Sonic The Hedgehog 2
Mega Drive

Sonic The Hedgehog 2

654 cheats

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Media

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Sonic The Hedgehog 2
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

654
+
Action ReplayRequires an Action Replay or compatible emulation.
78
Action Replay

Enable Stage Select

Résultat / effet

Enable Stage Select

Source : Libretro
Action Replay

Enable Debug Mode

Résultat / effet

Enable Debug Mode

Source : Libretro
Action Replay

Enable Debug Mode (On An Actual System)

Résultat / effet

Enable Debug Mode (On An Actual System)

Source : Libretro
Action Replay

Infinite Rings

Résultat / effet

Infinite Rings

Source : Libretro
Action Replay

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
Action Replay

Stage/Act Modifier

Résultat / effet

Stage/Act Modifier

Source : Libretro
Action Replay

Always Have 224 Rings (Official Code)

Résultat / effet

Always Have 224 Rings (Official Code)

Source : Libretro
Action Replay

Unlimited Time

Résultat / effet

Unlimited Time

Source : Libretro
Action Replay

Super Speed! [Sonic]

Résultat / effet

Super Speed! [Sonic]

Source : Libretro
Action Replay

Super Speed! [Tails]

Résultat / effet

Super Speed! [Tails]

Source : Libretro
Action Replay

Invincibility For Sonic (Enemies Can't Touch You)

Résultat / effet

Invincibility For Sonic (Enemies Can't Touch You)

Source : Libretro
Action Replay

Invincibility For Tails (Enemies Can't Touch You)

Résultat / effet

Invincibility For Tails (Enemies Can't Touch You)

Source : Libretro
Action Replay

Invincibility For Sonic (Always Have Shield)

Résultat / effet

Invincibility For Sonic (Always Have Shield)

Source : Libretro
Action Replay

Invincibility For Tails (Always Have Shield)

Résultat / effet

Invincibility For Tails (Always Have Shield)

Source : Libretro
Action Replay

Infinite Time Underwater For Sonic

Résultat / effet

Infinite Time Underwater For Sonic

Source : Libretro
Action Replay

Infinite Time Underwater For Tails

Résultat / effet

Infinite Time Underwater For Tails

Source : Libretro
Action Replay

Defeat Stage 1 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 1 Robotnik With 1 Hit

Source : Libretro
Action Replay

Defeat Stage 2 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 2 Robotnik With 1 Hit

Source : Libretro
Action Replay

Defeat Stage 3 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 3 Robotnik With 1 Hit

Source : Libretro
Action Replay

Defeat Stage 4 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 4 Robotnik With 1 Hit

Source : Libretro
Action Replay

Defeat Stage 5 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 5 Robotnik With 1 Hit

Source : Libretro
Action Replay

Defeat Stage 6 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 6 Robotnik With 1 Hit

Source : Libretro
Action Replay

Defeat Stage 7 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 7 Robotnik With 1 Hit

Source : Libretro
Action Replay

Defeat Stage 8 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 8 Robotnik With 1 Hit

Source : Libretro
Action Replay

Defeat Final Stage Bosses With 1 Hit

Résultat / effet

Defeat Final Stage Bosses With 1 Hit

Source : Libretro
Action Replay

Enable Super Sonic (All Chaos Emeralds Collected)

Résultat / effet

Enable Super Sonic (All Chaos Emeralds Collected)

Source : Libretro
Action Replay

Switch F/X On For Levitate Jump For Sonic

Résultat / effet

Switch F/X On For Levitate Jump For Sonic

Source : Libretro
Action Replay

Switch F/X On For Levitate Jump For Tails

Résultat / effet

Switch F/X On For Levitate Jump For Tails

Source : Libretro
Action Replay

Hyper Mode P1

Résultat / effet

Hyper Mode P1

Source : Libretro
Action Replay

Hyper Mode P2

Résultat / effet

Hyper Mode P2

Source : Libretro
Action Replay

Sonic Color Modifier

Résultat / effet

Sonic Color Modifier

Source : Libretro
Action Replay

Sonic & Tails Sneaker Color Modifier (Base Color)

Résultat / effet

Sonic & Tails Sneaker Color Modifier (Base Color)

Source : Libretro
Action Replay

HUD Display Modifier

Résultat / effet

HUD Display Modifier

Source : Libretro
Action Replay

Rings Multiplier

Résultat / effet

Rings Multiplier

Source : Libretro
Action Replay

Warp To End of Stage P1

Résultat / effet

Warp To End of Stage P1

Source : Libretro
Action Replay

Warp To End of Stage P2

Résultat / effet

Warp To End of Stage P2

Source : Libretro
Action Replay

Play As Super Sonic (No Powers)

Résultat / effet

Play As Super Sonic (No Powers)

Source : Libretro
Action Replay

Disable Water

Résultat / effet

Disable Water

Source : Libretro
Action Replay

Glowing Sonic

Résultat / effet

Glowing Sonic

Source : Libretro
Action Replay

Always Have 224 Rings (Official Code)

Résultat / effet

Always Have 224 Rings (Official Code)

Source : Libretro
Action Replay

Defeat Final Stage Bosses With 1 Hit

Résultat / effet

Defeat Final Stage Bosses With 1 Hit

Source : Libretro
Action Replay

Defeat Stage 1 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 1 Robotnik With 1 Hit

Source : Libretro
Action Replay

Defeat Stage 2 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 2 Robotnik With 1 Hit

Source : Libretro
Action Replay

Defeat Stage 3 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 3 Robotnik With 1 Hit

Source : Libretro
Action Replay

Defeat Stage 4 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 4 Robotnik With 1 Hit

Source : Libretro
Action Replay

Defeat Stage 5 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 5 Robotnik With 1 Hit

Source : Libretro
Action Replay

Defeat Stage 6 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 6 Robotnik With 1 Hit

Source : Libretro
Action Replay

Defeat Stage 7 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 7 Robotnik With 1 Hit

Source : Libretro
Action Replay

Defeat Stage 8 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 8 Robotnik With 1 Hit

Source : Libretro
Action Replay

Disable Water

Résultat / effet

Disable Water

Source : Libretro
Action Replay

Enable Debug Mode

Résultat / effet

Enable Debug Mode

Source : Libretro
Action Replay

Enable Debug Mode (On An Actual System)

Résultat / effet

Enable Debug Mode (On An Actual System)

Source : Libretro
Action Replay

Enable Stage Select

Résultat / effet

Enable Stage Select

Source : Libretro
Action Replay

Enable Super Sonic (All Chaos Emeralds Collected)

Résultat / effet

Enable Super Sonic (All Chaos Emeralds Collected)

Source : Libretro
Action Replay

Glowing Sonic

Résultat / effet

Glowing Sonic

Source : Libretro
Action Replay

HUD Display Modifier

Résultat / effet

HUD Display Modifier

Source : Libretro
Action Replay

Hyper Mode P1

Résultat / effet

Hyper Mode P1

Source : Libretro
Action Replay

Hyper Mode P2

Résultat / effet

Hyper Mode P2

Source : Libretro
Action Replay

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
Action Replay

Infinite Rings

Résultat / effet

Infinite Rings

Source : Libretro
Action Replay

Infinite Time Underwater For Sonic

Résultat / effet

Infinite Time Underwater For Sonic

Source : Libretro
Action Replay

Infinite Time Underwater For Tails

Résultat / effet

Infinite Time Underwater For Tails

Source : Libretro
Action Replay

Invincibility For Sonic (Always Have Shield)

Résultat / effet

Invincibility For Sonic (Always Have Shield)

Source : Libretro
Action Replay

Invincibility For Sonic (Enemies Can't Touch You)

Résultat / effet

Invincibility For Sonic (Enemies Can't Touch You)

Source : Libretro
Action Replay

Invincibility For Tails (Always Have Shield)

Résultat / effet

Invincibility For Tails (Always Have Shield)

Source : Libretro
Action Replay

Invincibility For Tails (Enemies Can't Touch You)

Résultat / effet

Invincibility For Tails (Enemies Can't Touch You)

Source : Libretro
Action Replay

Play As Super Sonic (No Powers)

Résultat / effet

Play As Super Sonic (No Powers)

Source : Libretro
Action Replay

Rings Multiplier

Résultat / effet

Rings Multiplier

Source : Libretro
Action Replay

Sonic & Tails Sneaker Color Modifier (Base Color)

Résultat / effet

Sonic & Tails Sneaker Color Modifier (Base Color)

Source : Libretro
Action Replay

Sonic Color Modifier

Résultat / effet

Sonic Color Modifier

Source : Libretro
Action Replay

Stage/Act Modifier

Résultat / effet

Stage/Act Modifier

Source : Libretro
Action Replay

Super Speed! [Sonic]

Résultat / effet

Super Speed! [Sonic]

Source : Libretro
Action Replay

Super Speed! [Tails]

Résultat / effet

Super Speed! [Tails]

Source : Libretro
Action Replay

Switch F/X On For Levitate Jump For Sonic

Résultat / effet

Switch F/X On For Levitate Jump For Sonic

Source : Libretro
Action Replay

Switch F/X On For Levitate Jump For Tails

Résultat / effet

Switch F/X On For Levitate Jump For Tails

Source : Libretro
Action Replay

Unlimited Time

Résultat / effet

Unlimited Time

Source : Libretro
Action Replay

Warp To End of Stage P1

Résultat / effet

Warp To End of Stage P1

Source : Libretro
Action Replay

Warp To End of Stage P2

Résultat / effet

Warp To End of Stage P2

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
576
RAM / Memory (emulator)

