Space Megaforce
SNES · USA

Space Megaforce

118 cheats

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Media

loaded from their original sources
Space Megaforce
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

118
+
Game GenieRequires a physical Game Genie or compatible Game Genie emulation.
39
Game Genie

Start With 0 Bombs Instead Of 3

Résultat / effet

Start With 0 Bombs Instead Of 3

Source : Libretro
Game Genie

Start With 7 Bombs

Résultat / effet

Start With 7 Bombs

Source : Libretro
Game Genie

Start With 10 Bombs

Résultat / effet

Start With 10 Bombs

Source : Libretro
Game Genie

Start With 25 Bombs

Résultat / effet

Start With 25 Bombs

Source : Libretro
Game Genie

Start With 50 Bombs

Résultat / effet

Start With 50 Bombs

Source : Libretro
Game Genie

Start With 99 Bombs

Résultat / effet

Start With 99 Bombs

Source : Libretro
Game Genie

Infinite Bombs

Résultat / effet

Infinite Bombs

Source : Libretro
Game Genie

Start With 2 Ships

Résultat / effet

Start With 2 Ships

Source : Libretro
Game Genie

Start With 8 Ships

Résultat / effet

Start With 8 Ships

Source : Libretro
Game Genie

Start With 11 Ships

Résultat / effet

Start With 11 Ships

Source : Libretro
Game Genie

Start With 26 Ships

Résultat / effet

Start With 26 Ships

Source : Libretro
Game Genie

Start With 51 Ships

Résultat / effet

Start With 51 Ships

Source : Libretro
Game Genie

Start With 76 Ships

Résultat / effet

Start With 76 Ships

Source : Libretro
Game Genie

Start With 100 Ships

Résultat / effet

Start With 100 Ships

Source : Libretro
Game Genie

Infinite Ships

Résultat / effet

Infinite Ships

Source : Libretro
Game Genie

Each Bomb Capsule Worth 0

Résultat / effet

Each Bomb Capsule Worth 0

Source : Libretro
Game Genie

Each Bomb Capsule Worth 2

Résultat / effet

Each Bomb Capsule Worth 2

Source : Libretro
Game Genie

Each Bomb Capsule Worth 4

Résultat / effet

Each Bomb Capsule Worth 4

Source : Libretro
Game Genie

Each Bomb Capsule Worth 6

Résultat / effet

Each Bomb Capsule Worth 6

Source : Libretro
Game Genie

Protection Against Enemy Hits, And Weapon Level Goes To 2 When Hit

Résultat / effet

Protection Against Enemy Hits, And Weapon Level Goes To 2 When Hit

Source : Libretro
Game Genie

Protection Against Enemy Hits, And Weapon Level Goes To 6 When Hit

Résultat / effet

Protection Against Enemy Hits, And Weapon Level Goes To 6 When Hit

Source : Libretro
Game Genie

Start In Area 2

Résultat / effet

Start In Area 2

Source : Libretro
Game Genie

Start In Area 3

Résultat / effet

Start In Area 3

Source : Libretro
Game Genie

Start In Area 4

Résultat / effet

Start In Area 4

Source : Libretro
Game Genie

Start In Area 5

Résultat / effet

Start In Area 5

Source : Libretro
Game Genie

Start In Area 6

Résultat / effet

Start In Area 6

Source : Libretro
Game Genie

Start In Area 7

Résultat / effet

Start In Area 7

Source : Libretro
Game Genie

Start In Area 8

Résultat / effet

Start In Area 8

Source : Libretro
Game Genie

Start In Area 9

Résultat / effet

Start In Area 9

Source : Libretro
Game Genie

Start In Area 10

Résultat / effet

Start In Area 10

Source : Libretro
Game Genie

Start In Area 11

Résultat / effet

Start In Area 11

Source : Libretro
Game Genie

Start In Area 12

Résultat / effet

Start In Area 12

Source : Libretro
Game Genie

All Weapon Capsules Give You Weapon Type 1

Résultat / effet

All Weapon Capsules Give You Weapon Type 1

Source : Libretro
Game Genie

All Weapon Capsules Give You Weapon Type 2

Résultat / effet

All Weapon Capsules Give You Weapon Type 2

Source : Libretro
Game Genie

All Weapon Capsules Give You Weapon Type 3

Résultat / effet

All Weapon Capsules Give You Weapon Type 3

Source : Libretro
Game Genie

All Weapon Capsules Give You Weapon Type 4

Résultat / effet

All Weapon Capsules Give You Weapon Type 4

Source : Libretro
Game Genie

All Weapon Capsules Give You Weapon Type 5

Résultat / effet

All Weapon Capsules Give You Weapon Type 5

Source : Libretro
Game Genie

All Weapon Capsules Give You Weapon Type 6

Résultat / effet

All Weapon Capsules Give You Weapon Type 6

Source : Libretro
Game Genie

Power Shots (Weapon Type 6) Last Until You Pick Up Another Weapon Or Get Hit

Résultat / effet

Power Shots (Weapon Type 6) Last Until You Pick Up Another Weapon Or Get Hit

Source : Libretro
+
Action ReplayRequires an Action Replay or compatible emulation.
39
Action Replay

