Mortal Kombat
Mega Drive

Mortal Kombat

1076 cheats

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Mortal Kombat
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

1076
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
1076
RAM / Memory (emulator)

the announcer say finish him on female opponent

Résultat / effet

the announcer say finish him on female opponent

Source : Libretro
RAM / Memory (emulator)

play as reptile on round 2

Résultat / effet

play as reptile on round 2

Source : Libretro
RAM / Memory (emulator)

'Counter of might' fills automatically

Résultat / effet

'Counter of might' fills automatically

Source : Libretro
RAM / Memory (emulator)

Infinite HP for player 2

Résultat / effet

Infinite HP for player 2

Source : Libretro
RAM / Memory (emulator)

Infinite HP for player 1

Résultat / effet

Infinite HP for player 1

Source : Libretro
RAM / Memory (emulator)

Infinite time for 'Test Your Might'

Résultat / effet

Infinite time for 'Test Your Might'

Source : Libretro
RAM / Memory (emulator)

Auto blocking for both players

Résultat / effet

Auto blocking for both players

Source : Libretro
RAM / Memory (emulator)

Infinite Health [Player 1]

Résultat / effet

Infinite Health [Player 1]

Source : Libretro
RAM / Memory (emulator)

Infinite Health [Player 2]

Résultat / effet

Infinite Health [Player 2]

Source : Libretro
RAM / Memory (emulator)

Player 1 Modifier

Résultat / effet

Player 1 Modifier

Source : Libretro
RAM / Memory (emulator)

Player 2 Modifier

Résultat / effet

Player 2 Modifier

Source : Libretro
RAM / Memory (emulator)

Infinite Time For Matches

Résultat / effet

Infinite Time For Matches

Source : Libretro
RAM / Memory (emulator)

Infinite Continues

Résultat / effet

Infinite Continues

Source : Libretro
RAM / Memory (emulator)

Only Need 1 Win For Matches [Player 1 & 2]

Résultat / effet

Only Need 1 Win For Matches [Player 1 & 2]

Source : Libretro
RAM / Memory (emulator)

Only Need 1 Win For Matches [Player 2 & CPU]

Résultat / effet

Only Need 1 Win For Matches [Player 2 & CPU]

Source : Libretro
RAM / Memory (emulator)

Set Max. Strength In Bonus Game [Player 1]

Résultat / effet

Set Max. Strength In Bonus Game [Player 1]

Source : Libretro
RAM / Memory (emulator)

Set Max. Strength In Bonus Game [Player 2]

Résultat / effet

Set Max. Strength In Bonus Game [Player 2]

Source : Libretro
RAM / Memory (emulator)

Enable Blood

Résultat / effet

Enable Blood

Source : Libretro
RAM / Memory (emulator)

Player 1 Doesn't Move/Attack, Can Only Block And Duck

Résultat / effet

Player 1 Doesn't Move/Attack, Can Only Block And Duck

Source : Libretro
RAM / Memory (emulator)

Player 1 Move Set Modifier

Résultat / effet

Player 1 Move Set Modifier

Source : Libretro
RAM / Memory (emulator)

After First Match Always Fight On Pit Stage

Résultat / effet

After First Match Always Fight On Pit Stage

Source : Libretro
RAM / Memory (emulator)

both opponents attack quicker

Résultat / effet

both opponents attack quicker

Source : Libretro
RAM / Memory (emulator)

Always Fight Shang Tsung

Résultat / effet

Always Fight Shang Tsung

Source : Libretro
RAM / Memory (emulator)

Sub-Zero can morph when sliding

Résultat / effet

Sub-Zero can morph when sliding

Source : Libretro
RAM / Memory (emulator)

infinite health for CPU

Résultat / effet

infinite health for CPU

Source : Libretro
RAM / Memory (emulator)

Invisible Characters With Shadows

Résultat / effet

Invisible Characters With Shadows

Source : Libretro
RAM / Memory (emulator)

No Blood

Résultat / effet

No Blood

Source : Libretro
RAM / Memory (emulator)

Create blood

Résultat / effet

Create blood

Source : Libretro
RAM / Memory (emulator)

Infinite time

Résultat / effet

Infinite time

Source : Libretro
RAM / Memory (emulator)

Each round is 90 seconds

Résultat / effet

Each round is 90 seconds

Source : Libretro
RAM / Memory (emulator)

Each round is 60 seconds

Résultat / effet

Each round is 60 seconds

Source : Libretro
RAM / Memory (emulator)

Each round is 30 seconds

Résultat / effet

Each round is 30 seconds

Source : Libretro
RAM / Memory (emulator)

Each round is 10 seconds

Résultat / effet

Each round is 10 seconds

Source : Libretro
RAM / Memory (emulator)

Always fight in the Courtyard

Résultat / effet

Always fight in the Courtyard

Source : Libretro
RAM / Memory (emulator)

After 1st round, most fights are at the Palace Gates

Résultat / effet

After 1st round, most fights are at the Palace Gates

Source : Libretro
RAM / Memory (emulator)

After 1st round, most fights are in the Warrior Shrine

Résultat / effet

After 1st round, most fights are in the Warrior Shrine

Source : Libretro
RAM / Memory (emulator)

After 1st round, most fights are in the Throne Room

Résultat / effet

After 1st round, most fights are in the Throne Room

Source : Libretro
RAM / Memory (emulator)

After 1st round, most fights are in Goro's Lair

Résultat / effet

After 1st round, most fights are in Goro's Lair

Source : Libretro
RAM / Memory (emulator)

Always get Flawless Victory bonus

Résultat / effet

Always get Flawless Victory bonus

Source : Libretro
RAM / Memory (emulator)

All throws do no damage

Résultat / effet

All throws do no damage

Source : Libretro
RAM / Memory (emulator)

All throws do more damage

Résultat / effet

All throws do more damage

Source : Libretro
RAM / Memory (emulator)

All throws do maximum damage

Résultat / effet

All throws do maximum damage

Source : Libretro
RAM / Memory (emulator)

Always fight Johnny Cage

Résultat / effet

Always fight Johnny Cage

Source : Libretro
RAM / Memory (emulator)

Always fight Kano

Résultat / effet

Always fight Kano

Source : Libretro
RAM / Memory (emulator)

Always fight Rayden

Résultat / effet

Always fight Rayden

Source : Libretro
RAM / Memory (emulator)

Always fight Liu Kang

Résultat / effet

Always fight Liu Kang

Source : Libretro
RAM / Memory (emulator)

Always fight Scorpion

Résultat / effet

Always fight Scorpion

Source : Libretro
RAM / Memory (emulator)

Always fight Sub-Zero

Résultat / effet

Always fight Sub-Zero

Source : Libretro
RAM / Memory (emulator)

Always fight Sonya Blade

Résultat / effet

Always fight Sonya Blade

Source : Libretro
RAM / Memory (emulator)

Always fight Goro

Résultat / effet

Always fight Goro

Source : Libretro
RAM / Memory (emulator)

Start on match 2

Résultat / effet

Start on match 2

Source : Libretro
RAM / Memory (emulator)

Start on match 3

Résultat / effet

Start on match 3

Source : Libretro
RAM / Memory (emulator)

Start on match 4

Résultat / effet

Start on match 4

Source : Libretro
RAM / Memory (emulator)

Start on match 5

Résultat / effet

Start on match 5

Source : Libretro
RAM / Memory (emulator)

Start on match 6

Résultat / effet

Start on match 6

Source : Libretro
RAM / Memory (emulator)

Start on mirror match

Résultat / effet

Start on mirror match

Source : Libretro
RAM / Memory (emulator)

Start on endurance 1 match

Résultat / effet

Start on endurance 1 match

Source : Libretro
RAM / Memory (emulator)

Start on endurance 2 match

Résultat / effet

Start on endurance 2 match

Source : Libretro
RAM / Memory (emulator)

Start on endurance 3 match

Résultat / effet

Start on endurance 3 match

Source : Libretro
RAM / Memory (emulator)

Start on match with Goro

Résultat / effet

Start on match with Goro

Source : Libretro
RAM / Memory (emulator)

Start on match with Shang Tsung

Résultat / effet

Start on match with Shang Tsung

Source : Libretro
RAM / Memory (emulator)

High Punch does no damage

Résultat / effet

High Punch does no damage

Source : Libretro
RAM / Memory (emulator)

High Punch does more damage

Résultat / effet

High Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Punch does maximum damage

Résultat / effet

High Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does no damage

Résultat / effet

Low Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does maximum damage

Résultat / effet

Low Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Kick does no damage

Résultat / effet

High Kick does no damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does maximum damage

Résultat / effet

High Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does no damage

Résultat / effet

Low Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does maximum damage

Résultat / effet

Low Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does no damage

Résultat / effet

Head Blow does no damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does maximum damage

Résultat / effet

Head Blow does maximum damage

Source : Libretro
RAM / Memory (emulator)

Knee does no damage

Résultat / effet

Knee does no damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does maximum damage

Résultat / effet

Knee does maximum damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does no damage

Résultat / effet

Crouched Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does maximum damage

Résultat / effet

Crouched Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does no damage

Résultat / effet

Uppercut does no damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does maximum damage

Résultat / effet

Uppercut does maximum damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does no damage

Résultat / effet

Roundhouse Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does maximum damage

Résultat / effet

Roundhouse Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does no damage

Résultat / effet

Foot Sweep does no damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does maximum damage

Résultat / effet

Foot Sweep does maximum damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does no damage

Résultat / effet

Flying Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does maximum damage

Résultat / effet

Flying Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does no damage

Résultat / effet

Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does more damage

Résultat / effet

Jump Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does maximum damage

Résultat / effet

Jump Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Cannonball does no damage

Résultat / effet

Cannonball does no damage

Source : Libretro
RAM / Memory (emulator)

Cannonball does more damage

Résultat / effet

Cannonball does more damage

Source : Libretro
RAM / Memory (emulator)

Cannonball does maximum damage

Résultat / effet

Cannonball does maximum damage

Source : Libretro
RAM / Memory (emulator)

Knife does no damage

Résultat / effet

Knife does no damage

Source : Libretro
RAM / Memory (emulator)

Knife does more damage

Résultat / effet

Knife does more damage

Source : Libretro
RAM / Memory (emulator)

Knife does maximum damage

Résultat / effet

Knife does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Punch does no damage

Résultat / effet

High Punch does no damage

Source : Libretro
RAM / Memory (emulator)

High Punch does more damage

Résultat / effet

High Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Punch does maximum damage

Résultat / effet

High Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does no damage

Résultat / effet

Low Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does maximum damage

Résultat / effet

Low Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Kick does no damage

Résultat / effet

High Kick does no damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does maximum damage

Résultat / effet

High Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does no damage

Résultat / effet

Low Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does maximum damage

Résultat / effet

Low Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does no damage

Résultat / effet

Head Blow does no damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does maximum damage

Résultat / effet

Head Blow does maximum damage

Source : Libretro
RAM / Memory (emulator)

Knee does no damage

Résultat / effet

Knee does no damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does maximum damage

Résultat / effet

Knee does maximum damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does no damage

Résultat / effet

Crouched Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does maximum damage

Résultat / effet

Crouched Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does no damage

Résultat / effet

Uppercut does no damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does maximum damage

Résultat / effet

Uppercut does maximum damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does no damage

Résultat / effet

Roundhouse Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does maximum damage

Résultat / effet

Roundhouse Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does no damage

Résultat / effet

Foot Sweep does no damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does maximum damage

Résultat / effet

Foot Sweep does maximum damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does no damage

Résultat / effet

Flying Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does maximum damage

Résultat / effet

Flying Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does no damage

Résultat / effet

Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does more damage

Résultat / effet

Jump Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does maximum damage

Résultat / effet

Jump Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Shadow Kick does no damage

Résultat / effet

Shadow Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Shadow Kick does more damage

Résultat / effet

Shadow Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Shadow Kick does maximum damage

Résultat / effet

Shadow Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Fireball does no damage

Résultat / effet

Fireball does no damage

Source : Libretro
RAM / Memory (emulator)

Fireball does more damage

Résultat / effet

Fireball does more damage

Source : Libretro
RAM / Memory (emulator)

Fireball does maximum damage

Résultat / effet

Fireball does maximum damage

Source : Libretro
RAM / Memory (emulator)

Split Punch does no damage

Résultat / effet

Split Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Split Punch does more damage

Résultat / effet

Split Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Split Punch does maximum damage

Résultat / effet

Split Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does no damage

Résultat / effet

Low Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does maximum damage

Résultat / effet

Low Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Kick does no damage

Résultat / effet

High Kick does no damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does maximum damage

Résultat / effet

High Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does no damage

Résultat / effet

Low Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does maximum damage

Résultat / effet

Low Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does no damage

Résultat / effet

Head Blow does no damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does maximum damage

Résultat / effet

Head Blow does maximum damage

Source : Libretro
RAM / Memory (emulator)

Knee does no damage

Résultat / effet

Knee does no damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does maximum damage

Résultat / effet

Knee does maximum damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does no damage

Résultat / effet

Crouched Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does maximum damage

Résultat / effet

Crouched Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does no damage

Résultat / effet

Uppercut does no damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does maximum damage

Résultat / effet

Uppercut does maximum damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does no damage

Résultat / effet

Roundhouse Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does maximum damage

Résultat / effet

Roundhouse Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does no damage

Résultat / effet

Foot Sweep does no damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does maximum damage

Résultat / effet

Foot Sweep does maximum damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does no damage

Résultat / effet

Flying Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does maximum damage

Résultat / effet

Flying Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does no damage

Résultat / effet

Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does more damage

Résultat / effet

Jump Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does maximum damage

Résultat / effet

Jump Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Special Jump Kick does no damage

