Street Fighter II Turbo
SNES · EUR

Street Fighter II Turbo

371 cheats

My collection

Confirm your email address to use comments and your collection.

Sign in

Media

loaded from their original sources
Street Fighter II Turbo
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

371
+
Action ReplayRequires an Action Replay or compatible emulation.
125
Action Replay

Character Modifier P1

Résultat / effet

Character Modifier P1

Source : Libretro
Action Replay

Character Modifier P2

Résultat / effet

Character Modifier P2

Source : Libretro
Action Replay

Weak Attack Doesn't Work

Résultat / effet

Weak Attack Doesn't Work

Source : Libretro
Action Replay

Zoooom To Left, Pieces Missing, With Weird Scrolling

Résultat / effet

Zoooom To Left, Pieces Missing, With Weird Scrolling

Source : Libretro
Action Replay

Pieces Of You Missing

Résultat / effet

Pieces Of You Missing

Source : Libretro
Action Replay

Pieces Of You Everywhere

Résultat / effet

Pieces Of You Everywhere

Source : Libretro
Action Replay

No Names In Select Screen

Résultat / effet

No Names In Select Screen

Source : Libretro
Action Replay

Words Cut In Half

Résultat / effet

Words Cut In Half

Source : Libretro
Action Replay

Play 23 Rounds Against 1 World Warrior

Résultat / effet

Play 23 Rounds Against 1 World Warrior

Source : Libretro
Action Replay

Totally CRAZY! Try it!

Résultat / effet

Totally CRAZY! Try it!

Source : Libretro
Action Replay

It Shows A Waterfall Then BO (Sorry)

Résultat / effet

It Shows A Waterfall Then BO (Sorry)

Source : Libretro
Action Replay

1st Player Can Influence 2nd Player Moves!

Résultat / effet

1st Player Can Influence 2nd Player Moves!

Source : Libretro
Action Replay

Buttons Are Switched (I Think)

Résultat / effet

Buttons Are Switched (I Think)

Source : Libretro
Action Replay

New Colors! (They Change Every Round!)

Résultat / effet

New Colors! (They Change Every Round!)

Source : Libretro
Action Replay

Countries Shown In Battle With Some Junk

Résultat / effet

Countries Shown In Battle With Some Junk

Source : Libretro
Action Replay

Go To VS Mode And Whatever Stage You Go To, You Will Play Against Him!

Résultat / effet

Go To VS Mode And Whatever Stage You Go To, You Will Play Against Him!

Source : Libretro
Action Replay

Cool NEON

Résultat / effet

Cool NEON

Source : Libretro
Action Replay

Rebounding Fireballs

Résultat / effet

Rebounding Fireballs

Source : Libretro
Action Replay

No Throws! (Great In VS Mode)

Résultat / effet

No Throws! (Great In VS Mode)

Source : Libretro
Action Replay

Hit Enemy Anywhere!

Résultat / effet

Hit Enemy Anywhere!

Source : Libretro
Action Replay

No Fall When Hit With Axe Kick

Résultat / effet

No Fall When Hit With Axe Kick

Source : Libretro
Action Replay

One Punch Or Kick Kills!

Résultat / effet

One Punch Or Kick Kills!

Source : Libretro
Action Replay

Prevent Computer From Blocking Low Attacks

Résultat / effet

Prevent Computer From Blocking Low Attacks

Source : Libretro
Action Replay

When You Throw The Enemy The Screen Freezes And A Part Of The Background Shifts Out Of Place

Résultat / effet

When You Throw The Enemy The Screen Freezes And A Part Of The Background Shifts Out Of Place

Source : Libretro
Action Replay

Teleporting BG

Résultat / effet

Teleporting BG

Source : Libretro
Action Replay

Missing Faces And Choices

Résultat / effet

Missing Faces And Choices

Source : Libretro
Action Replay

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
Action Replay

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
Action Replay

No Charging Needed For Special Moves

Résultat / effet

No Charging Needed For Special Moves

Source : Libretro
Action Replay

Changes The Color Of Select Screen Randomly (Usually Neon Colors)

Résultat / effet

Changes The Color Of Select Screen Randomly (Usually Neon Colors)

Source : Libretro
Action Replay

Winner Of 2nd Round Wins The Battle

Résultat / effet

Winner Of 2nd Round Wins The Battle

Source : Libretro
Action Replay

Everlasting Winning Or Losing Pose

Résultat / effet

Everlasting Winning Or Losing Pose

Source : Libretro
Action Replay

Almost Perfect No Stats Or Energy Code (It Hides In The Background)

Résultat / effet

Almost Perfect No Stats Or Energy Code (It Hides In The Background)

Source : Libretro
Action Replay

Energy Meter ALWAYS Goes To The Right When Hit (It's Also Doubled)

Résultat / effet

Energy Meter ALWAYS Goes To The Right When Hit (It's Also Doubled)

Source : Libretro
Action Replay

There Are Dots Or Lines Under The Energy Bar

Résultat / effet

There Are Dots Or Lines Under The Energy Bar

Source : Libretro
Action Replay

Start With 1/4 Energy

Résultat / effet

Start With 1/4 Energy

Source : Libretro
Action Replay

Start With 1/2 Energy

Résultat / effet

Start With 1/2 Energy

Source : Libretro
Action Replay

Start With 3/4 Energy

Résultat / effet

Start With 3/4 Energy

Source : Libretro
Action Replay

Hit From Almost Anywhere

Résultat / effet

Hit From Almost Anywhere

Source : Libretro
Action Replay

Both Players Invisible And Stuck In Their Own Corners (But Can Strike)

Résultat / effet

Both Players Invisible And Stuck In Their Own Corners (But Can Strike)

Source : Libretro
Action Replay

1st Hit Of Any Kind Defeats Opponent

Résultat / effet

1st Hit Of Any Kind Defeats Opponent

Source : Libretro
Action Replay

Slow Play, No Moves Damage Except Throws & Holds

Résultat / effet

Slow Play, No Moves Damage Except Throws & Holds

Source : Libretro
Action Replay

Most Attacks Do No Damage (Throws Still Work)

Résultat / effet

Most Attacks Do No Damage (Throws Still Work)

Source : Libretro
Action Replay

Players Can Walkthrough Each Other

Résultat / effet

Players Can Walkthrough Each Other

Source : Libretro
Action Replay

Some Icons On Top Of Screen (No Flags Either)

Résultat / effet

Some Icons On Top Of Screen (No Flags Either)

Source : Libretro
Action Replay

Every Face On Select Screen Is Ryu's

Résultat / effet

Every Face On Select Screen Is Ryu's

Source : Libretro
Action Replay

Do All Special Moves In Mid-Air

Résultat / effet

Do All Special Moves In Mid-Air

Source : Libretro
Action Replay

No Charging Required For Special Moves

Résultat / effet

No Charging Required For Special Moves

Source : Libretro
Action Replay

CPU Is Invisible

Résultat / effet

CPU Is Invisible

Source : Libretro
Action Replay

Missing Text And Cursor

Résultat / effet

Missing Text And Cursor

Source : Libretro
Action Replay

Player Select Screen Is Missing And You Can't See The Blows You Do

Résultat / effet

Player Select Screen Is Missing And You Can't See The Blows You Do

Source : Libretro
Action Replay

In Round 2, Player 1 Is Invisible And Makes Player 2 Float By Jumping

Résultat / effet

In Round 2, Player 1 Is Invisible And Makes Player 2 Float By Jumping

Source : Libretro
Action Replay

You Are 2-5 Inches Right Of Your Real Position

Résultat / effet

You Are 2-5 Inches Right Of Your Real Position

Source : Libretro
Action Replay

Near Invisibility (Ken's Head Still Visible)

