Regional Lockout Bypass
Regional Lockout Bypass
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Regional Lockout Bypass
Regional Lockout Bypass
MASTER CODE--MUST BE ENTERED
P1 Inf HP
All fireballs are harmless
All of Balrog's turn punches are the fastest
All of Balrog's turn punches are the slowest
All of Player 1's Projectiles Don't Move
All of Player 1's Projectiles move lightning fast
All of Player 2's Projectiles are lightning fast
All of Player 2's Projectiles don't move
All P1 Hits/Projectiles Burn
All P1 Hits/Projectiles Burn (Blue)
All P1 Hits/Projectiles Burn [Blue]
All P1 Hits/Projectiles Burn [Red]
All P1 Hits/Projectiles Shock
All P1 Projectiles Are Normal
All P2 Hits/Projectiles Are 1-Hit Kills
All P2 Hits/Projectiles Burn
All P2 Hits/Projectiles Burn (Blue)
All P2 Hits/Projectiles Burn [Blue]
All P2 Hits/Projectiles Burn [Red]
All P2 Hits/Projectiles Shock
All P2 Projectiles Are Normal
Allows special moves in mid-air
Balrog Can't Jump Forward
Balrog jumps backward farther
Balrog jumps backward higher
Balrog jumps backward lower
Balrog jumps backward much higher
Balrog jumps backward much lower
Balrog jumps backward not as far
Balrog jumps forward farther
Balrog jumps forward higher
Balrog jumps forward lower
Balrog jumps forward much higher
Balrog jumps forward much lower
Balrog jumps forward not as far
Balrog jumps up higher
Balrog jumps up lower
Balrog jumps up much higher
Balrog jumps up much lower
Balrog status modifier
Balrog Teleports To The Other Side When Jumping Forward
Balrog's dash punch is faster
Balrog's dash punch is slower
Balrog's quick turn punch is faster
Balrog's quick turn punch is slower
Balrog's Turnaround Punches are always Level 2 Turnaround Punches
Blanka Can't Jump Forward
Blanka jumps backward farther
Blanka jumps backward higher
Blanka jumps backward lower
Blanka jumps backward much higher
Blanka jumps backward much lower
Blanka jumps backward not as far
Blanka jumps forward farther
Blanka jumps forward higher
Blanka jumps forward lower
Blanka jumps forward much higher
Blanka jumps forward much lower
Blanka jumps forward not as far
Blanka jumps up higher
Blanka jumps up lower
Blanka jumps up much higher
Blanka jumps up much lower
Blanka status modifier
Blanka Teleports To The Other Side When Jumping Forward
Blanka's hard rolling attack is faster
Blanka's hard rolling attack is slower
Blanka's light rolling attack is faster
Blanka's light rolling attack is slower
Blanka's medium rolling attack is faster
Blanka's medium rolling attack is slower
Bug Fix for Turbo M. Bison's Light Psycho Crusher (makes Light Psycho Crusher chip twice on block)
Champion Edition M. Bison's Scissor Kick charges as fast as Super Street Fighter II M. Bison's Scissor Kick
Champion Edition Vega's Backflip is performed like Turbo Vega's Backflip
Champion Edition Vega's Throws do the same damage as most other Characters' Throws
Character Modifier P1
Character Modifier P2
Character Selection Only Shows Ryu's Picture
Character selection screen is missing (can still select characters)
Character Selection Shows Mostly Ryu's Picture With Bison'S, Vega'S, Balrog'S, & Blanka's Picture Out Of Place.
