John Madden Football '92 (USA, Europe)
Mega Drive

John Madden Football '92 (USA, Europe)

124 cheats

My collection

Confirm your email address to use comments and your collection.

Sign in

Media

loaded from their original sources
John Madden Football '92 (USA, Europe)
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

124
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
124
RAM / Memory (emulator)

MASTER CODE--MUST BE ENTERED

Résultat / effet

MASTER CODE--MUST BE ENTERED

Source : Libretro
RAM / Memory (emulator)

Play clock starts at 30 seconds

Résultat / effet

Play clock starts at 30 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock starts at 60 seconds

Résultat / effet

Play clock starts at 60 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock starts at 90 seconds

Résultat / effet

Play clock starts at 90 seconds

Source : Libretro
RAM / Memory (emulator)

Each quarter lasts 30 seconds

Résultat / effet

Each quarter lasts 30 seconds

Source : Libretro
RAM / Memory (emulator)

Each quarter lasts 1 minute

Résultat / effet

Each quarter lasts 1 minute

Source : Libretro
RAM / Memory (emulator)

Each quarter lasts 2 minutes

Résultat / effet

Each quarter lasts 2 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter lasts 20 minutes

Résultat / effet

Each quarter lasts 20 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter lasts 30 minutes

Résultat / effet

Each quarter lasts 30 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter lasts 60 minutes

Résultat / effet

Each quarter lasts 60 minutes

Source : Libretro
RAM / Memory (emulator)

Home team starts with 0 timeouts

Résultat / effet

Home team starts with 0 timeouts

Source : Libretro
RAM / Memory (emulator)

Home team starts with 1 timeout

Résultat / effet

Home team starts with 1 timeout

Source : Libretro
RAM / Memory (emulator)

Home team starts with 2 timeouts

Résultat / effet

Home team starts with 2 timeouts

Source : Libretro
RAM / Memory (emulator)

Home team starts with 5 timeouts

Résultat / effet

Home team starts with 5 timeouts

Source : Libretro
RAM / Memory (emulator)

Home team starts with 9 timeouts

Résultat / effet

Home team starts with 9 timeouts

Source : Libretro
RAM / Memory (emulator)

Visiting team starts with 0 timeouts

Résultat / effet

Visiting team starts with 0 timeouts

Source : Libretro
RAM / Memory (emulator)

Visiting team starts with 1 timeout

Résultat / effet

Visiting team starts with 1 timeout

Source : Libretro
RAM / Memory (emulator)

Visiting team starts with 2 timeouts

Résultat / effet

Visiting team starts with 2 timeouts

Source : Libretro
RAM / Memory (emulator)

Visiting team starts with 5 timeouts

Résultat / effet

Visiting team starts with 5 timeouts

Source : Libretro
RAM / Memory (emulator)

Visiting team starts with 9 timeouts

Résultat / effet

Visiting team starts with 9 timeouts

Source : Libretro
RAM / Memory (emulator)

Only have 1 play to get a first down

Résultat / effet

Only have 1 play to get a first down

Source : Libretro
RAM / Memory (emulator)

Only have 2 plays to get a first down

Résultat / effet

Only have 2 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Only have 3 plays to get a first down

Résultat / effet

Only have 3 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Have 5 plays to get a first down

Résultat / effet

Have 5 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Always first down

Résultat / effet

Always first down

Source : Libretro
RAM / Memory (emulator)

Only need 5 yards for a first down

Résultat / effet

Only need 5 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Must get 15 yards for a first down

Résultat / effet

Must get 15 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Must get 20 yards for a first down

Résultat / effet

Must get 20 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Must get 30 yards for a first down

Résultat / effet

Must get 30 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Always goal-to-go--must get a touchdown

