Super Mario All-Stars + Super Mario World
SNES · USA

Super Mario All-Stars + Super Mario World

308 cheats

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Super Mario All-Stars + Super Mario World
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

308
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
308
RAM / Memory (emulator)

Get Hit To Transform Into Fully-Fledged Fire Mario

Résultat / effet

Get Hit To Transform Into Fully-Fledged Fire Mario

Source : Libretro
RAM / Memory (emulator)

Get Hit To Transform Into Big/Small/Big Fire Mario

Résultat / effet

Get Hit To Transform Into Big/Small/Big Fire Mario

Source : Libretro
RAM / Memory (emulator)

Delete a Slot, then Play and Save it, to get the Maximum Level

Résultat / effet

Delete a Slot, then Play and Save it, to get the Maximum Level

Source : Libretro
RAM / Memory (emulator)

Throw Birdo's eggs back without having to catch them

Résultat / effet

Throw Birdo's eggs back without having to catch them

Source : Libretro
RAM / Memory (emulator)

Delete a Slot, then Play and Save it, to get the Maximum Level

Résultat / effet

Delete a Slot, then Play and Save it, to get the Maximum Level

Source : Libretro
RAM / Memory (emulator)

POW Boxes Keep 'POW'ing

Résultat / effet

POW Boxes Keep 'POW'ing

Source : Libretro
RAM / Memory (emulator)

Shells bounce off of obstacles

Résultat / effet

Shells bounce off of obstacles

Source : Libretro
RAM / Memory (emulator)

Super Turbo Running

Résultat / effet

Super Turbo Running

Source : Libretro
RAM / Memory (emulator)

When You Kill An Enemy, It Goes Straight Up

Résultat / effet

When You Kill An Enemy, It Goes Straight Up

Source : Libretro
RAM / Memory (emulator)

Keep Picking Up The Grass! [Works In Sub-Space With coins]

Résultat / effet

Keep Picking Up The Grass! [Works In Sub-Space With coins]

Source : Libretro
RAM / Memory (emulator)

Pulling Up Small Vegetables Gives You A Turtle Shell

Résultat / effet

Pulling Up Small Vegetables Gives You A Turtle Shell

Source : Libretro
RAM / Memory (emulator)

Pulling Up Large Vegetables Gives You A Turtle Shell

Résultat / effet

Pulling Up Large Vegetables Gives You A Turtle Shell

Source : Libretro
RAM / Memory (emulator)

Pick Up Most Scenery

Résultat / effet

Pick Up Most Scenery

Source : Libretro
RAM / Memory (emulator)

All Characters Can Float! [They float until you release the jump button!]

Résultat / effet

All Characters Can Float! [They float until you release the jump button!]

Source : Libretro
RAM / Memory (emulator)

Super Speed Enemies

Résultat / effet

Super Speed Enemies

Source : Libretro
RAM / Memory (emulator)

Quick Pick Up

Résultat / effet

Quick Pick Up

Source : Libretro
RAM / Memory (emulator)

Stay In Sub-Space Longer Than 1 Minute

Résultat / effet

Stay In Sub-Space Longer Than 1 Minute

Source : Libretro
RAM / Memory (emulator)

Stop Watch from 5th Large Vegetable becomes a POW Block

Résultat / effet

Stop Watch from 5th Large Vegetable becomes a POW Block

Source : Libretro
RAM / Memory (emulator)

Stop Watch from 5th Large Vegetable becomes a Heart

Résultat / effet

Stop Watch from 5th Large Vegetable becomes a Heart

Source : Libretro
RAM / Memory (emulator)

Stop Watch from 5th Large Vegetable becomes a Coin

Résultat / effet

Stop Watch from 5th Large Vegetable becomes a Coin

Source : Libretro
RAM / Memory (emulator)

Stop Watch from 5th Large Vegetable becomes a Mushroom

Résultat / effet

Stop Watch from 5th Large Vegetable becomes a Mushroom

Source : Libretro
RAM / Memory (emulator)

Stop Watch from 5th Large Vegetable becomes a 1-up Mushroom

Résultat / effet

Stop Watch from 5th Large Vegetable becomes a 1-up Mushroom

Source : Libretro
RAM / Memory (emulator)

Stop Watch from 5th Large Vegetable becomes a Key

Résultat / effet

Stop Watch from 5th Large Vegetable becomes a Key

Source : Libretro
RAM / Memory (emulator)

Stop Watch from 5th Large Vegetable becomes a Sub-Space Door

Résultat / effet

Stop Watch from 5th Large Vegetable becomes a Sub-Space Door

Source : Libretro
RAM / Memory (emulator)

Stop Watch from 5th Large Vegetable becomes a Bomb

Résultat / effet

Stop Watch from 5th Large Vegetable becomes a Bomb

Source : Libretro
RAM / Memory (emulator)

Stop Watch from 5th Large Vegetable becomes a Star

Résultat / effet

Stop Watch from 5th Large Vegetable becomes a Star

Source : Libretro
RAM / Memory (emulator)

Stop Watch from 5th Large Vegetable becomes a Turtle Shell

Résultat / effet

Stop Watch from 5th Large Vegetable becomes a Turtle Shell

Source : Libretro
RAM / Memory (emulator)

