Desert Strike - Return to the Gulf (USA, Europe)
Mega Drive

Desert Strike - Return to the Gulf (USA, Europe)

168 cheats

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Desert Strike - Return to the Gulf (USA, Europe)
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

168
+
Action ReplayRequires an Action Replay or compatible emulation.
6
Action Replay

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
Action Replay

Unlimited Fuel

Résultat / effet

Unlimited Fuel

Source : Libretro
Action Replay

Bonus Armor

Résultat / effet

Bonus Armor

Source : Libretro
Action Replay

Bonus Armor

Résultat / effet

Bonus Armor

Source : Libretro
Action Replay

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
Action Replay

Unlimited Fuel

Résultat / effet

Unlimited Fuel

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
162
RAM / Memory (emulator)

MASTER CODE--MUST BE ENTERED

Résultat / effet

MASTER CODE--MUST BE ENTERED

Source : Libretro
RAM / Memory (emulator)

Start with 1 life instead of 3

Résultat / effet

Start with 1 life instead of 3

Source : Libretro
RAM / Memory (emulator)

Start with 2 lives

Résultat / effet

Start with 2 lives

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives

Résultat / effet

Start with 5 lives

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives

Résultat / effet

Start with 9 lives

Source : Libretro
RAM / Memory (emulator)

Infinite lives

Résultat / effet

Infinite lives

Source : Libretro
RAM / Memory (emulator)

Chain gun capacity is 600 rounds instead of 1,178

Résultat / effet

Chain gun capacity is 600 rounds instead of 1,178

Source : Libretro
RAM / Memory (emulator)

Chain gun capacity is 2,000 rounds

Résultat / effet

Chain gun capacity is 2,000 rounds

Source : Libretro
RAM / Memory (emulator)

Chain gun capacity is 5,000 rounds

Résultat / effet

Chain gun capacity is 5,000 rounds

Source : Libretro
RAM / Memory (emulator)

Chain gun inflicts 2 points of damage instead of 3

Résultat / effet

Chain gun inflicts 2 points of damage instead of 3

Source : Libretro
RAM / Memory (emulator)

Chain gun inflicts 6 points of damage

Résultat / effet

Chain gun inflicts 6 points of damage

Source : Libretro
RAM / Memory (emulator)

Chain gun inflicts 12 points of damage

Résultat / effet

Chain gun inflicts 12 points of damage

Source : Libretro
RAM / Memory (emulator)

Hydra capacity is 20 rockets instead of 38

Résultat / effet

Hydra capacity is 20 rockets instead of 38

Source : Libretro
RAM / Memory (emulator)

Hydra capacity is 100 rockets

Résultat / effet

Hydra capacity is 100 rockets

Source : Libretro
RAM / Memory (emulator)

Hydra capacity is 300 rockets

Résultat / effet

Hydra capacity is 300 rockets

Source : Libretro
RAM / Memory (emulator)

Hydra rocket inflicts 10 points of damage instead of 25

Résultat / effet

Hydra rocket inflicts 10 points of damage instead of 25

Source : Libretro
RAM / Memory (emulator)

Hydra rocket inflicts 50 points of damage

Résultat / effet

Hydra rocket inflicts 50 points of damage

Source : Libretro
RAM / Memory (emulator)

Hydra rocket inflicts 100 points of damage

Résultat / effet

Hydra rocket inflicts 100 points of damage

Source : Libretro
RAM / Memory (emulator)

Hellfire capacity is 4 missiles instead of 8

Résultat / effet

Hellfire capacity is 4 missiles instead of 8

Source : Libretro
RAM / Memory (emulator)

Hellfire capacity is 25 missiles

Résultat / effet

Hellfire capacity is 25 missiles

Source : Libretro
RAM / Memory (emulator)

Hellfire capacity is 99 missiles

Résultat / effet

Hellfire capacity is 99 missiles

Source : Libretro
RAM / Memory (emulator)

