Forgotten Worlds
Mega Drive

Forgotten Worlds

114 cheats

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loaded from their original sources
Forgotten Worlds
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

114
+
Action ReplayRequires an Action Replay or compatible emulation.
8
Action Replay

Infinite Health P1

Résultat / effet

Infinite Health P1

Source : Libretro
Action Replay

Fake Infinite Points/Money In Shop P1 (Hundreds+TensDigits)

Résultat / effet

Fake Infinite Points/Money In Shop P1 (Hundreds+TensDigits)

Source : Libretro
Action Replay

Fake Infinite Points/Money In Shop P1 (Thousands+Hundreds Digits)

Résultat / effet

Fake Infinite Points/Money In Shop P1 (Thousands+Hundreds Digits)

Source : Libretro
Action Replay

Fake Infinite Points/Money In Shop P1 (Hundreds+Tens Thousands Digits)

Résultat / effet

Fake Infinite Points/Money In Shop P1 (Hundreds+Tens Thousands Digits)

Source : Libretro
Action Replay

Fake Infinite Points/Money In Shop P1 (Hundreds+Tens Thousands Digits)

Résultat / effet

Fake Infinite Points/Money In Shop P1 (Hundreds+Tens Thousands Digits)

Source : Libretro
Action Replay

Fake Infinite Points/Money In Shop P1 (Hundreds+TensDigits)

Résultat / effet

Fake Infinite Points/Money In Shop P1 (Hundreds+TensDigits)

Source : Libretro
Action Replay

Fake Infinite Points/Money In Shop P1 (Thousands+Hundreds Digits)

Résultat / effet

Fake Infinite Points/Money In Shop P1 (Thousands+Hundreds Digits)

Source : Libretro
Action Replay

Infinite Health P1

Résultat / effet

Infinite Health P1

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
106
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Untouchable

Résultat / effet

Untouchable

Source : Libretro
RAM / Memory (emulator)

Keep Potion After The Death

Résultat / effet

Keep Potion After The Death

Source : Libretro
RAM / Memory (emulator)

Infinite Coins

Résultat / effet

Infinite Coins

Source : Libretro
RAM / Memory (emulator)

Infinite Health against Enemy Attacks - Both Players

Résultat / effet

Infinite Health against Enemy Attacks - Both Players

Source : Libretro
RAM / Memory (emulator)

Infinite Health against Obstacle Entrapment - Both Players

Résultat / effet

Infinite Health against Obstacle Entrapment - Both Players

Source : Libretro
RAM / Memory (emulator)

Tiny coin is worth 1,000 Zenny, instead of 100

Résultat / effet

Tiny coin is worth 1,000 Zenny, instead of 100

Source : Libretro
RAM / Memory (emulator)

Regular coin is worth 5,000 Zenny, instead of 500

Résultat / effet

Regular coin is worth 5,000 Zenny, instead of 500

Source : Libretro
RAM / Memory (emulator)

Large coin is worth 11,000 Zenny, instead of 1,000

Résultat / effet

Large coin is worth 11,000 Zenny, instead of 1,000

Source : Libretro
RAM / Memory (emulator)

Huge coin is worth 50,000 Zenny, instead of 10,000

Résultat / effet

Huge coin is worth 50,000 Zenny, instead of 10,000

Source : Libretro
RAM / Memory (emulator)

P1 Start with 32,500 Zenny, instead of 2,500

Résultat / effet

P1 Start with 32,500 Zenny, instead of 2,500

Source : Libretro
RAM / Memory (emulator)

P2 Start with 32,500 Zenny, instead of 2,500

Résultat / effet

P2 Start with 32,500 Zenny, instead of 2,500

Source : Libretro
RAM / Memory (emulator)

Player 1 starts at half strength

Résultat / effet

Player 1 starts at half strength

Source : Libretro
RAM / Memory (emulator)

Player 2 starts at half strength

Résultat / effet

Player 2 starts at half strength

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 0 Zenny instead of 2,500

Résultat / effet

Player 1 starts with 0 Zenny instead of 2,500

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 7,500 Zenny

Résultat / effet

Player 1 starts with 7,500 Zenny

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 32,500 Zenny

Résultat / effet

Player 1 starts with 32,500 Zenny

Source : Libretro
RAM / Memory (emulator)

Player 2 starts with 0 Zenny instead of 2,500

Résultat / effet

Player 2 starts with 0 Zenny instead of 2,500

Source : Libretro
RAM / Memory (emulator)

