Mike Ditka Power Football (USA, Europe)
Mega Drive

Mike Ditka Power Football (USA, Europe)

326 cheats

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Mike Ditka Power Football (USA, Europe)
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

326
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
326
RAM / Memory (emulator)

Start in 2nd quarter

Résultat / effet

Start in 2nd quarter

Source : Libretro
RAM / Memory (emulator)

Start in 3rd quarter

Résultat / effet

Start in 3rd quarter

Source : Libretro
RAM / Memory (emulator)

Start in 4th quarter

Résultat / effet

Start in 4th quarter

Source : Libretro
RAM / Memory (emulator)

Each quarter is 30 seconds

Résultat / effet

Each quarter is 30 seconds

Source : Libretro
RAM / Memory (emulator)

Each quarter is 1 minute

Résultat / effet

Each quarter is 1 minute

Source : Libretro
RAM / Memory (emulator)

Each quarter is 2 minutes

Résultat / effet

Each quarter is 2 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 20 minutes

Résultat / effet

Each quarter is 20 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 30 minutes

Résultat / effet

Each quarter is 30 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 60 minutes

Résultat / effet

Each quarter is 60 minutes

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 15 seconds

Résultat / effet

Play clock resets to 15 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 30 seconds

Résultat / effet

Play clock resets to 30 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 60 seconds

Résultat / effet

Play clock resets to 60 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 90 seconds

Résultat / effet

Play clock resets to 90 seconds

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 0 time-outs

Résultat / effet

Player 1 starts with 0 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 1 time-out

Résultat / effet

Player 1 starts with 1 time-out

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 2 time-outs

Résultat / effet

Player 1 starts with 2 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 5 time-outs

Résultat / effet

Player 1 starts with 5 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 9 time-outs

Résultat / effet

Player 1 starts with 9 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 0 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 0 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 1 time-out

Résultat / effet

Player 2 or Mike Ditka starts with 1 time-out

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 2 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 2 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 5 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 5 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 9 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 9 time-outs

Source : Libretro
RAM / Memory (emulator)

Infinite time-outs for player 1

Résultat / effet

Infinite time-outs for player 1

Source : Libretro
RAM / Memory (emulator)

Infinite time-outs for player 2

Résultat / effet

Infinite time-outs for player 2

Source : Libretro
RAM / Memory (emulator)

Infinite time-outs for Mike Ditka

Résultat / effet

Infinite time-outs for Mike Ditka

Source : Libretro
RAM / Memory (emulator)

Only have 1 play to get a first down

Résultat / effet

Only have 1 play to get a first down

Source : Libretro
RAM / Memory (emulator)

Only have 2 plays to get a first down

Résultat / effet

Only have 2 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Only have 3 plays to get a first down

Résultat / effet

Only have 3 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Have 5 plays to get a first down

Résultat / effet

Have 5 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Have 6 plays to get a first down

Résultat / effet

Have 6 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Have 7 plays to get a first down

Résultat / effet

Have 7 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Always the same down [down never increases]

Résultat / effet

Always the same down [down never increases]

Source : Libretro
RAM / Memory (emulator)

Only need 5 yards for a first down

Résultat / effet

Only need 5 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 15 yards for a first down

Résultat / effet

Need 15 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 20 yards for a first down

Résultat / effet

Need 20 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 30 yards for a first down

Résultat / effet

Need 30 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 50 yards for a first down

Résultat / effet

Need 50 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Always goal to go

Résultat / effet

Always goal to go

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 0 points

Résultat / effet

Touchdowns worth 0 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 1 point

Résultat / effet

Touchdowns worth 1 point

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 2 points

Résultat / effet

Touchdowns worth 2 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 3 points

Résultat / effet

Touchdowns worth 3 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 4 points

Résultat / effet

Touchdowns worth 4 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 5 points

Résultat / effet

Touchdowns worth 5 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 7 points

Résultat / effet

Touchdowns worth 7 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 8 points

Résultat / effet

Touchdowns worth 8 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 0 points

Résultat / effet

Extra points worth 0 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 2 points

Résultat / effet

Extra points worth 2 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 3 points

Résultat / effet

Extra points worth 3 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 4 points

Résultat / effet

Extra points worth 4 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 5 points