Hellfire missile inflicts 50 points of damage instead of 100

Résultat / effet

Hellfire missile inflicts 50 points of damage instead of 100

Source : Libretro
RAM / Memory (emulator)

Hellfire missile inflicts 200 points of damage

Résultat / effet

Hellfire missile inflicts 200 points of damage

Source : Libretro
RAM / Memory (emulator)

Hellfire missile inflicts 400 points of damage

Résultat / effet

Hellfire missile inflicts 400 points of damage

Source : Libretro
RAM / Memory (emulator)

Infinite capacity for all weapons

Résultat / effet

Infinite capacity for all weapons

Source : Libretro
RAM / Memory (emulator)

Fuel capacity is 50 units instead of 100

Résultat / effet

Fuel capacity is 50 units instead of 100

Source : Libretro
RAM / Memory (emulator)

Fuel capacity is 200 units

Résultat / effet

Fuel capacity is 200 units

Source : Libretro
RAM / Memory (emulator)

Fuel capacity is 500 units

Résultat / effet

Fuel capacity is 500 units

Source : Libretro
RAM / Memory (emulator)

Helicopter consumes fuel faster

Résultat / effet

Helicopter consumes fuel faster

Source : Libretro
RAM / Memory (emulator)

Helicopter consumes fuel slower

Résultat / effet

Helicopter consumes fuel slower

Source : Libretro
RAM / Memory (emulator)

Helicopter consumes no fuel

Résultat / effet

Helicopter consumes no fuel

Source : Libretro
RAM / Memory (emulator)

Maximum armor protection is 300 instead of 600

Résultat / effet

Maximum armor protection is 300 instead of 600

Source : Libretro
RAM / Memory (emulator)

Maximum armor protection is 1,200

Résultat / effet

Maximum armor protection is 1,200

Source : Libretro
RAM / Memory (emulator)

Maximum armor protection is 2,500

Résultat / effet

Maximum armor protection is 2,500

Source : Libretro
RAM / Memory (emulator)

Helicopter carries 1 passenger instead of 6

Résultat / effet

Helicopter carries 1 passenger instead of 6

Source : Libretro
RAM / Memory (emulator)

Helicopter carries 3 passengers

Résultat / effet

Helicopter carries 3 passengers

Source : Libretro
RAM / Memory (emulator)

Helicopter carries 10 passengers

Résultat / effet

Helicopter carries 10 passengers

Source : Libretro
RAM / Memory (emulator)

Red cross box worth 2 extra lives instead of 1

Résultat / effet

Red cross box worth 2 extra lives instead of 1

Source : Libretro
RAM / Memory (emulator)

Red cross box worth 4 extra lives

Résultat / effet

Red cross box worth 4 extra lives

Source : Libretro
RAM / Memory (emulator)

Red cross box worth nothing

Résultat / effet

Red cross box worth nothing

Source : Libretro
RAM / Memory (emulator)

Start at campaign 2

Résultat / effet

Start at campaign 2

Source : Libretro
RAM / Memory (emulator)

Start at campaign 3

Résultat / effet

Start at campaign 3

Source : Libretro
RAM / Memory (emulator)

Start at campaign 4

Résultat / effet

Start at campaign 4

Source : Libretro
RAM / Memory (emulator)

Infinite Armor

Résultat / effet

Infinite Armor

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Infinite Health [Air Superiority]

Résultat / effet

Infinite Health [Air Superiority]

Source : Libretro
RAM / Memory (emulator)

Infinite Health [Scud Buster]

Résultat / effet

Infinite Health [Scud Buster]

Source : Libretro
RAM / Memory (emulator)

Infinite Health [Embassy City]

Résultat / effet

Infinite Health [Embassy City]

Source : Libretro
RAM / Memory (emulator)

Infinite Health [Nuclear Storm]

Résultat / effet

Infinite Health [Nuclear Storm]

