Strike Gunner S.T.G
SNES · USA

Strike Gunner S.T.G

58 cheats

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loaded from their original sources
Strike Gunner S.T.G
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

58
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
58
RAM / Memory (emulator)

Infinite lives [player 1]

Résultat / effet

Infinite lives [player 1]

Source : Libretro
RAM / Memory (emulator)

Infinite lives [player 2]

Résultat / effet

Infinite lives [player 2]

Source : Libretro
RAM / Memory (emulator)

Infinite continues

Résultat / effet

Infinite continues

Source : Libretro
RAM / Memory (emulator)

Infinite special weapon energy [player 1]

Résultat / effet

Infinite special weapon energy [player 1]

Source : Libretro
RAM / Memory (emulator)

Infinite special weapon energy [player 2]

Résultat / effet

Infinite special weapon energy [player 2]

Source : Libretro
RAM / Memory (emulator)

Start on stage 2

Résultat / effet

Start on stage 2

Source : Libretro
RAM / Memory (emulator)

Start on stage 3

Résultat / effet

Start on stage 3

Source : Libretro
RAM / Memory (emulator)

Start on stage 4

Résultat / effet

Start on stage 4

Source : Libretro
RAM / Memory (emulator)

Start on stage 5

Résultat / effet

Start on stage 5

Source : Libretro
RAM / Memory (emulator)

Start on stage 6

Résultat / effet

Start on stage 6

Source : Libretro
RAM / Memory (emulator)

Untouchable After 1 Hit

Résultat / effet

Untouchable After 1 Hit

Source : Libretro
RAM / Memory (emulator)

Re-Use Plasma Shield

Résultat / effet

Re-Use Plasma Shield

Source : Libretro
RAM / Memory (emulator)

Re-Use Homing Missile

Résultat / effet

Re-Use Homing Missile

Source : Libretro
RAM / Memory (emulator)

Re-Use Atomic Missile

Résultat / effet

Re-Use Atomic Missile

Source : Libretro
RAM / Memory (emulator)

Re-Use Laser Cannon

Résultat / effet

Re-Use Laser Cannon

Source : Libretro
RAM / Memory (emulator)

Re-Use Megabeam Cannon

Résultat / effet

Re-Use Megabeam Cannon

Source : Libretro
RAM / Memory (emulator)

Re-Use Anti-Air Mine

Résultat / effet

Re-Use Anti-Air Mine

Source : Libretro
RAM / Memory (emulator)

Re-Use Sonic Wave

Résultat / effet

Re-Use Sonic Wave

Source : Libretro
RAM / Memory (emulator)

Re-Use Sonic Shooter

Résultat / effet

Re-Use Sonic Shooter

Source : Libretro
RAM / Memory (emulator)

Re-Use Spray Missile

Résultat / effet

Re-Use Spray Missile

Source : Libretro
RAM / Memory (emulator)

Re-Use Photon Torpedo

Résultat / effet

Re-Use Photon Torpedo

Source : Libretro
RAM / Memory (emulator)

Re-Use Comrade Fighter

Résultat / effet

Re-Use Comrade Fighter

Source : Libretro
RAM / Memory (emulator)

Re-Use Adhesive Bomb

Résultat / effet

Re-Use Adhesive Bomb

Source : Libretro
RAM / Memory (emulator)

Re-Use Heavy Vulcan

Résultat / effet

Re-Use Heavy Vulcan

Source : Libretro
RAM / Memory (emulator)

Re-Use Heat Arrow

Résultat / effet

Re-Use Heat Arrow

Source : Libretro
RAM / Memory (emulator)

Re-Use Auto-Aim Vulcan

Résultat / effet

Re-Use Auto-Aim Vulcan

Source : Libretro
RAM / Memory (emulator)

Invincibility (Player 1)

Résultat / effet

Invincibility (Player 1)

Source : Libretro
RAM / Memory (emulator)

Invincibility (Player 2)

Résultat / effet

Invincibility (Player 2)

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere (Standard gunfire only)

Résultat / effet

Hit Anywhere (Standard gunfire only)

Source : Libretro
RAM / Memory (emulator)

Player 1's Shot Power Goes To Max On Pick-Up Of 1 Shot-Power Unit

Résultat / effet

Player 1's Shot Power Goes To Max On Pick-Up Of 1 Shot-Power Unit

Source : Libretro
RAM / Memory (emulator)