Résultat / effet

Extra points worth 5 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 6 points

Résultat / effet

Extra points worth 6 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 7 points

Résultat / effet

Extra points worth 7 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 8 points

Résultat / effet

Extra points worth 8 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 0 points

Résultat / effet

Field goals worth 0 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 1 points

Résultat / effet

Field goals worth 1 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 2 points

Résultat / effet

Field goals worth 2 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 4 points

Résultat / effet

Field goals worth 4 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 5 points

Résultat / effet

Field goals worth 5 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 6 points

Résultat / effet

Field goals worth 6 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 7 points

Résultat / effet

Field goals worth 7 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 8 points

Résultat / effet

Field goals worth 8 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 0 points

Résultat / effet

Safeties worth 0 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 1 point

Résultat / effet

Safeties worth 1 point

Source : Libretro
RAM / Memory (emulator)

Safeties worth 3 points

Résultat / effet

Safeties worth 3 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 4 points

Résultat / effet

Safeties worth 4 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 5 points

Résultat / effet

Safeties worth 5 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 6 points

Résultat / effet

Safeties worth 6 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 7 points

Résultat / effet

Safeties worth 7 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 8 points

Résultat / effet

Safeties worth 8 points

Source : Libretro
RAM / Memory (emulator)

Start in 2nd quarter

Résultat / effet

Start in 2nd quarter

Source : Libretro
RAM / Memory (emulator)

Start in 3rd quarter

Résultat / effet

Start in 3rd quarter

Source : Libretro
RAM / Memory (emulator)

Start in 4th quarter

Résultat / effet

Start in 4th quarter

Source : Libretro
RAM / Memory (emulator)

Each quarter is 30 seconds

Résultat / effet

Each quarter is 30 seconds

Source : Libretro
RAM / Memory (emulator)

Each quarter is 1 minute

Résultat / effet

Each quarter is 1 minute

Source : Libretro
RAM / Memory (emulator)

Each quarter is 2 minutes

Résultat / effet

Each quarter is 2 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 20 minutes

Résultat / effet

Each quarter is 20 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 30 minutes

Résultat / effet

Each quarter is 30 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 60 minutes

Résultat / effet

Each quarter is 60 minutes

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 15 seconds

Résultat / effet

Play clock resets to 15 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 30 seconds

Résultat / effet

Play clock resets to 30 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 60 seconds

Résultat / effet

Play clock resets to 60 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 90 seconds

Résultat / effet

Play clock resets to 90 seconds

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 0 time-outs

Résultat / effet

Player 1 starts with 0 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 1 time-out

Résultat / effet

Player 1 starts with 1 time-out

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 2 time-outs

Résultat / effet

Player 1 starts with 2 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 5 time-outs

Résultat / effet

Player 1 starts with 5 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 9 time-outs

Résultat / effet

Player 1 starts with 9 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 0 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 0 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 1 time-out

Résultat / effet

Player 2 or Mike Ditka starts with 1 time-out

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 2 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 2 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 5 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 5 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 9 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 9 time-outs

Source : Libretro
RAM / Memory (emulator)

Infinite time-outs for player 1

Résultat / effet

Infinite time-outs for player 1

Source : Libretro
RAM / Memory (emulator)

Infinite time-outs for player 2

Résultat / effet

Infinite time-outs for player 2

Source : Libretro
RAM / Memory (emulator)

Infinite time-outs for Mike Ditka

Résultat / effet

Infinite time-outs for Mike Ditka

Source : Libretro
RAM / Memory (emulator)

Only have 1 play to get a first down

Résultat / effet

Only have 1 play to get a first down

Source : Libretro
RAM / Memory (emulator)

Only have 2 plays to get a first down

Résultat / effet

Only have 2 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Only have 3 plays to get a first down

Résultat / effet

Only have 3 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Have 5 plays to get a first down

Résultat / effet

Have 5 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Have 6 plays to get a first down

Résultat / effet

Have 6 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Have 7 plays to get a first down

Résultat / effet

Have 7 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Always the same down [down never increases]

Résultat / effet

Always the same down [down never increases]

Source : Libretro
RAM / Memory (emulator)

Only need 5 yards for a first down

Résultat / effet

Only need 5 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 15 yards for a first down

