Super Smash T.V.
SNES · USA

Super Smash T.V.

69 cheats

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Super Smash T.V.
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

69
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
69
RAM / Memory (emulator)

Start with 3 lives

Résultat / effet

Start with 3 lives

Source : Libretro
RAM / Memory (emulator)

Start with 4 lives

Résultat / effet

Start with 4 lives

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives

Résultat / effet

Start with 5 lives

Source : Libretro
RAM / Memory (emulator)

Start with 7 lives

Résultat / effet

Start with 7 lives

Source : Libretro
RAM / Memory (emulator)

Start with 8 lives

Résultat / effet

Start with 8 lives

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives

Résultat / effet

Start with 9 lives

Source : Libretro
RAM / Memory (emulator)

Start with 10 lives

Résultat / effet

Start with 10 lives

Source : Libretro
RAM / Memory (emulator)

Infinite lives

Résultat / effet

Infinite lives

Source : Libretro
RAM / Memory (emulator)

2 lives after continue [player 1]

Résultat / effet

2 lives after continue [player 1]

Source : Libretro
RAM / Memory (emulator)

3 lives after continue [player 1]

Résultat / effet

3 lives after continue [player 1]

Source : Libretro
RAM / Memory (emulator)

4 lives after continue [player 1]

Résultat / effet

4 lives after continue [player 1]

Source : Libretro
RAM / Memory (emulator)

5 lives after continue [player 1]

Résultat / effet

5 lives after continue [player 1]

Source : Libretro
RAM / Memory (emulator)

7 lives after continue [player 1]

Résultat / effet

7 lives after continue [player 1]

Source : Libretro
RAM / Memory (emulator)

8 lives after continue [player 1]

Résultat / effet

8 lives after continue [player 1]

Source : Libretro
RAM / Memory (emulator)

9 lives after continue [player 1]

Résultat / effet

9 lives after continue [player 1]

Source : Libretro
RAM / Memory (emulator)

10 lives after continue [player 1]

Résultat / effet

10 lives after continue [player 1]

Source : Libretro
RAM / Memory (emulator)

2 lives after continue [player 2]

Résultat / effet

2 lives after continue [player 2]

Source : Libretro
RAM / Memory (emulator)

3 lives after continue [player 2]

Résultat / effet

3 lives after continue [player 2]

Source : Libretro
RAM / Memory (emulator)

4 lives after continue [player 2]

Résultat / effet

4 lives after continue [player 2]

Source : Libretro
RAM / Memory (emulator)

5 lives after continue [player 2]

Résultat / effet

5 lives after continue [player 2]

Source : Libretro
RAM / Memory (emulator)

7 lives after continue [player 2]

Résultat / effet

7 lives after continue [player 2]

Source : Libretro
RAM / Memory (emulator)

8 lives after continue [player 2]

Résultat / effet

8 lives after continue [player 2]

Source : Libretro
RAM / Memory (emulator)

9 lives after continue [player 2]

Résultat / effet

9 lives after continue [player 2]

Source : Libretro
RAM / Memory (emulator)

10 lives after continue [player 2]

Résultat / effet

10 lives after continue [player 2]

Source : Libretro
RAM / Memory (emulator)

Bonus life worth nothing

Résultat / effet

Bonus life worth nothing

Source : Libretro
RAM / Memory (emulator)

Start with 0 continues instead of 4

Résultat / effet

Start with 0 continues instead of 4

Source : Libretro
RAM / Memory (emulator)

Start with 1 continue

Résultat / effet

Start with 1 continue

Source : Libretro
RAM / Memory (emulator)

Start with 2 continues

Résultat / effet

Start with 2 continues

Source : Libretro
RAM / Memory (emulator)

Start with 3 continues

Résultat / effet

Start with 3 continues

Source : Libretro
RAM / Memory (emulator)

Start with 5 continues

Résultat / effet

Start with 5 continues

Source : Libretro
RAM / Memory (emulator)

Start with 6 continues

Résultat / effet

Start with 6 continues

Source : Libretro
RAM / Memory (emulator)

Start with 7 continues

Résultat / effet

Start with 7 continues

Source : Libretro
RAM / Memory (emulator)

Start with 8 continues

Résultat / effet

Start with 8 continues

Source : Libretro
RAM / Memory (emulator)

Start with 9 continues

Résultat / effet

Start with 9 continues

Source : Libretro
RAM / Memory (emulator)

Infinite continues [but if continue timer runs out and player starts, a credit gets used up]

Résultat / effet

Infinite continues [but if continue timer runs out and player starts, a credit gets used up]

Source : Libretro
RAM / Memory (emulator)

