Tecmo Super Bowl
Genesis · USA

Tecmo Super Bowl

112 codes

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Tecmo Super Bowl
Médias

Codes et astuces

ACCESSOIRE / ÉMULATEUR

Codes nécessitant un accessoire ou un émulateur

Ces codes ne peuvent pas être utilisés tels quels sur la console seule. Ouvre uniquement la catégorie qui t’intéresse.

112
+
RAM / Mémoire (émulateur)Code RAM : nécessite un émulateur, un debugger ou un outil capable de modifier directement la mémoire du jeu.
112
RAM / Mémoire (émulateur)

Touchdowns for player 1 worth 0 pts.

Résultat / effet

Touchdowns for player 1 worth 0 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns for player 1 worth 3 pts.

Résultat / effet

Touchdowns for player 1 worth 3 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns for player 1 worth 5 pts.

Résultat / effet

Touchdowns for player 1 worth 5 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns for player 1 worth 9 pts.

Résultat / effet

Touchdowns for player 1 worth 9 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Extra pts. for player 1 worth 0 pts.

Résultat / effet

Extra pts. for player 1 worth 0 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Extra pts. for player 1 worth 3 pts.

Résultat / effet

Extra pts. for player 1 worth 3 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Extra pts. for player 1 worth 5 pts.

Résultat / effet

Extra pts. for player 1 worth 5 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Extra pts. for player 1 worth 9 pts.

Résultat / effet

Extra pts. for player 1 worth 9 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Field goals for player 1 worth 0 pts.

Résultat / effet

Field goals for player 1 worth 0 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Field goals for player 1 worth 1 pt.

Résultat / effet

Field goals for player 1 worth 1 pt.

Source : Libretro
RAM / Mémoire (émulateur)

Field goals for player 1 worth 5 pts.

Résultat / effet

Field goals for player 1 worth 5 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Field goals for player 1 worth 9 pts.

Résultat / effet

Field goals for player 1 worth 9 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Safeties for player 1 worth 0 pts.

Résultat / effet

Safeties for player 1 worth 0 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Safeties for player 1 worth 5 pts.

Résultat / effet

Safeties for player 1 worth 5 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Safeties for player 1 worth 9 pts.

Résultat / effet

Safeties for player 1 worth 9 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns for player 2 worth 0 pts.

Résultat / effet

Touchdowns for player 2 worth 0 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns for player 2 worth 3 pts.

Résultat / effet

Touchdowns for player 2 worth 3 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns for player 2 worth 5 pts.

Résultat / effet

Touchdowns for player 2 worth 5 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns for player 2 worth 9 pts.

Résultat / effet

Touchdowns for player 2 worth 9 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Extra pts. for player 2 worth 0 pts.

Résultat / effet

Extra pts. for player 2 worth 0 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Extra pts. for player 2 worth 3 pts.

Résultat / effet

Extra pts. for player 2 worth 3 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Extra pts. for player 2 worth 5 pts.

Résultat / effet

Extra pts. for player 2 worth 5 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Extra pts. for player 2 worth 9 pts.

Résultat / effet

Extra pts. for player 2 worth 9 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Field goals for player 2 worth 0 pts.

Résultat / effet

Field goals for player 2 worth 0 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Field goals for player 2 worth 1 pt.

Résultat / effet

Field goals for player 2 worth 1 pt.

Source : Libretro
RAM / Mémoire (émulateur)

Field goals for player 2 worth 5 pts.

Résultat / effet

Field goals for player 2 worth 5 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Field goals for player 2 worth 9 pts.

Résultat / effet

Field goals for player 2 worth 9 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Safeties for player 2 worth 0 pts.

Résultat / effet

Safeties for player 2 worth 0 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Safeties for player 2 worth 5 pts.

Résultat / effet

Safeties for player 2 worth 5 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Safeties for player 2 worth 9 pts.

Résultat / effet

Safeties for player 2 worth 9 pts.

