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Mega Drive

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36 codes

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Codes et astuces

ACCESSOIRE / ÉMULATEUR

Codes nécessitant un accessoire ou un émulateur

Ces codes ne peuvent pas être utilisés tels quels sur la console seule. Ouvre uniquement la catégorie qui t’intéresse.

36
+
Action ReplayNécessite un Action Replay ou une émulation compatible.
3
Action Replay

Always In "Zone" Mode

Résultat / effet

Always In "Zone" Mode

Source : Libretro
Action Replay

Infinite Shots P1

Résultat / effet

Infinite Shots P1

Source : Libretro
Action Replay

Always In "Zone" Mode

Résultat / effet

Always In "Zone" Mode

Source : Libretro
+
RAM / Mémoire (émulateur)Code RAM : nécessite un émulateur, un debugger ou un outil capable de modifier directement la mémoire du jeu.
33
RAM / Mémoire (émulateur)

3 in 1 code. You'll Start Each Stage With 6000 Points, Each Shot Will Be Worth 3000 Points Even If You Miss, And You'll Also Have Infinite Shots

Résultat / effet

3 in 1 code. You'll Start Each Stage With 6000 Points, Each Shot Will Be Worth 3000 Points Even If You Miss, And You'll Also Have Infinite Shots

Source : Libretro
RAM / Mémoire (émulateur)

Always "Zone" Mode

Résultat / effet

Always "Zone" Mode

Source : Libretro
RAM / Mémoire (émulateur)

Atlantic City Challenge Shot is MUCH easier (just hit the yellow ball in)

Résultat / effet

Atlantic City Challenge Shot is MUCH easier (just hit the yellow ball in)

Source : Libretro
RAM / Mémoire (émulateur)

Balls Don't Stop Moving

Résultat / effet

Balls Don't Stop Moving

Source : Libretro
RAM / Mémoire (émulateur)

Balls Pocketed Are Worth 200 Points Instead Of 100 Points

Résultat / effet

Balls Pocketed Are Worth 200 Points Instead Of 100 Points

Source : Libretro
RAM / Mémoire (émulateur)

Balls Pocketed Are Worth No Points Instead Of 100 Points

Résultat / effet

Balls Pocketed Are Worth No Points Instead Of 100 Points

Source : Libretro
RAM / Mémoire (émulateur)

Balls Slowly Drift Toward The Top Of The Screen After Performing A Jump Shot ,Masse 3

Résultat / effet

Balls Slowly Drift Toward The Top Of The Screen After Performing A Jump Shot ,Masse 3

Source : Libretro
RAM / Mémoire (émulateur)

Can Make More Powerful Shots (Power meter goes up higher)

Résultat / effet

Can Make More Powerful Shots (Power meter goes up higher)

Source : Libretro
RAM / Mémoire (émulateur)

Can't advance past the 1st stage

Résultat / effet

Can't advance past the 1st stage

Source : Libretro
RAM / Mémoire (émulateur)

Causes a variety of strange effects

Résultat / effet

Causes a variety of strange effects

Source : Libretro
RAM / Mémoire (émulateur)

Causes The Bonus Star To Stay Once It Appears

Résultat / effet

Causes The Bonus Star To Stay Once It Appears

Source : Libretro
RAM / Mémoire (émulateur)

Cue Ball Goes Backwards With Most Shots & Off The Table (In Order To Avoid A Backwards Shot, Hold The B Button & Press Up On The Control Pad. You Still Won't Aim Exactly Where You Intend For The Ball To Go. Also, Other Balls Will Likely Go Off The

Résultat / effet

Cue Ball Goes Backwards With Most Shots & Off The Table (In Order To Avoid A Backwards Shot, Hold The B Button & Press Up On The Control Pad. You Still Won't Aim Exactly Where You Intend For The Ball To Go. Also, Other Balls Will Likely Go Off The Table. If A Ball Hits The Edge Of The Table, It Will Move Sharply Toward A Hole. The Same Applies To The Cue Ball.

Source : Libretro
RAM / Mémoire (émulateur)

Cue Ball Will Move Vertically After 1st Shot (Holding Start Will Cause The Cue Ball To Move Differently; Pressing Start Repeatedily Will Cause The Other Balls To Move In A Weird Way.