Infinite Bombs

Résultat / effet

Infinite Bombs

Source : Libretro
Action Replay

Infinite Ships

Résultat / effet

Infinite Ships

Source : Libretro
Action Replay

Start With 2 Ships

Résultat / effet

Start With 2 Ships

Source : Libretro
Action Replay

Start With 8 Ships

Résultat / effet

Start With 8 Ships

Source : Libretro
Action Replay

Start With 11 Ships

Résultat / effet

Start With 11 Ships

Source : Libretro
Action Replay

Start With 26 Ships

Résultat / effet

Start With 26 Ships

Source : Libretro
Action Replay

Start With 51 Ships

Résultat / effet

Start With 51 Ships

Source : Libretro
Action Replay

Start With 76 Ships

Résultat / effet

Start With 76 Ships

Source : Libretro
Action Replay

Start With 100 Ships

Résultat / effet

Start With 100 Ships

Source : Libretro
Action Replay

Start With 0 Bombs Instead Of 3

Résultat / effet

Start With 0 Bombs Instead Of 3

Source : Libretro
Action Replay

Start With 7 Bombs Instead Of 3

Résultat / effet

Start With 7 Bombs Instead Of 3

Source : Libretro
Action Replay

Start With 10 Bombs Instead Of 3

Résultat / effet

Start With 10 Bombs Instead Of 3

Source : Libretro
Action Replay

Start With 25 Bombs Instead Of 3

Résultat / effet

Start With 25 Bombs Instead Of 3

Source : Libretro
Action Replay

Start With 50 Bombs Instead Of 3

Résultat / effet

Start With 50 Bombs Instead Of 3

Source : Libretro
Action Replay

Start With 99 Bombs Instead Of 3

Résultat / effet

Start With 99 Bombs Instead Of 3

Source : Libretro
Action Replay

Each Bomb Capsule Worth 0

Résultat / effet

Each Bomb Capsule Worth 0

Source : Libretro
Action Replay

Each Bomb Capsule Worth 2

Résultat / effet

Each Bomb Capsule Worth 2

Source : Libretro
Action Replay

Each Bomb Capsule Worth 4

Résultat / effet

Each Bomb Capsule Worth 4

Source : Libretro
Action Replay

Each Bomb Capsule Worth 6

Résultat / effet

Each Bomb Capsule Worth 6

Source : Libretro
Action Replay

Power Shots (Weapon Type 6) Last Until You Pick Up Another Weapon Or Get Hit

Résultat / effet

Power Shots (Weapon Type 6) Last Until You Pick Up Another Weapon Or Get Hit

Source : Libretro
Action Replay

All Weapon Capsules Give You Weapon Type 1

Résultat / effet

All Weapon Capsules Give You Weapon Type 1

Source : Libretro
Action Replay

All Weapon Capsules Give You Weapon Type 2

Résultat / effet

All Weapon Capsules Give You Weapon Type 2

Source : Libretro
Action Replay

All Weapon Capsules Give You Weapon Type 3

Résultat / effet

All Weapon Capsules Give You Weapon Type 3

Source : Libretro
Action Replay

All Weapon Capsules Give You Weapon Type 4

Résultat / effet

All Weapon Capsules Give You Weapon Type 4

Source : Libretro
Action Replay

All Weapon Capsules Give You Weapon Type 5

Résultat / effet

All Weapon Capsules Give You Weapon Type 5

Source : Libretro
Action Replay

All Weapon Capsules Give You Weapon Type 6

Résultat / effet

All Weapon Capsules Give You Weapon Type 6

Source : Libretro
Action Replay

Start In Area 2

Résultat / effet

Start In Area 2

Source : Libretro
Action Replay

Start In Area 3

Résultat / effet

Start In Area 3

Source : Libretro
Action Replay

Start In Area 4

Résultat / effet

Start In Area 4

Source : Libretro
Action Replay

Start In Area 5

Résultat / effet

Start In Area 5

Source : Libretro
Action Replay

Start In Area 6

Résultat / effet

Start In Area 6

Source : Libretro
Action Replay

Start In Area 7

Résultat / effet

Start In Area 7

Source : Libretro
Action Replay

Start In Area 8

Résultat / effet

Start In Area 8

Source : Libretro
Action Replay

Start In Area 9

Résultat / effet

Start In Area 9

Source : Libretro
Action Replay

Start In Area 10

Résultat / effet

Start In Area 10

Source : Libretro
Action Replay

Start In Area 11

Résultat / effet

Start In Area 11

Source : Libretro
Action Replay

Start In Area 12

Résultat / effet

Start In Area 12

Source : Libretro
Action Replay

Protection Against Enemy Hits, And Weapon Level Goes To 2 When Hit

Résultat / effet

Protection Against Enemy Hits, And Weapon Level Goes To 2 When Hit

Source : Libretro
Action Replay

Protection Against Enemy Hits, And Weapon Level Goes To 6 When Hit

Résultat / effet

Protection Against Enemy Hits, And Weapon Level Goes To 6 When Hit

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
40
RAM / Memory (emulator)

