Dune - The Battle for Arrakis
Genesis · USA

Dune - The Battle for Arrakis

52 cheats

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loaded from their original sources
Dune - The Battle for Arrakis
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

52
+
Action ReplayRequires an Action Replay or compatible emulation.
2
Action Replay

Have Lots of Money

Résultat / effet

Have Lots of Money

Source : Libretro
Action Replay

Have Maxed Out Money

Résultat / effet

Have Maxed Out Money

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
50
RAM / Memory (emulator)

Construction done faster and cheaper than normal

Résultat / effet

Construction done faster and cheaper than normal

Source : Libretro
RAM / Memory (emulator)

Buildings fixed faster and cheaper than normal

Résultat / effet

Buildings fixed faster and cheaper than normal

Source : Libretro
RAM / Memory (emulator)

Buildings cannot be fixed-will still use up money if you try to fix them

Résultat / effet

Buildings cannot be fixed-will still use up money if you try to fix them

Source : Libretro
RAM / Memory (emulator)

Buildings not damaged when layed on rock instead of concrete

Résultat / effet

Buildings not damaged when layed on rock instead of concrete

Source : Libretro
RAM / Memory (emulator)

Start on Scenario 2

Résultat / effet

Start on Scenario 2

Source : Libretro
RAM / Memory (emulator)

Start on Scenario 3

Résultat / effet

Start on Scenario 3

Source : Libretro
RAM / Memory (emulator)

Start on Scenario 4

Résultat / effet

Start on Scenario 4

Source : Libretro
RAM / Memory (emulator)

Start on Scenario 5

Résultat / effet

Start on Scenario 5

Source : Libretro
RAM / Memory (emulator)

Start on Scenario 6

Résultat / effet

Start on Scenario 6

Source : Libretro
RAM / Memory (emulator)

Start on Scenario 7

Résultat / effet

Start on Scenario 7

Source : Libretro
RAM / Memory (emulator)

Start on Scenario 8

Résultat / effet

Start on Scenario 8

Source : Libretro
RAM / Memory (emulator)

Start on Scenario 9

Résultat / effet

Start on Scenario 9

Source : Libretro
RAM / Memory (emulator)

Show credits

Résultat / effet

Show credits

Source : Libretro
RAM / Memory (emulator)

Automatically Win Mission 1 (Atreides House Only)

Résultat / effet

Automatically Win Mission 1 (Atreides House Only)

Source : Libretro
RAM / Memory (emulator)

Have Lots of Money

Résultat / effet

Have Lots of Money

Source : Libretro
RAM / Memory (emulator)

Have Maxed Out Money

Résultat / effet

Have Maxed Out Money

Source : Libretro
RAM / Memory (emulator)

Join House Modifier

Résultat / effet

Join House Modifier

Source : Libretro
RAM / Memory (emulator)

Select your House Cursor Modifier

Résultat / effet

Select your House Cursor Modifier

Source : Libretro
RAM / Memory (emulator)

Mission Modifier

Résultat / effet

Mission Modifier

Source : Libretro
RAM / Memory (emulator)

P1 Selected House Modifier

Résultat / effet

P1 Selected House Modifier

Source : Libretro
RAM / Memory (emulator)

P2 Selected House Modifier

Résultat / effet

P2 Selected House Modifier

Source : Libretro
RAM / Memory (emulator)

Main Menu Cursor Modifier

Résultat / effet

Main Menu Cursor Modifier

Source : Libretro
RAM / Memory (emulator)

Options Cursor Select

Résultat / effet

Options Cursor Select

Source : Libretro
RAM / Memory (emulator)

Music is/Sounds are (Options)

Résultat / effet

Music is/Sounds are (Options)

Source : Libretro
RAM / Memory (emulator)

Music Test (Options)

Résultat / effet

Music Test (Options)

Source : Libretro
RAM / Memory (emulator)

Sound Test (Options)

Résultat / effet

Sound Test (Options)

Source : Libretro
RAM / Memory (emulator)

Harvester only has to collect half as much spice before it returns with a full load. See notes.

Résultat / effet

Harvester only has to collect half as much spice before it returns with a full load. See notes.

