Justice League Task Force
Mega Drive

Justice League Task Force

234 cheats

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Justice League Task Force
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

234
+
Action ReplayRequires an Action Replay or compatible emulation.
10
Action Replay

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
Action Replay

Infinite Energy P1

Résultat / effet

Infinite Energy P1

Source : Libretro
Action Replay

Infinite Energy P2

Résultat / effet

Infinite Energy P2

Source : Libretro
Action Replay

No Energy P1

Résultat / effet

No Energy P1

Source : Libretro
Action Replay

No Energy P2

Résultat / effet

No Energy P2

Source : Libretro
Action Replay

Infinite Energy P1

Résultat / effet

Infinite Energy P1

Source : Libretro
Action Replay

Infinite Energy P2

Résultat / effet

Infinite Energy P2

Source : Libretro
Action Replay

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
Action Replay

No Energy P1

Résultat / effet

No Energy P1

Source : Libretro
Action Replay

No Energy P2

Résultat / effet

No Energy P2

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
224
RAM / Memory (emulator)

First Hit Wins

Résultat / effet

First Hit Wins

Source : Libretro
RAM / Memory (emulator)

Infinite Health [Player 1]

Résultat / effet

Infinite Health [Player 1]

Source : Libretro
RAM / Memory (emulator)

Different Color #2

Résultat / effet

Different Color #2

Source : Libretro
RAM / Memory (emulator)

Different Color #1

Résultat / effet

Different Color #1

Source : Libretro
RAM / Memory (emulator)

Always Draw

Résultat / effet

Always Draw

Source : Libretro
RAM / Memory (emulator)

CPU Don't Have No Animation

Résultat / effet

CPU Don't Have No Animation

Source : Libretro
RAM / Memory (emulator)

Die and Float Away

Résultat / effet

Die and Float Away

Source : Libretro
RAM / Memory (emulator)

Die and hit the ground hard

Résultat / effet

Die and hit the ground hard

Source : Libretro
RAM / Memory (emulator)

Player 1 is at the background

Résultat / effet

Player 1 is at the background

Source : Libretro
RAM / Memory (emulator)

Player 1 is invisible

Résultat / effet

Player 1 is invisible

Source : Libretro
RAM / Memory (emulator)

Both characters take less damage

Résultat / effet

Both characters take less damage

Source : Libretro
RAM / Memory (emulator)

Infinite Health for Player 1

Résultat / effet

Infinite Health for Player 1

Source : Libretro
RAM / Memory (emulator)

First Hit Wins

Résultat / effet

First Hit Wins

Source : Libretro
RAM / Memory (emulator)

Fight the dark clones

Résultat / effet

Fight the dark clones

Source : Libretro
RAM / Memory (emulator)

Player 1 have Infinite Health and hit CPU one time

Résultat / effet

Player 1 have Infinite Health and hit CPU one time

Source : Libretro
RAM / Memory (emulator)

Both Characters have Infinite Health

Résultat / effet

Both Characters have Infinite Health

Source : Libretro
RAM / Memory (emulator)

Opponents usually hit themselves

Résultat / effet

Opponents usually hit themselves

Source : Libretro
RAM / Memory (emulator)

CPU does not fight back

Résultat / effet

CPU does not fight back

Source : Libretro
RAM / Memory (emulator)

Always a draw

Résultat / effet

Always a draw

Source : Libretro
RAM / Memory (emulator)

Both character take less damage

Résultat / effet

Both character take less damage

Source : Libretro
RAM / Memory (emulator)

You always win

Résultat / effet

You always win

Source : Libretro
RAM / Memory (emulator)

Color change

Résultat / effet

Color change

Source : Libretro
RAM / Memory (emulator)

Hear two different songs at the same time

Résultat / effet

Hear two different songs at the same time

Source : Libretro
RAM / Memory (emulator)

Time runs out faster

Résultat / effet

Time runs out faster

Source : Libretro
RAM / Memory (emulator)

Unlimited time

Résultat / effet

Unlimited time

Source : Libretro
RAM / Memory (emulator)

Play as Cheetah in Hero Mode

Résultat / effet

Play as Cheetah in Hero Mode

Source : Libretro
RAM / Memory (emulator)

Earthquake mode

Résultat / effet

Earthquake mode

Source : Libretro
RAM / Memory (emulator)