Player 2's Shot Power Goes To Max On Pick-Up Of 1 Shot-Power Unit

Résultat / effet

Player 2's Shot Power Goes To Max On Pick-Up Of 1 Shot-Power Unit

Source : Libretro
RAM / Memory (emulator)

Start With 25 Lives (Player 1 & 2)

Résultat / effet

Start With 25 Lives (Player 1 & 2)

Source : Libretro
RAM / Memory (emulator)

Start With 50 Lives (Player 1 & 2)

Résultat / effet

Start With 50 Lives (Player 1 & 2)

Source : Libretro
RAM / Memory (emulator)

Infinite Continues (Player 1 & 2)

Résultat / effet

Infinite Continues (Player 1 & 2)

Source : Libretro
RAM / Memory (emulator)

Start With 99 Lives (Player 1 & 2)

Résultat / effet

Start With 99 Lives (Player 1 & 2)

Source : Libretro
RAM / Memory (emulator)

Infinite Time To Select Special Weapon (Instead Of Only 10 Seconds) (Player 1 & 2)

Résultat / effet

Infinite Time To Select Special Weapon (Instead Of Only 10 Seconds) (Player 1 & 2)

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Special Weapon Ammo (Works On Most Special Weapons)

Résultat / effet

Infinite Special Weapon Ammo (Works On Most Special Weapons)

Source : Libretro
RAM / Memory (emulator)

Infinite Special Weapon Ammo (Works On All Special Weapons)

Résultat / effet

Infinite Special Weapon Ammo (Works On All Special Weapons)

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Special Weapon Ammo (Works On Most Special Weapons)

Résultat / effet

Infinite Special Weapon Ammo (Works On Most Special Weapons)

Source : Libretro
RAM / Memory (emulator)

Infinite Special Weapon Ammo (Works On All Special Weapons)

Résultat / effet

Infinite Special Weapon Ammo (Works On All Special Weapons)

Source : Libretro
RAM / Memory (emulator)

Player 1 is Invincible (Alternate)

Résultat / effet

Player 1 is Invincible (Alternate)

Source : Libretro
RAM / Memory (emulator)

Player 2 is Invincible (Alternate)

Résultat / effet

Player 2 is Invincible (Alternate)

Source : Libretro
RAM / Memory (emulator)

Player 1's Comrade Fighters

Résultat / effet

Player 1's Comrade Fighters

Source : Libretro
RAM / Memory (emulator)

Player 2's Comrade Fighters

Résultat / effet

Player 2's Comrade Fighters

Source : Libretro
RAM / Memory (emulator)

Player 1's Plasma Shield doesn't last very long

Résultat / effet

Player 1's Plasma Shield doesn't last very long

Source : Libretro
RAM / Memory (emulator)

Stage Modifier

Résultat / effet

Stage Modifier

Source : Libretro
RAM / Memory (emulator)

Screen Doesn't Scroll

Résultat / effet

Screen Doesn't Scroll

Source : Libretro
RAM / Memory (emulator)

One Enemy Appears on Screen at a Time

Résultat / effet

One Enemy Appears on Screen at a Time

Source : Libretro
RAM / Memory (emulator)

Enemies Come Out Clumped Together

Résultat / effet

Enemies Come Out Clumped Together

Source : Libretro
RAM / Memory (emulator)

Enemies Come Out in More Aggressive Formations

Résultat / effet

Enemies Come Out in More Aggressive Formations

Source : Libretro
RAM / Memory (emulator)

Player 1 Has Rapid Fire Special Weapons

Résultat / effet

Player 1 Has Rapid Fire Special Weapons

Source : Libretro
RAM / Memory (emulator)

Player 2 Shot Modifier

Résultat / effet

Player 2 Shot Modifier

Source : Libretro
RAM / Memory (emulator)

Player 2 Special Weapon Modifier

Résultat / effet

Player 2 Special Weapon Modifier

Source : Libretro
RAM / Memory (emulator)

Regular Guns Modifier

Résultat / effet

Regular Guns Modifier

Source : Libretro
RAM / Memory (emulator)

Secondary Weapon Set

Résultat / effet

Secondary Weapon Set

Source : Libretro
RAM / Memory (emulator)

Move Super Fast

Résultat / effet

Move Super Fast

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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