Star Trek - The Next Generation - Future's Past
SNES · USA

Star Trek - The Next Generation - Future's Past

72 cheats

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loaded from their original sources
Star Trek - The Next Generation - Future's Past
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

72
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
72
RAM / Memory (emulator)

Medical packs aren't used up

Résultat / effet

Medical packs aren't used up

Source : Libretro
RAM / Memory (emulator)

Start each away mission with 1 medical pack

Résultat / effet

Start each away mission with 1 medical pack

Source : Libretro
RAM / Memory (emulator)

Start each away mission with 2 medical packs

Résultat / effet

Start each away mission with 2 medical packs

Source : Libretro
RAM / Memory (emulator)

Start each away mission with 4 medical packs [only 3 shown]

Résultat / effet

Start each away mission with 4 medical packs [only 3 shown]

Source : Libretro
RAM / Memory (emulator)

Start each away mission with 5 medical packs [only 3 shown]

Résultat / effet

Start each away mission with 5 medical packs [only 3 shown]

Source : Libretro
RAM / Memory (emulator)

Phaser power doesn't go down

Résultat / effet

Phaser power doesn't go down

Source : Libretro
RAM / Memory (emulator)

Start away missions with phasers at 1/2 power

Résultat / effet

Start away missions with phasers at 1/2 power

Source : Libretro
RAM / Memory (emulator)

Start away missions with phasers at 3/4 power

Résultat / effet

Start away missions with phasers at 3/4 power

Source : Libretro
RAM / Memory (emulator)

Start away missions with phasers at 1/4 power

Résultat / effet

Start away missions with phasers at 1/4 power

Source : Libretro
RAM / Memory (emulator)

Medical packs heal more

Résultat / effet

Medical packs heal more

Source : Libretro
RAM / Memory (emulator)

Medical packs heal twice as much

Résultat / effet

Medical packs heal twice as much

Source : Libretro
RAM / Memory (emulator)

Medical packs heal completely

Résultat / effet

Medical packs heal completely

Source : Libretro
RAM / Memory (emulator)

Crew members are immune to enemy fire

Résultat / effet

Crew members are immune to enemy fire

Source : Libretro
RAM / Memory (emulator)

Forward torpedoes reload much faster

Résultat / effet

Forward torpedoes reload much faster

Source : Libretro
RAM / Memory (emulator)

Forward torpedoes reload faster

Résultat / effet

Forward torpedoes reload faster

Source : Libretro
RAM / Memory (emulator)

Aft torpedoes reload much faster

Résultat / effet

Aft torpedoes reload much faster

Source : Libretro
RAM / Memory (emulator)

Aft torpedoes reload faster

Résultat / effet

Aft torpedoes reload faster

Source : Libretro
RAM / Memory (emulator)

Forward torpedoes don't require recharging

Résultat / effet

Forward torpedoes don't require recharging

Source : Libretro
RAM / Memory (emulator)

Aft torpedoes don't require recharging

Résultat / effet

Aft torpedoes don't require recharging

Source : Libretro
RAM / Memory (emulator)

Enemy shields regenerate at half speed

Résultat / effet

Enemy shields regenerate at half speed

Source : Libretro
RAM / Memory (emulator)

Enemy shields regenerate at 1/4 speed

Résultat / effet

Enemy shields regenerate at 1/4 speed

Source : Libretro
RAM / Memory (emulator)

Enemy shields don't regenerate

Résultat / effet

Enemy shields don't regenerate

Source : Libretro
RAM / Memory (emulator)

Enemy shields regenerate faster

Résultat / effet

Enemy shields regenerate faster

Source : Libretro
RAM / Memory (emulator)

Forward phasers never lose power

Résultat / effet

Forward phasers never lose power

Source : Libretro
RAM / Memory (emulator)

Forward phasers don't recharge

Résultat / effet

Forward phasers don't recharge

Source : Libretro
RAM / Memory (emulator)

Aft phasers never lose power

Résultat / effet

Aft phasers never lose power

Source : Libretro
RAM / Memory (emulator)

Aft phasers don't recharge

Résultat / effet

Aft phasers don't recharge

Source : Libretro
RAM / Memory (emulator)

Torpedoes do half damage

Résultat / effet

Torpedoes do half damage

Source : Libretro
RAM / Memory (emulator)

Torpedoes do less damage

Résultat / effet

Torpedoes do less damage

Source : Libretro
RAM / Memory (emulator)

Torpedoes do slightly more damage

Résultat / effet

Torpedoes do slightly more damage

Source : Libretro
RAM / Memory (emulator)

Torpedoes do more damage

Résultat / effet

Torpedoes do more damage

Source : Libretro
RAM / Memory (emulator)

Torpedoes do much more damage

Résultat / effet

Torpedoes do much more damage

Source : Libretro
RAM / Memory (emulator)

Torpedoes do double damage

Résultat / effet

Torpedoes do double damage

Source : Libretro
RAM / Memory (emulator)

Medical Packs Aren't Used Up

Résultat / effet

Medical Packs Aren't Used Up

Source : Libretro
RAM / Memory (emulator)

Infinite Resources (In Engineering)

Résultat / effet

Infinite Resources (In Engineering)

Source : Libretro
RAM / Memory (emulator)

Start With 2 Lives

Résultat / effet

Start With 2 Lives

Source : Libretro
RAM / Memory (emulator)