Source : Libretro
RAM / Memory (emulator)

Infinite Passenger Load

Résultat / effet

Infinite Passenger Load

Source : Libretro
RAM / Memory (emulator)

You And Enemy Have Protection From Shots (Almost Useless)

Résultat / effet

You And Enemy Have Protection From Shots (Almost Useless)

Source : Libretro
RAM / Memory (emulator)

You Have Protection From Shots

Résultat / effet

You Have Protection From Shots

Source : Libretro
RAM / Memory (emulator)

Enemies Don't Shoot At You

Résultat / effet

Enemies Don't Shoot At You

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Unlimited Fuel

Résultat / effet

Unlimited Fuel

Source : Libretro
RAM / Memory (emulator)

Bonus Armor

Résultat / effet

Bonus Armor

Source : Libretro
RAM / Memory (emulator)

Fly through buildings, rocks, etc.

Résultat / effet

Fly through buildings, rocks, etc.

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Fuel

Résultat / effet

Infinite Fuel

Source : Libretro
RAM / Memory (emulator)

Infinite Load

Résultat / effet

Infinite Load

Source : Libretro
RAM / Memory (emulator)

Campaign 1 - Infinite Armor

Résultat / effet

Campaign 1 - Infinite Armor

Source : Libretro
RAM / Memory (emulator)

Campaign 1 - Infinite Guns

Résultat / effet

Campaign 1 - Infinite Guns

Source : Libretro
RAM / Memory (emulator)

Campaign 1 - Infinite Hydras

Résultat / effet

Campaign 1 - Infinite Hydras

Source : Libretro
RAM / Memory (emulator)

Campaign 1 - Infinite Hellfires

Résultat / effet

Campaign 1 - Infinite Hellfires

Source : Libretro
RAM / Memory (emulator)

Campaign 2 - Infinite Armor

Résultat / effet

Campaign 2 - Infinite Armor

Source : Libretro
RAM / Memory (emulator)

Campaign 2 - Infinite Guns

Résultat / effet

Campaign 2 - Infinite Guns

Source : Libretro
RAM / Memory (emulator)

Campaign 2 - Infinite Hydras

Résultat / effet

Campaign 2 - Infinite Hydras

Source : Libretro
RAM / Memory (emulator)

Campaign 2 - Infinite Hellfires

Résultat / effet

Campaign 2 - Infinite Hellfires

Source : Libretro
RAM / Memory (emulator)

Campaign 3 - Infinite Armor

Résultat / effet

Campaign 3 - Infinite Armor

Source : Libretro
RAM / Memory (emulator)

Campaign 3 - Infinite Guns

Résultat / effet

Campaign 3 - Infinite Guns

Source : Libretro
RAM / Memory (emulator)

Campaign 3 - Infinite Hydras

Résultat / effet

Campaign 3 - Infinite Hydras

Source : Libretro
RAM / Memory (emulator)

Campaign 3 - Infinite Hellfires

Résultat / effet

Campaign 3 - Infinite Hellfires

Source : Libretro
RAM / Memory (emulator)

Campaign 4 - Infinite Armor

Résultat / effet

Campaign 4 - Infinite Armor

Source : Libretro
RAM / Memory (emulator)

Campaign 4 - Infinite Guns

Résultat / effet

Campaign 4 - Infinite Guns

Source : Libretro
RAM / Memory (emulator)

Campaign 4 - Infinite Hydras

Résultat / effet

Campaign 4 - Infinite Hydras

Source : Libretro
RAM / Memory (emulator)

Campaign 4 - Infinite Hellfires

Résultat / effet

Campaign 4 - Infinite Hellfires

Source : Libretro
RAM / Memory (emulator)

Infinite Armor

Résultat / effet

Infinite Armor

Source : Libretro
RAM / Memory (emulator)

Can choose Copilot Jake for Campaign's 1 and 2

Résultat / effet

Can choose Copilot Jake for Campaign's 1 and 2

Source : Libretro
RAM / Memory (emulator)

