Blaster Master 2
Genesis · USA

Blaster Master 2

129 cheats

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Blaster Master 2
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

129
+
Action ReplayRequires an Action Replay or compatible emulation.
10
Action Replay

Infinite Health

Résultat / effet

Infinite Health

Source : Libretro
Action Replay

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
Action Replay

Infinite Lightnings

Résultat / effet

Infinite Lightnings

Source : Libretro
Action Replay

Infinite Homing Missiles

Résultat / effet

Infinite Homing Missiles

Source : Libretro
Action Replay

Infinite 3-Way Missiles

Résultat / effet

Infinite 3-Way Missiles

Source : Libretro
Action Replay

Infinite Shields (Unnecessary If The Code Below Is Used)

Résultat / effet

Infinite Shields (Unnecessary If The Code Below Is Used)

Source : Libretro
Action Replay

Untouchable, Side View

Résultat / effet

Untouchable, Side View

Source : Libretro
Action Replay

Rapid, More Powerful Gunfire

Résultat / effet

Rapid, More Powerful Gunfire

Source : Libretro
Action Replay

Infinite/Max Health, Top View

Résultat / effet

Infinite/Max Health, Top View

Source : Libretro
Action Replay

Always At Top of Screen

Résultat / effet

Always At Top of Screen

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
119
RAM / Memory (emulator)

Infinite Lives - Blaster Master 2 (USA) (Beta)

Résultat / effet

Infinite Lives - Blaster Master 2 (USA) (Beta)

Source : Libretro
RAM / Memory (emulator)

Infinite Energy - Blaster Master 2 (USA) (Beta)

Résultat / effet

Infinite Energy - Blaster Master 2 (USA) (Beta)

Source : Libretro
RAM / Memory (emulator)

Invincibility - Blaster Master 2 (USA) (Beta)

Résultat / effet

Invincibility - Blaster Master 2 (USA) (Beta)

Source : Libretro
RAM / Memory (emulator)

Infinite Fuel - Blaster Master 2 (USA) (Beta)

Résultat / effet

Infinite Fuel - Blaster Master 2 (USA) (Beta)

Source : Libretro
RAM / Memory (emulator)

Infinite 3-Way Missiles - Blaster Master 2 (USA) (Beta)

Résultat / effet

Infinite 3-Way Missiles - Blaster Master 2 (USA) (Beta)

Source : Libretro
RAM / Memory (emulator)

Infinite Homing Missiles - Blaster Master 2 (USA) (Beta)

Résultat / effet

Infinite Homing Missiles - Blaster Master 2 (USA) (Beta)

Source : Libretro
RAM / Memory (emulator)

Infinite Lightnings - Blaster Master 2 (USA) (Beta)

Résultat / effet

Infinite Lightnings - Blaster Master 2 (USA) (Beta)

Source : Libretro
RAM / Memory (emulator)

Infinite Shield - Blaster Master 2 (USA) (Beta)

Résultat / effet

Infinite Shield - Blaster Master 2 (USA) (Beta)

Source : Libretro
RAM / Memory (emulator)

Infinite Credits - Blaster Master 2 (USA) (Beta)

Résultat / effet

Infinite Credits - Blaster Master 2 (USA) (Beta)

Source : Libretro
RAM / Memory (emulator)

Infinite Lightnings

Résultat / effet

Infinite Lightnings

Source : Libretro
RAM / Memory (emulator)

Infinite Homing Missiles

Résultat / effet

Infinite Homing Missiles

Source : Libretro
RAM / Memory (emulator)

Infinite 3-way missiles

Résultat / effet

Infinite 3-way missiles

Source : Libretro
RAM / Memory (emulator)

Infinite Shields

Résultat / effet

Infinite Shields

Source : Libretro
RAM / Memory (emulator)

Rapid, more powerful gunfire

Résultat / effet

Rapid, more powerful gunfire

Source : Libretro
RAM / Memory (emulator)