Game is always paused

Résultat / effet

Game is always paused

Source : Libretro
RAM / Memory (emulator)

Super Moves are easier to do

Résultat / effet

Super Moves are easier to do

Source : Libretro
RAM / Memory (emulator)

player 1 can teleport fast

Résultat / effet

player 1 can teleport fast

Source : Libretro
RAM / Memory (emulator)

Superman freeze breath only stun players

Résultat / effet

Superman freeze breath only stun players

Source : Libretro
RAM / Memory (emulator)

player 2 has no animation

Résultat / effet

player 2 has no animation

Source : Libretro
RAM / Memory (emulator)

CPU always get dizzy from any attack

Résultat / effet

CPU always get dizzy from any attack

Source : Libretro
RAM / Memory (emulator)

players can pass through each other

Résultat / effet

players can pass through each other

Source : Libretro
RAM / Memory (emulator)

Developed for use only with pal and french secam mega drive systems.

Résultat / effet

Developed for use only with pal and french secam mega drive systems.

Source : Libretro
RAM / Memory (emulator)

players can pass through each other

Résultat / effet

players can pass through each other

Source : Libretro
RAM / Memory (emulator)

characters float higher when winning or losing

Résultat / effet

characters float higher when winning or losing

Source : Libretro
RAM / Memory (emulator)

characters dont float when winning or losing

Résultat / effet

characters dont float when winning or losing

Source : Libretro
RAM / Memory (emulator)

characters dont have no animation pose when winning or losing

Résultat / effet

characters dont have no animation pose when winning or losing

Source : Libretro
RAM / Memory (emulator)

characters never pose or win a round

Résultat / effet

characters never pose or win a round

Source : Libretro
RAM / Memory (emulator)

characters keep bouncing off the ground when winning or losing

Résultat / effet

characters keep bouncing off the ground when winning or losing

Source : Libretro
RAM / Memory (emulator)

slow intro

Résultat / effet

slow intro

Source : Libretro
RAM / Memory (emulator)

opponents never get dizzy

Résultat / effet

opponents never get dizzy

Source : Libretro
RAM / Memory (emulator)

time run out faster

Résultat / effet

time run out faster

Source : Libretro
RAM / Memory (emulator)

infinite time

Résultat / effet

infinite time

Source : Libretro
RAM / Memory (emulator)

fast intros

Résultat / effet

fast intros

Source : Libretro
RAM / Memory (emulator)

invincible to regular attacks

Résultat / effet

invincible to regular attacks

Source : Libretro
RAM / Memory (emulator)

P2 is orange

Résultat / effet

P2 is orange

Source : Libretro
RAM / Memory (emulator)

Both players can't do there super moves when the player is dizzy

Résultat / effet

Both players can't do there super moves when the player is dizzy

Source : Libretro
RAM / Memory (emulator)

both players can grab from anywhere

Résultat / effet

both players can grab from anywhere

Source : Libretro
RAM / Memory (emulator)

Player 2 can't use super moves

Résultat / effet

Player 2 can't use super moves

Source : Libretro
RAM / Memory (emulator)

Player 2 can't jump

Résultat / effet

Player 2 can't jump

Source : Libretro
RAM / Memory (emulator)

both players invincible to projectiles

Résultat / effet

both players invincible to projectiles

Source : Libretro
RAM / Memory (emulator)

players can stay dizzy for a long time

Résultat / effet

players can stay dizzy for a long time

Source : Libretro
RAM / Memory (emulator)

Cpu super moves doesn't do anything

Résultat / effet

Cpu super moves doesn't do anything

Source : Libretro
RAM / Memory (emulator)

CPU doesn't fight back

Résultat / effet

CPU doesn't fight back

Source : Libretro
RAM / Memory (emulator)

all characters turns in to wonder woman

Résultat / effet

all characters turns in to wonder woman

Source : Libretro
RAM / Memory (emulator)

flash tornado spin last longer

Résultat / effet

flash tornado spin last longer

Source : Libretro
RAM / Memory (emulator)

the camera always move to the right side of the screen

Résultat / effet

the camera always move to the right side of the screen

Source : Libretro
RAM / Memory (emulator)