Résultat / effet

Near Invisibility (Ken's Head Still Visible)

Source : Libretro
Action Replay

The Back Half Of The Fighters Is Visible The Rest Isn't

Résultat / effet

The Back Half Of The Fighters Is Visible The Rest Isn't

Source : Libretro
Action Replay

Segmented While Doing Moves

Résultat / effet

Segmented While Doing Moves

Source : Libretro
Action Replay

Only Player On Right Is Visible

Résultat / effet

Only Player On Right Is Visible

Source : Libretro
Action Replay

Invisible Players

Résultat / effet

Invisible Players

Source : Libretro
Action Replay

CPU Fireballs Are Dark Blue

Résultat / effet

CPU Fireballs Are Dark Blue

Source : Libretro
Action Replay

Resets When You Throw An Enemy

Résultat / effet

Resets When You Throw An Enemy

Source : Libretro
Action Replay

Occasionally, You Will Face The Wrong Direction (Really Confuses CPU)

Résultat / effet

Occasionally, You Will Face The Wrong Direction (Really Confuses CPU)

Source : Libretro
Action Replay

When You Attempt To Jump, You Get Knocked Back As Though You Were Hit

Résultat / effet

When You Attempt To Jump, You Get Knocked Back As Though You Were Hit

Source : Libretro
Action Replay

When You Attempt To Jump, You Are Frozen In The Air While Your Energy Drains To Zero

Résultat / effet

When You Attempt To Jump, You Are Frozen In The Air While Your Energy Drains To Zero

Source : Libretro
Action Replay

Jump To Disappear (You Will Be Invisible And Invulnerable)

Résultat / effet

Jump To Disappear (You Will Be Invisible And Invulnerable)

Source : Libretro
Action Replay

Air Moves

Résultat / effet

Air Moves

Source : Libretro
Action Replay

You Will Freeze Before Doing A Jumping Attack

Résultat / effet

You Will Freeze Before Doing A Jumping Attack

Source : Libretro
Action Replay

You Make Special Move Sounds When You Do Some Normal Attacks

Résultat / effet

You Make Special Move Sounds When You Do Some Normal Attacks

Source : Libretro
Action Replay

Any Hit, Even When Blocked, Knocks You To The Floor

Résultat / effet

Any Hit, Even When Blocked, Knocks You To The Floor

Source : Libretro
Action Replay

Hitting The CPU Will Turn It Into A Punching Bag (Boosts Score)

Résultat / effet

Hitting The CPU Will Turn It Into A Punching Bag (Boosts Score)

Source : Libretro
Action Replay

After You Win, You Will Look Like You Were Hit In The Face And Bounce

Résultat / effet

After You Win, You Will Look Like You Were Hit In The Face And Bounce

Source : Libretro
Action Replay

When You Win, You Imitate Him!

Résultat / effet

When You Win, You Imitate Him!

Source : Libretro
Action Replay

When You Win, You Look Away In Disgust

Résultat / effet

When You Win, You Look Away In Disgust

Source : Libretro
Action Replay

CPU Does Strange Things On Difficulty 8 (Best FX With Dhalsim)

Résultat / effet

CPU Does Strange Things On Difficulty 8 (Best FX With Dhalsim)

Source : Libretro
Action Replay

Moves Are Lethal! (After You Kill Each Other You Don't Die)

Résultat / effet

Moves Are Lethal! (After You Kill Each Other You Don't Die)

Source : Libretro
Action Replay

Another Death Code

Résultat / effet

Another Death Code

Source : Libretro
Action Replay

Player 2 Jumps Strangely (Short Hops, Random Lengths, Etc.)

Résultat / effet

Player 2 Jumps Strangely (Short Hops, Random Lengths, Etc.)

Source : Libretro
Action Replay

No Damage Or Block Indicators

Résultat / effet

No Damage Or Block Indicators

Source : Libretro
Action Replay

Damage Indicators Float Downward Instead Of Disappearing

Résultat / effet

Damage Indicators Float Downward Instead Of Disappearing

Source : Libretro
Action Replay

Press Down To Teleport

Résultat / effet

Press Down To Teleport

Source : Libretro
Action Replay

Press Down To Sweep

Résultat / effet

Press Down To Sweep

Source : Libretro
Action Replay

Pushing Down Mixes Your Responses With Your Enemy's (You Are Vuln.)

Résultat / effet

Pushing Down Mixes Your Responses With Your Enemy's (You Are Vuln.)

Source : Libretro
Action Replay

Hard Special Moves Become Light

Résultat / effet

Hard Special Moves Become Light

Source : Libretro
Action Replay

No Charging Required For Special Moves

Résultat / effet

No Charging Required For Special Moves

Source : Libretro
Action Replay

Hard Special Moves Become Medium

Résultat / effet

Hard Special Moves Become Medium

Source : Libretro
Action Replay

At Point Total, Some Digits Are Wrong/Misplaced

Résultat / effet

At Point Total, Some Digits Are Wrong/Misplaced

Source : Libretro
Action Replay

You Will Suffer An Unexpected Energy Loss Randomly

Résultat / effet

You Will Suffer An Unexpected Energy Loss Randomly

Source : Libretro
Action Replay

Guile's Leaping Hard And Medium Attacks Drain His Life

Résultat / effet

Guile's Leaping Hard And Medium Attacks Drain His Life

Source : Libretro
Action Replay

Most Special Moves Go Nowhere

Résultat / effet

Most Special Moves Go Nowhere

Source : Libretro
Action Replay

Throws Do No Damage Or A Lot More Damage

Résultat / effet

Throws Do No Damage Or A Lot More Damage

Source : Libretro
Action Replay

1st Throws Do More Damage (If You Have Enough Energy)

Résultat / effet

1st Throws Do More Damage (If You Have Enough Energy)

Source : Libretro
Action Replay

Throws Do No Damage

Résultat / effet

Throws Do No Damage

Source : Libretro
Action Replay

Throws Do No Damage

Résultat / effet

Throws Do No Damage

Source : Libretro
Action Replay

Backgrounds Are Black And Neon

Résultat / effet

Backgrounds Are Black And Neon

Source : Libretro
Action Replay

Fighter Select Boxes Made Of Parts Of The Logo

Résultat / effet

Fighter Select Boxes Made Of Parts Of The Logo

Source : Libretro
Action Replay

Yet Another Death Code

Résultat / effet

Yet Another Death Code

Source : Libretro
Action Replay

Hard Special Moves Become Strange

Résultat / effet

Hard Special Moves Become Strange

Source : Libretro
Action Replay

Hard Special Moves Become Disabled

Résultat / effet

Hard Special Moves Become Disabled

Source : Libretro
Action Replay

Player 2 Is There (As If You Had Pressed Start On Controller 2)

Résultat / effet

Player 2 Is There (As If You Had Pressed Start On Controller 2)

Source : Libretro
Action Replay

Fast Fireballs And Sonic Booms

Résultat / effet

Fast Fireballs And Sonic Booms

Source : Libretro
Action Replay

Turbo Code

Résultat / effet

Turbo Code

Source : Libretro
Action Replay

Allows To Select Up To 10 Stars Instead Of 4 For Turbo Mode

Résultat / effet

Allows To Select Up To 10 Stars Instead Of 4 For Turbo Mode

Source : Libretro
Action Replay

Watch The Demo, It's Awesome! (Ryu's Is The Best!)