Inf max health, top view

Résultat / effet

Inf max health, top view

Source : Libretro
RAM / Memory (emulator)

Protection from most hazards (Not in top view mode)

Résultat / effet

Protection from most hazards (Not in top view mode)

Source : Libretro
RAM / Memory (emulator)

Medium Falls Don't Hurt

Résultat / effet

Medium Falls Don't Hurt

Source : Libretro
RAM / Memory (emulator)

Start with 1 life

Résultat / effet

Start with 1 life

Source : Libretro
RAM / Memory (emulator)

Start with 2 lives

Résultat / effet

Start with 2 lives

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives

Résultat / effet

Start with 5 lives

Source : Libretro
RAM / Memory (emulator)

Start with 10 lives

Résultat / effet

Start with 10 lives

Source : Libretro
RAM / Memory (emulator)

Start with 20 lives

Résultat / effet

Start with 20 lives

Source : Libretro
RAM / Memory (emulator)

Infinite lives (Not in top view mode)

Résultat / effet

Infinite lives (Not in top view mode)

Source : Libretro
RAM / Memory (emulator)

Jump about 6x normal height in vehicle

Résultat / effet

Jump about 6x normal height in vehicle

Source : Libretro
RAM / Memory (emulator)

Jump about 3x normal height in vehicle

Résultat / effet

Jump about 3x normal height in vehicle

Source : Libretro
RAM / Memory (emulator)

Jump about 2x normal height in vehicle

Résultat / effet

Jump about 2x normal height in vehicle

Source : Libretro
RAM / Memory (emulator)

Jump about 1-1/2x normal height in vehicle

Résultat / effet

Jump about 1-1/2x normal height in vehicle

Source : Libretro
RAM / Memory (emulator)

Jump about 3/4x normal height in vehicle

Résultat / effet

Jump about 3/4x normal height in vehicle

Source : Libretro
RAM / Memory (emulator)

Jump about 1/2x normal height in vehicle

Résultat / effet

Jump about 1/2x normal height in vehicle

Source : Libretro
RAM / Memory (emulator)

Jump about 2x normal height when walking and don't take damage from medium falls

Résultat / effet

Jump about 2x normal height when walking and don't take damage from medium falls

Source : Libretro
RAM / Memory (emulator)

Jump about 1-1/2x normal height when walking and don't take damage from medium falls

Résultat / effet

Jump about 1-1/2x normal height when walking and don't take damage from medium falls

Source : Libretro
RAM / Memory (emulator)

Jump about 3/4x normal height when walking

Résultat / effet

Jump about 3/4x normal height when walking

Source : Libretro
RAM / Memory (emulator)

Jump about 1/2x normal height when walking

Résultat / effet

Jump about 1/2x normal height when walking

Source : Libretro
RAM / Memory (emulator)

Infinite 3-way fire

Résultat / effet

Infinite 3-way fire

Source : Libretro
RAM / Memory (emulator)

Infinite hyper missiles

Résultat / effet

Infinite hyper missiles

Source : Libretro
RAM / Memory (emulator)

Infinite 8-way lightnings

Résultat / effet

Infinite 8-way lightnings

Source : Libretro
RAM / Memory (emulator)

Infinite shields

Résultat / effet

Infinite shields

Source : Libretro
RAM / Memory (emulator)

Weapon icon adds 0 more to amt. you have

Résultat / effet

Weapon icon adds 0 more to amt. you have

Source : Libretro
RAM / Memory (emulator)

Weapon icon adds 1 more to amt. you have

Résultat / effet

Weapon icon adds 1 more to amt. you have

Source : Libretro
RAM / Memory (emulator)

Weapon icon adds 3 more to amt. you have

Résultat / effet

Weapon icon adds 3 more to amt. you have

Source : Libretro
RAM / Memory (emulator)

Weapon icon adds 10 more to amt. you have

Résultat / effet

Weapon icon adds 10 more to amt. you have

Source : Libretro
RAM / Memory (emulator)