Cpu is stuck

Résultat / effet

Cpu is stuck

Source : Libretro
RAM / Memory (emulator)

all projectile sound like darkseid beam

Résultat / effet

all projectile sound like darkseid beam

Source : Libretro
RAM / Memory (emulator)

tap any button or direction button for projectiles

Résultat / effet

tap any button or direction button for projectiles

Source : Libretro
RAM / Memory (emulator)

both opponents keep moving when winning

Résultat / effet

both opponents keep moving when winning

Source : Libretro
RAM / Memory (emulator)

both opponents keep posing fast when winning

Résultat / effet

both opponents keep posing fast when winning

Source : Libretro
RAM / Memory (emulator)

no grabbing

Résultat / effet

no grabbing

Source : Libretro
RAM / Memory (emulator)

CPU Does Not Fight Back

Résultat / effet

CPU Does Not Fight Back

Source : Libretro
RAM / Memory (emulator)

Super Moves Are Easy To Do Now

Résultat / effet

Super Moves Are Easy To Do Now

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Infinite Energy P1

Résultat / effet

Infinite Energy P1

Source : Libretro
RAM / Memory (emulator)

Infinite Energy P2

Résultat / effet

Infinite Energy P2

Source : Libretro
RAM / Memory (emulator)

No Energy P1

Résultat / effet

No Energy P1

Source : Libretro
RAM / Memory (emulator)

No Energy P2

Résultat / effet

No Energy P2

Source : Libretro
RAM / Memory (emulator)

players can do the flash super move many times when the opponent is dizzy

Résultat / effet

players can do the flash super move many times when the opponent is dizzy

Source : Libretro
RAM / Memory (emulator)

flash tornado spin last forever

Résultat / effet

flash tornado spin last forever

Source : Libretro
RAM / Memory (emulator)

instantly die from throws or dizzy moves

Résultat / effet

instantly die from throws or dizzy moves

Source : Libretro
RAM / Memory (emulator)

Player 1 Can't be stun by regular attacks

Résultat / effet

Player 1 Can't be stun by regular attacks

Source : Libretro
RAM / Memory (emulator)

cpu can't get dizzy

Résultat / effet

cpu can't get dizzy

Source : Libretro
RAM / Memory (emulator)

Able to Select All Characters in Hero Mode

Résultat / effet

Able to Select All Characters in Hero Mode

Source : Libretro
RAM / Memory (emulator)

both players can't move

Résultat / effet

both players can't move

Source : Libretro
RAM / Memory (emulator)

player 1 control changed like batman

Résultat / effet

player 1 control changed like batman

Source : Libretro
RAM / Memory (emulator)

player 1 control changed like the flash

Résultat / effet

player 1 control changed like the flash

Source : Libretro
RAM / Memory (emulator)

player 1 control changed like despero

Résultat / effet

player 1 control changed like despero

Source : Libretro
RAM / Memory (emulator)

player 1 control changed like darkseid

Résultat / effet

player 1 control changed like darkseid

Source : Libretro
RAM / Memory (emulator)

The Flash Tornado spin can't hit players

Résultat / effet

The Flash Tornado spin can't hit players

Source : Libretro
RAM / Memory (emulator)

The Flash Tornado spin can hit players from anywhere

Résultat / effet

The Flash Tornado spin can hit players from anywhere

Source : Libretro
RAM / Memory (emulator)

The Flash Tornado spin makes players dizzy when hit

Résultat / effet

The Flash Tornado spin makes players dizzy when hit

Source : Libretro
RAM / Memory (emulator)

The Flash keeps doing his tornado spin

Résultat / effet

The Flash keeps doing his tornado spin

Source : Libretro
RAM / Memory (emulator)

The Flash Tornado spin last forever

Résultat / effet

The Flash Tornado spin last forever

Source : Libretro
RAM / Memory (emulator)

the D-pad is reversed

Résultat / effet

the D-pad is reversed

Source : Libretro
RAM / Memory (emulator)

no health,timer,picture on top of the gameplay screen

Résultat / effet

no health,timer,picture on top of the gameplay screen

Source : Libretro
RAM / Memory (emulator)

both players has turbo controller and can't be pushed back when being punched can't jump high

Résultat / effet

both players has turbo controller and can't be pushed back when being punched can't jump high

Source : Libretro
RAM / Memory (emulator)

Player 1 can't attack

Résultat / effet

Player 1 can't attack

Source : Libretro
RAM / Memory (emulator)

