Side Pocket
SNES · USA

Side Pocket

39 cheats

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Media

loaded from their original sources
Side Pocket
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

39
+
Action ReplayRequires an Action Replay or compatible emulation.
4
Action Replay

Infinite Hits Left

Résultat / effet

Infinite Hits Left

Source : Libretro
Action Replay

You Get LOTS Of Bonus Balls (Extra Shots) For Every Ball You Hit In (Player 1)

Résultat / effet

You Get LOTS Of Bonus Balls (Extra Shots) For Every Ball You Hit In (Player 1)

Source : Libretro
Action Replay

Infinite Shots (Player 1)

Résultat / effet

Infinite Shots (Player 1)

Source : Libretro
Action Replay

Always Have Enough Points To Get To Next Level (Player 1)

Résultat / effet

Always Have Enough Points To Get To Next Level (Player 1)

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
35
RAM / Memory (emulator)

Infinite Shots Left

Résultat / effet

Infinite Shots Left

Source : Libretro
RAM / Memory (emulator)

You Get LOTS Of Extra Shots For Every Ball You Hit In

Résultat / effet

You Get LOTS Of Extra Shots For Every Ball You Hit In

Source : Libretro
RAM / Memory (emulator)

Always Have Enough Points To Get To Next Level

Résultat / effet

Always Have Enough Points To Get To Next Level

Source : Libretro
RAM / Memory (emulator)

Check number of ball modifier

Résultat / effet

Check number of ball modifier

Source : Libretro
RAM / Memory (emulator)

Next ball Modifier

Résultat / effet

Next ball Modifier

Source : Libretro
RAM / Memory (emulator)

Cue Ball always flashes

Résultat / effet

Cue Ball always flashes

Source : Libretro
RAM / Memory (emulator)

Star, Zone, or Super Ball power-ups are disabled

Résultat / effet

Star, Zone, or Super Ball power-ups are disabled

Source : Libretro
RAM / Memory (emulator)

Always player's turn modifier

Résultat / effet

Always player's turn modifier

Source : Libretro
RAM / Memory (emulator)

All shots never foul

Résultat / effet

All shots never foul

Source : Libretro
RAM / Memory (emulator)

Every shot is a foul

Résultat / effet

Every shot is a foul

Source : Libretro
RAM / Memory (emulator)

Player 1 never has any fouls (on stock meter)

Résultat / effet

Player 1 never has any fouls (on stock meter)

Source : Libretro
RAM / Memory (emulator)

Player 2 never has any fouls (on stock meter)

Résultat / effet

Player 2 never has any fouls (on stock meter)

Source : Libretro
RAM / Memory (emulator)

Music Modifier

Résultat / effet

Music Modifier

Source : Libretro
RAM / Memory (emulator)

Music On / Off Modifier

Résultat / effet

Music On / Off Modifier

Source : Libretro
RAM / Memory (emulator)

Tracking Line dots don't move

Résultat / effet

Tracking Line dots don't move

Source : Libretro
RAM / Memory (emulator)

Shot Power Modifier

Résultat / effet

Shot Power Modifier

Source : Libretro
RAM / Memory (emulator)

No Bonus points for sinking shots into Bonus Pockets

Résultat / effet

No Bonus points for sinking shots into Bonus Pockets

Source : Libretro
RAM / Memory (emulator)

Vertical Cue Stick Strike Position Modifier

Résultat / effet

Vertical Cue Stick Strike Position Modifier

Source : Libretro
RAM / Memory (emulator)

Horizontal Cue Stick Strike Position Modifier

Résultat / effet

Horizontal Cue Stick Strike Position Modifier

Source : Libretro
RAM / Memory (emulator)

Simplified Cue Stick Strike Points

Résultat / effet

Simplified Cue Stick Strike Points

Source : Libretro
RAM / Memory (emulator)

Ball in hand rules are always off

Résultat / effet

Ball in hand rules are always off

Source : Libretro
RAM / Memory (emulator)

Glasses never break (visually) in trick shot mode

Résultat / effet

Glasses never break (visually) in trick shot mode

Source : Libretro
RAM / Memory (emulator)

Glasses in trick shot mode are positioned off the table

Résultat / effet

Glasses in trick shot mode are positioned off the table

Source : Libretro
RAM / Memory (emulator)

"NO" on pocket modifier during trick shot mode

Résultat / effet

"NO" on pocket modifier during trick shot mode

Source : Libretro
RAM / Memory (emulator)

Infinite Shots - Pocket Game

Résultat / effet

Infinite Shots - Pocket Game

Source : Libretro
RAM / Memory (emulator)

Infinite Shots - Pocket Game

Résultat / effet

Infinite Shots - Pocket Game

Source : Libretro
RAM / Memory (emulator)

Start with 25 Shots - Pocket Game

Résultat / effet

Start with 25 Shots - Pocket Game

Source : Libretro
RAM / Memory (emulator)

Start with 50 Shots - Pocket Game

Résultat / effet

Start with 50 Shots - Pocket Game

Source : Libretro
RAM / Memory (emulator)

Start with 75 Shots - Pocket Game

Résultat / effet

Start with 75 Shots - Pocket Game

Source : Libretro
RAM / Memory (emulator)

Start with 99 Shots - Pocket Game

Résultat / effet

Start with 99 Shots - Pocket Game

Source : Libretro
RAM / Memory (emulator)

Easier to Adjust the Cue Strike Position

Résultat / effet

Easier to Adjust the Cue Strike Position

Source : Libretro
RAM / Memory (emulator)

Shot Strength Modifier

Résultat / effet

Shot Strength Modifier

Source : Libretro
RAM / Memory (emulator)

Cue Strike Position Modifier

Résultat / effet

Cue Strike Position Modifier

Source : Libretro
RAM / Memory (emulator)

Hand & Cue Stick are Invisible During Shots

Résultat / effet

Hand & Cue Stick are Invisible During Shots

Source : Libretro
RAM / Memory (emulator)

Unable to Adjust Cue Strike Position

Résultat / effet

Unable to Adjust Cue Strike Position

Source : Libretro

High scores

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Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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