Takahashi Meijin no Bouken-jima IV
Famicom · JAP

Takahashi Meijin no Bouken-jima IV

56 cheats

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Media

loaded from their original sources
Takahashi Meijin no Bouken-jima IV
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

56
+
Game GenieRequires a physical Game Genie or compatible Game Genie emulation.
1
Game Genie

Infinite Health

Résultat / effet

Infinite Health

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
55
RAM / Memory (emulator)

Infinite Health

Résultat / effet

Infinite Health

Source : Libretro
RAM / Memory (emulator)

Have Special Items

Résultat / effet

Have Special Items

Source : Libretro
RAM / Memory (emulator)

Always Invincible

Résultat / effet

Always Invincible

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Enable Test Mode

Résultat / effet

Enable Test Mode

Source : Libretro
RAM / Memory (emulator)

Start With All Weapons And Items

Résultat / effet

Start With All Weapons And Items

Source : Libretro
RAM / Memory (emulator)

Start With All Powers

Résultat / effet

Start With All Powers

Source : Libretro
RAM / Memory (emulator)

Start With The First 4 Special Items

Résultat / effet

Start With The First 4 Special Items

Source : Libretro
RAM / Memory (emulator)

Fruits Fill A Heart Immediately

Résultat / effet

Fruits Fill A Heart Immediately

Source : Libretro
RAM / Memory (emulator)

Always Have Invincibility Star

Résultat / effet

Always Have Invincibility Star

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Jump In Midair

Résultat / effet

Jump In Midair

Source : Libretro
RAM / Memory (emulator)

Acess debug menu

Résultat / effet

Acess debug menu

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere

Résultat / effet

Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Get Fruits From Anywhere

Résultat / effet

Get Fruits From Anywhere

Source : Libretro
RAM / Memory (emulator)

All Hearts

Résultat / effet

All Hearts

Source : Libretro
RAM / Memory (emulator)

Maximum Fruit

Résultat / effet

Maximum Fruit

Source : Libretro
RAM / Memory (emulator)

Have All Weapons/Items/Powers

Résultat / effet

Have All Weapons/Items/Powers

Source : Libretro
RAM / Memory (emulator)

Have A Score of 20 On The Whackamole Game

Résultat / effet

Have A Score of 20 On The Whackamole Game

Source : Libretro
RAM / Memory (emulator)

Skip Intro Screen

Résultat / effet

Skip Intro Screen

Source : Libretro
RAM / Memory (emulator)

Infinite Health

Résultat / effet

Infinite Health

Source : Libretro
RAM / Memory (emulator)

Infinite Special Items

Résultat / effet

Infinite Special Items

Source : Libretro
RAM / Memory (emulator)

Keep Fairy after Dying

Résultat / effet

Keep Fairy after Dying

Source : Libretro
RAM / Memory (emulator)

Start with all Special Items after Dying (without being Restored by a Fairy) and after Continuing a Password Game

Résultat / effet

Start with all Special Items after Dying (without being Restored by a Fairy) and after Continuing a Password Game

Source : Libretro
RAM / Memory (emulator)

Start With All Weapons And Items After Dying (Without Being Restored By A Fairy) And After Continuing a Password Game

Résultat / effet

Start With All Weapons And Items After Dying (Without Being Restored By A Fairy) And After Continuing a Password Game

Source : Libretro
RAM / Memory (emulator)

Start With All Powers After Dying (Without Being Restored By a Fairy) And After Continuing a Password Game

Résultat / effet

Start With All Powers After Dying (Without Being Restored By a Fairy) And After Continuing a Password Game

Source : Libretro
RAM / Memory (emulator)

Start a New Game With 3 Hearts (First life only)

Résultat / effet

Start a New Game With 3 Hearts (First life only)

Source : Libretro
RAM / Memory (emulator)

Start a New Game With 4 Hearts (First life only)

Résultat / effet

Start a New Game With 4 Hearts (First life only)

Source : Libretro
RAM / Memory (emulator)

Start a New Game With 5 Hearts (First life only)

Résultat / effet

Start a New Game With 5 Hearts (First life only)

Source : Libretro
RAM / Memory (emulator)

Start A New Game With 6 Hearts (First life only)

Résultat / effet

Start A New Game With 6 Hearts (First life only)

Source : Libretro
RAM / Memory (emulator)