Résultat / effet

Need 15 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 20 yards for a first down

Résultat / effet

Need 20 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 30 yards for a first down

Résultat / effet

Need 30 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 50 yards for a first down

Résultat / effet

Need 50 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Always goal to go

Résultat / effet

Always goal to go

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 0 points

Résultat / effet

Touchdowns worth 0 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 1 point

Résultat / effet

Touchdowns worth 1 point

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 2 points

Résultat / effet

Touchdowns worth 2 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 3 points

Résultat / effet

Touchdowns worth 3 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 4 points

Résultat / effet

Touchdowns worth 4 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 5 points

Résultat / effet

Touchdowns worth 5 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 7 points

Résultat / effet

Touchdowns worth 7 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 8 points

Résultat / effet

Touchdowns worth 8 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 0 points

Résultat / effet

Extra points worth 0 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 2 points

Résultat / effet

Extra points worth 2 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 3 points

Résultat / effet

Extra points worth 3 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 4 points

Résultat / effet

Extra points worth 4 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 5 points

Résultat / effet

Extra points worth 5 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 6 points

Résultat / effet

Extra points worth 6 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 7 points

Résultat / effet

Extra points worth 7 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 8 points

Résultat / effet

Extra points worth 8 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 0 points

Résultat / effet

Field goals worth 0 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 1 points

Résultat / effet

Field goals worth 1 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 2 points

Résultat / effet

Field goals worth 2 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 4 points

Résultat / effet

Field goals worth 4 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 5 points

Résultat / effet

Field goals worth 5 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 6 points

Résultat / effet

Field goals worth 6 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 7 points

Résultat / effet

Field goals worth 7 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 8 points

Résultat / effet

Field goals worth 8 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 0 points

Résultat / effet

Safeties worth 0 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 1 point

Résultat / effet

Safeties worth 1 point

Source : Libretro
RAM / Memory (emulator)

Safeties worth 3 points

Résultat / effet

Safeties worth 3 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 4 points

Résultat / effet

Safeties worth 4 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 5 points

Résultat / effet

Safeties worth 5 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 6 points

Résultat / effet

Safeties worth 6 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 7 points

Résultat / effet

Safeties worth 7 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 8 points

Résultat / effet

Safeties worth 8 points

Source : Libretro
RAM / Memory (emulator)

Safeties Worth 95 Points

Résultat / effet

Safeties Worth 95 Points

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 15 Seconds

Résultat / effet

Play Clock Resets To 15 Seconds

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 30 Seconds

Résultat / effet

Play Clock Resets To 30 Seconds

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 60 Seconds

Résultat / effet

Play Clock Resets To 60 Seconds

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 90 Seconds

Résultat / effet

Play Clock Resets To 90 Seconds

Source : Libretro
RAM / Memory (emulator)

Only Need 5 Yards For A First Down

Résultat / effet

Only Need 5 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Need 15 Yards For A First Down

Résultat / effet

Need 15 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Need 20 Yards For A First Down

Résultat / effet

Need 20 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Need 30 Yards For A First Down

Résultat / effet

Need 30 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Need 50 Yards For A First Down

Résultat / effet

Need 50 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Always Goal To Go

Résultat / effet

Always Goal To Go

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 15 Seconds

Résultat / effet

Play Clock Resets To 15 Seconds

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 30 Seconds

Résultat / effet

Play Clock Resets To 30 Seconds

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 60 Seconds

Résultat / effet

Play Clock Resets To 60 Seconds

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 90 Seconds

Résultat / effet

Play Clock Resets To 90 Seconds

Source : Libretro
RAM / Memory (emulator)

Only Need 5 Yards For A First Down

Résultat / effet

Only Need 5 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Need 15 Yards For A First Down

Résultat / effet

Need 15 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Need 20 Yards For A First Down

Résultat / effet

Need 20 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Need 30 Yards For A First Down

Résultat / effet

Need 30 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Need 50 Yards For A First Down

Résultat / effet

Need 50 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Always Goal To Go

Résultat / effet

Always Goal To Go

Source : Libretro
RAM / Memory (emulator)

Always goal to go

Résultat / effet

Always goal to go

Source : Libretro
RAM / Memory (emulator)

Always goal to go

Résultat / effet

Always goal to go

Source : Libretro
RAM / Memory (emulator)

