Turrican (USA, Europe)
Mega Drive

Turrican (USA, Europe)

170 cheats

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Turrican (USA, Europe)
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

170
+
Action ReplayRequires an Action Replay or compatible emulation.
14
Action Replay

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
Action Replay

Infinite Health

Résultat / effet

Infinite Health

Source : Libretro
Action Replay

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
Action Replay

Infinite Grey Crystals (1st Weapon On HUD)

Résultat / effet

Infinite Grey Crystals (1st Weapon On HUD)

Source : Libretro
Action Replay

Infinite Explosions (2nd Weapon On HUD)

Résultat / effet

Infinite Explosions (2nd Weapon On HUD)

Source : Libretro
Action Replay

Infinite Grey Object (3rd Weapon On HUD)

Résultat / effet

Infinite Grey Object (3rd Weapon On HUD)

Source : Libretro
Action Replay

Infinite Wave Blasts (4th Weapon On HUD)

Résultat / effet

Infinite Wave Blasts (4th Weapon On HUD)

Source : Libretro
Action Replay

Infinite Explosions (2nd Weapon On HUD)

Résultat / effet

Infinite Explosions (2nd Weapon On HUD)

Source : Libretro
Action Replay

Infinite Grey Crystals (1st Weapon On HUD)

Résultat / effet

Infinite Grey Crystals (1st Weapon On HUD)

Source : Libretro
Action Replay

Infinite Grey Object (3rd Weapon On HUD)

Résultat / effet

Infinite Grey Object (3rd Weapon On HUD)

Source : Libretro
Action Replay

Infinite Health

Résultat / effet

Infinite Health

Source : Libretro
Action Replay

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
Action Replay

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
Action Replay

Infinite Wave Blasts (4th Weapon On HUD)

Résultat / effet

Infinite Wave Blasts (4th Weapon On HUD)

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
156
RAM / Memory (emulator)

Start with 1 life

Résultat / effet

Start with 1 life

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives

Résultat / effet

Start with 9 lives

Source : Libretro
RAM / Memory (emulator)

Start with 25 lives

Résultat / effet

Start with 25 lives

Source : Libretro
RAM / Memory (emulator)

Start with 50 lives

Résultat / effet

Start with 50 lives

Source : Libretro
RAM / Memory (emulator)

Start with 99 lives

Résultat / effet

Start with 99 lives

Source : Libretro
RAM / Memory (emulator)

Infinite lives

Résultat / effet

Infinite lives

Source : Libretro
RAM / Memory (emulator)

Start with no grenades

Résultat / effet

Start with no grenades

Source : Libretro
RAM / Memory (emulator)

Start with 9 grenades

Résultat / effet

Start with 9 grenades

Source : Libretro
RAM / Memory (emulator)

Start with 99 grenades

Résultat / effet

Start with 99 grenades

Source : Libretro
RAM / Memory (emulator)

Start with 999 grenades

Résultat / effet

Start with 999 grenades

Source : Libretro
RAM / Memory (emulator)

Start with zero mines

Résultat / effet

Start with zero mines

Source : Libretro
RAM / Memory (emulator)

Start with 9 mines

Résultat / effet

Start with 9 mines

Source : Libretro
RAM / Memory (emulator)

Start with 99 mines

Résultat / effet

Start with 99 mines

Source : Libretro
RAM / Memory (emulator)

Start with 999 mines

Résultat / effet

Start with 999 mines

Source : Libretro
RAM / Memory (emulator)

Start with no power lines

Résultat / effet

Start with no power lines

Source : Libretro
RAM / Memory (emulator)

Start with 9 power lines

Résultat / effet

Start with 9 power lines

Source : Libretro
RAM / Memory (emulator)

Start with 99 power lines

Résultat / effet

Start with 99 power lines

Source : Libretro
RAM / Memory (emulator)

Start with 999 power lines

Résultat / effet

Start with 999 power lines

Source : Libretro
RAM / Memory (emulator)

Start with no buzzsaws

Résultat / effet

Start with no buzzsaws

Source : Libretro
RAM / Memory (emulator)

Start with 1 buzzsaws

Résultat / effet

Start with 1 buzzsaws

Source : Libretro
RAM / Memory (emulator)

