John Madden Football
SNES · USA

John Madden Football

127 codes

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Médias

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John Madden Football
Médias

Codes et astuces

ACCESSOIRE / ÉMULATEUR

Codes nécessitant un accessoire ou un émulateur

Ces codes ne peuvent pas être utilisés tels quels sur la console seule. Ouvre uniquement la catégorie qui t’intéresse.

127
+
Game GenieNécessite un Game Genie physique ou une émulation compatible Game Genie.
40
Game Genie

Play Clock Is 20 Seconds Instead Of 45

Résultat / effet

Play Clock Is 20 Seconds Instead Of 45

Source : Libretro
Game Genie

Play Clock Is 30 Seconds

Résultat / effet

Play Clock Is 30 Seconds

Source : Libretro
Game Genie

Play Clock Is 60 Seconds

Résultat / effet

Play Clock Is 60 Seconds

Source : Libretro
Game Genie

Play Clock Is 90 Seconds

Résultat / effet

Play Clock Is 90 Seconds

Source : Libretro
Game Genie

Only have 3 Plays To Get A First Down Or TD (Down Counter Starts At 2)

Résultat / effet

Only have 3 Plays To Get A First Down Or TD (Down Counter Starts At 2)

Source : Libretro
Game Genie

Only have 2 Plays To Get A First Down Or TD (Down Counter Starts At 3)

Résultat / effet

Only have 2 Plays To Get A First Down Or TD (Down Counter Starts At 3)

Source : Libretro
Game Genie

Only have 1 Play To Get A First Down Or TD (Down Counter Starts At 4)

Résultat / effet

Only have 1 Play To Get A First Down Or TD (Down Counter Starts At 4)

Source : Libretro
Game Genie

Have Infinite Plays To Get A First Down Or TD (Always 1st Down)

Résultat / effet

Have Infinite Plays To Get A First Down Or TD (Always 1st Down)

Source : Libretro
Game Genie

Infinite Time-Outs

Résultat / effet

Infinite Time-Outs

Source : Libretro
Game Genie

No Time-Outs Instead Of 3 (Player 1)

Résultat / effet

No Time-Outs Instead Of 3 (Player 1)

Source : Libretro
Game Genie

6 Time-Outs (Player 1)

Résultat / effet

6 Time-Outs (Player 1)

Source : Libretro
Game Genie

9 Time-Outs (Player 2)

Résultat / effet

9 Time-Outs (Player 2)

Source : Libretro
Game Genie

No Time-Outs (Player 2)

Résultat / effet

No Time-Outs (Player 2)