Tails is very light

Résultat / effet

Tails is very light

Source : Libretro
RAM / Memory (emulator)

Tails can't spin dash

Résultat / effet

Tails can't spin dash

Source : Libretro
RAM / Memory (emulator)

Master Code [Emulators Only]

Résultat / effet

Master Code [Emulators Only]

Source : Libretro
RAM / Memory (emulator)

Enable Debugger

Résultat / effet

Enable Debugger

Source : Libretro
RAM / Memory (emulator)

Sonic's Rings Go To 99 When You're Hit

Résultat / effet

Sonic's Rings Go To 99 When You're Hit

Source : Libretro
RAM / Memory (emulator)

Tails' Rings go to 99 when you're Hit

Résultat / effet

Tails' Rings go to 99 when you're Hit

Source : Libretro
RAM / Memory (emulator)

Access Hidden Palace Zone [Or At Least Whats Left]

Résultat / effet

Access Hidden Palace Zone [Or At Least Whats Left]

Source : Libretro
RAM / Memory (emulator)

Auto Spin Dash

Résultat / effet

Auto Spin Dash

Source : Libretro
RAM / Memory (emulator)

Always go to the special stage

Résultat / effet

Always go to the special stage

Source : Libretro
RAM / Memory (emulator)

Skip levels

Résultat / effet

Skip levels

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 (player 1)

Résultat / effet

Rings worth 2 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 (player 1)

Résultat / effet

Rings worth 3 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 (player 1)

Résultat / effet

Rings worth 4 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 (player 1)

Résultat / effet

Rings worth 5 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 (player 1)

Résultat / effet

Rings worth 6 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 (player 1)

Résultat / effet

Rings worth 7 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 8 (player 1)

Résultat / effet

Rings worth 8 (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 1 life instead of 3 (player 1)

Résultat / effet

Start with 1 life instead of 3 (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives (player 1)

Résultat / effet

Start with 5 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 7 lives (player 1)

Résultat / effet

Start with 7 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives (player 1)

Résultat / effet

Start with 9 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 25 lives (player 1)

Résultat / effet

Start with 25 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 50 lives (player 1)

Résultat / effet

Start with 50 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 75 lives (player 1)

Résultat / effet

Start with 75 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 99 lives (player 1)

Résultat / effet

Start with 99 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Infinite lives (player 1)

Résultat / effet

Infinite lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 (player 2)

Résultat / effet

Rings worth 2 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 (player 2)

Résultat / effet

Rings worth 3 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 (player 2)

Résultat / effet

Rings worth 4 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 (player 2)

Résultat / effet

Rings worth 5 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 (player 2)

Résultat / effet

Rings worth 6 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 (player 2)

Résultat / effet

Rings worth 7 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 8 (player 2)

Résultat / effet

Rings worth 8 (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 1 life instead of 3 (player 2)

Résultat / effet

Start with 1 life instead of 3 (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives (player 2)

Résultat / effet

Start with 5 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 7 lives (player 2)

Résultat / effet

Start with 7 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives (player 2)

Résultat / effet

Start with 9 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 25 lives (player 2)

Résultat / effet

Start with 25 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 50 lives (player 2)

Résultat / effet

Start with 50 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 75 lives (player 2)

Résultat / effet

Start with 75 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 99 lives (player 2)

Résultat / effet

Start with 99 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Infinite lives (player 2)

Résultat / effet

Infinite lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Jump lower

Résultat / effet

Jump lower

Source : Libretro
RAM / Memory (emulator)

Jump a little higher

Résultat / effet

Jump a little higher

Source : Libretro
RAM / Memory (emulator)

Jump a lot higher

Résultat / effet

Jump a lot higher

Source : Libretro
RAM / Memory (emulator)

Jump really high

Résultat / effet

Jump really high

Source : Libretro
RAM / Memory (emulator)

Sonic stays invincible for a shorter time after getting hit

Résultat / effet

Sonic stays invincible for a shorter time after getting hit

Source : Libretro
RAM / Memory (emulator)

Sonic stays invincible for a longer time after getting hit

Résultat / effet

Sonic stays invincible for a longer time after getting hit

Source : Libretro
RAM / Memory (emulator)

Sonic becomes invisible and invincible for the rest of the level after getting hit

Résultat / effet

Sonic becomes invisible and invincible for the rest of the level after getting hit

Source : Libretro
RAM / Memory (emulator)

Once invincible [stars], Sonic stays Invincible for the rest of the level

Résultat / effet

Once invincible [stars], Sonic stays Invincible for the rest of the level

Source : Libretro
RAM / Memory (emulator)

Sonic doesn't lose rings when hit

Résultat / effet

Sonic doesn't lose rings when hit

Source : Libretro
RAM / Memory (emulator)

Tails doesn't lose rings when hit

Résultat / effet

Tails doesn't lose rings when hit

Source : Libretro
RAM / Memory (emulator)

Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post

Résultat / effet

Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 in special stages (Sonic only)

Résultat / effet

Rings worth 2 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 in special stages (Sonic only)

Résultat / effet

Rings worth 3 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 in special stages (Sonic only)

Résultat / effet

Rings worth 4 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 in special stages (Sonic only)

Résultat / effet

Rings worth 5 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 in special stages (Sonic only)

Résultat / effet

Rings worth 6 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 in special stages (Sonic only)

Résultat / effet

Rings worth 7 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings Worth 8 In Special Stages (Sonic only)

Résultat / effet

Rings Worth 8 In Special Stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 in special stage (Tails only)

Résultat / effet

Rings worth 2 in special stage (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 in special stages (Tails only)

Résultat / effet

Rings worth 3 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 in special stages (Tails only)

Résultat / effet

Rings worth 4 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 in special stages (Tails only)

Résultat / effet

Rings worth 5 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 in special stages (Tails only)

Résultat / effet

Rings worth 6 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 in special stages (Tails only)

Résultat / effet

Rings worth 7 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 8 in special stages (Tails only)

Résultat / effet

Rings worth 8 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Need 1 Chaos Emerald to become Super Sonic

Résultat / effet

Need 1 Chaos Emerald to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 2 chaos emeralds to become Super Sonic

Résultat / effet

Need 2 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 3 chaos emeralds to become Super Sonic

Résultat / effet

Need 3 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 4 chaos emeralds to become Super Sonic

Résultat / effet

Need 4 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 5 chaos emeralds to become Super Sonic

Résultat / effet

Need 5 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 6 chaos emeralds to become Super Sonic

Résultat / effet

Need 6 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 1 ring to become Super Sonic, don't lose rings with time

Résultat / effet

Need 1 ring to become Super Sonic, don't lose rings with time

Source : Libretro
RAM / Memory (emulator)

Need 5 rings to become Super Sonic

Résultat / effet

Need 5 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 10 rings to become Super Sonic

Résultat / effet

Need 10 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 25 rings to become Super Sonic

Résultat / effet

Need 25 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 40 rings to become Super Sonic

Résultat / effet

Need 40 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Super Sonic doesn't lose rings with time

Résultat / effet

Super Sonic doesn't lose rings with time

Source : Libretro
RAM / Memory (emulator)

Level select menu

Résultat / effet

Level select menu

Source : Libretro
RAM / Memory (emulator)

Start most levels with some rings 1 player game only)

Résultat / effet

Start most levels with some rings 1 player game only)

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Infinite Time In Debugger

Résultat / effet

Infinite Time In Debugger

Source : Libretro
RAM / Memory (emulator)

Get Rings From Anywhere

Résultat / effet

Get Rings From Anywhere

Source : Libretro
RAM / Memory (emulator)

Start With All Emeralds

Résultat / effet

Start With All Emeralds

Source : Libretro
RAM / Memory (emulator)

Don't Use Up Rings To Maintain Transformation of Super Sonic

Résultat / effet

Don't Use Up Rings To Maintain Transformation of Super Sonic

Source : Libretro
RAM / Memory (emulator)

Become Super Sonic With 0 Rings

Résultat / effet

Become Super Sonic With 0 Rings

Source : Libretro
RAM / Memory (emulator)

Become Super Sonic With 0 Emeralds

Résultat / effet

Become Super Sonic With 0 Emeralds

Source : Libretro
RAM / Memory (emulator)

The Regular Level Music Plays When Super Sonic, Instead of The Super Theme

Résultat / effet

The Regular Level Music Plays When Super Sonic, Instead of The Super Theme

Source : Libretro
RAM / Memory (emulator)

One Hit And You Are Invincible

Résultat / effet

One Hit And You Are Invincible

Source : Libretro
RAM / Memory (emulator)

Disable HUD

Résultat / effet

Disable HUD

Source : Libretro
RAM / Memory (emulator)

Walk Thru Solid Objects

Résultat / effet

Walk Thru Solid Objects

Source : Libretro
RAM / Memory (emulator)

Untouchable

Résultat / effet

Untouchable

Source : Libretro
RAM / Memory (emulator)

Sonic - Super-jump

Résultat / effet

Sonic - Super-jump

Source : Libretro
RAM / Memory (emulator)

Sonic - Mega-jump

Résultat / effet

Sonic - Mega-jump

Source : Libretro
RAM / Memory (emulator)

Sonic - Orbital-jump

Résultat / effet

Sonic - Orbital-jump

Source : Libretro
RAM / Memory (emulator)

Tails - Super-jump

Résultat / effet

Tails - Super-jump

Source : Libretro
RAM / Memory (emulator)

Tails - Mega-jump

Résultat / effet

Tails - Mega-jump

Source : Libretro
RAM / Memory (emulator)

Tails - Orbital-jump

Résultat / effet

Tails - Orbital-jump

Source : Libretro
RAM / Memory (emulator)

Alt walk through walls (PAR version)

Résultat / effet

Alt walk through walls (PAR version)

Source : Libretro
RAM / Memory (emulator)

Rings Don't Protect Sonic

Résultat / effet

Rings Don't Protect Sonic

Source : Libretro
RAM / Memory (emulator)

Touching an enemy will kill it.

