Libretro
RAM / Memory (emulator)

Akane Starts With 24 Speed Instead of 8

Résultat / effet

Akane Starts With 24 Speed Instead of 8

Source : Libretro
RAM / Memory (emulator)

Akane Starts With 80 Speed Instead of 8

Résultat / effet

Akane Starts With 80 Speed Instead of 8

Source : Libretro
RAM / Memory (emulator)

Akane Starts With 29 Defense (Instead of 13) And 24 Strength (Instead of 8)

Résultat / effet

Akane Starts With 29 Defense (Instead of 13) And 24 Strength (Instead of 8)

Source : Libretro
RAM / Memory (emulator)

Akane Starts With 85 Defense (Instead of 13) And 80 Strength (Instead of 8)

Résultat / effet

Akane Starts With 85 Defense (Instead of 13) And 80 Strength (Instead of 8)

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With 100 Experience Points Instead of 0

Résultat / effet

Ranma Starts With 100 Experience Points Instead of 0

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With 250 Experience Points Instead of 0

Résultat / effet

Ranma Starts With 250 Experience Points Instead of 0

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With 1,024 Experience Points Instead of 0

Résultat / effet

Ranma Starts With 1,024 Experience Points Instead of 0

Source : Libretro
RAM / Memory (emulator)

Ranma Starts With 10,240 Experience Points Instead of 0

Résultat / effet

Ranma Starts With 10,240 Experience Points Instead of 0

Source : Libretro

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No verified high score for this game.

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No verified high score for this game.

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