Source : Libretro
Game Genie

6 Time-Outs (Player 2)

Résultat / effet

6 Time-Outs (Player 2)

Source : Libretro
Game Genie

9 Time-Outs (Player 2)

Résultat / effet

9 Time-Outs (Player 2)

Source : Libretro
Game Genie

Safeties Worth 1 Point Instead Of 2

Résultat / effet

Safeties Worth 1 Point Instead Of 2

Source : Libretro
Game Genie

Safeties Worth Zero

Résultat / effet

Safeties Worth Zero

Source : Libretro
Game Genie

Touchdowns Worth 0 Points Instead Of 6

Résultat / effet

Touchdowns Worth 0 Points Instead Of 6

Source : Libretro
Game Genie

Touchdowns Worth 1 Point

Résultat / effet

Touchdowns Worth 1 Point

Source : Libretro
Game Genie

Touchdowns Worth 2 Points

Résultat / effet

Touchdowns Worth 2 Points

Source : Libretro
Game Genie

Touchdowns Worth 3 Points

Résultat / effet

Touchdowns Worth 3 Points

Source : Libretro
Game Genie

Touchdowns Worth 4 Points

Résultat / effet

Touchdowns Worth 4 Points

Source : Libretro
Game Genie

Touchdowns Worth 5 Points

Résultat / effet

Touchdowns Worth 5 Points

Source : Libretro
Game Genie

Touchdowns Worth 7 Points

Résultat / effet

Touchdowns Worth 7 Points

Source : Libretro
Game Genie

Touchdowns Worth 8 Points

Résultat / effet

Touchdowns Worth 8 Points

Source : Libretro
Game Genie

Touchdowns Worth 9 Points

Résultat / effet

Touchdowns Worth 9 Points

Source : Libretro
Game Genie

Extra Points And Field Goals Worth Zero

Résultat / effet

Extra Points And Field Goals Worth Zero

Source : Libretro
Game Genie

Extra Point Or Field Goal Resets Score To 0

Résultat / effet

Extra Point Or Field Goal Resets Score To 0

Source : Libretro
Game Genie

Player 2 Starts With 3 Points

Résultat / effet

Player 2 Starts With 3 Points

Source : Libretro
Game Genie

Player 2 Starts With 5 Points

Résultat / effet

Player 2 Starts With 5 Points

Source : Libretro
Game Genie

Player 2 Starts With 9 Points

Résultat / effet

Player 2 Starts With 9 Points

Source : Libretro
Game Genie

Player 2 Starts With 12 Points

Résultat / effet

Player 2 Starts With 12 Points

Source : Libretro
Game Genie

Player 2 Starts With 15 Points

Résultat / effet

Player 2 Starts With 15 Points

Source : Libretro
Game Genie

Player 2 Starts With 20 Points

Résultat / effet

Player 2 Starts With 20 Points

Source : Libretro
Game Genie

Player 1 Starts With 3 Points

Résultat / effet

Player 1 Starts With 3 Points

Source : Libretro
Game Genie

Player 1 Starts With 5 Points

Résultat / effet

Player 1 Starts With 5 Points

Source : Libretro
Game Genie

Player 1 Starts With 9 Points

Résultat / effet

Player 1 Starts With 9 Points

Source : Libretro
Game Genie

Player 1 Starts With 12 Points

Résultat / effet

Player 1 Starts With 12 Points

Source : Libretro
Game Genie

Player 1 Starts With 15 Points

Résultat / effet

Player 1 Starts With 15 Points

Source : Libretro
Game Genie

Player 1 Starts With 20 Points

Résultat / effet

Player 1 Starts With 20 Points

Source : Libretro
+
Action ReplayNécessite un Action Replay ou une émulation compatible.
47
Action Replay

No Time-Outs (Player 1)

Résultat / effet

No Time-Outs (Player 1)

Source : Libretro
Action Replay

6 Time-Outs (Player 1)

Résultat / effet

6 Time-Outs (Player 1)

Source : Libretro
Action Replay

9 Time-Outs (Player 1)

Résultat / effet

9 Time-Outs (Player 1)

Source : Libretro
Action Replay

No Time-Outs (Player 2)

Résultat / effet

No Time-Outs (Player 2)

Source : Libretro
Action Replay

6 Time-Outs (Player 2)

Résultat / effet

6 Time-Outs (Player 2)

Source : Libretro
Action Replay

9 Time-Outs (Player 2)

Résultat / effet

9 Time-Outs (Player 2)

Source : Libretro
Action Replay

Play Clock Is 20 Seconds Instead Of 45

Résultat / effet

Play Clock Is 20 Seconds Instead Of 45

Source : Libretro
Action Replay

Play Clock Is 30 Seconds

Résultat / effet

Play Clock Is 30 Seconds

Source : Libretro
Action Replay

Play Clock Is 60 Seconds

Résultat / effet

Play Clock Is 60 Seconds

Source : Libretro
Action Replay

Play Clock Is 90 Seconds

Résultat / effet

Play Clock Is 90 Seconds

Source : Libretro
Action Replay

Have Infinite To Get 1st Down (Always 1st Down)

Résultat / effet

Have Infinite To Get 1st Down (Always 1st Down)