Source : Libretro
RAM / Memory (emulator)

Harvester only has to collect 1/4 as much spice before it returns with a full load. See notes.

Résultat / effet

Harvester only has to collect 1/4 as much spice before it returns with a full load. See notes.

Source : Libretro
RAM / Memory (emulator)

Refinery doesn't use any energy

Résultat / effet

Refinery doesn't use any energy

Source : Libretro
RAM / Memory (emulator)

Windtrap produces twice as much energy

Résultat / effet

Windtrap produces twice as much energy

Source : Libretro
RAM / Memory (emulator)

Windtrap produces 5x as much energy

Résultat / effet

Windtrap produces 5x as much energy

Source : Libretro
RAM / Memory (emulator)

Master code (improved). See notes.

Résultat / effet

Master code (improved). See notes.

Source : Libretro
RAM / Memory (emulator)

Refinery holds 2000 units (instead of 1005). See notes.

Résultat / effet

Refinery holds 2000 units (instead of 1005). See notes.

Source : Libretro
RAM / Memory (emulator)

Refinery holds 4000 units (instead of 1005). See notes.

Résultat / effet

Refinery holds 4000 units (instead of 1005). See notes.

Source : Libretro
RAM / Memory (emulator)

All vehicles and troops take no damage. See notes!

Résultat / effet

All vehicles and troops take no damage. See notes!

Source : Libretro
RAM / Memory (emulator)

1 hit destroys any vehicles, troops, or sand worms. See notes!

Résultat / effet

1 hit destroys any vehicles, troops, or sand worms. See notes!

Source : Libretro
RAM / Memory (emulator)

All buildings take no damage. See notes!

Résultat / effet

All buildings take no damage. See notes!

Source : Libretro
RAM / Memory (emulator)

1 hit destroys any building. See notes!

Résultat / effet

1 hit destroys any building. See notes!

Source : Libretro
RAM / Memory (emulator)

The blue trikes (Atreides) move very slowly

Résultat / effet

The blue trikes (Atreides) move very slowly

Source : Libretro
RAM / Memory (emulator)

The blue trikes (Atreides) move faster than normal

Résultat / effet

The blue trikes (Atreides) move faster than normal

Source : Libretro
RAM / Memory (emulator)

The blue trikes (Atreides) do 100 damage per shot (instead of 8)

Résultat / effet

The blue trikes (Atreides) do 100 damage per shot (instead of 8)

Source : Libretro
RAM / Memory (emulator)

The blue trikes (Atreides) do 2000 damage per shot (instead of 8). See notes.

Résultat / effet

The blue trikes (Atreides) do 2000 damage per shot (instead of 8). See notes.

Source : Libretro
RAM / Memory (emulator)

Can always see the entire map. See notes.

Résultat / effet

Can always see the entire map. See notes.

Source : Libretro
RAM / Memory (emulator)

Can place your new buildings anywhere on the map. See notes.

Résultat / effet

Can place your new buildings anywhere on the map. See notes.

Source : Libretro
RAM / Memory (emulator)

The blue trikes (Atreides) can take twice as much damage before they are destroyed

Résultat / effet

The blue trikes (Atreides) can take twice as much damage before they are destroyed

Source : Libretro
RAM / Memory (emulator)

The blue trikes (Atreides) can take 10x as much damage before they are destroyed

Résultat / effet

The blue trikes (Atreides) can take 10x as much damage before they are destroyed

Source : Libretro
RAM / Memory (emulator)

The blue trikes (Atreides) cost nothing to build

Résultat / effet

The blue trikes (Atreides) cost nothing to build

Source : Libretro
RAM / Memory (emulator)

The blue trikes (Atreides) can attack any target from anywhere on the map, no matter how far away it is. See notes.

Résultat / effet

The blue trikes (Atreides) can attack any target from anywhere on the map, no matter how far away it is. See notes.

Source : Libretro
RAM / Memory (emulator)

All your troops and vehicles are invincible

Résultat / effet

All your troops and vehicles are invincible

Source : Libretro
RAM / Memory (emulator)

All your buildings are invincible

Résultat / effet

All your buildings are invincible

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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