Player 2 starts with 7,500 Zenny

Résultat / effet

Player 2 starts with 7,500 Zenny

Source : Libretro
RAM / Memory (emulator)

Player 2 starts with 32,500 Zenny

Résultat / effet

Player 2 starts with 32,500 Zenny

Source : Libretro
RAM / Memory (emulator)

Tiny coin is worth 200 Zenny instead of 100

Résultat / effet

Tiny coin is worth 200 Zenny instead of 100

Source : Libretro
RAM / Memory (emulator)

Tiny coin is worth 1,000 Zenny

Résultat / effet

Tiny coin is worth 1,000 Zenny

Source : Libretro
RAM / Memory (emulator)

Regular coin is worth 200 Zenny instead of 500

Résultat / effet

Regular coin is worth 200 Zenny instead of 500

Source : Libretro
RAM / Memory (emulator)

Regular coin is worth 5,000 Zenny

Résultat / effet

Regular coin is worth 5,000 Zenny

Source : Libretro
RAM / Memory (emulator)

Large coin is worth 500 Zenny instead of 1,000

Résultat / effet

Large coin is worth 500 Zenny instead of 1,000

Source : Libretro
RAM / Memory (emulator)

Large coin is worth 11,000 Zenny

Résultat / effet

Large coin is worth 11,000 Zenny

Source : Libretro
RAM / Memory (emulator)

Huge coin is worth 20,000 Zenny instead of 10,000

Résultat / effet

Huge coin is worth 20,000 Zenny instead of 10,000

Source : Libretro
RAM / Memory (emulator)

Huge coin is worth 50,000 Zenny

Résultat / effet

Huge coin is worth 50,000 Zenny

Source : Libretro
RAM / Memory (emulator)

All coins are worth 1,000 Zenny

Résultat / effet

All coins are worth 1,000 Zenny

Source : Libretro
RAM / Memory (emulator)

All coins are worth 7,500 Zenny

Résultat / effet

All coins are worth 7,500 Zenny

Source : Libretro
RAM / Memory (emulator)

Enemy attacks do not reduce strength

Résultat / effet

Enemy attacks do not reduce strength

Source : Libretro
RAM / Memory (emulator)

Getting trapped by obstacles does not reduce strength

Résultat / effet

Getting trapped by obstacles does not reduce strength

Source : Libretro
RAM / Memory (emulator)

POW prize gives less strength

Résultat / effet

POW prize gives less strength

Source : Libretro
RAM / Memory (emulator)

POW prize gives more strength

Résultat / effet

POW prize gives more strength

Source : Libretro
RAM / Memory (emulator)

Drum prize gives less strength

Résultat / effet

Drum prize gives less strength

Source : Libretro
RAM / Memory (emulator)

Drum prize gives more strength

Résultat / effet

Drum prize gives more strength

Source : Libretro
RAM / Memory (emulator)

Paramecium is harder to kill

Résultat / effet

Paramecium is harder to kill

Source : Libretro
RAM / Memory (emulator)

Paramecium is easier to kill

Résultat / effet

Paramecium is easier to kill

Source : Libretro
RAM / Memory (emulator)

Paramecium is much easier to kill

Résultat / effet

Paramecium is much easier to kill

Source : Libretro
RAM / Memory (emulator)

Machinery Room leads to Wasteland instead of Doomed Harbor

Résultat / effet

Machinery Room leads to Wasteland instead of Doomed Harbor

Source : Libretro
RAM / Memory (emulator)

Machinery Room leads to Stone Corridors

Résultat / effet

Machinery Room leads to Stone Corridors

Source : Libretro
RAM / Memory (emulator)

Machinery Room leads to Inner Sanctum

Résultat / effet

Machinery Room leads to Inner Sanctum

Source : Libretro
RAM / Memory (emulator)

Machinery Room leads to Miasma

Résultat / effet

Machinery Room leads to Miasma

Source : Libretro
RAM / Memory (emulator)

Machinery Room leads to Tower of Dread

Résultat / effet

Machinery Room leads to Tower of Dread

Source : Libretro
RAM / Memory (emulator)

Infinite Health P1

Résultat / effet

Infinite Health P1

Source : Libretro
RAM / Memory (emulator)

Fake Infinite Points/Money In Shop P1 (Hundreds+TensDigits)

Résultat / effet

Fake Infinite Points/Money In Shop P1 (Hundreds+TensDigits)

Source : Libretro
RAM / Memory (emulator)

Fake Infinite Points/Money In Shop P1 (Thousands+Hundreds Digits)