Source : Libretro
Action Replay

Only Have 3 Plays To Get 1st Down Or TD

Résultat / effet

Only Have 3 Plays To Get 1st Down Or TD

Source : Libretro
Action Replay

Only Have 2 Plays To Get 1st Down Or TD

Résultat / effet

Only Have 2 Plays To Get 1st Down Or TD

Source : Libretro
Action Replay

Only Have 1 Play To Get 1st Down Or TD

Résultat / effet

Only Have 1 Play To Get 1st Down Or TD

Source : Libretro
Action Replay

Safeties Worth 0 Points

Résultat / effet

Safeties Worth 0 Points

Source : Libretro
Action Replay

Touchdowns Worth 0 Points

Résultat / effet

Touchdowns Worth 0 Points

Source : Libretro
Action Replay

Touchdowns Worth 1 Point

Résultat / effet

Touchdowns Worth 1 Point

Source : Libretro
Action Replay

Touchdowns Worth 2 Points

Résultat / effet

Touchdowns Worth 2 Points

Source : Libretro
Action Replay

Touchdowns Worth 3 Points

Résultat / effet

Touchdowns Worth 3 Points

Source : Libretro
Action Replay

Touchdowns Worth 4 Points

Résultat / effet

Touchdowns Worth 4 Points

Source : Libretro
Action Replay

Touchdowns Worth 5 Points

Résultat / effet

Touchdowns Worth 5 Points

Source : Libretro
Action Replay

Touchdowns Worth 7 Points

Résultat / effet

Touchdowns Worth 7 Points

Source : Libretro
Action Replay

Touchdowns Worth 8 Points

Résultat / effet

Touchdowns Worth 8 Points

Source : Libretro
Action Replay

Touchdowns Worth 9 Points

Résultat / effet

Touchdowns Worth 9 Points

Source : Libretro
Action Replay

Extra Point Or Field Goal Resets Score To 0

Résultat / effet

Extra Point Or Field Goal Resets Score To 0

Source : Libretro
Action Replay

Infinite Time-Outs

Résultat / effet

Infinite Time-Outs

Source : Libretro
Action Replay

Infinite Timeouts (Both Players)

Résultat / effet

Infinite Timeouts (Both Players)

Source : Libretro
Action Replay

1 Timeout (Player 1)

Résultat / effet

1 Timeout (Player 1)

Source : Libretro
Action Replay

6 Timeouts (Player 1)

Résultat / effet

6 Timeouts (Player 1)

Source : Libretro
Action Replay

9 Timeouts (Player 1)

Résultat / effet

9 Timeouts (Player 1)

Source : Libretro
Action Replay

1 Timeout (Player 2)

Résultat / effet

1 Timeout (Player 2)

Source : Libretro
Action Replay

6 Timeouts (Player 2)

Résultat / effet

6 Timeouts (Player 2)

Source : Libretro
Action Replay

9 Timeouts (Player 2)

Résultat / effet

9 Timeouts (Player 2)

Source : Libretro
Action Replay

Safeties Worth 1 Point Instead Of 2

Résultat / effet

Safeties Worth 1 Point Instead Of 2

Source : Libretro
Action Replay

Player 1 Starts With 3 Points

Résultat / effet

Player 1 Starts With 3 Points

Source : Libretro
Action Replay

Player 2 Starts With 3 Points

Résultat / effet

Player 2 Starts With 3 Points

Source : Libretro
Action Replay

Player 1 Starts With 9 Points

Résultat / effet

Player 1 Starts With 9 Points

Source : Libretro
Action Replay

Player 2 Starts With 9 Points

Résultat / effet

Player 2 Starts With 9 Points

Source : Libretro
Action Replay

Player 1 Starts With 12 Points

Résultat / effet

Player 1 Starts With 12 Points

Source : Libretro
Action Replay

Player 2 Starts With 12 Points

Résultat / effet

Player 2 Starts With 12 Points

Source : Libretro
Action Replay

Player 1 Starts With 15 Points

Résultat / effet

Player 1 Starts With 15 Points

Source : Libretro
Action Replay

Player 2 Starts With 15 Points

Résultat / effet

Player 2 Starts With 15 Points

Source : Libretro
Action Replay

Player 1 Starts With 20 Points

Résultat / effet

Player 1 Starts With 20 Points

Source : Libretro
Action Replay

Player 2 Starts With 20 Points

Résultat / effet

Player 2 Starts With 20 Points

Source : Libretro
Action Replay

Player 1 Starts With 5 Points

Résultat / effet

Player 1 Starts With 5 Points

Source : Libretro
Action Replay

Player 2 Starts With 5 Points

Résultat / effet

Player 2 Starts With 5 Points

Source : Libretro
Action Replay

Extra Points And Field Goals Worth 0 Points

Résultat / effet

Extra Points And Field Goals Worth 0 Points

Source : Libretro
+
RAM / Mémoire (émulateur)Code RAM : nécessite un émulateur, un debugger ou un outil capable de modifier directement la mémoire du jeu.
40
RAM / Mémoire (émulateur)

Play clock is 20 seconds instead of 45

Résultat / effet

Play clock is 20 seconds instead of 45

Source : Libretro
RAM / Mémoire (émulateur)

Play clock is 30 seconds

Résultat / effet

Play clock is 30 seconds

Source : Libretro
RAM / Mémoire (émulateur)

Play clock is 60 seconds

Résultat / effet

Play clock is 60 seconds

Source : Libretro
RAM / Mémoire (émulateur)

