Madden NFL 95 (USA, Europe)
Mega Drive

Madden NFL 95 (USA, Europe)

130 cheats

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Madden NFL 95 (USA, Europe)
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

130
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
130
RAM / Memory (emulator)

MASTER CODE - MUST BE ENTERED

Résultat / effet

MASTER CODE - MUST BE ENTERED

Source : Libretro
RAM / Memory (emulator)

Player 1 gets 0 timeouts per half

Résultat / effet

Player 1 gets 0 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Player 1 gets 1 timeout per half

Résultat / effet

Player 1 gets 1 timeout per half

Source : Libretro
RAM / Memory (emulator)

Player 1 gets 2 timeouts per half

Résultat / effet

Player 1 gets 2 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Player 1 gets 4 timeouts per half

Résultat / effet

Player 1 gets 4 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Player 1 gets 5 timeouts per half

Résultat / effet

Player 1 gets 5 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Player 2 gets 0 timeouts per half

Résultat / effet

Player 2 gets 0 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Player 2 gets 1 timeout per half

Résultat / effet

Player 2 gets 1 timeout per half

Source : Libretro
RAM / Memory (emulator)

Player 2 gets 2 timeouts per half

Résultat / effet

Player 2 gets 2 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Player 2 gets 4 timeouts per half

Résultat / effet

Player 2 gets 4 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Player 2 gets 5 timeouts per half

Résultat / effet

Player 2 gets 5 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Infinite timeouts for both players

Résultat / effet

Infinite timeouts for both players

Source : Libretro
RAM / Memory (emulator)

Play clock is reset to 60 seconds after most plays

Résultat / effet

Play clock is reset to 60 seconds after most plays

Source : Libretro
RAM / Memory (emulator)

Play clock is reset to 50 seconds after most plays

Résultat / effet

Play clock is reset to 50 seconds after most plays

Source : Libretro
RAM / Memory (emulator)

Play clock is reset to 30 seconds after most plays

Résultat / effet

Play clock is reset to 30 seconds after most plays

Source : Libretro
RAM / Memory (emulator)

Play clock is reset to 20 seconds after most plays

Résultat / effet

Play clock is reset to 20 seconds after most plays

Source : Libretro
RAM / Memory (emulator)

Each game lasts 1 minute

Résultat / effet

Each game lasts 1 minute

Source : Libretro
RAM / Memory (emulator)

Each game lasts 4 minutes

Résultat / effet

Each game lasts 4 minutes

Source : Libretro
RAM / Memory (emulator)

Each game lasts 10 minutes

Résultat / effet

Each game lasts 10 minutes

Source : Libretro
RAM / Memory (emulator)

Each game lasts 30 minutes

Résultat / effet

Each game lasts 30 minutes

Source : Libretro
RAM / Memory (emulator)

Each game lasts 50 minutes

Résultat / effet

Each game lasts 50 minutes

Source : Libretro
RAM / Memory (emulator)

Each game lasts 90 minutes

Résultat / effet

Each game lasts 90 minutes

Source : Libretro
RAM / Memory (emulator)

Each game lasts 2 hours

Résultat / effet

Each game lasts 2 hours

Source : Libretro
RAM / Memory (emulator)

Each game lasts a marathon 5 hours

Résultat / effet

Each game lasts a marathon 5 hours

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 0 points

Résultat / effet

Touchdown is worth 0 points

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 1 point

Résultat / effet

Touchdown is worth 1 point

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 2 points

Résultat / effet

Touchdown is worth 2 points

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 3 points

Résultat / effet

Touchdown is worth 3 points

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 4 points

Résultat / effet

Touchdown is worth 4 points

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 5 points

Résultat / effet

Touchdown is worth 5 points

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 7 points

Résultat / effet

Touchdown is worth 7 points

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 8 points

Résultat / effet

Touchdown is worth 8 points

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 0 points

Résultat / effet

2-Point Conversion is worth 0 points

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 1 point

Résultat / effet

2-Point Conversion is worth 1 point

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 3 points

Résultat / effet

2-Point Conversion is worth 3 points

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 4 points

Résultat / effet

2-Point Conversion is worth 4 points

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 5 points

Résultat / effet

2-Point Conversion is worth 5 points

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 6 points

Résultat / effet

2-Point Conversion is worth 6 points

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 7 points

Résultat / effet

2-Point Conversion is worth 7 points

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 8 points

Résultat / effet

2-Point Conversion is worth 8 points

Source : Libretro
RAM / Memory (emulator)