Stop Watch from 5th Large Vegetable becomes a Red Log

Résultat / effet

Stop Watch from 5th Large Vegetable becomes a Red Log

Source : Libretro
RAM / Memory (emulator)

Stop Watch from 5th Large Vegetable becomes a Spark

Résultat / effet

Stop Watch from 5th Large Vegetable becomes a Spark

Source : Libretro
RAM / Memory (emulator)

Stop Watch from 5th Large Vegetable becomes a Mushroom Block

Résultat / effet

Stop Watch from 5th Large Vegetable becomes a Mushroom Block

Source : Libretro
RAM / Memory (emulator)

Can Walk Anywheres On World Maps

Résultat / effet

Can Walk Anywheres On World Maps

Source : Libretro
RAM / Memory (emulator)

Can Pass Over Most Stages

Résultat / effet

Can Pass Over Most Stages

Source : Libretro
RAM / Memory (emulator)

Debug Infinite Time

Résultat / effet

Debug Infinite Time

Source : Libretro
RAM / Memory (emulator)

Debug Form Select

Résultat / effet

Debug Form Select

Source : Libretro
RAM / Memory (emulator)

Power-up Select

Résultat / effet

Power-up Select

Source : Libretro
RAM / Memory (emulator)

Nintendo Debug #2

Résultat / effet

Nintendo Debug #2

Source : Libretro
RAM / Memory (emulator)

Infinite Flying Time For Yoshi

Résultat / effet

Infinite Flying Time For Yoshi

Source : Libretro
RAM / Memory (emulator)

Stomp 8 Enemies And Get 1-Ups

Résultat / effet

Stomp 8 Enemies And Get 1-Ups

Source : Libretro
RAM / Memory (emulator)

Save A at Maximum Level

Résultat / effet

Save A at Maximum Level

Source : Libretro
RAM / Memory (emulator)

Save A Has Hard Mode Levels

Résultat / effet

Save A Has Hard Mode Levels

Source : Libretro
RAM / Memory (emulator)

Save B at Maximum Level

Résultat / effet

Save B at Maximum Level

Source : Libretro
RAM / Memory (emulator)

Save B Has Hard Mode Levels

Résultat / effet

Save B Has Hard Mode Levels

Source : Libretro
RAM / Memory (emulator)

Save C at Maximum Level

Résultat / effet

Save C at Maximum Level

Source : Libretro
RAM / Memory (emulator)

Save C Has Hard Mode Levels

Résultat / effet

Save C Has Hard Mode Levels

Source : Libretro
RAM / Memory (emulator)

Save D at Maximum Level

Résultat / effet

Save D at Maximum Level

Source : Libretro
RAM / Memory (emulator)

Save D Has Hard Mode Levels

Résultat / effet

Save D Has Hard Mode Levels

Source : Libretro
RAM / Memory (emulator)

Always Have 99 Lives

Résultat / effet

Always Have 99 Lives

Source : Libretro
RAM / Memory (emulator)

Powerup Always

Résultat / effet

Powerup Always

Source : Libretro
RAM / Memory (emulator)

Size Always

Résultat / effet

Size Always

Source : Libretro
RAM / Memory (emulator)

Always Have 99 Coins

Résultat / effet

Always Have 99 Coins

Source : Libretro
RAM / Memory (emulator)

Always Have at Least 200 Time

Résultat / effet

Always Have at Least 200 Time

Source : Libretro
RAM / Memory (emulator)

Score is always 9999990

Résultat / effet

Score is always 9999990

Source : Libretro
RAM / Memory (emulator)

Save A at Maximum Level

Résultat / effet

Save A at Maximum Level

Source : Libretro
RAM / Memory (emulator)

Save A at Maximum World

Résultat / effet

Save A at Maximum World

Source : Libretro
RAM / Memory (emulator)

Save B at Maximum Level

Résultat / effet

Save B at Maximum Level

Source : Libretro
RAM / Memory (emulator)

Save B at Maximum World

Résultat / effet

Save B at Maximum World

Source : Libretro
RAM / Memory (emulator)

Save C at Maximum Level

Résultat / effet

Save C at Maximum Level

Source : Libretro
RAM / Memory (emulator)

Save C at Maximum World

Résultat / effet

Save C at Maximum World

Source : Libretro
RAM / Memory (emulator)

Save D at Maximum Level

Résultat / effet

Save D at Maximum Level

Source : Libretro
RAM / Memory (emulator)

Save D at Maximum World

Résultat / effet

Save D at Maximum World

Source : Libretro
RAM / Memory (emulator)

Save A at Maximum Level

Résultat / effet

Save A at Maximum Level

Source : Libretro
RAM / Memory (emulator)

Save B at Maximum Level

Résultat / effet

Save B at Maximum Level

Source : Libretro
RAM / Memory (emulator)

Infinite Maximum Life

Résultat / effet

Infinite Maximum Life

Source : Libretro
RAM / Memory (emulator)

Have Maximum Life Containers

Résultat / effet

Have Maximum Life Containers

Source : Libretro
RAM / Memory (emulator)

Infinite 99 Lives

Résultat / effet

Infinite 99 Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Coins

Résultat / effet

Infinite Coins

Source : Libretro
RAM / Memory (emulator)