Résultat / effet

Special Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Special Jump Kick does more damage

Résultat / effet

Special Jump Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Special Jump Kick does maximum damage

Résultat / effet

Special Jump Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Fireball does no damage

Résultat / effet

Fireball does no damage

Source : Libretro
RAM / Memory (emulator)

Fireball does more damage

Résultat / effet

Fireball does more damage

Source : Libretro
RAM / Memory (emulator)

Fireball does maximum

Résultat / effet

Fireball does maximum

Source : Libretro
RAM / Memory (emulator)

High Punch does no damage

Résultat / effet

High Punch does no damage

Source : Libretro
RAM / Memory (emulator)

High Punch does more damage

Résultat / effet

High Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Punch does maximum damage

Résultat / effet

High Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does no damage

Résultat / effet

Low Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does maximum damage

Résultat / effet

Low Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Kick does no damage

Résultat / effet

High Kick does no damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does maximum damage

Résultat / effet

High Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does no damage

Résultat / effet

Low Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does maximum damage

Résultat / effet

Low Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does no damage

Résultat / effet

Head Blow does no damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does maximum damage

Résultat / effet

Head Blow does maximum damage

Source : Libretro
RAM / Memory (emulator)

Knee does no damage

Résultat / effet

Knee does no damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does maximum damage

Résultat / effet

Knee does maximum damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does no damage

Résultat / effet

Crouched Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does maximum damage

Résultat / effet

Crouched Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does no damage

Résultat / effet

Uppercut does no damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does maximum damage

Résultat / effet

Uppercut does maximum damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does no damage

Résultat / effet

Roundhouse Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does maximum damage

Résultat / effet

Roundhouse Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does no damage

Résultat / effet

Foot Sweep does no damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does maximum damage

Résultat / effet

Foot Sweep does maximum damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does no damage

Résultat / effet

Flying Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does maximum damage

Résultat / effet

Flying Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does no damage

Résultat / effet

Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does more damage

Résultat / effet

Jump Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does maximum damage

Résultat / effet

Jump Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Special Jump Kick does no damage

Résultat / effet

Special Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Sonic Rings does no damage

Résultat / effet

Sonic Rings does no damage

Source : Libretro
RAM / Memory (emulator)

Sonic Rings does more damage

Résultat / effet

Sonic Rings does more damage

Source : Libretro
RAM / Memory (emulator)

Sonic Rings does maximum damage

Résultat / effet

Sonic Rings does maximum damage

Source : Libretro
RAM / Memory (emulator)

Leg Grab does more damage

Résultat / effet

Leg Grab does more damage

Source : Libretro
RAM / Memory (emulator)

Leg Grab does maximum damage

Résultat / effet

Leg Grab does maximum damage

Source : Libretro
RAM / Memory (emulator)

Special Flying Punch does more damage

Résultat / effet

Special Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Special Flying Punch does maximum damage

Résultat / effet

Special Flying Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Punch does no damage

Résultat / effet

High Punch does no damage

Source : Libretro
RAM / Memory (emulator)

High Punch does more damage

Résultat / effet

High Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Punch does maximum damage

Résultat / effet

High Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does no damage

Résultat / effet

Low Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does maximum damage

Résultat / effet

Low Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Kick does no damage

Résultat / effet

High Kick does no damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does maximum damage

Résultat / effet

High Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does no damage

Résultat / effet

Low Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does maximum damage

Résultat / effet

Low Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does no damage

Résultat / effet

Head Blow does no damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does maximum damage

Résultat / effet

Head Blow does maximum damage

Source : Libretro
RAM / Memory (emulator)

Knee does no damage

Résultat / effet

Knee does no damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does maximum damage

Résultat / effet

Knee does maximum damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does no damage

Résultat / effet

Crouched Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does maximum damage

Résultat / effet

Crouched Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does no damage

Résultat / effet

Uppercut does no damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does maximum damage

Résultat / effet

Uppercut does maximum damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does no damage

Résultat / effet

Roundhouse Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does maximum damage

Résultat / effet

Roundhouse Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does no damage

Résultat / effet

Foot Sweep does no damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does maximum damage

Résultat / effet

Foot Sweep does maximum damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does no damage

Résultat / effet

Flying Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does maximum damage

Résultat / effet

Flying Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does no damage

Résultat / effet

Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does more damage

Résultat / effet

Jump Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does maximum damage

Résultat / effet

Jump Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Flying Thunderbolt does no damage

Résultat / effet

Flying Thunderbolt does no damage

Source : Libretro
RAM / Memory (emulator)

Flying Thunderbolt does more damage

Résultat / effet

Flying Thunderbolt does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Thunderbolt does maximum damage

Résultat / effet

Flying Thunderbolt does maximum damage

Source : Libretro
RAM / Memory (emulator)

Lightning does no damage

Résultat / effet

Lightning does no damage

Source : Libretro
RAM / Memory (emulator)

Lightning does more damage

Résultat / effet

Lightning does more damage

Source : Libretro
RAM / Memory (emulator)

Lightning does maximum damage

Résultat / effet

Lightning does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Punch does no damage

Résultat / effet

High Punch does no damage

Source : Libretro
RAM / Memory (emulator)

High Punch does more damage

Résultat / effet

High Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Punch does maximum damage

Résultat / effet

High Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does no damage

Résultat / effet

Low Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does maximum damage

Résultat / effet

Low Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Kick does no damage

Résultat / effet

High Kick does no damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does maximum damage

Résultat / effet

High Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does no damage

Résultat / effet

Low Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does maximum damage

Résultat / effet

Low Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does no damage

Résultat / effet

Head Blow does no damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does maximum damage

Résultat / effet

Head Blow does maximum damage

Source : Libretro
RAM / Memory (emulator)

Knee does no damage

Résultat / effet

Knee does no damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does maximum damage

Résultat / effet

Knee does maximum damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does no damage

Résultat / effet

Crouched Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does maximum damage

Résultat / effet

Crouched Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does no damage

Résultat / effet

Uppercut does no damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does maximum damage

Résultat / effet

Uppercut does maximum damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does no damage

Résultat / effet

Roundhouse Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does maximum damage

Résultat / effet

Roundhouse Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does no damage

Résultat / effet

Foot Sweep does no damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does maximum damage

Résultat / effet

Foot Sweep does maximum damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does no damage

Résultat / effet

Flying Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does maximum damage

Résultat / effet

Flying Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does no damage

Résultat / effet

Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does more damage

Résultat / effet

Jump Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does maximum damage

Résultat / effet

Jump Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Sub-Zero's Slide does no damage

Résultat / effet

Sub-Zero's Slide does no damage

Source : Libretro
RAM / Memory (emulator)

Scorpion's Harpoon does no damage

Résultat / effet

Scorpion's Harpoon does no damage

Source : Libretro
RAM / Memory (emulator)

Sub-Zero's Slide does more damage

Résultat / effet

Sub-Zero's Slide does more damage

Source : Libretro
RAM / Memory (emulator)

Sub-Zero's Slide does maximum damage

Résultat / effet

Sub-Zero's Slide does maximum damage

Source : Libretro
RAM / Memory (emulator)

Sub-Zero's Deep Freeze does damage--ONLY FROM A DISTANCE

Résultat / effet

Sub-Zero's Deep Freeze does damage--ONLY FROM A DISTANCE

Source : Libretro
RAM / Memory (emulator)

Sub-Zero's Deep Freeze does maximum damage--ONLY FROM A DISTANCE

Résultat / effet

Sub-Zero's Deep Freeze does maximum damage--ONLY FROM A DISTANCE

Source : Libretro
RAM / Memory (emulator)

Scorpion's Scorpion Split does no damage

Résultat / effet

Scorpion's Scorpion Split does no damage

Source : Libretro
RAM / Memory (emulator)

Scorpion's Scorpion Split does more damage

Résultat / effet

Scorpion's Scorpion Split does more damage

Source : Libretro
RAM / Memory (emulator)

Scorpion's Scorpion Split does maximum damage

Résultat / effet

Scorpion's Scorpion Split does maximum damage

Source : Libretro
RAM / Memory (emulator)

Scorpion's Harpoon does more damage

Résultat / effet

Scorpion's Harpoon does more damage

Source : Libretro
RAM / Memory (emulator)

Scorpion's Harpoon does maximum damage

Résultat / effet

Scorpion's Harpoon does maximum damage

Source : Libretro
RAM / Memory (emulator)

Player 2 Move Set modifier

Résultat / effet

Player 2 Move Set modifier

Source : Libretro
RAM / Memory (emulator)

No Background

Résultat / effet

No Background

Source : Libretro
RAM / Memory (emulator)

scorpion [BLACK]

Résultat / effet

scorpion [BLACK]

Source : Libretro
RAM / Memory (emulator)

Infinite Bonus Time

Résultat / effet

Infinite Bonus Time

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Intro Credits Go Faster

Résultat / effet

Intro Credits Go Faster

Source : Libretro
RAM / Memory (emulator)

Player 2 Freezes After Getting Hit

Résultat / effet

Player 2 Freezes After Getting Hit

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Blood Stay On The Ground

Résultat / effet

Blood Stay On The Ground

Source : Libretro
RAM / Memory (emulator)

You Can Throw Scorpion Spear Many Times

Résultat / effet

You Can Throw Scorpion Spear Many Times

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Always Win

Résultat / effet

Always Win

Source : Libretro
RAM / Memory (emulator)

Fight Never Ends

Résultat / effet

Fight Never Ends

Source : Libretro
RAM / Memory (emulator)

Infinite Health For Both Players

Résultat / effet

Infinite Health For Both Players

Source : Libretro
RAM / Memory (emulator)

Alot Of Damage For Both Players

Résultat / effet

Alot Of Damage For Both Players

Source : Libretro
RAM / Memory (emulator)

Both Players Cant Lose

Résultat / effet

Both Players Cant Lose

Source : Libretro
RAM / Memory (emulator)

One Hit For Both Players

Résultat / effet

One Hit For Both Players

Source : Libretro
RAM / Memory (emulator)

The Screen Doesn't Turn Dark When Doing A Fatality

Résultat / effet

The Screen Doesn't Turn Dark When Doing A Fatality

Source : Libretro
RAM / Memory (emulator)

player or cpu still standing when doing sub-zero fatality

Résultat / effet

player or cpu still standing when doing sub-zero fatality

Source : Libretro
RAM / Memory (emulator)

Sub-Zero Does Fatality 1 Uppercut

Résultat / effet

Sub-Zero Does Fatality 1 Uppercut

Source : Libretro
RAM / Memory (emulator)

Both Players Never Back Up When Being Punched

Résultat / effet

Both Players Never Back Up When Being Punched

Source : Libretro
RAM / Memory (emulator)

Cpu Always Doing Power Moves

Résultat / effet

Cpu Always Doing Power Moves

Source : Libretro
RAM / Memory (emulator)

Player 1 Automatically Wins

Résultat / effet

Player 1 Automatically Wins

Source : Libretro
RAM / Memory (emulator)

Small Players

Résultat / effet

Small Players

Source : Libretro
RAM / Memory (emulator)

Spine Doesnt Stop Moving When You Do Sub-Zero Fatality 2

Résultat / effet

Spine Doesnt Stop Moving When You Do Sub-Zero Fatality 2

Source : Libretro
RAM / Memory (emulator)

Player is Dazed And Dead When Doing Sub-Zero Fatality 2

Résultat / effet

Player is Dazed And Dead When Doing Sub-Zero Fatality 2

Source : Libretro
RAM / Memory (emulator)

You Beat The Game On The 1st Opponent

Résultat / effet

You Beat The Game On The 1st Opponent

Source : Libretro
RAM / Memory (emulator)

Both Players Can Hit Anywhere

Résultat / effet

Both Players Can Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Doing Sub-Zero Fatality 2 The Opponent Head Disappear

Résultat / effet

Doing Sub-Zero Fatality 2 The Opponent Head Disappear

Source : Libretro
RAM / Memory (emulator)

Sub-Zero Ice Doesn't Move

Résultat / effet

Sub-Zero Ice Doesn't Move

Source : Libretro
RAM / Memory (emulator)

You or The Opponent Turns In To Shang Tsung After The Fight

Résultat / effet

You or The Opponent Turns In To Shang Tsung After The Fight

Source : Libretro
RAM / Memory (emulator)

You or The Opponent Turn In To Shang Tsung After 2 Rounds

Résultat / effet

You or The Opponent Turn In To Shang Tsung After 2 Rounds

Source : Libretro
RAM / Memory (emulator)

The Cpu Almost Can Controls You When Finishing The Opponent

Résultat / effet

The Cpu Almost Can Controls You When Finishing The Opponent

Source : Libretro
RAM / Memory (emulator)

The Opponent Can Move When You Trying To Finish Him/Her

Résultat / effet

The Opponent Can Move When You Trying To Finish Him/Her

Source : Libretro
RAM / Memory (emulator)

You Fall Down When The Round Ends

Résultat / effet

You Fall Down When The Round Ends

Source : Libretro
RAM / Memory (emulator)

Kano Cannon Ball Goes Down When Hitting The Opponent

Résultat / effet

Kano Cannon Ball Goes Down When Hitting The Opponent

Source : Libretro
RAM / Memory (emulator)

Kano Cannon Ball Doesn't Go Anywhere

Résultat / effet

Kano Cannon Ball Doesn't Go Anywhere

Source : Libretro
RAM / Memory (emulator)

Kano Cannon Ball Doesn't Bounce Up When Hitting The Opponent

Résultat / effet

Kano Cannon Ball Doesn't Bounce Up When Hitting The Opponent

Source : Libretro
RAM / Memory (emulator)