Start With 9 Buzzsaws

Résultat / effet

Start With 9 Buzzsaws

Source : Libretro
RAM / Memory (emulator)

Infinite buzzsaws

Résultat / effet

Infinite buzzsaws

Source : Libretro
RAM / Memory (emulator)

Start 1st level timer at 900

Résultat / effet

Start 1st level timer at 900

Source : Libretro
RAM / Memory (emulator)

Time goes by faster

Résultat / effet

Time goes by faster

Source : Libretro
RAM / Memory (emulator)

Start with 1 continue

Résultat / effet

Start with 1 continue

Source : Libretro
RAM / Memory (emulator)

Start with 6 continues

Résultat / effet

Start with 6 continues

Source : Libretro
RAM / Memory (emulator)

Start with 9 continues

Résultat / effet

Start with 9 continues

Source : Libretro
RAM / Memory (emulator)

Infinite continues

Résultat / effet

Infinite continues

Source : Libretro
RAM / Memory (emulator)

Each crystal worth 8 instead of 1

Résultat / effet

Each crystal worth 8 instead of 1

Source : Libretro
RAM / Memory (emulator)

Each crystal worth 16 instead of 1

Résultat / effet

Each crystal worth 16 instead of 1

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Always Shoot Grenades Instead of Bullets

Résultat / effet

Always Shoot Grenades Instead of Bullets

Source : Libretro
RAM / Memory (emulator)

Always Shoot Power Lines Instead of Bullets

Résultat / effet

Always Shoot Power Lines Instead of Bullets

Source : Libretro
RAM / Memory (emulator)

Infinite time, grenades, mines, and power lines

Résultat / effet

Infinite time, grenades, mines, and power lines

Source : Libretro
RAM / Memory (emulator)

Shoot multiple shots instead of single

Résultat / effet

Shoot multiple shots instead of single

Source : Libretro
RAM / Memory (emulator)

Each grenade token worth 8

Résultat / effet

Each grenade token worth 8

Source : Libretro
RAM / Memory (emulator)

Each grenade token worth 20

Résultat / effet

Each grenade token worth 20

Source : Libretro
RAM / Memory (emulator)

Each mine token worth 8

Résultat / effet

Each mine token worth 8

Source : Libretro
RAM / Memory (emulator)

Each mine token worth 20

Résultat / effet

Each mine token worth 20

Source : Libretro
RAM / Memory (emulator)

Each power line token worth 8

Résultat / effet

Each power line token worth 8

Source : Libretro
RAM / Memory (emulator)

Each power line token worth 20

Résultat / effet

Each power line token worth 20

Source : Libretro
RAM / Memory (emulator)

Makes the Gauntlet easier to defeat

Résultat / effet

Makes the Gauntlet easier to defeat

Source : Libretro
RAM / Memory (emulator)

Makes Dead Head easier to defeat

Résultat / effet

Makes Dead Head easier to defeat

Source : Libretro
RAM / Memory (emulator)

Makes Trash Monster easier to defeat

Résultat / effet

Makes Trash Monster easier to defeat

Source : Libretro
RAM / Memory (emulator)

Makes Mother Fish easier to defeat

Résultat / effet

Makes Mother Fish easier to defeat

Source : Libretro
RAM / Memory (emulator)

Force field lasts until the next level [after you get a force field token]

Résultat / effet

Force field lasts until the next level [after you get a force field token]

Source : Libretro
RAM / Memory (emulator)

Start in world 1, level 1.2

Résultat / effet

Start in world 1, level 1.2

Source : Libretro
RAM / Memory (emulator)

Start in world 1, level 1.3

Résultat / effet

Start in world 1, level 1.3

Source : Libretro
RAM / Memory (emulator)

Start in world 2, level 2.1

Résultat / effet

Start in world 2, level 2.1

Source : Libretro
RAM / Memory (emulator)

Start in world 2, level 2.2

Résultat / effet

Start in world 2, level 2.2

Source : Libretro
RAM / Memory (emulator)

Start in world 3, level 3.1

Résultat / effet

Start in world 3, level 3.1

Source : Libretro
RAM / Memory (emulator)

Start in world 3, level 3.2

Résultat / effet

Start in world 3, level 3.2

Source : Libretro
RAM / Memory (emulator)

