Side Pocket
Genesis · USA

Side Pocket

33 trucos

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Side Pocket
Medios

Trucos y consejos

ACCESSOIRE / ÉMULATEUR

Códigos que requieren accesorio o emulador

Estos códigos no pueden utilizarse tal cual en la consola sola. Abre únicamente la categoría que necesites.

33
+
RAM / Memoria (emulador)Código RAM: requiere emulador, debugger o una herramienta capaz de modificar la memoria del juego.
33
RAM / Memoria (emulador)

Always "Zone" Mode

Résultat / effet

Always "Zone" Mode

Fuente : Libretro
RAM / Memoria (emulador)

Master Code

Résultat / effet

Master Code

Fuente : Libretro
RAM / Memoria (emulador)

You Will Go To The Next Level Even If You Don't Score Enough Points. See note.

Résultat / effet

You Will Go To The Next Level Even If You Don't Score Enough Points. See note.

Fuente : Libretro
RAM / Memoria (emulador)

Cue Ball Will Move Vertically After 1st Shot (Holding Start Will Cause The Cue Ball To Move Differently; Pressing Start Repeatedily Will Cause The Other Balls To Move In A Weird Way.

Résultat / effet

Cue Ball Will Move Vertically After 1st Shot (Holding Start Will Cause The Cue Ball To Move Differently; Pressing Start Repeatedily Will Cause The Other Balls To Move In A Weird Way.

Fuente : Libretro
RAM / Memoria (emulador)

Cue Ball Goes Backwards With Most Shots & Off The Table (In Order To Avoid A Backwards Shot, Hold The B Button & Press Up On The Control Pad. You Still Won't Aim Exactly Where You Intend For The Ball To Go. Also, Other Balls Will Likely Go Off The

Résultat / effet

Cue Ball Goes Backwards With Most Shots & Off The Table (In Order To Avoid A Backwards Shot, Hold The B Button & Press Up On The Control Pad. You Still Won't Aim Exactly Where You Intend For The Ball To Go. Also, Other Balls Will Likely Go Off The Table. If A Ball Hits The Edge Of The Table, It Will Move Sharply Toward A Hole. The Same Applies To The Cue Ball.

Fuente : Libretro
RAM / Memoria (emulador)

No After Stage Bonus / No Extra Lives For Making Bonus Shot

Résultat / effet

No After Stage Bonus / No Extra Lives For Making Bonus Shot

Fuente : Libretro
RAM / Memoria (emulador)

Balls Pocketed Are Worth No Points Instead Of 100 Points

Résultat / effet

Balls Pocketed Are Worth No Points Instead Of 100 Points

Fuente : Libretro
RAM / Memoria (emulador)

Balls Pocketed Are Worth 200 Points Instead Of 100 Points

Résultat / effet

Balls Pocketed Are Worth 200 Points Instead Of 100 Points

Fuente : Libretro
RAM / Memoria (emulador)

Balls Don't Stop Moving

Résultat / effet

Balls Don't Stop Moving

Fuente : Libretro
RAM / Memoria (emulador)

Object Balls Temporarily Disappear When You Press B

Résultat / effet

Object Balls Temporarily Disappear When You Press B

Fuente : Libretro
RAM / Memoria (emulador)

Get 1 Extra Life When You Make The Bonus Shot

Résultat / effet

Get 1 Extra Life When You Make The Bonus Shot

Fuente : Libretro
RAM / Memoria (emulador)

Causes The Bonus Star To Stay Once It Appears

Résultat / effet

Causes The Bonus Star To Stay Once It Appears

Fuente : Libretro
RAM / Memoria (emulador)

Stay On Stage 1 Even If You Get 3000 Points

Résultat / effet

Stay On Stage 1 Even If You Get 3000 Points

Fuente : Libretro
RAM / Memoria (emulador)

Duplicate Balls Pocketed On After Stage Bonus Screen

Résultat / effet

Duplicate Balls Pocketed On After Stage Bonus Screen

Fuente : Libretro
RAM / Memoria (emulador)