Always Goal To Go

Résultat / effet

Always Goal To Go

Source : Libretro
RAM / Memory (emulator)

Always Goal To Go

Résultat / effet

Always Goal To Go

Source : Libretro
RAM / Memory (emulator)

Always the same down [down never increases]

Résultat / effet

Always the same down [down never increases]

Source : Libretro
RAM / Memory (emulator)

Always the same down [down never increases]

Résultat / effet

Always the same down [down never increases]

Source : Libretro
RAM / Memory (emulator)

Each quarter is 1 minute

Résultat / effet

Each quarter is 1 minute

Source : Libretro
RAM / Memory (emulator)

Each quarter is 1 minute

Résultat / effet

Each quarter is 1 minute

Source : Libretro
RAM / Memory (emulator)

Each quarter is 2 minutes

Résultat / effet

Each quarter is 2 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 2 minutes

Résultat / effet

Each quarter is 2 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 20 minutes

Résultat / effet

Each quarter is 20 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 20 minutes

Résultat / effet

Each quarter is 20 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 30 minutes

Résultat / effet

Each quarter is 30 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 30 minutes

Résultat / effet

Each quarter is 30 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 30 seconds

Résultat / effet

Each quarter is 30 seconds

Source : Libretro
RAM / Memory (emulator)

Each quarter is 30 seconds

Résultat / effet

Each quarter is 30 seconds

Source : Libretro
RAM / Memory (emulator)

Each quarter is 60 minutes

Résultat / effet

Each quarter is 60 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 60 minutes

Résultat / effet

Each quarter is 60 minutes

Source : Libretro
RAM / Memory (emulator)

Extra points worth 0 points

Résultat / effet

Extra points worth 0 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 0 points

Résultat / effet

Extra points worth 0 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 2 points

Résultat / effet

Extra points worth 2 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 2 points

Résultat / effet

Extra points worth 2 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 3 points

Résultat / effet

Extra points worth 3 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 3 points

Résultat / effet

Extra points worth 3 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 4 points

Résultat / effet

Extra points worth 4 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 4 points

Résultat / effet

Extra points worth 4 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 5 points

Résultat / effet

Extra points worth 5 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 5 points

Résultat / effet

Extra points worth 5 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 6 points

Résultat / effet

Extra points worth 6 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 6 points

Résultat / effet

Extra points worth 6 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 7 points

Résultat / effet

Extra points worth 7 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 7 points

Résultat / effet

Extra points worth 7 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 8 points

Résultat / effet

Extra points worth 8 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 8 points

Résultat / effet

Extra points worth 8 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 0 points

Résultat / effet

Field goals worth 0 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 0 points

Résultat / effet

Field goals worth 0 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 1 points

Résultat / effet

Field goals worth 1 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 1 points

Résultat / effet

Field goals worth 1 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 2 points

Résultat / effet

Field goals worth 2 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 2 points

Résultat / effet

Field goals worth 2 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 4 points

Résultat / effet

Field goals worth 4 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 4 points

Résultat / effet

Field goals worth 4 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 5 points

Résultat / effet

Field goals worth 5 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 5 points

Résultat / effet

Field goals worth 5 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 6 points

Résultat / effet

Field goals worth 6 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 6 points

Résultat / effet

Field goals worth 6 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 7 points

Résultat / effet

Field goals worth 7 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 7 points

Résultat / effet

Field goals worth 7 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 8 points

Résultat / effet

Field goals worth 8 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 8 points

Résultat / effet

Field goals worth 8 points

Source : Libretro
RAM / Memory (emulator)

Have 5 plays to get a first down

Résultat / effet

Have 5 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Have 5 plays to get a first down

Résultat / effet

Have 5 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Have 6 plays to get a first down

Résultat / effet

Have 6 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Have 6 plays to get a first down

Résultat / effet

Have 6 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Have 7 plays to get a first down

Résultat / effet

Have 7 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Have 7 plays to get a first down

Résultat / effet

Have 7 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Infinite time-outs for Mike Ditka

Résultat / effet

Infinite time-outs for Mike Ditka

Source : Libretro
RAM / Memory (emulator)