Choose Same Character Twice in Group Mode
Chun Li jumps backward farther
Chun Li jumps backward higher
Chun Li jumps backward lower
Chun Li jumps backward much higher
Chun Li jumps backward much lower
Chun Li jumps backward not as far
Chun Li jumps forward farther
Chun Li jumps forward higher
Chun Li jumps forward lower
Chun Li jumps forward much higher
Chun Li jumps forward much lower
Chun Li jumps forward not as far
Chun Li jumps up higher
Chun Li jumps up lower
Chun Li jumps up much higher
Chun Li jumps up much lower
Chun Li's whirlwind kick goes faster
Chun Li's whirlwind kick goes slower
Chun-Li Can't Jump Forward
Chun-Li status modifier
Chun-Li Teleports To The Other Side When Jumping Forward
CPU Plays Instead of You
Dhalsim Can't Jump Forward
Dhalsim jumps backward farther
Dhalsim jumps backward higher
Dhalsim jumps backward much higher
Dhalsim jumps backward much lower
Dhalsim jumps backward not as far
Dhalsim jumps forward farther
Dhalsim jumps forward higher
Dhalsim jumps forward much higher
Dhalsim jumps forward much lower
Dhalsim jumps forward not as far
Dhalsim jumps up higher
Dhalsim jumps up much higher
Dhalsim jumps up much lower
Dhalsim status modifier
Dhalsim Teleports To The Other Side When Jumping Forward
Dhalsim's Throws do the same damage as most other Characters' Throws
Dhalsim's Yoga Fire flies at opponent about knee level
Dhalsim's Yoga Fire is Lower
Difficulty Modifier
Disable Throws - Both Players
E. Honda Can't Jump Forward
E. Honda jumps backward farther
E. Honda jumps backward higher
E. Honda jumps backward lower
E. Honda jumps backward much higher
E. Honda jumps backward much lower
E. Honda jumps backward not as far
E. Honda jumps forward farther
E. Honda jumps forward higher
E. Honda jumps forward lower
E. Honda jumps forward much higher
E. Honda jumps forward much lower
E. Honda jumps forward not as far
E. Honda jumps up higher
E. Honda jumps up lower
E. Honda jumps up much higher
E. Honda jumps up much lower
E. Honda status modifier
E. Honda Teleports To The Other Side When Jumping Forward
E. Honda's 1000 Hand Slap Charged
E. Honda's hard sumo head butts are faster
E. Honda's hard sumo head butts are slower
E. Honda's light sumo head butts are faster
E. Honda's light sumo head butts are slower
E. Honda's medium sumo head butts are faster
E. Honda's medium sumo head butts are slower
Easier Button Mashing Moves (Hundred Hand Slap, Lightning Kick, and Electric Thunder)
Easier Special Moves
Enable Turbo Champion Mode
Enable Turbo Champion Mode and Choose Same Character Twice in Group Mode
Fake Player 1 Health Modifier
Fake Player 2 Health Modifier
First bonus round is 20 seconds
First bonus round is 60 seconds
First bonus round is 80 seconds
First bonus round is 99 seconds instead of 40
First hit wins battle
Fix incorrect charge time (too high) assigned to Turbo Guile's Sonic Boom
Fix incorrect damage value (too high) assigned to Dhalsim's Yoga Noogie Grab
Freeze Timer
Game Mode Modifier
Game Speed Modifier
Guile Can't Jump Forward
Guile jumps backward farther
Guile jumps backward higher
Guile jumps backward lower
Guile jumps backward much higher
Guile jumps backward much lower
Guile jumps backward not as far
Guile jumps forward farther
Guile jumps forward higher
Guile jumps forward lower
Guile jumps forward much higher
Guile jumps forward much lower
Guile jumps forward not as far
Guile jumps up higher
Guile jumps up lower
Guile jumps up much higher
Guile jumps up much lower
Guile status modifier
Guile Teleports To The Other Side When Jumping Forward
Hard Fireballs Go Faster
Hard Fireballs Go Slower
Hit Anywhere
Hyper Mode P1
Hyper Mode P2
Hyper On Main Menu Modifier
Infinite Energy
Infinite time
Infinite Time
Ken Can't Jump Forward
Ken jumps backward farther
Ken jumps backward higher