Play clock is 90 seconds

Résultat / effet

Play clock is 90 seconds

Source : Libretro
RAM / Mémoire (émulateur)

Only have 3 plays to get a first down or TD [down counter starts at 2]

Résultat / effet

Only have 3 plays to get a first down or TD [down counter starts at 2]

Source : Libretro
RAM / Mémoire (émulateur)

Only have 2 plays to get a first down or TD [down counter starts at 3]

Résultat / effet

Only have 2 plays to get a first down or TD [down counter starts at 3]

Source : Libretro
RAM / Mémoire (émulateur)

Only have 1 play to get a first down or TD [down counter starts at 4]

Résultat / effet

Only have 1 play to get a first down or TD [down counter starts at 4]

Source : Libretro
RAM / Mémoire (émulateur)

Have infinite plays to get a first down or TD [always 1st down]

Résultat / effet

Have infinite plays to get a first down or TD [always 1st down]

Source : Libretro
RAM / Mémoire (émulateur)

Infinite time-outs

Résultat / effet

Infinite time-outs

Source : Libretro
RAM / Mémoire (émulateur)

No time-outs instead of 3 (player 1)

Résultat / effet

No time-outs instead of 3 (player 1)

Source : Libretro
RAM / Mémoire (émulateur)

6 time-outs (player 1)

Résultat / effet

6 time-outs (player 1)

Source : Libretro
RAM / Mémoire (émulateur)

9 time-outs (player 1)

Résultat / effet

9 time-outs (player 1)

Source : Libretro
RAM / Mémoire (émulateur)

No time-outs (player 2)

Résultat / effet

No time-outs (player 2)

Source : Libretro
RAM / Mémoire (émulateur)

6 time-outs (player 2)

Résultat / effet

6 time-outs (player 2)

Source : Libretro
RAM / Mémoire (émulateur)

9 time-outs (player 2)

Résultat / effet

9 time-outs (player 2)

Source : Libretro
RAM / Mémoire (émulateur)

Safeties worth 1 point instead of 2

Résultat / effet

Safeties worth 1 point instead of 2

Source : Libretro
RAM / Mémoire (émulateur)

Safeties worth zero

Résultat / effet

Safeties worth zero

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns worth 0 points instead of 6

Résultat / effet

Touchdowns worth 0 points instead of 6

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns worth 1 point

Résultat / effet

Touchdowns worth 1 point

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns worth 2 points

Résultat / effet

Touchdowns worth 2 points

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns worth 3 points

Résultat / effet

Touchdowns worth 3 points

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns worth 4 points

Résultat / effet

Touchdowns worth 4 points

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns worth 5 points

Résultat / effet

Touchdowns worth 5 points

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns worth 7 points

Résultat / effet

Touchdowns worth 7 points

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns worth 8 points

Résultat / effet

Touchdowns worth 8 points

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns worth 9 points

Résultat / effet

Touchdowns worth 9 points

Source : Libretro
RAM / Mémoire (émulateur)

Extra points and field goals worth zero

Résultat / effet

Extra points and field goals worth zero

Source : Libretro
RAM / Mémoire (émulateur)

Extra point or field goal resets score to 0

Résultat / effet

Extra point or field goal resets score to 0

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 starts with 3 points

Résultat / effet

Player 2 starts with 3 points

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 starts with 5 points

Résultat / effet

Player 2 starts with 5 points

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 starts with 9 points

Résultat / effet

Player 2 starts with 9 points

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 starts with 12 points

Résultat / effet

Player 2 starts with 12 points

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 starts with 15 points

Résultat / effet

Player 2 starts with 15 points

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 starts with 20 points

Résultat / effet

Player 2 starts with 20 points

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 starts with 3 points

Résultat / effet

Player 1 starts with 3 points

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 starts with 5 points

Résultat / effet

Player 1 starts with 5 points

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 starts with 9 points

Résultat / effet

Player 1 starts with 9 points

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 starts with 12 points

Résultat / effet

Player 1 starts with 12 points

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 starts with 15 points

Résultat / effet

Player 1 starts with 15 points

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 starts with 20 points

Résultat / effet

Player 1 starts with 20 points

Source : Libretro

Legit

Sans save state, rewind ni reprise assistée.
Aucun highscore validé pour ce jeu.

Save state / Rewind

Partie utilisant save state, rewind ou fonctions équivalentes.
Aucun highscore validé pour ce jeu.

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