Teenage Mutant Ninja Turtles - Tournament Fighters (USA, Australia)
SNES

Teenage Mutant Ninja Turtles - Tournament Fighters (USA, Australia)

47 codes

Ma collection

Confirmez votre adresse e-mail pour utiliser les commentaires et votre collection.

Connexion

Médias

chargés depuis leurs sources
Teenage Mutant Ninja Turtles - Tournament Fighters (USA, Australia)
Médias

Codes et astuces

ACCESSOIRE / ÉMULATEUR

Codes nécessitant un accessoire ou un émulateur

Ces codes ne peuvent pas être utilisés tels quels sur la console seule. Ouvre uniquement la catégorie qui t’intéresse.

47
+
Action ReplayNécessite un Action Replay ou une émulation compatible.
47
Action Replay

Enable New Levels

Résultat / effet

Enable New Levels

Source : Libretro
Action Replay

Enable Bosses

Résultat / effet

Enable Bosses

Source : Libretro
Action Replay

High Speed Mode

Résultat / effet

High Speed Mode

Source : Libretro
Action Replay

Specials in Story

Résultat / effet

Specials in Story

Source : Libretro
Action Replay

10 Credits

Résultat / effet

10 Credits

Source : Libretro
Action Replay

Infinite Health P1

Résultat / effet

Infinite Health P1

Source : Libretro
Action Replay

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
Action Replay

No Health P2

Résultat / effet

No Health P2

Source : Libretro
Action Replay

Infinite Health (P1 - Alternate Code)

Résultat / effet

Infinite Health (P1 - Alternate Code)

Source : Libretro
Action Replay

Enemy 1 Hit Death (Player 2's Health)

Résultat / effet

Enemy 1 Hit Death (Player 2's Health)

Source : Libretro
Action Replay

Rat King

Résultat / effet

Rat King

Source : Libretro
Action Replay

Karai

Résultat / effet

Karai

Source : Libretro
Action Replay

Automatic And Infinite Continues

Résultat / effet

Automatic And Infinite Continues

Source : Libretro
Action Replay

Start With No Continues (Leave Menu Option On 3)

Résultat / effet

Start With No Continues (Leave Menu Option On 3)

Source : Libretro
Action Replay

Start With 1 Continue

Résultat / effet

Start With 1 Continue

Source : Libretro
Action Replay

Start With 3 Continues

Résultat / effet

Start With 3 Continues

Source : Libretro
Action Replay

Start With 5 Continues

Résultat / effet

Start With 5 Continues

Source : Libretro
Action Replay

Start With 7 Continues

Résultat / effet

Start With 7 Continues

Source : Libretro
Action Replay

Chrome Dome Is Leo

Résultat / effet

Chrome Dome Is Leo

Source : Libretro
Action Replay

Shredder Is Leo

Résultat / effet

Shredder Is Leo

Source : Libretro
Action Replay

Rat King Is Leo

Résultat / effet

Rat King Is Leo

Source : Libretro
Action Replay

Karai Is Leo

Résultat / effet

Karai Is Leo

Source : Libretro
Action Replay

Leonardo Is Replaced By Rat King

Résultat / effet

Leonardo Is Replaced By Rat King

Source : Libretro
Action Replay

Leonardo Is Replaced By Karai

Résultat / effet

Leonardo Is Replaced By Karai

Source : Libretro
Action Replay

Raphael Is Replaced By Rat King

Résultat / effet

Raphael Is Replaced By Rat King

Source : Libretro
Action Replay

Raphael Is Replaced By Karai

Résultat / effet

Raphael Is Replaced By Karai

Source : Libretro
Action Replay

Donatello Is Replaced By Rat King

Résultat / effet

Donatello Is Replaced By Rat King

Source : Libretro
Action Replay

Donatello Is Replaced By Karai

Résultat / effet

Donatello Is Replaced By Karai

Source : Libretro
Action Replay

Mike Is Karai (Change First Two Letters of Code To Be Different Characters)

Résultat / effet

Mike Is Karai (Change First Two Letters of Code To Be Different Characters)

Source : Libretro
Action Replay

Matches Are 10 Seconds Long

Résultat / effet

Matches Are 10 Seconds Long

Source : Libretro
Action Replay

Matches Are 15 Seconds Long

Résultat / effet

Matches Are 15 Seconds Long

Source : Libretro
Action Replay

Matches Are 20 Seconds Long

Résultat / effet

Matches Are 20 Seconds Long

Source : Libretro
Action Replay

Matches Are 75 Seconds Long

Résultat / effet

Matches Are 75 Seconds Long

Source : Libretro
Action Replay

Ultimate Attack Can Be Done Any Time The Bar Isn't Empty

Résultat / effet

Ultimate Attack Can Be Done Any Time The Bar Isn't Empty

Source : Libretro
Action Replay

Ultimate Attack Can Be Done With About 1/4 Energy

Résultat / effet

Ultimate Attack Can Be Done With About 1/4 Energy

Source : Libretro
Action Replay

Ultimate Attack Can Be Done With About 1/2 Energy

Résultat / effet

Ultimate Attack Can Be Done With About 1/2 Energy

Source : Libretro
Action Replay

Ultimate Attack Can Be Done With About 3/4 Energy

Résultat / effet

Ultimate Attack Can Be Done With About 3/4 Energy

Source : Libretro
Action Replay

After Doing An Ultimate Attack, Energy Bar Goes To About 1/4

Résultat / effet

After Doing An Ultimate Attack, Energy Bar Goes To About 1/4

Source : Libretro
Action Replay

After Doing An Ultimate Attack, Energy Bar Goes To About 1/2

Résultat / effet

After Doing An Ultimate Attack, Energy Bar Goes To About 1/2

Source : Libretro
Action Replay

After Doing An Ultimate Attack, Energy Bar Goes To About 3/4

Résultat / effet

After Doing An Ultimate Attack, Energy Bar Goes To About 3/4

Source : Libretro
Action Replay

Energy Bar Doesn't Go Down Over Time

Résultat / effet

Energy Bar Doesn't Go Down Over Time

Source : Libretro
Action Replay

Energy Bar Goes Down Twice As Fast

Résultat / effet

Energy Bar Goes Down Twice As Fast

Source : Libretro
Action Replay

Both Players Start With 1/4 Health

Résultat / effet

Both Players Start With 1/4 Health

Source : Libretro
Action Replay

Both Players Start With 1/2 Health

Résultat / effet

Both Players Start With 1/2 Health

Source : Libretro
Action Replay

Both Players Start With 3/4 Health

Résultat / effet

Both Players Start With 3/4 Health

Source : Libretro
Action Replay

Level Modifier (1P & VS Mode)

Résultat / effet

Level Modifier (1P & VS Mode)

Source : Libretro
Action Replay

Character Modifier P1

Résultat / effet

Character Modifier P1

Source : Libretro

Legit

Sans save state, rewind ni reprise assistée.
Aucun highscore validé pour ce jeu.

Save state / Rewind

Partie utilisant save state, rewind ou fonctions équivalentes.
Aucun highscore validé pour ce jeu.

Commentaires

0
Connectez-vous pour commenter. Connexion
Aucun commentaire pour ce jeu.