CPU can't move or push back when attacked

Résultat / effet

CPU can't move or push back when attacked

Source : Libretro
RAM / Memory (emulator)

Slow gameplay

Résultat / effet

Slow gameplay

Source : Libretro
RAM / Memory (emulator)

Cpu doesn't get dizzy

Résultat / effet

Cpu doesn't get dizzy

Source : Libretro
RAM / Memory (emulator)

player 1 doesn't get dizzy

Résultat / effet

player 1 doesn't get dizzy

Source : Libretro
RAM / Memory (emulator)

both players move fast

Résultat / effet

both players move fast

Source : Libretro
RAM / Memory (emulator)

both players take less damage

Résultat / effet

both players take less damage

Source : Libretro
RAM / Memory (emulator)

cpu can't jump

Résultat / effet

cpu can't jump

Source : Libretro
RAM / Memory (emulator)

player 1 is orange

Résultat / effet

player 1 is orange

Source : Libretro
RAM / Memory (emulator)

can't be frozen

Résultat / effet

can't be frozen

Source : Libretro
RAM / Memory (emulator)

CPU Don't Have No Animation

Résultat / effet

CPU Don't Have No Animation

Source : Libretro
RAM / Memory (emulator)

both players heavy attack skip animation frames

Résultat / effet

both players heavy attack skip animation frames

Source : Libretro
RAM / Memory (emulator)

both players can make the game go dark when defeated

Résultat / effet

both players can make the game go dark when defeated

Source : Libretro
RAM / Memory (emulator)

cpu invincible to regular attacks

Résultat / effet

cpu invincible to regular attacks

Source : Libretro
RAM / Memory (emulator)

Cpu can't jump very high,both players can't do there dizzy moves,cpu recovers from fall

Résultat / effet

Cpu can't jump very high,both players can't do there dizzy moves,cpu recovers from fall

Source : Libretro
RAM / Memory (emulator)

cpu can't throw projectiles or perform there moves

Résultat / effet

cpu can't throw projectiles or perform there moves

Source : Libretro
RAM / Memory (emulator)

untouchble,cpu can't perform moves

Résultat / effet

untouchble,cpu can't perform moves

Source : Libretro
RAM / Memory (emulator)

Infinite Continue

Résultat / effet

Infinite Continue

Source : Libretro
RAM / Memory (emulator)

Infinite Continue

Résultat / effet

Infinite Continue

Source : Libretro
RAM / Memory (emulator)

Freeze Time Continue

Résultat / effet

Freeze Time Continue

Source : Libretro
RAM / Memory (emulator)

Freeze Time Continue

Résultat / effet

Freeze Time Continue

Source : Libretro
RAM / Memory (emulator)

Able to Select All Characters in Hero Mode

Résultat / effet

Able to Select All Characters in Hero Mode

Source : Libretro
RAM / Memory (emulator)

all characters turns in to wonder woman

Résultat / effet

all characters turns in to wonder woman

Source : Libretro
RAM / Memory (emulator)

all projectile sound like darkseid beam

Résultat / effet

all projectile sound like darkseid beam

Source : Libretro
RAM / Memory (emulator)

Always a draw

Résultat / effet

Always a draw

Source : Libretro
RAM / Memory (emulator)

Always Draw

Résultat / effet

Always Draw

Source : Libretro
RAM / Memory (emulator)

Both character take less damage

Résultat / effet

Both character take less damage

Source : Libretro
RAM / Memory (emulator)

Both Characters have Infinite Health

Résultat / effet

Both Characters have Infinite Health

Source : Libretro
RAM / Memory (emulator)

Both characters take less damage

Résultat / effet

Both characters take less damage

Source : Libretro
RAM / Memory (emulator)

both opponents keep moving when winning

Résultat / effet

both opponents keep moving when winning

Source : Libretro
RAM / Memory (emulator)

both opponents keep posing fast when winning

Résultat / effet

both opponents keep posing fast when winning

Source : Libretro
RAM / Memory (emulator)

both players can grab from anywhere

Résultat / effet

both players can grab from anywhere

Source : Libretro
RAM / Memory (emulator)

both players can make the game go dark when defeated

Résultat / effet

both players can make the game go dark when defeated

Source : Libretro
RAM / Memory (emulator)