Infinite time-outs for Mike Ditka

Résultat / effet

Infinite time-outs for Mike Ditka

Source : Libretro
RAM / Memory (emulator)

Infinite time-outs for player 1

Résultat / effet

Infinite time-outs for player 1

Source : Libretro
RAM / Memory (emulator)

Infinite time-outs for player 1

Résultat / effet

Infinite time-outs for player 1

Source : Libretro
RAM / Memory (emulator)

Infinite time-outs for player 2

Résultat / effet

Infinite time-outs for player 2

Source : Libretro
RAM / Memory (emulator)

Infinite time-outs for player 2

Résultat / effet

Infinite time-outs for player 2

Source : Libretro
RAM / Memory (emulator)

Need 15 yards for a first down

Résultat / effet

Need 15 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 15 yards for a first down

Résultat / effet

Need 15 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 15 Yards For A First Down

Résultat / effet

Need 15 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Need 15 Yards For A First Down

Résultat / effet

Need 15 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Need 20 yards for a first down

Résultat / effet

Need 20 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 20 yards for a first down

Résultat / effet

Need 20 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 20 Yards For A First Down

Résultat / effet

Need 20 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Need 20 Yards For A First Down

Résultat / effet

Need 20 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Need 30 yards for a first down

Résultat / effet

Need 30 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 30 yards for a first down

Résultat / effet

Need 30 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 30 Yards For A First Down

Résultat / effet

Need 30 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Need 30 Yards For A First Down

Résultat / effet

Need 30 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Need 50 yards for a first down

Résultat / effet

Need 50 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 50 yards for a first down

Résultat / effet

Need 50 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Need 50 Yards For A First Down

Résultat / effet

Need 50 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Need 50 Yards For A First Down

Résultat / effet

Need 50 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Only have 1 play to get a first down

Résultat / effet

Only have 1 play to get a first down

Source : Libretro
RAM / Memory (emulator)

Only have 1 play to get a first down

Résultat / effet

Only have 1 play to get a first down

Source : Libretro
RAM / Memory (emulator)

Only have 2 plays to get a first down

Résultat / effet

Only have 2 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Only have 2 plays to get a first down

Résultat / effet

Only have 2 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Only have 3 plays to get a first down

Résultat / effet

Only have 3 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Only have 3 plays to get a first down

Résultat / effet

Only have 3 plays to get a first down

Source : Libretro
RAM / Memory (emulator)

Only need 5 yards for a first down

Résultat / effet

Only need 5 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Only need 5 yards for a first down

Résultat / effet

Only need 5 yards for a first down

Source : Libretro
RAM / Memory (emulator)

Only Need 5 Yards For A First Down

Résultat / effet

Only Need 5 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Only Need 5 Yards For A First Down

Résultat / effet

Only Need 5 Yards For A First Down

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 15 seconds

Résultat / effet

Play clock resets to 15 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 15 seconds

Résultat / effet

Play clock resets to 15 seconds

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 15 Seconds

Résultat / effet

Play Clock Resets To 15 Seconds

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 15 Seconds

Résultat / effet

Play Clock Resets To 15 Seconds

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 30 seconds

Résultat / effet

Play clock resets to 30 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 30 seconds

Résultat / effet

Play clock resets to 30 seconds

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 30 Seconds

Résultat / effet

Play Clock Resets To 30 Seconds

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 30 Seconds

Résultat / effet

Play Clock Resets To 30 Seconds

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 60 seconds

Résultat / effet

Play clock resets to 60 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 60 seconds

Résultat / effet

Play clock resets to 60 seconds

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 60 Seconds

Résultat / effet

Play Clock Resets To 60 Seconds

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 60 Seconds

Résultat / effet

Play Clock Resets To 60 Seconds

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 90 seconds

Résultat / effet

Play clock resets to 90 seconds

Source : Libretro
RAM / Memory (emulator)

Play clock resets to 90 seconds

Résultat / effet

Play clock resets to 90 seconds

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 90 Seconds

Résultat / effet

Play Clock Resets To 90 Seconds

Source : Libretro
RAM / Memory (emulator)

Play Clock Resets To 90 Seconds

Résultat / effet

Play Clock Resets To 90 Seconds

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 0 time-outs

Résultat / effet

Player 1 starts with 0 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 0 time-outs

