CrossFire
Genesis · USA

CrossFire

53 cheats

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CrossFire
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Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

53
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
53
RAM / Memory (emulator)

Infinite Special (On Foot)

Résultat / effet

Infinite Special (On Foot)

Source : Libretro
RAM / Memory (emulator)

Infinite Special (In Chopper)

Résultat / effet

Infinite Special (In Chopper)

Source : Libretro
RAM / Memory (emulator)

Infinite Bombs

Résultat / effet

Infinite Bombs

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Choose from 1 to 10 lives

Résultat / effet

Choose from 1 to 10 lives

Source : Libretro
RAM / Memory (emulator)

Choose from 1 to 25 lives

Résultat / effet

Choose from 1 to 25 lives

Source : Libretro
RAM / Memory (emulator)

Choose from 1 to 100 lives

Résultat / effet

Choose from 1 to 100 lives

Source : Libretro
RAM / Memory (emulator)

Infinite lives

Résultat / effet

Infinite lives

Source : Libretro
RAM / Memory (emulator)

Start with 0 bombs

Résultat / effet

Start with 0 bombs

Source : Libretro
RAM / Memory (emulator)

Start with 1 bomb

Résultat / effet

Start with 1 bomb

Source : Libretro
RAM / Memory (emulator)

Start with 2 bombs

Résultat / effet

Start with 2 bombs

Source : Libretro
RAM / Memory (emulator)

Start with 5 bombs

Résultat / effet

Start with 5 bombs

Source : Libretro
RAM / Memory (emulator)

Start with 7 bombs

Résultat / effet

Start with 7 bombs

Source : Libretro
RAM / Memory (emulator)

Start with 9 bombs

Résultat / effet

Start with 9 bombs

Source : Libretro
RAM / Memory (emulator)

Infinite bombs

Résultat / effet

Infinite bombs

Source : Libretro
RAM / Memory (emulator)

Each Set Of Bs Worth 2 Bombs

Résultat / effet

Each Set Of Bs Worth 2 Bombs

Source : Libretro
RAM / Memory (emulator)

Each Set Of Bs Worth 3 Bombs

Résultat / effet

Each Set Of Bs Worth 3 Bombs

Source : Libretro
RAM / Memory (emulator)

Each Set Of Bs Worth 4 Bombs

Résultat / effet

Each Set Of Bs Worth 4 Bombs

Source : Libretro
RAM / Memory (emulator)

Each Set Of Bs Worth 5 Bombs

Résultat / effet

Each Set Of Bs Worth 5 Bombs

Source : Libretro
RAM / Memory (emulator)

Start with 0 turbos

Résultat / effet

Start with 0 turbos

Source : Libretro
RAM / Memory (emulator)

Start with 2 turbos

Résultat / effet

Start with 2 turbos

Source : Libretro
RAM / Memory (emulator)

Start with 3 turbos

Résultat / effet

Start with 3 turbos

Source : Libretro
RAM / Memory (emulator)

Start with 5 turbos

Résultat / effet

Start with 5 turbos

Source : Libretro
RAM / Memory (emulator)

Start with 7 turbos

Résultat / effet

Start with 7 turbos

Source : Libretro
RAM / Memory (emulator)

Start with 9 turbos

Résultat / effet

Start with 9 turbos

Source : Libretro
RAM / Memory (emulator)

Infinite turbos

Résultat / effet

Infinite turbos

Source : Libretro
RAM / Memory (emulator)

Each set of Ts worth 2 turbos

Résultat / effet

Each set of Ts worth 2 turbos

Source : Libretro
RAM / Memory (emulator)

Each set of Ts worth 3 turbos

Résultat / effet

Each set of Ts worth 3 turbos

Source : Libretro
RAM / Memory (emulator)

Each set of Ts worth 4 turbos

Résultat / effet

Each set of Ts worth 4 turbos

Source : Libretro
RAM / Memory (emulator)

Each set of Ts worth 5 turbos

Résultat / effet

Each set of Ts worth 5 turbos

Source : Libretro
RAM / Memory (emulator)

Each turbo lasts about 1 second

Résultat / effet

Each turbo lasts about 1 second

Source : Libretro
RAM / Memory (emulator)

Each turbo lasts about 2 seconds

Résultat / effet

Each turbo lasts about 2 seconds

Source : Libretro
RAM / Memory (emulator)

Each turbo lasts about 3 seconds

Résultat / effet

Each turbo lasts about 3 seconds

Source : Libretro
RAM / Memory (emulator)

Each turbo lasts about 7 seconds

Résultat / effet

Each turbo lasts about 7 seconds

Source : Libretro
RAM / Memory (emulator)

Each turbo lasts about 10 seconds

Résultat / effet

Each turbo lasts about 10 seconds

Source : Libretro
RAM / Memory (emulator)

Each turbo lasts about 15 seconds

Résultat / effet

Each turbo lasts about 15 seconds

Source : Libretro
RAM / Memory (emulator)

Each turbo lasts for the rest of the round

Résultat / effet

Each turbo lasts for the rest of the round

Source : Libretro
RAM / Memory (emulator)

Start with 0 calls

Résultat / effet

Start with 0 calls

Source : Libretro
RAM / Memory (emulator)

Start with 2 calls

Résultat / effet

Start with 2 calls

Source : Libretro
RAM / Memory (emulator)

Start with 3 calls

Résultat / effet

Start with 3 calls

Source : Libretro
RAM / Memory (emulator)

Start with 5 calls

Résultat / effet

Start with 5 calls

Source : Libretro
RAM / Memory (emulator)

Start with 7 calls

Résultat / effet

Start with 7 calls

Source : Libretro
RAM / Memory (emulator)

Start with 9 calls

Résultat / effet

Start with 9 calls

Source : Libretro
RAM / Memory (emulator)

Infinite calls

Résultat / effet

Infinite calls

Source : Libretro
RAM / Memory (emulator)

Each transceiver item worth 2 calls

Résultat / effet

Each transceiver item worth 2 calls

Source : Libretro
RAM / Memory (emulator)

Each transceiver item worth 3 calls

Résultat / effet

Each transceiver item worth 3 calls

Source : Libretro
RAM / Memory (emulator)

Each transceiver item worth 4 calls

Résultat / effet

Each transceiver item worth 4 calls

Source : Libretro
RAM / Memory (emulator)

Each transceiver item worth 5 calls

Résultat / effet

Each transceiver item worth 5 calls

Source : Libretro
RAM / Memory (emulator)

Each Set Of Ps Worth 2x Normal In Shot Power

Résultat / effet

Each Set Of Ps Worth 2x Normal In Shot Power

Source : Libretro
RAM / Memory (emulator)

Each set of Ps worth 3x normal in shot power

Résultat / effet

Each set of Ps worth 3x normal in shot power

Source : Libretro
RAM / Memory (emulator)

Keep shot power level after dying

Résultat / effet

Keep shot power level after dying

Source : Libretro
RAM / Memory (emulator)

1 Hit And Invincibility (Disable Hit Detection)

Résultat / effet

1 Hit And Invincibility (Disable Hit Detection)

Source : Libretro
RAM / Memory (emulator)

Invincibility (Disable Hit Detection)

Résultat / effet

Invincibility (Disable Hit Detection)

Source : Libretro

High scores

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Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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