Résultat / effet

Watch The Demo, It's Awesome! (Ryu's Is The Best!)

Source : Libretro
Action Replay

Push Start For VS. Battle On The FIRST Select Screen

Résultat / effet

Push Start For VS. Battle On The FIRST Select Screen

Source : Libretro
Action Replay

Pixelates Certain Backgrounds And Selection Screens

Résultat / effet

Pixelates Certain Backgrounds And Selection Screens

Source : Libretro
Action Replay

Pixelates More Of The Backgrounds

Résultat / effet

Pixelates More Of The Backgrounds

Source : Libretro
Action Replay

Select 10 Stars Instead Of 4 In Turbo Mode

Résultat / effet

Select 10 Stars Instead Of 4 In Turbo Mode

Source : Libretro
Action Replay

Champion Edition CPU Vs CPU

Résultat / effet

Champion Edition CPU Vs CPU

Source : Libretro
Action Replay

Turbo Edition CPU Vs CPU

Résultat / effet

Turbo Edition CPU Vs CPU

Source : Libretro
Action Replay

Hard Hurricane Kicks Go Backwards When You Face Right (Ryu or Ken?)

Résultat / effet

Hard Hurricane Kicks Go Backwards When You Face Right (Ryu or Ken?)

Source : Libretro
Action Replay

Max Turbo

Résultat / effet

Max Turbo

Source : Libretro
Action Replay

Max Bonus Score

Résultat / effet

Max Bonus Score

Source : Libretro
Action Replay

Max Score P1

Résultat / effet

Max Score P1

Source : Libretro
Action Replay

Max Score P2

Résultat / effet

Max Score P2

Source : Libretro
Action Replay

Select Same Fighter (Both Players)

Résultat / effet

Select Same Fighter (Both Players)

Source : Libretro
Action Replay

P2 Press B For Skills Menu (VS Stage Select)

Résultat / effet

P2 Press B For Skills Menu (VS Stage Select)

Source : Libretro
Action Replay

P1 Can't Be Hit (Can Still Be Grabbed)

Résultat / effet

P1 Can't Be Hit (Can Still Be Grabbed)

Source : Libretro
Action Replay

P2 Can't Be Hit (Can Still Be Grabbed)

Résultat / effet

P2 Can't Be Hit (Can Still Be Grabbed)

Source : Libretro
Action Replay

No HUD

Résultat / effet

No HUD

Source : Libretro
Action Replay

P1 Jump Height Modifier

Résultat / effet

P1 Jump Height Modifier

Source : Libretro
Action Replay

P2 Jump Height Modifier

Résultat / effet

P2 Jump Height Modifier

Source : Libretro
Action Replay

1 Match To See Easy Ending (Both Players)

Résultat / effet

1 Match To See Easy Ending (Both Players)

Source : Libretro
Action Replay

1 Match To See Normal Ending (Both Players)

Résultat / effet

1 Match To See Normal Ending (Both Players)

Source : Libretro
Action Replay

1 Match To See Hard Ending (Both Players)

Résultat / effet

1 Match To See Hard Ending (Both Players)

Source : Libretro
Action Replay

P1 Can Wall Jump In Mid-Air

Résultat / effet

P1 Can Wall Jump In Mid-Air

Source : Libretro
Action Replay

P2 Can Wall Jump In Mid-Air

Résultat / effet

P2 Can Wall Jump In Mid-Air

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
246
RAM / Memory (emulator)

P1 Inf HP

Résultat / effet

P1 Inf HP

Source : Libretro
RAM / Memory (emulator)

Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode

Résultat / effet

Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode

Source : Libretro
RAM / Memory (emulator)

P1 Inf HP

Résultat / effet

P1 Inf HP

Source : Libretro
RAM / Memory (emulator)

P1 Inf HP

Résultat / effet

P1 Inf HP

Source : Libretro
RAM / Memory (emulator)

Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode

Résultat / effet

Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode

Source : Libretro
RAM / Memory (emulator)

Infinite Health, Player 1

Résultat / effet

Infinite Health, Player 1

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Timer Code #1

Résultat / effet

Timer Code #1

Source : Libretro
RAM / Memory (emulator)

Timer Doesn't Countdown

Résultat / effet

Timer Doesn't Countdown

Source : Libretro
RAM / Memory (emulator)

After Round Says Time, CPU Never Counts Your Score

Résultat / effet

After Round Says Time, CPU Never Counts Your Score

Source : Libretro
RAM / Memory (emulator)

Play 23 Rounds Against 1 World Warrior

Résultat / effet

Play 23 Rounds Against 1 World Warrior

Source : Libretro
RAM / Memory (emulator)

Invisible Players

Résultat / effet

Invisible Players

Source : Libretro
RAM / Memory (emulator)

CPU Is Invisible

Résultat / effet

CPU Is Invisible

Source : Libretro
RAM / Memory (emulator)

Only Player On Right Is Visible

Résultat / effet

Only Player On Right Is Visible

Source : Libretro
RAM / Memory (emulator)

Both Players Invisible And Stuck In Their Own Corners (But Can Strike)

Résultat / effet

Both Players Invisible And Stuck In Their Own Corners (But Can Strike)

Source : Libretro
RAM / Memory (emulator)

1st Player Can Influence 2nd Player Moves!

Résultat / effet

1st Player Can Influence 2nd Player Moves!

Source : Libretro
RAM / Memory (emulator)

Go To VS Mode And Whatever Stage You Go To, You Will Play Against Him!

Résultat / effet

Go To VS Mode And Whatever Stage You Go To, You Will Play Against Him!

Source : Libretro
RAM / Memory (emulator)

Hit Enemy Anywhere!

Résultat / effet

Hit Enemy Anywhere!

Source : Libretro
RAM / Memory (emulator)

Win One Round And Go Straight To M Bison

Résultat / effet

Win One Round And Go Straight To M Bison

Source : Libretro
RAM / Memory (emulator)

Winner Of 2nd Round Wins The Battle

Résultat / effet

Winner Of 2nd Round Wins The Battle

Source : Libretro
RAM / Memory (emulator)

Everlasting Winning Or Losing Pose

Résultat / effet

Everlasting Winning Or Losing Pose

Source : Libretro
RAM / Memory (emulator)

Almost Perfect No Stats Or Energy Code (It Hides In The Background)

Résultat / effet

Almost Perfect No Stats Or Energy Code (It Hides In The Background)

Source : Libretro
RAM / Memory (emulator)

Energy Meter ALWAYS Goes To The Right When Hit (It's Also Doubled)

Résultat / effet

Energy Meter ALWAYS Goes To The Right When Hit (It's Also Doubled)

Source : Libretro
RAM / Memory (emulator)

Hit From Almost Anywhere

Résultat / effet

Hit From Almost Anywhere

Source : Libretro
RAM / Memory (emulator)

1st Hit Of Any Kind Defeats Opponent

Résultat / effet

1st Hit Of Any Kind Defeats Opponent

Source : Libretro
RAM / Memory (emulator)

You Make Special Move Sounds When You Do Some Normal Attacks

Résultat / effet

You Make Special Move Sounds When You Do Some Normal Attacks

Source : Libretro
RAM / Memory (emulator)

Any Hit, Even When Blocked, Knocks You To The Floor

Résultat / effet

Any Hit, Even When Blocked, Knocks You To The Floor

Source : Libretro
RAM / Memory (emulator)

After You Win, You Will Look Like You Were Hit In The Face And Bounce

Résultat / effet

After You Win, You Will Look Like You Were Hit In The Face And Bounce

Source : Libretro
RAM / Memory (emulator)

When You Win, You Imitate Him!