# of Levels Mario Played

Résultat / effet

# of Levels Mario Played

Source : Libretro
RAM / Memory (emulator)

# of Levels Princess Played

Résultat / effet

# of Levels Princess Played

Source : Libretro
RAM / Memory (emulator)

# of Levels Toad Played

Résultat / effet

# of Levels Toad Played

Source : Libretro
RAM / Memory (emulator)

# of Levels Luigi Played

Résultat / effet

# of Levels Luigi Played

Source : Libretro
RAM / Memory (emulator)

Save A at Maximum Level

Résultat / effet

Save A at Maximum Level

Source : Libretro
RAM / Memory (emulator)

Save B at Maximum Level

Résultat / effet

Save B at Maximum Level

Source : Libretro
RAM / Memory (emulator)

Save C at Maximum Level

Résultat / effet

Save C at Maximum Level

Source : Libretro
RAM / Memory (emulator)

Save D at Maximum Level

Résultat / effet

Save D at Maximum Level

Source : Libretro
RAM / Memory (emulator)

Always have 98 Lives

Résultat / effet

Always have 98 Lives

Source : Libretro
RAM / Memory (emulator)

Always have 99 Coins

Résultat / effet

Always have 99 Coins

Source : Libretro
RAM / Memory (emulator)

Always have Maximum Charge Meter

Résultat / effet

Always have Maximum Charge Meter

Source : Libretro
RAM / Memory (emulator)

Racoon and Tanooki have P-Wing

Résultat / effet

Racoon and Tanooki have P-Wing

Source : Libretro
RAM / Memory (emulator)

Activate P-Block While Code is On

Résultat / effet

Activate P-Block While Code is On

Source : Libretro
RAM / Memory (emulator)

Wear Shoe

Résultat / effet

Wear Shoe

Source : Libretro
RAM / Memory (emulator)

Stop Wearing Shoe

Résultat / effet

Stop Wearing Shoe

Source : Libretro
RAM / Memory (emulator)

Go Behind Scenery

Résultat / effet

Go Behind Scenery

Source : Libretro
RAM / Memory (emulator)

Return to Front Of Scenery

Résultat / effet

Return to Front Of Scenery

Source : Libretro
RAM / Memory (emulator)

Always Have at Least 200 Time

Résultat / effet

Always Have at Least 200 Time

Source : Libretro
RAM / Memory (emulator)

Score is always 9999990

Résultat / effet

Score is always 9999990

Source : Libretro
RAM / Memory (emulator)

Player Type In Level

Résultat / effet

Player Type In Level

Source : Libretro
RAM / Memory (emulator)

Item 1

Résultat / effet

Item 1

Source : Libretro
RAM / Memory (emulator)

Item 2

Résultat / effet

Item 2

Source : Libretro
RAM / Memory (emulator)

Item 3

Résultat / effet

Item 3

Source : Libretro
RAM / Memory (emulator)

Item 4

Résultat / effet

Item 4

Source : Libretro
RAM / Memory (emulator)

Item 5

Résultat / effet

Item 5

Source : Libretro
RAM / Memory (emulator)

Item 6

Résultat / effet

Item 6

Source : Libretro
RAM / Memory (emulator)

Item 7

Résultat / effet

Item 7

Source : Libretro
RAM / Memory (emulator)

Item 8

Résultat / effet

Item 8

Source : Libretro
RAM / Memory (emulator)

Item 9

Résultat / effet

Item 9

Source : Libretro
RAM / Memory (emulator)

Item 10

Résultat / effet

Item 10

Source : Libretro
RAM / Memory (emulator)

Item 11

Résultat / effet

Item 11

Source : Libretro
RAM / Memory (emulator)

Item 12

Résultat / effet

Item 12

Source : Libretro
RAM / Memory (emulator)

Item 13

Résultat / effet

Item 13

Source : Libretro
RAM / Memory (emulator)

Item 14

Résultat / effet

Item 14

Source : Libretro
RAM / Memory (emulator)

Item 15

Résultat / effet

Item 15

Source : Libretro
RAM / Memory (emulator)

Item 16

Résultat / effet

Item 16

Source : Libretro
RAM / Memory (emulator)

Item 17

Résultat / effet

Item 17

Source : Libretro
RAM / Memory (emulator)

Item 18

Résultat / effet

Item 18

Source : Libretro
RAM / Memory (emulator)

Item 19

Résultat / effet

Item 19

Source : Libretro
RAM / Memory (emulator)

Item 20

Résultat / effet

Item 20

Source : Libretro
RAM / Memory (emulator)

Item 21

Résultat / effet

Item 21

Source : Libretro
RAM / Memory (emulator)

Item 22

Résultat / effet

Item 22

Source : Libretro
RAM / Memory (emulator)

Item 23

Résultat / effet

Item 23

Source : Libretro
RAM / Memory (emulator)

Item 24

Résultat / effet

Item 24

Source : Libretro
RAM / Memory (emulator)

Item 25

Résultat / effet

Item 25

Source : Libretro
RAM / Memory (emulator)

Item 26

Résultat / effet

Item 26

Source : Libretro
RAM / Memory (emulator)

