Street Fighter II
SNES · EUR

Street Fighter II

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Street Fighter II
Medios

Trucos y consejos

ACCESSOIRE / ÉMULATEUR

Códigos que requieren accesorio o emulador

Estos códigos no pueden utilizarse tal cual en la consola sola. Abre únicamente la categoría que necesites.

477
+
Game GenieRequiere Game Genie físico o una emulación compatible.
26
Game Genie

90 Seconds Per Battle Instead Of 99

Résultat / effet

90 Seconds Per Battle Instead Of 99

Fuente : Libretro
Game Genie

80 Seconds Per Battle

Résultat / effet

80 Seconds Per Battle

Fuente : Libretro
Game Genie

70 Seconds Per Battle

Résultat / effet

70 Seconds Per Battle

Fuente : Libretro
Game Genie

60 Seconds Per Battle

Résultat / effet

60 Seconds Per Battle

Fuente : Libretro
Game Genie

50 Seconds Per Battle

Résultat / effet

50 Seconds Per Battle

Fuente : Libretro
Game Genie

40 Seconds Per Battle

Résultat / effet

40 Seconds Per Battle

Fuente : Libretro
Game Genie

30 Seconds Per Battle

Résultat / effet

30 Seconds Per Battle

Fuente : Libretro
Game Genie

20 Seconds Per Battle

Résultat / effet

20 Seconds Per Battle

Fuente : Libretro
Game Genie

10 Seconds Per Battle

Résultat / effet

10 Seconds Per Battle

Fuente : Libretro
Game Genie

Win 1 Bout To Win The Match Instead Of 2 Out Of 3 (Must Switch Off Effects Before Fighting M. Bison)

Résultat / effet

Win 1 Bout To Win The Match Instead Of 2 Out Of 3 (Must Switch Off Effects Before Fighting M. Bison)

Fuente : Libretro
Game Genie

Dizziness Wears Off Very Quickly

Résultat / effet

Dizziness Wears Off Very Quickly

Fuente : Libretro
Game Genie

Dizziness Lasts Longer (On Harder Levels, Won't Work On Computer)

Résultat / effet

Dizziness Lasts Longer (On Harder Levels, Won't Work On Computer)

Fuente : Libretro
Game Genie

99 Seconds In 1st Bonus Round Instead Of 40

Résultat / effet

99 Seconds In 1st Bonus Round Instead Of 40

Fuente : Libretro
Game Genie

90 Seconds In 1st Bonus Round

Résultat / effet

90 Seconds In 1st Bonus Round

Fuente : Libretro
Game Genie

80 Seconds In 1st Bonus Round

Résultat / effet

80 Seconds In 1st Bonus Round

Fuente : Libretro
Game Genie

70 Seconds In 1st Bonus Round

Résultat / effet

70 Seconds In 1st Bonus Round

Fuente : Libretro
Game Genie

60 Seconds In 1st Bonus Round

Résultat / effet

60 Seconds In 1st Bonus Round

Fuente : Libretro
Game Genie

50 Seconds In 1st Bonus Round

Résultat / effet

50 Seconds In 1st Bonus Round

Fuente : Libretro
Game Genie

30 Seconds In 1st Bonus Round

Résultat / effet

30 Seconds In 1st Bonus Round

Fuente : Libretro
Game Genie

20 Seconds In 1st Bonus Round

Résultat / effet

20 Seconds In 1st Bonus Round

Fuente : Libretro
Game Genie

10 Seconds In 1st Bonus Round

Résultat / effet

10 Seconds In 1st Bonus Round

Fuente : Libretro
Game Genie

Championship Mode On

Résultat / effet

Championship Mode On

Fuente : Libretro
Game Genie

Advance To Next Level When You Continue (Must Switch Off Before You Continue On M. Bison Stage)

Résultat / effet

Advance To Next Level When You Continue (Must Switch Off Before You Continue On M. Bison Stage)

Fuente : Libretro
Game Genie

All Buttons Are Punches (Only Works While On The Ground)

Résultat / effet

All Buttons Are Punches (Only Works While On The Ground)

Fuente : Libretro
Game Genie

Computer Randomly Picks A 1P Character After Each Battle

Résultat / effet

Computer Randomly Picks A 1P Character After Each Battle

Fuente : Libretro
Game Genie

Do Tricks In Midair

Résultat / effet

Do Tricks In Midair

Fuente : Libretro
+
Action ReplayRequiere Action Replay o una emulación compatible.
149
Action Replay

Character Modifier P1

Résultat / effet

Character Modifier P1

Fuente : Libretro
Action Replay

Character Modifier P2

Résultat / effet

Character Modifier P2

Fuente : Libretro
Action Replay

Background Modifier

Résultat / effet

Background Modifier

Fuente : Libretro
Action Replay

Get Dizzy From Every Knockdown (Player 1)

Résultat / effet

Get Dizzy From Every Knockdown (Player 1)

Fuente : Libretro
Action Replay

Get Dizzy From Every Knockdown (Player 2)

Résultat / effet

Get Dizzy From Every Knockdown (Player 2)

Fuente : Libretro
Action Replay

Once Dizzy, Always Dizzy (Player 1)

Résultat / effet

Once Dizzy, Always Dizzy (Player 1)

Fuente : Libretro
Action Replay

Once Dizzy, Always Dizzy (Player 2)

Résultat / effet

Once Dizzy, Always Dizzy (Player 2)

Fuente : Libretro
Action Replay

No Push Back Or Delay When Hit (Player 1)

Résultat / effet

No Push Back Or Delay When Hit (Player 1)

Fuente : Libretro
Action Replay

No Push Back Or Delay When Hit (Player 2)

Résultat / effet

No Push Back Or Delay When Hit (Player 2)

Fuente : Libretro
Action Replay

Set Max. Speed For Fighter (Player 1)(NOTE2)

Résultat / effet

Set Max. Speed For Fighter (Player 1)(NOTE2)

Fuente : Libretro
Action Replay

Set Max. Speed For Fighter (Player 2)(NOTE2)

Résultat / effet

Set Max. Speed For Fighter (Player 2)(NOTE2)

Fuente : Libretro
Action Replay

No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 1)

Résultat / effet

No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 1)

Fuente : Libretro
Action Replay

No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 2)

Résultat / effet

No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 2)

Fuente : Libretro
Action Replay

Auto Block Some Mid And Low Attacks (Player 1)

Résultat / effet

Auto Block Some Mid And Low Attacks (Player 1)

Fuente : Libretro
Action Replay

Auto Block Some Mid And Low Attacks (Player 2)

Résultat / effet

Auto Block Some Mid And Low Attacks (Player 2)

Fuente : Libretro
Action Replay

No Horizontal Charging & Instant Fire Balls

Résultat / effet

No Horizontal Charging & Instant Fire Balls

Fuente : Libretro
Action Replay

Easy Sonic Booms

Résultat / effet

Easy Sonic Booms

Fuente : Libretro
Action Replay

Permastars

Résultat / effet

Permastars

Fuente : Libretro
Action Replay

Energy Modifier For Player 1

Résultat / effet

Energy Modifier For Player 1

Fuente : Libretro
Action Replay

Energy Modifier For Player 2

Résultat / effet

Energy Modifier For Player 2

Fuente : Libretro
Action Replay

Player 1 Win Modifier

Résultat / effet

Player 1 Win Modifier

Fuente : Libretro
Action Replay

Player 1 Win Modifier

Résultat / effet

Player 1 Win Modifier

Fuente : Libretro
Action Replay

Player 1 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)

Résultat / effet

Player 1 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)

Fuente : Libretro
Action Replay

Player 2 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)

Résultat / effet

Player 2 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)

Fuente : Libretro
Action Replay

Adds A Few Pounds To The World Warriors

Résultat / effet

Adds A Few Pounds To The World Warriors

Fuente : Libretro
Action Replay

If You Hit Pause During The Fight, The Background Will Begin To Mutate Until You Unpause The Game

Résultat / effet

If You Hit Pause During The Fight, The Background Will Begin To Mutate Until You Unpause The Game

Fuente : Libretro
Action Replay

Several Strange Effects

Résultat / effet

Several Strange Effects

Fuente : Libretro
Action Replay

Disables The Energy Bar

Résultat / effet

Disables The Energy Bar

Fuente : Libretro
Action Replay

Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames

Résultat / effet

Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames

Fuente : Libretro
Action Replay

Shortens The Match To One Fight

Résultat / effet

Shortens The Match To One Fight

Fuente : Libretro
Action Replay

Enforces Tennis Rules On The Street Fighter Tournament (Best Of Five, Winning By Two)

Résultat / effet

Enforces Tennis Rules On The Street Fighter Tournament (Best Of Five, Winning By Two)

Fuente : Libretro
Action Replay

Primary Effect Is To Lengthen The Matches To The Best Of Nine

Résultat / effet

Primary Effect Is To Lengthen The Matches To The Best Of Nine

Fuente : Libretro
Action Replay

Makes The Match Last Infinite Rounds

Résultat / effet

Makes The Match Last Infinite Rounds

Fuente : Libretro
Action Replay

This Lets You Fight Ryu For The Entire Game

Résultat / effet

This Lets You Fight Ryu For The Entire Game

Fuente : Libretro
Action Replay

Force Player Two To Be The Fighter At Whose Stage The Contest Is Occurring

Résultat / effet

Force Player Two To Be The Fighter At Whose Stage The Contest Is Occurring

Fuente : Libretro
Action Replay

Practice Against Bison

Résultat / effet

Practice Against Bison

Fuente : Libretro
Action Replay

The Two World Warriors Begin Their Fight Back To Back In The Center Of The Screen

