Super R-Type
SNES · USA

Super R-Type

64 cheats

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Media

loaded from their original sources
Super R-Type
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

64
+
Game GenieRequires a physical Game Genie or compatible Game Genie emulation.
18
Game Genie

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
Game Genie

Start With 1 Life Instead Of 3

Résultat / effet

Start With 1 Life Instead Of 3

Source : Libretro
Game Genie

Start With 2 Lives

Résultat / effet

Start With 2 Lives

Source : Libretro
Game Genie

Start With 4 Lives

Résultat / effet

Start With 4 Lives

Source : Libretro
Game Genie

Start With 5 Lives

Résultat / effet

Start With 5 Lives

Source : Libretro
Game Genie

Start With 7 Lives

Résultat / effet

Start With 7 Lives

Source : Libretro
Game Genie

Start With 9 Lives

Résultat / effet

Start With 9 Lives

Source : Libretro
Game Genie

Continue With 1 Life Instead Of 3

Résultat / effet

Continue With 1 Life Instead Of 3

Source : Libretro
Game Genie

Continue With 2 Lives

Résultat / effet

Continue With 2 Lives

Source : Libretro
Game Genie

Continue With 4 Lives

Résultat / effet

Continue With 4 Lives

Source : Libretro
Game Genie

Continue With 5 Lives

Résultat / effet

Continue With 5 Lives

Source : Libretro
Game Genie

Continue With 7 Lives

Résultat / effet

Continue With 7 Lives

Source : Libretro
Game Genie

Continue With 9 Lives

Résultat / effet

Continue With 9 Lives

Source : Libretro
Game Genie

Spiral Motion Gun Takes Less Time To Power Up

Résultat / effet

Spiral Motion Gun Takes Less Time To Power Up

Source : Libretro
Game Genie

Spiral Motion Gun Takes Much Less Time To Power Up

Résultat / effet

Spiral Motion Gun Takes Much Less Time To Power Up

Source : Libretro
Game Genie

Spiral Motion Gun Can't Get Over-Charged

Résultat / effet

Spiral Motion Gun Can't Get Over-Charged

Source : Libretro
Game Genie

All FORCE Satellites Have 3 Units Of Power

Résultat / effet

All FORCE Satellites Have 3 Units Of Power

Source : Libretro
Game Genie

Once FORCE Has Been Obtained, Keep It Forever

Résultat / effet

Once FORCE Has Been Obtained, Keep It Forever

Source : Libretro
+
Action ReplayRequires an Action Replay or compatible emulation.
4
Action Replay

Infinite Lives (Alternate Code)

Résultat / effet

Infinite Lives (Alternate Code)

Source : Libretro
Action Replay

Once FORCE Has Been Obtained, Keep It Forever

Résultat / effet

Once FORCE Has Been Obtained, Keep It Forever

Source : Libretro
Action Replay

Spiral Motion Gun Can't Get Overcharged

Résultat / effet

Spiral Motion Gun Can't Get Overcharged

Source : Libretro
Action Replay

Much Less Time To Power-Up Spiral Motion Gun

Résultat / effet

Much Less Time To Power-Up Spiral Motion Gun

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
42
RAM / Memory (emulator)

Invincible

Résultat / effet

Invincible

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Start with 1 life instead of 3

Résultat / effet

Start with 1 life instead of 3

Source : Libretro
RAM / Memory (emulator)

Start with 2 lives

Résultat / effet

Start with 2 lives

Source : Libretro
RAM / Memory (emulator)

Start with 4 lives

Résultat / effet

Start with 4 lives

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives

Résultat / effet

Start with 5 lives

Source : Libretro
RAM / Memory (emulator)

Start with 7 lives

Résultat / effet

Start with 7 lives

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives

Résultat / effet

Start with 9 lives

Source : Libretro
RAM / Memory (emulator)

Infinite lives

Résultat / effet

Infinite lives

Source : Libretro
RAM / Memory (emulator)

Continue with 1 life instead of 3

Résultat / effet

Continue with 1 life instead of 3

Source : Libretro
RAM / Memory (emulator)

Continue with 2 lives

Résultat / effet

Continue with 2 lives

Source : Libretro
RAM / Memory (emulator)

