Killer Instinct
SNES · USA

Killer Instinct

171 cheats

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Killer Instinct
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

171
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
171
RAM / Memory (emulator)

Infinite Health

Résultat / effet

Infinite Health

Source : Libretro
RAM / Memory (emulator)

One Hit Kill

Résultat / effet

One Hit Kill

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere P1

Résultat / effet

Hit Anywhere P1

Source : Libretro
RAM / Memory (emulator)

Invincibility P1

Résultat / effet

Invincibility P1

Source : Libretro
RAM / Memory (emulator)

Disable Blocking Both Players

Résultat / effet

Disable Blocking Both Players

Source : Libretro
RAM / Memory (emulator)

Disable CPU Special Moves/Danger Moves

Résultat / effet

Disable CPU Special Moves/Danger Moves

Source : Libretro
RAM / Memory (emulator)

Options Screen Music Modifier

Résultat / effet

Options Screen Music Modifier

Source : Libretro
RAM / Memory (emulator)

Skip Intro Screens

Résultat / effet

Skip Intro Screens

Source : Libretro
RAM / Memory (emulator)

Skip VS Screen

Résultat / effet

Skip VS Screen

Source : Libretro
RAM / Memory (emulator)

One Button Finishers and Humiliations

Résultat / effet

One Button Finishers and Humiliations

Source : Libretro
RAM / Memory (emulator)

Almost One Button Moves/Enders/Finishers

Résultat / effet

Almost One Button Moves/Enders/Finishers

Source : Libretro
RAM / Memory (emulator)

Enable Finishers During Round

Résultat / effet

Enable Finishers During Round

Source : Libretro
RAM / Memory (emulator)

Walk Through Walls

Résultat / effet

Walk Through Walls

Source : Libretro
RAM / Memory (emulator)

Max Jumping Distance P1

Résultat / effet

Max Jumping Distance P1

Source : Libretro
RAM / Memory (emulator)

Max Jumping Distance P2

Résultat / effet

Max Jumping Distance P2

Source : Libretro
RAM / Memory (emulator)

Mid-Air Fighting

Résultat / effet

Mid-Air Fighting

Source : Libretro
RAM / Memory (emulator)

Hyper Mode P1

Résultat / effet

Hyper Mode P1

Source : Libretro
RAM / Memory (emulator)

Hyper Mode P2

Résultat / effet

Hyper Mode P2

Source : Libretro
RAM / Memory (emulator)

Dimmed Background

Résultat / effet

Dimmed Background

Source : Libretro
RAM / Memory (emulator)

Infinite Health P1

Résultat / effet

Infinite Health P1

Source : Libretro
RAM / Memory (emulator)

Infinite Health P2

Résultat / effet

Infinite Health P2

Source : Libretro
RAM / Memory (emulator)

No Health P1

Résultat / effet

No Health P1

Source : Libretro
RAM / Memory (emulator)

No Health P2

Résultat / effet

No Health P2

Source : Libretro
RAM / Memory (emulator)

Infinite Time to Continue P1

Résultat / effet

Infinite Time to Continue P1

Source : Libretro
RAM / Memory (emulator)

Infinite Time To Continue P2

Résultat / effet

Infinite Time To Continue P2

Source : Libretro
RAM / Memory (emulator)

P1 Character Modifier

Résultat / effet

P1 Character Modifier

Source : Libretro
RAM / Memory (emulator)

P2/CPU Modifier

Résultat / effet

P2/CPU Modifier

Source : Libretro
RAM / Memory (emulator)

P1 Jump Height Modifier

Résultat / effet

P1 Jump Height Modifier

Source : Libretro
RAM / Memory (emulator)

P2 Jump Height Modifier

Résultat / effet

P2 Jump Height Modifier

Source : Libretro
RAM / Memory (emulator)

Infinite Time To Select Character

Résultat / effet

Infinite Time To Select Character

Source : Libretro
RAM / Memory (emulator)

Max Score P1

Résultat / effet

Max Score P1

Source : Libretro
RAM / Memory (emulator)