Safety is worth 0 points

Résultat / effet

Safety is worth 0 points

Source : Libretro
RAM / Memory (emulator)

Safety is worth 1 point

Résultat / effet

Safety is worth 1 point

Source : Libretro
RAM / Memory (emulator)

Safety is worth 3 points

Résultat / effet

Safety is worth 3 points

Source : Libretro
RAM / Memory (emulator)

Safety is worth 4 points

Résultat / effet

Safety is worth 4 points

Source : Libretro
RAM / Memory (emulator)

Safety is worth 5 points

Résultat / effet

Safety is worth 5 points

Source : Libretro
RAM / Memory (emulator)

Safety is worth 6 points

Résultat / effet

Safety is worth 6 points

Source : Libretro
RAM / Memory (emulator)

Safety is worth 7 points

Résultat / effet

Safety is worth 7 points

Source : Libretro
RAM / Memory (emulator)

Safety is worth 8 points

Résultat / effet

Safety is worth 8 points

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 0 points

Résultat / effet

Field Goal is worth 0 points

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 1 point

Résultat / effet

Field Goal is worth 1 point

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 2 points

Résultat / effet

Field Goal is worth 2 points

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 4 points

Résultat / effet

Field Goal is worth 4 points

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 5 points

Résultat / effet

Field Goal is worth 5 points

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 6 points

Résultat / effet

Field Goal is worth 6 points

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 7 points

Résultat / effet

Field Goal is worth 7 points

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 8 points

Résultat / effet

Field Goal is worth 8 points

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 0 points

Résultat / effet

Extra Point is worth 0 points

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 2 points

Résultat / effet

Extra Point is worth 2 points

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 3 points

Résultat / effet

Extra Point is worth 3 points

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 4 points

Résultat / effet

Extra Point is worth 4 points

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 5 points

Résultat / effet

Extra Point is worth 5 points

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 6 points

Résultat / effet

Extra Point is worth 6 points

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 7 points

Résultat / effet

Extra Point is worth 7 points

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 8 points

Résultat / effet

Extra Point is worth 8 points

Source : Libretro
RAM / Memory (emulator)

Cannot Be Tackled

Résultat / effet

Cannot Be Tackled

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 0 points

Résultat / effet

2-Point Conversion is worth 0 points

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 1 point

Résultat / effet

2-Point Conversion is worth 1 point

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 3 points

Résultat / effet

2-Point Conversion is worth 3 points

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 4 points

Résultat / effet

2-Point Conversion is worth 4 points

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 5 points

Résultat / effet

2-Point Conversion is worth 5 points

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 6 points

Résultat / effet

2-Point Conversion is worth 6 points

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 7 points

Résultat / effet

2-Point Conversion is worth 7 points

Source : Libretro
RAM / Memory (emulator)

2-Point Conversion is worth 8 points

Résultat / effet

2-Point Conversion is worth 8 points

Source : Libretro
RAM / Memory (emulator)

Cannot Be Tackled

Résultat / effet

Cannot Be Tackled

Source : Libretro
RAM / Memory (emulator)

Each game lasts 1 minute

Résultat / effet

Each game lasts 1 minute

Source : Libretro
RAM / Memory (emulator)

Each game lasts 10 minutes

Résultat / effet

Each game lasts 10 minutes

Source : Libretro
RAM / Memory (emulator)

Each game lasts 2 hours

Résultat / effet

Each game lasts 2 hours

Source : Libretro
RAM / Memory (emulator)

Each game lasts 30 minutes

Résultat / effet

Each game lasts 30 minutes

Source : Libretro
RAM / Memory (emulator)

Each game lasts 4 minutes

Résultat / effet

Each game lasts 4 minutes

Source : Libretro
RAM / Memory (emulator)

Each game lasts 50 minutes

Résultat / effet

Each game lasts 50 minutes

Source : Libretro
RAM / Memory (emulator)

Each game lasts 90 minutes

Résultat / effet

Each game lasts 90 minutes

Source : Libretro
RAM / Memory (emulator)

Each game lasts a marathon 5 hours

Résultat / effet

Each game lasts a marathon 5 hours

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 0 points

Résultat / effet

Extra Point is worth 0 points

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 2 points

Résultat / effet

Extra Point is worth 2 points

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 3 points

Résultat / effet

Extra Point is worth 3 points

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 4 points

Résultat / effet

Extra Point is worth 4 points

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 5 points

Résultat / effet

Extra Point is worth 5 points

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 6 points

Résultat / effet

Extra Point is worth 6 points

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 7 points

Résultat / effet

Extra Point is worth 7 points

Source : Libretro
RAM / Memory (emulator)