Item 27

Résultat / effet

Item 27

Source : Libretro
RAM / Memory (emulator)

Item 28

Résultat / effet

Item 28

Source : Libretro
RAM / Memory (emulator)

Partial Debug Mode

Résultat / effet

Partial Debug Mode

Source : Libretro
RAM / Memory (emulator)

Always ? Mario

Résultat / effet

Always ? Mario

Source : Libretro
RAM / Memory (emulator)

Spare Item Type

Résultat / effet

Spare Item Type

Source : Libretro
RAM / Memory (emulator)

Infinite 99 Lives

Résultat / effet

Infinite 99 Lives

Source : Libretro
RAM / Memory (emulator)

Infinite 99 Coins

Résultat / effet

Infinite 99 Coins

Source : Libretro
RAM / Memory (emulator)

Spare Item Type

Résultat / effet

Spare Item Type

Source : Libretro
RAM / Memory (emulator)

Always 999 Time

Résultat / effet

Always 999 Time

Source : Libretro
RAM / Memory (emulator)

Always 100 Bonus Points

Résultat / effet

Always 100 Bonus Points

Source : Libretro
RAM / Memory (emulator)

Exit Level, Second Exit

Résultat / effet

Exit Level, Second Exit

Source : Libretro
RAM / Memory (emulator)

Exit Level, Normal Exit

Résultat / effet

Exit Level, Normal Exit

Source : Libretro
RAM / Memory (emulator)

Disable Mosaic Effect

Résultat / effet

Disable Mosaic Effect

Source : Libretro
RAM / Memory (emulator)

Activates Green Blocks

Résultat / effet

Activates Green Blocks

Source : Libretro
RAM / Memory (emulator)

Activates Yellow Blocks

Résultat / effet

Activates Yellow Blocks

Source : Libretro
RAM / Memory (emulator)

Activates Blue Blocks

Résultat / effet

Activates Blue Blocks

Source : Libretro
RAM / Memory (emulator)

Activates Red Blocks

Résultat / effet

Activates Red Blocks

Source : Libretro
RAM / Memory (emulator)

Deactivates Green Blocks

Résultat / effet

Deactivates Green Blocks

Source : Libretro
RAM / Memory (emulator)

Deactivates Yellow Blocks

Résultat / effet

Deactivates Yellow Blocks

Source : Libretro
RAM / Memory (emulator)

Deactivates Blue Blocks

Résultat / effet

Deactivates Blue Blocks

Source : Libretro
RAM / Memory (emulator)

Deactivates Red Blocks

Résultat / effet

Deactivates Red Blocks

Source : Libretro
RAM / Memory (emulator)

Infinite POWs

Résultat / effet

Infinite POWs

Source : Libretro
RAM / Memory (emulator)

Remove POW Box

Résultat / effet

Remove POW Box

Source : Libretro
RAM / Memory (emulator)

Fireballs/Boos Never Attack Either Player

Résultat / effet

Fireballs/Boos Never Attack Either Player

Source : Libretro
RAM / Memory (emulator)

Fireballs/Boos Constantly Attack Either Player

Résultat / effet

Fireballs/Boos Constantly Attack Either Player

Source : Libretro
RAM / Memory (emulator)

Enemy 1 Speed Always

Résultat / effet

Enemy 1 Speed Always

Source : Libretro
RAM / Memory (emulator)

Enemy 2 Speed Always

Résultat / effet

Enemy 2 Speed Always

Source : Libretro
RAM / Memory (emulator)

Enemy 3 Speed Always

Résultat / effet

Enemy 3 Speed Always

Source : Libretro
RAM / Memory (emulator)

Enemy 4 Speed Always

Résultat / effet

Enemy 4 Speed Always

Source : Libretro
RAM / Memory (emulator)

Enemy 5 Speed Always

Résultat / effet

Enemy 5 Speed Always

Source : Libretro
RAM / Memory (emulator)

Always Get White Ship

Résultat / effet

Always Get White Ship

Source : Libretro
RAM / Memory (emulator)

Multi-Jumps

Résultat / effet

Multi-Jumps

Source : Libretro
RAM / Memory (emulator)

Start and Stay as ?

Résultat / effet

Start and Stay as ?

Source : Libretro
RAM / Memory (emulator)

Debug Mode

Résultat / effet

Debug Mode

Source : Libretro
RAM / Memory (emulator)

Always Super Charged

Résultat / effet

Always Super Charged

Source : Libretro
RAM / Memory (emulator)

Moon Jump

Résultat / effet

Moon Jump

Source : Libretro
RAM / Memory (emulator)

Jump In Midair

Résultat / effet

Jump In Midair

Source : Libretro
RAM / Memory (emulator)

Jump In Midair

Résultat / effet

Jump In Midair

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Infinite Health

Résultat / effet

Infinite Health

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Invincible

Résultat / effet

Invincible

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Timer Counts Slower

Résultat / effet

Timer Counts Slower

Source : Libretro
RAM / Memory (emulator)

1 Coin Gives You 1 Life

Résultat / effet

1 Coin Gives You 1 Life

Source : Libretro
RAM / Memory (emulator)

Enemies When Killed And Powerups Give 1Up

Résultat / effet

Enemies When Killed And Powerups Give 1Up

Source : Libretro
RAM / Memory (emulator)