Résultat / effet

The Two World Warriors Begin Their Fight Back To Back In The Center Of The Screen

Fuente : Libretro
Action Replay

Makes The Characters Only Face Right, And The Neon Colors Are Present Again

Résultat / effet

Makes The Characters Only Face Right, And The Neon Colors Are Present Again

Fuente : Libretro
Action Replay

The Characters Appear Upside Down, Plus They Exhibit The Neon Colors, And When A Throw Is Executed The Colors Change Again

Résultat / effet

The Characters Appear Upside Down, Plus They Exhibit The Neon Colors, And When A Throw Is Executed The Colors Change Again

Fuente : Libretro
Action Replay

Multiple Interesting Effects

Résultat / effet

Multiple Interesting Effects

Fuente : Libretro
Action Replay

Varies The Colour Of Projectiles (Yoga Flames, Sonic Booms, Fireballs, Etc.) Each From Round To Round

Résultat / effet

Varies The Colour Of Projectiles (Yoga Flames, Sonic Booms, Fireballs, Etc.) Each From Round To Round

Fuente : Libretro
Action Replay

Any Character Performing A Special Move Becomes Invisible

Résultat / effet

Any Character Performing A Special Move Becomes Invisible

Fuente : Libretro
Action Replay

When This Code Is Used In Conjunction With The JAB, Your World Warrior Will Disappear From The Screen, Only To Come Falling Down From The Top Of The Screen Microseconds Later

Résultat / effet

When This Code Is Used In Conjunction With The JAB, Your World Warrior Will Disappear From The Screen, Only To Come Falling Down From The Top Of The Screen Microseconds Later

Fuente : Libretro
Action Replay

Jab And Short Buttons Become A One-Two Attack

Résultat / effet

Jab And Short Buttons Become A One-Two Attack

Fuente : Libretro
Action Replay

Perform Special Moves In The Air (i.e. Honda Or Chun-li Can Levitate In The Air In 100-Hands/Lightning Kick, Etc.)

Résultat / effet

Perform Special Moves In The Air (i.e. Honda Or Chun-li Can Levitate In The Air In 100-Hands/Lightning Kick, Etc.)

Fuente : Libretro
Action Replay

Disables Special Moves

Résultat / effet

Disables Special Moves

Fuente : Libretro
Action Replay

No Charge For Special Moves

Résultat / effet

No Charge For Special Moves

Fuente : Libretro
Action Replay

Greatly Increases The Damage Power Of Your Blows

Résultat / effet

Greatly Increases The Damage Power Of Your Blows

Fuente : Libretro
Action Replay

Makes Blocking A HK Worthless

Résultat / effet

Makes Blocking A HK Worthless

Fuente : Libretro
Action Replay

Your Blows Do Various Amounts Of Damage

Résultat / effet

Your Blows Do Various Amounts Of Damage

Fuente : Libretro
Action Replay

The Computer Cannot Block Low Attacks

Résultat / effet

The Computer Cannot Block Low Attacks

Fuente : Libretro
Action Replay

Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB)

Résultat / effet

Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB)

Fuente : Libretro
Action Replay

To Cause Your Blows To Make The "Hit" Sound Even When The Moves Are Blocked

Résultat / effet

To Cause Your Blows To Make The "Hit" Sound Even When The Moves Are Blocked

Fuente : Libretro
Action Replay

Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB) #2

Résultat / effet

Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB) #2

Fuente : Libretro
Action Replay

Blood

Résultat / effet

Blood

Fuente : Libretro
Action Replay

True Long Range Attack Artist

Résultat / effet

True Long Range Attack Artist

Fuente : Libretro
Action Replay

Player 1 Is Fast, Player 2 Is Slow!

Résultat / effet

Player 1 Is Fast, Player 2 Is Slow!

Fuente : Libretro
Action Replay

Some Special Moves Are Faster

Résultat / effet

Some Special Moves Are Faster

Fuente : Libretro
Action Replay

This speeds Up Both Players About Double

Résultat / effet

This speeds Up Both Players About Double

Fuente : Libretro
Action Replay

Tap Down To Disappear

Résultat / effet

Tap Down To Disappear

Fuente : Libretro
Action Replay

When You Land, The Computer Will Get Thrown Again No Matter Where It Is!

Résultat / effet

When You Land, The Computer Will Get Thrown Again No Matter Where It Is!

Fuente : Libretro
Action Replay

Allows Both Players To Perform Special Moves In Mid-Air

Résultat / effet

Allows Both Players To Perform Special Moves In Mid-Air

Fuente : Libretro
Action Replay

All Of The World Warriors Can Bounce Off The Wall

Résultat / effet

All Of The World Warriors Can Bounce Off The Wall

Fuente : Libretro
Action Replay

Makes The Computer Automatically Execute The Last Move You Did Whenever You land After Jumping

Résultat / effet

Makes The Computer Automatically Execute The Last Move You Did Whenever You land After Jumping

Fuente : Libretro
Action Replay

Opponent Doesn't Recover From A Dizzy, Allowing You To Walk Right Up And Do Your Worst

Résultat / effet

Opponent Doesn't Recover From A Dizzy, Allowing You To Walk Right Up And Do Your Worst

Fuente : Libretro
Action Replay

Minimizes The Dizzy Time

Résultat / effet

Minimizes The Dizzy Time

Fuente : Libretro
Action Replay

Powers Up Throws So Much That Only One Is Necessary To Win The Fight

Résultat / effet

Powers Up Throws So Much That Only One Is Necessary To Win The Fight

Fuente : Libretro
Action Replay

Throws Do No Damage

Résultat / effet

Throws Do No Damage

Fuente : Libretro
Action Replay

Common, Everyday Throw More Potent Than The Dreaded SPD

Résultat / effet

Common, Everyday Throw More Potent Than The Dreaded SPD

Fuente : Libretro
Action Replay

Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)

Résultat / effet

Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)

Fuente : Libretro
Action Replay

If You're Ken, Ryu, Or Guile, It Allows You To Throw Your Opponent From Anywhere At The Push Of Any Button!

Résultat / effet

If You're Ken, Ryu, Or Guile, It Allows You To Throw Your Opponent From Anywhere At The Push Of Any Button!

Fuente : Libretro
Action Replay

Eliminates The Need To Push A Button To Perform One Of Ken, Ryu, Or Dhalsim's Moves

Résultat / effet

Eliminates The Need To Push A Button To Perform One Of Ken, Ryu, Or Dhalsim's Moves

Fuente : Libretro
Action Replay

Another No Charge Code (Easier To Use)

Résultat / effet

Another No Charge Code (Easier To Use)

Fuente : Libretro
Action Replay

You Do A Block When You Shoot A Fireball (Fireball Is Invisible)

Résultat / effet

You Do A Block When You Shoot A Fireball (Fireball Is Invisible)

Fuente : Libretro
Action Replay

You're Invisible For The Time Required By K/R For Recovery After Shooting A Fireball

Résultat / effet

You're Invisible For The Time Required By K/R For Recovery After Shooting A Fireball

Fuente : Libretro
Action Replay

There Is No Recovery Time Taken By K/R

Résultat / effet

There Is No Recovery Time Taken By K/R

Fuente : Libretro
Action Replay

Very High DP

Résultat / effet

Very High DP

Fuente : Libretro
Action Replay

Dragon Punch Does Not Go As High

Résultat / effet

Dragon Punch Does Not Go As High

Fuente : Libretro
Action Replay

Dragon Punch Goes Higher

Résultat / effet

Dragon Punch Goes Higher

Fuente : Libretro
Action Replay

Easier To Connect On A DP

Résultat / effet

Easier To Connect On A DP

Fuente : Libretro
Action Replay

Teleporting Dragon Punch

Résultat / effet

Teleporting Dragon Punch

Fuente : Libretro
Action Replay

Simulates A Strong Wind Blowing From Right To Left (Like Ryu's Victory Stance)

Résultat / effet

Simulates A Strong Wind Blowing From Right To Left (Like Ryu's Victory Stance)

Fuente : Libretro
Action Replay

Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)

Résultat / effet

Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)

