Tecmo Super Bowl
SNES · USA

Tecmo Super Bowl

56 cheats

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Media

loaded from their original sources
Tecmo Super Bowl
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

56
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
56
RAM / Memory (emulator)

Player 1 touchdowns worth 0 points

Résultat / effet

Player 1 touchdowns worth 0 points

Source : Libretro
RAM / Memory (emulator)

Player 1 touchdowns worth 3 points

Résultat / effet

Player 1 touchdowns worth 3 points

Source : Libretro
RAM / Memory (emulator)

Player 1 touchdowns worth 5 points

Résultat / effet

Player 1 touchdowns worth 5 points

Source : Libretro
RAM / Memory (emulator)

Player 1 touchdowns worth 8 points

Résultat / effet

Player 1 touchdowns worth 8 points

Source : Libretro
RAM / Memory (emulator)

Player 1 extra points worth 0 points

Résultat / effet

Player 1 extra points worth 0 points

Source : Libretro
RAM / Memory (emulator)

Player 1 extra points worth 3 points

Résultat / effet

Player 1 extra points worth 3 points

Source : Libretro
RAM / Memory (emulator)

Player 1 extra points worth 5 points

Résultat / effet

Player 1 extra points worth 5 points

Source : Libretro
RAM / Memory (emulator)

Player 1 extra points worth 9 points

Résultat / effet

Player 1 extra points worth 9 points

Source : Libretro
RAM / Memory (emulator)

Player 1 field goals worth 0 points

Résultat / effet

Player 1 field goals worth 0 points

Source : Libretro
RAM / Memory (emulator)

Player 1 field goals worth 1 points

Résultat / effet

Player 1 field goals worth 1 points

Source : Libretro
RAM / Memory (emulator)

Player 1 field goals worth 5 points

Résultat / effet

Player 1 field goals worth 5 points

Source : Libretro
RAM / Memory (emulator)

Player 1 field goals worth 9 points

Résultat / effet

Player 1 field goals worth 9 points

Source : Libretro
RAM / Memory (emulator)

Player 1 safeties worth 0 points

Résultat / effet

Player 1 safeties worth 0 points

Source : Libretro
RAM / Memory (emulator)

Player 1 safeties worth 1 points

Résultat / effet

Player 1 safeties worth 1 points

Source : Libretro
RAM / Memory (emulator)

Player 1 safeties worth 5 points

Résultat / effet

Player 1 safeties worth 5 points

Source : Libretro
RAM / Memory (emulator)

Player 1 safeties worth 9 points

Résultat / effet

Player 1 safeties worth 9 points

Source : Libretro
RAM / Memory (emulator)

Player 2 touchdowns worth 0 points

Résultat / effet

Player 2 touchdowns worth 0 points

Source : Libretro
RAM / Memory (emulator)

Player 2 touchdowns worth 3 points

Résultat / effet

Player 2 touchdowns worth 3 points

Source : Libretro
RAM / Memory (emulator)

Player 2 touchdowns worth 5 points

Résultat / effet

Player 2 touchdowns worth 5 points

Source : Libretro
RAM / Memory (emulator)

Player 2 touchdowns worth 9 points

Résultat / effet

Player 2 touchdowns worth 9 points

Source : Libretro
RAM / Memory (emulator)

Player 2 extra points worth 0 points

Résultat / effet

Player 2 extra points worth 0 points

Source : Libretro
RAM / Memory (emulator)

Player 2 extra points worth 3 points

Résultat / effet

Player 2 extra points worth 3 points

Source : Libretro
RAM / Memory (emulator)

Player 2 extra points worth 5 points

Résultat / effet

Player 2 extra points worth 5 points

Source : Libretro
RAM / Memory (emulator)

Player 2 extra points worth 9 points

Résultat / effet

Player 2 extra points worth 9 points

Source : Libretro
RAM / Memory (emulator)

Player 2 field goals worth 0 points

Résultat / effet

Player 2 field goals worth 0 points

Source : Libretro
RAM / Memory (emulator)

Player 2 field goals worth 1 points

Résultat / effet

Player 2 field goals worth 1 points

Source : Libretro
RAM / Memory (emulator)

Player 2 field goals worth 5 points

Résultat / effet

Player 2 field goals worth 5 points

Source : Libretro
RAM / Memory (emulator)