Kano Cannon Ball Doesn't Rotate When Hitting The Opponent

Résultat / effet

Kano Cannon Ball Doesn't Rotate When Hitting The Opponent

Source : Libretro
RAM / Memory (emulator)

Kano Stays In The Cannon Ball Roll When Landing From His Cannon Ball Attack

Résultat / effet

Kano Stays In The Cannon Ball Roll When Landing From His Cannon Ball Attack

Source : Libretro
RAM / Memory (emulator)

Kano Doesn't Move When Landing From His Cannon Ball Attack

Résultat / effet

Kano Doesn't Move When Landing From His Cannon Ball Attack

Source : Libretro
RAM / Memory (emulator)

Kano Gets Hit In The Face When Landing From His Cannon Ball Attack

Résultat / effet

Kano Gets Hit In The Face When Landing From His Cannon Ball Attack

Source : Libretro
RAM / Memory (emulator)

Kano Stop Rolling When Doing His Cannon Ball Attack

Résultat / effet

Kano Stop Rolling When Doing His Cannon Ball Attack

Source : Libretro
RAM / Memory (emulator)

Kano Cannon Ball Does A High Punch Attack

Résultat / effet

Kano Cannon Ball Does A High Punch Attack

Source : Libretro
RAM / Memory (emulator)

Kano Cannon Ball Doesn't Hit The Opponent

Résultat / effet

Kano Cannon Ball Doesn't Hit The Opponent

Source : Libretro
RAM / Memory (emulator)

Kano Stands When Doing His Cannon Ball Attack

Résultat / effet

Kano Stands When Doing His Cannon Ball Attack

Source : Libretro
RAM / Memory (emulator)

It Doesn't Get Dark When Doing Kano Fatality And He Can Still Grab The Opponents Heart When You Run Out Of Time

Résultat / effet

It Doesn't Get Dark When Doing Kano Fatality And He Can Still Grab The Opponents Heart When You Run Out Of Time

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponents Heart Fast

Résultat / effet

Kano Grab The Opponents Heart Fast

Source : Libretro
RAM / Memory (emulator)

Kano Just Walks When Doing His Fatality

Résultat / effet

Kano Just Walks When Doing His Fatality

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponent Heart When Walking

Résultat / effet

Kano Grab The Opponent Heart When Walking

Source : Libretro
RAM / Memory (emulator)

The Opponent Still Standing When You Do Kano Fatality

Résultat / effet

The Opponent Still Standing When You Do Kano Fatality

Source : Libretro
RAM / Memory (emulator)

Kano Only Grab The Opponent Chest When You Do His Fatality

Résultat / effet

Kano Only Grab The Opponent Chest When You Do His Fatality

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponent Heart Fast

Résultat / effet

Kano Grab The Opponent Heart Fast

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponent Heart With His Hand In There Chest Still When Doing His Fatality

Résultat / effet

Kano Grab The Opponent Heart With His Hand In There Chest Still When Doing His Fatality

Source : Libretro
RAM / Memory (emulator)

The Heart Doesn't Show In Kano Hand When Doing His Fatality

Résultat / effet

The Heart Doesn't Show In Kano Hand When Doing His Fatality

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponent Heart And Fall Down While The Heart is In The Air When Doing His Fatality

Résultat / effet

Kano Grab The Opponent Heart And Fall Down While The Heart is In The Air When Doing His Fatality

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponent Heart Sending Him or Her To The Other Side Of The Screen In Mid Air When Doing Kano Fatality

Résultat / effet

Kano Grab The Opponent Heart Sending Him or Her To The Other Side Of The Screen In Mid Air When Doing Kano Fatality

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponent Heart Pushing Him or Her Backwards When Doing Kano Fatality

Résultat / effet

Kano Grab The Opponent Heart Pushing Him or Her Backwards When Doing Kano Fatality

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponent Heart Making Him or Her Ducking When Doing Kano Fatality

Résultat / effet

Kano Grab The Opponent Heart Making Him or Her Ducking When Doing Kano Fatality

Source : Libretro
RAM / Memory (emulator)

Scorpion Body Appears On The Floor When You Hit The Opponent With The Spear

Résultat / effet

Scorpion Body Appears On The Floor When You Hit The Opponent With The Spear

Source : Libretro
RAM / Memory (emulator)

Scorpion Spear Always Keep The Opponent Stun

Résultat / effet

Scorpion Spear Always Keep The Opponent Stun

Source : Libretro
RAM / Memory (emulator)

Johnny Cage Shadow Kick Doesn't Stay Up Long

Résultat / effet

Johnny Cage Shadow Kick Doesn't Stay Up Long

Source : Libretro
RAM / Memory (emulator)

Do A Finish Move On Your Opponent And You Have Defeated Reptile 10000000

Résultat / effet

Do A Finish Move On Your Opponent And You Have Defeated Reptile 10000000

Source : Libretro
RAM / Memory (emulator)

Sub-Zero Ice Ball Doesn't Hit The Opponents

Résultat / effet

Sub-Zero Ice Ball Doesn't Hit The Opponents

Source : Libretro
RAM / Memory (emulator)

Always Fight on Pit Stage

Résultat / effet

Always Fight on Pit Stage

Source : Libretro
RAM / Memory (emulator)

Scorpion's spear go threw opponents

Résultat / effet

Scorpion's spear go threw opponents

Source : Libretro
RAM / Memory (emulator)

scorpion's spear goes across the screen when missing the opponent

Résultat / effet

scorpion's spear goes across the screen when missing the opponent

Source : Libretro
RAM / Memory (emulator)

all fighters can do a round house auto sweep attack

Résultat / effet

all fighters can do a round house auto sweep attack

Source : Libretro
RAM / Memory (emulator)

fatality 100000

Résultat / effet

fatality 100000

Source : Libretro
RAM / Memory (emulator)

CPU can't follow you

Résultat / effet

CPU can't follow you

Source : Libretro
RAM / Memory (emulator)

CPU follows you slow

Résultat / effet

CPU follows you slow

Source : Libretro
RAM / Memory (emulator)

CPU doesn't fight back sometimes

Résultat / effet

CPU doesn't fight back sometimes

Source : Libretro
RAM / Memory (emulator)

CPU always hit in the nuts

Résultat / effet

CPU always hit in the nuts

Source : Libretro
RAM / Memory (emulator)

CPU always pushed hard

Résultat / effet

CPU always pushed hard

Source : Libretro
RAM / Memory (emulator)

CPU always get there head knocked off (Mid air)

Résultat / effet

CPU always get there head knocked off (Mid air)

Source : Libretro
RAM / Memory (emulator)

automatic morphin nut punch for CPU

Résultat / effet

automatic morphin nut punch for CPU

Source : Libretro
RAM / Memory (emulator)

CPU jump in the air (standing animation)

Résultat / effet

CPU jump in the air (standing animation)

Source : Libretro
RAM / Memory (emulator)

CPU jump backwards flipping automatically

Résultat / effet

CPU jump backwards flipping automatically

Source : Libretro
RAM / Memory (emulator)

CPU always do winning pose and automatic fatality bouns

Résultat / effet

CPU always do winning pose and automatic fatality bouns

Source : Libretro
RAM / Memory (emulator)

CPU always get there head knocked off (better then the other one i made)

Résultat / effet

CPU always get there head knocked off (better then the other one i made)

Source : Libretro
RAM / Memory (emulator)

CPU head always explode

Résultat / effet

CPU head always explode

Source : Libretro
RAM / Memory (emulator)

CPU head always explode with no blood

Résultat / effet

CPU head always explode with no blood

Source : Libretro
RAM / Memory (emulator)

CPU always do winning pose

Résultat / effet

CPU always do winning pose

Source : Libretro
RAM / Memory (emulator)

CPU always teleports

Résultat / effet

CPU always teleports

Source : Libretro
RAM / Memory (emulator)

CPU always jump away (standing animation)

Résultat / effet

CPU always jump away (standing animation)

Source : Libretro
RAM / Memory (emulator)

CPU can't jump away from you (standing animation)

Résultat / effet

CPU can't jump away from you (standing animation)

Source : Libretro
RAM / Memory (emulator)

CPU side punch you

Résultat / effet

CPU side punch you

Source : Libretro
RAM / Memory (emulator)

CPU always do fly kicks

Résultat / effet

CPU always do fly kicks

Source : Libretro
RAM / Memory (emulator)

CPU always do fly punch

Résultat / effet

CPU always do fly punch

Source : Libretro
RAM / Memory (emulator)

game doesn't shake in battle

Résultat / effet

game doesn't shake in battle

Source : Libretro
RAM / Memory (emulator)

finish sonya only

Résultat / effet

finish sonya only

Source : Libretro
RAM / Memory (emulator)

the announcer say finish her on male opponents

Résultat / effet

the announcer say finish her on male opponents

Source : Libretro
RAM / Memory (emulator)

Dark battle

Résultat / effet

Dark battle

Source : Libretro
RAM / Memory (emulator)

you or the CPU or player 2 can't go anywhere

Résultat / effet

you or the CPU or player 2 can't go anywhere

Source : Libretro
RAM / Memory (emulator)

player 2 always enter the match

Résultat / effet

player 2 always enter the match

Source : Libretro
RAM / Memory (emulator)

player 1 always enter the match

Résultat / effet

player 1 always enter the match

Source : Libretro
RAM / Memory (emulator)

hold down to morphin

Résultat / effet

hold down to morphin

Source : Libretro
RAM / Memory (emulator)

weird music playing at the credit screen

Résultat / effet

weird music playing at the credit screen

Source : Libretro
RAM / Memory (emulator)

the right side make you face the wrong way

Résultat / effet

the right side make you face the wrong way

Source : Libretro
RAM / Memory (emulator)

Fight or finish him or her stay on screen

Résultat / effet

Fight or finish him or her stay on screen

Source : Libretro
RAM / Memory (emulator)

Dark characters at the choose your fighter screen

Résultat / effet

Dark characters at the choose your fighter screen

Source : Libretro
RAM / Memory (emulator)

always fight at goro's lair

Résultat / effet

always fight at goro's lair

Source : Libretro
RAM / Memory (emulator)

music still play at the end of the rounds

Résultat / effet

music still play at the end of the rounds

Source : Libretro
RAM / Memory (emulator)

fight or finish him or her does show up on screen

Résultat / effet

fight or finish him or her does show up on screen

Source : Libretro
RAM / Memory (emulator)

sub-zero ice ball is a clone

Résultat / effet

sub-zero ice ball is a clone

Source : Libretro
RAM / Memory (emulator)

sub-zero can't get frozen from double ice back fire

Résultat / effet

sub-zero can't get frozen from double ice back fire

Source : Libretro
RAM / Memory (emulator)

opponents have no shadow

Résultat / effet

opponents have no shadow

Source : Libretro
RAM / Memory (emulator)

both opponents are invincible

Résultat / effet

both opponents are invincible

Source : Libretro
RAM / Memory (emulator)

both opponents can still be attacked when blocking

Résultat / effet

both opponents can still be attacked when blocking

Source : Libretro
RAM / Memory (emulator)

CPU is green like reptile

Résultat / effet

CPU is green like reptile

Source : Libretro
RAM / Memory (emulator)

both opponents are green like reptile

Résultat / effet

both opponents are green like reptile

Source : Libretro
RAM / Memory (emulator)

player 1 is green like reptile

Résultat / effet

player 1 is green like reptile

Source : Libretro
RAM / Memory (emulator)

player 1 is green like reptile when you choose your fighter

Résultat / effet

player 1 is green like reptile when you choose your fighter

Source : Libretro
RAM / Memory (emulator)

player 1 is the mirror match color

Résultat / effet

player 1 is the mirror match color

Source : Libretro
RAM / Memory (emulator)

you or the CPU can move when finishing off your opponents

Résultat / effet

you or the CPU can move when finishing off your opponents

Source : Libretro
RAM / Memory (emulator)

Shang Tsung always wins

Résultat / effet

Shang Tsung always wins

Source : Libretro
RAM / Memory (emulator)

reptile always wins

Résultat / effet

reptile always wins

Source : Libretro
RAM / Memory (emulator)

reptile always wins for player 1 only

Résultat / effet

reptile always wins for player 1 only

Source : Libretro
RAM / Memory (emulator)

johnny cage always wins for player 2 or CPU only

Résultat / effet

johnny cage always wins for player 2 or CPU only

Source : Libretro
RAM / Memory (emulator)

the winning names always black

Résultat / effet

the winning names always black

Source : Libretro
RAM / Memory (emulator)

no bouns

Résultat / effet

no bouns

Source : Libretro
RAM / Memory (emulator)

reptile always wins for player 2 or CPU only

Résultat / effet

reptile always wins for player 2 or CPU only

Source : Libretro
RAM / Memory (emulator)

liu kang [BLACK]

Résultat / effet

liu kang [BLACK]

Source : Libretro
RAM / Memory (emulator)

kano [BLACK]

Résultat / effet

kano [BLACK]

Source : Libretro
RAM / Memory (emulator)

johnny cage [BLACK]

Résultat / effet

johnny cage [BLACK]

Source : Libretro
RAM / Memory (emulator)

sub-zero [BLACK]

Résultat / effet

sub-zero [BLACK]

Source : Libretro
RAM / Memory (emulator)

raiden [BLACK]

Résultat / effet

raiden [BLACK]

Source : Libretro
RAM / Memory (emulator)

sonya [BLACK]

Résultat / effet

sonya [BLACK]

Source : Libretro
RAM / Memory (emulator)