Fuente : Libretro
Action Replay

Makes Multiple DPs Easier

Résultat / effet

Makes Multiple DPs Easier

Fuente : Libretro
Action Replay

Projectiles Are Invisible

Résultat / effet

Projectiles Are Invisible

Fuente : Libretro
Action Replay

Alters The Color Of The Backgrounds So That They Are Inverted

Résultat / effet

Alters The Color Of The Backgrounds So That They Are Inverted

Fuente : Libretro
Action Replay

Disables All Projectile Attacks

Résultat / effet

Disables All Projectile Attacks

Fuente : Libretro
Action Replay

No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible

Résultat / effet

No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible

Fuente : Libretro
Action Replay

Fireballs Are Lower To The Ground

Résultat / effet

Fireballs Are Lower To The Ground

Fuente : Libretro
Action Replay

Fireballs Are Higher Off The Ground

Résultat / effet

Fireballs Are Higher Off The Ground

Fuente : Libretro
Action Replay

High Fireballs

Résultat / effet

High Fireballs

Fuente : Libretro
Action Replay

Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast

Résultat / effet

Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast

Fuente : Libretro
Action Replay

Light Fireballs, Sonic Booms And Yoga Fires Are Faster

Résultat / effet

Light Fireballs, Sonic Booms And Yoga Fires Are Faster

Fuente : Libretro
Action Replay

Light Fireballs, Sonic Booms And Yoga Fires Are Slower

Résultat / effet

Light Fireballs, Sonic Booms And Yoga Fires Are Slower

Fuente : Libretro
Action Replay

Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast

Résultat / effet

Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast

Fuente : Libretro
Action Replay

Medium Fireballs, Sonic Booms And Yoga Fires Are Faster

Résultat / effet

Medium Fireballs, Sonic Booms And Yoga Fires Are Faster

Fuente : Libretro
Action Replay

Medium Fireballs, Sonic Booms And Yoga Fires Are Slower

Résultat / effet

Medium Fireballs, Sonic Booms And Yoga Fires Are Slower

Fuente : Libretro
Action Replay

Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast

Résultat / effet

Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast

Fuente : Libretro
Action Replay

Hard Fireballs, Sonic Booms And Yoga Fires Are Faster

Résultat / effet

Hard Fireballs, Sonic Booms And Yoga Fires Are Faster

Fuente : Libretro
Action Replay

Hard Fireballs, Sonic Booms And Yoga Fires Are Slower

Résultat / effet

Hard Fireballs, Sonic Booms And Yoga Fires Are Slower

Fuente : Libretro
Action Replay

Play The Champion Edition Mode Without The Controller Sequence

Résultat / effet

Play The Champion Edition Mode Without The Controller Sequence

Fuente : Libretro
Action Replay

Vertical HK With DP

Résultat / effet

Vertical HK With DP

Fuente : Libretro
Action Replay

Vertical HK With DP

Résultat / effet

Vertical HK With DP

Fuente : Libretro
Action Replay

Vertical HK With DP

Résultat / effet

Vertical HK With DP

Fuente : Libretro
Action Replay

Soft Music

Résultat / effet

Soft Music

Fuente : Libretro
Action Replay

Loud Music

Résultat / effet

Loud Music

Fuente : Libretro
Action Replay

High Tone Music

Résultat / effet

High Tone Music

Fuente : Libretro
Action Replay

Low Tone Music

Résultat / effet

Low Tone Music

Fuente : Libretro
Action Replay

Music And Sound Is Altered

Résultat / effet

Music And Sound Is Altered

Fuente : Libretro
Action Replay

Mute

Résultat / effet

Mute

Fuente : Libretro
Action Replay

Coconut Drums And Tiny Voices!

Résultat / effet

Coconut Drums And Tiny Voices!

Fuente : Libretro
Action Replay

Same Character VS Same Character

Résultat / effet

Same Character VS Same Character

Fuente : Libretro
Action Replay

To Moderately Enhance The Power Of Your Blows

Résultat / effet

To Moderately Enhance The Power Of Your Blows

Fuente : Libretro
Action Replay

Long-Reach Code Makes All Blows Reach Across The Screen

Résultat / effet

Long-Reach Code Makes All Blows Reach Across The Screen

Fuente : Libretro
Action Replay

Players Can Hit Each Other No Matter Where They Are

Résultat / effet

Players Can Hit Each Other No Matter Where They Are

Fuente : Libretro
Action Replay

Player One Becomes A Heavy Favorite To Win The Fight

Résultat / effet

Player One Becomes A Heavy Favorite To Win The Fight

Fuente : Libretro
Action Replay

Advances You To The Next Level (Switch Off The Code Before M. Bison Beats You!)

Résultat / effet

Advances You To The Next Level (Switch Off The Code Before M. Bison Beats You!)

Fuente : Libretro
Action Replay

The Rounds Last Until Time Runs Out

Résultat / effet

The Rounds Last Until Time Runs Out

Fuente : Libretro
Action Replay

Bonus Stage One

Résultat / effet

Bonus Stage One

Fuente : Libretro
Action Replay

Bonus Stage Two

Résultat / effet

Bonus Stage Two

Fuente : Libretro
Action Replay

Ken/Ryu Virtually Undefeatable

Résultat / effet

Ken/Ryu Virtually Undefeatable

Fuente : Libretro
Action Replay

Midair

Résultat / effet

Midair

Fuente : Libretro
Action Replay

Most Special Moves Disabled

Résultat / effet

Most Special Moves Disabled

Fuente : Libretro
Action Replay

No Pause After Throwing A Fireball

Résultat / effet

No Pause After Throwing A Fireball

Fuente : Libretro
Action Replay

Light Sumo Head Butts And Rolling Attacks Are Faster

Résultat / effet

Light Sumo Head Butts And Rolling Attacks Are Faster

Fuente : Libretro
Action Replay

Light Sumo Head Butts And Rolling Attacks Are Super Fast

Résultat / effet

Light Sumo Head Butts And Rolling Attacks Are Super Fast

Fuente : Libretro
Action Replay

Medium Sumo Head Butts And Rolling Attacks Are Slower

Résultat / effet

Medium Sumo Head Butts And Rolling Attacks Are Slower

Fuente : Libretro
Action Replay

Medium Sumo Head Butts And Rolling Attacks Are Faster

Résultat / effet

Medium Sumo Head Butts And Rolling Attacks Are Faster

Fuente : Libretro
Action Replay

Medium Sumo Head Butts And Rolling Attacks Are Super Fast

Résultat / effet

Medium Sumo Head Butts And Rolling Attacks Are Super Fast

Fuente : Libretro
Action Replay

Hard Sumo Head Butts And Rolling Attacks Are Slower

Résultat / effet

Hard Sumo Head Butts And Rolling Attacks Are Slower

Fuente : Libretro
Action Replay

Hard Sumo Head Butts And Rolling Attacks Are Faster

Résultat / effet

Hard Sumo Head Butts And Rolling Attacks Are Faster

Fuente : Libretro
Action Replay

Hard Sumo Head Butts And Rolling Attacks Are Super Fast

Résultat / effet

Hard Sumo Head Butts And Rolling Attacks Are Super Fast

Fuente : Libretro
Action Replay

Ken/Ryu Does A Vertical Hurricane Kick When You Do A Dragon Punch With Either Jab Or Fierce

Résultat / effet

Ken/Ryu Does A Vertical Hurricane Kick When You Do A Dragon Punch With Either Jab Or Fierce

Fuente : Libretro
Action Replay

Ryu/Ken Do A "Dragon-Hurricane-Kick" When You Performed A Normal DP With The Strong Buttons

Résultat / effet

Ryu/Ken Do A "Dragon-Hurricane-Kick" When You Performed A Normal DP With The Strong Buttons

Fuente : Libretro
Action Replay

Mid-Air Moves

Résultat / effet

Mid-Air Moves

Fuente : Libretro
Action Replay

Turbo Speed

Résultat / effet

Turbo Speed

Fuente : Libretro
Action Replay

Ultra Slow Fireballs

Résultat / effet

Ultra Slow Fireballs

Fuente : Libretro
Action Replay

Ultra Fast Fireballs

Résultat / effet

Ultra Fast Fireballs

Fuente : Libretro
Action Replay

Invisible Street Fighter

Résultat / effet

Invisible Street Fighter

Fuente : Libretro
Action Replay

Burning Dragon Punches

Résultat / effet

Burning Dragon Punches

Fuente : Libretro
Action Replay

Modified Backgrounds

Résultat / effet

Modified Backgrounds

Fuente : Libretro
Action Replay

Missing Backgrounds

Résultat / effet

Missing Backgrounds

Fuente : Libretro
Action Replay

P1 Can't Be Hit (Can Still Be Grabbed)

Résultat / effet

P1 Can't Be Hit (Can Still Be Grabbed)

Fuente : Libretro
Action Replay

P2 Can't Be Hit (Can Still Be Grabbed)

Résultat / effet

P2 Can't Be Hit (Can Still Be Grabbed)

Fuente : Libretro
Action Replay

P1 Jump Height Modifier

Résultat / effet

P1 Jump Height Modifier

Fuente : Libretro
Action Replay

P2 Jump Height Modifier

Résultat / effet

P2 Jump Height Modifier

Fuente : Libretro
Action Replay

1 Match To See Easy Ending (Both Players)

Résultat / effet

1 Match To See Easy Ending (Both Players)

Fuente : Libretro
Action Replay

1 Match To See Normal Ending (Both Players)

Résultat / effet

1 Match To See Normal Ending (Both Players)

Fuente : Libretro
Action Replay

1 Match To See Hard Ending (Both Players)

Résultat / effet

1 Match To See Hard Ending (Both Players)

Fuente : Libretro
+
RAM / Memoria (emulador)Código RAM: requiere emulador, debugger o una herramienta capaz de modificar la memoria del juego.
302
RAM / Memoria (emulador)

P1 Inf HP

Résultat / effet

P1 Inf HP

Fuente : Libretro
RAM / Memoria (emulador)

Championship mode on

Résultat / effet

Championship mode on

Fuente : Libretro
RAM / Memoria (emulador)

Unlimited Energy For Player 1

Résultat / effet

Unlimited Energy For Player 1

Fuente : Libretro
RAM / Memoria (emulador)

Unlimited Energy For Player 2

Résultat / effet

Unlimited Energy For Player 2

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 Color (Change The Last Two Zero's For Different Colors)

Résultat / effet

Player 1 Color (Change The Last Two Zero's For Different Colors)

Fuente : Libretro
RAM / Memoria (emulador)

Player 2 Color (Change The Last Two Zero's For Different Colors)

Résultat / effet

Player 2 Color (Change The Last Two Zero's For Different Colors)

Fuente : Libretro
RAM / Memoria (emulador)

Allows Players To Be The Same Character (Try This With The Codes For Both Players The Same Colors For Some Interesting Effects)

Résultat / effet

Allows Players To Be The Same Character (Try This With The Codes For Both Players The Same Colors For Some Interesting Effects)

Fuente : Libretro
RAM / Memoria (emulador)

Speeds The Whole Game Up To About Double Speed

Résultat / effet

Speeds The Whole Game Up To About Double Speed

Fuente : Libretro
RAM / Memoria (emulador)

If You Are Player 1 You Continue Playing Until You Win Your 2 Matches, Player 2 Never Wins