Weapon icon adds 20 more to amt. you have

Résultat / effet

Weapon icon adds 20 more to amt. you have

Source : Libretro
RAM / Memory (emulator)

Weapon icon adds 50 more to amt. you have

Résultat / effet

Weapon icon adds 50 more to amt. you have

Source : Libretro
RAM / Memory (emulator)

Weapon icon adds 99 more to amt. you have

Résultat / effet

Weapon icon adds 99 more to amt. you have

Source : Libretro
RAM / Memory (emulator)

Heart icon adds 0 points to energy bar

Résultat / effet

Heart icon adds 0 points to energy bar

Source : Libretro
RAM / Memory (emulator)

Heart icon adds 1 point to energy bar

Résultat / effet

Heart icon adds 1 point to energy bar

Source : Libretro
RAM / Memory (emulator)

Heart icon adds 2 points to energy bar

Résultat / effet

Heart icon adds 2 points to energy bar

Source : Libretro
RAM / Memory (emulator)

Heart icon adds 4 points to energy bar

Résultat / effet

Heart icon adds 4 points to energy bar

Source : Libretro
RAM / Memory (emulator)

Heart icon adds 5 points to energy bar

Résultat / effet

Heart icon adds 5 points to energy bar

Source : Libretro
RAM / Memory (emulator)

Heart icon adds 6 points to energy bar

Résultat / effet

Heart icon adds 6 points to energy bar

Source : Libretro
RAM / Memory (emulator)

Heart icon adds 7 points to energy bar

Résultat / effet

Heart icon adds 7 points to energy bar

Source : Libretro
RAM / Memory (emulator)

Heart icon adds 8 points to energy bar

Résultat / effet

Heart icon adds 8 points to energy bar

Source : Libretro
RAM / Memory (emulator)

Heart icon adds 9 points to energy bar

Résultat / effet

Heart icon adds 9 points to energy bar

Source : Libretro
RAM / Memory (emulator)

Heart icon adds 10 points to energy bar

Résultat / effet

Heart icon adds 10 points to energy bar

Source : Libretro
RAM / Memory (emulator)

Heart icon adds 11 points to energy bar

Résultat / effet

Heart icon adds 11 points to energy bar

Source : Libretro
RAM / Memory (emulator)

Heart icon adds 12 points to energy bar

Résultat / effet

Heart icon adds 12 points to energy bar

Source : Libretro
RAM / Memory (emulator)

Shields last 10x normal time

Résultat / effet

Shields last 10x normal time

Source : Libretro
RAM / Memory (emulator)

Shields last 5x normal time

Résultat / effet

Shields last 5x normal time

Source : Libretro
RAM / Memory (emulator)

Shields last 3x normal time

Résultat / effet

Shields last 3x normal time

Source : Libretro
RAM / Memory (emulator)

Shields last 2x normal time

Résultat / effet

Shields last 2x normal time

Source : Libretro
RAM / Memory (emulator)

Shields last 1/2x normal time

Résultat / effet

Shields last 1/2x normal time

Source : Libretro
RAM / Memory (emulator)

Shields last 1/3x normal time

Résultat / effet

Shields last 1/3x normal time

Source : Libretro
RAM / Memory (emulator)

Shields last 1/5x normal time

Résultat / effet

Shields last 1/5x normal time

Source : Libretro
RAM / Memory (emulator)

Shields last 1/10x normal time

Résultat / effet

Shields last 1/10x normal time

Source : Libretro
RAM / Memory (emulator)

Infinite continue credits

Résultat / effet

Infinite continue credits

Source : Libretro
RAM / Memory (emulator)

Infinite time to decide whether to use a continue credit

Résultat / effet

Infinite time to decide whether to use a continue credit

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Infinite Health

Résultat / effet

Infinite Health

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Always At Top Of Screen

Résultat / effet

Always At Top Of Screen

Source : Libretro
RAM / Memory (emulator)

Regular (Starting) Weapon Is 4x Stronger (Side View)

Résultat / effet

Regular (Starting) Weapon Is 4x Stronger (Side View)

Source : Libretro
RAM / Memory (emulator)

Regular (Starting) Weapon Is 10x Stronger (Side view)

Résultat / effet

Regular (Starting) Weapon Is 10x Stronger (Side view)

Source : Libretro
RAM / Memory (emulator)

Your gun (in the overhead view) is twice as strong.

