Militias Can Move Infinitely
Militias Can Move Infinitely
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Militias Can Move Infinitely
Archers Can Move Infinitely
Militias Has Max Health
Archers Have Max Health
No Health Enemy In Battle (Number 1)
No Health Enemy In Battle (Number 2)
No Health Enemy In Battle (Number 3)
No Health Enemy In Battle (Number 4)
Infinite Days Remaining
Archers Can Move Infinitely
Archers Have Max Health
Infinite Days Remaining
Militias Can Move Infinitely
Militias Has Max Health
No Health Enemy In Battle (Number 1)
No Health Enemy In Battle (Number 2)
No Health Enemy In Battle (Number 3)
No Health Enemy In Battle (Number 4)
MASTER CODE--MUST BE ENTERED
Start with days left at 100 (New Game Only)
Start with days left at 1,000 (New Game Only)
Start with days left at 1,500 (New Game Only)
Start with days left at 2,000 (New Game Only)
Start with days left at 5,000 (New Game Only)
Always have 1 troop in each army in battle
Always have 20 troops in each army in battle
Always have 50 troops in each army in battle
Always have 100 troops in each army in battle
Always have 250 troops in each army in battle
Always have 500 troops in each army in battle
Never lose control of an army
Recruiting does not reduce population of troop dwellings
Recruitment and boat rental are free
Armies work for free
Never run out of days
Accept any password
Start with commission at 100 for Sir Crimsaun
Start with commission at 500 for Sir Crimsaun
Start with commission at 2,000 for Sir Crimsaun
Start with commission at 5,000 for Sir Crimsaun
Start with commission at 10,000 for Sir Crimsaun
Start with commission at 20,000 for Sir Crimsaun
Start with commission at 40,000 for Sir Crimsaun
Start with commission at 65,000 for Sir Crimsaun
Start with gold at 0 for Sir Crimsaun
Start with gold at 1,000 for Sir Crimsaun
Start with gold at 3,000 for Sir Crimsaun
Start with gold at 5,000 for Sir Crimsaun
Start with gold at 20,000 for Sir Crimsaun
Start with gold at 40,000 for Sir Crimsaun
Start with gold at 65,000 for Sir Crimsaun
Start with maximum spell capacity at 0 for Sir Crimsaun
Start with maximum spell capacity at 1 for Sir Crimsaun
Start with maximum spell capacity at 4 for Sir Crimsaun
Start with maximum spell capacity at 7 for Sir Crimsaun
Start with maximum spell capacity at 10 for Sir Crimsaun
Start with maximum spell capacity at 20 for Sir Crimsaun
Start with maximum spell capacity at 50 for Sir Crimsaun
Start with maximum spell capacity at 100 for Sir Crimsaun
Start with spell power at 0 for Sir Crimsaun
Start with spell power at 2 for Sir Crimsaun
Start with spell power at 4 for Sir Crimsaun
Start with spell power at 7 for Sir Crimsaun
Start with spell power at 10 for Sir Crimsaun
Start with spell power at 20 for Sir Crimsaun
Start with spell power at 50 for Sir Crimsaun
Start with spell power at 100 for Sir Crimsaun
Start with leadership at 50 for Lord Palmer
Start with leadership at 100 for Lord Palmer
Start with leadership at 125 for Lord Palmer
Start with leadership at 150 for Lord Palmer
Start with leadership at 200 for Lord Palmer
Start with leadership at 250 for Lord Palmer
Start with commission at 0 for Lord Palmer
Start with commission at 100 for Lord Palmer
Start with commission at 500 for Lord Palmer
Start with commission at 2,000 for Lord Palmer
Start with commission at 5,000 for Lord Palmer
Start with commission at 10,000 for Lord Palmer
Start with commission at 20,000 for Lord Palmer
Start with commission at 40,000 for Lord Palmer
Start with commission at 65,000 for Lord Palmer
Start with gold at 0 for Lord Palmer
Start with gold at 1,000 for Lord Palmer
Start with gold at 3,000 for Lord Palmer
Start with gold at 5,000 for Lord Palmer
Start with gold at 20,000 for Lord Palmer
Start with gold at 40,000 for Lord Palmer
Start with gold at 65,000 for Lord Palmer
Start with maximum spell capacity at 0 for Lord Palmer
Start with maximum spell capacity at 1 for Lord Palmer
Start with maximum spell capacity at 2 for Lord Palmer
Start with maximum spell capacity at 7 for Lord Palmer
Start with maximum spell capacity at 10 for Lord Palmer
Start with maximum spell capacity at 20 for Lord Palmer
