90 Seconds Per Battle Instead Of 99
90 Seconds Per Battle Instead Of 99
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90 Seconds Per Battle Instead Of 99
80 Seconds Per Battle
70 Seconds Per Battle
60 Seconds Per Battle
50 Seconds Per Battle
40 Seconds Per Battle
30 Seconds Per Battle
20 Seconds Per Battle
10 Seconds Per Battle
Win 1 Bout To Win The Match Instead Of 2 Out Of 3 (Must Switch Off Effects Before Fighting M. Bison)
Dizziness Wears Off Very Quickly
Dizziness Lasts Longer (On Harder Levels, Won't Work On Computer)
99 Seconds In 1st Bonus Round Instead Of 40
90 Seconds In 1st Bonus Round
80 Seconds In 1st Bonus Round
70 Seconds In 1st Bonus Round
60 Seconds In 1st Bonus Round
50 Seconds In 1st Bonus Round
30 Seconds In 1st Bonus Round
20 Seconds In 1st Bonus Round
10 Seconds In 1st Bonus Round
Championship Mode On
Advance To Next Level When You Continue (Must Switch Off Before You Continue On M. Bison Stage)
All Buttons Are Punches (Only Works While On The Ground)
Computer Randomly Picks A 1P Character After Each Battle
Do Tricks In Midair
Character Modifier P1
Character Modifier P2
Background Modifier
Get Dizzy From Every Knockdown (Player 1)
Get Dizzy From Every Knockdown (Player 2)
Once Dizzy, Always Dizzy (Player 1)
Once Dizzy, Always Dizzy (Player 2)
No Push Back Or Delay When Hit (Player 1)
No Push Back Or Delay When Hit (Player 2)
Set Max. Speed For Fighter (Player 1)(NOTE2)
Set Max. Speed For Fighter (Player 2)(NOTE2)
No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 1)
No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 2)
Auto Block Some Mid And Low Attacks (Player 1)
Auto Block Some Mid And Low Attacks (Player 2)
No Horizontal Charging & Instant Fire Balls
Easy Sonic Booms
Permastars
Energy Modifier For Player 1
Energy Modifier For Player 2
Player 1 Win Modifier
Player 1 Win Modifier
Player 1 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)
Player 2 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)
Adds A Few Pounds To The World Warriors
If You Hit Pause During The Fight, The Background Will Begin To Mutate Until You Unpause The Game
Several Strange Effects
Disables The Energy Bar
Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames
Shortens The Match To One Fight
Enforces Tennis Rules On The Street Fighter Tournament (Best Of Five, Winning By Two)
Primary Effect Is To Lengthen The Matches To The Best Of Nine
Makes The Match Last Infinite Rounds
This Lets You Fight Ryu For The Entire Game
Force Player Two To Be The Fighter At Whose Stage The Contest Is Occurring
Practice Against Bison
The Two World Warriors Begin Their Fight Back To Back In The Center Of The Screen
Makes The Characters Only Face Right, And The Neon Colors Are Present Again
The Characters Appear Upside Down, Plus They Exhibit The Neon Colors, And When A Throw Is Executed The Colors Change Again
Multiple Interesting Effects
Varies The Colour Of Projectiles (Yoga Flames, Sonic Booms, Fireballs, Etc.) Each From Round To Round
Any Character Performing A Special Move Becomes Invisible
When This Code Is Used In Conjunction With The JAB, Your World Warrior Will Disappear From The Screen, Only To Come Falling Down From The Top Of The Screen Microseconds Later
Jab And Short Buttons Become A One-Two Attack
Perform Special Moves In The Air (i.e. Honda Or Chun-li Can Levitate In The Air In 100-Hands/Lightning Kick, Etc.)
Disables Special Moves
No Charge For Special Moves
Greatly Increases The Damage Power Of Your Blows
Makes Blocking A HK Worthless
Your Blows Do Various Amounts Of Damage
The Computer Cannot Block Low Attacks
Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB)
To Cause Your Blows To Make The "Hit" Sound Even When The Moves Are Blocked
Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB) #2
Blood
True Long Range Attack Artist
Player 1 Is Fast, Player 2 Is Slow!
Some Special Moves Are Faster
This speeds Up Both Players About Double
Tap Down To Disappear
When You Land, The Computer Will Get Thrown Again No Matter Where It Is!