Résultat / effet

Fake Infinite Points/Money In Shop P1 (Thousands+Hundreds Digits)

Source : Libretro
RAM / Memory (emulator)

Fake Infinite Points/Money In Shop P1 (Hundreds+Tens Thousands Digits)

Résultat / effet

Fake Infinite Points/Money In Shop P1 (Hundreds+Tens Thousands Digits)

Source : Libretro
RAM / Memory (emulator)

Health

Résultat / effet

Health

Source : Libretro
RAM / Memory (emulator)

Infinite Coins

Résultat / effet

Infinite Coins

Source : Libretro
RAM / Memory (emulator)

Invincible

Résultat / effet

Invincible

Source : Libretro
RAM / Memory (emulator)

Untouchable

Résultat / effet

Untouchable

Source : Libretro
RAM / Memory (emulator)

Keep Special Potion After The Death

Résultat / effet

Keep Special Potion After The Death

Source : Libretro
RAM / Memory (emulator)

All coins are worth 1,000 Zenny

Résultat / effet

All coins are worth 1,000 Zenny

Source : Libretro
RAM / Memory (emulator)

All coins are worth 7,500 Zenny

Résultat / effet

All coins are worth 7,500 Zenny

Source : Libretro
RAM / Memory (emulator)

Drum prize gives less strength

Résultat / effet

Drum prize gives less strength

Source : Libretro
RAM / Memory (emulator)

Drum prize gives more strength

Résultat / effet

Drum prize gives more strength

Source : Libretro
RAM / Memory (emulator)

Enemy attacks do not reduce strength

Résultat / effet

Enemy attacks do not reduce strength

Source : Libretro
RAM / Memory (emulator)

Fake Infinite Points/Money In Shop P1 (Hundreds+Tens Thousands Digits)

Résultat / effet

Fake Infinite Points/Money In Shop P1 (Hundreds+Tens Thousands Digits)

Source : Libretro
RAM / Memory (emulator)

Fake Infinite Points/Money In Shop P1 (Hundreds+TensDigits)

Résultat / effet

Fake Infinite Points/Money In Shop P1 (Hundreds+TensDigits)

Source : Libretro
RAM / Memory (emulator)

Fake Infinite Points/Money In Shop P1 (Thousands+Hundreds Digits)

Résultat / effet

Fake Infinite Points/Money In Shop P1 (Thousands+Hundreds Digits)

Source : Libretro
RAM / Memory (emulator)

Getting trapped by obstacles does not reduce strength

Résultat / effet

Getting trapped by obstacles does not reduce strength

Source : Libretro
RAM / Memory (emulator)

Health

Résultat / effet

Health

Source : Libretro
RAM / Memory (emulator)

Huge coin is worth 20,000 Zenny instead of 10,000

Résultat / effet

Huge coin is worth 20,000 Zenny instead of 10,000

Source : Libretro
RAM / Memory (emulator)

Huge coin is worth 50,000 Zenny

Résultat / effet

Huge coin is worth 50,000 Zenny

Source : Libretro
RAM / Memory (emulator)

Huge coin is worth 50,000 Zenny, instead of 10,000

Résultat / effet

Huge coin is worth 50,000 Zenny, instead of 10,000

Source : Libretro
RAM / Memory (emulator)

Infinite Coins

Résultat / effet

Infinite Coins

Source : Libretro
RAM / Memory (emulator)

Infinite Coins

Résultat / effet

Infinite Coins

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Infinite Health against Enemy Attacks - Both Players

Résultat / effet

Infinite Health against Enemy Attacks - Both Players

Source : Libretro
RAM / Memory (emulator)

Infinite Health against Obstacle Entrapment - Both Players

Résultat / effet

Infinite Health against Obstacle Entrapment - Both Players

Source : Libretro
RAM / Memory (emulator)

Infinite Health P1

Résultat / effet

Infinite Health P1

Source : Libretro
RAM / Memory (emulator)

Invincible

Résultat / effet

Invincible

Source : Libretro
RAM / Memory (emulator)

Keep Potion After The Death

Résultat / effet

Keep Potion After The Death

Source : Libretro
RAM / Memory (emulator)

Keep Special Potion After The Death

Résultat / effet

Keep Special Potion After The Death

Source : Libretro
RAM / Memory (emulator)

Large coin is worth 11,000 Zenny

Résultat / effet

Large coin is worth 11,000 Zenny

Source : Libretro
RAM / Memory (emulator)