Start with 0 bombs instead of 3

Résultat / effet

Start with 0 bombs instead of 3

Source : Libretro
RAM / Memory (emulator)

Start with 7 bombs

Résultat / effet

Start with 7 bombs

Source : Libretro
RAM / Memory (emulator)

Start with 10 bombs

Résultat / effet

Start with 10 bombs

Source : Libretro
RAM / Memory (emulator)

Start with 25 bombs

Résultat / effet

Start with 25 bombs

Source : Libretro
RAM / Memory (emulator)

Start with 50 bombs

Résultat / effet

Start with 50 bombs

Source : Libretro
RAM / Memory (emulator)

Start with 99 bombs

Résultat / effet

Start with 99 bombs

Source : Libretro
RAM / Memory (emulator)

Infinite bombs

Résultat / effet

Infinite bombs

Source : Libretro
RAM / Memory (emulator)

Start with 2 ships

Résultat / effet

Start with 2 ships

Source : Libretro
RAM / Memory (emulator)

Start with 8 ships

Résultat / effet

Start with 8 ships

Source : Libretro
RAM / Memory (emulator)

Start with 11 ships

Résultat / effet

Start with 11 ships

Source : Libretro
RAM / Memory (emulator)

Start with 26 ships

Résultat / effet

Start with 26 ships

Source : Libretro
RAM / Memory (emulator)

Start with 51 ships

Résultat / effet

Start with 51 ships

Source : Libretro
RAM / Memory (emulator)

Start with 76 ships

Résultat / effet

Start with 76 ships

Source : Libretro
RAM / Memory (emulator)

Start with 100 ships

Résultat / effet

Start with 100 ships

Source : Libretro
RAM / Memory (emulator)

Infinite ships

Résultat / effet

Infinite ships

Source : Libretro
RAM / Memory (emulator)

Each bomb capsule worth 0

Résultat / effet

Each bomb capsule worth 0

Source : Libretro
RAM / Memory (emulator)

Each bomb capsule worth 2

Résultat / effet

Each bomb capsule worth 2

Source : Libretro
RAM / Memory (emulator)

Each bomb capsule worth 4

Résultat / effet

Each bomb capsule worth 4

Source : Libretro
RAM / Memory (emulator)

Each bomb capsule worth 6

Résultat / effet

Each bomb capsule worth 6

Source : Libretro
RAM / Memory (emulator)

Power Shots (Weapon type 6) Last Until You Pick Up Another Weapon or Get Hit

Résultat / effet

Power Shots (Weapon type 6) Last Until You Pick Up Another Weapon or Get Hit

Source : Libretro
RAM / Memory (emulator)

Start in area 2

Résultat / effet

Start in area 2

Source : Libretro
RAM / Memory (emulator)

Start in area 3

Résultat / effet

Start in area 3

Source : Libretro
RAM / Memory (emulator)

Start in area 4

Résultat / effet

Start in area 4

Source : Libretro
RAM / Memory (emulator)

Start in area 5

Résultat / effet

Start in area 5

Source : Libretro
RAM / Memory (emulator)

Start in area 6

Résultat / effet

Start in area 6

Source : Libretro
RAM / Memory (emulator)

Start in area 7

Résultat / effet

Start in area 7

Source : Libretro
RAM / Memory (emulator)

Start in area 8

Résultat / effet

Start in area 8

Source : Libretro
RAM / Memory (emulator)

Start in area 9

Résultat / effet

Start in area 9

Source : Libretro
RAM / Memory (emulator)

Start in area 10

Résultat / effet

Start in area 10

Source : Libretro
RAM / Memory (emulator)

Start in area 11

Résultat / effet

Start in area 11

Source : Libretro
RAM / Memory (emulator)

Start in area 12

Résultat / effet

Start in area 12

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere

Résultat / effet

Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Infinite Special Lives

Résultat / effet

Infinite Special Lives

Source : Libretro
RAM / Memory (emulator)

Enable Debug Mode

Résultat / effet

Enable Debug Mode

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Special Lives

Résultat / effet

Infinite Special Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Bombs

Résultat / effet

Infinite Bombs

Source : Libretro
RAM / Memory (emulator)

Max Weapon Level

Résultat / effet

Max Weapon Level

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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