Résultat / effet

Touching an enemy will kill it.

Source : Libretro
RAM / Memory (emulator)

Don't Lose Rings When Hit (Alternate)

Résultat / effet

Don't Lose Rings When Hit (Alternate)

Source : Libretro
RAM / Memory (emulator)

All in One Invincibility

Résultat / effet

All in One Invincibility

Source : Libretro
RAM / Memory (emulator)

Walk Through Solid Objects (Alternate)

Résultat / effet

Walk Through Solid Objects (Alternate)

Source : Libretro
RAM / Memory (emulator)

Tails Dies Instantly When Not in CPU Flight Mode

Résultat / effet

Tails Dies Instantly When Not in CPU Flight Mode

Source : Libretro
RAM / Memory (emulator)

Disable Tails Completely

Résultat / effet

Disable Tails Completely

Source : Libretro
RAM / Memory (emulator)

No animation change when hit

Résultat / effet

No animation change when hit

Source : Libretro
RAM / Memory (emulator)

Disable Super Sonic Transformation

Résultat / effet

Disable Super Sonic Transformation

Source : Libretro
RAM / Memory (emulator)

Stationary Sonic Has Super Sonic's Posture

Résultat / effet

Stationary Sonic Has Super Sonic's Posture

Source : Libretro
RAM / Memory (emulator)

Sonic Stays Super After Rings Counter Hits Zero

Résultat / effet

Sonic Stays Super After Rings Counter Hits Zero

Source : Libretro
RAM / Memory (emulator)

Don't Die When Hit With No Rings

Résultat / effet

Don't Die When Hit With No Rings

Source : Libretro
RAM / Memory (emulator)

Jump In Midair - Sonic

Résultat / effet

Jump In Midair - Sonic

Source : Libretro
RAM / Memory (emulator)

Jump In Midair - Tails

Résultat / effet

Jump In Midair - Tails

Source : Libretro
RAM / Memory (emulator)

Skip Intro Screens

Résultat / effet

Skip Intro Screens

Source : Libretro
RAM / Memory (emulator)

Remove Floor Spikes

Résultat / effet

Remove Floor Spikes

Source : Libretro
RAM / Memory (emulator)

Get One Emerald To Get Them All

Résultat / effet

Get One Emerald To Get Them All

Source : Libretro
RAM / Memory (emulator)

Never Drown

Résultat / effet

Never Drown

Source : Libretro
RAM / Memory (emulator)

Pause The Game And Press A To Access The Level Select Screen

Résultat / effet

Pause The Game And Press A To Access The Level Select Screen

Source : Libretro
RAM / Memory (emulator)

Pause The Game And Press A To Play Special/Bonus Stages

Résultat / effet

Pause The Game And Press A To Play Special/Bonus Stages

Source : Libretro
RAM / Memory (emulator)

Timer Runs At Half Speed (2x Slower Than Normal)

Résultat / effet

Timer Runs At Half Speed (2x Slower Than Normal)

Source : Libretro
RAM / Memory (emulator)

Timer Runs At One Quarter Speed (4x Slower Than Normal)

Résultat / effet

Timer Runs At One Quarter Speed (4x Slower Than Normal)

Source : Libretro
RAM / Memory (emulator)

Don't Die When Timer Reaches 10 Minutes

Résultat / effet

Don't Die When Timer Reaches 10 Minutes

Source : Libretro
RAM / Memory (emulator)

Pause The Game To Enable Debugger. See notes.

Résultat / effet

Pause The Game To Enable Debugger. See notes.

Source : Libretro
RAM / Memory (emulator)

Pause The Game To Enable Debugger (Alternate version). See notes.

Résultat / effet

Pause The Game To Enable Debugger (Alternate version). See notes.

Source : Libretro
RAM / Memory (emulator)

Always Get The Chaos Emerald In Special/Bonus Stages

Résultat / effet

Always Get The Chaos Emerald In Special/Bonus Stages

Source : Libretro
RAM / Memory (emulator)

Don't Fall When You Walk Off Ledges (Walk on air). See notes.

Résultat / effet

Don't Fall When You Walk Off Ledges (Walk on air). See notes.

Source : Libretro
RAM / Memory (emulator)

Don't lose any rings when you hit the black spikes in Special/bonus stages

Résultat / effet

Don't lose any rings when you hit the black spikes in Special/bonus stages

Source : Libretro
RAM / Memory (emulator)

Pause The Game And Press A For Invincibility. See notes.

Résultat / effet

Pause The Game And Press A For Invincibility. See notes.

Source : Libretro
RAM / Memory (emulator)

Pause The Game And Press A For Invincibility, Or Press B or C to Add 10 Rings to Your Total. See notes.

Résultat / effet

Pause The Game And Press A For Invincibility, Or Press B or C to Add 10 Rings to Your Total. See notes.

Source : Libretro
RAM / Memory (emulator)

Pause the game and press A to become Super Sonic. See notes.

Résultat / effet

Pause the game and press A to become Super Sonic. See notes.

Source : Libretro
RAM / Memory (emulator)

Doors Never Close After You Pass Thru Them (like the ones in Chemical Plant Zone)

Résultat / effet

Doors Never Close After You Pass Thru Them (like the ones in Chemical Plant Zone)

Source : Libretro
RAM / Memory (emulator)

Can turn into Super Sonic at any time. See notes.

Résultat / effet

Can turn into Super Sonic at any time. See notes.

Source : Libretro
RAM / Memory (emulator)

Can turn into Super Sonic at any time. See notes.

Résultat / effet

Can turn into Super Sonic at any time. See notes.

Source : Libretro
RAM / Memory (emulator)

Invincibility / Star Power-up Lasts Half As Long

Résultat / effet

Invincibility / Star Power-up Lasts Half As Long

Source : Libretro
RAM / Memory (emulator)

Invincibility / Star Power-up Lasts Twice As Long

Résultat / effet

Invincibility / Star Power-up Lasts Twice As Long

Source : Libretro
RAM / Memory (emulator)

Ring Monitors Add 5 Rings (instead of 10)

Résultat / effet

Ring Monitors Add 5 Rings (instead of 10)

Source : Libretro
RAM / Memory (emulator)

Ring Monitors Add 25 Rings

Résultat / effet

Ring Monitors Add 25 Rings

Source : Libretro
RAM / Memory (emulator)

Ring Monitors Add 100 Rings

Résultat / effet

Ring Monitors Add 100 Rings

Source : Libretro
RAM / Memory (emulator)

Get rings from anywhere in special/bonus stages. See notes.

Résultat / effet

Get rings from anywhere in special/bonus stages. See notes.

Source : Libretro
RAM / Memory (emulator)

Can Run Right Through Black Spikes In Special/Bonus Stages. See notes.

Résultat / effet

Can Run Right Through Black Spikes In Special/Bonus Stages. See notes.

Source : Libretro
RAM / Memory (emulator)

Keep The Rings You Originally Had When You Exit Bonus Stages

Résultat / effet

Keep The Rings You Originally Had When You Exit Bonus Stages

Source : Libretro
RAM / Memory (emulator)

Special/Bonus Stages Are Always Accessible. See notes.

Résultat / effet

Special/Bonus Stages Are Always Accessible. See notes.

Source : Libretro
RAM / Memory (emulator)

2P Emerald Hill plays in 1P Emerald Hill

Résultat / effet

2P Emerald Hill plays in 1P Emerald Hill

Source : Libretro
RAM / Memory (emulator)

2P Casino Night plays in 1P Casino Night

Résultat / effet

2P Casino Night plays in 1P Casino Night

Source : Libretro
RAM / Memory (emulator)

2P Mystic Cave plays in 1P Mystic Cave

Résultat / effet

2P Mystic Cave plays in 1P Mystic Cave

Source : Libretro
RAM / Memory (emulator)

1P Emerald Hill plays in 2P Emerald Hill

Résultat / effet

1P Emerald Hill plays in 2P Emerald Hill

Source : Libretro
RAM / Memory (emulator)

1P Mystic Cave plays in 2P Mystic Cave

Résultat / effet

1P Mystic Cave plays in 2P Mystic Cave

Source : Libretro
RAM / Memory (emulator)

1P Casino Night plays in 2P Casino Night

Résultat / effet

1P Casino Night plays in 2P Casino Night

Source : Libretro
RAM / Memory (emulator)

Start on Emerald Hill Zone, Act 2

Résultat / effet

Start on Emerald Hill Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Chemical Plant Zone, Act 1

Résultat / effet

Start on Chemical Plant Zone, Act 1

Source : Libretro
RAM / Memory (emulator)

Start on Chemical Plant Zone, Act 2

Résultat / effet

Start on Chemical Plant Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Aquatic Ruin Zone, Act 1

Résultat / effet

Start on Aquatic Ruin Zone, Act 1

Source : Libretro
RAM / Memory (emulator)