Allows Both Players To Perform Special Moves In Mid-Air
All Of The World Warriors Can Bounce Off The Wall
Makes The Computer Automatically Execute The Last Move You Did Whenever You land After Jumping
Opponent Doesn't Recover From A Dizzy, Allowing You To Walk Right Up And Do Your Worst
Minimizes The Dizzy Time
Powers Up Throws So Much That Only One Is Necessary To Win The Fight
Throws Do No Damage
Common, Everyday Throw More Potent Than The Dreaded SPD
Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)
If You're Ken, Ryu, Or Guile, It Allows You To Throw Your Opponent From Anywhere At The Push Of Any Button!
Eliminates The Need To Push A Button To Perform One Of Ken, Ryu, Or Dhalsim's Moves
Another No Charge Code (Easier To Use)
You Do A Block When You Shoot A Fireball (Fireball Is Invisible)
You're Invisible For The Time Required By K/R For Recovery After Shooting A Fireball
There Is No Recovery Time Taken By K/R
Very High DP
Dragon Punch Does Not Go As High
Dragon Punch Goes Higher
Easier To Connect On A DP
Teleporting Dragon Punch
Simulates A Strong Wind Blowing From Right To Left (Like Ryu's Victory Stance)
Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)
Makes Multiple DPs Easier
Projectiles Are Invisible
Alters The Color Of The Backgrounds So That They Are Inverted
Disables All Projectile Attacks
No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible
Fireballs Are Lower To The Ground
Fireballs Are Higher Off The Ground
High Fireballs
Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast
Light Fireballs, Sonic Booms And Yoga Fires Are Faster
Light Fireballs, Sonic Booms And Yoga Fires Are Slower
Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast
Medium Fireballs, Sonic Booms And Yoga Fires Are Faster
Medium Fireballs, Sonic Booms And Yoga Fires Are Slower
Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast
Hard Fireballs, Sonic Booms And Yoga Fires Are Faster
Hard Fireballs, Sonic Booms And Yoga Fires Are Slower
Play The Champion Edition Mode Without The Controller Sequence
Vertical HK With DP
Vertical HK With DP
Vertical HK With DP
Soft Music
Loud Music
High Tone Music
Low Tone Music
Music And Sound Is Altered
Mute
Coconut Drums And Tiny Voices!
Same Character VS Same Character
To Moderately Enhance The Power Of Your Blows
Long-Reach Code Makes All Blows Reach Across The Screen
Players Can Hit Each Other No Matter Where They Are
Player One Becomes A Heavy Favorite To Win The Fight
Advances You To The Next Level (Switch Off The Code Before M. Bison Beats You!)
The Rounds Last Until Time Runs Out
Bonus Stage One
Bonus Stage Two
Ken/Ryu Virtually Undefeatable
Midair
Most Special Moves Disabled
No Pause After Throwing A Fireball
Light Sumo Head Butts And Rolling Attacks Are Faster
Light Sumo Head Butts And Rolling Attacks Are Super Fast
Medium Sumo Head Butts And Rolling Attacks Are Slower
Medium Sumo Head Butts And Rolling Attacks Are Faster
Medium Sumo Head Butts And Rolling Attacks Are Super Fast
Hard Sumo Head Butts And Rolling Attacks Are Slower
Hard Sumo Head Butts And Rolling Attacks Are Faster
Hard Sumo Head Butts And Rolling Attacks Are Super Fast
Ken/Ryu Does A Vertical Hurricane Kick When You Do A Dragon Punch With Either Jab Or Fierce
Ryu/Ken Do A "Dragon-Hurricane-Kick" When You Performed A Normal DP With The Strong Buttons
Mid-Air Moves
Turbo Speed
Ultra Slow Fireballs
Ultra Fast Fireballs
Invisible Street Fighter
Burning Dragon Punches
Modified Backgrounds
Missing Backgrounds
P1 Can't Be Hit (Can Still Be Grabbed)
P2 Can't Be Hit (Can Still Be Grabbed)
P1 Jump Height Modifier
P2 Jump Height Modifier
1 Match To See Easy Ending (Both Players)
1 Match To See Normal Ending (Both Players)
1 Match To See Hard Ending (Both Players)
P1 Inf HP
Championship mode on
Unlimited Energy For Player 1
Unlimited Energy For Player 2
Player 1 Color (Change The Last Two Zero's For Different Colors)
Player 2 Color (Change The Last Two Zero's For Different Colors)
Allows Players To Be The Same Character (Try This With The Codes For Both Players The Same Colors For Some Interesting Effects)
Speeds The Whole Game Up To About Double Speed
If You Are Player 1 You Continue Playing Until You Win Your 2 Matches, Player 2 Never Wins
If You Are Player 2 You Continue Playing Until You Win Your 2 Matches, Player 1 Never Wins
Player 1 Only Needs 1 Win To Go Through To The Next Round
Player 2 Only Needs 1 Win To Go Through To The Next Round
Player 1 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)
Player 2 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)
Practice Against Bison
Play The Champion Edition Mode Without The Controller Sequence
Cool Colors For M. Bison And Turbo Colors For Chun Li
Hyper Fighting Colors For Chun Li And Really Cool M. Bison Colors
Player Two Takes On Colours Of Their Opponent
Advances You To The Next Level (Switch Off The Code Before M. Bison Beats You!)