P1 Display Modifier

Résultat / effet

P1 Display Modifier

Source : Libretro
RAM / Memory (emulator)

P2 Display Modifier

Résultat / effet

P2 Display Modifier

Source : Libretro
RAM / Memory (emulator)

P1 Costume Color Modifier

Résultat / effet

P1 Costume Color Modifier

Source : Libretro
RAM / Memory (emulator)

P2 Costume Color Modifier

Résultat / effet

P2 Costume Color Modifier

Source : Libretro
RAM / Memory (emulator)

CPU Cannot Move/Attack

Résultat / effet

CPU Cannot Move/Attack

Source : Libretro
RAM / Memory (emulator)

Infinite Danger Time

Résultat / effet

Infinite Danger Time

Source : Libretro
RAM / Memory (emulator)

1-Hit Dizzies CPU

Résultat / effet

1-Hit Dizzies CPU

Source : Libretro
RAM / Memory (emulator)

Danger Mode

Résultat / effet

Danger Mode

Source : Libretro
RAM / Memory (emulator)

Game Speed Cheat Modifier

Résultat / effet

Game Speed Cheat Modifier

Source : Libretro
RAM / Memory (emulator)

P2 Spinal Stays Transformed As Opponent

Résultat / effet

P2 Spinal Stays Transformed As Opponent

Source : Libretro
RAM / Memory (emulator)

P1 Spinal Stays Transformed As Opponent

Résultat / effet

P1 Spinal Stays Transformed As Opponent

Source : Libretro
RAM / Memory (emulator)

Projectiles Deflect Off P2

Résultat / effet

Projectiles Deflect Off P2

Source : Libretro
RAM / Memory (emulator)

Projectiles Deflect Off P1

Résultat / effet

Projectiles Deflect Off P1

Source : Libretro
RAM / Memory (emulator)

P2 Can't Be Hit

Résultat / effet

P2 Can't Be Hit

Source : Libretro
RAM / Memory (emulator)

P1 Can't Be Hit

Résultat / effet

P1 Can't Be Hit

Source : Libretro
RAM / Memory (emulator)

P2 Powered Up

Résultat / effet

P2 Powered Up

Source : Libretro
RAM / Memory (emulator)

P1 Powered Up

Résultat / effet

P1 Powered Up

Source : Libretro
RAM / Memory (emulator)

Players Need 1 Round To Win

Résultat / effet

Players Need 1 Round To Win

Source : Libretro
RAM / Memory (emulator)

P2 Needs 1 Round To Win

Résultat / effet

P2 Needs 1 Round To Win

Source : Libretro
RAM / Memory (emulator)

P1 Needs 1 Round To Win

Résultat / effet

P1 Needs 1 Round To Win

Source : Libretro
RAM / Memory (emulator)

MASTER CODE--MUST BE ENTERED

Résultat / effet

MASTER CODE--MUST BE ENTERED

Source : Libretro
RAM / Memory (emulator)

Play as Eyedol

Résultat / effet

Play as Eyedol

Source : Libretro
RAM / Memory (emulator)

Start a game and watch the ending [use practice mode to select different characters]

Résultat / effet

Start a game and watch the ending [use practice mode to select different characters]

Source : Libretro
RAM / Memory (emulator)

Win after 1 victory

Résultat / effet

Win after 1 victory

Source : Libretro
RAM / Memory (emulator)

Win after 2 victories

Résultat / effet

Win after 2 victories

Source : Libretro
RAM / Memory (emulator)

Win after 3 victories

Résultat / effet

Win after 3 victories

Source : Libretro
RAM / Memory (emulator)

Win after 4 victories

Résultat / effet

Win after 4 victories

Source : Libretro
RAM / Memory (emulator)

Win after 5 victories

Résultat / effet

Win after 5 victories

Source : Libretro
RAM / Memory (emulator)

Player one takes all damage

Résultat / effet

Player one takes all damage

Source : Libretro
RAM / Memory (emulator)

Players can pass through each other

Résultat / effet

Players can pass through each other

Source : Libretro
RAM / Memory (emulator)

Always fight Jago

Résultat / effet

Always fight Jago

Source : Libretro
RAM / Memory (emulator)