Start on Aquatic Ruin Zone, Act 2

Résultat / effet

Start on Aquatic Ruin Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Casino Night Zone, Act 1

Résultat / effet

Start on Casino Night Zone, Act 1

Source : Libretro
RAM / Memory (emulator)

Start on Casino Night Zone, Act 2

Résultat / effet

Start on Casino Night Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Hill Top Zone, Act 1

Résultat / effet

Start on Hill Top Zone, Act 1

Source : Libretro
RAM / Memory (emulator)

Start on Hill Top Zone, Act 2

Résultat / effet

Start on Hill Top Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Mystic Cave Zone, Act 1

Résultat / effet

Start on Mystic Cave Zone, Act 1

Source : Libretro
RAM / Memory (emulator)

Start on Mystic Cave Zone, Act 2

Résultat / effet

Start on Mystic Cave Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Oil Ocean Zone, Act 1

Résultat / effet

Start on Oil Ocean Zone, Act 1

Source : Libretro
RAM / Memory (emulator)

Start on Oil Ocean Zone, Act 2

Résultat / effet

Start on Oil Ocean Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Metropolis Zone, Act 1

Résultat / effet

Start on Metropolis Zone, Act 1

Source : Libretro
RAM / Memory (emulator)

Start on Metropolis Zone, Act 2

Résultat / effet

Start on Metropolis Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Metropolis Zone, Act 3

Résultat / effet

Start on Metropolis Zone, Act 3

Source : Libretro
RAM / Memory (emulator)

Start on Sky Chase Zone

Résultat / effet

Start on Sky Chase Zone

Source : Libretro
RAM / Memory (emulator)

Start on Wing Fortress Zone

Résultat / effet

Start on Wing Fortress Zone

Source : Libretro
RAM / Memory (emulator)

Start on Death Egg Zone

Résultat / effet

Start on Death Egg Zone

Source : Libretro
RAM / Memory (emulator)

Tails doesn't lose rings from Spikes in Special Stages

Résultat / effet

Tails doesn't lose rings from Spikes in Special Stages

Source : Libretro
RAM / Memory (emulator)

Extended Emerald Mini-Game

Résultat / effet

Extended Emerald Mini-Game

Source : Libretro
RAM / Memory (emulator)

Stage/Act Modifier

Résultat / effet

Stage/Act Modifier

Source : Libretro
RAM / Memory (emulator)

Invincibility For Sonic (Always Have Shield)

Résultat / effet

Invincibility For Sonic (Always Have Shield)

Source : Libretro
RAM / Memory (emulator)

Invincibility For Tails (Always Have Shield)

Résultat / effet

Invincibility For Tails (Always Have Shield)

Source : Libretro
RAM / Memory (emulator)

Infinite Time Underwater For Sonic

Résultat / effet

Infinite Time Underwater For Sonic

Source : Libretro
RAM / Memory (emulator)

Infinite Time Underwater For Tails

Résultat / effet

Infinite Time Underwater For Tails

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 1 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 1 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 2 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 2 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 3 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 3 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 4 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 4 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 5 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 5 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 6 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 6 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 7 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 7 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 8 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 8 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Final Stage Bosses With 1 Hit

Résultat / effet

Defeat Final Stage Bosses With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Enable Super Sonic (All Chaos Emeralds Collected)

Résultat / effet

Enable Super Sonic (All Chaos Emeralds Collected)

Source : Libretro
RAM / Memory (emulator)

Switch F/X On For Levitate Jump For Sonic

Résultat / effet

Switch F/X On For Levitate Jump For Sonic

Source : Libretro
RAM / Memory (emulator)

Switch F/X On For Levitate Jump For Tails

Résultat / effet

Switch F/X On For Levitate Jump For Tails

Source : Libretro
RAM / Memory (emulator)

Hyper Mode P1

Résultat / effet

Hyper Mode P1

Source : Libretro
RAM / Memory (emulator)

Hyper Mode P2

Résultat / effet

Hyper Mode P2

Source : Libretro
RAM / Memory (emulator)

Sonic Color Modifier

Résultat / effet

Sonic Color Modifier

Source : Libretro
RAM / Memory (emulator)

Sonic & Tails Sneaker Color Modifier (Base Color)

Résultat / effet

Sonic & Tails Sneaker Color Modifier (Base Color)

Source : Libretro
RAM / Memory (emulator)

HUD Display Modifier

Résultat / effet

HUD Display Modifier

Source : Libretro
RAM / Memory (emulator)

Rings Multiplier

Résultat / effet

Rings Multiplier

Source : Libretro
RAM / Memory (emulator)

Warp To End of Stage P1

Résultat / effet

Warp To End of Stage P1

Source : Libretro
RAM / Memory (emulator)

Warp To End of Stage P2

Résultat / effet

Warp To End of Stage P2

Source : Libretro
RAM / Memory (emulator)

Play As Super Sonic (No Powers)

Résultat / effet

Play As Super Sonic (No Powers)

Source : Libretro
RAM / Memory (emulator)

Disable Water

Résultat / effet

Disable Water

Source : Libretro
RAM / Memory (emulator)

Glowing Sonic

Résultat / effet

Glowing Sonic

Source : Libretro
RAM / Memory (emulator)

Master Code (Improved)

Résultat / effet

Master Code (Improved)

Source : Libretro
RAM / Memory (emulator)

Invincibility - Sonic and Tails

Résultat / effet

Invincibility - Sonic and Tails

Source : Libretro
RAM / Memory (emulator)

Speed Shoes last 2x longer

Résultat / effet

Speed Shoes last 2x longer

Source : Libretro
RAM / Memory (emulator)

Speed Shoes last until the end of the level or until you die

Résultat / effet

Speed Shoes last until the end of the level or until you die

Source : Libretro
RAM / Memory (emulator)

Disable Tails following Sonic in Special Stages

Résultat / effet

Disable Tails following Sonic in Special Stages

Source : Libretro
RAM / Memory (emulator)

Sonic And Tails Together Need to Collect Fewer Rings To Meet the checkpoint And Emerald Requirements In Special Stages

Résultat / effet

Sonic And Tails Together Need to Collect Fewer Rings To Meet the checkpoint And Emerald Requirements In Special Stages

Source : Libretro
RAM / Memory (emulator)

Change Tails name to Miles

Résultat / effet

Change Tails name to Miles

Source : Libretro
RAM / Memory (emulator)

Change Tails name to Miles

Résultat / effet

Change Tails name to Miles

Source : Libretro
RAM / Memory (emulator)

Start Almost Every Life With 1 Ring

Résultat / effet

Start Almost Every Life With 1 Ring

Source : Libretro
RAM / Memory (emulator)

Sonic jumps as high as Super Sonic

Résultat / effet

Sonic jumps as high as Super Sonic

Source : Libretro
RAM / Memory (emulator)

Tails jumps as high as Super Sonic

Résultat / effet

Tails jumps as high as Super Sonic

Source : Libretro
RAM / Memory (emulator)

Sonic jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed

Résultat / effet

Sonic jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed

Source : Libretro
RAM / Memory (emulator)

Tails jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed

Résultat / effet

Tails jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 (player 1)

Résultat / effet

Rings worth 2 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 (player 1)

Résultat / effet

Rings worth 3 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 (player 1)

Résultat / effet

Rings worth 4 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 (player 1)

Résultat / effet

Rings worth 5 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 (player 1)

Résultat / effet

Rings worth 6 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 (player 1)

Résultat / effet

Rings worth 7 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 8 (player 1)

Résultat / effet

Rings worth 8 (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 1 life instead of 3 (player 1)

Résultat / effet

Start with 1 life instead of 3 (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives (player 1)

Résultat / effet

Start with 5 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 7 lives (player 1)

Résultat / effet

Start with 7 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives (player 1)

Résultat / effet

Start with 9 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 25 lives (player 1)

Résultat / effet

Start with 25 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 50 lives (player 1)

Résultat / effet

Start with 50 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 75 lives (player 1)

Résultat / effet

Start with 75 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 99 lives (player 1)

Résultat / effet

Start with 99 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Infinite lives (player 1)

Résultat / effet

Infinite lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 (player 2)

Résultat / effet

Rings worth 2 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 (player 2)

Résultat / effet

Rings worth 3 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 (player 2)

Résultat / effet

Rings worth 4 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 (player 2)

Résultat / effet

Rings worth 5 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 (player 2)

Résultat / effet

Rings worth 6 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 (player 2)

Résultat / effet

Rings worth 7 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 8 (player 2)

Résultat / effet

Rings worth 8 (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 1 life instead of 3 (player 2)

Résultat / effet

Start with 1 life instead of 3 (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives (player 2)

Résultat / effet

Start with 5 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 7 lives (player 2)

Résultat / effet

Start with 7 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives (player 2)

Résultat / effet

Start with 9 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 25 lives (player 2)

Résultat / effet

Start with 25 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 50 lives (player 2)

Résultat / effet

Start with 50 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 75 lives (player 2)

Résultat / effet

Start with 75 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 99 lives (player 2)

Résultat / effet

Start with 99 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Infinite lives (player 2)

Résultat / effet

Infinite lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Sonic stays invincible for a shorter time after getting hit

Résultat / effet

Sonic stays invincible for a shorter time after getting hit

Source : Libretro
RAM / Memory (emulator)

Sonic stays invincible for a longer time after getting hit

Résultat / effet

Sonic stays invincible for a longer time after getting hit

Source : Libretro
RAM / Memory (emulator)