Résultat / effet

When You Win, You Imitate Him!

Source : Libretro
RAM / Memory (emulator)

When You Win, You Look Away In Disgust

Résultat / effet

When You Win, You Look Away In Disgust

Source : Libretro
RAM / Memory (emulator)

CPU Does Strange Things On Difficulty 8 (Best FX With Dhalsim)

Résultat / effet

CPU Does Strange Things On Difficulty 8 (Best FX With Dhalsim)

Source : Libretro
RAM / Memory (emulator)

Another Death Code

Résultat / effet

Another Death Code

Source : Libretro
RAM / Memory (emulator)

Yet Another Death Code

Résultat / effet

Yet Another Death Code

Source : Libretro
RAM / Memory (emulator)

Player 2 Is There (As If You Had Pressed Start On Controller 2)

Résultat / effet

Player 2 Is There (As If You Had Pressed Start On Controller 2)

Source : Libretro
RAM / Memory (emulator)

Turbo Code

Résultat / effet

Turbo Code

Source : Libretro
RAM / Memory (emulator)

Perform Special Moves In Mid-Air

Résultat / effet

Perform Special Moves In Mid-Air

Source : Libretro
RAM / Memory (emulator)

Champion Edition CPU Vs CPU

Résultat / effet

Champion Edition CPU Vs CPU

Source : Libretro
RAM / Memory (emulator)

Turbo Edition CPU Vs CPU

Résultat / effet

Turbo Edition CPU Vs CPU

Source : Libretro
RAM / Memory (emulator)

Select Same Fighter [Both Players]

Résultat / effet

Select Same Fighter [Both Players]

Source : Libretro
RAM / Memory (emulator)

P2 Press B For Skills Menu [VS Stage Select]

Résultat / effet

P2 Press B For Skills Menu [VS Stage Select]

Source : Libretro
RAM / Memory (emulator)

Hyper Mode P1

Résultat / effet

Hyper Mode P1

Source : Libretro
RAM / Memory (emulator)

Hyper Mode P2

Résultat / effet

Hyper Mode P2

Source : Libretro
RAM / Memory (emulator)

All P1 Projectiles Are Normal

Résultat / effet

All P1 Projectiles Are Normal

Source : Libretro
RAM / Memory (emulator)

All P1 Hits/Projectiles Burn

Résultat / effet

All P1 Hits/Projectiles Burn

Source : Libretro
RAM / Memory (emulator)

All P1 Hits/Projectiles Shock

Résultat / effet

All P1 Hits/Projectiles Shock

Source : Libretro
RAM / Memory (emulator)

All P2 Projectiles Are Normal

Résultat / effet

All P2 Projectiles Are Normal

Source : Libretro
RAM / Memory (emulator)

All P2 Hits/Projectiles Burn

Résultat / effet

All P2 Hits/Projectiles Burn

Source : Libretro
RAM / Memory (emulator)

All P2 Hits/Projectiles Shock

Résultat / effet

All P2 Hits/Projectiles Shock

Source : Libretro
RAM / Memory (emulator)

Player 1 Has Turbofire (Just Like A Turbo Controller)

Résultat / effet

Player 1 Has Turbofire (Just Like A Turbo Controller)

Source : Libretro
RAM / Memory (emulator)

Always Get Double Knockout

Résultat / effet

Always Get Double Knockout

Source : Libretro
RAM / Memory (emulator)

Faster Turbo Than Sir Dave's Code And There Is More Surprises

Résultat / effet

Faster Turbo Than Sir Dave's Code And There Is More Surprises

Source : Libretro
RAM / Memory (emulator)

Infinite time

Résultat / effet

Infinite time

Source : Libretro
RAM / Memory (emulator)

Start with 90 seconds instead of 99

Résultat / effet

Start with 90 seconds instead of 99

Source : Libretro
RAM / Memory (emulator)

Start with 70 seconds

Résultat / effet

Start with 70 seconds

Source : Libretro
RAM / Memory (emulator)

Start with 50 seconds

Résultat / effet

Start with 50 seconds

Source : Libretro
RAM / Memory (emulator)

Start with 30 seconds

Résultat / effet

Start with 30 seconds

Source : Libretro
RAM / Memory (emulator)

Start with 10 seconds

Résultat / effet

Start with 10 seconds

Source : Libretro
RAM / Memory (emulator)

Start with 3/4 energy

Résultat / effet

Start with 3/4 energy

Source : Libretro
RAM / Memory (emulator)

Start with 1/2 energy

Résultat / effet

Start with 1/2 energy

Source : Libretro
RAM / Memory (emulator)

Start with 1/4 energy

Résultat / effet

Start with 1/4 energy

Source : Libretro
RAM / Memory (emulator)

1st hit of any kind defeats opponent

Résultat / effet

1st hit of any kind defeats opponent

Source : Libretro
RAM / Memory (emulator)

Winner of 2nd round wins the battle

Résultat / effet

Winner of 2nd round wins the battle

Source : Libretro
RAM / Memory (emulator)

1st bonus round is 99 seconds instead of 40

Résultat / effet

1st bonus round is 99 seconds instead of 40

Source : Libretro
RAM / Memory (emulator)

1st bonus round is 80 seconds

Résultat / effet

1st bonus round is 80 seconds

Source : Libretro
RAM / Memory (emulator)

1st bonus round is 60 seconds

Résultat / effet

1st bonus round is 60 seconds

Source : Libretro
RAM / Memory (emulator)

1st bonus round is 20 seconds

Résultat / effet

1st bonus round is 20 seconds

Source : Libretro
RAM / Memory (emulator)

2nd bonus round is 99 seconds

Résultat / effet

2nd bonus round is 99 seconds

Source : Libretro
RAM / Memory (emulator)

2nd bonus round is 80 seconds

Résultat / effet

2nd bonus round is 80 seconds

Source : Libretro
RAM / Memory (emulator)

2nd bonus round is 60 seconds

Résultat / effet

2nd bonus round is 60 seconds

Source : Libretro
RAM / Memory (emulator)

2nd bonus round is 20 seconds

Résultat / effet

2nd bonus round is 20 seconds

Source : Libretro
RAM / Memory (emulator)

Invisible players

Résultat / effet

Invisible players

Source : Libretro
RAM / Memory (emulator)

Some special moves can be performed in the air [Don't do Vega's wall leap]

Résultat / effet

Some special moves can be performed in the air [Don't do Vega's wall leap]

Source : Libretro
RAM / Memory (emulator)