Résultat / effet

If You Are Player 1 You Continue Playing Until You Win Your 2 Matches, Player 2 Never Wins

Fuente : Libretro
RAM / Memoria (emulador)

If You Are Player 2 You Continue Playing Until You Win Your 2 Matches, Player 1 Never Wins

Résultat / effet

If You Are Player 2 You Continue Playing Until You Win Your 2 Matches, Player 1 Never Wins

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 Only Needs 1 Win To Go Through To The Next Round

Résultat / effet

Player 1 Only Needs 1 Win To Go Through To The Next Round

Fuente : Libretro
RAM / Memoria (emulador)

Player 2 Only Needs 1 Win To Go Through To The Next Round

Résultat / effet

Player 2 Only Needs 1 Win To Go Through To The Next Round

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)

Résultat / effet

Player 1 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)

Fuente : Libretro
RAM / Memoria (emulador)

Player 2 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)

Résultat / effet

Player 2 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)

Fuente : Libretro
RAM / Memoria (emulador)

Practice Against Bison

Résultat / effet

Practice Against Bison

Fuente : Libretro
RAM / Memoria (emulador)

Play The Champion Edition Mode Without The Controller Sequence

Résultat / effet

Play The Champion Edition Mode Without The Controller Sequence

Fuente : Libretro
RAM / Memoria (emulador)

Cool Colors For M. Bison And Turbo Colors For Chun Li

Résultat / effet

Cool Colors For M. Bison And Turbo Colors For Chun Li

Fuente : Libretro
RAM / Memoria (emulador)

Hyper Fighting Colors For Chun Li And Really Cool M. Bison Colors

Résultat / effet

Hyper Fighting Colors For Chun Li And Really Cool M. Bison Colors

Fuente : Libretro
RAM / Memoria (emulador)

Player Two Takes On Colours Of Their Opponent

Résultat / effet

Player Two Takes On Colours Of Their Opponent

Fuente : Libretro
RAM / Memoria (emulador)

Advances You To The Next Level (Switch Off The Code Before M. Bison Beats You!)

Résultat / effet

Advances You To The Next Level (Switch Off The Code Before M. Bison Beats You!)

Fuente : Libretro
RAM / Memoria (emulador)

Add To Original Boss Code To Play M.Bison Vs. M.Bison

Résultat / effet

Add To Original Boss Code To Play M.Bison Vs. M.Bison

Fuente : Libretro
RAM / Memoria (emulador)

Turbo Speed

Résultat / effet

Turbo Speed

Fuente : Libretro
RAM / Memoria (emulador)

Invisible Street Fighter

Résultat / effet

Invisible Street Fighter

Fuente : Libretro
RAM / Memoria (emulador)

Electric Roll For Blanka Player 1

Résultat / effet

Electric Roll For Blanka Player 1

Fuente : Libretro
RAM / Memoria (emulador)

Get Dizzy From Every Knockdown [Player 1]

Résultat / effet

Get Dizzy From Every Knockdown [Player 1]

Fuente : Libretro
RAM / Memoria (emulador)

Get Dizzy From Every Knockdown [Player 2]

Résultat / effet

Get Dizzy From Every Knockdown [Player 2]

Fuente : Libretro
RAM / Memoria (emulador)

Once Dizzy, Always Dizzy [Player 1]

Résultat / effet

Once Dizzy, Always Dizzy [Player 1]

Fuente : Libretro
RAM / Memoria (emulador)

Once Dizzy, Always Dizzy [Player 2]

Résultat / effet

Once Dizzy, Always Dizzy [Player 2]

Fuente : Libretro
RAM / Memoria (emulador)

No Push Back Or Delay When Hit [Player 1]

Résultat / effet

No Push Back Or Delay When Hit [Player 1]

Fuente : Libretro
RAM / Memoria (emulador)

No Push Back Or Delay When Hit [Player 2]

Résultat / effet

No Push Back Or Delay When Hit [Player 2]

Fuente : Libretro
RAM / Memoria (emulador)

Set Max. Speed For Fighter [Player 1]

Résultat / effet

Set Max. Speed For Fighter [Player 1]

Fuente : Libretro
RAM / Memoria (emulador)

Set Max. Speed For Fighter [Player 2]

Résultat / effet

Set Max. Speed For Fighter [Player 2]

Fuente : Libretro
RAM / Memoria (emulador)

No Delay When Ryu/Ken/Dhalsim Use A Fireball [Player 1]

Résultat / effet

No Delay When Ryu/Ken/Dhalsim Use A Fireball [Player 1]

Fuente : Libretro
RAM / Memoria (emulador)

No Delay When Ryu/Ken/Dhalsim Use A Fireball [Player 2]

Résultat / effet

No Delay When Ryu/Ken/Dhalsim Use A Fireball [Player 2]

Fuente : Libretro
RAM / Memoria (emulador)

Auto Block Some Mid And Low Attacks [Player 1]

Résultat / effet

Auto Block Some Mid And Low Attacks [Player 1]

Fuente : Libretro
RAM / Memoria (emulador)

Auto Block Some Mid And Low Attacks [Player 2]

Résultat / effet

Auto Block Some Mid And Low Attacks [Player 2]

Fuente : Libretro
RAM / Memoria (emulador)

Enable Same Character In Vs. Mode Option

Résultat / effet

Enable Same Character In Vs. Mode Option

Fuente : Libretro
RAM / Memoria (emulador)

Allows All Special Moves Of Player 1 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.

Résultat / effet

Allows All Special Moves Of Player 1 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.

Fuente : Libretro
RAM / Memoria (emulador)

Allows All Special Moves Of Player 2 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.

Résultat / effet

Allows All Special Moves Of Player 2 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.

Fuente : Libretro
RAM / Memoria (emulador)

Throws Player 1 High Into The Air

Résultat / effet

Throws Player 1 High Into The Air

Fuente : Libretro
RAM / Memoria (emulador)

Throws Player 2 High Into The Air

Résultat / effet

Throws Player 2 High Into The Air

Fuente : Libretro
RAM / Memoria (emulador)

Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames

Résultat / effet

Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames

Fuente : Libretro
RAM / Memoria (emulador)

Varies The Colour Of Projectiles (Yoga Flames, Sonic Booms, Fireballs, Etc.) Each From Round To Round

Résultat / effet

Varies The Colour Of Projectiles (Yoga Flames, Sonic Booms, Fireballs, Etc.) Each From Round To Round

Fuente : Libretro
RAM / Memoria (emulador)

Any Character Performing A Special Move Becomes Invisible

Résultat / effet

Any Character Performing A Special Move Becomes Invisible

Fuente : Libretro
RAM / Memoria (emulador)

When This Code Is Used In Conjunction With The JAB, Your World Warrior Will Disappear From The Screen, Only To Come Falling Down From The Top Of The Screen Microseconds Later

Résultat / effet

When This Code Is Used In Conjunction With The JAB, Your World Warrior Will Disappear From The Screen, Only To Come Falling Down From The Top Of The Screen Microseconds Later

Fuente : Libretro
RAM / Memoria (emulador)

Jab And Short Buttons Become A One-Two Attack

Résultat / effet

Jab And Short Buttons Become A One-Two Attack

Fuente : Libretro
RAM / Memoria (emulador)

Perform Special Moves In The Air (i.e. Honda Or Chun-li Can Levitate In The Air In 100-Hands/Lightning Kick, Etc.)

Résultat / effet

Perform Special Moves In The Air (i.e. Honda Or Chun-li Can Levitate In The Air In 100-Hands/Lightning Kick, Etc.)

Fuente : Libretro
RAM / Memoria (emulador)

Disables Special Moves

Résultat / effet

Disables Special Moves

Fuente : Libretro
RAM / Memoria (emulador)

No Charge For Special Moves

Résultat / effet

No Charge For Special Moves

Fuente : Libretro
RAM / Memoria (emulador)

Greatly Increases The Damage Power Of Your Blows

Résultat / effet

Greatly Increases The Damage Power Of Your Blows

Fuente : Libretro
RAM / Memoria (emulador)

Makes Blocking A HK Worthless

Résultat / effet

Makes Blocking A HK Worthless

Fuente : Libretro
RAM / Memoria (emulador)

Your Blows Do Various Amounts Of Damage

Résultat / effet

Your Blows Do Various Amounts Of Damage

Fuente : Libretro
RAM / Memoria (emulador)

The Computer Cannot Block Low Attacks

Résultat / effet

The Computer Cannot Block Low Attacks

Fuente : Libretro
RAM / Memoria (emulador)

Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB)

Résultat / effet

Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB)

Fuente : Libretro
RAM / Memoria (emulador)

To Cause Your Blows To Make The "Hit" Sound Even When The Moves Are Blocked

Résultat / effet

To Cause Your Blows To Make The "Hit" Sound Even When The Moves Are Blocked

Fuente : Libretro
RAM / Memoria (emulador)

Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB) #2

Résultat / effet

Slows Ken/Ryu's Fireball Down (This Effect Starts On The Second FB) #2

Fuente : Libretro
RAM / Memoria (emulador)

Some Special Moves Are Faster

Résultat / effet

Some Special Moves Are Faster

Fuente : Libretro
RAM / Memoria (emulador)

Allows Both Players To Perform Special Moves In Mid-Air

Résultat / effet

Allows Both Players To Perform Special Moves In Mid-Air

Fuente : Libretro
RAM / Memoria (emulador)

All Of The World Warriors Can Bounce Off The Wall

Résultat / effet

All Of The World Warriors Can Bounce Off The Wall

Fuente : Libretro
RAM / Memoria (emulador)

Makes The Computer Automatically Execute The Last Move You Did Whenever You land After Jumping

Résultat / effet

Makes The Computer Automatically Execute The Last Move You Did Whenever You land After Jumping

Fuente : Libretro
RAM / Memoria (emulador)

Opponent Doesn't Recover From A Dizzy, Allowing You To Walk Right Up And Do Your Worst

Résultat / effet

Opponent Doesn't Recover From A Dizzy, Allowing You To Walk Right Up And Do Your Worst

Fuente : Libretro
RAM / Memoria (emulador)

Minimizes The Dizzy Time

Résultat / effet

Minimizes The Dizzy Time

Fuente : Libretro
RAM / Memoria (emulador)

Powers Up Throws So Much That Only One Is Necessary To Win The Fight

Résultat / effet

Powers Up Throws So Much That Only One Is Necessary To Win The Fight

Fuente : Libretro
RAM / Memoria (emulador)

Throws Do No Damage

Résultat / effet

Throws Do No Damage

Fuente : Libretro
RAM / Memoria (emulador)

Common, Everyday Throw More Potent Than The Dreaded SPD

Résultat / effet

Common, Everyday Throw More Potent Than The Dreaded SPD

Fuente : Libretro
RAM / Memoria (emulador)

Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)

Résultat / effet

Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)

Fuente : Libretro
RAM / Memoria (emulador)

If You're Ken, Ryu, Or Guile, It Allows You To Throw Your Opponent From Anywhere At The Push Of Any Button!