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 gets 0 timeouts for the first half

Résultat / effet

Player 1 gets 0 timeouts for the first half

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 gets 9 timeouts for the first half

Résultat / effet

Player 1 gets 9 timeouts for the first half

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 gets 0 timeouts for the second half

Résultat / effet

Player 1 gets 0 timeouts for the second half

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 gets 9 timeouts for the second half

Résultat / effet

Player 1 gets 9 timeouts for the second half

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 gets 0 timeouts for the first half

Résultat / effet

Player 2 gets 0 timeouts for the first half

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 gets 9 timeouts for the first half

Résultat / effet

Player 2 gets 9 timeouts for the first half

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 gets 0 timeouts for the second half

Résultat / effet

Player 2 gets 0 timeouts for the second half

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 gets 9 timeouts for the second half

Résultat / effet

Player 2 gets 9 timeouts for the second half

Source : Libretro
RAM / Mémoire (émulateur)

Player 1's timeouts not reset at halftime

Résultat / effet

Player 1's timeouts not reset at halftime

Source : Libretro
RAM / Mémoire (émulateur)

Player 2's timeouts not reset at halftime

Résultat / effet

Player 2's timeouts not reset at halftime

Source : Libretro
RAM / Mémoire (émulateur)

Neither player's timeouts reset at halftime

Résultat / effet

Neither player's timeouts reset at halftime

Source : Libretro
RAM / Mémoire (émulateur)

Clock stops after each play

Résultat / effet

Clock stops after each play

Source : Libretro
RAM / Mémoire (émulateur)

Quarters in pre-season games are 1 min.

Résultat / effet

Quarters in pre-season games are 1 min.

Source : Libretro
RAM / Mémoire (émulateur)

Quarters in pre-season games are 3 mins.

Résultat / effet

Quarters in pre-season games are 3 mins.

Source : Libretro
RAM / Mémoire (émulateur)

Quarters in pre-season games are 10 mins.

Résultat / effet

Quarters in pre-season games are 10 mins.

Source : Libretro
RAM / Mémoire (émulateur)

Quarters in pre-season games are 15 mins.

Résultat / effet

Quarters in pre-season games are 15 mins.

Source : Libretro
RAM / Mémoire (émulateur)

Quarters in pre-season games are 30 mins.

Résultat / effet

Quarters in pre-season games are 30 mins.

Source : Libretro
RAM / Mémoire (émulateur)

Quarters in pro-bowl games are 1 min.

Résultat / effet

Quarters in pro-bowl games are 1 min.

Source : Libretro
RAM / Mémoire (émulateur)

Quarters in pro-bowl games are 3 mins.

Résultat / effet

Quarters in pro-bowl games are 3 mins.

Source : Libretro
RAM / Mémoire (émulateur)

Quarters in pro-bowl games are 10 mins.

Résultat / effet

Quarters in pro-bowl games are 10 mins.

Source : Libretro
RAM / Mémoire (émulateur)

Quarters in pro-bowl games are 15 mins.

Résultat / effet

Quarters in pro-bowl games are 15 mins.

Source : Libretro
RAM / Mémoire (émulateur)

Quarters in pro-bowl games are 30 mins.

Résultat / effet

Quarters in pro-bowl games are 30 mins.

Source : Libretro
RAM / Mémoire (émulateur)

1 play to get a 1st down

Résultat / effet

1 play to get a 1st down

Source : Libretro
RAM / Mémoire (émulateur)

2 plays to get a 1st down

Résultat / effet

2 plays to get a 1st down

Source : Libretro
RAM / Mémoire (émulateur)

7 plays to get a 1st down (choose not to punt on 4th down)

Résultat / effet

7 plays to get a 1st down (choose not to punt on 4th down)

Source : Libretro
RAM / Mémoire (émulateur)

Always 1st down

Résultat / effet

Always 1st down

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns For Player 1 Worth 0 Points

Résultat / effet

Touchdowns For Player 1 Worth 0 Points

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns For Player 1 Worth 3 Points

Résultat / effet

Touchdowns For Player 1 Worth 3 Points

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns For Player 1 Worth 5 Points

Résultat / effet

Touchdowns For Player 1 Worth 5 Points

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns For Player 1 Worth 9 Points

Résultat / effet

Touchdowns For Player 1 Worth 9 Points

Source : Libretro
RAM / Mémoire (émulateur)

Extra Points For Player 1 Worth 0 Points

Résultat / effet

Extra Points For Player 1 Worth 0 Points

Source : Libretro
RAM / Mémoire (émulateur)

Extra Points For Player 1 Worth 3 Points

Résultat / effet

Extra Points For Player 1 Worth 3 Points

Source : Libretro
RAM / Mémoire (émulateur)

Extra Points For Player 1 Worth 5 Points

Résultat / effet

Extra Points For Player 1 Worth 5 Points

Source : Libretro
RAM / Mémoire (émulateur)