Continue with 4 lives

Résultat / effet

Continue with 4 lives

Source : Libretro
RAM / Memory (emulator)

Continue with 5 lives

Résultat / effet

Continue with 5 lives

Source : Libretro
RAM / Memory (emulator)

Continue with 7 lives

Résultat / effet

Continue with 7 lives

Source : Libretro
RAM / Memory (emulator)

Continue with 9 lives

Résultat / effet

Continue with 9 lives

Source : Libretro
RAM / Memory (emulator)

Spiral motion gun takes less time to power up

Résultat / effet

Spiral motion gun takes less time to power up

Source : Libretro
RAM / Memory (emulator)

Spiral motion gun takes much less time to power up

Résultat / effet

Spiral motion gun takes much less time to power up

Source : Libretro
RAM / Memory (emulator)

Spiral motion gun can't get over-charged

Résultat / effet

Spiral motion gun can't get over-charged

Source : Libretro
RAM / Memory (emulator)

All FORCE satellites have 3 units of power

Résultat / effet

All FORCE satellites have 3 units of power

Source : Libretro
RAM / Memory (emulator)

Once FORCE has been obtained, keep it forever

Résultat / effet

Once FORCE has been obtained, keep it forever

Source : Libretro
RAM / Memory (emulator)

Invincibiity

Résultat / effet

Invincibiity

Source : Libretro
RAM / Memory (emulator)

Always Fire Charge Shots

Résultat / effet

Always Fire Charge Shots

Source : Libretro
RAM / Memory (emulator)

Alternate Invincibility

Résultat / effet

Alternate Invincibility

Source : Libretro
RAM / Memory (emulator)

One Hit Kills

Résultat / effet

One Hit Kills

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere

Résultat / effet

Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

All FORCE Satellites Have 1 Unit Of Power (But Can't Exceed 1 Unit)

Résultat / effet

All FORCE Satellites Have 1 Unit Of Power (But Can't Exceed 1 Unit)

Source : Libretro
RAM / Memory (emulator)

All FORCE Satellites Have 2 Units Of Power (But Can't Exceed 2 Units)

Résultat / effet

All FORCE Satellites Have 2 Units Of Power (But Can't Exceed 2 Units)

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Enable Level Select

Résultat / effet

Enable Level Select

Source : Libretro
RAM / Memory (emulator)

Veritcal Speed Modifier

Résultat / effet

Veritcal Speed Modifier

Source : Libretro
RAM / Memory (emulator)

Ship Palette Modifier

Résultat / effet

Ship Palette Modifier

Source : Libretro
RAM / Memory (emulator)

Rapid Shots are Disabled

Résultat / effet

Rapid Shots are Disabled

Source : Libretro
RAM / Memory (emulator)

Charged Shots are Disabled

Résultat / effet

Charged Shots are Disabled

Source : Libretro
RAM / Memory (emulator)

Infinite Lives (Alternate)

Résultat / effet

Infinite Lives (Alternate)

Source : Libretro
RAM / Memory (emulator)

Infinite Lives (Alternate 2)

Résultat / effet

Infinite Lives (Alternate 2)

Source : Libretro
RAM / Memory (emulator)

Start with ?? Lives Modifier

Résultat / effet

Start with ?? Lives Modifier

Source : Libretro
RAM / Memory (emulator)

Gain an Extra Life with the 1st Kill

Résultat / effet

Gain an Extra Life with the 1st Kill

Source : Libretro
RAM / Memory (emulator)

Gain an Extra Life with Every Kill

Résultat / effet

Gain an Extra Life with Every Kill

Source : Libretro
RAM / Memory (emulator)

Stage / Area Modifier

Résultat / effet

Stage / Area Modifier

Source : Libretro
RAM / Memory (emulator)

Score Modifiers

Résultat / effet

Score Modifiers

Source : Libretro
RAM / Memory (emulator)

Keep Orb Power-Ups Once Obatined

Résultat / effet

Keep Orb Power-Ups Once Obatined

Source : Libretro
RAM / Memory (emulator)

Ship Drifts Upward Automatically

Résultat / effet

Ship Drifts Upward Automatically

Source : Libretro

High scores

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Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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