Once you get a mobile force field, you are invincible [the visible effect can wear off, but you still have invincibility]

Résultat / effet

Once you get a mobile force field, you are invincible [the visible effect can wear off, but you still have invincibility]

Source : Libretro
RAM / Memory (emulator)

Weapons gauge doesn't lose power until you die

Résultat / effet

Weapons gauge doesn't lose power until you die

Source : Libretro
RAM / Memory (emulator)

Don't lose weapon power upgrade when you die, and after you die, weapon power doesn't decrease until you get a new weapon

Résultat / effet

Don't lose weapon power upgrade when you die, and after you die, weapon power doesn't decrease until you get a new weapon

Source : Libretro
RAM / Memory (emulator)

Player 1 joins in with 2 lives

Résultat / effet

Player 1 joins in with 2 lives

Source : Libretro
RAM / Memory (emulator)

Player 1 joins in with 3 lives

Résultat / effet

Player 1 joins in with 3 lives

Source : Libretro
RAM / Memory (emulator)

Player 1 joins in with 4 lives

Résultat / effet

Player 1 joins in with 4 lives

Source : Libretro
RAM / Memory (emulator)

Player 1 joins in with 5 lives

Résultat / effet

Player 1 joins in with 5 lives

Source : Libretro
RAM / Memory (emulator)

Player 1 joins in with 7 lives

Résultat / effet

Player 1 joins in with 7 lives

Source : Libretro
RAM / Memory (emulator)

Player 1 joins in with 8 lives

Résultat / effet

Player 1 joins in with 8 lives

Source : Libretro
RAM / Memory (emulator)

Player 1 joins in with 9 lives

Résultat / effet

Player 1 joins in with 9 lives

Source : Libretro
RAM / Memory (emulator)

Player 1 joins in with 10 lives

Résultat / effet

Player 1 joins in with 10 lives

Source : Libretro
RAM / Memory (emulator)

Infinite lives for Player 1

Résultat / effet

Infinite lives for Player 1

Source : Libretro
RAM / Memory (emulator)

Player 1 Always have shield

Résultat / effet

Player 1 Always have shield

Source : Libretro
RAM / Memory (emulator)

Rapid fire for Player 1

Résultat / effet

Rapid fire for Player 1

Source : Libretro
RAM / Memory (emulator)

Player 1 Weapon gauge always maxed

Résultat / effet

Player 1 Weapon gauge always maxed

Source : Libretro
RAM / Memory (emulator)

Player 1 Current weapon modifier

Résultat / effet

Player 1 Current weapon modifier

Source : Libretro
RAM / Memory (emulator)

Player 1 Always have speed shoes

Résultat / effet

Player 1 Always have speed shoes

Source : Libretro
RAM / Memory (emulator)

Player 1 Can't die

Résultat / effet

Player 1 Can't die

Source : Libretro
RAM / Memory (emulator)

Infinite lives for Player 2

Résultat / effet

Infinite lives for Player 2

Source : Libretro
RAM / Memory (emulator)

Player 2 Always have shield

Résultat / effet

Player 2 Always have shield

Source : Libretro
RAM / Memory (emulator)

Rapid fire for Player 2

Résultat / effet

Rapid fire for Player 2

Source : Libretro
RAM / Memory (emulator)

Player 2 Weapon gauge always maxed

Résultat / effet

Player 2 Weapon gauge always maxed

Source : Libretro
RAM / Memory (emulator)

Player 2 Current weapon modifier

Résultat / effet

Player 2 Current weapon modifier

Source : Libretro
RAM / Memory (emulator)

Player 2 Always have speed shoes

Résultat / effet

Player 2 Always have speed shoes

Source : Libretro
RAM / Memory (emulator)

Player 2 Can't die

Résultat / effet

Player 2 Can't die

Source : Libretro
RAM / Memory (emulator)

Infinite credits

Résultat / effet

Infinite credits

Source : Libretro
RAM / Memory (emulator)

Have 10 keys

Résultat / effet

Have 10 keys

Source : Libretro
RAM / Memory (emulator)

Turbo mode on

Résultat / effet

Turbo mode on

Source : Libretro
RAM / Memory (emulator)

Circuit warp on

Résultat / effet

Circuit warp on

Source : Libretro
RAM / Memory (emulator)

Sound check on

Résultat / effet

Sound check on

Source : Libretro
RAM / Memory (emulator)

More lives on

Résultat / effet

More lives on

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Go To Ending

Résultat / effet

Go To Ending

Source : Libretro
RAM / Memory (emulator)

Speed Shoes

Résultat / effet

Speed Shoes

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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