Copilot Select

Résultat / effet

Copilot Select

Source : Libretro
RAM / Memory (emulator)

Campaign Select

Résultat / effet

Campaign Select

Source : Libretro
RAM / Memory (emulator)

Infinite Load

Résultat / effet

Infinite Load

Source : Libretro
RAM / Memory (emulator)

Bonus Armor

Résultat / effet

Bonus Armor

Source : Libretro
RAM / Memory (emulator)

Campaign 1 - Infinite Armor

Résultat / effet

Campaign 1 - Infinite Armor

Source : Libretro
RAM / Memory (emulator)

Campaign 1 - Infinite Guns

Résultat / effet

Campaign 1 - Infinite Guns

Source : Libretro
RAM / Memory (emulator)

Campaign 1 - Infinite Hellfires

Résultat / effet

Campaign 1 - Infinite Hellfires

Source : Libretro
RAM / Memory (emulator)

Campaign 1 - Infinite Hydras

Résultat / effet

Campaign 1 - Infinite Hydras

Source : Libretro
RAM / Memory (emulator)

Campaign 2 - Infinite Armor

Résultat / effet

Campaign 2 - Infinite Armor

Source : Libretro
RAM / Memory (emulator)

Campaign 2 - Infinite Guns

Résultat / effet

Campaign 2 - Infinite Guns

Source : Libretro
RAM / Memory (emulator)

Campaign 2 - Infinite Hellfires

Résultat / effet

Campaign 2 - Infinite Hellfires

Source : Libretro
RAM / Memory (emulator)

Campaign 2 - Infinite Hydras

Résultat / effet

Campaign 2 - Infinite Hydras

Source : Libretro
RAM / Memory (emulator)

Campaign 3 - Infinite Armor

Résultat / effet

Campaign 3 - Infinite Armor

Source : Libretro
RAM / Memory (emulator)

Campaign 3 - Infinite Guns

Résultat / effet

Campaign 3 - Infinite Guns

Source : Libretro
RAM / Memory (emulator)

Campaign 3 - Infinite Hellfires

Résultat / effet

Campaign 3 - Infinite Hellfires

Source : Libretro
RAM / Memory (emulator)

Campaign 3 - Infinite Hydras

Résultat / effet

Campaign 3 - Infinite Hydras

Source : Libretro
RAM / Memory (emulator)

Campaign 4 - Infinite Armor

Résultat / effet

Campaign 4 - Infinite Armor

Source : Libretro
RAM / Memory (emulator)

Campaign 4 - Infinite Guns

Résultat / effet

Campaign 4 - Infinite Guns

Source : Libretro
RAM / Memory (emulator)

Campaign 4 - Infinite Hellfires

Résultat / effet

Campaign 4 - Infinite Hellfires

Source : Libretro
RAM / Memory (emulator)

Campaign 4 - Infinite Hydras

Résultat / effet

Campaign 4 - Infinite Hydras

Source : Libretro
RAM / Memory (emulator)

Campaign Select

Résultat / effet

Campaign Select

Source : Libretro
RAM / Memory (emulator)

Can choose Copilot Jake for Campaign's 1 and 2

Résultat / effet

Can choose Copilot Jake for Campaign's 1 and 2

Source : Libretro
RAM / Memory (emulator)

Chain gun capacity is 2,000 rounds

Résultat / effet

Chain gun capacity is 2,000 rounds

Source : Libretro
RAM / Memory (emulator)

Chain gun capacity is 5,000 rounds

Résultat / effet

Chain gun capacity is 5,000 rounds

Source : Libretro
RAM / Memory (emulator)

Chain gun capacity is 600 rounds instead of 1,178

Résultat / effet

Chain gun capacity is 600 rounds instead of 1,178

Source : Libretro
RAM / Memory (emulator)