Add To Original Boss Code To Play M.Bison Vs. M.Bison
Turbo Speed
Invisible Street Fighter
Electric Roll For Blanka Player 1
Get Dizzy From Every Knockdown [Player 1]
Get Dizzy From Every Knockdown [Player 2]
Once Dizzy, Always Dizzy [Player 1]
Once Dizzy, Always Dizzy [Player 2]
No Push Back Or Delay When Hit [Player 1]
No Push Back Or Delay When Hit [Player 2]
Set Max. Speed For Fighter [Player 1]
Set Max. Speed For Fighter [Player 2]
No Delay When Ryu/Ken/Dhalsim Use A Fireball [Player 1]
No Delay When Ryu/Ken/Dhalsim Use A Fireball [Player 2]
Auto Block Some Mid And Low Attacks [Player 1]
Auto Block Some Mid And Low Attacks [Player 2]
Enable Same Character In Vs. Mode Option
Allows All Special Moves Of Player 1 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.
Allows All Special Moves Of Player 2 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.
Throws Player 1 High Into The Air
Throws Player 2 High Into The Air
Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames
Varies The Colour Of Projectiles (Yoga Flames, Sonic Booms, Fireballs, Etc.) Each From Round To Round
Any Character Performing A Special Move Becomes Invisible
When This Code Is Used In Conjunction With The JAB, Your World Warrior Will Disappear From The Screen, Only To Come Falling Down From The Top Of The Screen Microseconds Later
Jab And Short Buttons Become A One-Two Attack
Perform Special Moves In The Air (i.e. Honda Or Chun-li Can Levitate In The Air In 100-Hands/Lightning Kick, Etc.)
Disables Special Moves
No Charge For Special Moves
Greatly Increases The Damage Power Of Your Blows
Makes Blocking A HK Worthless
Your Blows Do Various Amounts Of Damage
The Computer Cannot Block Low Attacks
Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB)
To Cause Your Blows To Make The "Hit" Sound Even When The Moves Are Blocked
Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB) #2
Some Special Moves Are Faster
Allows Both Players To Perform Special Moves In Mid-Air
All Of The World Warriors Can Bounce Off The Wall
Makes The Computer Automatically Execute The Last Move You Did Whenever You land After Jumping
Opponent Doesn't Recover From A Dizzy, Allowing You To Walk Right Up And Do Your Worst
Minimizes The Dizzy Time
Powers Up Throws So Much That Only One Is Necessary To Win The Fight
Throws Do No Damage
Common, Everyday Throw More Potent Than The Dreaded SPD
Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)
If You're Ken, Ryu, Or Guile, It Allows You To Throw Your Opponent From Anywhere At The Push Of Any Button!