Player 2 field goals worth 9 points

Résultat / effet

Player 2 field goals worth 9 points

Source : Libretro
RAM / Memory (emulator)

Player 2 safeties worth 0 points

Résultat / effet

Player 2 safeties worth 0 points

Source : Libretro
RAM / Memory (emulator)

Player 2 safeties worth 1 points

Résultat / effet

Player 2 safeties worth 1 points

Source : Libretro
RAM / Memory (emulator)

Player 2 safeties worth 5 points

Résultat / effet

Player 2 safeties worth 5 points

Source : Libretro
RAM / Memory (emulator)

Player 2 safeties worth 9 points

Résultat / effet

Player 2 safeties worth 9 points

Source : Libretro
RAM / Memory (emulator)

Both players get 0 timeouts for the first half

Résultat / effet

Both players get 0 timeouts for the first half

Source : Libretro
RAM / Memory (emulator)

Both players get 2 timeouts for the first half

Résultat / effet

Both players get 2 timeouts for the first half

Source : Libretro
RAM / Memory (emulator)

Both players get 7 timeouts for the first half

Résultat / effet

Both players get 7 timeouts for the first half

Source : Libretro
RAM / Memory (emulator)

Both players get 9 timeouts for the first half

Résultat / effet

Both players get 9 timeouts for the first half

Source : Libretro
RAM / Memory (emulator)

Player 1 gets 0 timeouts for the first half

Résultat / effet

Player 1 gets 0 timeouts for the first half

Source : Libretro
RAM / Memory (emulator)

Player 2 gets 0 timeouts for the first half

Résultat / effet

Player 2 gets 0 timeouts for the first half

Source : Libretro
RAM / Memory (emulator)

Both players get 0 timeouts for the second half

Résultat / effet

Both players get 0 timeouts for the second half

Source : Libretro
RAM / Memory (emulator)

Both players get 2 timeouts for the second half

Résultat / effet

Both players get 2 timeouts for the second half

Source : Libretro
RAM / Memory (emulator)

Both players get 7 timeouts for the second half

Résultat / effet

Both players get 7 timeouts for the second half

Source : Libretro
RAM / Memory (emulator)

Both players get 9 timeouts for the second half

Résultat / effet

Both players get 9 timeouts for the second half

Source : Libretro
RAM / Memory (emulator)

Player 1 gets 0 timeouts for the second half

Résultat / effet

Player 1 gets 0 timeouts for the second half

Source : Libretro
RAM / Memory (emulator)

Player 2 gets 0 timeouts for the second half

Résultat / effet

Player 2 gets 0 timeouts for the second half

Source : Libretro
RAM / Memory (emulator)

Player 1's timeouts are not reset at half-time

Résultat / effet

Player 1's timeouts are not reset at half-time

Source : Libretro
RAM / Memory (emulator)

Player 2's timeouts are not reset at half-time

Résultat / effet

Player 2's timeouts are not reset at half-time

Source : Libretro
RAM / Memory (emulator)

1 play to get a 1st down

Résultat / effet

1 play to get a 1st down

Source : Libretro
RAM / Memory (emulator)

2 plays to get a 1st down

Résultat / effet

2 plays to get a 1st down

Source : Libretro
RAM / Memory (emulator)

3 plays to get a 1st down

Résultat / effet

3 plays to get a 1st down

Source : Libretro
RAM / Memory (emulator)

5 plays to get a 1st down

Résultat / effet

5 plays to get a 1st down

Source : Libretro
RAM / Memory (emulator)

7 plays to get a 1st down

Résultat / effet

7 plays to get a 1st down

Source : Libretro
RAM / Memory (emulator)

Always 1st down

Résultat / effet

Always 1st down

Source : Libretro
RAM / Memory (emulator)

Quarter's Start At 2 Minutes And 30 Seconds

Résultat / effet

Quarter's Start At 2 Minutes And 30 Seconds

Source : Libretro
RAM / Memory (emulator)

Freeze Timer

Résultat / effet

Freeze Timer

Source : Libretro
RAM / Memory (emulator)

Time Modifier

Résultat / effet

Time Modifier

Source : Libretro
RAM / Memory (emulator)

Always Win

Résultat / effet

Always Win

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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