Most attacks do no damage [throws still work]

Résultat / effet

Most attacks do no damage [throws still work]

Source : Libretro
RAM / Memory (emulator)

Throws do no damage

Résultat / effet

Throws do no damage

Source : Libretro
RAM / Memory (emulator)

1st throws do more damage [if you have enough energy], others do less damage

Résultat / effet

1st throws do more damage [if you have enough energy], others do less damage

Source : Libretro
RAM / Memory (emulator)

Players can walk through each other

Résultat / effet

Players can walk through each other

Source : Libretro
RAM / Memory (emulator)

No charging required for special moves [Except Balrog's Turn Punch Power]

Résultat / effet

No charging required for special moves [Except Balrog's Turn Punch Power]

Source : Libretro
RAM / Memory (emulator)

Hard special moves become light

Résultat / effet

Hard special moves become light

Source : Libretro
RAM / Memory (emulator)

Hard special moves become medium

Résultat / effet

Hard special moves become medium

Source : Libretro
RAM / Memory (emulator)

Hard special moves become disabled

Résultat / effet

Hard special moves become disabled

Source : Libretro
RAM / Memory (emulator)

Most special moves go nowhere

Résultat / effet

Most special moves go nowhere

Source : Libretro
RAM / Memory (emulator)

Fireballs go nowhere

Résultat / effet

Fireballs go nowhere

Source : Libretro
RAM / Memory (emulator)

Hard projectiles go faster [Except Tiger Shots]

Résultat / effet

Hard projectiles go faster [Except Tiger Shots]

Source : Libretro
RAM / Memory (emulator)

Hard projectiles go slower [Except Tiger Shots]

Résultat / effet

Hard projectiles go slower [Except Tiger Shots]

Source : Libretro
RAM / Memory (emulator)

Medium projectiles go faster [Except Tiger Shots]

Résultat / effet

Medium projectiles go faster [Except Tiger Shots]

Source : Libretro
RAM / Memory (emulator)

Medium projectiles go slower [Except Tiger Shots]

Résultat / effet

Medium projectiles go slower [Except Tiger Shots]

Source : Libretro
RAM / Memory (emulator)

Light projectiles go faster [Except Tiger Shots]

Résultat / effet

Light projectiles go faster [Except Tiger Shots]

Source : Libretro
RAM / Memory (emulator)

Light projectiles go slower [Except Tiger Shots]

Résultat / effet

Light projectiles go slower [Except Tiger Shots]

Source : Libretro
RAM / Memory (emulator)

Ryu's hard Dragon Punch doesn't go as far

Résultat / effet

Ryu's hard Dragon Punch doesn't go as far

Source : Libretro
RAM / Memory (emulator)

Ryu's hard Dragon Punch goes farther

Résultat / effet

Ryu's hard Dragon Punch goes farther

Source : Libretro
RAM / Memory (emulator)

Ryu's medium Dragon Punch doesn't go as far

Résultat / effet

Ryu's medium Dragon Punch doesn't go as far

Source : Libretro
RAM / Memory (emulator)

Ryu's medium Dragon Punch goes farther

Résultat / effet

Ryu's medium Dragon Punch goes farther

Source : Libretro
RAM / Memory (emulator)

Ryu's light Dragon Punch goes farther

Résultat / effet

Ryu's light Dragon Punch goes farther

Source : Libretro
RAM / Memory (emulator)

Ryu jumps backward farther

Résultat / effet

Ryu jumps backward farther

Source : Libretro
RAM / Memory (emulator)

Ryu jumps forward farther

Résultat / effet

Ryu jumps forward farther

Source : Libretro
RAM / Memory (emulator)

Hard Hurricane Kicks go faster and farther [To the right only]

Résultat / effet

Hard Hurricane Kicks go faster and farther [To the right only]

Source : Libretro
RAM / Memory (emulator)

Ken jumps backward farther

Résultat / effet

Ken jumps backward farther

Source : Libretro
RAM / Memory (emulator)

Ken jumps forward farther

Résultat / effet

Ken jumps forward farther

Source : Libretro
RAM / Memory (emulator)

Ken's hard Dragon Punch doesn't go as far

Résultat / effet

Ken's hard Dragon Punch doesn't go as far

Source : Libretro
RAM / Memory (emulator)

Ken's hard Dragon Punch goes farther

Résultat / effet

Ken's hard Dragon Punch goes farther

Source : Libretro
RAM / Memory (emulator)

Ken's medium Dragon Punch doesn't go as far

Résultat / effet

Ken's medium Dragon Punch doesn't go as far

Source : Libretro
RAM / Memory (emulator)

Ken's medium Dragon Punch goes farther

Résultat / effet

Ken's medium Dragon Punch goes farther

Source : Libretro
RAM / Memory (emulator)

Ken's light Dragon Punch goes farther

Résultat / effet

Ken's light Dragon Punch goes farther

Source : Libretro
RAM / Memory (emulator)

E. Honda's hard Sumo Head Butts are faster

Résultat / effet

E. Honda's hard Sumo Head Butts are faster

Source : Libretro
RAM / Memory (emulator)

E. Honda's hard Sumo Head Butts are slower

Résultat / effet

E. Honda's hard Sumo Head Butts are slower

Source : Libretro
RAM / Memory (emulator)

E. Honda's medium Sumo Head Butts are faster

Résultat / effet

E. Honda's medium Sumo Head Butts are faster

Source : Libretro
RAM / Memory (emulator)

E. Honda's medium Sumo Head Butts are slower

Résultat / effet

E. Honda's medium Sumo Head Butts are slower

Source : Libretro
RAM / Memory (emulator)

E. Honda's light Sumo Head Butts are faster

Résultat / effet

E. Honda's light Sumo Head Butts are faster

Source : Libretro
RAM / Memory (emulator)

E. Honda's light Sumo Head Butts are slower

Résultat / effet

E. Honda's light Sumo Head Butts are slower

Source : Libretro
RAM / Memory (emulator)

E. Honda's hard Sumo Smashes are faster

Résultat / effet

E. Honda's hard Sumo Smashes are faster

Source : Libretro
RAM / Memory (emulator)

E. Honda's medium Sumo Smashes are faster

Résultat / effet

E. Honda's medium Sumo Smashes are faster

Source : Libretro
RAM / Memory (emulator)

E. Honda's light Sumo Smashes are faster

Résultat / effet

E. Honda's light Sumo Smashes are faster

Source : Libretro
RAM / Memory (emulator)

Chun Li's hard Whirlwind Kick goes farther

Résultat / effet

Chun Li's hard Whirlwind Kick goes farther

Source : Libretro
RAM / Memory (emulator)

Chun Li's medium Whirlwind Kick doesn't go as far

Résultat / effet

Chun Li's medium Whirlwind Kick doesn't go as far

Source : Libretro
RAM / Memory (emulator)

Chun Li's medium Whirlwind Kick goes farther

Résultat / effet

Chun Li's medium Whirlwind Kick goes farther

Source : Libretro
RAM / Memory (emulator)

Chun Li's light Whirlwind Kick doesn't go as far

Résultat / effet

Chun Li's light Whirlwind Kick doesn't go as far

Source : Libretro
RAM / Memory (emulator)

Chun Li's light Whirlwind Kick goes farther

Résultat / effet

Chun Li's light Whirlwind Kick goes farther

Source : Libretro
RAM / Memory (emulator)