Eliminates The Need To Push A Button To Perform One Of Ken, Ryu, Or Dhalsim's Moves
Another No Charge Code (Easier To Use)
You Do A Block When You Shoot A Fireball (Fireball Is Invisible)
You're Invisible For The Time Required By K/R For Recovery After Shooting A Fireball
There Is No Recovery Time Taken By K/R
Very High DP
Dragon Punch Does Not Go As High
Dragon Punch Goes Higher
Easier To Connect On A DP
Teleporting Dragon Punch
Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)
Makes Multiple DPs Easier
Projectiles Are Invisible
Disables All Projectile Attacks
No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible
Fireballs Are Lower To The Ground
Fireballs Are Higher Off The Ground
High Fireballs
Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast
Light Fireballs, Sonic Booms And Yoga Fires Are Faster
Light Fireballs, Sonic Booms And Yoga Fires Are Slower
Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast
Medium Fireballs, Sonic Booms And Yoga Fires Are Faster
Medium Fireballs, Sonic Booms And Yoga Fires Are Slower
Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast
Hard Fireballs, Sonic Booms And Yoga Fires Are Faster
Hard Fireballs, Sonic Booms And Yoga Fires Are Slower
Vertical HK With DP
Vertical HK With DP
Vertical HK With DP
Slow Fireballs
Midair
Most Special Moves Disabled
No Pause After Throwing A Fireball
Light Sumo Head Butts And Rolling Attacks Are Faster
Light Sumo Head Butts And Rolling Attacks Are Super Fast
Medium Sumo Head Butts And Rolling Attacks Are Slower
Medium Sumo Head Butts And Rolling Attacks Are Faster
Medium Sumo Head Butts And Rolling Attacks Are Super Fast
Hard Sumo Head Butts And Rolling Attacks Are Slower
Hard Sumo Head Butts And Rolling Attacks Are Faster
Hard Sumo Head Butts And Rolling Attacks Are Super Fast
Ryu/Ken Do A "Dragon-Hurricane-Kick" When You Performed A Normal DP With The Strong Buttons
Mid-Air Moves
Ultra Slow Fireballs
Ultra Fast Fireballs
Burning Dragon Punches
All P1 Projectiles Are Normal
All P1 Hits/Projectiles Burn
All P1 Hits/Projectiles Shock
All P2 Projectiles Are Normal
All P2 Hits/Projectiles Burn
All P2 Hits/Projectiles Shock
Player 1 Has Turbofire (Just Like A Turbo Controller)
Always Get Double Knockout
Faster Turbo Than Sir Dave's Code And There Is More Surprises
See Character's Ending After First Battle
All Buttons Are Punches [Only Works While On The Ground]
Multiple Air Counter-Attacks
Characters Are Upside-Down And At The Top of The Screen
Computer Randomly Picks A 1P Character After Each ...
Computer Is Less Aggressive On Level 7
Foot Sweeps Don't Trow [?]
After losing Your Energy, You Can Still Fight
See The CPU Fighting Instead of You
Freeze P2 Or CPU
Player One Can't Move [Not Computer]
Any Game Option Is A Vs Mode, With One Round Match
Player Two Start In 1P Game
Any Game Option Is A Tournament Mode
Any Game Option Is A Vs Mode In A Combination With
Always Fight With Ryu
Do Special Moves By Just Pressing Buttons
Do Tricks In Midair
Everyone Can Jump Off The Wall!
Hit Enemy No Matter Where You [Or They] Are!
Enemy Can't Block Low Attacks
Weird Color
Shadow People
Almost Invisible Street Fighters!
P2 Becomes The Boss of The Stage [Don't Pick Ken]
Must Win 4 Rounds
Computer Is Invisible
Easy Sonic Boom
Easy Flash Kick
Ultimate Dizzy
Slow Fireballs [Jab Punch]
Faster Fireballs [Fierce Punch]
Ultra Fast Fireballs [Fierce Punch]
Can't Throw Fierce Fireballs
Reverse Jab Fireballs
Fireballs of Any Kind Will Hit Immediately
Faster H.Kick [Fierce Kick]
Reverse H.Kick [Fierce Kick]
All Dragon Punches Are Weak
Block Hits Sound Like Fierce Punch
Hit Your Opponent At A Distance
Broke Defense Code [?]