Sonic becomes invisible and invincible for the rest of the level after getting hit

Résultat / effet

Sonic becomes invisible and invincible for the rest of the level after getting hit

Source : Libretro
RAM / Memory (emulator)

Once invincible [stars], Sonic stays Invincible for the rest of the level

Résultat / effet

Once invincible [stars], Sonic stays Invincible for the rest of the level

Source : Libretro
RAM / Memory (emulator)

Sonic doesn't lose rings when hit

Résultat / effet

Sonic doesn't lose rings when hit

Source : Libretro
RAM / Memory (emulator)

Tails doesn't lose rings when hit

Résultat / effet

Tails doesn't lose rings when hit

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 in special stages (Sonic only)

Résultat / effet

Rings worth 2 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 in special stages (Sonic only)

Résultat / effet

Rings worth 3 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 in special stages (Sonic only)

Résultat / effet

Rings worth 4 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 in special stages (Sonic only)

Résultat / effet

Rings worth 5 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 in special stages (Sonic only)

Résultat / effet

Rings worth 6 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 in special stages (Sonic only)

Résultat / effet

Rings worth 7 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 8 in special stages (Sonic only)

Résultat / effet

Rings worth 8 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 in special stages (Tails only)

Résultat / effet

Rings worth 2 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 in special stages (Tails only)

Résultat / effet

Rings worth 3 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 in special stages (Tails only)

Résultat / effet

Rings worth 4 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 in special stages (Tails only)

Résultat / effet

Rings worth 5 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 in special stages (Tails only)

Résultat / effet

Rings worth 6 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 in special stages (Tails only)

Résultat / effet

Rings worth 7 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 8 in special stages (Tails only)

Résultat / effet

Rings worth 8 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Need 0 chaos emeralds to become Super Sonic

Résultat / effet

Need 0 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 1 Chaos Emerald to become Super Sonic

Résultat / effet

Need 1 Chaos Emerald to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 2 chaos emeralds to become Super Sonic

Résultat / effet

Need 2 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 3 chaos emeralds to become Super Sonic

Résultat / effet

Need 3 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 4 Chaos Emeralds To Become Super Sonic

Résultat / effet

Need 4 Chaos Emeralds To Become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 5 chaos emeralds to become Super Sonic

Résultat / effet

Need 5 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 6 chaos emeralds to become Super Sonic

Résultat / effet

Need 6 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 1 ring to become Super Sonic, don't lose rings with time

Résultat / effet

Need 1 ring to become Super Sonic, don't lose rings with time

Source : Libretro
RAM / Memory (emulator)

Need 5 rings to become Super Sonic

Résultat / effet

Need 5 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 10 rings to become Super Sonic

Résultat / effet

Need 10 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 25 rings to become Super Sonic

Résultat / effet

Need 25 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 40 rings to become Super Sonic

Résultat / effet

Need 40 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Super Sonic doesn't lose rings with time

Résultat / effet

Super Sonic doesn't lose rings with time

Source : Libretro
RAM / Memory (emulator)

Level select menu

Résultat / effet

Level select menu

Source : Libretro
RAM / Memory (emulator)

Start most levels with some rings (1 player game only)

Résultat / effet

Start most levels with some rings (1 player game only)

Source : Libretro
RAM / Memory (emulator)

P1 Action modifier

Résultat / effet

P1 Action modifier

Source : Libretro
RAM / Memory (emulator)

Invincibility/Invisibility

Résultat / effet

Invincibility/Invisibility

Source : Libretro
RAM / Memory (emulator)

Master Code

Résultat / effet

Master Code

Source : Libretro
RAM / Memory (emulator)

Untouchable Sonic and Tails

Résultat / effet

Untouchable Sonic and Tails

Source : Libretro
RAM / Memory (emulator)

Walk Thru Solid Objects

Résultat / effet

Walk Thru Solid Objects

Source : Libretro
RAM / Memory (emulator)

Sonic gets Tails' Tails

Résultat / effet

Sonic gets Tails' Tails

Source : Libretro
RAM / Memory (emulator)

Master Code (Improved)

Résultat / effet

Master Code (Improved)

Source : Libretro
RAM / Memory (emulator)

Invincibility - Sonic and Tails

Résultat / effet

Invincibility - Sonic and Tails

Source : Libretro
RAM / Memory (emulator)

1P Casino Night plays in 2P Casino Night

Résultat / effet

1P Casino Night plays in 2P Casino Night

Source : Libretro
RAM / Memory (emulator)

1P Emerald Hill plays in 2P Emerald Hill

Résultat / effet

1P Emerald Hill plays in 2P Emerald Hill

Source : Libretro
RAM / Memory (emulator)

1P Mystic Cave plays in 2P Mystic Cave

Résultat / effet

1P Mystic Cave plays in 2P Mystic Cave

Source : Libretro
RAM / Memory (emulator)

2P Casino Night plays in 1P Casino Night

Résultat / effet

2P Casino Night plays in 1P Casino Night

Source : Libretro
RAM / Memory (emulator)

2P Emerald Hill plays in 1P Emerald Hill

Résultat / effet

2P Emerald Hill plays in 1P Emerald Hill

Source : Libretro
RAM / Memory (emulator)

2P Mystic Cave plays in 1P Mystic Cave

Résultat / effet

2P Mystic Cave plays in 1P Mystic Cave

Source : Libretro
RAM / Memory (emulator)

Access Hidden Palace Zone [Or At Least Whats Left]

Résultat / effet

Access Hidden Palace Zone [Or At Least Whats Left]

Source : Libretro
RAM / Memory (emulator)

All in One Invincibility

Résultat / effet

All in One Invincibility

Source : Libretro
RAM / Memory (emulator)

Alt walk through walls (PAR version)

Résultat / effet

Alt walk through walls (PAR version)

Source : Libretro
RAM / Memory (emulator)

Always Get The Chaos Emerald In Special/Bonus Stages

Résultat / effet

Always Get The Chaos Emerald In Special/Bonus Stages

Source : Libretro
RAM / Memory (emulator)

Always go to the special stage

Résultat / effet

Always go to the special stage

Source : Libretro
RAM / Memory (emulator)

Auto Spin Dash

Résultat / effet

Auto Spin Dash

Source : Libretro
RAM / Memory (emulator)

Become Super Sonic With 0 Emeralds

Résultat / effet

Become Super Sonic With 0 Emeralds

Source : Libretro
RAM / Memory (emulator)

Become Super Sonic With 0 Rings

Résultat / effet

Become Super Sonic With 0 Rings

Source : Libretro
RAM / Memory (emulator)

Can Run Right Through Black Spikes In Special/Bonus Stages. See notes.

Résultat / effet

Can Run Right Through Black Spikes In Special/Bonus Stages. See notes.

Source : Libretro
RAM / Memory (emulator)

Can turn into Super Sonic at any time. See notes.

Résultat / effet

Can turn into Super Sonic at any time. See notes.

Source : Libretro
RAM / Memory (emulator)

Can turn into Super Sonic at any time. See notes.

Résultat / effet

Can turn into Super Sonic at any time. See notes.

Source : Libretro
RAM / Memory (emulator)

Change Tails name to Miles

Résultat / effet

Change Tails name to Miles

Source : Libretro
RAM / Memory (emulator)

Change Tails name to Miles

Résultat / effet

Change Tails name to Miles

Source : Libretro
RAM / Memory (emulator)

Defeat Final Stage Bosses With 1 Hit

Résultat / effet

Defeat Final Stage Bosses With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 1 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 1 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 2 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 2 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 3 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 3 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 4 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 4 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 5 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 5 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 6 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 6 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 7 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 7 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Defeat Stage 8 Robotnik With 1 Hit

Résultat / effet

Defeat Stage 8 Robotnik With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Disable HUD

Résultat / effet

Disable HUD

Source : Libretro
RAM / Memory (emulator)

Disable Super Sonic Transformation

Résultat / effet

Disable Super Sonic Transformation

Source : Libretro
RAM / Memory (emulator)

Disable Tails Completely

Résultat / effet

Disable Tails Completely

Source : Libretro
RAM / Memory (emulator)

Disable Tails following Sonic in Special Stages

Résultat / effet

Disable Tails following Sonic in Special Stages

Source : Libretro
RAM / Memory (emulator)

Disable Water

Résultat / effet

Disable Water

Source : Libretro
RAM / Memory (emulator)

Don't Die When Hit With No Rings

Résultat / effet

Don't Die When Hit With No Rings

Source : Libretro
RAM / Memory (emulator)

Don't Die When Timer Reaches 10 Minutes

Résultat / effet

Don't Die When Timer Reaches 10 Minutes

Source : Libretro
RAM / Memory (emulator)

Don't Fall When You Walk Off Ledges (Walk on air). See notes.

Résultat / effet

Don't Fall When You Walk Off Ledges (Walk on air). See notes.