Always fight Combo

Résultat / effet

Always fight Combo

Source : Libretro
RAM / Memory (emulator)

Always fight Thunder

Résultat / effet

Always fight Thunder

Source : Libretro
RAM / Memory (emulator)

Always fight Glacius

Résultat / effet

Always fight Glacius

Source : Libretro
RAM / Memory (emulator)

Always fight Cinder

Résultat / effet

Always fight Cinder

Source : Libretro
RAM / Memory (emulator)

Always fight Orchid

Résultat / effet

Always fight Orchid

Source : Libretro
RAM / Memory (emulator)

Always fight Riptor

Résultat / effet

Always fight Riptor

Source : Libretro
RAM / Memory (emulator)

Always fight Sabrewulf

Résultat / effet

Always fight Sabrewulf

Source : Libretro
RAM / Memory (emulator)

Always fight Spinal

Résultat / effet

Always fight Spinal

Source : Libretro
RAM / Memory (emulator)

Always fight Fulgore

Résultat / effet

Always fight Fulgore

Source : Libretro
RAM / Memory (emulator)

Always fight Eyedol

Résultat / effet

Always fight Eyedol

Source : Libretro
RAM / Memory (emulator)

Lights Show When Logos Normally ZOOM In And Out

Résultat / effet

Lights Show When Logos Normally ZOOM In And Out

Source : Libretro
RAM / Memory (emulator)

No-Mercy's/Humiliations Declared 1-Hit Ultimates! With A TON Of Bonus Points!

Résultat / effet

No-Mercy's/Humiliations Declared 1-Hit Ultimates! With A TON Of Bonus Points!

Source : Libretro
RAM / Memory (emulator)

Players Can Only Inflict Damage At Medium Range (Good 2-Player Practice Mode)

Résultat / effet

Players Can Only Inflict Damage At Medium Range (Good 2-Player Practice Mode)

Source : Libretro
RAM / Memory (emulator)

Projectiles Don't Appear, But They Hit Opponent, And You See Them Explode

Résultat / effet

Projectiles Don't Appear, But They Hit Opponent, And You See Them Explode

Source : Libretro
RAM / Memory (emulator)

Humiliations Last Much Shorter

Résultat / effet

Humiliations Last Much Shorter

Source : Libretro
RAM / Memory (emulator)

Player 2/CPU Are Invisible

Résultat / effet

Player 2/CPU Are Invisible

Source : Libretro
RAM / Memory (emulator)

Combo Booster!

Résultat / effet

Combo Booster!

Source : Libretro
RAM / Memory (emulator)

When Energy Is Low, It Flashes Rainbow Colors!

Résultat / effet

When Energy Is Low, It Flashes Rainbow Colors!

Source : Libretro
RAM / Memory (emulator)

When Energy Is Low, It ALWAYS Flashes Green!

Résultat / effet

When Energy Is Low, It ALWAYS Flashes Green!

Source : Libretro
RAM / Memory (emulator)

When Energy Is Low, It ALWAYS Flashes Red!

Résultat / effet

When Energy Is Low, It ALWAYS Flashes Red!

Source : Libretro
RAM / Memory (emulator)

Damage Meters Glitch When Character 1st Gets Hit

Résultat / effet

Damage Meters Glitch When Character 1st Gets Hit

Source : Libretro
RAM / Memory (emulator)

Start The Fight, And The 1st Player Wins!

Résultat / effet

Start The Fight, And The 1st Player Wins!

Source : Libretro
RAM / Memory (emulator)

No Time Limit

Résultat / effet

No Time Limit

Source : Libretro
RAM / Memory (emulator)

It Only Takes The CPU 1-Hit To Kill You! (If You Block A Move, You Won't Lose Energy)

Résultat / effet

It Only Takes The CPU 1-Hit To Kill You! (If You Block A Move, You Won't Lose Energy)

Source : Libretro
RAM / Memory (emulator)

Combo Handicap 1

Résultat / effet

Combo Handicap 1

Source : Libretro
RAM / Memory (emulator)

Combo Handicap 2

Résultat / effet

Combo Handicap 2

Source : Libretro
RAM / Memory (emulator)

Combo Handicap 3

Résultat / effet

Combo Handicap 3

Source : Libretro
RAM / Memory (emulator)

Rooftop Knock-Offs Disabled (Even Sky Stage!)