Résultat / effet

If You're Ken, Ryu, Or Guile, It Allows You To Throw Your Opponent From Anywhere At The Push Of Any Button!

Fuente : Libretro
RAM / Memoria (emulador)

Eliminates The Need To Push A Button To Perform One Of Ken, Ryu, Or Dhalsim's Moves

Résultat / effet

Eliminates The Need To Push A Button To Perform One Of Ken, Ryu, Or Dhalsim's Moves

Fuente : Libretro
RAM / Memoria (emulador)

Another No Charge Code (Easier To Use)

Résultat / effet

Another No Charge Code (Easier To Use)

Fuente : Libretro
RAM / Memoria (emulador)

You Do A Block When You Shoot A Fireball (Fireball Is Invisible)

Résultat / effet

You Do A Block When You Shoot A Fireball (Fireball Is Invisible)

Fuente : Libretro
RAM / Memoria (emulador)

You're Invisible For The Time Required By K/R For Recovery After Shooting A Fireball

Résultat / effet

You're Invisible For The Time Required By K/R For Recovery After Shooting A Fireball

Fuente : Libretro
RAM / Memoria (emulador)

There Is No Recovery Time Taken By K/R

Résultat / effet

There Is No Recovery Time Taken By K/R

Fuente : Libretro
RAM / Memoria (emulador)

Very High DP

Résultat / effet

Very High DP

Fuente : Libretro
RAM / Memoria (emulador)

Dragon Punch Does Not Go As High

Résultat / effet

Dragon Punch Does Not Go As High

Fuente : Libretro
RAM / Memoria (emulador)

Dragon Punch Goes Higher

Résultat / effet

Dragon Punch Goes Higher

Fuente : Libretro
RAM / Memoria (emulador)

Easier To Connect On A DP

Résultat / effet

Easier To Connect On A DP

Fuente : Libretro
RAM / Memoria (emulador)

Teleporting Dragon Punch

Résultat / effet

Teleporting Dragon Punch

Fuente : Libretro
RAM / Memoria (emulador)

Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)

Résultat / effet

Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)

Fuente : Libretro
RAM / Memoria (emulador)

Makes Multiple DPs Easier

Résultat / effet

Makes Multiple DPs Easier

Fuente : Libretro
RAM / Memoria (emulador)

Projectiles Are Invisible

Résultat / effet

Projectiles Are Invisible

Fuente : Libretro
RAM / Memoria (emulador)

Disables All Projectile Attacks

Résultat / effet

Disables All Projectile Attacks

Fuente : Libretro
RAM / Memoria (emulador)

No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible

Résultat / effet

No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible

Fuente : Libretro
RAM / Memoria (emulador)

Fireballs Are Lower To The Ground

Résultat / effet

Fireballs Are Lower To The Ground

Fuente : Libretro
RAM / Memoria (emulador)

Fireballs Are Higher Off The Ground

Résultat / effet

Fireballs Are Higher Off The Ground

Fuente : Libretro
RAM / Memoria (emulador)

High Fireballs

Résultat / effet

High Fireballs

Fuente : Libretro
RAM / Memoria (emulador)

Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast

Résultat / effet

Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast

Fuente : Libretro
RAM / Memoria (emulador)

Light Fireballs, Sonic Booms And Yoga Fires Are Faster

Résultat / effet

Light Fireballs, Sonic Booms And Yoga Fires Are Faster

Fuente : Libretro
RAM / Memoria (emulador)

Light Fireballs, Sonic Booms And Yoga Fires Are Slower

Résultat / effet

Light Fireballs, Sonic Booms And Yoga Fires Are Slower

Fuente : Libretro
RAM / Memoria (emulador)

Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast

Résultat / effet

Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast

Fuente : Libretro
RAM / Memoria (emulador)

Medium Fireballs, Sonic Booms And Yoga Fires Are Faster

Résultat / effet

Medium Fireballs, Sonic Booms And Yoga Fires Are Faster

Fuente : Libretro
RAM / Memoria (emulador)

Medium Fireballs, Sonic Booms And Yoga Fires Are Slower

Résultat / effet

Medium Fireballs, Sonic Booms And Yoga Fires Are Slower

Fuente : Libretro
RAM / Memoria (emulador)

Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast

Résultat / effet

Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast

Fuente : Libretro
RAM / Memoria (emulador)

Hard Fireballs, Sonic Booms And Yoga Fires Are Faster

Résultat / effet

Hard Fireballs, Sonic Booms And Yoga Fires Are Faster

Fuente : Libretro
RAM / Memoria (emulador)

Hard Fireballs, Sonic Booms And Yoga Fires Are Slower

Résultat / effet

Hard Fireballs, Sonic Booms And Yoga Fires Are Slower

Fuente : Libretro
RAM / Memoria (emulador)

Vertical HK With DP

Résultat / effet

Vertical HK With DP

Fuente : Libretro
RAM / Memoria (emulador)

Vertical HK With DP

Résultat / effet

Vertical HK With DP

Fuente : Libretro
RAM / Memoria (emulador)

Vertical HK With DP

Résultat / effet

Vertical HK With DP

Fuente : Libretro
RAM / Memoria (emulador)

Slow Fireballs

Résultat / effet

Slow Fireballs

Fuente : Libretro
RAM / Memoria (emulador)

Midair

Résultat / effet

Midair

Fuente : Libretro
RAM / Memoria (emulador)

Most Special Moves Disabled

Résultat / effet

Most Special Moves Disabled

Fuente : Libretro
RAM / Memoria (emulador)

No Pause After Throwing A Fireball

Résultat / effet

No Pause After Throwing A Fireball

Fuente : Libretro
RAM / Memoria (emulador)

Light Sumo Head Butts And Rolling Attacks Are Faster

Résultat / effet

Light Sumo Head Butts And Rolling Attacks Are Faster

Fuente : Libretro
RAM / Memoria (emulador)

Light Sumo Head Butts And Rolling Attacks Are Super Fast

Résultat / effet

Light Sumo Head Butts And Rolling Attacks Are Super Fast

Fuente : Libretro
RAM / Memoria (emulador)

Medium Sumo Head Butts And Rolling Attacks Are Slower

Résultat / effet

Medium Sumo Head Butts And Rolling Attacks Are Slower

Fuente : Libretro
RAM / Memoria (emulador)

Medium Sumo Head Butts And Rolling Attacks Are Faster

Résultat / effet

Medium Sumo Head Butts And Rolling Attacks Are Faster

Fuente : Libretro
RAM / Memoria (emulador)

Medium Sumo Head Butts And Rolling Attacks Are Super Fast

Résultat / effet

Medium Sumo Head Butts And Rolling Attacks Are Super Fast

Fuente : Libretro
RAM / Memoria (emulador)

Hard Sumo Head Butts And Rolling Attacks Are Slower

Résultat / effet

Hard Sumo Head Butts And Rolling Attacks Are Slower

Fuente : Libretro
RAM / Memoria (emulador)

Hard Sumo Head Butts And Rolling Attacks Are Faster

Résultat / effet

Hard Sumo Head Butts And Rolling Attacks Are Faster

Fuente : Libretro
RAM / Memoria (emulador)

Hard Sumo Head Butts And Rolling Attacks Are Super Fast

Résultat / effet

Hard Sumo Head Butts And Rolling Attacks Are Super Fast

Fuente : Libretro
RAM / Memoria (emulador)

Ryu/Ken Do A "Dragon-Hurricane-Kick" When You Performed A Normal DP With The Strong Buttons

Résultat / effet

Ryu/Ken Do A "Dragon-Hurricane-Kick" When You Performed A Normal DP With The Strong Buttons

Fuente : Libretro
RAM / Memoria (emulador)

Mid-Air Moves

Résultat / effet

Mid-Air Moves

Fuente : Libretro
RAM / Memoria (emulador)

Ultra Slow Fireballs

Résultat / effet

Ultra Slow Fireballs

Fuente : Libretro
RAM / Memoria (emulador)

Ultra Fast Fireballs

Résultat / effet

Ultra Fast Fireballs

Fuente : Libretro
RAM / Memoria (emulador)

Burning Dragon Punches

Résultat / effet

Burning Dragon Punches

Fuente : Libretro
RAM / Memoria (emulador)

All P1 Projectiles Are Normal

Résultat / effet

All P1 Projectiles Are Normal

Fuente : Libretro
RAM / Memoria (emulador)