Source : Libretro
RAM / Memory (emulator)

Don't lose any rings when you hit the black spikes in Special/bonus stages

Résultat / effet

Don't lose any rings when you hit the black spikes in Special/bonus stages

Source : Libretro
RAM / Memory (emulator)

Don't Lose Rings When Hit (Alternate)

Résultat / effet

Don't Lose Rings When Hit (Alternate)

Source : Libretro
RAM / Memory (emulator)

Don't Use Up Rings To Maintain Transformation of Super Sonic

Résultat / effet

Don't Use Up Rings To Maintain Transformation of Super Sonic

Source : Libretro
RAM / Memory (emulator)

Doors Never Close After You Pass Thru Them (like the ones in Chemical Plant Zone)

Résultat / effet

Doors Never Close After You Pass Thru Them (like the ones in Chemical Plant Zone)

Source : Libretro
RAM / Memory (emulator)

Enable Debugger

Résultat / effet

Enable Debugger

Source : Libretro
RAM / Memory (emulator)

Enable Super Sonic (All Chaos Emeralds Collected)

Résultat / effet

Enable Super Sonic (All Chaos Emeralds Collected)

Source : Libretro
RAM / Memory (emulator)

Extended Emerald Mini-Game

Résultat / effet

Extended Emerald Mini-Game

Source : Libretro
RAM / Memory (emulator)

Get One Emerald To Get Them All

Résultat / effet

Get One Emerald To Get Them All

Source : Libretro
RAM / Memory (emulator)

Get Rings From Anywhere

Résultat / effet

Get Rings From Anywhere

Source : Libretro
RAM / Memory (emulator)

Get rings from anywhere in special/bonus stages. See notes.

Résultat / effet

Get rings from anywhere in special/bonus stages. See notes.

Source : Libretro
RAM / Memory (emulator)

Glowing Sonic

Résultat / effet

Glowing Sonic

Source : Libretro
RAM / Memory (emulator)

HUD Display Modifier

Résultat / effet

HUD Display Modifier

Source : Libretro
RAM / Memory (emulator)

Hyper Mode P1

Résultat / effet

Hyper Mode P1

Source : Libretro
RAM / Memory (emulator)

Hyper Mode P2

Résultat / effet

Hyper Mode P2

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite lives (player 1)

Résultat / effet

Infinite lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Infinite lives (player 1)

Résultat / effet

Infinite lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Infinite lives (player 2)

Résultat / effet

Infinite lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Infinite lives (player 2)

Résultat / effet

Infinite lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Infinite Time In Debugger

Résultat / effet

Infinite Time In Debugger

Source : Libretro
RAM / Memory (emulator)

Infinite Time Underwater For Sonic

Résultat / effet

Infinite Time Underwater For Sonic

Source : Libretro
RAM / Memory (emulator)

Infinite Time Underwater For Tails

Résultat / effet

Infinite Time Underwater For Tails

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Invincibility - Sonic and Tails

Résultat / effet

Invincibility - Sonic and Tails

Source : Libretro
RAM / Memory (emulator)

Invincibility - Sonic and Tails

Résultat / effet

Invincibility - Sonic and Tails

Source : Libretro
RAM / Memory (emulator)

Invincibility / Star Power-up Lasts Half As Long

Résultat / effet

Invincibility / Star Power-up Lasts Half As Long

Source : Libretro
RAM / Memory (emulator)

Invincibility / Star Power-up Lasts Twice As Long

Résultat / effet

Invincibility / Star Power-up Lasts Twice As Long

Source : Libretro
RAM / Memory (emulator)

Invincibility For Sonic (Always Have Shield)

Résultat / effet

Invincibility For Sonic (Always Have Shield)

Source : Libretro
RAM / Memory (emulator)

Invincibility For Tails (Always Have Shield)

Résultat / effet

Invincibility For Tails (Always Have Shield)

Source : Libretro
RAM / Memory (emulator)

Invincibility/Invisibility

Résultat / effet

Invincibility/Invisibility

Source : Libretro
RAM / Memory (emulator)

Jump a little higher

Résultat / effet

Jump a little higher

Source : Libretro
RAM / Memory (emulator)

Jump a lot higher

Résultat / effet

Jump a lot higher

Source : Libretro
RAM / Memory (emulator)

Jump In Midair - Sonic

Résultat / effet

Jump In Midair - Sonic

Source : Libretro
RAM / Memory (emulator)

Jump In Midair - Tails

Résultat / effet

Jump In Midair - Tails

Source : Libretro
RAM / Memory (emulator)

Jump lower

Résultat / effet

Jump lower

Source : Libretro
RAM / Memory (emulator)

Jump really high

Résultat / effet

Jump really high

Source : Libretro
RAM / Memory (emulator)

Keep The Rings You Originally Had When You Exit Bonus Stages

Résultat / effet

Keep The Rings You Originally Had When You Exit Bonus Stages

Source : Libretro
RAM / Memory (emulator)

Level select menu

Résultat / effet

Level select menu

Source : Libretro
RAM / Memory (emulator)

Level select menu

Résultat / effet

Level select menu

Source : Libretro
RAM / Memory (emulator)

Master Code

Résultat / effet

Master Code

Source : Libretro
RAM / Memory (emulator)

Master Code (Improved)

Résultat / effet

Master Code (Improved)

Source : Libretro
RAM / Memory (emulator)

Master Code (Improved)

Résultat / effet

Master Code (Improved)

Source : Libretro
RAM / Memory (emulator)

Master Code [Emulators Only]

Résultat / effet

Master Code [Emulators Only]

Source : Libretro
RAM / Memory (emulator)

Need 0 chaos emeralds to become Super Sonic

Résultat / effet

Need 0 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 1 Chaos Emerald to become Super Sonic

Résultat / effet

Need 1 Chaos Emerald to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 1 Chaos Emerald to become Super Sonic

Résultat / effet

Need 1 Chaos Emerald to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 1 ring to become Super Sonic, don't lose rings with time

Résultat / effet

Need 1 ring to become Super Sonic, don't lose rings with time

Source : Libretro
RAM / Memory (emulator)

Need 1 ring to become Super Sonic, don't lose rings with time

Résultat / effet

Need 1 ring to become Super Sonic, don't lose rings with time

Source : Libretro
RAM / Memory (emulator)

Need 10 rings to become Super Sonic

Résultat / effet

Need 10 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 10 rings to become Super Sonic

Résultat / effet

Need 10 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 2 chaos emeralds to become Super Sonic

Résultat / effet

Need 2 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 2 chaos emeralds to become Super Sonic

Résultat / effet

Need 2 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 25 rings to become Super Sonic

Résultat / effet

Need 25 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 25 rings to become Super Sonic

Résultat / effet

Need 25 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 3 chaos emeralds to become Super Sonic

Résultat / effet

Need 3 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 3 chaos emeralds to become Super Sonic

Résultat / effet

Need 3 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 4 chaos emeralds to become Super Sonic

Résultat / effet

Need 4 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 4 Chaos Emeralds To Become Super Sonic

Résultat / effet

Need 4 Chaos Emeralds To Become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 40 rings to become Super Sonic

Résultat / effet

Need 40 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 40 rings to become Super Sonic

Résultat / effet

Need 40 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 5 chaos emeralds to become Super Sonic

Résultat / effet

Need 5 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 5 chaos emeralds to become Super Sonic

Résultat / effet

Need 5 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 5 rings to become Super Sonic

Résultat / effet

Need 5 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 5 rings to become Super Sonic

Résultat / effet

Need 5 rings to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 6 chaos emeralds to become Super Sonic

Résultat / effet

Need 6 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Need 6 chaos emeralds to become Super Sonic

Résultat / effet

Need 6 chaos emeralds to become Super Sonic

Source : Libretro
RAM / Memory (emulator)

Never Drown

Résultat / effet

Never Drown

Source : Libretro
RAM / Memory (emulator)

No animation change when hit

Résultat / effet

No animation change when hit

Source : Libretro
RAM / Memory (emulator)

Once invincible [stars], Sonic stays Invincible for the rest of the level

Résultat / effet

Once invincible [stars], Sonic stays Invincible for the rest of the level

Source : Libretro
RAM / Memory (emulator)

Once invincible [stars], Sonic stays Invincible for the rest of the level

Résultat / effet

Once invincible [stars], Sonic stays Invincible for the rest of the level

Source : Libretro
RAM / Memory (emulator)

One Hit And You Are Invincible

Résultat / effet

One Hit And You Are Invincible

Source : Libretro
RAM / Memory (emulator)

P1 Action modifier

Résultat / effet

P1 Action modifier

Source : Libretro
RAM / Memory (emulator)

Pause The Game And Press A For Invincibility, Or Press B or C to Add 10 Rings to Your Total. See notes.

Résultat / effet

Pause The Game And Press A For Invincibility, Or Press B or C to Add 10 Rings to Your Total. See notes.

Source : Libretro
RAM / Memory (emulator)

Pause The Game And Press A For Invincibility. See notes.

Résultat / effet

Pause The Game And Press A For Invincibility. See notes.

Source : Libretro
RAM / Memory (emulator)

Pause The Game And Press A To Access The Level Select Screen

Résultat / effet

Pause The Game And Press A To Access The Level Select Screen

Source : Libretro
RAM / Memory (emulator)

Pause the game and press A to become Super Sonic. See notes.

Résultat / effet

Pause the game and press A to become Super Sonic. See notes.

Source : Libretro
RAM / Memory (emulator)

Pause The Game And Press A To Play Special/Bonus Stages

Résultat / effet

Pause The Game And Press A To Play Special/Bonus Stages

Source : Libretro
RAM / Memory (emulator)

Pause The Game To Enable Debugger (Alternate version). See notes.

Résultat / effet

Pause The Game To Enable Debugger (Alternate version). See notes.

Source : Libretro
RAM / Memory (emulator)

Pause The Game To Enable Debugger. See notes.

Résultat / effet

Pause The Game To Enable Debugger. See notes.