Résultat / effet

Rooftop Knock-Offs Disabled (Even Sky Stage!)

Source : Libretro
RAM / Memory (emulator)

Victim Falls Off Rooftops Unexpected Ways Periodically

Résultat / effet

Victim Falls Off Rooftops Unexpected Ways Periodically

Source : Libretro
RAM / Memory (emulator)

Get Pushed/Hopped Rightwards After Knocking Off Victim From Rooftop

Résultat / effet

Get Pushed/Hopped Rightwards After Knocking Off Victim From Rooftop

Source : Libretro
RAM / Memory (emulator)

Victim Never Bounces In Air After Rooftop Knock-Off

Résultat / effet

Victim Never Bounces In Air After Rooftop Knock-Off

Source : Libretro
RAM / Memory (emulator)

Beat The Game After 6 Victories

Résultat / effet

Beat The Game After 6 Victories

Source : Libretro
RAM / Memory (emulator)

Beat The Game After 7 Victories

Résultat / effet

Beat The Game After 7 Victories

Source : Libretro
RAM / Memory (emulator)

Beat The Game After 8 Victories

Résultat / effet

Beat The Game After 8 Victories

Source : Libretro
RAM / Memory (emulator)

Beat The Game After 9 Victories

Résultat / effet

Beat The Game After 9 Victories

Source : Libretro
RAM / Memory (emulator)

Beat The Game After 10 Victories

Résultat / effet

Beat The Game After 10 Victories

Source : Libretro
RAM / Memory (emulator)

No Jumps (Fighters Pose Oddly Instead)

Résultat / effet

No Jumps (Fighters Pose Oddly Instead)

Source : Libretro
RAM / Memory (emulator)

No Jumps (Fighters Try To Jump, And Flutter Instead)

Résultat / effet

No Jumps (Fighters Try To Jump, And Flutter Instead)

Source : Libretro
RAM / Memory (emulator)

Players Can't Jump Forward Or Back

Résultat / effet

Players Can't Jump Forward Or Back

Source : Libretro
RAM / Memory (emulator)

Jumps Are Higher And Slower

Résultat / effet

Jumps Are Higher And Slower

Source : Libretro
RAM / Memory (emulator)

Up Jumps Are Lower / Forward Jumps Are SUPER High!

Résultat / effet

Up Jumps Are Lower / Forward Jumps Are SUPER High!

Source : Libretro
RAM / Memory (emulator)

Up Jumps Are SUPER High!

Résultat / effet

Up Jumps Are SUPER High!

Source : Libretro
RAM / Memory (emulator)

Push Up To Teleport To Right Side (Players Can Walkthrough Each Other!)

Résultat / effet

Push Up To Teleport To Right Side (Players Can Walkthrough Each Other!)

Source : Libretro
RAM / Memory (emulator)

Always Fight Whoever CPU Picks To Be First

Résultat / effet

Always Fight Whoever CPU Picks To Be First

Source : Libretro
RAM / Memory (emulator)

Play As Eyedol Or Jago

Résultat / effet

Play As Eyedol Or Jago

Source : Libretro
RAM / Memory (emulator)

Play As Eyedol ONLY

Résultat / effet

Play As Eyedol ONLY

Source : Libretro
RAM / Memory (emulator)

Placing The "Non-Moving" Characters Code (Battle Plan)

Résultat / effet

Placing The "Non-Moving" Characters Code (Battle Plan)

Source : Libretro
RAM / Memory (emulator)

Placing Eyedol Code (Battle Plan)

Résultat / effet

Placing Eyedol Code (Battle Plan)

Source : Libretro
RAM / Memory (emulator)

Placing Spinal Code (Battle Plan)

Résultat / effet

Placing Spinal Code (Battle Plan)

Source : Libretro
RAM / Memory (emulator)