Both players can't do there super moves when the player is dizzy

Résultat / effet

Both players can't do there super moves when the player is dizzy

Source : Libretro
RAM / Memory (emulator)

both players can't move

Résultat / effet

both players can't move

Source : Libretro
RAM / Memory (emulator)

both players has turbo controller and can't be pushed back when being punched can't jump high

Résultat / effet

both players has turbo controller and can't be pushed back when being punched can't jump high

Source : Libretro
RAM / Memory (emulator)

both players heavy attack skip animation frames

Résultat / effet

both players heavy attack skip animation frames

Source : Libretro
RAM / Memory (emulator)

both players invincible to projectiles

Résultat / effet

both players invincible to projectiles

Source : Libretro
RAM / Memory (emulator)

both players move fast

Résultat / effet

both players move fast

Source : Libretro
RAM / Memory (emulator)

both players take less damage

Résultat / effet

both players take less damage

Source : Libretro
RAM / Memory (emulator)

can't be frozen

Résultat / effet

can't be frozen

Source : Libretro
RAM / Memory (emulator)

characters dont float when winning or losing

Résultat / effet

characters dont float when winning or losing

Source : Libretro
RAM / Memory (emulator)

characters dont have no animation pose when winning or losing

Résultat / effet

characters dont have no animation pose when winning or losing

Source : Libretro
RAM / Memory (emulator)

characters float higher when winning or losing

Résultat / effet

characters float higher when winning or losing

Source : Libretro
RAM / Memory (emulator)

characters keep bouncing off the ground when winning or losing

Résultat / effet

characters keep bouncing off the ground when winning or losing

Source : Libretro
RAM / Memory (emulator)

characters never pose or win a round

Résultat / effet

characters never pose or win a round

Source : Libretro
RAM / Memory (emulator)

Color change

Résultat / effet

Color change

Source : Libretro
RAM / Memory (emulator)

CPU always get dizzy from any attack

Résultat / effet

CPU always get dizzy from any attack

Source : Libretro
RAM / Memory (emulator)

cpu can't get dizzy

Résultat / effet

cpu can't get dizzy

Source : Libretro
RAM / Memory (emulator)

cpu can't jump

Résultat / effet

cpu can't jump

Source : Libretro
RAM / Memory (emulator)

Cpu can't jump very high,both players can't do there dizzy moves,cpu recovers from fall

Résultat / effet

Cpu can't jump very high,both players can't do there dizzy moves,cpu recovers from fall

Source : Libretro
RAM / Memory (emulator)

CPU can't move or push back when attacked

Résultat / effet

CPU can't move or push back when attacked

Source : Libretro
RAM / Memory (emulator)

cpu can't throw projectiles or perform there moves

Résultat / effet

cpu can't throw projectiles or perform there moves

Source : Libretro
RAM / Memory (emulator)

CPU does not fight back

Résultat / effet

CPU does not fight back

Source : Libretro
RAM / Memory (emulator)

CPU Does Not Fight Back

Résultat / effet

CPU Does Not Fight Back

Source : Libretro
RAM / Memory (emulator)

CPU doesn't fight back

Résultat / effet

CPU doesn't fight back

Source : Libretro
RAM / Memory (emulator)

Cpu doesn't get dizzy

Résultat / effet

Cpu doesn't get dizzy

Source : Libretro
RAM / Memory (emulator)

CPU Don't Have No Animation

Résultat / effet

CPU Don't Have No Animation

Source : Libretro
RAM / Memory (emulator)

CPU Don't Have No Animation

Résultat / effet

CPU Don't Have No Animation

Source : Libretro
RAM / Memory (emulator)

cpu invincible to regular attacks

Résultat / effet

cpu invincible to regular attacks

Source : Libretro
RAM / Memory (emulator)

Cpu is stuck

Résultat / effet

Cpu is stuck

Source : Libretro
RAM / Memory (emulator)

Cpu super moves doesn't do anything

Résultat / effet

Cpu super moves doesn't do anything

Source : Libretro
RAM / Memory (emulator)

Developed for use only with pal and french secam mega drive systems.

Résultat / effet

Developed for use only with pal and french secam mega drive systems.