Start with maximum spell capacity at 50 for Lord Palmer
Start with maximum spell capacity at 100 for Lord Palmer
Start with spell power at 0 for Lord Palmer
Start with spell power at 2 for Lord Palmer
Start with spell power at 4 for Lord Palmer
Start with spell power at 7 for Lord Palmer
Start with spell power at 10 for Lord Palmer
Start with spell power at 20 for Lord Palmer
Start with spell power at 50 for Lord Palmer
Start with spell power at 100 for Lord Palmer
Start with leadership at 50 for Tynnestra
Start with leadership at 100 for Tynnestra
Start with leadership at 125 for Tynnestra
Start with leadership at 150 for Tynnestra
Start with leadership at 200 for Tynnestra
Start with leadership at 250 for Tynnestra
Start with commission at 0 for Tynnestra
Start with commission at 100 for Tynnestra
Start with commission at 500 for Tynnestra
Start with commission at 2,000 for Tynnestra
Start with commission at 5,000 for Tynnestra
Start with commission at 10,000 for Tynnestra
Start with commission at 20,000 for Tynnestra
Start with commission at 40,000 for Tynnestra
Start with commission at 65,000 for Tynnestra
Start with gold at 0 for Tynnestra
Start with gold at 1,000 for Tynnestra
Start with gold at 3,000 for Tynnestra
Start with gold at 5,000 for Tynnestra
Start with gold at 20,000 for Tynnestra
Start with gold at 40,000 for Tynnestra
Start with gold at 65,000 for Tynnestra
Start with maximum spell capacity at 0 for Tynnestra
Start with maximum spell capacity at 1 for Tynnestra N
Start with maximum spell capacity at 3 for Tynnestra
Start with maximum spell capacity at 7 for Tynnestra
Start with maximum spell capacity at 10 for Tynnestra
Start with maximum spell capacity at Q20 for Tynnestra H
Start with maximum spell capacity at 50 for Tynnestra
Start with maximum spell capacity at 100 for Tynnestra
Start with spell power at 0 for Tynnestra
Start with spell power at 1 for Tynnestra
Start with spell power at 4 for Tynnestra
Start with spell power at 7 for Tynnestra
Start with spell power at 10 for Tynnestra
Start with spell power at 20 for Tynnestra
Start with spell power at 50 for Tynnestra
Start with spell power at 100 for Tynnestra
Start with leadership at 50 for Mad Moham
Start with leadership at 75 for Mad Moham
Start with leadership at 125 for Mad Moham
Start with leadership at 150 for Mad Moham
Start with leadership at 200 for Mad Moham
Start with leadership at 250 for Mad Moham
Start with commission at 0 for Mad Moham
Start with commission at 100 for Mad Moham
Start with commission at 500 for Mad Moham
Start with commission at 1,000 for Mad Moham
Start with commission at 5,000 for Mad Moham
Start with commission at 10,000 for Mad Moham
Start with commission at 20,000 for Mad Moham
Start with commission at 40,000 for Mad Moham
Start with commission at 65,000 for Mad Moham
Start with gold at 0 for Mad Moham
Start with gold at 1000 for Mad Moham
Start with gold at 3,000 for Mad Moham
Start with gold at 5,000 for Mad Moham
Start with gold at 20,000 for Mad Moham
Start with gold at 40,000 for Mad Moham
Start with gold at 65,000 for Mad Moham
Start with maximum spell capacity at 0 for Mad Moham
Start with maximum spell capacity at for Mad Moham
Start with maximum spell capacity at 4 for Mad Moham
Start with maximum spell capacity at 7 for Mad Moham
Start with maximum spell capacity at for Mad Moham
Start with maximum spell capacity at 20 for Mad Moham
Start with maximum spell capacity at 50 for Mad Moham
Start with maximum spell capacity at 100 for Mad Moham
Start with spell power at 4 for Mad Moham
Start with spell power at 7 for Mad Moham
Start with spell power at 10 for Mad Moham
Start with spell power at 20 for Mad Moham
Start with spell power at 50 for Mad Moham
Start with spell power at 100 for Mad Moham
Start With Leadership At 50 For Sir Crimsaun
Start With Leadership At 75 For Sir Crimsaun
Start With Leadership At 125 For Sir Crimsaun
Start With Leadership At 150 For Sir Crimsaun
Start With Leadership At 200 For Sir Crimsaun
Start With Leadership At 250 For Sir Crimsaun
Start With Commission At 0 For Sir Crimsaun
Militias Can Move Infinitely
Archers Can Move Infinitely
Militias Has Max Health
Archers Have Max Health