CPU or player 2 always win

Résultat / effet

CPU or player 2 always win

Source : Libretro
RAM / Memory (emulator)

game over

Résultat / effet

game over

Source : Libretro
RAM / Memory (emulator)

health decrease to danger when hit for both opponents

Résultat / effet

health decrease to danger when hit for both opponents

Source : Libretro
RAM / Memory (emulator)

health goes straight to danger when hit for both opponents

Résultat / effet

health goes straight to danger when hit for both opponents

Source : Libretro
RAM / Memory (emulator)

infinite health for both opponents

Résultat / effet

infinite health for both opponents

Source : Libretro
RAM / Memory (emulator)

both opponents health decrease to danger

Résultat / effet

both opponents health decrease to danger

Source : Libretro
RAM / Memory (emulator)

both opponents take less damage

Résultat / effet

both opponents take less damage

Source : Libretro
RAM / Memory (emulator)

both opponents take less damage and get 99999999 hi-score with one hit

Résultat / effet

both opponents take less damage and get 99999999 hi-score with one hit

Source : Libretro
RAM / Memory (emulator)

player 1 is a shadow

Résultat / effet

player 1 is a shadow

Source : Libretro
RAM / Memory (emulator)

fuzzy TV

Résultat / effet

fuzzy TV

Source : Libretro
RAM / Memory (emulator)

both opponents are invisible and invincible

Résultat / effet

both opponents are invisible and invincible

Source : Libretro
RAM / Memory (emulator)

player 1 is invisible and invincible

Résultat / effet

player 1 is invisible and invincible

Source : Libretro
RAM / Memory (emulator)

Slow animation

Résultat / effet

Slow animation

Source : Libretro
RAM / Memory (emulator)

player 2 or CPU never wins

Résultat / effet

player 2 or CPU never wins

Source : Libretro
RAM / Memory (emulator)

both opponents always get pushed back from hits

Résultat / effet

both opponents always get pushed back from hits

Source : Libretro
RAM / Memory (emulator)

both opponents are invincible

Résultat / effet

both opponents are invincible

Source : Libretro
RAM / Memory (emulator)

both opponents can't grab

Résultat / effet

both opponents can't grab

Source : Libretro
RAM / Memory (emulator)

player 1 can't go anywhere

Résultat / effet

player 1 can't go anywhere

Source : Libretro
RAM / Memory (emulator)

Darkness

Résultat / effet

Darkness

Source : Libretro
RAM / Memory (emulator)

raiden has less gravity when doing his doing his flying torpedo

Résultat / effet

raiden has less gravity when doing his doing his flying torpedo

Source : Libretro
RAM / Memory (emulator)

raiden doesn't flip back when doing his flying torpedo

Résultat / effet

raiden doesn't flip back when doing his flying torpedo

Source : Libretro
RAM / Memory (emulator)

raiden has no gravity when doing his flying torpedo

Résultat / effet

raiden has no gravity when doing his flying torpedo

Source : Libretro
RAM / Memory (emulator)

raiden doesn't rotate when doing his flying torpedo

Résultat / effet

raiden doesn't rotate when doing his flying torpedo

Source : Libretro
RAM / Memory (emulator)

raiden flip forward when doing his flying torpedo

Résultat / effet

raiden flip forward when doing his flying torpedo

Source : Libretro
RAM / Memory (emulator)

raiden doesn't flip back far when doing his flying torpedo

Résultat / effet

raiden doesn't flip back far when doing his flying torpedo

Source : Libretro
RAM / Memory (emulator)

raiden's flying torpedo doesn't push the opponents

Résultat / effet

raiden's flying torpedo doesn't push the opponents

Source : Libretro
RAM / Memory (emulator)

raiden can morphs in to sub-zero when doing his flying torpedo

Résultat / effet

raiden can morphs in to sub-zero when doing his flying torpedo

Source : Libretro
RAM / Memory (emulator)

infinite time for (test your might)

Résultat / effet

infinite time for (test your might)

Source : Libretro
RAM / Memory (emulator)

pieces doesn't fly everywhere in (test your might)

Résultat / effet

pieces doesn't fly everywhere in (test your might)

Source : Libretro
RAM / Memory (emulator)

character doesn't move in (test your might)

Résultat / effet

character doesn't move in (test your might)

Source : Libretro
RAM / Memory (emulator)

times up in (test your might)

Résultat / effet

times up in (test your might)

Source : Libretro
RAM / Memory (emulator)

time never up even when it hit 0 in (test your might)

Résultat / effet

time never up even when it hit 0 in (test your might)

Source : Libretro
RAM / Memory (emulator)

skip (test your might)

Résultat / effet

skip (test your might)

Source : Libretro
RAM / Memory (emulator)

you fight right after midway presents

Résultat / effet

you fight right after midway presents

Source : Libretro
RAM / Memory (emulator)

(wood) doesn't break in (test your might)

Résultat / effet

(wood) doesn't break in (test your might)

Source : Libretro
RAM / Memory (emulator)

characters invisible in (test your might)

Résultat / effet

characters invisible in (test your might)

Source : Libretro
RAM / Memory (emulator)

always wood in (test your might)

Résultat / effet

always wood in (test your might)

Source : Libretro
RAM / Memory (emulator)

always stone in (test your might)

Résultat / effet

always stone in (test your might)

Source : Libretro
RAM / Memory (emulator)

all objects doesn't break when you go pass the red line in (test your might)

Résultat / effet

all objects doesn't break when you go pass the red line in (test your might)

Source : Libretro
RAM / Memory (emulator)

the bar meter doesn't stop moving in (test your might)

Résultat / effet

the bar meter doesn't stop moving in (test your might)

Source : Libretro
RAM / Memory (emulator)

choose your fighter at (test your might)

Résultat / effet

choose your fighter at (test your might)

Source : Libretro
RAM / Memory (emulator)

Players fall through the screen constantly

Résultat / effet

Players fall through the screen constantly

Source : Libretro
RAM / Memory (emulator)

Brown border surrounding screen on Courtyard Stage

Résultat / effet

Brown border surrounding screen on Courtyard Stage

Source : Libretro
RAM / Memory (emulator)

Always Fight Shang Tsung

Résultat / effet

Always Fight Shang Tsung

Source : Libretro
RAM / Memory (emulator)

Player 1 fights on the upper half of the screen

Résultat / effet

Player 1 fights on the upper half of the screen

Source : Libretro
RAM / Memory (emulator)

all characters have sonya voice in (test your might)

Résultat / effet

all characters have sonya voice in (test your might)

Source : Libretro
RAM / Memory (emulator)

sonya has male a voice in (test your might)

Résultat / effet

sonya has male a voice in (test your might)

Source : Libretro
RAM / Memory (emulator)

Player 2 gets killed with 1-hit

Résultat / effet

Player 2 gets killed with 1-hit

Source : Libretro
RAM / Memory (emulator)

Shang-Zero

Résultat / effet

Shang-Zero

Source : Libretro
RAM / Memory (emulator)

Play as Reptile

Résultat / effet

Play as Reptile

Source : Libretro
RAM / Memory (emulator)

Players "Enter the Tournament"

Résultat / effet

Players "Enter the Tournament"

Source : Libretro
RAM / Memory (emulator)

Losing character doesn't stand up for fatality

Résultat / effet

Losing character doesn't stand up for fatality

Source : Libretro
RAM / Memory (emulator)

Opponents don't turn blue when frozen by Sub-Zero's Ice Ball

Résultat / effet

Opponents don't turn blue when frozen by Sub-Zero's Ice Ball

Source : Libretro
RAM / Memory (emulator)

CPU can't block your attacks

Résultat / effet

CPU can't block your attacks

Source : Libretro
RAM / Memory (emulator)

game gets bigger at choose your fighter screen and in battle

Résultat / effet

game gets bigger at choose your fighter screen and in battle

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere Both Players

Résultat / effet

Hit Anywhere Both Players

Source : Libretro
RAM / Memory (emulator)

Always Fight Johnny Cage

Résultat / effet

Always Fight Johnny Cage

Source : Libretro
RAM / Memory (emulator)

Always Fight Kano

Résultat / effet

Always Fight Kano

Source : Libretro
RAM / Memory (emulator)

Always Fight Rayden

Résultat / effet

Always Fight Rayden

Source : Libretro
RAM / Memory (emulator)

Always Fight Liu Kang

Résultat / effet

Always Fight Liu Kang

Source : Libretro
RAM / Memory (emulator)

Always Fight Scorpion

Résultat / effet

Always Fight Scorpion

Source : Libretro
RAM / Memory (emulator)

Always Fight Sub-Zero

Résultat / effet

Always Fight Sub-Zero

Source : Libretro
RAM / Memory (emulator)

Always Fight Sonya Blade

Résultat / effet

Always Fight Sonya Blade

Source : Libretro
RAM / Memory (emulator)

Always Fight Goro

Résultat / effet

Always Fight Goro

Source : Libretro
RAM / Memory (emulator)

Midget Characters

Résultat / effet

Midget Characters

Source : Libretro
RAM / Memory (emulator)

Invisible Characters With Shadows

Résultat / effet

Invisible Characters With Shadows

Source : Libretro
RAM / Memory (emulator)

Set Match Modifier

Résultat / effet

Set Match Modifier

Source : Libretro
RAM / Memory (emulator)

Enable "Cheat Enabled" Option on Menu

Résultat / effet

Enable "Cheat Enabled" Option on Menu

Source : Libretro
RAM / Memory (emulator)

Stage Modifier

Résultat / effet

Stage Modifier

Source : Libretro
RAM / Memory (emulator)

Cheat Menu Flag Toggle

Résultat / effet

Cheat Menu Flag Toggle

Source : Libretro
RAM / Memory (emulator)

Silhouettes Always Appear On Pit Level

Résultat / effet

Silhouettes Always Appear On Pit Level

Source : Libretro
RAM / Memory (emulator)

FAKE Infinite Bonus Round Time

Résultat / effet

FAKE Infinite Bonus Round Time

Source : Libretro
RAM / Memory (emulator)

Cheat menu is always enabled.

Résultat / effet

Cheat menu is always enabled.

Source : Libretro
RAM / Memory (emulator)

Can choose up to 99 credits in the Options screen

Résultat / effet

Can choose up to 99 credits in the Options screen

Source : Libretro
RAM / Memory (emulator)

Makes Medium the default difficulty (instead of Easy)

Résultat / effet

Makes Medium the default difficulty (instead of Easy)

Source : Libretro
RAM / Memory (emulator)

Makes Hard the default difficulty

Résultat / effet

Makes Hard the default difficulty

Source : Libretro
RAM / Memory (emulator)

Makes Very Hard the default difficulty

Résultat / effet

Makes Very Hard the default difficulty

Source : Libretro
RAM / Memory (emulator)

Skip Intro Screens

Résultat / effet

Skip Intro Screens

Source : Libretro
RAM / Memory (emulator)

Skip VS Screen

Résultat / effet

Skip VS Screen

Source : Libretro
RAM / Memory (emulator)

Liu Kang - Press Down

Résultat / effet

Liu Kang - Press Down

Source : Libretro
RAM / Memory (emulator)

Johnny Cage - Press HP or LP

Résultat / effet

Johnny Cage - Press HP or LP

Source : Libretro
RAM / Memory (emulator)

Kano Press - Press HP or LP

Résultat / effet

Kano Press - Press HP or LP

Source : Libretro
RAM / Memory (emulator)

Sonya - Press Block

Résultat / effet

Sonya - Press Block

Source : Libretro
RAM / Memory (emulator)

Sub Zero - Press HP or LP

Résultat / effet

Sub Zero - Press HP or LP

Source : Libretro
RAM / Memory (emulator)

Raiden - Press HP or LP

Résultat / effet

Raiden - Press HP or LP

Source : Libretro
RAM / Memory (emulator)

Scorpion - Press Up

Résultat / effet

Scorpion - Press Up

Source : Libretro
RAM / Memory (emulator)

Freeze Time Continue

Résultat / effet

Freeze Time Continue

Source : Libretro
RAM / Memory (emulator)

Scorpion's Spear Attack recovers slighty faster

Résultat / effet

Scorpion's Spear Attack recovers slighty faster

Source : Libretro
RAM / Memory (emulator)

Scorpion's Spear Attack recovers much faster

Résultat / effet

Scorpion's Spear Attack recovers much faster

Source : Libretro
RAM / Memory (emulator)

Sub-zero does scorpion finishing move

Résultat / effet

Sub-zero does scorpion finishing move

Source : Libretro
RAM / Memory (emulator)

'Counter of might' fills automatically

Résultat / effet

'Counter of might' fills automatically

Source : Libretro
RAM / Memory (emulator)

(wood) doesn't break in (test your might)

Résultat / effet

(wood) doesn't break in (test your might)

Source : Libretro
RAM / Memory (emulator)

After 1st round, most fights are at the Palace Gates

Résultat / effet

After 1st round, most fights are at the Palace Gates

Source : Libretro
RAM / Memory (emulator)

After 1st round, most fights are in Goro's Lair

Résultat / effet

After 1st round, most fights are in Goro's Lair

Source : Libretro
RAM / Memory (emulator)

After 1st round, most fights are in the Throne Room

Résultat / effet

After 1st round, most fights are in the Throne Room

Source : Libretro
RAM / Memory (emulator)

After 1st round, most fights are in the Warrior Shrine

Résultat / effet

After 1st round, most fights are in the Warrior Shrine

Source : Libretro
RAM / Memory (emulator)

After First Match Always Fight On Pit Stage

Résultat / effet

After First Match Always Fight On Pit Stage

Source : Libretro
RAM / Memory (emulator)

all characters have sonya voice in (test your might)