Chain gun inflicts 12 points of damage

Résultat / effet

Chain gun inflicts 12 points of damage

Source : Libretro
RAM / Memory (emulator)

Chain gun inflicts 2 points of damage instead of 3

Résultat / effet

Chain gun inflicts 2 points of damage instead of 3

Source : Libretro
RAM / Memory (emulator)

Chain gun inflicts 6 points of damage

Résultat / effet

Chain gun inflicts 6 points of damage

Source : Libretro
RAM / Memory (emulator)

Copilot Select

Résultat / effet

Copilot Select

Source : Libretro
RAM / Memory (emulator)

Enemies Don't Shoot At You

Résultat / effet

Enemies Don't Shoot At You

Source : Libretro
RAM / Memory (emulator)

Fly through buildings, rocks, etc.

Résultat / effet

Fly through buildings, rocks, etc.

Source : Libretro
RAM / Memory (emulator)

Fuel capacity is 200 units

Résultat / effet

Fuel capacity is 200 units

Source : Libretro
RAM / Memory (emulator)

Fuel capacity is 50 units instead of 100

Résultat / effet

Fuel capacity is 50 units instead of 100

Source : Libretro
RAM / Memory (emulator)

Fuel capacity is 500 units

Résultat / effet

Fuel capacity is 500 units

Source : Libretro
RAM / Memory (emulator)

Helicopter carries 1 passenger instead of 6

Résultat / effet

Helicopter carries 1 passenger instead of 6

Source : Libretro
RAM / Memory (emulator)

Helicopter carries 10 passengers

Résultat / effet

Helicopter carries 10 passengers

Source : Libretro
RAM / Memory (emulator)

Helicopter carries 3 passengers

Résultat / effet

Helicopter carries 3 passengers

Source : Libretro
RAM / Memory (emulator)

Helicopter consumes fuel faster

Résultat / effet

Helicopter consumes fuel faster

Source : Libretro
RAM / Memory (emulator)

Helicopter consumes fuel slower

Résultat / effet

Helicopter consumes fuel slower

Source : Libretro
RAM / Memory (emulator)

Helicopter consumes no fuel

Résultat / effet

Helicopter consumes no fuel

Source : Libretro
RAM / Memory (emulator)

Hellfire capacity is 25 missiles

Résultat / effet

Hellfire capacity is 25 missiles

Source : Libretro
RAM / Memory (emulator)

Hellfire capacity is 4 missiles instead of 8

Résultat / effet

Hellfire capacity is 4 missiles instead of 8

Source : Libretro
RAM / Memory (emulator)

Hellfire capacity is 99 missiles

Résultat / effet

Hellfire capacity is 99 missiles

Source : Libretro
RAM / Memory (emulator)

Hellfire missile inflicts 200 points of damage

Résultat / effet

Hellfire missile inflicts 200 points of damage

Source : Libretro
RAM / Memory (emulator)

Hellfire missile inflicts 400 points of damage

Résultat / effet

Hellfire missile inflicts 400 points of damage

Source : Libretro
RAM / Memory (emulator)

Hellfire missile inflicts 50 points of damage instead of 100

Résultat / effet

Hellfire missile inflicts 50 points of damage instead of 100

Source : Libretro
RAM / Memory (emulator)

Hydra capacity is 100 rockets

Résultat / effet

Hydra capacity is 100 rockets

Source : Libretro
RAM / Memory (emulator)

Hydra capacity is 20 rockets instead of 38

Résultat / effet

Hydra capacity is 20 rockets instead of 38

Source : Libretro
RAM / Memory (emulator)

Hydra capacity is 300 rockets

Résultat / effet

Hydra capacity is 300 rockets

Source : Libretro
RAM / Memory (emulator)

Hydra rocket inflicts 10 points of damage instead of 25

Résultat / effet

Hydra rocket inflicts 10 points of damage instead of 25

Source : Libretro
RAM / Memory (emulator)