Résultat / effet

Always goal-to-go--must get a touchdown

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 0 points

Résultat / effet

Touchdown worth 0 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 1 point

Résultat / effet

Touchdown worth 1 point

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 2 points

Résultat / effet

Touchdown worth 2 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 3 points

Résultat / effet

Touchdown worth 3 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 4 points

Résultat / effet

Touchdown worth 4 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 5 points

Résultat / effet

Touchdown worth 5 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 7 points

Résultat / effet

Touchdown worth 7 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 8 points

Résultat / effet

Touchdown worth 8 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 0 points

Résultat / effet

Extra point worth 0 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 2 points

Résultat / effet

Extra point worth 2 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 3 points

Résultat / effet

Extra point worth 3 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 4 points

Résultat / effet

Extra point worth 4 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 5 points

Résultat / effet

Extra point worth 5 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 6 points

Résultat / effet

Extra point worth 6 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 7 points

Résultat / effet

Extra point worth 7 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 8 points

Résultat / effet

Extra point worth 8 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 0 points

Résultat / effet

Field goal worth 0 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 1 point

Résultat / effet

Field goal worth 1 point

Source : Libretro
RAM / Memory (emulator)

Field goal worth 2 points

Résultat / effet

Field goal worth 2 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 4 points

Résultat / effet

Field goal worth 4 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 5 points

Résultat / effet

Field goal worth 5 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 6 points

Résultat / effet

Field goal worth 6 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 7 points

Résultat / effet

Field goal worth 7 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 8 points

Résultat / effet

Field goal worth 8 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 0 points

Résultat / effet

Safety worth 0 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 1 point

Résultat / effet

Safety worth 1 point

Source : Libretro
RAM / Memory (emulator)

Safety worth 3 points

Résultat / effet

Safety worth 3 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 4 points

Résultat / effet

Safety worth 4 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 5 points

Résultat / effet

Safety worth 5 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 6 points

Résultat / effet

Safety worth 6 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 7 points

Résultat / effet

Safety worth 7 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 8 points

Résultat / effet

Safety worth 8 points

Source : Libretro
RAM / Memory (emulator)

Always first down

Résultat / effet

Always first down

Source : Libretro
RAM / Memory (emulator)

Always goal-to-go--must get a touchdown

Résultat / effet

Always goal-to-go--must get a touchdown

Source : Libretro
RAM / Memory (emulator)

Each quarter lasts 1 minute

Résultat / effet

Each quarter lasts 1 minute

Source : Libretro
RAM / Memory (emulator)

Each quarter lasts 2 minutes

Résultat / effet

Each quarter lasts 2 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter lasts 20 minutes

Résultat / effet

Each quarter lasts 20 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter lasts 30 minutes

Résultat / effet

Each quarter lasts 30 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter lasts 30 seconds

Résultat / effet

Each quarter lasts 30 seconds

Source : Libretro
RAM / Memory (emulator)

Each quarter lasts 60 minutes

Résultat / effet

Each quarter lasts 60 minutes

Source : Libretro
RAM / Memory (emulator)

Extra point worth 0 points

Résultat / effet

Extra point worth 0 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 2 points

Résultat / effet

Extra point worth 2 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 3 points

Résultat / effet

Extra point worth 3 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 4 points

Résultat / effet

Extra point worth 4 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 5 points

Résultat / effet

Extra point worth 5 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 6 points

Résultat / effet

Extra point worth 6 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 7 points

Résultat / effet

Extra point worth 7 points

Source : Libretro
RAM / Memory (emulator)

Extra point worth 8 points

Résultat / effet

Extra point worth 8 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 0 points

Résultat / effet

Field goal worth 0 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 1 point

Résultat / effet

Field goal worth 1 point

Source : Libretro
RAM / Memory (emulator)

Field goal worth 2 points

Résultat / effet

Field goal worth 2 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 4 points

Résultat / effet

Field goal worth 4 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 5 points

Résultat / effet

Field goal worth 5 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 6 points

Résultat / effet

Field goal worth 6 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 7 points

Résultat / effet

Field goal worth 7 points

Source : Libretro
RAM / Memory (emulator)