Blanka's hard Rolling Attack goes slower

Résultat / effet

Blanka's hard Rolling Attack goes slower

Source : Libretro
RAM / Memory (emulator)

Blanka's hard Rolling Attack goes faster

Résultat / effet

Blanka's hard Rolling Attack goes faster

Source : Libretro
RAM / Memory (emulator)

Blanka's medium Rolling Attack goes slower

Résultat / effet

Blanka's medium Rolling Attack goes slower

Source : Libretro
RAM / Memory (emulator)

Blanka's medium Rolling Attack goes faster

Résultat / effet

Blanka's medium Rolling Attack goes faster

Source : Libretro
RAM / Memory (emulator)

Blanka's light Rolling Attack goes slower

Résultat / effet

Blanka's light Rolling Attack goes slower

Source : Libretro
RAM / Memory (emulator)

Blanka's light Rolling Attack goes faster

Résultat / effet

Blanka's light Rolling Attack goes faster

Source : Libretro
RAM / Memory (emulator)

Blanka's hard Vertical Rolling Attack doesn't go as far

Résultat / effet

Blanka's hard Vertical Rolling Attack doesn't go as far

Source : Libretro
RAM / Memory (emulator)

Blanka's hard Vertical Rolling Attack goes out farther

Résultat / effet

Blanka's hard Vertical Rolling Attack goes out farther

Source : Libretro
RAM / Memory (emulator)

Blanka's medium Vertical Rolling Attack doesn't go as far

Résultat / effet

Blanka's medium Vertical Rolling Attack doesn't go as far

Source : Libretro
RAM / Memory (emulator)

Blanka's medium Vertical Rolling Attack goes out farther

Résultat / effet

Blanka's medium Vertical Rolling Attack goes out farther

Source : Libretro
RAM / Memory (emulator)

Blanka's light Vertical Rolling Attack doesn't go as far

Résultat / effet

Blanka's light Vertical Rolling Attack doesn't go as far

Source : Libretro
RAM / Memory (emulator)

Blanka's light Vertical Rolling Attack goes out farther

Résultat / effet

Blanka's light Vertical Rolling Attack goes out farther

Source : Libretro
RAM / Memory (emulator)

Sagat's hard Tiger Uppercut goes farther

Résultat / effet

Sagat's hard Tiger Uppercut goes farther

Source : Libretro
RAM / Memory (emulator)

Sagat's medium Tiger Uppercut goes farther

Résultat / effet

Sagat's medium Tiger Uppercut goes farther

Source : Libretro
RAM / Memory (emulator)

Sagat's light Tiger Uppercut goes farther

Résultat / effet

Sagat's light Tiger Uppercut goes farther

Source : Libretro
RAM / Memory (emulator)

Sagat's high Tiger Shots are disabled [you can still do the move but no projectile comes out]

Résultat / effet

Sagat's high Tiger Shots are disabled [you can still do the move but no projectile comes out]

Source : Libretro
RAM / Memory (emulator)

Sagat's hard Tiger Knee goes farther

Résultat / effet

Sagat's hard Tiger Knee goes farther

Source : Libretro
RAM / Memory (emulator)

Sagat's medium Tiger Knee goes farther

Résultat / effet

Sagat's medium Tiger Knee goes farther

Source : Libretro
RAM / Memory (emulator)

Sagat's light Tiger Knee goes farther

Résultat / effet

Sagat's light Tiger Knee goes farther

Source : Libretro
RAM / Memory (emulator)

Balrog's first Dash Punch goes slower

Résultat / effet

Balrog's first Dash Punch goes slower

Source : Libretro
RAM / Memory (emulator)

Balrog's first Dash Punch goes faster

Résultat / effet

Balrog's first Dash Punch goes faster

Source : Libretro
RAM / Memory (emulator)

Balrog's first Turn Punch goes slower and a little backward

Résultat / effet

Balrog's first Turn Punch goes slower and a little backward

Source : Libretro
RAM / Memory (emulator)

Balrog's first Turn Punch goes faster

Résultat / effet

Balrog's first Turn Punch goes faster

Source : Libretro
RAM / Memory (emulator)

M. Bison's hard Psycho Crusher goes slower

Résultat / effet

M. Bison's hard Psycho Crusher goes slower

Source : Libretro
RAM / Memory (emulator)

M. Bison's hard Psycho Crusher goes faster

Résultat / effet

M. Bison's hard Psycho Crusher goes faster

Source : Libretro
RAM / Memory (emulator)

M. Bison's medium Psycho Crusher goes slower

Résultat / effet

M. Bison's medium Psycho Crusher goes slower

Source : Libretro
RAM / Memory (emulator)

M. Bison's medium Psycho Crusher goes faster

Résultat / effet

M. Bison's medium Psycho Crusher goes faster

Source : Libretro
RAM / Memory (emulator)

M. Bison's light Psycho Crusher goes slower

Résultat / effet

M. Bison's light Psycho Crusher goes slower

Source : Libretro
RAM / Memory (emulator)

M. Bison's light Psycho Crusher goes faster

Résultat / effet

M. Bison's light Psycho Crusher goes faster

Source : Libretro
RAM / Memory (emulator)

M. Bison's hard Scissor Kick goes slower [Not in Normal Mode]

Résultat / effet

M. Bison's hard Scissor Kick goes slower [Not in Normal Mode]

Source : Libretro
RAM / Memory (emulator)

M. Bison's hard Scissor Kick goes faster [Not in Normal Mode]

Résultat / effet

M. Bison's hard Scissor Kick goes faster [Not in Normal Mode]

Source : Libretro
RAM / Memory (emulator)

M. Bison's medium Scissor Kick goes slower [Not in Normal Mode]

Résultat / effet

M. Bison's medium Scissor Kick goes slower [Not in Normal Mode]

Source : Libretro
RAM / Memory (emulator)

M. Bison's medium Scissor Kick goes faster [Not in Normal Mode]

Résultat / effet

M. Bison's medium Scissor Kick goes faster [Not in Normal Mode]

Source : Libretro
RAM / Memory (emulator)

M. Bison's light Scissor Kick goes slower [Not in Normal Mode]

Résultat / effet

M. Bison's light Scissor Kick goes slower [Not in Normal Mode]

Source : Libretro
RAM / Memory (emulator)

M. Bison's light Scissor Kick goes faster [Not in Normal Mode]

Résultat / effet

M. Bison's light Scissor Kick goes faster [Not in Normal Mode]

Source : Libretro
RAM / Memory (emulator)

All P1 Hits/Projectiles Burn [Blue]

Résultat / effet

All P1 Hits/Projectiles Burn [Blue]

Source : Libretro
RAM / Memory (emulator)

P1 Can't Be Hit [Can still be grabbed]

Résultat / effet

P1 Can't Be Hit [Can still be grabbed]

Source : Libretro
RAM / Memory (emulator)

P2 Can't Be Hit [Can still be grabbed]

Résultat / effet

P2 Can't Be Hit [Can still be grabbed]

Source : Libretro
RAM / Memory (emulator)

P1 Throws Disabled

Résultat / effet

P1 Throws Disabled

Source : Libretro
RAM / Memory (emulator)