Start A New Game With 7 Hearts (First life only)

Résultat / effet

Start A New Game With 7 Hearts (First life only)

Source : Libretro
RAM / Memory (emulator)

Start With 3 Hearts After Dying (Without being restored by a Fairy) or after Continuing a Password Game

Résultat / effet

Start With 3 Hearts After Dying (Without being restored by a Fairy) or after Continuing a Password Game

Source : Libretro
RAM / Memory (emulator)

Start With 4 Hearts After Dying (Without being restored by a Fairy) or after Continuing a Password Game

Résultat / effet

Start With 4 Hearts After Dying (Without being restored by a Fairy) or after Continuing a Password Game

Source : Libretro
RAM / Memory (emulator)

Start With 5 Hearts After Dying (Without being restored by a Fairy) or after Continuing a Password Game

Résultat / effet

Start With 5 Hearts After Dying (Without being restored by a Fairy) or after Continuing a Password Game

Source : Libretro
RAM / Memory (emulator)

Start With 6 Hearts After Dying (Without being restored by a Fairy) or after Continuing a Password Game

Résultat / effet

Start With 6 Hearts After Dying (Without being restored by a Fairy) or after Continuing a Password Game

Source : Libretro
RAM / Memory (emulator)

Start With 7 Hearts After Dying (Without being restored by a Fairy) or after Continuing a Password Game

Résultat / effet

Start With 7 Hearts After Dying (Without being restored by a Fairy) or after Continuing a Password Game

Source : Libretro
RAM / Memory (emulator)

Start With 8 Hearts After Dying (Without being restored by a Fairy) or after Continuing a Password Game

Résultat / effet

Start With 8 Hearts After Dying (Without being restored by a Fairy) or after Continuing a Password Game

Source : Libretro
RAM / Memory (emulator)

Keep Special Items after Dying

Résultat / effet

Keep Special Items after Dying

Source : Libretro
RAM / Memory (emulator)

Keep Powers After Dying

Résultat / effet

Keep Powers After Dying

Source : Libretro
RAM / Memory (emulator)

Keep Hearts After Dying

Résultat / effet

Keep Hearts After Dying

Source : Libretro
RAM / Memory (emulator)

Blink 1.5x Longer After Being Hit

Résultat / effet

Blink 1.5x Longer After Being Hit

Source : Libretro
RAM / Memory (emulator)

Blink 2x Longer After Being Hit

Résultat / effet

Blink 2x Longer After Being Hit

Source : Libretro
RAM / Memory (emulator)

Blink 3x Longer After Being Hit

Résultat / effet

Blink 3x Longer After Being Hit

Source : Libretro
RAM / Memory (emulator)

Blink 2x Longer After Touching Lava

Résultat / effet

Blink 2x Longer After Touching Lava

Source : Libretro
RAM / Memory (emulator)

Blink 3x Longer After Touching Lava

Résultat / effet

Blink 3x Longer After Touching Lava

Source : Libretro
RAM / Memory (emulator)

Blink 5x Longer After Touching Lava

Résultat / effet

Blink 5x Longer After Touching Lava

Source : Libretro
RAM / Memory (emulator)

Infinite Health Against Enemies

Résultat / effet

Infinite Health Against Enemies

Source : Libretro
RAM / Memory (emulator)

Infinite Health Against Lava

Résultat / effet

Infinite Health Against Lava

Source : Libretro
RAM / Memory (emulator)

Keep Fruit after Dying

Résultat / effet

Keep Fruit after Dying

Source : Libretro
RAM / Memory (emulator)

Debug Mode

Résultat / effet

Debug Mode

Source : Libretro
RAM / Memory (emulator)

Start With All Weapons/Items

Résultat / effet

Start With All Weapons/Items

Source : Libretro
RAM / Memory (emulator)

Max Heart Health

Résultat / effet

Max Heart Health

Source : Libretro
RAM / Memory (emulator)

Jump To Any Height (Hold Jump To Go Higher, Release To Descend)

Résultat / effet

Jump To Any Height (Hold Jump To Go Higher, Release To Descend)

Source : Libretro
RAM / Memory (emulator)

Jump To Any Height With Slower Ascent And Descent (Hold Jump To Go Higher, Release To Descend)

Résultat / effet

Jump To Any Height With Slower Ascent And Descent (Hold Jump To Go Higher, Release To Descend)

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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