Résultat / effet

Your gun (in the overhead view) is twice as strong.

Source : Libretro
RAM / Memory (emulator)

Your Gun (In Overhead View) Is 10x As Strong

Résultat / effet

Your Gun (In Overhead View) Is 10x As Strong

Source : Libretro
RAM / Memory (emulator)

+ Icon Pick-ups Never Disappear (The Ones That Make The Enemies Temporarily Stop Shooting).

Résultat / effet

+ Icon Pick-ups Never Disappear (The Ones That Make The Enemies Temporarily Stop Shooting).

Source : Libretro
RAM / Memory (emulator)

When You Get The + Icon/Pick-up, The Enemies Will Stop Shooting For The Entire Level

Résultat / effet

When You Get The + Icon/Pick-up, The Enemies Will Stop Shooting For The Entire Level

Source : Libretro
RAM / Memory (emulator)

No Damage From Even The Highest Falls When On Foot (Side view)

Résultat / effet

No Damage From Even The Highest Falls When On Foot (Side view)

Source : Libretro
RAM / Memory (emulator)

High Moon Jump With Slow Descent When On Foot (Side View).

Résultat / effet

High Moon Jump With Slow Descent When On Foot (Side View).

Source : Libretro
RAM / Memory (emulator)

Super High Moon Jump With Even Slower Descent When On Foot (Side View)

Résultat / effet

Super High Moon Jump With Even Slower Descent When On Foot (Side View)

Source : Libretro
RAM / Memory (emulator)

Infinite Energy Extra

Résultat / effet

Infinite Energy Extra

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Infinite 3-Way Fire (Alt.)

Résultat / effet

Infinite 3-Way Fire (Alt.)

Source : Libretro
RAM / Memory (emulator)

Infinite 8-Way Lightnings (Alt.)

Résultat / effet

Infinite 8-Way Lightnings (Alt.)

Source : Libretro
RAM / Memory (emulator)

Walk Through Walls When Walking Right (On Foot)

Résultat / effet

Walk Through Walls When Walking Right (On Foot)

Source : Libretro
RAM / Memory (emulator)

Walk Through Walls When Walking Left (On Foot)

Résultat / effet

Walk Through Walls When Walking Left (On Foot)

Source : Libretro
RAM / Memory (emulator)

The fireball will never attack for standing still (side view).

Résultat / effet

The fireball will never attack for standing still (side view).

Source : Libretro
RAM / Memory (emulator)

Vehicle Has Moon Jump With Slow Descent

Résultat / effet

Vehicle Has Moon Jump With Slow Descent

Source : Libretro
RAM / Memory (emulator)

Vehicle Has High Moon Jump With Slower Descent

Résultat / effet

Vehicle Has High Moon Jump With Slower Descent

Source : Libretro
RAM / Memory (emulator)

Vehicle Has Super High Moon Jump With Even Slower Descent.

Résultat / effet

Vehicle Has Super High Moon Jump With Even Slower Descent.

Source : Libretro
RAM / Memory (emulator)

Stay In The Same Area After You Die (Instead Of Having To Start Back At The Beginning Of The Stage)

Résultat / effet

Stay In The Same Area After You Die (Instead Of Having To Start Back At The Beginning Of The Stage)

Source : Libretro
RAM / Memory (emulator)

Automatically advance to the next level everytime you die.

Résultat / effet

Automatically advance to the next level everytime you die.