Mario/Luigi Don't Die When Timer Reaches 0

Résultat / effet

Mario/Luigi Don't Die When Timer Reaches 0

Source : Libretro
RAM / Memory (emulator)

Disable Fast Music When Timer is Less Than 100

Résultat / effet

Disable Fast Music When Timer is Less Than 100

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 100

Résultat / effet

Timer Starts At 100

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 200

Résultat / effet

Timer Starts At 200

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 300

Résultat / effet

Timer Starts At 300

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 400

Résultat / effet

Timer Starts At 400

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 500

Résultat / effet

Timer Starts At 500

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 600

Résultat / effet

Timer Starts At 600

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 700

Résultat / effet

Timer Starts At 700

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 800

Résultat / effet

Timer Starts At 800

Source : Libretro
RAM / Memory (emulator)

Timer Starts At 900

Résultat / effet

Timer Starts At 900

Source : Libretro
RAM / Memory (emulator)

Always Get A Life In Bonus Chance

Résultat / effet

Always Get A Life In Bonus Chance

Source : Libretro
RAM / Memory (emulator)

Get 99 Lives In Bonus Chance

Résultat / effet

Get 99 Lives In Bonus Chance

Source : Libretro
RAM / Memory (emulator)

Killing Enemies Give You A Life

Résultat / effet

Killing Enemies Give You A Life

Source : Libretro
RAM / Memory (emulator)

Mario/Luigi Don't Die When Timer Reaches 0

Résultat / effet

Mario/Luigi Don't Die When Timer Reaches 0

Source : Libretro
RAM / Memory (emulator)

Disable Fast Music When Timer Reaches 100

Résultat / effet

Disable Fast Music When Timer Reaches 100

Source : Libretro
RAM / Memory (emulator)

Disable Swimming

Résultat / effet

Disable Swimming

Source : Libretro
RAM / Memory (emulator)

Enemies Die When You Get Close To Them

Résultat / effet

Enemies Die When You Get Close To Them

Source : Libretro
RAM / Memory (emulator)

Invincible In Pits And Lava

Résultat / effet

Invincible In Pits And Lava

Source : Libretro
RAM / Memory (emulator)

Enemies Die When You Get Close To Them

Résultat / effet

Enemies Die When You Get Close To Them

Source : Libretro
RAM / Memory (emulator)

Walk Though Objects

Résultat / effet

Walk Though Objects

Source : Libretro
RAM / Memory (emulator)

Always Shoot Fireballs

Résultat / effet

Always Shoot Fireballs

Source : Libretro
RAM / Memory (emulator)

Always Shoot Fireballs

Résultat / effet

Always Shoot Fireballs

Source : Libretro
RAM / Memory (emulator)

Always Shoot Fireballs

Résultat / effet

Always Shoot Fireballs

Source : Libretro
RAM / Memory (emulator)

Grab blocks by pushing the B button

Résultat / effet

Grab blocks by pushing the B button

Source : Libretro
RAM / Memory (emulator)

Charge P meter by standing still & holding the B Button

Résultat / effet

Charge P meter by standing still & holding the B Button

Source : Libretro
RAM / Memory (emulator)

Start each stage by falling from the sky

Résultat / effet

Start each stage by falling from the sky

Source : Libretro
RAM / Memory (emulator)

Fireballs Hit Anywhere

Résultat / effet

Fireballs Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Tail Hits Anywhere

Résultat / effet

Tail Hits Anywhere

Source : Libretro
RAM / Memory (emulator)

Fireballs Can Kill Most Enemies

Résultat / effet

Fireballs Can Kill Most Enemies

Source : Libretro
RAM / Memory (emulator)

SMB1: All stages are underwater 1

Résultat / effet

SMB1: All stages are underwater 1

Source : Libretro
RAM / Memory (emulator)

SMB1: All stages are underwater 2

Résultat / effet

SMB1: All stages are underwater 2

Source : Libretro
RAM / Memory (emulator)

SMB1: Stages are played in a different order 1

Résultat / effet

SMB1: Stages are played in a different order 1

Source : Libretro
RAM / Memory (emulator)

SMB1: Stages are played in a different order 2

Résultat / effet

SMB1: Stages are played in a different order 2

Source : Libretro
RAM / Memory (emulator)

SMB1: Always play on Stage 8-3

Résultat / effet

SMB1: Always play on Stage 8-3

Source : Libretro
RAM / Memory (emulator)

SMB1: Different enemies on stages

Résultat / effet

SMB1: Different enemies on stages

Source : Libretro
RAM / Memory (emulator)

SMB1: Weird Worlds 1

Résultat / effet

SMB1: Weird Worlds 1

Source : Libretro
RAM / Memory (emulator)

SMB1: Weird Worlds 2

Résultat / effet

SMB1: Weird Worlds 2

Source : Libretro
RAM / Memory (emulator)

SMBLL: Stage 1-2 is very different

Résultat / effet

SMBLL: Stage 1-2 is very different

Source : Libretro
RAM / Memory (emulator)

Take Any Path in Castles

Résultat / effet

Take Any Path in Castles

Source : Libretro
RAM / Memory (emulator)