Start in world 3, level 3.3

Résultat / effet

Start in world 3, level 3.3

Source : Libretro
RAM / Memory (emulator)

Start in world 4, level 4.1

Résultat / effet

Start in world 4, level 4.1

Source : Libretro
RAM / Memory (emulator)

Start in world 4, level 4.2

Résultat / effet

Start in world 4, level 4.2

Source : Libretro
RAM / Memory (emulator)

Start in world 4, level 4.3

Résultat / effet

Start in world 4, level 4.3

Source : Libretro
RAM / Memory (emulator)

Start in world 5, level 5.1

Résultat / effet

Start in world 5, level 5.1

Source : Libretro
RAM / Memory (emulator)

Start in world 5, level 5.2

Résultat / effet

Start in world 5, level 5.2

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Health

Résultat / effet

Infinite Health

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Infinite Grey Crystals (1st Weapon On HUD)

Résultat / effet

Infinite Grey Crystals (1st Weapon On HUD)

Source : Libretro
RAM / Memory (emulator)

Infinite Explosions (2nd Weapon On HUD)

Résultat / effet

Infinite Explosions (2nd Weapon On HUD)

Source : Libretro
RAM / Memory (emulator)

Infinite Grey Object (3rd Weapon On HUD)

Résultat / effet

Infinite Grey Object (3rd Weapon On HUD)

Source : Libretro
RAM / Memory (emulator)

Infinite Wave Blasts (4th Weapon On HUD)

Résultat / effet

Infinite Wave Blasts (4th Weapon On HUD)

Source : Libretro
RAM / Memory (emulator)

Walk Through Rocks, Walls, etc

Résultat / effet

Walk Through Rocks, Walls, etc

Source : Libretro
RAM / Memory (emulator)

Can jump up thru rocks, ceilings, etc

Résultat / effet

Can jump up thru rocks, ceilings, etc

Source : Libretro
RAM / Memory (emulator)

Enable Cheat Menu

Résultat / effet

Enable Cheat Menu

Source : Libretro
RAM / Memory (emulator)

Jump Higher

Résultat / effet

Jump Higher

Source : Libretro
RAM / Memory (emulator)

Pressing Up plants a mine

Résultat / effet

Pressing Up plants a mine

Source : Libretro
RAM / Memory (emulator)

Pressing Up plants a mine and you will also have infinite mines

Résultat / effet

Pressing Up plants a mine and you will also have infinite mines

Source : Libretro
RAM / Memory (emulator)

Pressing Up plants a mine

Résultat / effet

Pressing Up plants a mine

Source : Libretro
RAM / Memory (emulator)

Pressing Up plants a mine and you will also have infinite mines

Résultat / effet

Pressing Up plants a mine and you will also have infinite mines

Source : Libretro
RAM / Memory (emulator)

Pressing Up will not make you jump

Résultat / effet

Pressing Up will not make you jump

Source : Libretro
RAM / Memory (emulator)

Pressing Up will not make you jump

Résultat / effet

Pressing Up will not make you jump

Source : Libretro
RAM / Memory (emulator)

Always Shoot Grenades Instead of Bullets

Résultat / effet

Always Shoot Grenades Instead of Bullets

Source : Libretro
RAM / Memory (emulator)

Always Shoot Power Lines Instead of Bullets

Résultat / effet

Always Shoot Power Lines Instead of Bullets

Source : Libretro
RAM / Memory (emulator)

Can jump up thru rocks, ceilings, etc

Résultat / effet

Can jump up thru rocks, ceilings, etc

Source : Libretro
RAM / Memory (emulator)

Each crystal worth 16 instead of 1

Résultat / effet

Each crystal worth 16 instead of 1

Source : Libretro
RAM / Memory (emulator)

Each crystal worth 8 instead of 1

Résultat / effet

Each crystal worth 8 instead of 1

Source : Libretro
RAM / Memory (emulator)

Each grenade token worth 20

Résultat / effet

Each grenade token worth 20

Source : Libretro
RAM / Memory (emulator)

Each grenade token worth 8

Résultat / effet

Each grenade token worth 8

Source : Libretro
RAM / Memory (emulator)

Each mine token worth 20

Résultat / effet

Each mine token worth 20

Source : Libretro
RAM / Memory (emulator)