All P1 Hits/Projectiles Burn

Résultat / effet

All P1 Hits/Projectiles Burn

Fuente : Libretro
RAM / Memoria (emulador)

All P1 Hits/Projectiles Shock

Résultat / effet

All P1 Hits/Projectiles Shock

Fuente : Libretro
RAM / Memoria (emulador)

All P2 Projectiles Are Normal

Résultat / effet

All P2 Projectiles Are Normal

Fuente : Libretro
RAM / Memoria (emulador)

All P2 Hits/Projectiles Burn

Résultat / effet

All P2 Hits/Projectiles Burn

Fuente : Libretro
RAM / Memoria (emulador)

All P2 Hits/Projectiles Shock

Résultat / effet

All P2 Hits/Projectiles Shock

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 Has Turbofire (Just Like A Turbo Controller)

Résultat / effet

Player 1 Has Turbofire (Just Like A Turbo Controller)

Fuente : Libretro
RAM / Memoria (emulador)

Always Get Double Knockout

Résultat / effet

Always Get Double Knockout

Fuente : Libretro
RAM / Memoria (emulador)

Faster Turbo Than Sir Dave's Code And There Is More Surprises

Résultat / effet

Faster Turbo Than Sir Dave's Code And There Is More Surprises

Fuente : Libretro
RAM / Memoria (emulador)

See Character's Ending After First Battle

Résultat / effet

See Character's Ending After First Battle

Fuente : Libretro
RAM / Memoria (emulador)

All Buttons Are Punches [Only Works While On The Ground]

Résultat / effet

All Buttons Are Punches [Only Works While On The Ground]

Fuente : Libretro
RAM / Memoria (emulador)

Multiple Air Counter-Attacks

Résultat / effet

Multiple Air Counter-Attacks

Fuente : Libretro
RAM / Memoria (emulador)

Characters Are Upside-Down And At The Top of The Screen

Résultat / effet

Characters Are Upside-Down And At The Top of The Screen

Fuente : Libretro
RAM / Memoria (emulador)

Computer Randomly Picks A 1P Character After Each ...

Résultat / effet

Computer Randomly Picks A 1P Character After Each ...

Fuente : Libretro
RAM / Memoria (emulador)

Computer Is Less Aggressive On Level 7

Résultat / effet

Computer Is Less Aggressive On Level 7

Fuente : Libretro
RAM / Memoria (emulador)

Foot Sweeps Don't Trow [?]

Résultat / effet

Foot Sweeps Don't Trow [?]

Fuente : Libretro
RAM / Memoria (emulador)

After losing Your Energy, You Can Still Fight

Résultat / effet

After losing Your Energy, You Can Still Fight

Fuente : Libretro
RAM / Memoria (emulador)

See The CPU Fighting Instead of You

Résultat / effet

See The CPU Fighting Instead of You

Fuente : Libretro
RAM / Memoria (emulador)

Freeze P2 Or CPU

Résultat / effet

Freeze P2 Or CPU

Fuente : Libretro
RAM / Memoria (emulador)

Player One Can't Move [Not Computer]

Résultat / effet

Player One Can't Move [Not Computer]

Fuente : Libretro
RAM / Memoria (emulador)

Any Game Option Is A Vs Mode, With One Round Match

Résultat / effet

Any Game Option Is A Vs Mode, With One Round Match

Fuente : Libretro
RAM / Memoria (emulador)

Player Two Start In 1P Game

Résultat / effet

Player Two Start In 1P Game

Fuente : Libretro
RAM / Memoria (emulador)

Any Game Option Is A Tournament Mode

Résultat / effet

Any Game Option Is A Tournament Mode

Fuente : Libretro
RAM / Memoria (emulador)

Any Game Option Is A Vs Mode In A Combination With

Résultat / effet

Any Game Option Is A Vs Mode In A Combination With

Fuente : Libretro
RAM / Memoria (emulador)

Always Fight With Ryu

Résultat / effet

Always Fight With Ryu

Fuente : Libretro
RAM / Memoria (emulador)

Do Special Moves By Just Pressing Buttons

Résultat / effet

Do Special Moves By Just Pressing Buttons

Fuente : Libretro
RAM / Memoria (emulador)

Do Tricks In Midair

Résultat / effet

Do Tricks In Midair

Fuente : Libretro
RAM / Memoria (emulador)

Everyone Can Jump Off The Wall!

Résultat / effet

Everyone Can Jump Off The Wall!

Fuente : Libretro
RAM / Memoria (emulador)

Hit Enemy No Matter Where You [Or They] Are!

Résultat / effet

Hit Enemy No Matter Where You [Or They] Are!

Fuente : Libretro
RAM / Memoria (emulador)

Enemy Can't Block Low Attacks

Résultat / effet

Enemy Can't Block Low Attacks

Fuente : Libretro
RAM / Memoria (emulador)

Weird Color

Résultat / effet

Weird Color

Fuente : Libretro
RAM / Memoria (emulador)

Shadow People

Résultat / effet

Shadow People

Fuente : Libretro
RAM / Memoria (emulador)

Almost Invisible Street Fighters!

Résultat / effet

Almost Invisible Street Fighters!

Fuente : Libretro
RAM / Memoria (emulador)

P2 Becomes The Boss of The Stage [Don't Pick Ken]

Résultat / effet

P2 Becomes The Boss of The Stage [Don't Pick Ken]

Fuente : Libretro
RAM / Memoria (emulador)

Must Win 4 Rounds

Résultat / effet

Must Win 4 Rounds

Fuente : Libretro
RAM / Memoria (emulador)

Computer Is Invisible

Résultat / effet

Computer Is Invisible

Fuente : Libretro
RAM / Memoria (emulador)

Easy Sonic Boom

Résultat / effet

Easy Sonic Boom

Fuente : Libretro
RAM / Memoria (emulador)

Easy Flash Kick

Résultat / effet

Easy Flash Kick

Fuente : Libretro
RAM / Memoria (emulador)

Ultimate Dizzy

Résultat / effet

Ultimate Dizzy

Fuente : Libretro
RAM / Memoria (emulador)

Slow Fireballs [Jab Punch]

Résultat / effet

Slow Fireballs [Jab Punch]

Fuente : Libretro
RAM / Memoria (emulador)

Faster Fireballs [Fierce Punch]

Résultat / effet

Faster Fireballs [Fierce Punch]

Fuente : Libretro
RAM / Memoria (emulador)

Ultra Fast Fireballs [Fierce Punch]

Résultat / effet

Ultra Fast Fireballs [Fierce Punch]

Fuente : Libretro
RAM / Memoria (emulador)

Can't Throw Fierce Fireballs

Résultat / effet

Can't Throw Fierce Fireballs

Fuente : Libretro
RAM / Memoria (emulador)

Reverse Jab Fireballs

Résultat / effet

Reverse Jab Fireballs

Fuente : Libretro
RAM / Memoria (emulador)

Fireballs of Any Kind Will Hit Immediately

Résultat / effet

Fireballs of Any Kind Will Hit Immediately

Fuente : Libretro
RAM / Memoria (emulador)

Faster H.Kick [Fierce Kick]

Résultat / effet

Faster H.Kick [Fierce Kick]

Fuente : Libretro
RAM / Memoria (emulador)

Reverse H.Kick [Fierce Kick]

Résultat / effet

Reverse H.Kick [Fierce Kick]

Fuente : Libretro
RAM / Memoria (emulador)

All Dragon Punches Are Weak

Résultat / effet

All Dragon Punches Are Weak

Fuente : Libretro
RAM / Memoria (emulador)

Block Hits Sound Like Fierce Punch

Résultat / effet

Block Hits Sound Like Fierce Punch

Fuente : Libretro
RAM / Memoria (emulador)

Hit Your Opponent At A Distance

Résultat / effet

Hit Your Opponent At A Distance

Fuente : Libretro
RAM / Memoria (emulador)

Broke Defense Code [?]

Résultat / effet

Broke Defense Code [?]

Fuente : Libretro
RAM / Memoria (emulador)

All Special Moves Are Weak

Résultat / effet

All Special Moves Are Weak

Fuente : Libretro
RAM / Memoria (emulador)

One Hit of Any Kind Defeats Opponent

Résultat / effet

One Hit of Any Kind Defeats Opponent

Fuente : Libretro
RAM / Memoria (emulador)

Any Combo Is Worth A Lot of Points

Résultat / effet

Any Combo Is Worth A Lot of Points

Fuente : Libretro
RAM / Memoria (emulador)

Dizziness Doesn't Last

Résultat / effet

Dizziness Doesn't Last

Fuente : Libretro
RAM / Memoria (emulador)

Dizziness Lasts Forever

Résultat / effet

Dizziness Lasts Forever

Fuente : Libretro
RAM / Memoria (emulador)

M. Bison

Résultat / effet

M. Bison

Fuente : Libretro
RAM / Memoria (emulador)

Sagat

Résultat / effet

Sagat

Fuente : Libretro
RAM / Memoria (emulador)

Vega

Résultat / effet

Vega

Fuente : Libretro
RAM / Memoria (emulador)

Balrog

Résultat / effet

Balrog

Fuente : Libretro
RAM / Memoria (emulador)

Ken

Résultat / effet

Ken

Fuente : Libretro
RAM / Memoria (emulador)

Ryu

Résultat / effet

Ryu

Fuente : Libretro
RAM / Memoria (emulador)

Guile

Résultat / effet

Guile

Fuente : Libretro
RAM / Memoria (emulador)

E. Honda

Résultat / effet

E. Honda

Fuente : Libretro
RAM / Memoria (emulador)

Dhalsim

Résultat / effet

Dhalsim

Fuente : Libretro
RAM / Memoria (emulador)