Extra Point is worth 8 points

Résultat / effet

Extra Point is worth 8 points

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 0 points

Résultat / effet

Field Goal is worth 0 points

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 1 point

Résultat / effet

Field Goal is worth 1 point

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 2 points

Résultat / effet

Field Goal is worth 2 points

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 4 points

Résultat / effet

Field Goal is worth 4 points

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 5 points

Résultat / effet

Field Goal is worth 5 points

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 6 points

Résultat / effet

Field Goal is worth 6 points

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 7 points

Résultat / effet

Field Goal is worth 7 points

Source : Libretro
RAM / Memory (emulator)

Field Goal is worth 8 points

Résultat / effet

Field Goal is worth 8 points

Source : Libretro
RAM / Memory (emulator)

Infinite timeouts for both players

Résultat / effet

Infinite timeouts for both players

Source : Libretro
RAM / Memory (emulator)

MASTER CODE - MUST BE ENTERED

Résultat / effet

MASTER CODE - MUST BE ENTERED

Source : Libretro
RAM / Memory (emulator)

Play clock is reset to 20 seconds after most plays

Résultat / effet

Play clock is reset to 20 seconds after most plays

Source : Libretro
RAM / Memory (emulator)

Play clock is reset to 30 seconds after most plays

Résultat / effet

Play clock is reset to 30 seconds after most plays

Source : Libretro
RAM / Memory (emulator)

Play clock is reset to 50 seconds after most plays

Résultat / effet

Play clock is reset to 50 seconds after most plays

Source : Libretro
RAM / Memory (emulator)

Play clock is reset to 60 seconds after most plays

Résultat / effet

Play clock is reset to 60 seconds after most plays

Source : Libretro
RAM / Memory (emulator)

Player 1 gets 0 timeouts per half

Résultat / effet

Player 1 gets 0 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Player 1 gets 1 timeout per half

Résultat / effet

Player 1 gets 1 timeout per half

Source : Libretro
RAM / Memory (emulator)

Player 1 gets 2 timeouts per half

Résultat / effet

Player 1 gets 2 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Player 1 gets 4 timeouts per half

Résultat / effet

Player 1 gets 4 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Player 1 gets 5 timeouts per half

Résultat / effet

Player 1 gets 5 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Player 2 gets 0 timeouts per half

Résultat / effet

Player 2 gets 0 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Player 2 gets 1 timeout per half

Résultat / effet

Player 2 gets 1 timeout per half

Source : Libretro
RAM / Memory (emulator)

Player 2 gets 2 timeouts per half

Résultat / effet

Player 2 gets 2 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Player 2 gets 4 timeouts per half

Résultat / effet

Player 2 gets 4 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Player 2 gets 5 timeouts per half

Résultat / effet

Player 2 gets 5 timeouts per half

Source : Libretro
RAM / Memory (emulator)

Safety is worth 0 points

Résultat / effet

Safety is worth 0 points

Source : Libretro
RAM / Memory (emulator)

Safety is worth 1 point

Résultat / effet

Safety is worth 1 point

Source : Libretro
RAM / Memory (emulator)

Safety is worth 3 points

Résultat / effet

Safety is worth 3 points

Source : Libretro
RAM / Memory (emulator)

Safety is worth 4 points

Résultat / effet

Safety is worth 4 points

Source : Libretro
RAM / Memory (emulator)

Safety is worth 5 points

Résultat / effet

Safety is worth 5 points

Source : Libretro
RAM / Memory (emulator)

Safety is worth 6 points

Résultat / effet

Safety is worth 6 points

Source : Libretro
RAM / Memory (emulator)

Safety is worth 7 points

Résultat / effet

Safety is worth 7 points

Source : Libretro
RAM / Memory (emulator)

Safety is worth 8 points

Résultat / effet

Safety is worth 8 points

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 0 points

Résultat / effet

Touchdown is worth 0 points

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 1 point

Résultat / effet

Touchdown is worth 1 point

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 2 points

Résultat / effet

Touchdown is worth 2 points

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 3 points

Résultat / effet

Touchdown is worth 3 points

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 4 points

Résultat / effet

Touchdown is worth 4 points

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 5 points

Résultat / effet

Touchdown is worth 5 points

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 7 points

Résultat / effet

Touchdown is worth 7 points

Source : Libretro
RAM / Memory (emulator)

Touchdown is worth 8 points

Résultat / effet

Touchdown is worth 8 points

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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