Laser Show During Intro -- Stays That Way Forever (Neat To Watch)

Résultat / effet

Laser Show During Intro -- Stays That Way Forever (Neat To Watch)

Source : Libretro
RAM / Memory (emulator)

2nd Player Invisible

Résultat / effet

2nd Player Invisible

Source : Libretro
RAM / Memory (emulator)

Air Moves

Résultat / effet

Air Moves

Source : Libretro
RAM / Memory (emulator)

Ultra Combo Only Counts As A Regular KILLER combo

Résultat / effet

Ultra Combo Only Counts As A Regular KILLER combo

Source : Libretro
RAM / Memory (emulator)

Gives Spinal A Large Laserbeam That Emits From His Sword When Punch Buttons Are Pressed

Résultat / effet

Gives Spinal A Large Laserbeam That Emits From His Sword When Punch Buttons Are Pressed

Source : Libretro
RAM / Memory (emulator)

Stage Modifier

Résultat / effet

Stage Modifier

Source : Libretro
RAM / Memory (emulator)

P1 Move Modifier

Résultat / effet

P1 Move Modifier

Source : Libretro
RAM / Memory (emulator)

P2 Move Modifier

Résultat / effet

P2 Move Modifier

Source : Libretro
RAM / Memory (emulator)

Control CPU Player 1

Résultat / effet

Control CPU Player 1

Source : Libretro
RAM / Memory (emulator)

Control CPU Player 2

Résultat / effet

Control CPU Player 2

Source : Libretro
RAM / Memory (emulator)

Infinite Health

Résultat / effet

Infinite Health

Source : Libretro
RAM / Memory (emulator)

One Hit Kill

Résultat / effet

One Hit Kill

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere P1

Résultat / effet

Hit Anywhere P1

Source : Libretro
RAM / Memory (emulator)

Invincibility P1

Résultat / effet

Invincibility P1

Source : Libretro
RAM / Memory (emulator)

Disable Blocking Both Players

Résultat / effet

Disable Blocking Both Players

Source : Libretro
RAM / Memory (emulator)

Disable CPU Special Moves/Danger Moves

Résultat / effet

Disable CPU Special Moves/Danger Moves

Source : Libretro
RAM / Memory (emulator)

Start a New Game to View Secret Eyedol Code & Credits

Résultat / effet

Start a New Game to View Secret Eyedol Code & Credits

Source : Libretro
RAM / Memory (emulator)

Trade Attack Sounds

Résultat / effet

Trade Attack Sounds

Source : Libretro
RAM / Memory (emulator)

Infinite No Mercy Time

Résultat / effet

Infinite No Mercy Time

Source : Libretro
RAM / Memory (emulator)

CPU Doesn't Attack

Résultat / effet

CPU Doesn't Attack

Source : Libretro
RAM / Memory (emulator)

Eyedol Is A Selectable Character

Résultat / effet

Eyedol Is A Selectable Character

Source : Libretro
RAM / Memory (emulator)

Always Fight Jago

Résultat / effet

Always Fight Jago

Source : Libretro
RAM / Memory (emulator)

Always Fight Combo

Résultat / effet

Always Fight Combo

Source : Libretro
RAM / Memory (emulator)

Always Fight Thunder

Résultat / effet

Always Fight Thunder

Source : Libretro
RAM / Memory (emulator)

Always Fight Glacius

Résultat / effet

Always Fight Glacius

Source : Libretro
RAM / Memory (emulator)

Always Fight Cinder

Résultat / effet

Always Fight Cinder

Source : Libretro
RAM / Memory (emulator)

Always Fight Orchid

Résultat / effet

Always Fight Orchid

Source : Libretro
RAM / Memory (emulator)

Always Fight Riptor

Résultat / effet

Always Fight Riptor

Source : Libretro
RAM / Memory (emulator)

Always Fight Sabrewulf

Résultat / effet

Always Fight Sabrewulf

Source : Libretro
RAM / Memory (emulator)

Always Fight Spinal

Résultat / effet

Always Fight Spinal

Source : Libretro
RAM / Memory (emulator)