No Health Enemy In Battle (Number 1)
No Health Enemy In Battle (Number 2)
No Health Enemy In Battle (Number 3)
No Health Enemy In Battle (Number 4)
Infinite Days Remaining
Max Leadership Skills
Beyond Normal Commission/Week
Max Followers Killed
Can always fly by pressing B, even if you have non-flying troops
Accept any password
Always have 1 troop in each army in battle
Always have 100 troops in each army in battle
Always have 20 troops in each army in battle
Always have 250 troops in each army in battle
Always have 50 troops in each army in battle
Always have 500 troops in each army in battle
Archers Can Move Infinitely
Archers Have Max Health
Armies work for free
Beyond Normal Commission/Week
Can always fly by pressing B, even if you have non-flying troops
Infinite Days Remaining
MASTER CODE--MUST BE ENTERED
Max Followers Killed
Max Leadership Skills
Militias Can Move Infinitely
Militias Has Max Health
Never lose control of an army
Never run out of days
No Health Enemy In Battle (Number 1)
No Health Enemy In Battle (Number 2)
No Health Enemy In Battle (Number 3)
No Health Enemy In Battle (Number 4)
Recruiting does not reduce population of troop dwellings
Recruitment and boat rental are free
Start with commission at 0 for Lord Palmer
Start with commission at 0 for Mad Moham
Start With Commission At 0 For Sir Crimsaun
Start with commission at 0 for Tynnestra
Start with commission at 1,000 for Mad Moham
Start with commission at 10,000 for Lord Palmer
Start with commission at 10,000 for Mad Moham
Start with commission at 10,000 for Sir Crimsaun
Start with commission at 10,000 for Tynnestra
Start with commission at 100 for Lord Palmer
Start with commission at 100 for Mad Moham
Start with commission at 100 for Sir Crimsaun
Start with commission at 100 for Tynnestra
Start with commission at 2,000 for Lord Palmer
Start with commission at 2,000 for Sir Crimsaun
Start with commission at 2,000 for Tynnestra
Start with commission at 20,000 for Lord Palmer
Start with commission at 20,000 for Mad Moham
Start with commission at 20,000 for Sir Crimsaun
Start with commission at 20,000 for Tynnestra
Start with commission at 40,000 for Lord Palmer
Start with commission at 40,000 for Mad Moham
Start with commission at 40,000 for Sir Crimsaun
Start with commission at 40,000 for Tynnestra
Start with commission at 5,000 for Lord Palmer
Start with commission at 5,000 for Mad Moham
Start with commission at 5,000 for Sir Crimsaun
Start with commission at 5,000 for Tynnestra
Start with commission at 500 for Lord Palmer
Start with commission at 500 for Mad Moham
Start with commission at 500 for Sir Crimsaun
Start with commission at 500 for Tynnestra
Start with commission at 65,000 for Lord Palmer
Start with commission at 65,000 for Mad Moham
Start with commission at 65,000 for Sir Crimsaun
Start with commission at 65,000 for Tynnestra
Start with days left at 1,000 (New Game Only)
Start with days left at 1,500 (New Game Only)
Start with days left at 100 (New Game Only)
Start with days left at 2,000 (New Game Only)
Start with days left at 5,000 (New Game Only)
Start with gold at 0 for Lord Palmer
Start with gold at 0 for Mad Moham
Start with gold at 0 for Sir Crimsaun
Start with gold at 0 for Tynnestra
Start with gold at 1,000 for Lord Palmer
Start with gold at 1,000 for Sir Crimsaun
Start with gold at 1,000 for Tynnestra
Start with gold at 1000 for Mad Moham
Start with gold at 20,000 for Lord Palmer
Start with gold at 20,000 for Mad Moham
Start with gold at 20,000 for Sir Crimsaun
Start with gold at 20,000 for Tynnestra
Start with gold at 3,000 for Lord Palmer
Start with gold at 3,000 for Mad Moham
Start with gold at 3,000 for Sir Crimsaun
Start with gold at 3,000 for Tynnestra
Start with gold at 40,000 for Lord Palmer
Start with gold at 40,000 for Mad Moham
Start with gold at 40,000 for Sir Crimsaun
Start with gold at 40,000 for Tynnestra
Start with gold at 5,000 for Lord Palmer
Start with gold at 5,000 for Mad Moham
Start with gold at 5,000 for Sir Crimsaun
Start with gold at 5,000 for Tynnestra
Start with gold at 65,000 for Lord Palmer
Start with gold at 65,000 for Mad Moham
Start with gold at 65,000 for Sir Crimsaun
Start with gold at 65,000 for Tynnestra