Résultat / effet

Cue Ball Will Move Vertically After 1st Shot (Holding Start Will Cause The Cue Ball To Move Differently; Pressing Start Repeatedily Will Cause The Other Balls To Move In A Weird Way.

Source : Libretro
RAM / Mémoire (émulateur)

Cue Balls Don't Appear To Fly Upward When Performing A Jump Shot ,Masse 3

Résultat / effet

Cue Balls Don't Appear To Fly Upward When Performing A Jump Shot ,Masse 3

Source : Libretro
RAM / Mémoire (émulateur)

Duplicate Balls Pocketed On After Stage Bonus Screen

Résultat / effet

Duplicate Balls Pocketed On After Stage Bonus Screen

Source : Libretro
RAM / Mémoire (émulateur)

Get 1 Extra Life When You Make The Bonus Shot

Résultat / effet

Get 1 Extra Life When You Make The Bonus Shot

Source : Libretro
RAM / Mémoire (émulateur)

Infinite Shots (1 Player Game Only)

Résultat / effet

Infinite Shots (1 Player Game Only)

Source : Libretro
RAM / Mémoire (émulateur)

Infinite Shots P1

Résultat / effet

Infinite Shots P1

Source : Libretro
RAM / Mémoire (émulateur)

Las Vegas bonus shot is MUCH easier (straight in)

Résultat / effet

Las Vegas bonus shot is MUCH easier (straight in)

Source : Libretro
RAM / Mémoire (émulateur)

Master Code

Résultat / effet

Master Code

Source : Libretro
RAM / Mémoire (émulateur)

New York Challenge Shot is MUCH easier (straight in)

Résultat / effet

New York Challenge Shot is MUCH easier (straight in)

Source : Libretro
RAM / Mémoire (émulateur)

No After Stage Bonus / No Extra Lives For Making Bonus Shot

Résultat / effet

No After Stage Bonus / No Extra Lives For Making Bonus Shot

Source : Libretro
RAM / Mémoire (émulateur)

Object Balls Temporarily Disappear When You Press B

Résultat / effet

Object Balls Temporarily Disappear When You Press B

Source : Libretro
RAM / Mémoire (émulateur)

Only Have To Knock 1/4th As many Balls To Finish The Stage

Résultat / effet

Only Have To Knock 1/4th As many Balls To Finish The Stage

Source : Libretro
RAM / Mémoire (émulateur)

Only Have To Knock In Half As Many Balls To Finish The Stage

Résultat / effet

Only Have To Knock In Half As Many Balls To Finish The Stage

Source : Libretro
RAM / Mémoire (émulateur)

Pocketed Balls worth 0 points

Résultat / effet

Pocketed Balls worth 0 points

Source : Libretro
RAM / Mémoire (émulateur)

San Francisco bonus shot is MUCH easier (straight in)

Résultat / effet

San Francisco bonus shot is MUCH easier (straight in)

Source : Libretro
RAM / Mémoire (émulateur)

San Francisco Challenge Shot is MUCH easier. Just hit the blue ball straight in.

Résultat / effet

San Francisco Challenge Shot is MUCH easier. Just hit the blue ball straight in.

Source : Libretro
RAM / Mémoire (émulateur)

Stage 1 (Los Angeles) only has 2 balls

Résultat / effet

Stage 1 (Los Angeles) only has 2 balls

Source : Libretro
RAM / Mémoire (émulateur)

Stage 2 (Las Vegas) only has 2 balls

Résultat / effet

Stage 2 (Las Vegas) only has 2 balls

Source : Libretro
RAM / Mémoire (émulateur)

Stay On Stage 1 Even If You Get 3000 Points

Résultat / effet

Stay On Stage 1 Even If You Get 3000 Points

Source : Libretro
RAM / Mémoire (émulateur)

When bonus shot is made you get 1 extra turn instead of 3

Résultat / effet

When bonus shot is made you get 1 extra turn instead of 3

Source : Libretro
RAM / Mémoire (émulateur)

You Will Go To The Next Level Even If You Don't Score Enough Points. See note.

Résultat / effet

You Will Go To The Next Level Even If You Don't Score Enough Points. See note.

Source : Libretro

Legit

Sans save state, rewind ni reprise assistée.
Aucun highscore validé pour ce jeu.

Save state / Rewind

Partie utilisant save state, rewind ou fonctions équivalentes.
Aucun highscore validé pour ce jeu.

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