Always Fight Fulgore

Résultat / effet

Always Fight Fulgore

Source : Libretro
RAM / Memory (emulator)

Always Fight Eyedol

Résultat / effet

Always Fight Eyedol

Source : Libretro
RAM / Memory (emulator)

Stay As Eyedol Once You Unlock Him Until You Lose And Choose Someone Else

Résultat / effet

Stay As Eyedol Once You Unlock Him Until You Lose And Choose Someone Else

Source : Libretro
RAM / Memory (emulator)

Weird Moves Note - 1 of 3

Résultat / effet

Weird Moves Note - 1 of 3

Source : Libretro
RAM / Memory (emulator)

Play As Eyedol ONLY

Résultat / effet

Play As Eyedol ONLY

Source : Libretro
RAM / Memory (emulator)

Placing The "Non-Moving" Characters Code

Résultat / effet

Placing The "Non-Moving" Characters Code

Source : Libretro
RAM / Memory (emulator)

Placing Eyedol Code

Résultat / effet

Placing Eyedol Code

Source : Libretro
RAM / Memory (emulator)

Placing Spinal Code

Résultat / effet

Placing Spinal Code

Source : Libretro
RAM / Memory (emulator)

Always Fight On Starting Stage

Résultat / effet

Always Fight On Starting Stage

Source : Libretro
RAM / Memory (emulator)

Max Combos P2 – (Ultra Combo)

Résultat / effet

Max Combos P2 – (Ultra Combo)

Source : Libretro
RAM / Memory (emulator)

Infinite Energy Player 1!

Résultat / effet

Infinite Energy Player 1!

Source : Libretro
RAM / Memory (emulator)

Combo Breakers

Résultat / effet

Combo Breakers

Source : Libretro
RAM / Memory (emulator)

Play As Eyedol

Résultat / effet

Play As Eyedol

Source : Libretro
RAM / Memory (emulator)

Projectile Speed Modifier (Both Players)

Résultat / effet

Projectile Speed Modifier (Both Players)

Source : Libretro
RAM / Memory (emulator)

Hit From Anywhere (Both Players)

Résultat / effet

Hit From Anywhere (Both Players)

Source : Libretro
RAM / Memory (emulator)

Hit From Anywhere (Both Players) Version 2

Résultat / effet

Hit From Anywhere (Both Players) Version 2

Source : Libretro
RAM / Memory (emulator)

Walk Through Each Other

Résultat / effet

Walk Through Each Other

Source : Libretro
RAM / Memory (emulator)

Round End Status Modifier

Résultat / effet

Round End Status Modifier

Source : Libretro
RAM / Memory (emulator)

Difficulty

Résultat / effet

Difficulty

Source : Libretro
RAM / Memory (emulator)

Easy Combo Breakers

Résultat / effet

Easy Combo Breakers

Source : Libretro
RAM / Memory (emulator)

Random Select

Résultat / effet

Random Select

Source : Libretro
RAM / Memory (emulator)

Timer

Résultat / effet

Timer

Source : Libretro
RAM / Memory (emulator)

Options Screen Music Modifier

Résultat / effet

Options Screen Music Modifier

Source : Libretro
RAM / Memory (emulator)

Skip Intro Screens

Résultat / effet

Skip Intro Screens

Source : Libretro
RAM / Memory (emulator)

Skip VS Screen

Résultat / effet

Skip VS Screen

Source : Libretro
RAM / Memory (emulator)

One Button Finishers and Humiliations

Résultat / effet

One Button Finishers and Humiliations

Source : Libretro
RAM / Memory (emulator)

Enable Finishers During Round

Résultat / effet

Enable Finishers During Round

Source : Libretro
RAM / Memory (emulator)

Almost One Button Moves/Enders/Finishers

Résultat / effet

Almost One Button Moves/Enders/Finishers

Source : Libretro
RAM / Memory (emulator)

Walk Through Walls

Résultat / effet

Walk Through Walls

Source : Libretro
RAM / Memory (emulator)

Eyedol's Charge gives player HP

Résultat / effet

Eyedol's Charge gives player HP

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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