Re-Enter Mushroom Houses and Special Levels

Résultat / effet

Re-Enter Mushroom Houses and Special Levels

Source : Libretro
RAM / Memory (emulator)

Re-Enter Beaten Fortresses

Résultat / effet

Re-Enter Beaten Fortresses

Source : Libretro
RAM / Memory (emulator)

Re-Enter Beaten Levels

Résultat / effet

Re-Enter Beaten Levels

Source : Libretro
RAM / Memory (emulator)

Infinite Misses Match Game

Résultat / effet

Infinite Misses Match Game

Source : Libretro
RAM / Memory (emulator)

Character Graphic Modifier

Résultat / effet

Character Graphic Modifier

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere

Résultat / effet

Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Delete A Slot, Then Play And Save It, To Get The Maximum Level

Résultat / effet

Delete A Slot, Then Play And Save It, To Get The Maximum Level

Source : Libretro
RAM / Memory (emulator)

Delete A Slot, Then Play And Save It, To Get The Maximum Level

Résultat / effet

Delete A Slot, Then Play And Save It, To Get The Maximum Level

Source : Libretro
RAM / Memory (emulator)

High Jump

Résultat / effet

High Jump

Source : Libretro
RAM / Memory (emulator)

Mega Jump

Résultat / effet

Mega Jump

Source : Libretro
RAM / Memory (emulator)

Start And Stay Invincible (Most of The Time)

Résultat / effet

Start And Stay Invincible (Most of The Time)

Source : Libretro
RAM / Memory (emulator)

Infinite Time (Switch Off For Some Puzzles)

Résultat / effet

Infinite Time (Switch Off For Some Puzzles)

Source : Libretro
RAM / Memory (emulator)

Any Yoshi Always Has Wings And Flies Without A Shell

Résultat / effet

Any Yoshi Always Has Wings And Flies Without A Shell

Source : Libretro
RAM / Memory (emulator)

Yoshi Is Invincible

Résultat / effet

Yoshi Is Invincible

Source : Libretro
RAM / Memory (emulator)

World Modifier (All Files)

Résultat / effet

World Modifier (All Files)

Source : Libretro
RAM / Memory (emulator)

Score Is Always 9999990

Résultat / effet

Score Is Always 9999990

Source : Libretro
RAM / Memory (emulator)

Enemies Disabled

Résultat / effet

Enemies Disabled

Source : Libretro
RAM / Memory (emulator)

Dinosaur Egg Available

Résultat / effet

Dinosaur Egg Available

Source : Libretro
RAM / Memory (emulator)

Enemies Can't Touch You!

Résultat / effet

Enemies Can't Touch You!

Source : Libretro
RAM / Memory (emulator)

Score Is Always 9999990

Résultat / effet

Score Is Always 9999990

Source : Libretro
RAM / Memory (emulator)

Enemies Can't Touch You

Résultat / effet

Enemies Can't Touch You

Source : Libretro
RAM / Memory (emulator)

Hyper Mario + Luigi

Résultat / effet

Hyper Mario + Luigi

Source : Libretro
RAM / Memory (emulator)

Jump Higher

Résultat / effet

Jump Higher

Source : Libretro
RAM / Memory (emulator)

Always Big Mario

Résultat / effet

Always Big Mario

Source : Libretro
RAM / Memory (emulator)

Always Big Luigi

Résultat / effet

Always Big Luigi

Source : Libretro
RAM / Memory (emulator)

One Coin To Win Mario

Résultat / effet

One Coin To Win Mario

Source : Libretro
RAM / Memory (emulator)

One Coin To Win Luigi

Résultat / effet

One Coin To Win Luigi

Source : Libretro
RAM / Memory (emulator)

Level Modifier

Résultat / effet

Level Modifier

Source : Libretro
RAM / Memory (emulator)

Press Start + Select together to clear/finish the level.

Résultat / effet

Press Start + Select together to clear/finish the level.

Source : Libretro
RAM / Memory (emulator)

Disable Autoscroll

Résultat / effet

Disable Autoscroll

Source : Libretro
RAM / Memory (emulator)

Skip Intro Screens

Résultat / effet

Skip Intro Screens

Source : Libretro
RAM / Memory (emulator)

Show Save Prompt After Beating Any Level

Résultat / effet

Show Save Prompt After Beating Any Level

Source : Libretro
RAM / Memory (emulator)

Debug - Yoshi Select

Résultat / effet

Debug - Yoshi Select

Source : Libretro
RAM / Memory (emulator)

Debug - Boss Defeated Scene Select

Résultat / effet

Debug - Boss Defeated Scene Select

Source : Libretro
RAM / Memory (emulator)

Run Without Holding The Dash Button

Résultat / effet

Run Without Holding The Dash Button

Source : Libretro
RAM / Memory (emulator)

Run Without Holding The Dash Button

Résultat / effet

Run Without Holding The Dash Button

Source : Libretro
RAM / Memory (emulator)

Run Without Holding The Dash Button

Résultat / effet

Run Without Holding The Dash Button

Source : Libretro
RAM / Memory (emulator)

Enable Universal Debug Mode

Résultat / effet

Enable Universal Debug Mode

Source : Libretro
RAM / Memory (emulator)