P2 Throws Disabled

Résultat / effet

P2 Throws Disabled

Source : Libretro
RAM / Memory (emulator)

No HUD/BG Sprites

Résultat / effet

No HUD/BG Sprites

Source : Libretro
RAM / Memory (emulator)

No HUD/Certain BG Sprites

Résultat / effet

No HUD/Certain BG Sprites

Source : Libretro
RAM / Memory (emulator)

No HUD/

Résultat / effet

No HUD/

Source : Libretro
RAM / Memory (emulator)

P1 Jump Height Modifier

Résultat / effet

P1 Jump Height Modifier

Source : Libretro
RAM / Memory (emulator)

P2 Jump Height Modifier

Résultat / effet

P2 Jump Height Modifier

Source : Libretro
RAM / Memory (emulator)

P1 Can Wall Jump in Mid-Air

Résultat / effet

P1 Can Wall Jump in Mid-Air

Source : Libretro
RAM / Memory (emulator)

P2 Can Wall Jump in Mid-Air

Résultat / effet

P2 Can Wall Jump in Mid-Air

Source : Libretro
RAM / Memory (emulator)

1 Match to See Easy Ending [Both Players]

Résultat / effet

1 Match to See Easy Ending [Both Players]

Source : Libretro
RAM / Memory (emulator)

1 Match to See Hard Ending [Both Players]

Résultat / effet

1 Match to See Hard Ending [Both Players]

Source : Libretro
RAM / Memory (emulator)

Max Health Modifier

Résultat / effet

Max Health Modifier

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere P1

Résultat / effet

Hit Anywhere P1

Source : Libretro
RAM / Memory (emulator)

Do Tricks In Midair

Résultat / effet

Do Tricks In Midair

Source : Libretro
RAM / Memory (emulator)

Infinite Time (1P Mode Only)

Résultat / effet

Infinite Time (1P Mode Only)

Source : Libretro
RAM / Memory (emulator)

Character Modifier P1

Résultat / effet

Character Modifier P1

Source : Libretro
RAM / Memory (emulator)

Infinite Health P1

Résultat / effet

Infinite Health P1

Source : Libretro
RAM / Memory (emulator)

Freeze P1

Résultat / effet

Freeze P1

Source : Libretro
RAM / Memory (emulator)

Character Modifier P2

Résultat / effet

Character Modifier P2

Source : Libretro
RAM / Memory (emulator)

No Health P2

Résultat / effet

No Health P2

Source : Libretro
RAM / Memory (emulator)

Get Dizzy From Every Knockdown (Player 1)

Résultat / effet

Get Dizzy From Every Knockdown (Player 1)

Source : Libretro
RAM / Memory (emulator)

Get Dizzy From Every Knockdown (Player 2)

Résultat / effet

Get Dizzy From Every Knockdown (Player 2)

Source : Libretro
RAM / Memory (emulator)

Once Dizzy, Always Dizzy (Player 1)

Résultat / effet

Once Dizzy, Always Dizzy (Player 1)

Source : Libretro
RAM / Memory (emulator)

Once Dizzy, Always Dizzy (Player 2)

Résultat / effet

Once Dizzy, Always Dizzy (Player 2)

Source : Libretro
RAM / Memory (emulator)

No Push Back Or Delay When Hit (Player 1)

Résultat / effet

No Push Back Or Delay When Hit (Player 1)

Source : Libretro
RAM / Memory (emulator)

No Push Back Or Delay When Hit (Player 2)

Résultat / effet

No Push Back Or Delay When Hit (Player 2)

Source : Libretro
RAM / Memory (emulator)

No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 1)

Résultat / effet

No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 1)

Source : Libretro
RAM / Memory (emulator)

No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 2)

Résultat / effet

No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 2)

Source : Libretro
RAM / Memory (emulator)

Enable Ten Star Turbo Mode Option

Résultat / effet

Enable Ten Star Turbo Mode Option

Source : Libretro
RAM / Memory (emulator)

Start With 1/4 Energy

Résultat / effet

Start With 1/4 Energy

Source : Libretro
RAM / Memory (emulator)

Start With 1/2 Energy

Résultat / effet

Start With 1/2 Energy

Source : Libretro
RAM / Memory (emulator)

Start With 3/4 Energy

Résultat / effet

Start With 3/4 Energy

Source : Libretro
RAM / Memory (emulator)

Max Turbo

Résultat / effet

Max Turbo

Source : Libretro
RAM / Memory (emulator)

Max Bonus Score

Résultat / effet

Max Bonus Score

Source : Libretro
RAM / Memory (emulator)

Max Score P1

Résultat / effet

Max Score P1

Source : Libretro
RAM / Memory (emulator)

Max Score P2

Résultat / effet

Max Score P2

Source : Libretro
RAM / Memory (emulator)

All P2 Hits/Projectiles Burn (Blue)

Résultat / effet

All P2 Hits/Projectiles Burn (Blue)

Source : Libretro
RAM / Memory (emulator)

1 Match To See Ending (Both Players)

Résultat / effet

1 Match To See Ending (Both Players)

Source : Libretro
RAM / Memory (emulator)

Try A Fierce Dragon With Ryu

Résultat / effet

Try A Fierce Dragon With Ryu

Source : Libretro
RAM / Memory (emulator)

Give Ryu Electric Fireballs (Turn Off When At M.Bison)

Résultat / effet

Give Ryu Electric Fireballs (Turn Off When At M.Bison)

Source : Libretro
RAM / Memory (emulator)

Sagat's Hard Tiger Knee Goes Left

Résultat / effet

Sagat's Hard Tiger Knee Goes Left

Source : Libretro
RAM / Memory (emulator)

Sagat's Low Tiger Shots Are Disabled

Résultat / effet

Sagat's Low Tiger Shots Are Disabled

Source : Libretro
RAM / Memory (emulator)

Skip Intro Screens

Résultat / effet

Skip Intro Screens

Source : Libretro
RAM / Memory (emulator)

Skip VS Screen

Résultat / effet

Skip VS Screen

Source : Libretro
RAM / Memory (emulator)

Easier Special Moves[See Notes]

Résultat / effet

Easier Special Moves[See Notes]

Source : Libretro
RAM / Memory (emulator)

Disable Special Moves for Human Players in Game Start Mode

Résultat / effet

Disable Special Moves for Human Players in Game Start Mode

Source : Libretro
RAM / Memory (emulator)

Enable Special Moves Menu in VS Mode

Résultat / effet

Enable Special Moves Menu in VS Mode

Source : Libretro
RAM / Memory (emulator)

Enable Extra Turbo Speeds

Résultat / effet

Enable Extra Turbo Speeds

Source : Libretro
RAM / Memory (emulator)

Vega's Rolling Crystal Flash is slightly faster/farther

Résultat / effet

Vega's Rolling Crystal Flash is slightly faster/farther

Source : Libretro
RAM / Memory (emulator)

Turbo M. Bison has Champion Edition M. Bison's faster/farther Scissor Kick speed

Résultat / effet

Turbo M. Bison has Champion Edition M. Bison's faster/farther Scissor Kick speed

Source : Libretro
RAM / Memory (emulator)

Turbo Vega's Throws do the same damage as most other Characters' Throws

Résultat / effet

Turbo Vega's Throws do the same damage as most other Characters' Throws

Source : Libretro
RAM / Memory (emulator)