Résultat / effet

all characters have sonya voice in (test your might)

Source : Libretro
RAM / Memory (emulator)

all fighters can do a round house auto sweep attack

Résultat / effet

all fighters can do a round house auto sweep attack

Source : Libretro
RAM / Memory (emulator)

all objects doesn't break when you go pass the red line in (test your might)

Résultat / effet

all objects doesn't break when you go pass the red line in (test your might)

Source : Libretro
RAM / Memory (emulator)

All throws do maximum damage

Résultat / effet

All throws do maximum damage

Source : Libretro
RAM / Memory (emulator)

All throws do more damage

Résultat / effet

All throws do more damage

Source : Libretro
RAM / Memory (emulator)

All throws do no damage

Résultat / effet

All throws do no damage

Source : Libretro
RAM / Memory (emulator)

Alot Of Damage For Both Players

Résultat / effet

Alot Of Damage For Both Players

Source : Libretro
RAM / Memory (emulator)

always fight at goro's lair

Résultat / effet

always fight at goro's lair

Source : Libretro
RAM / Memory (emulator)

Always fight Goro

Résultat / effet

Always fight Goro

Source : Libretro
RAM / Memory (emulator)

Always Fight Goro

Résultat / effet

Always Fight Goro

Source : Libretro
RAM / Memory (emulator)

Always fight in the Courtyard

Résultat / effet

Always fight in the Courtyard

Source : Libretro
RAM / Memory (emulator)

Always fight Johnny Cage

Résultat / effet

Always fight Johnny Cage

Source : Libretro
RAM / Memory (emulator)

Always Fight Johnny Cage

Résultat / effet

Always Fight Johnny Cage

Source : Libretro
RAM / Memory (emulator)

Always fight Kano

Résultat / effet

Always fight Kano

Source : Libretro
RAM / Memory (emulator)

Always Fight Kano

Résultat / effet

Always Fight Kano

Source : Libretro
RAM / Memory (emulator)

Always fight Liu Kang

Résultat / effet

Always fight Liu Kang

Source : Libretro
RAM / Memory (emulator)

Always Fight Liu Kang

Résultat / effet

Always Fight Liu Kang

Source : Libretro
RAM / Memory (emulator)

Always Fight on Pit Stage

Résultat / effet

Always Fight on Pit Stage

Source : Libretro
RAM / Memory (emulator)

Always fight Rayden

Résultat / effet

Always fight Rayden

Source : Libretro
RAM / Memory (emulator)

Always Fight Rayden

Résultat / effet

Always Fight Rayden

Source : Libretro
RAM / Memory (emulator)

Always fight Scorpion

Résultat / effet

Always fight Scorpion

Source : Libretro
RAM / Memory (emulator)

Always Fight Scorpion

Résultat / effet

Always Fight Scorpion

Source : Libretro
RAM / Memory (emulator)

Always Fight Shang Tsung

Résultat / effet

Always Fight Shang Tsung

Source : Libretro
RAM / Memory (emulator)

Always Fight Shang Tsung

Résultat / effet

Always Fight Shang Tsung

Source : Libretro
RAM / Memory (emulator)

Always fight Sonya Blade

Résultat / effet

Always fight Sonya Blade

Source : Libretro
RAM / Memory (emulator)

Always Fight Sonya Blade

Résultat / effet

Always Fight Sonya Blade

Source : Libretro
RAM / Memory (emulator)

Always fight Sub-Zero

Résultat / effet

Always fight Sub-Zero

Source : Libretro
RAM / Memory (emulator)

Always Fight Sub-Zero

Résultat / effet

Always Fight Sub-Zero

Source : Libretro
RAM / Memory (emulator)

Always get Flawless Victory bonus

Résultat / effet

Always get Flawless Victory bonus

Source : Libretro
RAM / Memory (emulator)

always stone in (test your might)

Résultat / effet

always stone in (test your might)

Source : Libretro
RAM / Memory (emulator)

Always Win

Résultat / effet

Always Win

Source : Libretro
RAM / Memory (emulator)

always wood in (test your might)

Résultat / effet

always wood in (test your might)

Source : Libretro
RAM / Memory (emulator)

Auto blocking for both players

Résultat / effet

Auto blocking for both players

Source : Libretro
RAM / Memory (emulator)

automatic morphin nut punch for CPU

Résultat / effet

automatic morphin nut punch for CPU

Source : Libretro
RAM / Memory (emulator)

Blood Stay On The Ground

Résultat / effet

Blood Stay On The Ground

Source : Libretro
RAM / Memory (emulator)

both opponents always get pushed back from hits

Résultat / effet

both opponents always get pushed back from hits

Source : Libretro
RAM / Memory (emulator)

both opponents are green like reptile

Résultat / effet

both opponents are green like reptile

Source : Libretro
RAM / Memory (emulator)

both opponents are invincible

Résultat / effet

both opponents are invincible

Source : Libretro
RAM / Memory (emulator)

both opponents are invincible

Résultat / effet

both opponents are invincible

Source : Libretro
RAM / Memory (emulator)

both opponents are invisible and invincible

Résultat / effet

both opponents are invisible and invincible

Source : Libretro
RAM / Memory (emulator)

both opponents attack quicker

Résultat / effet

both opponents attack quicker

Source : Libretro
RAM / Memory (emulator)

both opponents can still be attacked when blocking

Résultat / effet

both opponents can still be attacked when blocking

Source : Libretro
RAM / Memory (emulator)

both opponents can't grab

Résultat / effet

both opponents can't grab

Source : Libretro
RAM / Memory (emulator)

both opponents health decrease to danger

Résultat / effet

both opponents health decrease to danger

Source : Libretro
RAM / Memory (emulator)

both opponents take less damage

Résultat / effet

both opponents take less damage

Source : Libretro
RAM / Memory (emulator)

both opponents take less damage and get 99999999 hi-score with one hit

Résultat / effet

both opponents take less damage and get 99999999 hi-score with one hit

Source : Libretro
RAM / Memory (emulator)

Both Players Can Hit Anywhere

Résultat / effet

Both Players Can Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Both Players Cant Lose

Résultat / effet

Both Players Cant Lose

Source : Libretro
RAM / Memory (emulator)

Both Players Never Back Up When Being Punched

Résultat / effet

Both Players Never Back Up When Being Punched

Source : Libretro
RAM / Memory (emulator)

Brown border surrounding screen on Courtyard Stage

Résultat / effet

Brown border surrounding screen on Courtyard Stage

Source : Libretro
RAM / Memory (emulator)

Can choose up to 99 credits in the Options screen

Résultat / effet

Can choose up to 99 credits in the Options screen

Source : Libretro
RAM / Memory (emulator)

Cannonball does maximum damage

Résultat / effet

Cannonball does maximum damage

Source : Libretro
RAM / Memory (emulator)

Cannonball does more damage

Résultat / effet

Cannonball does more damage

Source : Libretro
RAM / Memory (emulator)

Cannonball does no damage

Résultat / effet

Cannonball does no damage

Source : Libretro
RAM / Memory (emulator)

character doesn't move in (test your might)

Résultat / effet

character doesn't move in (test your might)

Source : Libretro
RAM / Memory (emulator)

characters invisible in (test your might)

Résultat / effet

characters invisible in (test your might)

Source : Libretro
RAM / Memory (emulator)

Cheat Menu Flag Toggle

Résultat / effet

Cheat Menu Flag Toggle

Source : Libretro
RAM / Memory (emulator)

Cheat menu is always enabled.

Résultat / effet

Cheat menu is always enabled.

Source : Libretro
RAM / Memory (emulator)

choose your fighter at (test your might)

Résultat / effet

choose your fighter at (test your might)

Source : Libretro
RAM / Memory (emulator)

CPU always do fly kicks

Résultat / effet

CPU always do fly kicks

Source : Libretro
RAM / Memory (emulator)

CPU always do fly punch

Résultat / effet

CPU always do fly punch

Source : Libretro
RAM / Memory (emulator)

CPU always do winning pose

Résultat / effet

CPU always do winning pose

Source : Libretro
RAM / Memory (emulator)

CPU always do winning pose and automatic fatality bouns

Résultat / effet

CPU always do winning pose and automatic fatality bouns

Source : Libretro
RAM / Memory (emulator)

Cpu Always Doing Power Moves

Résultat / effet

Cpu Always Doing Power Moves

Source : Libretro
RAM / Memory (emulator)

CPU always get there head knocked off (better then the other one i made)

Résultat / effet

CPU always get there head knocked off (better then the other one i made)

Source : Libretro
RAM / Memory (emulator)

CPU always get there head knocked off (Mid air)

Résultat / effet

CPU always get there head knocked off (Mid air)

Source : Libretro
RAM / Memory (emulator)

CPU always hit in the nuts

Résultat / effet

CPU always hit in the nuts

Source : Libretro
RAM / Memory (emulator)

CPU always jump away (standing animation)

Résultat / effet

CPU always jump away (standing animation)

Source : Libretro
RAM / Memory (emulator)

CPU always pushed hard

Résultat / effet

CPU always pushed hard

Source : Libretro
RAM / Memory (emulator)

CPU always teleports

Résultat / effet

CPU always teleports

Source : Libretro
RAM / Memory (emulator)

CPU can't block your attacks

Résultat / effet

CPU can't block your attacks

Source : Libretro
RAM / Memory (emulator)

CPU can't follow you

Résultat / effet

CPU can't follow you

Source : Libretro
RAM / Memory (emulator)

CPU can't jump away from you (standing animation)

Résultat / effet

CPU can't jump away from you (standing animation)

Source : Libretro
RAM / Memory (emulator)

CPU doesn't fight back sometimes

Résultat / effet

CPU doesn't fight back sometimes

Source : Libretro
RAM / Memory (emulator)

CPU follows you slow

Résultat / effet

CPU follows you slow

Source : Libretro
RAM / Memory (emulator)

CPU head always explode

Résultat / effet

CPU head always explode

Source : Libretro
RAM / Memory (emulator)

CPU head always explode with no blood

Résultat / effet

CPU head always explode with no blood

Source : Libretro
RAM / Memory (emulator)

CPU is green like reptile

Résultat / effet

CPU is green like reptile

Source : Libretro
RAM / Memory (emulator)

CPU jump backwards flipping automatically

Résultat / effet

CPU jump backwards flipping automatically

Source : Libretro
RAM / Memory (emulator)

CPU jump in the air (standing animation)

Résultat / effet

CPU jump in the air (standing animation)

Source : Libretro
RAM / Memory (emulator)

CPU or player 2 always win

Résultat / effet

CPU or player 2 always win

Source : Libretro
RAM / Memory (emulator)

CPU side punch you

Résultat / effet

CPU side punch you

Source : Libretro
RAM / Memory (emulator)

Create blood

Résultat / effet

Create blood

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does maximum damage

Résultat / effet

Crouched Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does maximum damage

Résultat / effet

Crouched Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does maximum damage

Résultat / effet

Crouched Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does maximum damage

Résultat / effet

Crouched Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does maximum damage

Résultat / effet

Crouched Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does maximum damage

Résultat / effet

Crouched Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does more damage

Résultat / effet

Crouched Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does no damage

Résultat / effet

Crouched Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does no damage

Résultat / effet

Crouched Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does no damage

Résultat / effet

Crouched Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does no damage

Résultat / effet

Crouched Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does no damage

Résultat / effet

Crouched Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Crouched Kick does no damage

Résultat / effet

Crouched Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Dark battle

Résultat / effet

Dark battle

Source : Libretro
RAM / Memory (emulator)

Dark characters at the choose your fighter screen

Résultat / effet

Dark characters at the choose your fighter screen

Source : Libretro
RAM / Memory (emulator)

Darkness

Résultat / effet

Darkness

Source : Libretro
RAM / Memory (emulator)

Do A Finish Move On Your Opponent And You Have Defeated Reptile 10000000

Résultat / effet

Do A Finish Move On Your Opponent And You Have Defeated Reptile 10000000

Source : Libretro
RAM / Memory (emulator)

Doing Sub-Zero Fatality 2 The Opponent Head Disappear

Résultat / effet

Doing Sub-Zero Fatality 2 The Opponent Head Disappear

Source : Libretro
RAM / Memory (emulator)

Each round is 10 seconds

Résultat / effet

Each round is 10 seconds

Source : Libretro
RAM / Memory (emulator)

Each round is 30 seconds

Résultat / effet

Each round is 30 seconds

Source : Libretro
RAM / Memory (emulator)

Each round is 60 seconds

Résultat / effet

Each round is 60 seconds

Source : Libretro
RAM / Memory (emulator)

Each round is 90 seconds

Résultat / effet

Each round is 90 seconds

Source : Libretro
RAM / Memory (emulator)

Enable "Cheat Enabled" Option on Menu

Résultat / effet

Enable "Cheat Enabled" Option on Menu

Source : Libretro
RAM / Memory (emulator)

Enable Blood

Résultat / effet

Enable Blood

Source : Libretro
RAM / Memory (emulator)

FAKE Infinite Bonus Round Time

Résultat / effet

FAKE Infinite Bonus Round Time

Source : Libretro
RAM / Memory (emulator)

fatality 100000

Résultat / effet

fatality 100000

Source : Libretro
RAM / Memory (emulator)

Fight Never Ends

Résultat / effet

Fight Never Ends

Source : Libretro
RAM / Memory (emulator)

fight or finish him or her does show up on screen

Résultat / effet

fight or finish him or her does show up on screen

Source : Libretro
RAM / Memory (emulator)

