Continues Modifier At Sound Test (Used At Continue Screen)
Continues Modifier At Sound Test (Used At Continue Screen)
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Continues Modifier At Sound Test (Used At Continue Screen)
Infinite Time
Background Modifier
Get Dizzy From Every Knockdown (Player 1)
Get Dizzy From Every Knockdown (Player 2)
Once Dizzy, Always Dizzy (Player 1)
Once Dizzy, Always Dizzy (Player 2)
No Push Back Or Delay When Hit (Player 1)
No Push Back Or Delay When Hit (Player 2)
No Delay When Ryu/Ken/Dhalsim/Dee Jay Use A Fireball (Player 1)
No Delay When Ryu/Ken/Dhalsim/Dee Jay Use A Fireball (Player 2)
Always Battle 10
1 Match To See Ending (Both Players)
1 Match To See Easy Ending (Both Players)
1 Match To See Normal Ending (Both Players)
1 Match To See Hard Ending (Both Players)
No HUD/BG Sprites
No HUD/Certain BG Sprites
No HUD
P1 Can't Be Hit (Can Still Be Grabbed)
P2 Can't Be Hit (Can Still Be Grabbed)
P1 Throws Disabled
P2 Throws Disabled
Hyper Mode P1
Hyper Mode P2
P1 Can Do Mid-Air Moves
P2 Can Do Mid-Air Moves
P1 Easier Specials (Motion Move)
P2 Easier Specials (Motion Move)
P1 Can Wall Jump In Mid-Air
P2 Can Wall Jump In Mid-Air
All P1 Projectiles Are Normal
All P1 Hits/Projectiles Shock
All P1 Hits/Projectiles Burn (Blue)
All P1 Hits/Projectiles Burn (Red)
All P2 Projectiles Are Normal
All P2 Hits/Projectiles Shock
All P2 Hits/Projectiles Burn (Blue)
All P2 Hits/Projectiles Burn (Red)
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