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Press Start To Remove Some Enemies
Invulnerability
Start With 9 Lives
Infinite Lives
Walk Anywhere On Map
Cheat Mode
Infinite Lives P1
Infinite Lives P2
Almost Invincible
Infinite Health P2
P1 Max Score [Tens & Hundredth]
P1 Max Score [Thousands & Millions]
P1 Max Score [Hundred-Thousands & Billions]
P2 Max Score [Tens & Hundredth]
P2 Max Score [Thousands & Millions]
P2 Max Score [Hundred-Thousands & Billions]
Kill Any Enemy Or Boss With 1 Knockdown
Enemies Will Not Fight Back
Slow Motion
Enemies And Billy Are Invisible
No Sound
Only Punching Affects Enemies And Billy
Billy And Enemies Fall Hard To The Ground When Knocked Down
Enemies Get Sucked Into The Air When Hit (Be Careful This May Happen To Billy As Well)
Mode A Much More Power
Gain A Heart Everytime You Hit An Enemy
Disable Level 4 Wall Trap
Enemies Slowly Rise To Their Death
Billy Disappears When Hit And Reappears At A Different Location
Enemies Are Stronger And Fall As If Falling Off A Cliff
Stronger Enemies (They Can Take More Punishment And Give It Back As Well)
Enemies Are Easier To Kill And So Is Billy
Stronger Lindas
Weaker Lindas
Williams Has Half As Much Life
Williams Has 1 Half Times As Much Life
Williams Has Twice As Much Life
Rowper Has Half As Much Life
Rowper Has 1 Half Times As Much Life
Rowper Has Twice As Much Life
Linda Has Half As Much Life
Linda Has 1 Half Times As Much Life
Linda Has Twice As Much Life
Chin Has Half As Much Life
Chin Has 1 Half Times As Much Life
Chin Has Twice As Much Life
Abobo Has Half As Much Life
Abobo Has 1 Half Times As Much Life
Abobo Has Twice As Much Life
Willie Has Half As Much Life
Willie Has 1 Half Times As Much Life
Willie Has Twice As Much Life
Jimmy [Final Boss] Has Half As Much Life
Jimmy [Final Boss] Has 1 Half Times As Much Life
Jimmy [Final Boss] Has Twice As Much Life
P1 Starts With 128 Lives
P1 Starts With 259 Lives
Slow-Motion, Streetfighter Style Death For Enemies
Rising Knee Goes Higher
Punch To Do Teleporting Jumpkick
P1 Can't Be Touched
Start On Last Battle
Start On Level 2
Start On Level 3
Start On Level 8
Start On The Final Boss
Billy Uses Closest Arm To Punch
Billy Uses Farthest Arm To Punch
Strange Cyclone Kick
Billy Punches Slowly
Slower Moving Characters
Enemies Duck 12% of the time, every 8 seconds
Only 2 hits needed before you can upper-cut enemies
Flashing Mode
Changes Colour
Enemies don't fight back or fall over
Move During Screen Freezes At The End Of Level
Stage Select
Weapon Mod When Picking Up a Weapon
When You Gain a Heart, the Heart Counter Resets to 900 Heart Points Instead of 0
Fix Extra Lives Glitch
Rising Knee Easier To Do
Game over after you complete Mission 1
Unarmed forward attack will cause enemies to transform into the Mission 1 enemy boss
Unarmed forward attack becomes a jumping knee butt
Unarmed forward attack becomes super uppercut
Very different music
Slower Music / Strange Sound Effects
Some sound effects sound like they came from an Atari 2600
2nd Enemy almost always faces to the right
Game is played in black & white (Gameboyish)
Game has a purple shade to it
Skip most of the intro to Mission 1
Mission 1 boss runs away
The go ahead finger always points upward / Can't throw some weapons
The go ahead finger never points
Hit Anywhere
Fake start with 1/2 energy
View ending after the Mission 3 intro
Infinite knees to the face
Elbow to the back of the head drains you energy
Enemies don't always fall down
Background is black, white, gray, & blue
Stages change to different colors
Punches knock down with 1-hit
Player, enemies, & weapons fall through the floor when knocked down
Fake start with 1/4 energy
One Hit Kills
Enemies never appear
Discolored Stages
Mission 1 boss appears much earlier
Pitty-Pat Punches
Every other enemy almost always has a weapon
Player 1 is always facing to the right
Jump higher
Regular uppercuts knock enemies way up into the air
No music (Alternate)
Weird music
More Weird Music
No Music
Fast Music
Music missing beats
More Strange Music
Some SFX last longer or loop
Red Health Display
The screen scrolls further to the right
Enemies fall straight up & down when they are knocked down
Can't throw pipes once you pick them up
Removes some beats to the music & adds a tapping noise to parts of it.
Player 1 Starts With 8 Lives
Player 2 Starts With 8 Lives
Player 1 Starts With 1 Life
Player 2 Starts With 1 Life
Never Lose Lives From Falling
Never Lose Lives From Low Energy
Never Lose Lives From Water
Start On Mission 4
Start On Mission 5
Start On Mission 6
Start On Mission 7
Slow Down Gameplay
Speed Up Game
Enables A Beta Difficulty Selection
Infinite Lives
Almost Invincible
Infinite Health
Infinite Health P1
Character Modifier P1
Score Modifier P1
P1 Max Score (Tens & Hundredth)
P1 Max Score (Thousands & Millions)
P1 Max Score (Hundred-Thousands & Billions)
Speed Up Game
Character Modifier P2
P2 Max Score (Tens & Hundredth)
P2 Max Score (Thousands & Millions)
P2 Max Score (Hundred-Thousands & Billions)
Mission 3 Helicopter door is always open (not visually)
Advance through the game in seconds
1 Hit kill from some enemies
Can only perform 1 elbow to the back of the head instead of 3
Can perform an infinite amount of elbows to the back of the head instead of only 3
Weird enemy movement
Music plays much faster
Weapon Modifier
Enemy Modifier 1
Enemy Modifier 2
Invincibility Enemies
Enemies Die Automatically
Mission 3 Chopper Door Stays Closed
Mission 4 Spikes never drop down
Player 1 is untouchable
Music Plays Much Faster
Skip Intro Screens
Fight Fewer Enemies
Flashing Colors
Advance Through the Game in Seconds
Faster Movement & Attack Animations
Enemies Don't Flash When They are Killed
Enemies Disappear Instantly When Killed
Most Enemies Make Weird Poses Before Dying
Fast Tempo Music
Music is Missing Most Beats Almost Unrecognizable
Skip Story Intro
Slow Motion Deaths
Faster Walk Animation
Jump Much Further
Stay Ducked After Jumping
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