Fight or finish him or her stay on screen

Résultat / effet

Fight or finish him or her stay on screen

Source : Libretro
RAM / Memory (emulator)

finish sonya only

Résultat / effet

finish sonya only

Source : Libretro
RAM / Memory (emulator)

Fireball does maximum

Résultat / effet

Fireball does maximum

Source : Libretro
RAM / Memory (emulator)

Fireball does maximum damage

Résultat / effet

Fireball does maximum damage

Source : Libretro
RAM / Memory (emulator)

Fireball does more damage

Résultat / effet

Fireball does more damage

Source : Libretro
RAM / Memory (emulator)

Fireball does more damage

Résultat / effet

Fireball does more damage

Source : Libretro
RAM / Memory (emulator)

Fireball does no damage

Résultat / effet

Fireball does no damage

Source : Libretro
RAM / Memory (emulator)

Fireball does no damage

Résultat / effet

Fireball does no damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does maximum damage

Résultat / effet

Flying Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does maximum damage

Résultat / effet

Flying Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does maximum damage

Résultat / effet

Flying Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does maximum damage

Résultat / effet

Flying Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does maximum damage

Résultat / effet

Flying Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does maximum damage

Résultat / effet

Flying Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does more damage

Résultat / effet

Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does no damage

Résultat / effet

Flying Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does no damage

Résultat / effet

Flying Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does no damage

Résultat / effet

Flying Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does no damage

Résultat / effet

Flying Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does no damage

Résultat / effet

Flying Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Flying Punch does no damage

Résultat / effet

Flying Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Flying Thunderbolt does maximum damage

Résultat / effet

Flying Thunderbolt does maximum damage

Source : Libretro
RAM / Memory (emulator)

Flying Thunderbolt does more damage

Résultat / effet

Flying Thunderbolt does more damage

Source : Libretro
RAM / Memory (emulator)

Flying Thunderbolt does no damage

Résultat / effet

Flying Thunderbolt does no damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does maximum damage

Résultat / effet

Foot Sweep does maximum damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does maximum damage

Résultat / effet

Foot Sweep does maximum damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does maximum damage

Résultat / effet

Foot Sweep does maximum damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does maximum damage

Résultat / effet

Foot Sweep does maximum damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does maximum damage

Résultat / effet

Foot Sweep does maximum damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does maximum damage

Résultat / effet

Foot Sweep does maximum damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does more damage

Résultat / effet

Foot Sweep does more damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does no damage

Résultat / effet

Foot Sweep does no damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does no damage

Résultat / effet

Foot Sweep does no damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does no damage

Résultat / effet

Foot Sweep does no damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does no damage

Résultat / effet

Foot Sweep does no damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does no damage

Résultat / effet

Foot Sweep does no damage

Source : Libretro
RAM / Memory (emulator)

Foot Sweep does no damage

Résultat / effet

Foot Sweep does no damage

Source : Libretro
RAM / Memory (emulator)

Freeze Time Continue

Résultat / effet

Freeze Time Continue

Source : Libretro
RAM / Memory (emulator)

fuzzy TV

Résultat / effet

fuzzy TV

Source : Libretro
RAM / Memory (emulator)

game doesn't shake in battle

Résultat / effet

game doesn't shake in battle

Source : Libretro
RAM / Memory (emulator)

game gets bigger at choose your fighter screen and in battle

Résultat / effet

game gets bigger at choose your fighter screen and in battle

Source : Libretro
RAM / Memory (emulator)

game over

Résultat / effet

game over

Source : Libretro
RAM / Memory (emulator)

Head Blow does maximum damage

Résultat / effet

Head Blow does maximum damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does maximum damage

Résultat / effet

Head Blow does maximum damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does maximum damage

Résultat / effet

Head Blow does maximum damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does maximum damage

Résultat / effet

Head Blow does maximum damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does maximum damage

Résultat / effet

Head Blow does maximum damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does maximum damage

Résultat / effet

Head Blow does maximum damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does more damage

Résultat / effet

Head Blow does more damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does no damage

Résultat / effet

Head Blow does no damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does no damage

Résultat / effet

Head Blow does no damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does no damage

Résultat / effet

Head Blow does no damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does no damage

Résultat / effet

Head Blow does no damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does no damage

Résultat / effet

Head Blow does no damage

Source : Libretro
RAM / Memory (emulator)

Head Blow does no damage

Résultat / effet

Head Blow does no damage

Source : Libretro
RAM / Memory (emulator)

health decrease to danger when hit for both opponents

Résultat / effet

health decrease to danger when hit for both opponents

Source : Libretro
RAM / Memory (emulator)

health goes straight to danger when hit for both opponents

Résultat / effet

health goes straight to danger when hit for both opponents

Source : Libretro
RAM / Memory (emulator)

High Kick does maximum damage

Résultat / effet

High Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Kick does maximum damage

Résultat / effet

High Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Kick does maximum damage

Résultat / effet

High Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Kick does maximum damage

Résultat / effet

High Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Kick does maximum damage

Résultat / effet

High Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Kick does maximum damage

Résultat / effet

High Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does more damage

Résultat / effet

High Kick does more damage

Source : Libretro
RAM / Memory (emulator)

High Kick does no damage

Résultat / effet

High Kick does no damage

Source : Libretro
RAM / Memory (emulator)

High Kick does no damage

Résultat / effet

High Kick does no damage

Source : Libretro
RAM / Memory (emulator)

High Kick does no damage

Résultat / effet

High Kick does no damage

Source : Libretro
RAM / Memory (emulator)

High Kick does no damage

Résultat / effet

High Kick does no damage

Source : Libretro
RAM / Memory (emulator)

High Kick does no damage

Résultat / effet

High Kick does no damage

Source : Libretro
RAM / Memory (emulator)

High Kick does no damage

Résultat / effet

High Kick does no damage

Source : Libretro
RAM / Memory (emulator)

High Punch does maximum damage

Résultat / effet

High Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Punch does maximum damage

Résultat / effet

High Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Punch does maximum damage

Résultat / effet

High Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Punch does maximum damage

Résultat / effet

High Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Punch does maximum damage

Résultat / effet

High Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

High Punch does more damage

Résultat / effet

High Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Punch does more damage

Résultat / effet

High Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Punch does more damage

Résultat / effet

High Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Punch does more damage

Résultat / effet

High Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Punch does more damage

Résultat / effet

High Punch does more damage

Source : Libretro
RAM / Memory (emulator)

High Punch does no damage

Résultat / effet

High Punch does no damage

Source : Libretro
RAM / Memory (emulator)

High Punch does no damage

Résultat / effet

High Punch does no damage

Source : Libretro
RAM / Memory (emulator)

High Punch does no damage

Résultat / effet

High Punch does no damage

Source : Libretro
RAM / Memory (emulator)

High Punch does no damage

Résultat / effet

High Punch does no damage

Source : Libretro
RAM / Memory (emulator)

High Punch does no damage

Résultat / effet

High Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere Both Players

Résultat / effet

Hit Anywhere Both Players

Source : Libretro
RAM / Memory (emulator)

hold down to morphin

Résultat / effet

hold down to morphin

Source : Libretro
RAM / Memory (emulator)

Infinite Bonus Time

Résultat / effet

Infinite Bonus Time

Source : Libretro
RAM / Memory (emulator)

Infinite Continues

Résultat / effet

Infinite Continues

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Infinite Health [Player 1]

Résultat / effet

Infinite Health [Player 1]

Source : Libretro
RAM / Memory (emulator)

Infinite Health [Player 2]

Résultat / effet

Infinite Health [Player 2]

Source : Libretro
RAM / Memory (emulator)

infinite health for both opponents

Résultat / effet

infinite health for both opponents

Source : Libretro
RAM / Memory (emulator)

Infinite Health For Both Players

Résultat / effet

Infinite Health For Both Players

Source : Libretro
RAM / Memory (emulator)

infinite health for CPU

Résultat / effet

infinite health for CPU

Source : Libretro
RAM / Memory (emulator)

Infinite HP for player 1

Résultat / effet

Infinite HP for player 1

Source : Libretro
RAM / Memory (emulator)

Infinite HP for player 2

Résultat / effet

Infinite HP for player 2

Source : Libretro
RAM / Memory (emulator)

Infinite time

Résultat / effet

Infinite time

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Infinite time for 'Test Your Might'

Résultat / effet

Infinite time for 'Test Your Might'

Source : Libretro
RAM / Memory (emulator)

infinite time for (test your might)

Résultat / effet

infinite time for (test your might)

Source : Libretro
RAM / Memory (emulator)

Infinite Time For Matches

Résultat / effet

Infinite Time For Matches

Source : Libretro
RAM / Memory (emulator)

Intro Credits Go Faster

Résultat / effet

Intro Credits Go Faster

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Invisible Characters With Shadows

Résultat / effet

Invisible Characters With Shadows

Source : Libretro
RAM / Memory (emulator)

Invisible Characters With Shadows

Résultat / effet

Invisible Characters With Shadows

Source : Libretro
RAM / Memory (emulator)

It Doesn't Get Dark When Doing Kano Fatality And He Can Still Grab The Opponents Heart When You Run Out Of Time

Résultat / effet

It Doesn't Get Dark When Doing Kano Fatality And He Can Still Grab The Opponents Heart When You Run Out Of Time

Source : Libretro
RAM / Memory (emulator)

Johnny Cage - Press HP or LP

Résultat / effet

Johnny Cage - Press HP or LP

Source : Libretro
RAM / Memory (emulator)

johnny cage [BLACK]

Résultat / effet

johnny cage [BLACK]

Source : Libretro
RAM / Memory (emulator)

johnny cage always wins for player 2 or CPU only

Résultat / effet

johnny cage always wins for player 2 or CPU only

Source : Libretro
RAM / Memory (emulator)

Johnny Cage Shadow Kick Doesn't Stay Up Long

Résultat / effet

Johnny Cage Shadow Kick Doesn't Stay Up Long

Source : Libretro
RAM / Memory (emulator)

Jump Kick does maximum damage

Résultat / effet

Jump Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does maximum damage

Résultat / effet

Jump Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does maximum damage

Résultat / effet

Jump Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does maximum damage

Résultat / effet

Jump Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does maximum damage

Résultat / effet

Jump Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does maximum damage

Résultat / effet

Jump Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does more damage

Résultat / effet

Jump Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does more damage

Résultat / effet

Jump Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does more damage

Résultat / effet

Jump Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does more damage

Résultat / effet

Jump Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does more damage

Résultat / effet

Jump Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does more damage

Résultat / effet

Jump Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does no damage

Résultat / effet

Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does no damage

Résultat / effet

Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does no damage

Résultat / effet

Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does no damage

Résultat / effet

Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does no damage

Résultat / effet

Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Jump Kick does no damage

Résultat / effet

Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

kano [BLACK]

Résultat / effet

kano [BLACK]

Source : Libretro
RAM / Memory (emulator)

Kano Cannon Ball Does A High Punch Attack

Résultat / effet

Kano Cannon Ball Does A High Punch Attack

Source : Libretro
RAM / Memory (emulator)

Kano Cannon Ball Doesn't Bounce Up When Hitting The Opponent

Résultat / effet

Kano Cannon Ball Doesn't Bounce Up When Hitting The Opponent

Source : Libretro
RAM / Memory (emulator)

Kano Cannon Ball Doesn't Go Anywhere

Résultat / effet

Kano Cannon Ball Doesn't Go Anywhere

Source : Libretro
RAM / Memory (emulator)

Kano Cannon Ball Doesn't Hit The Opponent

Résultat / effet

Kano Cannon Ball Doesn't Hit The Opponent

Source : Libretro
RAM / Memory (emulator)

Kano Cannon Ball Doesn't Rotate When Hitting The Opponent

Résultat / effet

Kano Cannon Ball Doesn't Rotate When Hitting The Opponent

Source : Libretro
RAM / Memory (emulator)

Kano Cannon Ball Goes Down When Hitting The Opponent

Résultat / effet

Kano Cannon Ball Goes Down When Hitting The Opponent

Source : Libretro
RAM / Memory (emulator)

Kano Doesn't Move When Landing From His Cannon Ball Attack

Résultat / effet

Kano Doesn't Move When Landing From His Cannon Ball Attack

Source : Libretro
RAM / Memory (emulator)

Kano Gets Hit In The Face When Landing From His Cannon Ball Attack

Résultat / effet

Kano Gets Hit In The Face When Landing From His Cannon Ball Attack

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponent Heart And Fall Down While The Heart is In The Air When Doing His Fatality

Résultat / effet

Kano Grab The Opponent Heart And Fall Down While The Heart is In The Air When Doing His Fatality

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponent Heart Fast

Résultat / effet

Kano Grab The Opponent Heart Fast

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponent Heart Making Him or Her Ducking When Doing Kano Fatality

Résultat / effet

Kano Grab The Opponent Heart Making Him or Her Ducking When Doing Kano Fatality

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponent Heart Pushing Him or Her Backwards When Doing Kano Fatality

Résultat / effet

Kano Grab The Opponent Heart Pushing Him or Her Backwards When Doing Kano Fatality

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponent Heart Sending Him or Her To The Other Side Of The Screen In Mid Air When Doing Kano Fatality

Résultat / effet

Kano Grab The Opponent Heart Sending Him or Her To The Other Side Of The Screen In Mid Air When Doing Kano Fatality

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponent Heart When Walking

Résultat / effet

Kano Grab The Opponent Heart When Walking

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponent Heart With His Hand In There Chest Still When Doing His Fatality

Résultat / effet

Kano Grab The Opponent Heart With His Hand In There Chest Still When Doing His Fatality