Dhalsim's Throws do the same damage as most other Characters' Throws

Résultat / effet

Dhalsim's Throws do the same damage as most other Characters' Throws

Source : Libretro
RAM / Memory (emulator)

Ryu's Dragon Punch goes as far as Ken's Dragon Punch

Résultat / effet

Ryu's Dragon Punch goes as far as Ken's Dragon Punch

Source : Libretro
RAM / Memory (emulator)

Champion Edition Vega's Throws do the same damage as most other Characters' Throws

Résultat / effet

Champion Edition Vega's Throws do the same damage as most other Characters' Throws

Source : Libretro
RAM / Memory (emulator)

Vega never loses his Claw

Résultat / effet

Vega never loses his Claw

Source : Libretro
RAM / Memory (emulator)

Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodged

Résultat / effet

Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodged

Source : Libretro
RAM / Memory (emulator)

P1 Vega never loses his Claw

Résultat / effet

P1 Vega never loses his Claw

Source : Libretro
RAM / Memory (emulator)

P2 Vega never loses his Claw

Résultat / effet

P2 Vega never loses his Claw

Source : Libretro
RAM / Memory (emulator)

Enable Special Moves Menu in VS Mode

Résultat / effet

Enable Special Moves Menu in VS Mode

Source : Libretro
RAM / Memory (emulator)

Bug Fix for Turbo M. Bison's Light Psycho Crusher (makes Light Psycho Crusher chip twice on block)

Résultat / effet

Bug Fix for Turbo M. Bison's Light Psycho Crusher (makes Light Psycho Crusher chip twice on block)

Source : Libretro
RAM / Memory (emulator)

Turbo M. Bison's Scissor Kick charges as fast as Champion Edition M. Bison's Scissor Kick

Résultat / effet

Turbo M. Bison's Scissor Kick charges as fast as Champion Edition M. Bison's Scissor Kick

Source : Libretro
RAM / Memory (emulator)

Zangief's Deadly Driver and Leg Throws do the same damage as most other Characters' Throws

Résultat / effet

Zangief's Deadly Driver and Leg Throws do the same damage as most other Characters' Throws

Source : Libretro
RAM / Memory (emulator)

Turbo M. Bison's Scissor Kick charges as fast as Super Street Fighter II M. Bison's Scissor Kick

Résultat / effet

Turbo M. Bison's Scissor Kick charges as fast as Super Street Fighter II M. Bison's Scissor Kick

Source : Libretro
RAM / Memory (emulator)

Champion Edition M. Bison's Scissor Kick charges as fast as Super Street Fighter II M. Bison's Scissor Kick

Résultat / effet

Champion Edition M. Bison's Scissor Kick charges as fast as Super Street Fighter II M. Bison's Scissor Kick

Source : Libretro
RAM / Memory (emulator)

Disable Special Moves for Human Players in Game Start Mode

Résultat / effet

Disable Special Moves for Human Players in Game Start Mode

Source : Libretro
RAM / Memory (emulator)

Turbo Guile's Flash Kick recovers as fast as Champion Edition Guile's Flash Kick

Résultat / effet

Turbo Guile's Flash Kick recovers as fast as Champion Edition Guile's Flash Kick

Source : Libretro
RAM / Memory (emulator)

Turbo M. Bison's Scissor Kick starts as fast and recovers as fast as Champion Edition M. Bison's Scissor Kick

Résultat / effet

Turbo M. Bison's Scissor Kick starts as fast and recovers as fast as Champion Edition M. Bison's Scissor Kick

Source : Libretro
RAM / Memory (emulator)

Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch

Résultat / effet

Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch

Source : Libretro
RAM / Memory (emulator)

Enable (Unofficial) Turbo Champion (Normal) Mode

Résultat / effet

Enable (Unofficial) Turbo Champion (Normal) Mode

Source : Libretro
RAM / Memory (emulator)

Enable Extra Turbo Speeds

Résultat / effet

Enable Extra Turbo Speeds

Source : Libretro
RAM / Memory (emulator)

Turbo M. Bison has Champion Edition M. Bison's (better) Psycho Crusher

Résultat / effet

Turbo M. Bison has Champion Edition M. Bison's (better) Psycho Crusher

Source : Libretro
RAM / Memory (emulator)

Vega goes to the wall instead of the cage before diving on his stage

Résultat / effet

Vega goes to the wall instead of the cage before diving on his stage

Source : Libretro
RAM / Memory (emulator)

Vega goes to an imaginary cage before diving when not on his stage

Résultat / effet

Vega goes to an imaginary cage before diving when not on his stage

Source : Libretro
RAM / Memory (emulator)

Fix incorrect damage value (too high) assigned to Dhalsim's Yoga Noogie Grab

Résultat / effet

Fix incorrect damage value (too high) assigned to Dhalsim's Yoga Noogie Grab

Source : Libretro
RAM / Memory (emulator)

Turbo Vega's Rolling Crystal Flash charges as fast as Super Street Fighter II Vega's Rolling Crystal Flash

Résultat / effet

Turbo Vega's Rolling Crystal Flash charges as fast as Super Street Fighter II Vega's Rolling Crystal Flash

Source : Libretro
RAM / Memory (emulator)

Turbo Vega's Rolling Crystal Flash charges as fast as Champion Edition Vega's Rolling Crystal Flash

Résultat / effet

Turbo Vega's Rolling Crystal Flash charges as fast as Champion Edition Vega's Rolling Crystal Flash

Source : Libretro
RAM / Memory (emulator)

No Charging Special Moves

Résultat / effet

No Charging Special Moves

Source : Libretro
RAM / Memory (emulator)

P1 Inf Health

Résultat / effet

P1 Inf Health

Source : Libretro
RAM / Memory (emulator)

P1 No Health

Résultat / effet

P1 No Health

Source : Libretro
RAM / Memory (emulator)

P1 Never Dizzies

Résultat / effet

P1 Never Dizzies

Source : Libretro
RAM / Memory (emulator)

P1 Can Perform Special Moves in Mid-Air

Résultat / effet

P1 Can Perform Special Moves in Mid-Air

Source : Libretro
RAM / Memory (emulator)

P2 Inf Health

Résultat / effet

P2 Inf Health

Source : Libretro
RAM / Memory (emulator)

P2 No Health

Résultat / effet

P2 No Health

Source : Libretro
RAM / Memory (emulator)

P2 Never Dizzies

Résultat / effet

P2 Never Dizzies

Source : Libretro
RAM / Memory (emulator)

P2 Can Perform Special Moves in Mid-Air

Résultat / effet

P2 Can Perform Special Moves in Mid-Air

Source : Libretro
RAM / Memory (emulator)

Freeze Timer

Résultat / effet

Freeze Timer

Source : Libretro
RAM / Memory (emulator)

Game Mode Modifier

Résultat / effet

Game Mode Modifier

Source : Libretro
RAM / Memory (emulator)

Game Speed Modifier (Turbo Mode only)

Résultat / effet

Game Speed Modifier (Turbo Mode only)

Source : Libretro
RAM / Memory (emulator)

P1 inf HP

Résultat / effet

P1 inf HP

Source : Libretro
RAM / Memory (emulator)

P1 Untouchable

Résultat / effet

P1 Untouchable

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

Comments

0
Sign in to comment. Sign in
No comments for this game.