Large coin is worth 11,000 Zenny, instead of 1,000

Résultat / effet

Large coin is worth 11,000 Zenny, instead of 1,000

Source : Libretro
RAM / Memory (emulator)

Large coin is worth 500 Zenny instead of 1,000

Résultat / effet

Large coin is worth 500 Zenny instead of 1,000

Source : Libretro
RAM / Memory (emulator)

Machinery Room leads to Inner Sanctum

Résultat / effet

Machinery Room leads to Inner Sanctum

Source : Libretro
RAM / Memory (emulator)

Machinery Room leads to Miasma

Résultat / effet

Machinery Room leads to Miasma

Source : Libretro
RAM / Memory (emulator)

Machinery Room leads to Stone Corridors

Résultat / effet

Machinery Room leads to Stone Corridors

Source : Libretro
RAM / Memory (emulator)

Machinery Room leads to Tower of Dread

Résultat / effet

Machinery Room leads to Tower of Dread

Source : Libretro
RAM / Memory (emulator)

Machinery Room leads to Wasteland instead of Doomed Harbor

Résultat / effet

Machinery Room leads to Wasteland instead of Doomed Harbor

Source : Libretro
RAM / Memory (emulator)

P1 Start with 32,500 Zenny, instead of 2,500

Résultat / effet

P1 Start with 32,500 Zenny, instead of 2,500

Source : Libretro
RAM / Memory (emulator)

P2 Start with 32,500 Zenny, instead of 2,500

Résultat / effet

P2 Start with 32,500 Zenny, instead of 2,500

Source : Libretro
RAM / Memory (emulator)

Paramecium is easier to kill

Résultat / effet

Paramecium is easier to kill

Source : Libretro
RAM / Memory (emulator)

Paramecium is harder to kill

Résultat / effet

Paramecium is harder to kill

Source : Libretro
RAM / Memory (emulator)

Paramecium is much easier to kill

Résultat / effet

Paramecium is much easier to kill

Source : Libretro
RAM / Memory (emulator)

Player 1 starts at half strength

Résultat / effet

Player 1 starts at half strength

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 0 Zenny instead of 2,500

Résultat / effet

Player 1 starts with 0 Zenny instead of 2,500

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 32,500 Zenny

Résultat / effet

Player 1 starts with 32,500 Zenny

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 7,500 Zenny

Résultat / effet

Player 1 starts with 7,500 Zenny

Source : Libretro
RAM / Memory (emulator)

Player 2 starts at half strength

Résultat / effet

Player 2 starts at half strength

Source : Libretro
RAM / Memory (emulator)

Player 2 starts with 0 Zenny instead of 2,500

Résultat / effet

Player 2 starts with 0 Zenny instead of 2,500

Source : Libretro
RAM / Memory (emulator)

Player 2 starts with 32,500 Zenny

Résultat / effet

Player 2 starts with 32,500 Zenny

Source : Libretro
RAM / Memory (emulator)

Player 2 starts with 7,500 Zenny

Résultat / effet

Player 2 starts with 7,500 Zenny

Source : Libretro
RAM / Memory (emulator)

POW prize gives less strength

Résultat / effet

POW prize gives less strength

Source : Libretro
RAM / Memory (emulator)

POW prize gives more strength

Résultat / effet

POW prize gives more strength

Source : Libretro
RAM / Memory (emulator)

Regular coin is worth 200 Zenny instead of 500

Résultat / effet

Regular coin is worth 200 Zenny instead of 500

Source : Libretro
RAM / Memory (emulator)

Regular coin is worth 5,000 Zenny

Résultat / effet

Regular coin is worth 5,000 Zenny

Source : Libretro
RAM / Memory (emulator)

Regular coin is worth 5,000 Zenny, instead of 500

Résultat / effet

Regular coin is worth 5,000 Zenny, instead of 500

Source : Libretro
RAM / Memory (emulator)

Tiny coin is worth 1,000 Zenny

Résultat / effet

Tiny coin is worth 1,000 Zenny

Source : Libretro
RAM / Memory (emulator)

Tiny coin is worth 1,000 Zenny, instead of 100

Résultat / effet

Tiny coin is worth 1,000 Zenny, instead of 100

Source : Libretro
RAM / Memory (emulator)

Tiny coin is worth 200 Zenny instead of 100

Résultat / effet

Tiny coin is worth 200 Zenny instead of 100

Source : Libretro
RAM / Memory (emulator)

Untouchable

Résultat / effet

Untouchable

Source : Libretro
RAM / Memory (emulator)

Untouchable

Résultat / effet

Untouchable

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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