NFL Quarterback Club 96 (USA, Europe)
Mega Drive

NFL Quarterback Club 96 (USA, Europe)

52 cheats

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Media

loaded from their original sources
NFL Quarterback Club 96 (USA, Europe)
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

52
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
52
RAM / Memory (emulator)

Start with 1 timeout

Résultat / effet

Start with 1 timeout

Source : Libretro
RAM / Memory (emulator)

Start with 2 timeouts

Résultat / effet

Start with 2 timeouts

Source : Libretro
RAM / Memory (emulator)

Start with 5 timeouts

Résultat / effet

Start with 5 timeouts

Source : Libretro
RAM / Memory (emulator)

Start with 7 timeouts

Résultat / effet

Start with 7 timeouts

Source : Libretro
RAM / Memory (emulator)

Start with 9 timeouts

Résultat / effet

Start with 9 timeouts

Source : Libretro
RAM / Memory (emulator)

Infinite timeouts

Résultat / effet

Infinite timeouts

Source : Libretro
RAM / Memory (emulator)

Infinite play clock time

Résultat / effet

Infinite play clock time

Source : Libretro
RAM / Memory (emulator)

Always start on second down

Résultat / effet

Always start on second down

Source : Libretro
RAM / Memory (emulator)

Always start on third down

Résultat / effet

Always start on third down

Source : Libretro
RAM / Memory (emulator)

Always start on fourth down

Résultat / effet

Always start on fourth down

Source : Libretro
RAM / Memory (emulator)

Its always 1st down

Résultat / effet

Its always 1st down

Source : Libretro
RAM / Memory (emulator)

Safeties are worth worth 0 points

Résultat / effet

Safeties are worth worth 0 points

Source : Libretro
RAM / Memory (emulator)

Safeties are worth worth 1 point

Résultat / effet

Safeties are worth worth 1 point

Source : Libretro
RAM / Memory (emulator)

Safeties are worth worth 3 points

Résultat / effet

Safeties are worth worth 3 points

Source : Libretro
RAM / Memory (emulator)

Safeties are worth worth 4 points

Résultat / effet

Safeties are worth worth 4 points

Source : Libretro
RAM / Memory (emulator)

Safeties are worth worth 5 points

Résultat / effet

Safeties are worth worth 5 points

Source : Libretro
RAM / Memory (emulator)

Safeties are worth worth 6 points

Résultat / effet

Safeties are worth worth 6 points

Source : Libretro
RAM / Memory (emulator)

Safeties are worth worth 7 points

Résultat / effet

Safeties are worth worth 7 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns are worth 0 points

Résultat / effet

Touchdowns are worth 0 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns are worth 1 point

Résultat / effet

Touchdowns are worth 1 point

Source : Libretro
RAM / Memory (emulator)

Touchdowns are worth 2 points

Résultat / effet

Touchdowns are worth 2 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns are worth 3 points

Résultat / effet

Touchdowns are worth 3 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns are worth 4 points

Résultat / effet

Touchdowns are worth 4 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns are worth 5 points

Résultat / effet

Touchdowns are worth 5 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns are worth 7 points

Résultat / effet

Touchdowns are worth 7 points

Source : Libretro
RAM / Memory (emulator)

Allows the game to run on Gens emulator

Résultat / effet

Allows the game to run on Gens emulator

Source : Libretro
RAM / Memory (emulator)

Allows the game to run on Gens emulator

Résultat / effet

Allows the game to run on Gens emulator

Source : Libretro
RAM / Memory (emulator)

Always start on fourth down

Résultat / effet

Always start on fourth down

Source : Libretro
RAM / Memory (emulator)

Always start on second down

Résultat / effet

Always start on second down

Source : Libretro
RAM / Memory (emulator)

Always start on third down

Résultat / effet

Always start on third down

Source : Libretro
RAM / Memory (emulator)

Infinite play clock time

Résultat / effet

Infinite play clock time

Source : Libretro
RAM / Memory (emulator)

Infinite timeouts

Résultat / effet

Infinite timeouts

Source : Libretro
RAM / Memory (emulator)

Its always 1st down

Résultat / effet

Its always 1st down

Source : Libretro
RAM / Memory (emulator)

Safeties are worth worth 0 points

Résultat / effet

Safeties are worth worth 0 points

Source : Libretro
RAM / Memory (emulator)

Safeties are worth worth 1 point

Résultat / effet

Safeties are worth worth 1 point

Source : Libretro
RAM / Memory (emulator)

Safeties are worth worth 3 points

Résultat / effet

Safeties are worth worth 3 points

Source : Libretro
RAM / Memory (emulator)

Safeties are worth worth 4 points

Résultat / effet

Safeties are worth worth 4 points

Source : Libretro
RAM / Memory (emulator)

Safeties are worth worth 5 points

Résultat / effet

Safeties are worth worth 5 points

Source : Libretro
RAM / Memory (emulator)

Safeties are worth worth 6 points

Résultat / effet

Safeties are worth worth 6 points

Source : Libretro
RAM / Memory (emulator)

Safeties are worth worth 7 points

Résultat / effet

Safeties are worth worth 7 points

Source : Libretro
RAM / Memory (emulator)

Start with 1 timeout

Résultat / effet

Start with 1 timeout

Source : Libretro
RAM / Memory (emulator)

Start with 2 timeouts

Résultat / effet

Start with 2 timeouts

Source : Libretro
RAM / Memory (emulator)

Start with 5 timeouts

Résultat / effet

Start with 5 timeouts

Source : Libretro
RAM / Memory (emulator)

Start with 7 timeouts

Résultat / effet

Start with 7 timeouts

Source : Libretro
RAM / Memory (emulator)

Start with 9 timeouts

Résultat / effet

Start with 9 timeouts

Source : Libretro
RAM / Memory (emulator)

Touchdowns are worth 0 points

Résultat / effet

Touchdowns are worth 0 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns are worth 1 point

Résultat / effet

Touchdowns are worth 1 point

Source : Libretro
RAM / Memory (emulator)

Touchdowns are worth 2 points

Résultat / effet

Touchdowns are worth 2 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns are worth 3 points

Résultat / effet

Touchdowns are worth 3 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns are worth 4 points

Résultat / effet

Touchdowns are worth 4 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns are worth 5 points

Résultat / effet

Touchdowns are worth 5 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns are worth 7 points

Résultat / effet

Touchdowns are worth 7 points

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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