Field goal worth 8 points

Résultat / effet

Field goal worth 8 points

Source : Libretro
RAM / Memory (emulator)

Have 5 plays to get a first down

Résultat / effet

Have 5 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Home team starts with 0 timeouts

Résultat / effet

Home team starts with 0 timeouts

Source : Libretro
RAM / Memory (emulator)

Home team starts with 1 timeout

Résultat / effet

Home team starts with 1 timeout

Source : Libretro
RAM / Memory (emulator)

Home team starts with 2 timeouts

Résultat / effet

Home team starts with 2 timeouts

Source : Libretro
RAM / Memory (emulator)

Home team starts with 5 timeouts

Résultat / effet

Home team starts with 5 timeouts

Source : Libretro
RAM / Memory (emulator)

Home team starts with 9 timeouts

Résultat / effet

Home team starts with 9 timeouts

Source : Libretro
RAM / Memory (emulator)

MASTER CODE--MUST BE ENTERED

Résultat / effet

MASTER CODE--MUST BE ENTERED

Source : Libretro
RAM / Memory (emulator)

Must get 15 yards for a first down

Résultat / effet

Must get 15 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Must get 20 yards for a first down

Résultat / effet

Must get 20 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Must get 30 yards for a first down

Résultat / effet

Must get 30 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Only have 1 play to get a first down

Résultat / effet

Only have 1 play to get a first down

Source : Libretro
RAM / Memory (emulator)

Only have 2 plays to get a first down

Résultat / effet

Only have 2 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Only have 3 plays to get a first down

Résultat / effet

Only have 3 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Only need 5 yards for a first down

Résultat / effet

Only need 5 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Play clock starts at 30 seconds

Résultat / effet

Play clock starts at 30 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock starts at 60 seconds

Résultat / effet

Play clock starts at 60 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock starts at 90 seconds

Résultat / effet

Play clock starts at 90 seconds

Source : Libretro
RAM / Memory (emulator)

Safety worth 0 points

Résultat / effet

Safety worth 0 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 1 point

Résultat / effet

Safety worth 1 point

Source : Libretro
RAM / Memory (emulator)

Safety worth 3 points

Résultat / effet

Safety worth 3 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 4 points

Résultat / effet

Safety worth 4 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 5 points

Résultat / effet

Safety worth 5 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 6 points

Résultat / effet

Safety worth 6 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 7 points

Résultat / effet

Safety worth 7 points

Source : Libretro
RAM / Memory (emulator)

Safety worth 8 points

Résultat / effet

Safety worth 8 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 0 points

Résultat / effet

Touchdown worth 0 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 1 point

Résultat / effet

Touchdown worth 1 point

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 2 points

Résultat / effet

Touchdown worth 2 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 3 points

Résultat / effet

Touchdown worth 3 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 4 points

Résultat / effet

Touchdown worth 4 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 5 points

Résultat / effet

Touchdown worth 5 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 7 points

Résultat / effet

Touchdown worth 7 points

Source : Libretro
RAM / Memory (emulator)

Touchdown worth 8 points

Résultat / effet

Touchdown worth 8 points

Source : Libretro
RAM / Memory (emulator)

Visiting team starts with 0 timeouts

Résultat / effet

Visiting team starts with 0 timeouts

Source : Libretro
RAM / Memory (emulator)

Visiting team starts with 1 timeout

Résultat / effet

Visiting team starts with 1 timeout

Source : Libretro
RAM / Memory (emulator)

Visiting team starts with 2 timeouts

Résultat / effet

Visiting team starts with 2 timeouts

Source : Libretro
RAM / Memory (emulator)

Visiting team starts with 5 timeouts

Résultat / effet

Visiting team starts with 5 timeouts

Source : Libretro
RAM / Memory (emulator)

Visiting team starts with 9 timeouts

Résultat / effet

Visiting team starts with 9 timeouts

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

Comments

0
Sign in to comment. Sign in
No comments for this game.