Source : Libretro
RAM / Memory (emulator)

Die and Float Away

Résultat / effet

Die and Float Away

Source : Libretro
RAM / Memory (emulator)

Die and hit the ground hard

Résultat / effet

Die and hit the ground hard

Source : Libretro
RAM / Memory (emulator)

Different Color #1

Résultat / effet

Different Color #1

Source : Libretro
RAM / Memory (emulator)

Different Color #2

Résultat / effet

Different Color #2

Source : Libretro
RAM / Memory (emulator)

Earthquake mode

Résultat / effet

Earthquake mode

Source : Libretro
RAM / Memory (emulator)

fast intros

Résultat / effet

fast intros

Source : Libretro
RAM / Memory (emulator)

Fight the dark clones

Résultat / effet

Fight the dark clones

Source : Libretro
RAM / Memory (emulator)

First Hit Wins

Résultat / effet

First Hit Wins

Source : Libretro
RAM / Memory (emulator)

First Hit Wins

Résultat / effet

First Hit Wins

Source : Libretro
RAM / Memory (emulator)

flash tornado spin last forever

Résultat / effet

flash tornado spin last forever

Source : Libretro
RAM / Memory (emulator)

flash tornado spin last longer

Résultat / effet

flash tornado spin last longer

Source : Libretro
RAM / Memory (emulator)

Freeze Time Continue

Résultat / effet

Freeze Time Continue

Source : Libretro
RAM / Memory (emulator)

Freeze Time Continue

Résultat / effet

Freeze Time Continue

Source : Libretro
RAM / Memory (emulator)

Game is always paused

Résultat / effet

Game is always paused

Source : Libretro
RAM / Memory (emulator)

Hear two different songs at the same time

Résultat / effet

Hear two different songs at the same time

Source : Libretro
RAM / Memory (emulator)

Infinite Continue

Résultat / effet

Infinite Continue

Source : Libretro
RAM / Memory (emulator)

Infinite Continue

Résultat / effet

Infinite Continue

Source : Libretro
RAM / Memory (emulator)

Infinite Energy P1

Résultat / effet

Infinite Energy P1

Source : Libretro
RAM / Memory (emulator)

Infinite Energy P2

Résultat / effet

Infinite Energy P2

Source : Libretro
RAM / Memory (emulator)

Infinite Health [Player 1]

Résultat / effet

Infinite Health [Player 1]

Source : Libretro
RAM / Memory (emulator)

Infinite Health for Player 1

Résultat / effet

Infinite Health for Player 1

Source : Libretro
RAM / Memory (emulator)

infinite time

Résultat / effet

infinite time

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

instantly die from throws or dizzy moves

Résultat / effet

instantly die from throws or dizzy moves

Source : Libretro
RAM / Memory (emulator)

invincible to regular attacks

Résultat / effet

invincible to regular attacks

Source : Libretro
RAM / Memory (emulator)

No Energy P1

Résultat / effet

No Energy P1

Source : Libretro
RAM / Memory (emulator)

No Energy P2

Résultat / effet

No Energy P2

Source : Libretro
RAM / Memory (emulator)

no grabbing

Résultat / effet

no grabbing

Source : Libretro
RAM / Memory (emulator)

no health,timer,picture on top of the gameplay screen

Résultat / effet

no health,timer,picture on top of the gameplay screen

Source : Libretro
RAM / Memory (emulator)

opponents never get dizzy

Résultat / effet

opponents never get dizzy

Source : Libretro
RAM / Memory (emulator)

Opponents usually hit themselves

Résultat / effet

Opponents usually hit themselves

Source : Libretro
RAM / Memory (emulator)

P2 is orange

Résultat / effet

P2 is orange

Source : Libretro
RAM / Memory (emulator)

Play as Cheetah in Hero Mode

Résultat / effet

Play as Cheetah in Hero Mode

Source : Libretro
RAM / Memory (emulator)

player 1 can teleport fast

Résultat / effet

player 1 can teleport fast

Source : Libretro
RAM / Memory (emulator)

Player 1 can't attack

Résultat / effet

Player 1 can't attack

Source : Libretro
RAM / Memory (emulator)