All Special Moves Are Weak
One Hit of Any Kind Defeats Opponent
Any Combo Is Worth A Lot of Points
Dizziness Doesn't Last
Dizziness Lasts Forever
M. Bison
Sagat
Vega
Balrog
Ken
Ryu
Guile
E. Honda
Dhalsim
Chun Li
Blanka
Zangief
Both players start with 3/4 energy [1/4 damage]
Both players start with 1/2 energy [1/2 damage]
Both players start with 1/4 energy [3/4 damage]
Player 1 starts with no energy [1 hit and he's dead]
Both players start with no energy [1 hit and you're dead]
Win 1 bout to win the match instead of 2 out of 3
Minimum throw and grab damage
High throw and grab damage
Player dies after getting hit by 2 blows
Most punches and kicks do no damage
Dizziness wears off very quickly
Dizziness lasts longer
Advance to next level when you continue [must switch off before you continue on M. Bison stage]
Always fight on bonus stage 1
Always fight on bonus stage 2
Round number does not advance [can't fight to a draw]
1 draw ends fight in VS. battle
90 seconds per battle instead of 99
80 seconds per battle
70 seconds per battle
60 seconds per battle
50 seconds per battle
40 seconds per battle
30 seconds per battle
20 seconds per battle
10 seconds per battle
99 seconds in 1st bonus round instead of 40
90 seconds in 1st bonus round
80 seconds in 1st bonus round
70 seconds in 1st bonus round
60 seconds in 1st bonus round
50 seconds in 1st bonus round
30 seconds in 1st bonus round
20 seconds in 1st bonus round
10 seconds in 1st bonus round
Players move faster
Some special moves are faster
Both players can do special moves in the air
Some special moves are easier to perform [Edmond Honda: Sumo Head Butt; Blanka: Rolling Attack; Guile: Flash Kickand Sonic Boom; Chun Li: Whirlwind Kick]
Most special moves disabled [computer can still do them, Zangief can still do Spinning Clothesline]
Fireballs are lower to the ground
Fireballs are higher off the ground
Fireballs, Sonic Booms and Yoga Fires always go to the right [thrown to the left, they go backwards]
No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible
Light Fireballs, Sonic Booms and Yoga Fires are slower
Light Fireballs, Sonic Booms and Yoga Fires are faster
Light Fireballs, Sonic Booms and Yoga Fires are super fast
Medium Fireballs, Sonic Booms and Yoga Fires are slower
Medium Fireballs, Sonic Booms and Yoga Fires are faster
Medium Fireballs, Sonic Booms and Yoga Fires are super fast
Hard Fireballs, Sonic Booms and Yoga Fires are slower
Hard Fireballs, Sonic Booms and Yoga Fires are faster
Hard Fireballs, Sonic Booms and Yoga Fires are super fast
Dragon punch does not go as high
Dragon punch goes higher
Light Sumo Head Butts and Rolling Attacks are slower
Light Sumo Head Butts and Rolling Attacks are faster
Light Sumo Head Butts and Rolling Attacks are super fast
Medium Sumo Head Butts and Rolling Attacks are slower
Medium Sumo Head Butts and Rolling Attacks are faster
Medium Sumo Head Butts and Rolling Attacks are super fast
Hard Sumo Head Butts and Rolling Attacks are slower
Hard Sumo Head Butts and Rolling Attacks are faster
Hard Sumo Head Butts and Rolling Attacks are super fast
Always fight Ryu
Always fight Honda
Always fight Blanka
Always fight Guile
Always fight Ken
Always fight Chun-Li
Always fight Zangief
Always fight Dhalsim
Always fight Balrog
Always fight Vega
Always fight Sagat
Fight M. Bison
All P1 Hits/Projectiles Burn [Blue]
All P2 Hits/Projectiles Burn [Blue]
P1 Easy Special Moves
P2 Easy Special Moves
P1 Can't Be Hit [Can still be grabbed]
P2 Can't Be Hit [Can still be grabbed]
P1 Throws Disabled
P2 Throws Disabled
No HUD/BG Sprites
No HUD/Certain BG Sprites
No HUD
P1 Jump Height Modifier
P2 Jump Height Modifier
P1 Can Wall Jump in Mid-Air
P2 Can Wall Jump in Mid-Air
1 Match to See Easy Ending [Both Players]
1 Match to See Normal Ending [Both Players]
1 Match to See Hard Ending [Both Players]
Invincibility
Hit Anywhere P1
Both players are invisible
Player on the right side (Player 2's starting position) always faces right
Player 1 is untouchable most of the time / Enables juggling
Character Modifier P1
Character Modifier P2
Background Modifier
Infinite Time
No Horizontal Charging & Instant Fire Balls
Easy Dragon Punches After First
Easy Flash Kicks
Easy Sonic Booms
Permastars
1 Button For Special Move 1
1 Button For Special Move 2
Energy Modifier For Player 1
Energy Modifier For Player 2
Player 1 Win Modifier
Player 1 Win Modifier
All P1 Hits/Projectiles Burn (Blue)
All P2 Hits/Projectiles Burn (Blue)
1 Match To See Ending (Both Players)
Skip VS Screen
Easier Special Moves[See Notes]
No Charging Special Moves
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