Source : Libretro
RAM / Memory (emulator)

Kano Grab The Opponents Heart Fast

Résultat / effet

Kano Grab The Opponents Heart Fast

Source : Libretro
RAM / Memory (emulator)

Kano Just Walks When Doing His Fatality

Résultat / effet

Kano Just Walks When Doing His Fatality

Source : Libretro
RAM / Memory (emulator)

Kano Only Grab The Opponent Chest When You Do His Fatality

Résultat / effet

Kano Only Grab The Opponent Chest When You Do His Fatality

Source : Libretro
RAM / Memory (emulator)

Kano Press - Press HP or LP

Résultat / effet

Kano Press - Press HP or LP

Source : Libretro
RAM / Memory (emulator)

Kano Stands When Doing His Cannon Ball Attack

Résultat / effet

Kano Stands When Doing His Cannon Ball Attack

Source : Libretro
RAM / Memory (emulator)

Kano Stays In The Cannon Ball Roll When Landing From His Cannon Ball Attack

Résultat / effet

Kano Stays In The Cannon Ball Roll When Landing From His Cannon Ball Attack

Source : Libretro
RAM / Memory (emulator)

Kano Stop Rolling When Doing His Cannon Ball Attack

Résultat / effet

Kano Stop Rolling When Doing His Cannon Ball Attack

Source : Libretro
RAM / Memory (emulator)

Knee does maximum damage

Résultat / effet

Knee does maximum damage

Source : Libretro
RAM / Memory (emulator)

Knee does maximum damage

Résultat / effet

Knee does maximum damage

Source : Libretro
RAM / Memory (emulator)

Knee does maximum damage

Résultat / effet

Knee does maximum damage

Source : Libretro
RAM / Memory (emulator)

Knee does maximum damage

Résultat / effet

Knee does maximum damage

Source : Libretro
RAM / Memory (emulator)

Knee does maximum damage

Résultat / effet

Knee does maximum damage

Source : Libretro
RAM / Memory (emulator)

Knee does maximum damage

Résultat / effet

Knee does maximum damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does more damage

Résultat / effet

Knee does more damage

Source : Libretro
RAM / Memory (emulator)

Knee does no damage

Résultat / effet

Knee does no damage

Source : Libretro
RAM / Memory (emulator)

Knee does no damage

Résultat / effet

Knee does no damage

Source : Libretro
RAM / Memory (emulator)

Knee does no damage

Résultat / effet

Knee does no damage

Source : Libretro
RAM / Memory (emulator)

Knee does no damage

Résultat / effet

Knee does no damage

Source : Libretro
RAM / Memory (emulator)

Knee does no damage

Résultat / effet

Knee does no damage

Source : Libretro
RAM / Memory (emulator)

Knee does no damage

Résultat / effet

Knee does no damage

Source : Libretro
RAM / Memory (emulator)

Knife does maximum damage

Résultat / effet

Knife does maximum damage

Source : Libretro
RAM / Memory (emulator)

Knife does more damage

Résultat / effet

Knife does more damage

Source : Libretro
RAM / Memory (emulator)

Knife does no damage

Résultat / effet

Knife does no damage

Source : Libretro
RAM / Memory (emulator)

Leg Grab does maximum damage

Résultat / effet

Leg Grab does maximum damage

Source : Libretro
RAM / Memory (emulator)

Leg Grab does more damage

Résultat / effet

Leg Grab does more damage

Source : Libretro
RAM / Memory (emulator)

Lightning does maximum damage

Résultat / effet

Lightning does maximum damage

Source : Libretro
RAM / Memory (emulator)

Lightning does more damage

Résultat / effet

Lightning does more damage

Source : Libretro
RAM / Memory (emulator)

Lightning does no damage

Résultat / effet

Lightning does no damage

Source : Libretro
RAM / Memory (emulator)

Liu Kang - Press Down

Résultat / effet

Liu Kang - Press Down

Source : Libretro
RAM / Memory (emulator)

liu kang [BLACK]

Résultat / effet

liu kang [BLACK]

Source : Libretro
RAM / Memory (emulator)

Losing character doesn't stand up for fatality

Résultat / effet

Losing character doesn't stand up for fatality

Source : Libretro
RAM / Memory (emulator)

Low Kick does maximum damage

Résultat / effet

Low Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does maximum damage

Résultat / effet

Low Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does maximum damage

Résultat / effet

Low Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does maximum damage

Résultat / effet

Low Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does maximum damage

Résultat / effet

Low Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does maximum damage

Résultat / effet

Low Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does more damage

Résultat / effet

Low Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does no damage

Résultat / effet

Low Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does no damage

Résultat / effet

Low Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does no damage

Résultat / effet

Low Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does no damage

Résultat / effet

Low Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does no damage

Résultat / effet

Low Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Low Kick does no damage

Résultat / effet

Low Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does maximum damage

Résultat / effet

Low Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does maximum damage

Résultat / effet

Low Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does maximum damage

Résultat / effet

Low Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does maximum damage

Résultat / effet

Low Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does maximum damage

Résultat / effet

Low Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does maximum damage

Résultat / effet

Low Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does more damage

Résultat / effet

Low Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does no damage

Résultat / effet

Low Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does no damage

Résultat / effet

Low Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does no damage

Résultat / effet

Low Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does no damage

Résultat / effet

Low Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does no damage

Résultat / effet

Low Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Low Punch does no damage

Résultat / effet

Low Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Makes Hard the default difficulty

Résultat / effet

Makes Hard the default difficulty

Source : Libretro
RAM / Memory (emulator)

Makes Medium the default difficulty (instead of Easy)

Résultat / effet

Makes Medium the default difficulty (instead of Easy)

Source : Libretro
RAM / Memory (emulator)

Makes Very Hard the default difficulty

Résultat / effet

Makes Very Hard the default difficulty

Source : Libretro
RAM / Memory (emulator)

Midget Characters

Résultat / effet

Midget Characters

Source : Libretro
RAM / Memory (emulator)

music still play at the end of the rounds

Résultat / effet

music still play at the end of the rounds

Source : Libretro
RAM / Memory (emulator)

No Background

Résultat / effet

No Background

Source : Libretro
RAM / Memory (emulator)

No Blood

Résultat / effet

No Blood

Source : Libretro
RAM / Memory (emulator)

no bouns

Résultat / effet

no bouns

Source : Libretro
RAM / Memory (emulator)

One Hit For Both Players

Résultat / effet

One Hit For Both Players

Source : Libretro
RAM / Memory (emulator)

Only Need 1 Win For Matches [Player 1 & 2]

Résultat / effet

Only Need 1 Win For Matches [Player 1 & 2]

Source : Libretro
RAM / Memory (emulator)

Only Need 1 Win For Matches [Player 2 & CPU]

Résultat / effet

Only Need 1 Win For Matches [Player 2 & CPU]

Source : Libretro
RAM / Memory (emulator)

Opponents don't turn blue when frozen by Sub-Zero's Ice Ball

Résultat / effet

Opponents don't turn blue when frozen by Sub-Zero's Ice Ball

Source : Libretro
RAM / Memory (emulator)

opponents have no shadow

Résultat / effet

opponents have no shadow

Source : Libretro
RAM / Memory (emulator)

pieces doesn't fly everywhere in (test your might)

Résultat / effet

pieces doesn't fly everywhere in (test your might)

Source : Libretro
RAM / Memory (emulator)

Play as Reptile

Résultat / effet

Play as Reptile

Source : Libretro
RAM / Memory (emulator)

play as reptile on round 2

Résultat / effet

play as reptile on round 2

Source : Libretro
RAM / Memory (emulator)

player 1 always enter the match

Résultat / effet

player 1 always enter the match

Source : Libretro
RAM / Memory (emulator)

Player 1 Automatically Wins

Résultat / effet

Player 1 Automatically Wins

Source : Libretro
RAM / Memory (emulator)

player 1 can't go anywhere

Résultat / effet

player 1 can't go anywhere

Source : Libretro
RAM / Memory (emulator)

Player 1 Doesn't Move/Attack, Can Only Block And Duck

Résultat / effet

Player 1 Doesn't Move/Attack, Can Only Block And Duck

Source : Libretro
RAM / Memory (emulator)

Player 1 fights on the upper half of the screen

Résultat / effet

Player 1 fights on the upper half of the screen

Source : Libretro
RAM / Memory (emulator)

player 1 is a shadow

Résultat / effet

player 1 is a shadow

Source : Libretro
RAM / Memory (emulator)

player 1 is green like reptile

Résultat / effet

player 1 is green like reptile

Source : Libretro
RAM / Memory (emulator)

player 1 is green like reptile when you choose your fighter

Résultat / effet

player 1 is green like reptile when you choose your fighter

Source : Libretro
RAM / Memory (emulator)

player 1 is invisible and invincible

Résultat / effet

player 1 is invisible and invincible

Source : Libretro
RAM / Memory (emulator)

player 1 is the mirror match color

Résultat / effet

player 1 is the mirror match color

Source : Libretro
RAM / Memory (emulator)

Player 1 Modifier

Résultat / effet

Player 1 Modifier

Source : Libretro
RAM / Memory (emulator)

Player 1 Move Set Modifier

Résultat / effet

Player 1 Move Set Modifier

Source : Libretro
RAM / Memory (emulator)

player 2 always enter the match

Résultat / effet

player 2 always enter the match

Source : Libretro
RAM / Memory (emulator)

Player 2 Freezes After Getting Hit

Résultat / effet

Player 2 Freezes After Getting Hit

Source : Libretro
RAM / Memory (emulator)

Player 2 gets killed with 1-hit

Résultat / effet

Player 2 gets killed with 1-hit

Source : Libretro
RAM / Memory (emulator)

Player 2 Modifier

Résultat / effet

Player 2 Modifier

Source : Libretro
RAM / Memory (emulator)

Player 2 Move Set modifier

Résultat / effet

Player 2 Move Set modifier

Source : Libretro
RAM / Memory (emulator)

player 2 or CPU never wins

Résultat / effet

player 2 or CPU never wins

Source : Libretro
RAM / Memory (emulator)

Player is Dazed And Dead When Doing Sub-Zero Fatality 2

Résultat / effet

Player is Dazed And Dead When Doing Sub-Zero Fatality 2

Source : Libretro
RAM / Memory (emulator)

player or cpu still standing when doing sub-zero fatality

Résultat / effet

player or cpu still standing when doing sub-zero fatality

Source : Libretro
RAM / Memory (emulator)

Players "Enter the Tournament"

Résultat / effet

Players "Enter the Tournament"

Source : Libretro
RAM / Memory (emulator)

Players fall through the screen constantly

Résultat / effet

Players fall through the screen constantly

Source : Libretro
RAM / Memory (emulator)

Raiden - Press HP or LP

Résultat / effet

Raiden - Press HP or LP

Source : Libretro
RAM / Memory (emulator)

raiden [BLACK]

Résultat / effet

raiden [BLACK]

Source : Libretro
RAM / Memory (emulator)

raiden can morphs in to sub-zero when doing his flying torpedo

Résultat / effet

raiden can morphs in to sub-zero when doing his flying torpedo

Source : Libretro
RAM / Memory (emulator)

raiden doesn't flip back far when doing his flying torpedo

Résultat / effet

raiden doesn't flip back far when doing his flying torpedo

Source : Libretro
RAM / Memory (emulator)

raiden doesn't flip back when doing his flying torpedo

Résultat / effet

raiden doesn't flip back when doing his flying torpedo

Source : Libretro
RAM / Memory (emulator)

raiden doesn't rotate when doing his flying torpedo

Résultat / effet

raiden doesn't rotate when doing his flying torpedo

Source : Libretro
RAM / Memory (emulator)

raiden flip forward when doing his flying torpedo

Résultat / effet

raiden flip forward when doing his flying torpedo

Source : Libretro
RAM / Memory (emulator)

raiden has less gravity when doing his doing his flying torpedo

Résultat / effet

raiden has less gravity when doing his doing his flying torpedo

Source : Libretro
RAM / Memory (emulator)

raiden has no gravity when doing his flying torpedo

Résultat / effet

raiden has no gravity when doing his flying torpedo

Source : Libretro
RAM / Memory (emulator)

raiden's flying torpedo doesn't push the opponents

Résultat / effet

raiden's flying torpedo doesn't push the opponents

Source : Libretro
RAM / Memory (emulator)

reptile always wins

Résultat / effet

reptile always wins

Source : Libretro
RAM / Memory (emulator)

reptile always wins for player 1 only

Résultat / effet

reptile always wins for player 1 only

Source : Libretro
RAM / Memory (emulator)

reptile always wins for player 2 or CPU only

Résultat / effet

reptile always wins for player 2 or CPU only

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does maximum damage

Résultat / effet

Roundhouse Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does maximum damage

Résultat / effet

Roundhouse Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does maximum damage

Résultat / effet

Roundhouse Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does maximum damage

Résultat / effet

Roundhouse Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does maximum damage

Résultat / effet

Roundhouse Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does maximum damage

Résultat / effet

Roundhouse Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does more damage

Résultat / effet

Roundhouse Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does no damage

Résultat / effet

Roundhouse Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does no damage

Résultat / effet

Roundhouse Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does no damage

Résultat / effet

Roundhouse Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does no damage

Résultat / effet

Roundhouse Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does no damage

Résultat / effet

Roundhouse Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Roundhouse Kick does no damage

Résultat / effet

Roundhouse Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Scorpion - Press Up

Résultat / effet

Scorpion - Press Up

Source : Libretro
RAM / Memory (emulator)

scorpion [BLACK]

Résultat / effet

scorpion [BLACK]

Source : Libretro
RAM / Memory (emulator)