Stay as Super Mario, Fire Mario or Cape Mario when you get hit

Résultat / effet

Stay as Super Mario, Fire Mario or Cape Mario when you get hit

Source : Libretro
RAM / Memory (emulator)

Fireballs Pierce Through Enemies

Résultat / effet

Fireballs Pierce Through Enemies

Source : Libretro
RAM / Memory (emulator)

Fireballs Pierce Through Enemies

Résultat / effet

Fireballs Pierce Through Enemies

Source : Libretro
RAM / Memory (emulator)

Fireballs Pierce Through Enemies

Résultat / effet

Fireballs Pierce Through Enemies

Source : Libretro
RAM / Memory (emulator)

Destroy Any Object By Running Into It

Résultat / effet

Destroy Any Object By Running Into It

Source : Libretro
RAM / Memory (emulator)

Walk Through Anything

Résultat / effet

Walk Through Anything

Source : Libretro
RAM / Memory (emulator)

Spawn Ice Blocks Anywhere

Résultat / effet

Spawn Ice Blocks Anywhere

Source : Libretro
RAM / Memory (emulator)

Can Select 1 Player Or 2 Player On Any Save File For Super Mario Bros.

Résultat / effet

Can Select 1 Player Or 2 Player On Any Save File For Super Mario Bros.

Source : Libretro
RAM / Memory (emulator)

Can Select 1 Player Or 2 Player On Any Save File For Super Mario Bros. 3

Résultat / effet

Can Select 1 Player Or 2 Player On Any Save File For Super Mario Bros. 3

Source : Libretro
RAM / Memory (emulator)

Replace Continue Without Save With Continue And Save Menu Anywhere For Super Mario World

Résultat / effet

Replace Continue Without Save With Continue And Save Menu Anywhere For Super Mario World

Source : Libretro
RAM / Memory (emulator)

Replace

Résultat / effet

Replace

Source : Libretro
RAM / Memory (emulator)

Easy Pipes

Résultat / effet

Easy Pipes

Source : Libretro
RAM / Memory (emulator)

Enable Special Stage Mode

Résultat / effet

Enable Special Stage Mode

Source : Libretro
RAM / Memory (emulator)

Enable Special Stage Mode

Résultat / effet

Enable Special Stage Mode

Source : Libretro
RAM / Memory (emulator)

Disable Special Stage Mode

Résultat / effet

Disable Special Stage Mode

Source : Libretro
RAM / Memory (emulator)

Mostly No Pits

Résultat / effet

Mostly No Pits

Source : Libretro
RAM / Memory (emulator)

All Characters can Float Jump and Float 3x longer

Résultat / effet

All Characters can Float Jump and Float 3x longer

Source : Libretro
RAM / Memory (emulator)

All Characters can Float Jump

Résultat / effet

All Characters can Float Jump

Source : Libretro
RAM / Memory (emulator)

Disable Starman Somersault Jump

Résultat / effet

Disable Starman Somersault Jump

Source : Libretro
RAM / Memory (emulator)

Disable Starman Somersault Jump

Résultat / effet

Disable Starman Somersault Jump

Source : Libretro
RAM / Memory (emulator)

All Characters can Float Jump

Résultat / effet

All Characters can Float Jump

Source : Libretro
RAM / Memory (emulator)

All Characters can Float Jump and Float 2x longer

Résultat / effet

All Characters can Float Jump and Float 2x longer

Source : Libretro
RAM / Memory (emulator)

All Characters can Float Jump and Float 2x longer

Résultat / effet

All Characters can Float Jump and Float 2x longer

Source : Libretro
RAM / Memory (emulator)

All Characters can Float Jump and Float 3x longer

Résultat / effet

All Characters can Float Jump and Float 3x longer

Source : Libretro
RAM / Memory (emulator)

Replace Poison Mushroom with Mushroom or Fire Flower Powerups

Résultat / effet

Replace Poison Mushroom with Mushroom or Fire Flower Powerups

Source : Libretro
RAM / Memory (emulator)

Toad Item Chest always contains ??

Résultat / effet

Toad Item Chest always contains ??

Source : Libretro
RAM / Memory (emulator)

Hammer Bros. Item Chest always contains ??

Résultat / effet

Hammer Bros. Item Chest always contains ??

Source : Libretro
RAM / Memory (emulator)

2x as much sub-space time

Résultat / effet

2x as much sub-space time

Source : Libretro
RAM / Memory (emulator)

Invincibility (Starman effect)

Résultat / effet

Invincibility (Starman effect)

Source : Libretro
RAM / Memory (emulator)

Invincibility (Starman effect)

Résultat / effet

Invincibility (Starman effect)

Source : Libretro
RAM / Memory (emulator)

Invincibility (mostly)

Résultat / effet

Invincibility (mostly)

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Can't Take Damage Or Die (If you don't fall down a pit)

Résultat / effet

Can't Take Damage Or Die (If you don't fall down a pit)

Source : Libretro
RAM / Memory (emulator)

Invincibility against Enemies, Pits, and Lava (Hold B to Jump Higher in Pits and Lava)

Résultat / effet

Invincibility against Enemies, Pits, and Lava (Hold B to Jump Higher in Pits and Lava)

Source : Libretro
RAM / Memory (emulator)