Start With 10 Lives

Résultat / effet

Start With 10 Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Start Each Away Mission With 4 Medical Packs (Only 3 Shown)

Résultat / effet

Start Each Away Mission With 4 Medical Packs (Only 3 Shown)

Source : Libretro
RAM / Memory (emulator)

Start Each Away Mission With 5 Medical Packs (Only 3 Shown)

Résultat / effet

Start Each Away Mission With 5 Medical Packs (Only 3 Shown)

Source : Libretro
RAM / Memory (emulator)

Enemies Have Less Energy

Résultat / effet

Enemies Have Less Energy

Source : Libretro
RAM / Memory (emulator)

Abobo Has Less Energy

Résultat / effet

Abobo Has Less Energy

Source : Libretro
RAM / Memory (emulator)

Big Blag Has Less Energy

Résultat / effet

Big Blag Has Less Energy

Source : Libretro
RAM / Memory (emulator)

Roper Has Less Energy

Résultat / effet

Roper Has Less Energy

Source : Libretro
RAM / Memory (emulator)

Robo-Manus Has Less Energy

Résultat / effet

Robo-Manus Has Less Energy

Source : Libretro
RAM / Memory (emulator)

Crew Members Are Immune To Enemy Fire Space Combat Codes

Résultat / effet

Crew Members Are Immune To Enemy Fire Space Combat Codes

Source : Libretro
RAM / Memory (emulator)

Aft Torpedoes Don't Require Recharging

Résultat / effet

Aft Torpedoes Don't Require Recharging

Source : Libretro
RAM / Memory (emulator)

Forward Torpedoes Don't Require Recharging

Résultat / effet

Forward Torpedoes Don't Require Recharging

Source : Libretro
RAM / Memory (emulator)

Aft Phasers Never Lose Power

Résultat / effet

Aft Phasers Never Lose Power

Source : Libretro
RAM / Memory (emulator)

Forward Phasers Never Lose Power

Résultat / effet

Forward Phasers Never Lose Power

Source : Libretro
RAM / Memory (emulator)

Torpedoes Do Half Damage

Résultat / effet

Torpedoes Do Half Damage

Source : Libretro
RAM / Memory (emulator)

Torpedoes Do Less Damage

Résultat / effet

Torpedoes Do Less Damage

Source : Libretro
RAM / Memory (emulator)

Torpedoes Do Slightly More Damage

Résultat / effet

Torpedoes Do Slightly More Damage

Source : Libretro
RAM / Memory (emulator)

Torpedoes Do More Damage

Résultat / effet

Torpedoes Do More Damage

Source : Libretro
RAM / Memory (emulator)

Torpedoes Do Much More Damage

Résultat / effet

Torpedoes Do Much More Damage

Source : Libretro
RAM / Memory (emulator)

Torpedoes Do Double Damage

Résultat / effet

Torpedoes Do Double Damage

Source : Libretro
RAM / Memory (emulator)

Forward Phasers Don't Recharge

Résultat / effet

Forward Phasers Don't Recharge

Source : Libretro
RAM / Memory (emulator)

Aft Phasers Don't Recharge

Résultat / effet

Aft Phasers Don't Recharge

Source : Libretro
RAM / Memory (emulator)

Enemy Shields Don't Regenerate

Résultat / effet

Enemy Shields Don't Regenerate

Source : Libretro
RAM / Memory (emulator)

Enemy Shields Regenerate At 1/4 Speed

Résultat / effet

Enemy Shields Regenerate At 1/4 Speed

Source : Libretro
RAM / Memory (emulator)

Enemy Shields Regenerate At Half Speed

Résultat / effet

Enemy Shields Regenerate At Half Speed

Source : Libretro
RAM / Memory (emulator)

Enemy Shields Regenerate Faster

Résultat / effet

Enemy Shields Regenerate Faster

Source : Libretro
RAM / Memory (emulator)

Aft Torpedoes Reload Much Faster

Résultat / effet

Aft Torpedoes Reload Much Faster

Source : Libretro
RAM / Memory (emulator)

Aft Torpedoes Reload Faster

Résultat / effet

Aft Torpedoes Reload Faster

Source : Libretro
RAM / Memory (emulator)

Forward Torpedoes Reload Much Faster

Résultat / effet

Forward Torpedoes Reload Much Faster

Source : Libretro
RAM / Memory (emulator)

Forward Torpedoes Reload Faster

Résultat / effet

Forward Torpedoes Reload Faster

Source : Libretro
RAM / Memory (emulator)

Start On Level 2 With 11 Lives

Résultat / effet

Start On Level 2 With 11 Lives

Source : Libretro
RAM / Memory (emulator)

Start On Level 3 With 11 Lives

Résultat / effet

Start On Level 3 With 11 Lives

Source : Libretro
RAM / Memory (emulator)

Start On Level 4 With 11 Lives

Résultat / effet

Start On Level 4 With 11 Lives

Source : Libretro
RAM / Memory (emulator)

Start On Level 5 With 11 Lives

Résultat / effet

Start On Level 5 With 11 Lives

Source : Libretro
RAM / Memory (emulator)

Start On Level 6 With 11 Lives

Résultat / effet

Start On Level 6 With 11 Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Resources

Résultat / effet

Infinite Resources

Source : Libretro

High scores

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Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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