Extra Points For Player 1 Worth 9 Points

Résultat / effet

Extra Points For Player 1 Worth 9 Points

Source : Libretro
RAM / Mémoire (émulateur)

Field Goals For Player 1 Worth 0 Points

Résultat / effet

Field Goals For Player 1 Worth 0 Points

Source : Libretro
RAM / Mémoire (émulateur)

Field Goals For Player 1 Worth 1 Point

Résultat / effet

Field Goals For Player 1 Worth 1 Point

Source : Libretro
RAM / Mémoire (émulateur)

Field Goals For Player 1 Worth 5 Points

Résultat / effet

Field Goals For Player 1 Worth 5 Points

Source : Libretro
RAM / Mémoire (émulateur)

Field Goals For Player 1 Worth 9 Points

Résultat / effet

Field Goals For Player 1 Worth 9 Points

Source : Libretro
RAM / Mémoire (émulateur)

Safeties For Player 1 Worth 0 Points

Résultat / effet

Safeties For Player 1 Worth 0 Points

Source : Libretro
RAM / Mémoire (émulateur)

Safeties For Player 1 Worth 5 Points

Résultat / effet

Safeties For Player 1 Worth 5 Points

Source : Libretro
RAM / Mémoire (émulateur)

Safeties For Player 1 Worth 9 Points

Résultat / effet

Safeties For Player 1 Worth 9 Points

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns For Player 2 Worth 0 Points

Résultat / effet

Touchdowns For Player 2 Worth 0 Points

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns For Player 2 Worth 3 Points

Résultat / effet

Touchdowns For Player 2 Worth 3 Points

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns For Player 2 Worth 5 Points

Résultat / effet

Touchdowns For Player 2 Worth 5 Points

Source : Libretro
RAM / Mémoire (émulateur)

Touchdowns For Player 2 Worth 9 Points

Résultat / effet

Touchdowns For Player 2 Worth 9 Points

Source : Libretro
RAM / Mémoire (émulateur)

Extra Points For Player 2 Worth 0 Points

Résultat / effet

Extra Points For Player 2 Worth 0 Points

Source : Libretro
RAM / Mémoire (émulateur)

Extra Points For Player 2 Worth 3 Points

Résultat / effet

Extra Points For Player 2 Worth 3 Points

Source : Libretro
RAM / Mémoire (émulateur)

Extra Points For Player 2 Worth 5 Points

Résultat / effet

Extra Points For Player 2 Worth 5 Points

Source : Libretro
RAM / Mémoire (émulateur)

Extra Points For Player 2 Worth 9 Points

Résultat / effet

Extra Points For Player 2 Worth 9 Points

Source : Libretro
RAM / Mémoire (émulateur)

Field Goals For Player 2 Worth 0 Points

Résultat / effet

Field Goals For Player 2 Worth 0 Points

Source : Libretro
RAM / Mémoire (émulateur)

Field Goals For Player 2 Worth 1 Point

Résultat / effet

Field Goals For Player 2 Worth 1 Point

Source : Libretro
RAM / Mémoire (émulateur)

Field Goals For Player 2 Worth 5 Points

Résultat / effet

Field Goals For Player 2 Worth 5 Points

Source : Libretro
RAM / Mémoire (émulateur)

Field Goals For Player 2 Worth 9 Points

Résultat / effet

Field Goals For Player 2 Worth 9 Points

Source : Libretro
RAM / Mémoire (émulateur)

Safeties For Player 2 Worth 0 Points

Résultat / effet

Safeties For Player 2 Worth 0 Points

Source : Libretro
RAM / Mémoire (émulateur)

Safeties For Player 2 Worth 5 Points

Résultat / effet

Safeties For Player 2 Worth 5 Points

Source : Libretro
RAM / Mémoire (émulateur)

Safeties For Player 2 Worth 9 Points

Résultat / effet

Safeties For Player 2 Worth 9 Points

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 Gets 0 Timeouts For The First Half

Résultat / effet

Player 1 Gets 0 Timeouts For The First Half

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 Gets 9 Timeouts For The First Half

Résultat / effet

Player 1 Gets 9 Timeouts For The First Half

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 Gets 0 Timeouts For The Second Half

Résultat / effet

Player 1 Gets 0 Timeouts For The Second Half

Source : Libretro
RAM / Mémoire (émulateur)

