Alleyway
Game Boy

Alleyway

50 cheats

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loaded from their original sources
Alleyway
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

50
+
GameSharkRequires a GameShark or compatible emulation.
5
GameShark

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
GameShark

Stage Modifier

Résultat / effet

Stage Modifier

Source : Libretro
GameShark

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
GameShark

Max High Score

Résultat / effet

Max High Score

Source : Libretro
GameShark

Max Top Score

Résultat / effet

Max Top Score

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
45
RAM / Memory (emulator)

Infinite time in bonus room (can switch on/off)

Résultat / effet

Infinite time in bonus room (can switch on/off)

Source : Libretro
RAM / Memory (emulator)

Continue from last stage reached

Résultat / effet

Continue from last stage reached

Source : Libretro
RAM / Memory (emulator)

Infinite paddles

Résultat / effet

Infinite paddles

Source : Libretro
RAM / Memory (emulator)

Stage Modifier

Résultat / effet

Stage Modifier

Source : Libretro
RAM / Memory (emulator)

Destroy One Brick To Win Level

Résultat / effet

Destroy One Brick To Win Level

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Paddle Hits Ball Anywhere

Résultat / effet

Paddle Hits Ball Anywhere

Source : Libretro
RAM / Memory (emulator)

Start With 9 Lives

Résultat / effet

Start With 9 Lives

Source : Libretro
RAM / Memory (emulator)

Start With 255 Lives

Résultat / effet

Start With 255 Lives

Source : Libretro
RAM / Memory (emulator)

Title Screen music modifier

Résultat / effet

Title Screen music modifier

Source : Libretro
RAM / Memory (emulator)

In-Game music modifier

Résultat / effet

In-Game music modifier

Source : Libretro
RAM / Memory (emulator)

Pause/Unpause music modifier

Résultat / effet

Pause/Unpause music modifier

Source : Libretro
RAM / Memory (emulator)

Pausing/Unpausing Does Not Play a Sound Effect Nor Change Current Song

Résultat / effet

Pausing/Unpausing Does Not Play a Sound Effect Nor Change Current Song

Source : Libretro
RAM / Memory (emulator)

Clear a Stage To See The Ending

Résultat / effet

Clear a Stage To See The Ending

Source : Libretro
RAM / Memory (emulator)

Paddle Does Not Shrink When Hitting the Top Section In Later Stages

Résultat / effet

Paddle Does Not Shrink When Hitting the Top Section In Later Stages

Source : Libretro
RAM / Memory (emulator)

Pierce Through Blocks on Normal Stages

Résultat / effet

Pierce Through Blocks on Normal Stages

Source : Libretro
RAM / Memory (emulator)

Can See The Next Part of The Stage Past The Left Side

Résultat / effet

Can See The Next Part of The Stage Past The Left Side

Source : Libretro
RAM / Memory (emulator)

Skip Stage Intro

Résultat / effet

Skip Stage Intro

Source : Libretro
RAM / Memory (emulator)

Start Each Normal Stage With 80 Seconds

Résultat / effet

Start Each Normal Stage With 80 Seconds

Source : Libretro
RAM / Memory (emulator)

Bonus Stage Music Plays on All Normal Stages

Résultat / effet

Bonus Stage Music Plays on All Normal Stages

Source : Libretro
RAM / Memory (emulator)

Die To Complete The Stage

Résultat / effet

Die To Complete The Stage

Source : Libretro
RAM / Memory (emulator)

Die to see ending

Résultat / effet

Die to see ending

Source : Libretro
RAM / Memory (emulator)

Crazy Stages

Résultat / effet

Crazy Stages

Source : Libretro
RAM / Memory (emulator)

Start in an empty stage

Résultat / effet

Start in an empty stage

Source : Libretro
RAM / Memory (emulator)

Earn 256 Points For Every 1 Point You Gain

Résultat / effet

Earn 256 Points For Every 1 Point You Gain

Source : Libretro
RAM / Memory (emulator)

Null Graphics And I/O Rendering Allowing Only Operations For Music Playback

Résultat / effet

Null Graphics And I/O Rendering Allowing Only Operations For Music Playback

Source : Libretro
RAM / Memory (emulator)

Start With Mushroom

Résultat / effet

Start With Mushroom

Source : Libretro
RAM / Memory (emulator)

Start With Flower

Résultat / effet

Start With Flower

Source : Libretro
RAM / Memory (emulator)

Start With Star

Résultat / effet

Start With Star

Source : Libretro
RAM / Memory (emulator)

Ball Start speed

Résultat / effet

Ball Start speed

Source : Libretro
RAM / Memory (emulator)

Ball starts by dropping down at the middle of the stage

Résultat / effet

Ball starts by dropping down at the middle of the stage

Source : Libretro
RAM / Memory (emulator)

Ball breaker (brick can break blocks modifier)

Résultat / effet

Ball breaker (brick can break blocks modifier)

Source : Libretro
RAM / Memory (emulator)

Blocks look different

Résultat / effet

Blocks look different

Source : Libretro
RAM / Memory (emulator)

Stage starting Y position

Résultat / effet

Stage starting Y position

Source : Libretro
RAM / Memory (emulator)

The Entire Game is in Bonus Stage Mode

Résultat / effet

The Entire Game is in Bonus Stage Mode

Source : Libretro
RAM / Memory (emulator)

Complete Initial Stage To Enter And Continue On From Selected Stage

Résultat / effet

Complete Initial Stage To Enter And Continue On From Selected Stage

Source : Libretro
RAM / Memory (emulator)

Pause to Complete Current Stage

Résultat / effet

Pause to Complete Current Stage

Source : Libretro
RAM / Memory (emulator)

Pause To See The Ending

Résultat / effet

Pause To See The Ending

Source : Libretro
RAM / Memory (emulator)

High Speed

Résultat / effet

High Speed

Source : Libretro
RAM / Memory (emulator)

Ball Is Fast When It Hits The Paddle

Résultat / effet

Ball Is Fast When It Hits The Paddle

Source : Libretro
RAM / Memory (emulator)

Ball Is Really Fast When It Hits The Paddle

Résultat / effet

Ball Is Really Fast When It Hits The Paddle

Source : Libretro
RAM / Memory (emulator)

Ball Is Extremely Fast When It Hits The Paddle

Résultat / effet

Ball Is Extremely Fast When It Hits The Paddle

Source : Libretro
RAM / Memory (emulator)

Paddle Speed Modifier

Résultat / effet

Paddle Speed Modifier

Source : Libretro
RAM / Memory (emulator)

Paddle Can Pass Through Left Side of Stage

Résultat / effet

Paddle Can Pass Through Left Side of Stage

Source : Libretro
RAM / Memory (emulator)

Paddle Can Pass Through Right Side Of Stage

Résultat / effet

Paddle Can Pass Through Right Side Of Stage

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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