Cue Balls Don't Appear To Fly Upward When Performing A Jump Shot ,Masse 3

Résultat / effet

Cue Balls Don't Appear To Fly Upward When Performing A Jump Shot ,Masse 3

Fuente : Libretro
RAM / Memoria (emulador)

Balls Slowly Drift Toward The Top Of The Screen After Performing A Jump Shot ,Masse 3

Résultat / effet

Balls Slowly Drift Toward The Top Of The Screen After Performing A Jump Shot ,Masse 3

Fuente : Libretro
RAM / Memoria (emulador)

Pocketed Balls worth 0 points

Résultat / effet

Pocketed Balls worth 0 points

Fuente : Libretro
RAM / Memoria (emulador)

When bonus shot is made you get 1 extra turn instead of 3

Résultat / effet

When bonus shot is made you get 1 extra turn instead of 3

Fuente : Libretro
RAM / Memoria (emulador)

Can't advance past the 1st stage

Résultat / effet

Can't advance past the 1st stage

Fuente : Libretro
RAM / Memoria (emulador)

Causes a variety of strange effects

Résultat / effet

Causes a variety of strange effects

Fuente : Libretro
RAM / Memoria (emulador)

Infinite Shots (1 Player Game Only)

Résultat / effet

Infinite Shots (1 Player Game Only)

Fuente : Libretro
RAM / Memoria (emulador)

Infinite Shots P1

Résultat / effet

Infinite Shots P1

Fuente : Libretro
RAM / Memoria (emulador)

Can Make More Powerful Shots (Power meter goes up higher)

Résultat / effet

Can Make More Powerful Shots (Power meter goes up higher)

Fuente : Libretro
RAM / Memoria (emulador)

Stage 1 (Los Angeles) only has 2 balls

Résultat / effet

Stage 1 (Los Angeles) only has 2 balls

Fuente : Libretro
RAM / Memoria (emulador)

Stage 2 (Las Vegas) only has 2 balls

Résultat / effet

Stage 2 (Las Vegas) only has 2 balls

Fuente : Libretro
RAM / Memoria (emulador)

Only Have To Knock In Half As Many Balls To Finish The Stage

Résultat / effet

Only Have To Knock In Half As Many Balls To Finish The Stage

Fuente : Libretro
RAM / Memoria (emulador)

Only Have To Knock 1/4th As many Balls To Finish The Stage

Résultat / effet

Only Have To Knock 1/4th As many Balls To Finish The Stage

Fuente : Libretro
RAM / Memoria (emulador)

3 in 1 code. You'll Start Each Stage With 6000 Points, Each Shot Will Be Worth 3000 Points Even If You Miss, And You'll Also Have Infinite Shots

Résultat / effet

3 in 1 code. You'll Start Each Stage With 6000 Points, Each Shot Will Be Worth 3000 Points Even If You Miss, And You'll Also Have Infinite Shots

Fuente : Libretro
RAM / Memoria (emulador)

Las Vegas bonus shot is MUCH easier (straight in)

Résultat / effet

Las Vegas bonus shot is MUCH easier (straight in)

Fuente : Libretro
RAM / Memoria (emulador)

San Francisco bonus shot is MUCH easier (straight in)

Résultat / effet

San Francisco bonus shot is MUCH easier (straight in)

Fuente : Libretro
RAM / Memoria (emulador)

San Francisco Challenge Shot is MUCH easier. Just hit the blue ball straight in.

Résultat / effet

San Francisco Challenge Shot is MUCH easier. Just hit the blue ball straight in.

Fuente : Libretro
RAM / Memoria (emulador)

New York Challenge Shot is MUCH easier (straight in)

Résultat / effet

New York Challenge Shot is MUCH easier (straight in)

Fuente : Libretro
RAM / Memoria (emulador)

Atlantic City Challenge Shot is MUCH easier (just hit the yellow ball in)

Résultat / effet

Atlantic City Challenge Shot is MUCH easier (just hit the yellow ball in)

Fuente : Libretro

Legit

Sin save states, rewind ni reanudación asistida.
No hay récords verificados para este juego.

Save state / Rewind

Partida usando save states, rewind o funciones equivalentes.
No hay récords verificados para este juego.

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