Ken jumps backward lower
Ken jumps backward much higher
Ken jumps backward much lower
Ken jumps backward not as far
Ken jumps forward farther
Ken jumps forward higher
Ken jumps forward lower
Ken jumps forward much higher
Ken jumps forward much lower
Ken jumps forward not as far
Ken jumps up higher
Ken jumps up lower
Ken jumps up much higher
Ken jumps up much lower
Ken status modifier
Ken Teleports To The Other Side When Jumping Forward
Light Fireballs Go Faster
Light Fireballs Go Slower
M. Bison Can't Jump Forward
M. Bison jumps backward farther
M. Bison jumps backward higher
M. Bison jumps backward lower
M. Bison jumps backward much higher
M. Bison jumps backward much lower
M. Bison jumps backward not as far
M. Bison jumps forward farther
M. Bison jumps forward higher
M. Bison jumps forward lower
M. Bison jumps forward much higher
M. Bison jumps forward much lower
M. Bison jumps forward not as far
M. Bison jumps up higher
M. Bison jumps up lower
M. Bison jumps up much higher
M. Bison jumps up much lower
M. Bison status modifier
M. Bison Teleports To The Other Side When Jumping Forward
M. Bison's hard psycho crusher is faster
M. Bison's hard psycho crusher is slower
M. Bison's hard scissor kick is faster
M. Bison's hard scissor kick is slower
M. Bison's light psycho crusher is faster
M. Bison's light psycho crusher is slower
M. Bison's light scissor kick is faster
M. Bison's light scissor kick is slower
M. Bison's medium psycho crusher is faster
M. Bison's medium psycho crusher is slower
M. Bison's medium scissor kick is faster
M. Bison's medium scissor kick is slower
Master Code
MASTER CODE--MUST BE ENTERED
Medium Fireballs Go Faster
Medium Fireballs Go Slower
Most attacks do no damage (Throws still work)
No Charging required for most Special Moves
Only Special Moves and Throws allowed for Human Players in Game Start Mode
Only Special Moves and Throws allowed for Human Players in Game Start Mode
P1 Attack Level Modifier (0-7) (VS Mode)
P1 Can Perform Moves in Mid-Air
P1 Can Perform Special Moves in Mid-Air
P1 Can't Be Hit [Can still be grabbed]
P1 Costume Modifier
P1 Inf HP
P1 Infinite Health
P1 Infinite Health
P1 Never Dizzies
P1 No Health
P1 Throws Disabled
P1 Vega never loses his Claw
P2 Attack Level Modifier (0-7) (VS Mode)
P2 Can Perform Moves in Mid-Air
P2 Can Perform Special Moves in Mid-Air
P2 Can't Be Hit [Can still be grabbed]
P2 Costume Modifier
P2 Infinite Health
P2 Infinite Health
P2 Never Dizzies
P2 No Health
P2 Throws Disabled
P2 Vega never loses his Claw
Player 1 Action Modifier
Player 1 can't attack
Player 1 Infinite Health
Player 1 is invincible against regular hits (untouchable by them)
Player 1 Win Modifier
Player 2 Action Modifier
Player 2 can't attack
Player 2 No Health
Player 2 Win Modifier
Players Don't Reel Back From Hits
Regional Lockout Bypass
Regional Lockout Bypass
Regional Lockout Bypass (European and Japanese Systems)
Ryu and Ken's Hadoukens (Fireballs) are always Red Hadoukens (instead of almost always Blue Hadoukens)
Ryu Can't Jump Forward
Ryu jumps backward farther
Ryu jumps backward higher
Ryu jumps backward lower
Ryu jumps backward much higher
Ryu jumps backward much lower
Ryu jumps backward not as far
Ryu jumps forward farther
Ryu jumps forward higher
Ryu jumps forward lower
Ryu jumps forward much higher
Ryu jumps forward much lower
Ryu jumps forward not as far
Ryu jumps up higher
Ryu jumps up lower
Ryu jumps up much higher
Ryu jumps up much lower
Ryu status modifier
Ryu Teleports To The Other Side When Jumping Forward
Ryu's Dragon Punch and Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch
Sagat Can't Jump Forward
Sagat jumps backward farther
Sagat jumps backward higher
Sagat jumps backward lower
Sagat jumps backward much higher
Sagat jumps backward much lower