Each mine token worth 8

Résultat / effet

Each mine token worth 8

Source : Libretro
RAM / Memory (emulator)

Each power line token worth 20

Résultat / effet

Each power line token worth 20

Source : Libretro
RAM / Memory (emulator)

Each power line token worth 8

Résultat / effet

Each power line token worth 8

Source : Libretro
RAM / Memory (emulator)

Enable Cheat Menu

Résultat / effet

Enable Cheat Menu

Source : Libretro
RAM / Memory (emulator)

Force field lasts until the next level [after you get a force field token]

Résultat / effet

Force field lasts until the next level [after you get a force field token]

Source : Libretro
RAM / Memory (emulator)

Infinite buzzsaws

Résultat / effet

Infinite buzzsaws

Source : Libretro
RAM / Memory (emulator)

Infinite continues

Résultat / effet

Infinite continues

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Infinite Explosions (2nd Weapon On HUD)

Résultat / effet

Infinite Explosions (2nd Weapon On HUD)

Source : Libretro
RAM / Memory (emulator)

Infinite Grey Crystals (1st Weapon On HUD)

Résultat / effet

Infinite Grey Crystals (1st Weapon On HUD)

Source : Libretro
RAM / Memory (emulator)

Infinite Grey Object (3rd Weapon On HUD)

Résultat / effet

Infinite Grey Object (3rd Weapon On HUD)

Source : Libretro
RAM / Memory (emulator)

Infinite Health

Résultat / effet

Infinite Health

Source : Libretro
RAM / Memory (emulator)

Infinite lives

Résultat / effet

Infinite lives

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Infinite time, grenades, mines, and power lines

Résultat / effet

Infinite time, grenades, mines, and power lines

Source : Libretro
RAM / Memory (emulator)

Infinite Wave Blasts (4th Weapon On HUD)

Résultat / effet

Infinite Wave Blasts (4th Weapon On HUD)

Source : Libretro
RAM / Memory (emulator)

Jump Higher

Résultat / effet

Jump Higher

Source : Libretro
RAM / Memory (emulator)

Makes Dead Head easier to defeat

Résultat / effet

Makes Dead Head easier to defeat

Source : Libretro
RAM / Memory (emulator)

Makes Mother Fish easier to defeat

Résultat / effet

Makes Mother Fish easier to defeat

Source : Libretro
RAM / Memory (emulator)

Makes the Gauntlet easier to defeat

Résultat / effet

Makes the Gauntlet easier to defeat

Source : Libretro
RAM / Memory (emulator)

Makes Trash Monster easier to defeat

Résultat / effet

Makes Trash Monster easier to defeat

Source : Libretro
RAM / Memory (emulator)

Pressing Up plants a mine

Résultat / effet

Pressing Up plants a mine

Source : Libretro
RAM / Memory (emulator)

Pressing Up plants a mine

Résultat / effet

Pressing Up plants a mine

Source : Libretro
RAM / Memory (emulator)

Pressing Up plants a mine and you will also have infinite mines

Résultat / effet

Pressing Up plants a mine and you will also have infinite mines

Source : Libretro
RAM / Memory (emulator)

Pressing Up plants a mine and you will also have infinite mines

Résultat / effet

Pressing Up plants a mine and you will also have infinite mines

Source : Libretro
RAM / Memory (emulator)

Pressing Up will not make you jump

Résultat / effet

Pressing Up will not make you jump

Source : Libretro
RAM / Memory (emulator)

Pressing Up will not make you jump

Résultat / effet

Pressing Up will not make you jump

Source : Libretro
RAM / Memory (emulator)

Shoot multiple shots instead of single

Résultat / effet

Shoot multiple shots instead of single

Source : Libretro
RAM / Memory (emulator)

Start 1st level timer at 900

Résultat / effet

Start 1st level timer at 900

Source : Libretro
RAM / Memory (emulator)

Start in world 1, level 1.2

Résultat / effet

Start in world 1, level 1.2

Source : Libretro
RAM / Memory (emulator)

Start in world 1, level 1.3

Résultat / effet

Start in world 1, level 1.3

Source : Libretro
RAM / Memory (emulator)

Start in world 2, level 2.1

Résultat / effet

Start in world 2, level 2.1

Source : Libretro
RAM / Memory (emulator)

