[L1-6]Front view
[L1-6]Front view
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[L1-6]Front view
[L1]Altitude high
[L1]Altitude low
[L1]Area
[L1]Heading
[L1]Sector
[L1]Set 'previous site completed' for fresh start
[L1]X coordinate high
[L1]X coordinate low
[L1]Z coordinate high
[L1]Z coordinate low
[L2,5]Trigger from previous
[L2,6]X coordinate high
[L2]Altitude low
[L2]Area
[L2]Heading
[L2]Missiles selected
[L2]Sector
[L2]Set previous site completed
[L2]X coordinate low
[L2]Z coordinate high
[L2]Z coordinate low
[L3,4]Altitude low
[L3,4]Area
[L3,4]Heading
[L3,4]Sector
[L3,4]Set no previous site completed
[L3,4]X coordinate high
[L3,4]X coordinate low
[L3,4]Z coordinate high
[L3]Z coordinate low
[L5]Altitude low
[L5]Altitude low (alt)
[L5]Area
[L5]Area (alt)
[L5]Heading
[L5]Heading (alt)
[L5]Photon selected
[L5]Sector
[L5]Sector (alt)
[L5]Set previous site completed
[L5]Set previous site completed (alt)
[L5]Trigger from previous
[L5]X coordinate high
[L5]X coordinate low
[L5]Z coordinate high
[L5]Z coordinate low
[L6]Altitude low
[L6]Heading
[L6]Sector
[L6]Set previous site completed
[L6]X coordinate low
[L6]Z coordinate high
[L6]Z coordinate low
Change sector during game
Change start sector
Enable game completion
Infinite Fuel
Infinite Shields
Infinite Weapons
Never lose overhead view
No speed restrictions
See all Pirate codes
See all Pirate maps
See Pirate codes in English
Teleport doesn't need to have 'down' view on
Teleport object (same sector)
Teleport object from any height
Teleport while moving
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