Sagat jumps backward not as far
Sagat jumps forward farther
Sagat jumps forward higher
Sagat jumps forward lower
Sagat jumps forward much higher
Sagat jumps forward much lower
Sagat jumps forward not as far
Sagat jumps up higher
Sagat jumps up lower
Sagat jumps up much higher
Sagat jumps up much lower
Sagat status modifier
Sagat Teleports To The Other Side When Jumping Forward
Sagat's hard tiger shot is faster
Sagat's hard tiger shot is slower
Sagat's light tiger shot is faster
Sagat's light tiger shot is slower
Sagat's medium tiger shot is faster
Sagat's medium tiger shot is slower
Second bonus round is 20 seconds
Second bonus round is 60 seconds
Second bonus round is 80 seconds
Second bonus round is 99 seconds
Select Options on Title Screen for Debug Menu
Skip Intro Screens
Skip VS Screen
Special moves are sometimes disabled
Stage Modifier
Stage Modifier (All Modes)
Stage Music Modifier (Round 1)
Stage Music Modifier (Round 2)
Stage Music Modifier [Round 1]
Stage Music Modifier [Round 2]
Start with 1/2 energy
Start with 1/4 energy
Start with 10 seconds
Start with 3/4 energy
Start with 30 seconds
Start with 50 seconds
Start with 70 seconds
Start with 90 seconds instead of 99
Throws do 1/2x normal damage
Throws do 2x normal damage
Throws do 3/4x normal damage
Throws do 3x normal damage
Throws do no damage
Turbo Guile's Flash Kick recovers as fast as Champion Edition Guile's Flash Kick
Turbo M. Bison has Champion Edition M. Bison's (better) Psycho Crusher
Turbo M. Bison has Champion Edition M. Bison's faster/farther Scissor Kick speed
Turbo M. Bison's Scissor Kick charges as fast as Champion Edition M. Bison's Scissor Kick
Turbo M. Bison's Scissor Kick charges as fast as Super Street Fighter II M. Bison's Scissor Kick
Turbo M. Bison's Scissor Kick starts as fast and recovers as fast as Champion Edition M. Bison's Scissor Kick
Turbo Vega's Backflip is performed like Champion Edition Vega's Backflip
Turbo Vega's Rolling Crystal Flash charges as fast as Champion Edition Vega's Rolling Crystal Flash
Turbo Vega's Rolling Crystal Flash charges as fast as Super Street Fighter II Vega's Rolling Crystal Flash
Turbo Vega's Throws do the same damage as most other Characters' Throws
Vega Can't Jump Forward
Vega goes to an imaginary cage before diving when not on his stage
Vega goes to the wall instead of the cage before diving on his stage
Vega jumps backward farther
Vega jumps backward higher
Vega jumps backward lower
Vega jumps backward much higher
Vega jumps backward much lower
Vega jumps backward not as far
Vega jumps forward farther
Vega jumps forward higher
Vega jumps forward lower
Vega jumps forward much higher
Vega jumps forward much lower
Vega jumps forward not as far
Vega jumps up higher
Vega jumps up lower
Vega jumps up much higher
Vega jumps up much lower
Vega never loses his Claw
Vega status modifier
Vega Teleports To The Other Side When Jumping Forward
Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodged
Vega's Rolling Crystal Flash is slightly faster/farther
Zangief Can't Jump Forward
Zangief Easy Spinning Piledriver
Zangief jumps backward farther
Zangief jumps backward higher
Zangief jumps backward lower
Zangief jumps backward much higher
Zangief jumps backward much lower
Zangief jumps backward not as far
Zangief jumps forward farther
Zangief jumps forward higher
Zangief jumps forward lower
Zangief jumps forward much higher
Zangief jumps forward much lower
Zangief jumps forward not as far
Zangief jumps up higher
Zangief jumps up lower
Zangief jumps up much higher
Zangief jumps up much lower
Zangief status modifier
Zangief Teleports To The Other Side When Jumping Forward
Zangief's Deadly Driver and Leg Throws do the same damage as most other Characters' Throws
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