Start in world 2, level 2.2

Résultat / effet

Start in world 2, level 2.2

Source : Libretro
RAM / Memory (emulator)

Start in world 3, level 3.1

Résultat / effet

Start in world 3, level 3.1

Source : Libretro
RAM / Memory (emulator)

Start in world 3, level 3.2

Résultat / effet

Start in world 3, level 3.2

Source : Libretro
RAM / Memory (emulator)

Start in world 3, level 3.3

Résultat / effet

Start in world 3, level 3.3

Source : Libretro
RAM / Memory (emulator)

Start in world 4, level 4.1

Résultat / effet

Start in world 4, level 4.1

Source : Libretro
RAM / Memory (emulator)

Start in world 4, level 4.2

Résultat / effet

Start in world 4, level 4.2

Source : Libretro
RAM / Memory (emulator)

Start in world 4, level 4.3

Résultat / effet

Start in world 4, level 4.3

Source : Libretro
RAM / Memory (emulator)

Start in world 5, level 5.1

Résultat / effet

Start in world 5, level 5.1

Source : Libretro
RAM / Memory (emulator)

Start in world 5, level 5.2

Résultat / effet

Start in world 5, level 5.2

Source : Libretro
RAM / Memory (emulator)

Start with 1 buzzsaws

Résultat / effet

Start with 1 buzzsaws

Source : Libretro
RAM / Memory (emulator)

Start with 1 continue

Résultat / effet

Start with 1 continue

Source : Libretro
RAM / Memory (emulator)

Start with 1 life

Résultat / effet

Start with 1 life

Source : Libretro
RAM / Memory (emulator)

Start with 25 lives

Résultat / effet

Start with 25 lives

Source : Libretro
RAM / Memory (emulator)

Start with 50 lives

Résultat / effet

Start with 50 lives

Source : Libretro
RAM / Memory (emulator)

Start with 6 continues

Résultat / effet

Start with 6 continues

Source : Libretro
RAM / Memory (emulator)

Start With 9 Buzzsaws

Résultat / effet

Start With 9 Buzzsaws

Source : Libretro
RAM / Memory (emulator)

Start with 9 continues

Résultat / effet

Start with 9 continues

Source : Libretro
RAM / Memory (emulator)

Start with 9 grenades

Résultat / effet

Start with 9 grenades

Source : Libretro
RAM / Memory (emulator)

Start with 9 lives

Résultat / effet

Start with 9 lives

Source : Libretro
RAM / Memory (emulator)

Start with 9 mines

Résultat / effet

Start with 9 mines

Source : Libretro
RAM / Memory (emulator)

Start with 9 power lines

Résultat / effet

Start with 9 power lines

Source : Libretro
RAM / Memory (emulator)

Start with 99 grenades

Résultat / effet

Start with 99 grenades

Source : Libretro
RAM / Memory (emulator)

Start with 99 lives

Résultat / effet

Start with 99 lives

Source : Libretro
RAM / Memory (emulator)

Start with 99 mines

Résultat / effet

Start with 99 mines

Source : Libretro
RAM / Memory (emulator)

Start with 99 power lines

Résultat / effet

Start with 99 power lines

Source : Libretro
RAM / Memory (emulator)

Start with 999 grenades

Résultat / effet

Start with 999 grenades

Source : Libretro
RAM / Memory (emulator)

Start with 999 mines

Résultat / effet

Start with 999 mines

Source : Libretro
RAM / Memory (emulator)

Start with 999 power lines

Résultat / effet

Start with 999 power lines

Source : Libretro
RAM / Memory (emulator)

Start with no buzzsaws

Résultat / effet

Start with no buzzsaws

Source : Libretro
RAM / Memory (emulator)

Start with no grenades

Résultat / effet

Start with no grenades

Source : Libretro
RAM / Memory (emulator)

Start with no power lines

Résultat / effet

Start with no power lines

Source : Libretro
RAM / Memory (emulator)

Start with zero mines

Résultat / effet

Start with zero mines

Source : Libretro
RAM / Memory (emulator)

Time goes by faster

Résultat / effet

Time goes by faster

Source : Libretro
RAM / Memory (emulator)

Walk Through Rocks, Walls, etc

Résultat / effet

Walk Through Rocks, Walls, etc

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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