Player 1 Gets 9 Timeouts For The Second Half

Résultat / effet

Player 1 Gets 9 Timeouts For The Second Half

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 Gets 0 Timeouts For The First Half

Résultat / effet

Player 2 Gets 0 Timeouts For The First Half

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 Gets 9 Timeouts For The First Half

Résultat / effet

Player 2 Gets 9 Timeouts For The First Half

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 Gets 0 Timeouts For The Second Half

Résultat / effet

Player 2 Gets 0 Timeouts For The Second Half

Source : Libretro
RAM / Mémoire (émulateur)

Player 2 Gets 9 Timeouts For The Second Half

Résultat / effet

Player 2 Gets 9 Timeouts For The Second Half

Source : Libretro
RAM / Mémoire (émulateur)

Player 1's Timeouts Not Reset At Halftime

Résultat / effet

Player 1's Timeouts Not Reset At Halftime

Source : Libretro
RAM / Mémoire (émulateur)

Player 2's Timeouts Not Reset At Halftime

Résultat / effet

Player 2's Timeouts Not Reset At Halftime

Source : Libretro
RAM / Mémoire (émulateur)

Neither Player's Timeouts Reset At Halftime

Résultat / effet

Neither Player's Timeouts Reset At Halftime

Source : Libretro
RAM / Mémoire (émulateur)

Clock Stops After Each Play

Résultat / effet

Clock Stops After Each Play

Source : Libretro
RAM / Mémoire (émulateur)

Quarters In Pre-Season Games Are 1 Minute

Résultat / effet

Quarters In Pre-Season Games Are 1 Minute

Source : Libretro
RAM / Mémoire (émulateur)

Quarters In Pre-Season Games Are 3 Minutes

Résultat / effet

Quarters In Pre-Season Games Are 3 Minutes

Source : Libretro
RAM / Mémoire (émulateur)

Quarters In Pre-Season Games Are 10 Minutes

Résultat / effet

Quarters In Pre-Season Games Are 10 Minutes

Source : Libretro
RAM / Mémoire (émulateur)

Quarters In Pre-Season Games Are 15 Minutes

Résultat / effet

Quarters In Pre-Season Games Are 15 Minutes

Source : Libretro
RAM / Mémoire (émulateur)

Quarters In Pre-Season Games Are 30 Minutes

Résultat / effet

Quarters In Pre-Season Games Are 30 Minutes

Source : Libretro
RAM / Mémoire (émulateur)

Quarters In Pro-Bowl Games Are 1 Minute

Résultat / effet

Quarters In Pro-Bowl Games Are 1 Minute

Source : Libretro
RAM / Mémoire (émulateur)

Quarters In Pro-Bowl Games Are 3 Minutes

Résultat / effet

Quarters In Pro-Bowl Games Are 3 Minutes

Source : Libretro
RAM / Mémoire (émulateur)

Quarters In Pro-Bowl Games Are 10 Minutes

Résultat / effet

Quarters In Pro-Bowl Games Are 10 Minutes

Source : Libretro
RAM / Mémoire (émulateur)

Quarters In Pro-Bowl Games Are 15 Minutes

Résultat / effet

Quarters In Pro-Bowl Games Are 15 Minutes

Source : Libretro
RAM / Mémoire (émulateur)

Quarters In Pro-Bowl Games Are 30 Minutes

Résultat / effet

Quarters In Pro-Bowl Games Are 30 Minutes

Source : Libretro
RAM / Mémoire (émulateur)

1 Play To Get A 1st Down

Résultat / effet

1 Play To Get A 1st Down

Source : Libretro
RAM / Mémoire (émulateur)

2 Plays To Get A 1st Down

Résultat / effet

2 Plays To Get A 1st Down

Source : Libretro
RAM / Mémoire (émulateur)

7 Plays To Get A 1st Down (Choose Not To Punt On 4th Down)

Résultat / effet

7 Plays To Get A 1st Down (Choose Not To Punt On 4th Down)

Source : Libretro
RAM / Mémoire (émulateur)

Always 1st Down

Résultat / effet

Always 1st Down

Source : Libretro

Legit

Sans save state, rewind ni reprise assistée.
Aucun highscore validé pour ce jeu.

Save state / Rewind

Partie utilisant save state, rewind ou fonctions équivalentes.
Aucun highscore validé pour ce jeu.

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