Scorpion Body Appears On The Floor When You Hit The Opponent With The Spear

Résultat / effet

Scorpion Body Appears On The Floor When You Hit The Opponent With The Spear

Source : Libretro
RAM / Memory (emulator)

Scorpion Spear Always Keep The Opponent Stun

Résultat / effet

Scorpion Spear Always Keep The Opponent Stun

Source : Libretro
RAM / Memory (emulator)

Scorpion's Harpoon does maximum damage

Résultat / effet

Scorpion's Harpoon does maximum damage

Source : Libretro
RAM / Memory (emulator)

Scorpion's Harpoon does more damage

Résultat / effet

Scorpion's Harpoon does more damage

Source : Libretro
RAM / Memory (emulator)

Scorpion's Harpoon does no damage

Résultat / effet

Scorpion's Harpoon does no damage

Source : Libretro
RAM / Memory (emulator)

Scorpion's Scorpion Split does maximum damage

Résultat / effet

Scorpion's Scorpion Split does maximum damage

Source : Libretro
RAM / Memory (emulator)

Scorpion's Scorpion Split does more damage

Résultat / effet

Scorpion's Scorpion Split does more damage

Source : Libretro
RAM / Memory (emulator)

Scorpion's Scorpion Split does no damage

Résultat / effet

Scorpion's Scorpion Split does no damage

Source : Libretro
RAM / Memory (emulator)

Scorpion's Spear Attack recovers much faster

Résultat / effet

Scorpion's Spear Attack recovers much faster

Source : Libretro
RAM / Memory (emulator)

Scorpion's Spear Attack recovers slighty faster

Résultat / effet

Scorpion's Spear Attack recovers slighty faster

Source : Libretro
RAM / Memory (emulator)

Scorpion's spear go threw opponents

Résultat / effet

Scorpion's spear go threw opponents

Source : Libretro
RAM / Memory (emulator)

scorpion's spear goes across the screen when missing the opponent

Résultat / effet

scorpion's spear goes across the screen when missing the opponent

Source : Libretro
RAM / Memory (emulator)

Set Match Modifier

Résultat / effet

Set Match Modifier

Source : Libretro
RAM / Memory (emulator)

Set Max. Strength In Bonus Game [Player 1]

Résultat / effet

Set Max. Strength In Bonus Game [Player 1]

Source : Libretro
RAM / Memory (emulator)

Set Max. Strength In Bonus Game [Player 2]

Résultat / effet

Set Max. Strength In Bonus Game [Player 2]

Source : Libretro
RAM / Memory (emulator)

Shadow Kick does maximum damage

Résultat / effet

Shadow Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Shadow Kick does more damage

Résultat / effet

Shadow Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Shadow Kick does no damage

Résultat / effet

Shadow Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Shang Tsung always wins

Résultat / effet

Shang Tsung always wins

Source : Libretro
RAM / Memory (emulator)

Shang-Zero

Résultat / effet

Shang-Zero

Source : Libretro
RAM / Memory (emulator)

Silhouettes Always Appear On Pit Level

Résultat / effet

Silhouettes Always Appear On Pit Level

Source : Libretro
RAM / Memory (emulator)

skip (test your might)

Résultat / effet

skip (test your might)

Source : Libretro
RAM / Memory (emulator)

Skip Intro Screens

Résultat / effet

Skip Intro Screens

Source : Libretro
RAM / Memory (emulator)

Skip VS Screen

Résultat / effet

Skip VS Screen

Source : Libretro
RAM / Memory (emulator)

Slow animation

Résultat / effet

Slow animation

Source : Libretro
RAM / Memory (emulator)

Small Players

Résultat / effet

Small Players

Source : Libretro
RAM / Memory (emulator)

Sonic Rings does maximum damage

Résultat / effet

Sonic Rings does maximum damage

Source : Libretro
RAM / Memory (emulator)

Sonic Rings does more damage

Résultat / effet

Sonic Rings does more damage

Source : Libretro
RAM / Memory (emulator)

Sonic Rings does no damage

Résultat / effet

Sonic Rings does no damage

Source : Libretro
RAM / Memory (emulator)

Sonya - Press Block

Résultat / effet

Sonya - Press Block

Source : Libretro
RAM / Memory (emulator)

sonya [BLACK]

Résultat / effet

sonya [BLACK]

Source : Libretro
RAM / Memory (emulator)

sonya has male a voice in (test your might)

Résultat / effet

sonya has male a voice in (test your might)

Source : Libretro
RAM / Memory (emulator)

Special Flying Punch does maximum damage

Résultat / effet

Special Flying Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Special Flying Punch does more damage

Résultat / effet

Special Flying Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Special Jump Kick does maximum damage

Résultat / effet

Special Jump Kick does maximum damage

Source : Libretro
RAM / Memory (emulator)

Special Jump Kick does more damage

Résultat / effet

Special Jump Kick does more damage

Source : Libretro
RAM / Memory (emulator)

Special Jump Kick does no damage

Résultat / effet

Special Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Special Jump Kick does no damage

Résultat / effet

Special Jump Kick does no damage

Source : Libretro
RAM / Memory (emulator)

Spine Doesnt Stop Moving When You Do Sub-Zero Fatality 2

Résultat / effet

Spine Doesnt Stop Moving When You Do Sub-Zero Fatality 2

Source : Libretro
RAM / Memory (emulator)

Split Punch does maximum damage

Résultat / effet

Split Punch does maximum damage

Source : Libretro
RAM / Memory (emulator)

Split Punch does more damage

Résultat / effet

Split Punch does more damage

Source : Libretro
RAM / Memory (emulator)

Split Punch does no damage

Résultat / effet

Split Punch does no damage

Source : Libretro
RAM / Memory (emulator)

Stage Modifier

Résultat / effet

Stage Modifier

Source : Libretro
RAM / Memory (emulator)

Start on endurance 1 match

Résultat / effet

Start on endurance 1 match

Source : Libretro
RAM / Memory (emulator)

Start on endurance 2 match

Résultat / effet

Start on endurance 2 match

Source : Libretro
RAM / Memory (emulator)

Start on endurance 3 match

Résultat / effet

Start on endurance 3 match

Source : Libretro
RAM / Memory (emulator)

Start on match 2

Résultat / effet

Start on match 2

Source : Libretro
RAM / Memory (emulator)

Start on match 3

Résultat / effet

Start on match 3

Source : Libretro
RAM / Memory (emulator)

Start on match 4

Résultat / effet

Start on match 4

Source : Libretro
RAM / Memory (emulator)

Start on match 5

Résultat / effet

Start on match 5

Source : Libretro
RAM / Memory (emulator)

Start on match 6

Résultat / effet

Start on match 6

Source : Libretro
RAM / Memory (emulator)

Start on match with Goro

Résultat / effet

Start on match with Goro

Source : Libretro
RAM / Memory (emulator)

Start on match with Shang Tsung

Résultat / effet

Start on match with Shang Tsung

Source : Libretro
RAM / Memory (emulator)

Start on mirror match

Résultat / effet

Start on mirror match

Source : Libretro
RAM / Memory (emulator)

Sub Zero - Press HP or LP

Résultat / effet

Sub Zero - Press HP or LP

Source : Libretro
RAM / Memory (emulator)

sub-zero [BLACK]

Résultat / effet

sub-zero [BLACK]

Source : Libretro
RAM / Memory (emulator)

Sub-Zero can morph when sliding

Résultat / effet

Sub-Zero can morph when sliding

Source : Libretro
RAM / Memory (emulator)

sub-zero can't get frozen from double ice back fire

Résultat / effet

sub-zero can't get frozen from double ice back fire

Source : Libretro
RAM / Memory (emulator)

Sub-Zero Does Fatality 1 Uppercut

Résultat / effet

Sub-Zero Does Fatality 1 Uppercut

Source : Libretro
RAM / Memory (emulator)

Sub-zero does scorpion finishing move

Résultat / effet

Sub-zero does scorpion finishing move

Source : Libretro
RAM / Memory (emulator)

Sub-Zero Ice Ball Doesn't Hit The Opponents

Résultat / effet

Sub-Zero Ice Ball Doesn't Hit The Opponents

Source : Libretro
RAM / Memory (emulator)

sub-zero ice ball is a clone

Résultat / effet

sub-zero ice ball is a clone

Source : Libretro
RAM / Memory (emulator)

Sub-Zero Ice Doesn't Move

Résultat / effet

Sub-Zero Ice Doesn't Move

Source : Libretro
RAM / Memory (emulator)

Sub-Zero's Deep Freeze does damage--ONLY FROM A DISTANCE

Résultat / effet

Sub-Zero's Deep Freeze does damage--ONLY FROM A DISTANCE

Source : Libretro
RAM / Memory (emulator)

Sub-Zero's Deep Freeze does maximum damage--ONLY FROM A DISTANCE

Résultat / effet

Sub-Zero's Deep Freeze does maximum damage--ONLY FROM A DISTANCE

Source : Libretro
RAM / Memory (emulator)

Sub-Zero's Slide does maximum damage

Résultat / effet

Sub-Zero's Slide does maximum damage

Source : Libretro
RAM / Memory (emulator)

Sub-Zero's Slide does more damage

Résultat / effet

Sub-Zero's Slide does more damage

Source : Libretro
RAM / Memory (emulator)

Sub-Zero's Slide does no damage

Résultat / effet

Sub-Zero's Slide does no damage

Source : Libretro
RAM / Memory (emulator)

the announcer say finish her on male opponents

Résultat / effet

the announcer say finish her on male opponents

Source : Libretro
RAM / Memory (emulator)

the announcer say finish him on female opponent

Résultat / effet

the announcer say finish him on female opponent

Source : Libretro
RAM / Memory (emulator)

the bar meter doesn't stop moving in (test your might)

Résultat / effet

the bar meter doesn't stop moving in (test your might)

Source : Libretro
RAM / Memory (emulator)

The Cpu Almost Can Controls You When Finishing The Opponent

Résultat / effet

The Cpu Almost Can Controls You When Finishing The Opponent

Source : Libretro
RAM / Memory (emulator)

The Heart Doesn't Show In Kano Hand When Doing His Fatality

Résultat / effet

The Heart Doesn't Show In Kano Hand When Doing His Fatality

Source : Libretro
RAM / Memory (emulator)

The Opponent Can Move When You Trying To Finish Him/Her

Résultat / effet

The Opponent Can Move When You Trying To Finish Him/Her

Source : Libretro
RAM / Memory (emulator)

The Opponent Still Standing When You Do Kano Fatality

Résultat / effet

The Opponent Still Standing When You Do Kano Fatality

Source : Libretro
RAM / Memory (emulator)

the right side make you face the wrong way

Résultat / effet

the right side make you face the wrong way

Source : Libretro
RAM / Memory (emulator)

The Screen Doesn't Turn Dark When Doing A Fatality

Résultat / effet

The Screen Doesn't Turn Dark When Doing A Fatality

Source : Libretro
RAM / Memory (emulator)

the winning names always black

Résultat / effet

the winning names always black

Source : Libretro
RAM / Memory (emulator)

time never up even when it hit 0 in (test your might)

Résultat / effet

time never up even when it hit 0 in (test your might)

Source : Libretro
RAM / Memory (emulator)

times up in (test your might)

Résultat / effet

times up in (test your might)

Source : Libretro
RAM / Memory (emulator)

Uppercut does maximum damage

Résultat / effet

Uppercut does maximum damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does maximum damage

Résultat / effet

Uppercut does maximum damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does maximum damage

Résultat / effet

Uppercut does maximum damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does maximum damage

Résultat / effet

Uppercut does maximum damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does maximum damage

Résultat / effet

Uppercut does maximum damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does maximum damage

Résultat / effet

Uppercut does maximum damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does more damage

Résultat / effet

Uppercut does more damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does no damage

Résultat / effet

Uppercut does no damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does no damage

Résultat / effet

Uppercut does no damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does no damage

Résultat / effet

Uppercut does no damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does no damage

Résultat / effet

Uppercut does no damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does no damage

Résultat / effet

Uppercut does no damage

Source : Libretro
RAM / Memory (emulator)

Uppercut does no damage

Résultat / effet

Uppercut does no damage

Source : Libretro
RAM / Memory (emulator)

weird music playing at the credit screen

Résultat / effet

weird music playing at the credit screen

Source : Libretro
RAM / Memory (emulator)

You Beat The Game On The 1st Opponent

Résultat / effet

You Beat The Game On The 1st Opponent

Source : Libretro
RAM / Memory (emulator)

You Can Throw Scorpion Spear Many Times

Résultat / effet

You Can Throw Scorpion Spear Many Times

Source : Libretro
RAM / Memory (emulator)

You Fall Down When The Round Ends

Résultat / effet

You Fall Down When The Round Ends

Source : Libretro
RAM / Memory (emulator)

you fight right after midway presents

Résultat / effet

you fight right after midway presents

Source : Libretro
RAM / Memory (emulator)

you or the CPU can move when finishing off your opponents

Résultat / effet

you or the CPU can move when finishing off your opponents

Source : Libretro
RAM / Memory (emulator)

you or the CPU or player 2 can't go anywhere

Résultat / effet

you or the CPU or player 2 can't go anywhere

Source : Libretro
RAM / Memory (emulator)

You or The Opponent Turn In To Shang Tsung After 2 Rounds

Résultat / effet

You or The Opponent Turn In To Shang Tsung After 2 Rounds

Source : Libretro
RAM / Memory (emulator)

You or The Opponent Turns In To Shang Tsung After The Fight

Résultat / effet

You or The Opponent Turns In To Shang Tsung After The Fight

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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