Start Every Life With Max Health

Résultat / effet

Start Every Life With Max Health

Source : Libretro
RAM / Memory (emulator)

Disable Icy Surfaces

Résultat / effet

Disable Icy Surfaces

Source : Libretro
RAM / Memory (emulator)

Temporary Invincibility After Being Hit Lasts 2x Longer

Résultat / effet

Temporary Invincibility After Being Hit Lasts 2x Longer

Source : Libretro
RAM / Memory (emulator)

Temporary Invincibility After Being Hit Lasts 3x Longer

Résultat / effet

Temporary Invincibility After Being Hit Lasts 3x Longer

Source : Libretro
RAM / Memory (emulator)

Temporary Invincibility After Being Hit Lasts 5x Longer

Résultat / effet

Temporary Invincibility After Being Hit Lasts 5x Longer

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Powerup Lasts 1.5x Longer

Résultat / effet

Invincibility Star Powerup Lasts 1.5x Longer

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Powerup Lasts 2x Longer

Résultat / effet

Invincibility Star Powerup Lasts 2x Longer

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Powerup Lasts 3x Longer

Résultat / effet

Invincibility Star Powerup Lasts 3x Longer

Source : Libretro
RAM / Memory (emulator)

Mushroom And Fire Flower Powerups Also Give Invincibility Star Powerup

Résultat / effet

Mushroom And Fire Flower Powerups Also Give Invincibility Star Powerup

Source : Libretro
RAM / Memory (emulator)

Receive An Extra Life And Invincibility Star Powerup Every ?? Coins

Résultat / effet

Receive An Extra Life And Invincibility Star Powerup Every ?? Coins

Source : Libretro
RAM / Memory (emulator)

Temporary Invincibility After Being Hit Lasts 2x Longer

Résultat / effet

Temporary Invincibility After Being Hit Lasts 2x Longer

Source : Libretro
RAM / Memory (emulator)

Temporary Invincibility After Being Hit Lasts 3x Longer

Résultat / effet

Temporary Invincibility After Being Hit Lasts 3x Longer

Source : Libretro
RAM / Memory (emulator)

Temporary Invincibility After Being Hit Lasts 5x Longer

Résultat / effet

Temporary Invincibility After Being Hit Lasts 5x Longer

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Powerup Lasts 1.5x Longer

Résultat / effet

Invincibility Star Powerup Lasts 1.5x Longer

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Powerup Lasts 2x Longer

Résultat / effet

Invincibility Star Powerup Lasts 2x Longer

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Powerup Lasts 5x Longer

Résultat / effet

Invincibility Star Powerup Lasts 5x Longer

Source : Libretro
RAM / Memory (emulator)

Mushroom And Fire Flower Powerups Also Give Invincibility Star Powerup

Résultat / effet

Mushroom And Fire Flower Powerups Also Give Invincibility Star Powerup

Source : Libretro
RAM / Memory (emulator)

Receive An Extra Life And Invincibility Star Powerup Every ?? Coins

Résultat / effet

Receive An Extra Life And Invincibility Star Powerup Every ?? Coins

Source : Libretro
RAM / Memory (emulator)

Blink 1.5x Longer After Being Hit

Résultat / effet

Blink 1.5x Longer After Being Hit

Source : Libretro
RAM / Memory (emulator)

Blink 2x Longer After Being Hit

Résultat / effet

Blink 2x Longer After Being Hit

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Powerup Lasts Slightly Longer

Résultat / effet

Invincibility Star Powerup Lasts Slightly Longer

Source : Libretro
RAM / Memory (emulator)

Always Big Mario

Résultat / effet

Always Big Mario

Source : Libretro
RAM / Memory (emulator)

Always Fire Mario

Résultat / effet

Always Fire Mario

Source : Libretro
RAM / Memory (emulator)

Always Raccoon Mario

Résultat / effet

Always Raccoon Mario

Source : Libretro
RAM / Memory (emulator)

Always Frog Mario

Résultat / effet

Always Frog Mario

Source : Libretro
RAM / Memory (emulator)

Always Tanooki Mario

Résultat / effet

Always Tanooki Mario

Source : Libretro
RAM / Memory (emulator)

Always Sledgehammer Mario

Résultat / effet

Always Sledgehammer Mario

Source : Libretro
RAM / Memory (emulator)

Fireball Does Same Damage As Hammers

Résultat / effet

Fireball Does Same Damage As Hammers

Source : Libretro
RAM / Memory (emulator)

Play as Luigi

Résultat / effet

Play as Luigi

Source : Libretro
RAM / Memory (emulator)

Mario loads Luigi's updated graphic and animation assets from the Super Mario All-Stars + Super Mario World revision

Résultat / effet

Mario loads Luigi's updated graphic and animation assets from the Super Mario All-Stars + Super Mario World revision

Source : Libretro
RAM / Memory (emulator)

Infinite Items

Résultat / effet

Infinite Items

Source : Libretro
RAM / Memory (emulator)

Have All Infinite Items

Résultat / effet

Have All Infinite Items

Source : Libretro
RAM / Memory (emulator)

Take Any Path in Castles 4-4 and 7-4

Résultat / effet

Take Any Path in Castles 4-4 and 7-4

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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