Player 1 Can't be stun by regular attacks

Résultat / effet

Player 1 Can't be stun by regular attacks

Source : Libretro
RAM / Memory (emulator)

player 1 control changed like batman

Résultat / effet

player 1 control changed like batman

Source : Libretro
RAM / Memory (emulator)

player 1 control changed like darkseid

Résultat / effet

player 1 control changed like darkseid

Source : Libretro
RAM / Memory (emulator)

player 1 control changed like despero

Résultat / effet

player 1 control changed like despero

Source : Libretro
RAM / Memory (emulator)

player 1 control changed like the flash

Résultat / effet

player 1 control changed like the flash

Source : Libretro
RAM / Memory (emulator)

player 1 doesn't get dizzy

Résultat / effet

player 1 doesn't get dizzy

Source : Libretro
RAM / Memory (emulator)

Player 1 have Infinite Health and hit CPU one time

Résultat / effet

Player 1 have Infinite Health and hit CPU one time

Source : Libretro
RAM / Memory (emulator)

Player 1 is at the background

Résultat / effet

Player 1 is at the background

Source : Libretro
RAM / Memory (emulator)

Player 1 is invisible

Résultat / effet

Player 1 is invisible

Source : Libretro
RAM / Memory (emulator)

player 1 is orange

Résultat / effet

player 1 is orange

Source : Libretro
RAM / Memory (emulator)

Player 2 can't jump

Résultat / effet

Player 2 can't jump

Source : Libretro
RAM / Memory (emulator)

Player 2 can't use super moves

Résultat / effet

Player 2 can't use super moves

Source : Libretro
RAM / Memory (emulator)

player 2 has no animation

Résultat / effet

player 2 has no animation

Source : Libretro
RAM / Memory (emulator)

players can do the flash super move many times when the opponent is dizzy

Résultat / effet

players can do the flash super move many times when the opponent is dizzy

Source : Libretro
RAM / Memory (emulator)

players can pass through each other

Résultat / effet

players can pass through each other

Source : Libretro
RAM / Memory (emulator)

players can pass through each other

Résultat / effet

players can pass through each other

Source : Libretro
RAM / Memory (emulator)

players can stay dizzy for a long time

Résultat / effet

players can stay dizzy for a long time

Source : Libretro
RAM / Memory (emulator)

Slow gameplay

Résultat / effet

Slow gameplay

Source : Libretro
RAM / Memory (emulator)

slow intro

Résultat / effet

slow intro

Source : Libretro
RAM / Memory (emulator)

Super Moves are easier to do

Résultat / effet

Super Moves are easier to do

Source : Libretro
RAM / Memory (emulator)

Super Moves Are Easy To Do Now

Résultat / effet

Super Moves Are Easy To Do Now

Source : Libretro
RAM / Memory (emulator)

Superman freeze breath only stun players

Résultat / effet

Superman freeze breath only stun players

Source : Libretro
RAM / Memory (emulator)

tap any button or direction button for projectiles

Résultat / effet

tap any button or direction button for projectiles

Source : Libretro
RAM / Memory (emulator)

the camera always move to the right side of the screen

Résultat / effet

the camera always move to the right side of the screen

Source : Libretro
RAM / Memory (emulator)

the D-pad is reversed

Résultat / effet

the D-pad is reversed

Source : Libretro
RAM / Memory (emulator)

The Flash keeps doing his tornado spin

Résultat / effet

The Flash keeps doing his tornado spin

Source : Libretro
RAM / Memory (emulator)

The Flash Tornado spin can hit players from anywhere

Résultat / effet

The Flash Tornado spin can hit players from anywhere

Source : Libretro
RAM / Memory (emulator)

The Flash Tornado spin can't hit players

Résultat / effet

The Flash Tornado spin can't hit players

Source : Libretro
RAM / Memory (emulator)

The Flash Tornado spin last forever

Résultat / effet

The Flash Tornado spin last forever

Source : Libretro
RAM / Memory (emulator)

The Flash Tornado spin makes players dizzy when hit

Résultat / effet

The Flash Tornado spin makes players dizzy when hit

Source : Libretro
RAM / Memory (emulator)

time run out faster

Résultat / effet

time run out faster

Source : Libretro
RAM / Memory (emulator)

Time runs out faster

Résultat / effet

Time runs out faster

Source : Libretro
RAM / Memory (emulator)

Unlimited time

Résultat / effet

Unlimited time

Source : Libretro
RAM / Memory (emulator)

untouchble,cpu can't perform moves

Résultat / effet

untouchble,cpu can't perform moves

Source : Libretro
RAM / Memory (emulator)

You always win

Résultat / effet

You always win

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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