Chun Li

Résultat / effet

Chun Li

Fuente : Libretro
RAM / Memoria (emulador)

Blanka

Résultat / effet

Blanka

Fuente : Libretro
RAM / Memoria (emulador)

Zangief

Résultat / effet

Zangief

Fuente : Libretro
RAM / Memoria (emulador)

Both players start with 3/4 energy [1/4 damage]

Résultat / effet

Both players start with 3/4 energy [1/4 damage]

Fuente : Libretro
RAM / Memoria (emulador)

Both players start with 1/2 energy [1/2 damage]

Résultat / effet

Both players start with 1/2 energy [1/2 damage]

Fuente : Libretro
RAM / Memoria (emulador)

Both players start with 1/4 energy [3/4 damage]

Résultat / effet

Both players start with 1/4 energy [3/4 damage]

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 starts with no energy [1 hit and he's dead]

Résultat / effet

Player 1 starts with no energy [1 hit and he's dead]

Fuente : Libretro
RAM / Memoria (emulador)

Both players start with no energy [1 hit and you're dead]

Résultat / effet

Both players start with no energy [1 hit and you're dead]

Fuente : Libretro
RAM / Memoria (emulador)

Win 1 bout to win the match instead of 2 out of 3

Résultat / effet

Win 1 bout to win the match instead of 2 out of 3

Fuente : Libretro
RAM / Memoria (emulador)

Minimum throw and grab damage

Résultat / effet

Minimum throw and grab damage

Fuente : Libretro
RAM / Memoria (emulador)

High throw and grab damage

Résultat / effet

High throw and grab damage

Fuente : Libretro
RAM / Memoria (emulador)

Player dies after getting hit by 2 blows

Résultat / effet

Player dies after getting hit by 2 blows

Fuente : Libretro
RAM / Memoria (emulador)

Most punches and kicks do no damage

Résultat / effet

Most punches and kicks do no damage

Fuente : Libretro
RAM / Memoria (emulador)

Dizziness wears off very quickly

Résultat / effet

Dizziness wears off very quickly

Fuente : Libretro
RAM / Memoria (emulador)

Dizziness lasts longer

Résultat / effet

Dizziness lasts longer

Fuente : Libretro
RAM / Memoria (emulador)

Advance to next level when you continue [must switch off before you continue on M. Bison stage]

Résultat / effet

Advance to next level when you continue [must switch off before you continue on M. Bison stage]

Fuente : Libretro
RAM / Memoria (emulador)

Always fight on bonus stage 1

Résultat / effet

Always fight on bonus stage 1

Fuente : Libretro
RAM / Memoria (emulador)

Always fight on bonus stage 2

Résultat / effet

Always fight on bonus stage 2

Fuente : Libretro
RAM / Memoria (emulador)

Round number does not advance [can't fight to a draw]

Résultat / effet

Round number does not advance [can't fight to a draw]

Fuente : Libretro
RAM / Memoria (emulador)

1 draw ends fight in VS. battle

Résultat / effet

1 draw ends fight in VS. battle

Fuente : Libretro
RAM / Memoria (emulador)

90 seconds per battle instead of 99

Résultat / effet

90 seconds per battle instead of 99

Fuente : Libretro
RAM / Memoria (emulador)

80 seconds per battle

Résultat / effet

80 seconds per battle

Fuente : Libretro
RAM / Memoria (emulador)

70 seconds per battle

Résultat / effet

70 seconds per battle

Fuente : Libretro
RAM / Memoria (emulador)

60 seconds per battle

Résultat / effet

60 seconds per battle

Fuente : Libretro
RAM / Memoria (emulador)

50 seconds per battle

Résultat / effet

50 seconds per battle

Fuente : Libretro
RAM / Memoria (emulador)

40 seconds per battle

Résultat / effet

40 seconds per battle

Fuente : Libretro
RAM / Memoria (emulador)

30 seconds per battle

Résultat / effet

30 seconds per battle

Fuente : Libretro
RAM / Memoria (emulador)

20 seconds per battle

Résultat / effet

20 seconds per battle

Fuente : Libretro
RAM / Memoria (emulador)

10 seconds per battle

Résultat / effet

10 seconds per battle

Fuente : Libretro
RAM / Memoria (emulador)

99 seconds in 1st bonus round instead of 40

Résultat / effet

99 seconds in 1st bonus round instead of 40

Fuente : Libretro
RAM / Memoria (emulador)

90 seconds in 1st bonus round

Résultat / effet

90 seconds in 1st bonus round

Fuente : Libretro
RAM / Memoria (emulador)

80 seconds in 1st bonus round

Résultat / effet

80 seconds in 1st bonus round

Fuente : Libretro
RAM / Memoria (emulador)

70 seconds in 1st bonus round

Résultat / effet

70 seconds in 1st bonus round

Fuente : Libretro
RAM / Memoria (emulador)

60 seconds in 1st bonus round

Résultat / effet

60 seconds in 1st bonus round

Fuente : Libretro
RAM / Memoria (emulador)

50 seconds in 1st bonus round

Résultat / effet

50 seconds in 1st bonus round

Fuente : Libretro
RAM / Memoria (emulador)

30 seconds in 1st bonus round

Résultat / effet

30 seconds in 1st bonus round

Fuente : Libretro
RAM / Memoria (emulador)

20 seconds in 1st bonus round

Résultat / effet

20 seconds in 1st bonus round

Fuente : Libretro
RAM / Memoria (emulador)

10 seconds in 1st bonus round

Résultat / effet

10 seconds in 1st bonus round

Fuente : Libretro
RAM / Memoria (emulador)

Players move faster

Résultat / effet

Players move faster

Fuente : Libretro
RAM / Memoria (emulador)

Some special moves are faster

Résultat / effet

Some special moves are faster

Fuente : Libretro
RAM / Memoria (emulador)

Both players can do special moves in the air

Résultat / effet

Both players can do special moves in the air

Fuente : Libretro
RAM / Memoria (emulador)

Some special moves are easier to perform [Edmond Honda: Sumo Head Butt; Blanka: Rolling Attack; Guile: Flash Kickand Sonic Boom; Chun Li: Whirlwind Kick]

Résultat / effet

Some special moves are easier to perform [Edmond Honda: Sumo Head Butt; Blanka: Rolling Attack; Guile: Flash Kickand Sonic Boom; Chun Li: Whirlwind Kick]

Fuente : Libretro
RAM / Memoria (emulador)

Most special moves disabled [computer can still do them, Zangief can still do Spinning Clothesline]

Résultat / effet

Most special moves disabled [computer can still do them, Zangief can still do Spinning Clothesline]

Fuente : Libretro
RAM / Memoria (emulador)

Fireballs are lower to the ground

Résultat / effet

Fireballs are lower to the ground

Fuente : Libretro
RAM / Memoria (emulador)

Fireballs are higher off the ground

Résultat / effet

Fireballs are higher off the ground

Fuente : Libretro
RAM / Memoria (emulador)

Fireballs, Sonic Booms and Yoga Fires always go to the right [thrown to the left, they go backwards]

Résultat / effet

Fireballs, Sonic Booms and Yoga Fires always go to the right [thrown to the left, they go backwards]

Fuente : Libretro
RAM / Memoria (emulador)

No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible

Résultat / effet

No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible

Fuente : Libretro
RAM / Memoria (emulador)

Light Fireballs, Sonic Booms and Yoga Fires are slower

Résultat / effet

Light Fireballs, Sonic Booms and Yoga Fires are slower

Fuente : Libretro
RAM / Memoria (emulador)

Light Fireballs, Sonic Booms and Yoga Fires are faster

Résultat / effet

Light Fireballs, Sonic Booms and Yoga Fires are faster

Fuente : Libretro
RAM / Memoria (emulador)

Light Fireballs, Sonic Booms and Yoga Fires are super fast

Résultat / effet

Light Fireballs, Sonic Booms and Yoga Fires are super fast

Fuente : Libretro
RAM / Memoria (emulador)

Medium Fireballs, Sonic Booms and Yoga Fires are slower

Résultat / effet

Medium Fireballs, Sonic Booms and Yoga Fires are slower

Fuente : Libretro
RAM / Memoria (emulador)

Medium Fireballs, Sonic Booms and Yoga Fires are faster

Résultat / effet

Medium Fireballs, Sonic Booms and Yoga Fires are faster

Fuente : Libretro
RAM / Memoria (emulador)

Medium Fireballs, Sonic Booms and Yoga Fires are super fast

Résultat / effet

Medium Fireballs, Sonic Booms and Yoga Fires are super fast

Fuente : Libretro
RAM / Memoria (emulador)

Hard Fireballs, Sonic Booms and Yoga Fires are slower

Résultat / effet

Hard Fireballs, Sonic Booms and Yoga Fires are slower

Fuente : Libretro
RAM / Memoria (emulador)

Hard Fireballs, Sonic Booms and Yoga Fires are faster

Résultat / effet

Hard Fireballs, Sonic Booms and Yoga Fires are faster

Fuente : Libretro
RAM / Memoria (emulador)

Hard Fireballs, Sonic Booms and Yoga Fires are super fast

Résultat / effet

Hard Fireballs, Sonic Booms and Yoga Fires are super fast

Fuente : Libretro
RAM / Memoria (emulador)

Dragon punch does not go as high

Résultat / effet

Dragon punch does not go as high

Fuente : Libretro
RAM / Memoria (emulador)

Dragon punch goes higher

Résultat / effet

Dragon punch goes higher

Fuente : Libretro
RAM / Memoria (emulador)

Light Sumo Head Butts and Rolling Attacks are slower

Résultat / effet

Light Sumo Head Butts and Rolling Attacks are slower

Fuente : Libretro
RAM / Memoria (emulador)

