Super Street Fighter II (USA, Europe)
SNES

Super Street Fighter II (USA, Europe)

39 cheats

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Media

loaded from their original sources
Super Street Fighter II (USA, Europe)
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

39
+
Action ReplayRequires an Action Replay or compatible emulation.
39
Action Replay

Continues Modifier At Sound Test (Used At Continue Screen)

Résultat / effet

Continues Modifier At Sound Test (Used At Continue Screen)

Source : Libretro
Action Replay

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
Action Replay

Background Modifier

Résultat / effet

Background Modifier

Source : Libretro
Action Replay

Get Dizzy From Every Knockdown (Player 1)

Résultat / effet

Get Dizzy From Every Knockdown (Player 1)

Source : Libretro
Action Replay

Get Dizzy From Every Knockdown (Player 2)

Résultat / effet

Get Dizzy From Every Knockdown (Player 2)

Source : Libretro
Action Replay

Once Dizzy, Always Dizzy (Player 1)

Résultat / effet

Once Dizzy, Always Dizzy (Player 1)

Source : Libretro
Action Replay

Once Dizzy, Always Dizzy (Player 2)

Résultat / effet

Once Dizzy, Always Dizzy (Player 2)

Source : Libretro
Action Replay

No Push Back Or Delay When Hit (Player 1)

Résultat / effet

No Push Back Or Delay When Hit (Player 1)

Source : Libretro
Action Replay

No Push Back Or Delay When Hit (Player 2)

Résultat / effet

No Push Back Or Delay When Hit (Player 2)

Source : Libretro
Action Replay

No Delay When Ryu/Ken/Dhalsim/Dee Jay Use A Fireball (Player 1)

Résultat / effet

No Delay When Ryu/Ken/Dhalsim/Dee Jay Use A Fireball (Player 1)

Source : Libretro
Action Replay

No Delay When Ryu/Ken/Dhalsim/Dee Jay Use A Fireball (Player 2)

Résultat / effet

No Delay When Ryu/Ken/Dhalsim/Dee Jay Use A Fireball (Player 2)

Source : Libretro
Action Replay

Always Battle 10

Résultat / effet

Always Battle 10

Source : Libretro
Action Replay

1 Match To See Ending (Both Players)

Résultat / effet

1 Match To See Ending (Both Players)

Source : Libretro
Action Replay

1 Match To See Easy Ending (Both Players)

Résultat / effet

1 Match To See Easy Ending (Both Players)

Source : Libretro
Action Replay

1 Match To See Normal Ending (Both Players)

Résultat / effet

1 Match To See Normal Ending (Both Players)

Source : Libretro
Action Replay

1 Match To See Hard Ending (Both Players)

Résultat / effet

1 Match To See Hard Ending (Both Players)

Source : Libretro
Action Replay

No HUD/BG Sprites

Résultat / effet

No HUD/BG Sprites

Source : Libretro
Action Replay

No HUD/Certain BG Sprites

Résultat / effet

No HUD/Certain BG Sprites

Source : Libretro
Action Replay

No HUD

Résultat / effet

No HUD

Source : Libretro
Action Replay

P1 Can't Be Hit (Can Still Be Grabbed)

Résultat / effet

P1 Can't Be Hit (Can Still Be Grabbed)

Source : Libretro
Action Replay

P2 Can't Be Hit (Can Still Be Grabbed)

Résultat / effet

P2 Can't Be Hit (Can Still Be Grabbed)

Source : Libretro
Action Replay

P1 Throws Disabled

Résultat / effet

P1 Throws Disabled

Source : Libretro
Action Replay

P2 Throws Disabled

Résultat / effet

P2 Throws Disabled

Source : Libretro
Action Replay

Hyper Mode P1

Résultat / effet

Hyper Mode P1

Source : Libretro
Action Replay

Hyper Mode P2

Résultat / effet

Hyper Mode P2

Source : Libretro
Action Replay

P1 Can Do Mid-Air Moves

Résultat / effet

P1 Can Do Mid-Air Moves

Source : Libretro
Action Replay

P2 Can Do Mid-Air Moves

Résultat / effet

P2 Can Do Mid-Air Moves

Source : Libretro
Action Replay

P1 Easier Specials (Motion Move)

Résultat / effet

P1 Easier Specials (Motion Move)

Source : Libretro
Action Replay

P2 Easier Specials (Motion Move)

Résultat / effet

P2 Easier Specials (Motion Move)

Source : Libretro
Action Replay

P1 Can Wall Jump In Mid-Air

Résultat / effet

P1 Can Wall Jump In Mid-Air

Source : Libretro
Action Replay

P2 Can Wall Jump In Mid-Air

Résultat / effet

P2 Can Wall Jump In Mid-Air

Source : Libretro
Action Replay

All P1 Projectiles Are Normal

Résultat / effet

All P1 Projectiles Are Normal

Source : Libretro
Action Replay

All P1 Hits/Projectiles Shock

Résultat / effet

All P1 Hits/Projectiles Shock

Source : Libretro
Action Replay

All P1 Hits/Projectiles Burn (Blue)

Résultat / effet

All P1 Hits/Projectiles Burn (Blue)

Source : Libretro
Action Replay

All P1 Hits/Projectiles Burn (Red)

Résultat / effet

All P1 Hits/Projectiles Burn (Red)

Source : Libretro
Action Replay

All P2 Projectiles Are Normal

Résultat / effet

All P2 Projectiles Are Normal

Source : Libretro
Action Replay

All P2 Hits/Projectiles Shock

Résultat / effet

All P2 Hits/Projectiles Shock

Source : Libretro
Action Replay

All P2 Hits/Projectiles Burn (Blue)

Résultat / effet

All P2 Hits/Projectiles Burn (Blue)

Source : Libretro
Action Replay

All P2 Hits/Projectiles Burn (Red)

Résultat / effet

All P2 Hits/Projectiles Burn (Red)

Source : Libretro

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