Hydra rocket inflicts 100 points of damage

Résultat / effet

Hydra rocket inflicts 100 points of damage

Source : Libretro
RAM / Memory (emulator)

Hydra rocket inflicts 50 points of damage

Résultat / effet

Hydra rocket inflicts 50 points of damage

Source : Libretro
RAM / Memory (emulator)

Infinite Armor

Résultat / effet

Infinite Armor

Source : Libretro
RAM / Memory (emulator)

Infinite Armor

Résultat / effet

Infinite Armor

Source : Libretro
RAM / Memory (emulator)

Infinite capacity for all weapons

Résultat / effet

Infinite capacity for all weapons

Source : Libretro
RAM / Memory (emulator)

Infinite Fuel

Résultat / effet

Infinite Fuel

Source : Libretro
RAM / Memory (emulator)

Infinite Health [Air Superiority]

Résultat / effet

Infinite Health [Air Superiority]

Source : Libretro
RAM / Memory (emulator)

Infinite Health [Embassy City]

Résultat / effet

Infinite Health [Embassy City]

Source : Libretro
RAM / Memory (emulator)

Infinite Health [Nuclear Storm]

Résultat / effet

Infinite Health [Nuclear Storm]

Source : Libretro
RAM / Memory (emulator)

Infinite Health [Scud Buster]

Résultat / effet

Infinite Health [Scud Buster]

Source : Libretro
RAM / Memory (emulator)

Infinite lives

Résultat / effet

Infinite lives

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Load

Résultat / effet

Infinite Load

Source : Libretro
RAM / Memory (emulator)

Infinite Load

Résultat / effet

Infinite Load

Source : Libretro
RAM / Memory (emulator)

Infinite Passenger Load

Résultat / effet

Infinite Passenger Load

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

MASTER CODE--MUST BE ENTERED

Résultat / effet

MASTER CODE--MUST BE ENTERED

Source : Libretro
RAM / Memory (emulator)

Maximum armor protection is 1,200

Résultat / effet

Maximum armor protection is 1,200

Source : Libretro
RAM / Memory (emulator)

Maximum armor protection is 2,500

Résultat / effet

Maximum armor protection is 2,500

Source : Libretro
RAM / Memory (emulator)

Maximum armor protection is 300 instead of 600

Résultat / effet

Maximum armor protection is 300 instead of 600

Source : Libretro
RAM / Memory (emulator)

Red cross box worth 2 extra lives instead of 1

Résultat / effet

Red cross box worth 2 extra lives instead of 1

Source : Libretro
RAM / Memory (emulator)

Red cross box worth 4 extra lives

Résultat / effet

Red cross box worth 4 extra lives

Source : Libretro
RAM / Memory (emulator)

Red cross box worth nothing

Résultat / effet

Red cross box worth nothing

Source : Libretro
RAM / Memory (emulator)

Start at campaign 2

Résultat / effet

Start at campaign 2

Source : Libretro
RAM / Memory (emulator)

Start at campaign 3

Résultat / effet

Start at campaign 3

Source : Libretro
RAM / Memory (emulator)

Start at campaign 4

Résultat / effet

Start at campaign 4

Source : Libretro
RAM / Memory (emulator)

Start with 1 life instead of 3

Résultat / effet

Start with 1 life instead of 3

Source : Libretro
RAM / Memory (emulator)

Start with 2 lives

Résultat / effet

Start with 2 lives

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives

Résultat / effet

Start with 5 lives

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives

Résultat / effet

Start with 9 lives

Source : Libretro
RAM / Memory (emulator)

Unlimited Fuel

Résultat / effet

Unlimited Fuel

Source : Libretro
RAM / Memory (emulator)

You And Enemy Have Protection From Shots (Almost Useless)

Résultat / effet

You And Enemy Have Protection From Shots (Almost Useless)

Source : Libretro
RAM / Memory (emulator)

You Have Protection From Shots

Résultat / effet

You Have Protection From Shots

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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