Source : Libretro
RAM / Memory (emulator)

Play As Super Sonic (No Powers)

Résultat / effet

Play As Super Sonic (No Powers)

Source : Libretro
RAM / Memory (emulator)

Remove Floor Spikes

Résultat / effet

Remove Floor Spikes

Source : Libretro
RAM / Memory (emulator)

Ring Monitors Add 100 Rings

Résultat / effet

Ring Monitors Add 100 Rings

Source : Libretro
RAM / Memory (emulator)

Ring Monitors Add 25 Rings

Résultat / effet

Ring Monitors Add 25 Rings

Source : Libretro
RAM / Memory (emulator)

Ring Monitors Add 5 Rings (instead of 10)

Résultat / effet

Ring Monitors Add 5 Rings (instead of 10)

Source : Libretro
RAM / Memory (emulator)

Rings Don't Protect Sonic

Résultat / effet

Rings Don't Protect Sonic

Source : Libretro
RAM / Memory (emulator)

Rings Multiplier

Résultat / effet

Rings Multiplier

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 (player 1)

Résultat / effet

Rings worth 2 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 (player 1)

Résultat / effet

Rings worth 2 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 (player 2)

Résultat / effet

Rings worth 2 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 (player 2)

Résultat / effet

Rings worth 2 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 in special stage (Tails only)

Résultat / effet

Rings worth 2 in special stage (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 in special stages (Sonic only)

Résultat / effet

Rings worth 2 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 in special stages (Sonic only)

Résultat / effet

Rings worth 2 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 2 in special stages (Tails only)

Résultat / effet

Rings worth 2 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 (player 1)

Résultat / effet

Rings worth 3 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 (player 1)

Résultat / effet

Rings worth 3 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 (player 2)

Résultat / effet

Rings worth 3 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 (player 2)

Résultat / effet

Rings worth 3 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 in special stages (Sonic only)

Résultat / effet

Rings worth 3 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 in special stages (Sonic only)

Résultat / effet

Rings worth 3 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 in special stages (Tails only)

Résultat / effet

Rings worth 3 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 3 in special stages (Tails only)

Résultat / effet

Rings worth 3 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 (player 1)

Résultat / effet

Rings worth 4 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 (player 1)

Résultat / effet

Rings worth 4 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 (player 2)

Résultat / effet

Rings worth 4 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 (player 2)

Résultat / effet

Rings worth 4 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 in special stages (Sonic only)

Résultat / effet

Rings worth 4 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 in special stages (Sonic only)

Résultat / effet

Rings worth 4 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 in special stages (Tails only)

Résultat / effet

Rings worth 4 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 4 in special stages (Tails only)

Résultat / effet

Rings worth 4 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 (player 1)

Résultat / effet

Rings worth 5 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 (player 1)

Résultat / effet

Rings worth 5 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 (player 2)

Résultat / effet

Rings worth 5 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 (player 2)

Résultat / effet

Rings worth 5 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 in special stages (Sonic only)

Résultat / effet

Rings worth 5 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 in special stages (Sonic only)

Résultat / effet

Rings worth 5 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 in special stages (Tails only)

Résultat / effet

Rings worth 5 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 5 in special stages (Tails only)

Résultat / effet

Rings worth 5 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 (player 1)

Résultat / effet

Rings worth 6 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 (player 1)

Résultat / effet

Rings worth 6 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 (player 2)

Résultat / effet

Rings worth 6 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 (player 2)

Résultat / effet

Rings worth 6 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 in special stages (Sonic only)

Résultat / effet

Rings worth 6 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 in special stages (Sonic only)

Résultat / effet

Rings worth 6 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 in special stages (Tails only)

Résultat / effet

Rings worth 6 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 6 in special stages (Tails only)

Résultat / effet

Rings worth 6 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 (player 1)

Résultat / effet

Rings worth 7 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 (player 1)

Résultat / effet

Rings worth 7 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 (player 2)

Résultat / effet

Rings worth 7 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 (player 2)

Résultat / effet

Rings worth 7 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 in special stages (Sonic only)

Résultat / effet

Rings worth 7 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 in special stages (Sonic only)

Résultat / effet

Rings worth 7 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 in special stages (Tails only)

Résultat / effet

Rings worth 7 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 7 in special stages (Tails only)

Résultat / effet

Rings worth 7 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 8 (player 1)

Résultat / effet

Rings worth 8 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 8 (player 1)

Résultat / effet

Rings worth 8 (player 1)

Source : Libretro
RAM / Memory (emulator)

Rings worth 8 (player 2)

Résultat / effet

Rings worth 8 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings worth 8 (player 2)

Résultat / effet

Rings worth 8 (player 2)

Source : Libretro
RAM / Memory (emulator)

Rings Worth 8 In Special Stages (Sonic only)

Résultat / effet

Rings Worth 8 In Special Stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 8 in special stages (Sonic only)

Résultat / effet

Rings worth 8 in special stages (Sonic only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 8 in special stages (Tails only)

Résultat / effet

Rings worth 8 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Rings worth 8 in special stages (Tails only)

Résultat / effet

Rings worth 8 in special stages (Tails only)

Source : Libretro
RAM / Memory (emulator)

Skip Intro Screens

Résultat / effet

Skip Intro Screens

Source : Libretro
RAM / Memory (emulator)

Skip levels

Résultat / effet

Skip levels

Source : Libretro
RAM / Memory (emulator)

Sonic - Mega-jump

Résultat / effet

Sonic - Mega-jump

Source : Libretro
RAM / Memory (emulator)

Sonic - Orbital-jump

Résultat / effet

Sonic - Orbital-jump

Source : Libretro
RAM / Memory (emulator)

Sonic - Super-jump

Résultat / effet

Sonic - Super-jump

Source : Libretro
RAM / Memory (emulator)

Sonic & Tails Sneaker Color Modifier (Base Color)

Résultat / effet

Sonic & Tails Sneaker Color Modifier (Base Color)

Source : Libretro
RAM / Memory (emulator)

Sonic And Tails Together Need to Collect Fewer Rings To Meet the checkpoint And Emerald Requirements In Special Stages

Résultat / effet

Sonic And Tails Together Need to Collect Fewer Rings To Meet the checkpoint And Emerald Requirements In Special Stages

Source : Libretro
RAM / Memory (emulator)

Sonic becomes invisible and invincible for the rest of the level after getting hit

Résultat / effet

Sonic becomes invisible and invincible for the rest of the level after getting hit

Source : Libretro
RAM / Memory (emulator)

Sonic becomes invisible and invincible for the rest of the level after getting hit

Résultat / effet

Sonic becomes invisible and invincible for the rest of the level after getting hit

Source : Libretro
RAM / Memory (emulator)

Sonic Color Modifier

Résultat / effet

Sonic Color Modifier

Source : Libretro
RAM / Memory (emulator)

Sonic doesn't lose rings when hit

Résultat / effet

Sonic doesn't lose rings when hit

Source : Libretro
RAM / Memory (emulator)

Sonic doesn't lose rings when hit

Résultat / effet

Sonic doesn't lose rings when hit

Source : Libretro
RAM / Memory (emulator)

Sonic gets Tails' Tails

Résultat / effet

Sonic gets Tails' Tails

Source : Libretro
RAM / Memory (emulator)

Sonic jumps as high as Super Sonic

Résultat / effet

Sonic jumps as high as Super Sonic

Source : Libretro
RAM / Memory (emulator)

Sonic jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed

Résultat / effet

Sonic jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed

Source : Libretro
RAM / Memory (emulator)

Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post

Résultat / effet

Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post

Source : Libretro
RAM / Memory (emulator)

Sonic stays invincible for a longer time after getting hit

Résultat / effet

Sonic stays invincible for a longer time after getting hit

Source : Libretro
RAM / Memory (emulator)

Sonic stays invincible for a longer time after getting hit

Résultat / effet

Sonic stays invincible for a longer time after getting hit

Source : Libretro
RAM / Memory (emulator)

Sonic stays invincible for a shorter time after getting hit

Résultat / effet

Sonic stays invincible for a shorter time after getting hit

Source : Libretro
RAM / Memory (emulator)

Sonic stays invincible for a shorter time after getting hit

Résultat / effet

Sonic stays invincible for a shorter time after getting hit

Source : Libretro
RAM / Memory (emulator)

Sonic Stays Super After Rings Counter Hits Zero

Résultat / effet

Sonic Stays Super After Rings Counter Hits Zero

Source : Libretro
RAM / Memory (emulator)

Sonic's Rings Go To 99 When You're Hit

Résultat / effet

Sonic's Rings Go To 99 When You're Hit

Source : Libretro
RAM / Memory (emulator)

Special/Bonus Stages Are Always Accessible. See notes.

Résultat / effet

Special/Bonus Stages Are Always Accessible. See notes.