Start with leadership at 100 for Lord Palmer
Start with leadership at 100 for Tynnestra
Start with leadership at 125 for Lord Palmer
Start with leadership at 125 for Mad Moham
Start With Leadership At 125 For Sir Crimsaun
Start with leadership at 125 for Tynnestra
Start with leadership at 150 for Lord Palmer
Start with leadership at 150 for Mad Moham
Start With Leadership At 150 For Sir Crimsaun
Start with leadership at 150 for Tynnestra
Start with leadership at 200 for Lord Palmer
Start with leadership at 200 for Mad Moham
Start With Leadership At 200 For Sir Crimsaun
Start with leadership at 200 for Tynnestra
Start with leadership at 250 for Lord Palmer
Start with leadership at 250 for Mad Moham
Start With Leadership At 250 For Sir Crimsaun
Start with leadership at 250 for Tynnestra
Start with leadership at 50 for Lord Palmer
Start with leadership at 50 for Mad Moham
Start With Leadership At 50 For Sir Crimsaun
Start with leadership at 50 for Tynnestra
Start with leadership at 75 for Mad Moham
Start With Leadership At 75 For Sir Crimsaun
Start with maximum spell capacity at 0 for Lord Palmer
Start with maximum spell capacity at 0 for Mad Moham
Start with maximum spell capacity at 0 for Sir Crimsaun
Start with maximum spell capacity at 0 for Tynnestra
Start with maximum spell capacity at 1 for Lord Palmer
Start with maximum spell capacity at 1 for Sir Crimsaun
Start with maximum spell capacity at 1 for Tynnestra N
Start with maximum spell capacity at 10 for Lord Palmer
Start with maximum spell capacity at 10 for Sir Crimsaun
Start with maximum spell capacity at 10 for Tynnestra
Start with maximum spell capacity at 100 for Lord Palmer
Start with maximum spell capacity at 100 for Mad Moham
Start with maximum spell capacity at 100 for Sir Crimsaun
Start with maximum spell capacity at 100 for Tynnestra
Start with maximum spell capacity at 2 for Lord Palmer
Start with maximum spell capacity at 20 for Lord Palmer
Start with maximum spell capacity at 20 for Mad Moham
Start with maximum spell capacity at 20 for Sir Crimsaun
Start with maximum spell capacity at 3 for Tynnestra
Start with maximum spell capacity at 4 for Mad Moham
Start with maximum spell capacity at 4 for Sir Crimsaun
Start with maximum spell capacity at 50 for Lord Palmer
Start with maximum spell capacity at 50 for Mad Moham
Start with maximum spell capacity at 50 for Sir Crimsaun
Start with maximum spell capacity at 50 for Tynnestra
Start with maximum spell capacity at 7 for Lord Palmer
Start with maximum spell capacity at 7 for Mad Moham
Start with maximum spell capacity at 7 for Sir Crimsaun
Start with maximum spell capacity at 7 for Tynnestra
Start with maximum spell capacity at for Mad Moham
Start with maximum spell capacity at for Mad Moham
Start with maximum spell capacity at Q20 for Tynnestra H
Start with spell power at 0 for Lord Palmer
Start with spell power at 0 for Sir Crimsaun
Start with spell power at 0 for Tynnestra
Start with spell power at 1 for Tynnestra
Start with spell power at 10 for Lord Palmer
Start with spell power at 10 for Mad Moham
Start with spell power at 10 for Sir Crimsaun
Start with spell power at 10 for Tynnestra
Start with spell power at 100 for Lord Palmer
Start with spell power at 100 for Mad Moham
Start with spell power at 100 for Sir Crimsaun
Start with spell power at 100 for Tynnestra
Start with spell power at 2 for Lord Palmer
Start with spell power at 2 for Sir Crimsaun
Start with spell power at 20 for Lord Palmer
Start with spell power at 20 for Mad Moham
Start with spell power at 20 for Sir Crimsaun
Start with spell power at 20 for Tynnestra
Start with spell power at 4 for Lord Palmer
Start with spell power at 4 for Mad Moham
Start with spell power at 4 for Sir Crimsaun
Start with spell power at 4 for Tynnestra
Start with spell power at 50 for Lord Palmer
Start with spell power at 50 for Mad Moham
Start with spell power at 50 for Sir Crimsaun
Start with spell power at 50 for Tynnestra
Start with spell power at 7 for Lord Palmer
Start with spell power at 7 for Mad Moham
Start with spell power at 7 for Sir Crimsaun
Start with spell power at 7 for Tynnestra
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