Résultat / effet

Player 1 starts with 0 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 1 time-out

Résultat / effet

Player 1 starts with 1 time-out

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 1 time-out

Résultat / effet

Player 1 starts with 1 time-out

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 2 time-outs

Résultat / effet

Player 1 starts with 2 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 2 time-outs

Résultat / effet

Player 1 starts with 2 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 5 time-outs

Résultat / effet

Player 1 starts with 5 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 5 time-outs

Résultat / effet

Player 1 starts with 5 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 9 time-outs

Résultat / effet

Player 1 starts with 9 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 1 starts with 9 time-outs

Résultat / effet

Player 1 starts with 9 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 0 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 0 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 0 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 0 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 1 time-out

Résultat / effet

Player 2 or Mike Ditka starts with 1 time-out

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 1 time-out

Résultat / effet

Player 2 or Mike Ditka starts with 1 time-out

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 2 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 2 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 2 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 2 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 5 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 5 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 5 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 5 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 9 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 9 time-outs

Source : Libretro
RAM / Memory (emulator)

Player 2 or Mike Ditka starts with 9 time-outs

Résultat / effet

Player 2 or Mike Ditka starts with 9 time-outs

Source : Libretro
RAM / Memory (emulator)

Safeties worth 0 points

Résultat / effet

Safeties worth 0 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 0 points

Résultat / effet

Safeties worth 0 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 1 point

Résultat / effet

Safeties worth 1 point

Source : Libretro
RAM / Memory (emulator)

Safeties worth 1 point

Résultat / effet

Safeties worth 1 point

Source : Libretro
RAM / Memory (emulator)

Safeties worth 3 points

Résultat / effet

Safeties worth 3 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 3 points

Résultat / effet

Safeties worth 3 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 4 points

Résultat / effet

Safeties worth 4 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 4 points

Résultat / effet

Safeties worth 4 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 5 points

Résultat / effet

Safeties worth 5 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 5 points

Résultat / effet

Safeties worth 5 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 6 points

Résultat / effet

Safeties worth 6 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 6 points

Résultat / effet

Safeties worth 6 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 7 points

Résultat / effet

Safeties worth 7 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 7 points

Résultat / effet

Safeties worth 7 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 8 points

Résultat / effet

Safeties worth 8 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 8 points

Résultat / effet

Safeties worth 8 points

Source : Libretro
RAM / Memory (emulator)

Safeties Worth 95 Points

Résultat / effet

Safeties Worth 95 Points

Source : Libretro
RAM / Memory (emulator)

Start in 2nd quarter

Résultat / effet

Start in 2nd quarter

Source : Libretro
RAM / Memory (emulator)

Start in 2nd quarter

Résultat / effet

Start in 2nd quarter

Source : Libretro
RAM / Memory (emulator)

Start in 3rd quarter

Résultat / effet

Start in 3rd quarter

Source : Libretro
RAM / Memory (emulator)

Start in 3rd quarter

Résultat / effet

Start in 3rd quarter

Source : Libretro
RAM / Memory (emulator)

Start in 4th quarter

Résultat / effet

Start in 4th quarter

Source : Libretro
RAM / Memory (emulator)

Start in 4th quarter

Résultat / effet

Start in 4th quarter

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 0 points

Résultat / effet

Touchdowns worth 0 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 0 points

Résultat / effet

Touchdowns worth 0 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 1 point

Résultat / effet

Touchdowns worth 1 point

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 1 point

Résultat / effet

Touchdowns worth 1 point

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 2 points

Résultat / effet

Touchdowns worth 2 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 2 points

Résultat / effet

Touchdowns worth 2 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 3 points

Résultat / effet

Touchdowns worth 3 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 3 points

Résultat / effet

Touchdowns worth 3 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 4 points

Résultat / effet

Touchdowns worth 4 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 4 points

Résultat / effet

Touchdowns worth 4 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 5 points

Résultat / effet

Touchdowns worth 5 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 5 points

Résultat / effet

Touchdowns worth 5 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 7 points

Résultat / effet

Touchdowns worth 7 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 7 points

Résultat / effet

Touchdowns worth 7 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 8 points

Résultat / effet

Touchdowns worth 8 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 8 points

Résultat / effet

Touchdowns worth 8 points

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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