Source : Libretro
RAM / Memory (emulator)

Speed Shoes last 2x longer

Résultat / effet

Speed Shoes last 2x longer

Source : Libretro
RAM / Memory (emulator)

Speed Shoes last until the end of the level or until you die

Résultat / effet

Speed Shoes last until the end of the level or until you die

Source : Libretro
RAM / Memory (emulator)

Stage/Act Modifier

Résultat / effet

Stage/Act Modifier

Source : Libretro
RAM / Memory (emulator)

Start Almost Every Life With 1 Ring

Résultat / effet

Start Almost Every Life With 1 Ring

Source : Libretro
RAM / Memory (emulator)

Start most levels with some rings (1 player game only)

Résultat / effet

Start most levels with some rings (1 player game only)

Source : Libretro
RAM / Memory (emulator)

Start most levels with some rings 1 player game only)

Résultat / effet

Start most levels with some rings 1 player game only)

Source : Libretro
RAM / Memory (emulator)

Start on Aquatic Ruin Zone, Act 1

Résultat / effet

Start on Aquatic Ruin Zone, Act 1

Source : Libretro
RAM / Memory (emulator)

Start on Aquatic Ruin Zone, Act 2

Résultat / effet

Start on Aquatic Ruin Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Casino Night Zone, Act 1

Résultat / effet

Start on Casino Night Zone, Act 1

Source : Libretro
RAM / Memory (emulator)

Start on Casino Night Zone, Act 2

Résultat / effet

Start on Casino Night Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Chemical Plant Zone, Act 1

Résultat / effet

Start on Chemical Plant Zone, Act 1

Source : Libretro
RAM / Memory (emulator)

Start on Chemical Plant Zone, Act 2

Résultat / effet

Start on Chemical Plant Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Death Egg Zone

Résultat / effet

Start on Death Egg Zone

Source : Libretro
RAM / Memory (emulator)

Start on Emerald Hill Zone, Act 2

Résultat / effet

Start on Emerald Hill Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Hill Top Zone, Act 1

Résultat / effet

Start on Hill Top Zone, Act 1

Source : Libretro
RAM / Memory (emulator)

Start on Hill Top Zone, Act 2

Résultat / effet

Start on Hill Top Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Metropolis Zone, Act 1

Résultat / effet

Start on Metropolis Zone, Act 1

Source : Libretro
RAM / Memory (emulator)

Start on Metropolis Zone, Act 2

Résultat / effet

Start on Metropolis Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Metropolis Zone, Act 3

Résultat / effet

Start on Metropolis Zone, Act 3

Source : Libretro
RAM / Memory (emulator)

Start on Mystic Cave Zone, Act 1

Résultat / effet

Start on Mystic Cave Zone, Act 1

Source : Libretro
RAM / Memory (emulator)

Start on Mystic Cave Zone, Act 2

Résultat / effet

Start on Mystic Cave Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Oil Ocean Zone, Act 1

Résultat / effet

Start on Oil Ocean Zone, Act 1

Source : Libretro
RAM / Memory (emulator)

Start on Oil Ocean Zone, Act 2

Résultat / effet

Start on Oil Ocean Zone, Act 2

Source : Libretro
RAM / Memory (emulator)

Start on Sky Chase Zone

Résultat / effet

Start on Sky Chase Zone

Source : Libretro
RAM / Memory (emulator)

Start on Wing Fortress Zone

Résultat / effet

Start on Wing Fortress Zone

Source : Libretro
RAM / Memory (emulator)

Start with 1 life instead of 3 (player 1)

Résultat / effet

Start with 1 life instead of 3 (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 1 life instead of 3 (player 1)

Résultat / effet

Start with 1 life instead of 3 (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 1 life instead of 3 (player 2)

Résultat / effet

Start with 1 life instead of 3 (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 1 life instead of 3 (player 2)

Résultat / effet

Start with 1 life instead of 3 (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 25 lives (player 1)

Résultat / effet

Start with 25 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 25 lives (player 1)

Résultat / effet

Start with 25 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 25 lives (player 2)

Résultat / effet

Start with 25 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 25 lives (player 2)

Résultat / effet

Start with 25 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives (player 1)

Résultat / effet

Start with 5 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives (player 1)

Résultat / effet

Start with 5 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives (player 2)

Résultat / effet

Start with 5 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 5 lives (player 2)

Résultat / effet

Start with 5 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 50 lives (player 1)

Résultat / effet

Start with 50 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 50 lives (player 1)

Résultat / effet

Start with 50 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 50 lives (player 2)

Résultat / effet

Start with 50 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 50 lives (player 2)

Résultat / effet

Start with 50 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 7 lives (player 1)

Résultat / effet

Start with 7 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 7 lives (player 1)

Résultat / effet

Start with 7 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 7 lives (player 2)

Résultat / effet

Start with 7 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 7 lives (player 2)

Résultat / effet

Start with 7 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 75 lives (player 1)

Résultat / effet

Start with 75 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 75 lives (player 1)

Résultat / effet

Start with 75 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 75 lives (player 2)

Résultat / effet

Start with 75 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 75 lives (player 2)

Résultat / effet

Start with 75 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives (player 1)

Résultat / effet

Start with 9 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives (player 1)

Résultat / effet

Start with 9 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives (player 2)

Résultat / effet

Start with 9 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives (player 2)

Résultat / effet

Start with 9 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 99 lives (player 1)

Résultat / effet

Start with 99 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 99 lives (player 1)

Résultat / effet

Start with 99 lives (player 1)

Source : Libretro
RAM / Memory (emulator)

Start with 99 lives (player 2)

Résultat / effet

Start with 99 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start with 99 lives (player 2)

Résultat / effet

Start with 99 lives (player 2)

Source : Libretro
RAM / Memory (emulator)

Start With All Emeralds

Résultat / effet

Start With All Emeralds

Source : Libretro
RAM / Memory (emulator)

Stationary Sonic Has Super Sonic's Posture

Résultat / effet

Stationary Sonic Has Super Sonic's Posture

Source : Libretro
RAM / Memory (emulator)

Super Sonic doesn't lose rings with time

Résultat / effet

Super Sonic doesn't lose rings with time

Source : Libretro
RAM / Memory (emulator)

Super Sonic doesn't lose rings with time

Résultat / effet

Super Sonic doesn't lose rings with time

Source : Libretro
RAM / Memory (emulator)

Switch F/X On For Levitate Jump For Sonic

Résultat / effet

Switch F/X On For Levitate Jump For Sonic

Source : Libretro
RAM / Memory (emulator)

Switch F/X On For Levitate Jump For Tails

Résultat / effet

Switch F/X On For Levitate Jump For Tails

Source : Libretro
RAM / Memory (emulator)

Tails - Mega-jump

Résultat / effet

Tails - Mega-jump

Source : Libretro
RAM / Memory (emulator)

Tails - Orbital-jump

Résultat / effet

Tails - Orbital-jump

Source : Libretro
RAM / Memory (emulator)

Tails - Super-jump

Résultat / effet

Tails - Super-jump

Source : Libretro
RAM / Memory (emulator)

Tails can't spin dash

Résultat / effet

Tails can't spin dash

Source : Libretro
RAM / Memory (emulator)

Tails Dies Instantly When Not in CPU Flight Mode

Résultat / effet

Tails Dies Instantly When Not in CPU Flight Mode

Source : Libretro
RAM / Memory (emulator)

Tails doesn't lose rings from Spikes in Special Stages

Résultat / effet

Tails doesn't lose rings from Spikes in Special Stages

Source : Libretro
RAM / Memory (emulator)

Tails doesn't lose rings when hit

Résultat / effet

Tails doesn't lose rings when hit

Source : Libretro
RAM / Memory (emulator)

Tails doesn't lose rings when hit

Résultat / effet

Tails doesn't lose rings when hit

Source : Libretro
RAM / Memory (emulator)

Tails is very light

Résultat / effet

Tails is very light

Source : Libretro
RAM / Memory (emulator)

Tails jumps as high as Super Sonic

Résultat / effet

Tails jumps as high as Super Sonic

Source : Libretro
RAM / Memory (emulator)

Tails jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed

Résultat / effet

Tails jumps as high as Super Sonic and has Super Sonic's faster acceleration and top speed

Source : Libretro
RAM / Memory (emulator)

Tails' Rings go to 99 when you're Hit

Résultat / effet

Tails' Rings go to 99 when you're Hit

Source : Libretro
RAM / Memory (emulator)

The Regular Level Music Plays When Super Sonic, Instead of The Super Theme

Résultat / effet

The Regular Level Music Plays When Super Sonic, Instead of The Super Theme

Source : Libretro
RAM / Memory (emulator)

Timer Runs At Half Speed (2x Slower Than Normal)

Résultat / effet

Timer Runs At Half Speed (2x Slower Than Normal)

Source : Libretro
RAM / Memory (emulator)

Timer Runs At One Quarter Speed (4x Slower Than Normal)

Résultat / effet

Timer Runs At One Quarter Speed (4x Slower Than Normal)

Source : Libretro
RAM / Memory (emulator)

Touching an enemy will kill it.

Résultat / effet

Touching an enemy will kill it.

Source : Libretro
RAM / Memory (emulator)

Untouchable

Résultat / effet

Untouchable

Source : Libretro
RAM / Memory (emulator)

Untouchable Sonic and Tails

Résultat / effet

Untouchable Sonic and Tails

Source : Libretro
RAM / Memory (emulator)

Walk Through Solid Objects (Alternate)

Résultat / effet

Walk Through Solid Objects (Alternate)

Source : Libretro
RAM / Memory (emulator)

Walk Thru Solid Objects

Résultat / effet

Walk Thru Solid Objects

Source : Libretro
RAM / Memory (emulator)

Walk Thru Solid Objects

Résultat / effet

Walk Thru Solid Objects

Source : Libretro
RAM / Memory (emulator)

Warp To End of Stage P1

Résultat / effet

Warp To End of Stage P1

Source : Libretro
RAM / Memory (emulator)

Warp To End of Stage P2

Résultat / effet

Warp To End of Stage P2

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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