Light Sumo Head Butts and Rolling Attacks are faster

Résultat / effet

Light Sumo Head Butts and Rolling Attacks are faster

Fuente : Libretro
RAM / Memoria (emulador)

Light Sumo Head Butts and Rolling Attacks are super fast

Résultat / effet

Light Sumo Head Butts and Rolling Attacks are super fast

Fuente : Libretro
RAM / Memoria (emulador)

Medium Sumo Head Butts and Rolling Attacks are slower

Résultat / effet

Medium Sumo Head Butts and Rolling Attacks are slower

Fuente : Libretro
RAM / Memoria (emulador)

Medium Sumo Head Butts and Rolling Attacks are faster

Résultat / effet

Medium Sumo Head Butts and Rolling Attacks are faster

Fuente : Libretro
RAM / Memoria (emulador)

Medium Sumo Head Butts and Rolling Attacks are super fast

Résultat / effet

Medium Sumo Head Butts and Rolling Attacks are super fast

Fuente : Libretro
RAM / Memoria (emulador)

Hard Sumo Head Butts and Rolling Attacks are slower

Résultat / effet

Hard Sumo Head Butts and Rolling Attacks are slower

Fuente : Libretro
RAM / Memoria (emulador)

Hard Sumo Head Butts and Rolling Attacks are faster

Résultat / effet

Hard Sumo Head Butts and Rolling Attacks are faster

Fuente : Libretro
RAM / Memoria (emulador)

Hard Sumo Head Butts and Rolling Attacks are super fast

Résultat / effet

Hard Sumo Head Butts and Rolling Attacks are super fast

Fuente : Libretro
RAM / Memoria (emulador)

Always fight Ryu

Résultat / effet

Always fight Ryu

Fuente : Libretro
RAM / Memoria (emulador)

Always fight Honda

Résultat / effet

Always fight Honda

Fuente : Libretro
RAM / Memoria (emulador)

Always fight Blanka

Résultat / effet

Always fight Blanka

Fuente : Libretro
RAM / Memoria (emulador)

Always fight Guile

Résultat / effet

Always fight Guile

Fuente : Libretro
RAM / Memoria (emulador)

Always fight Ken

Résultat / effet

Always fight Ken

Fuente : Libretro
RAM / Memoria (emulador)

Always fight Chun-Li

Résultat / effet

Always fight Chun-Li

Fuente : Libretro
RAM / Memoria (emulador)

Always fight Zangief

Résultat / effet

Always fight Zangief

Fuente : Libretro
RAM / Memoria (emulador)

Always fight Dhalsim

Résultat / effet

Always fight Dhalsim

Fuente : Libretro
RAM / Memoria (emulador)

Always fight Balrog

Résultat / effet

Always fight Balrog

Fuente : Libretro
RAM / Memoria (emulador)

Always fight Vega

Résultat / effet

Always fight Vega

Fuente : Libretro
RAM / Memoria (emulador)

Always fight Sagat

Résultat / effet

Always fight Sagat

Fuente : Libretro
RAM / Memoria (emulador)

Fight M. Bison

Résultat / effet

Fight M. Bison

Fuente : Libretro
RAM / Memoria (emulador)

All P1 Hits/Projectiles Burn [Blue]

Résultat / effet

All P1 Hits/Projectiles Burn [Blue]

Fuente : Libretro
RAM / Memoria (emulador)

All P2 Hits/Projectiles Burn [Blue]

Résultat / effet

All P2 Hits/Projectiles Burn [Blue]

Fuente : Libretro
RAM / Memoria (emulador)

P1 Easy Special Moves

Résultat / effet

P1 Easy Special Moves

Fuente : Libretro
RAM / Memoria (emulador)

P2 Easy Special Moves

Résultat / effet

P2 Easy Special Moves

Fuente : Libretro
RAM / Memoria (emulador)

P1 Can't Be Hit [Can still be grabbed]

Résultat / effet

P1 Can't Be Hit [Can still be grabbed]

Fuente : Libretro
RAM / Memoria (emulador)

P2 Can't Be Hit [Can still be grabbed]

Résultat / effet

P2 Can't Be Hit [Can still be grabbed]

Fuente : Libretro
RAM / Memoria (emulador)

P1 Throws Disabled

Résultat / effet

P1 Throws Disabled

Fuente : Libretro
RAM / Memoria (emulador)

P2 Throws Disabled

Résultat / effet

P2 Throws Disabled

Fuente : Libretro
RAM / Memoria (emulador)

No HUD/BG Sprites

Résultat / effet

No HUD/BG Sprites

Fuente : Libretro
RAM / Memoria (emulador)

No HUD/Certain BG Sprites

Résultat / effet

No HUD/Certain BG Sprites

Fuente : Libretro
RAM / Memoria (emulador)

No HUD

Résultat / effet

No HUD

Fuente : Libretro
RAM / Memoria (emulador)

P1 Jump Height Modifier

Résultat / effet

P1 Jump Height Modifier

Fuente : Libretro
RAM / Memoria (emulador)

P2 Jump Height Modifier

Résultat / effet

P2 Jump Height Modifier

Fuente : Libretro
RAM / Memoria (emulador)

P1 Can Wall Jump in Mid-Air

Résultat / effet

P1 Can Wall Jump in Mid-Air

Fuente : Libretro
RAM / Memoria (emulador)

P2 Can Wall Jump in Mid-Air

Résultat / effet

P2 Can Wall Jump in Mid-Air

Fuente : Libretro
RAM / Memoria (emulador)

1 Match to See Easy Ending [Both Players]

Résultat / effet

1 Match to See Easy Ending [Both Players]

Fuente : Libretro
RAM / Memoria (emulador)

1 Match to See Normal Ending [Both Players]

Résultat / effet

1 Match to See Normal Ending [Both Players]

Fuente : Libretro
RAM / Memoria (emulador)

1 Match to See Hard Ending [Both Players]

Résultat / effet

1 Match to See Hard Ending [Both Players]

Fuente : Libretro
RAM / Memoria (emulador)

Invincibility

Résultat / effet

Invincibility

Fuente : Libretro
RAM / Memoria (emulador)

Hit Anywhere P1

Résultat / effet

Hit Anywhere P1

Fuente : Libretro
RAM / Memoria (emulador)

Both players are invisible

Résultat / effet

Both players are invisible

Fuente : Libretro
RAM / Memoria (emulador)

Player on the right side (Player 2's starting position) always faces right

Résultat / effet

Player on the right side (Player 2's starting position) always faces right

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 is untouchable most of the time / Enables juggling

Résultat / effet

Player 1 is untouchable most of the time / Enables juggling

Fuente : Libretro
RAM / Memoria (emulador)

Character Modifier P1

Résultat / effet

Character Modifier P1

Fuente : Libretro
RAM / Memoria (emulador)

Character Modifier P2

Résultat / effet

Character Modifier P2

Fuente : Libretro
RAM / Memoria (emulador)

Background Modifier

Résultat / effet

Background Modifier

Fuente : Libretro
RAM / Memoria (emulador)

Infinite Time

Résultat / effet

Infinite Time

Fuente : Libretro
RAM / Memoria (emulador)

No Horizontal Charging & Instant Fire Balls

Résultat / effet

No Horizontal Charging & Instant Fire Balls

Fuente : Libretro
RAM / Memoria (emulador)

Easy Dragon Punches After First

Résultat / effet

Easy Dragon Punches After First

Fuente : Libretro
RAM / Memoria (emulador)

Easy Flash Kicks

Résultat / effet

Easy Flash Kicks

Fuente : Libretro
RAM / Memoria (emulador)

Easy Sonic Booms

Résultat / effet

Easy Sonic Booms

Fuente : Libretro
RAM / Memoria (emulador)

Permastars

Résultat / effet

Permastars

Fuente : Libretro
RAM / Memoria (emulador)

1 Button For Special Move 1

Résultat / effet

1 Button For Special Move 1

Fuente : Libretro
RAM / Memoria (emulador)

1 Button For Special Move 2

Résultat / effet

1 Button For Special Move 2

Fuente : Libretro
RAM / Memoria (emulador)

Energy Modifier For Player 1

Résultat / effet

Energy Modifier For Player 1

Fuente : Libretro
RAM / Memoria (emulador)

Energy Modifier For Player 2

Résultat / effet

Energy Modifier For Player 2

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 Win Modifier

Résultat / effet

Player 1 Win Modifier

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 Win Modifier

Résultat / effet

Player 1 Win Modifier

Fuente : Libretro
RAM / Memoria (emulador)

All P1 Hits/Projectiles Burn (Blue)

Résultat / effet

All P1 Hits/Projectiles Burn (Blue)

Fuente : Libretro
RAM / Memoria (emulador)

All P2 Hits/Projectiles Burn (Blue)

Résultat / effet

All P2 Hits/Projectiles Burn (Blue)

Fuente : Libretro
RAM / Memoria (emulador)

1 Match To See Ending (Both Players)

Résultat / effet

1 Match To See Ending (Both Players)

Fuente : Libretro
RAM / Memoria (emulador)

Skip VS Screen

Résultat / effet

Skip VS Screen

Fuente : Libretro
RAM / Memoria (emulador)

Easier Special Moves[See Notes]

Résultat / effet

Easier Special Moves[See Notes]

Fuente : Libretro
RAM / Memoria (emulador)

No Charging Special Moves

Résultat / effet

No Charging Special Moves

Fuente : Libretro

Legit

Sin save states, rewind ni reanudación asistida.
No hay récords verificados para este juego.

Save state / Rewind

Partida usando save states, rewind o funciones equivalentes.
No hay récords verificados para este juego.

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