Source : Libretro
RAM / Memory (emulator)

One Hit Kills Enemies And Bosses (Side view)

Résultat / effet

One Hit Kills Enemies And Bosses (Side view)

Source : Libretro
RAM / Memory (emulator)

Start a new game on stage 1, section 2 (lower level).

Résultat / effet

Start a new game on stage 1, section 2 (lower level).

Source : Libretro
RAM / Memory (emulator)

Start a new game on stage 2.

Résultat / effet

Start a new game on stage 2.

Source : Libretro
RAM / Memory (emulator)

Start a new game on stage 3.

Résultat / effet

Start a new game on stage 3.

Source : Libretro
RAM / Memory (emulator)

Start a new game on stage 4.

Résultat / effet

Start a new game on stage 4.

Source : Libretro
RAM / Memory (emulator)

Start a new game on stage 5.

Résultat / effet

Start a new game on stage 5.

Source : Libretro
RAM / Memory (emulator)

Start a new game on stage 6.

Résultat / effet

Start a new game on stage 6.

Source : Libretro
RAM / Memory (emulator)

Start a new game on stage 7.

Résultat / effet

Start a new game on stage 7.

Source : Libretro
RAM / Memory (emulator)

Start a new game on stage 8.

Résultat / effet

Start a new game on stage 8.

Source : Libretro
RAM / Memory (emulator)

Start each life with twice as much energy (overhead view).

Résultat / effet

Start each life with twice as much energy (overhead view).

Source : Libretro
RAM / Memory (emulator)

Start each life with 4x as much energy (overhead view).

Résultat / effet

Start each life with 4x as much energy (overhead view).

Source : Libretro
RAM / Memory (emulator)

While On Foot, Press UP To Climb. Works Anywhere, Even Without A Ladder

Résultat / effet

While On Foot, Press UP To Climb. Works Anywhere, Even Without A Ladder

Source : Libretro
RAM / Memory (emulator)

Enemies Always Drop Something (Heart, Weapon, etc) When You Kill Them (Side View)

Résultat / effet

Enemies Always Drop Something (Heart, Weapon, etc) When You Kill Them (Side View)

Source : Libretro
RAM / Memory (emulator)

All Enemies And Hazards Are Gone (Side view)

Résultat / effet

All Enemies And Hazards Are Gone (Side view)

Source : Libretro
RAM / Memory (emulator)

Drive Across Any Opening Without Falling (Drive on air).

Résultat / effet

Drive Across Any Opening Without Falling (Drive on air).

Source : Libretro
RAM / Memory (emulator)

Infinite Fuel

Résultat / effet

Infinite Fuel

Source : Libretro
RAM / Memory (emulator)

Infinite 3-Way Missiles

Résultat / effet

Infinite 3-Way Missiles

Source : Libretro
RAM / Memory (emulator)

Infinite Homing Missiles

Résultat / effet

Infinite Homing Missiles

Source : Libretro
RAM / Memory (emulator)

Infinite Lightnings

Résultat / effet

Infinite Lightnings

Source : Libretro
RAM / Memory (emulator)

Infinite Shield

Résultat / effet

Infinite Shield

Source : Libretro
RAM / Memory (emulator)

Infinite Health In Special Levels

Résultat / effet

Infinite Health In Special Levels

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Invincibility In Special Levels

Résultat / effet

Invincibility In Special Levels

Source : Libretro
RAM / Memory (emulator)

Hit Enemies/Bosses Anywhere, No Matter Where You Shoot

Résultat / effet

Hit Enemies/Bosses Anywhere, No Matter Where You Shoot

Source : Libretro
RAM / Memory (emulator)

Shoot Thru Walls (Top View Levels Only)

Résultat / effet

Shoot Thru Walls (Top View Levels Only)

Source : Libretro
RAM / Memory (emulator)

Invincibility (top view levels only)

Résultat / effet

Invincibility (top view levels only)

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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