NFL Sports Talk Football '93 Starring Joe Montana (USA, Europe)
Mega Drive

NFL Sports Talk Football '93 Starring Joe Montana (USA, Europe)

138 cheats

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NFL Sports Talk Football '93 Starring Joe Montana (USA, Europe)
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

138
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
138
RAM / Memory (emulator)

Only have 1 play to make a first down

Résultat / effet

Only have 1 play to make a first down

Source : Libretro
RAM / Memory (emulator)

Only have 2 plays to make a first down

Résultat / effet

Only have 2 plays to make a first down

Source : Libretro
RAM / Memory (emulator)

Only have 3 plays to make a first down

Résultat / effet

Only have 3 plays to make a first down

Source : Libretro
RAM / Memory (emulator)

Have infinite plays to make a first down

Résultat / effet

Have infinite plays to make a first down

Source : Libretro
RAM / Memory (emulator)

Only need 5 yards to get a 1st down

Résultat / effet

Only need 5 yards to get a 1st down

Source : Libretro
RAM / Memory (emulator)

Must get 15 yards to get a 1st down

Résultat / effet

Must get 15 yards to get a 1st down

Source : Libretro
RAM / Memory (emulator)

Must get 20 yards to get a 1st down

Résultat / effet

Must get 20 yards to get a 1st down

Source : Libretro
RAM / Memory (emulator)

Must get 30 yards to get a 1st down

Résultat / effet

Must get 30 yards to get a 1st down

Source : Libretro
RAM / Memory (emulator)

Always goal-to-go--must get a TD

Résultat / effet

Always goal-to-go--must get a TD

Source : Libretro
RAM / Memory (emulator)

Play clock is 15 seconds long

Résultat / effet

Play clock is 15 seconds long

Source : Libretro
RAM / Memory (emulator)

Play clock is 30 seconds long

Résultat / effet

Play clock is 30 seconds long

Source : Libretro
RAM / Memory (emulator)

Play clock is 60 seconds long

Résultat / effet

Play clock is 60 seconds long

Source : Libretro
RAM / Memory (emulator)

Play clock is 90 seconds long

Résultat / effet

Play clock is 90 seconds long

Source : Libretro
RAM / Memory (emulator)

Play clock is infinite

Résultat / effet

Play clock is infinite

Source : Libretro
RAM / Memory (emulator)

Each quarter is 1 minute

Résultat / effet

Each quarter is 1 minute

Source : Libretro
RAM / Memory (emulator)

Each quarter is 2 minutes

Résultat / effet

Each quarter is 2 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 20 minutes

Résultat / effet

Each quarter is 20 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 25 minutes

Résultat / effet

Each quarter is 25 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 30 minutes

Résultat / effet

Each quarter is 30 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 45 minutes

Résultat / effet

Each quarter is 45 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 60 minutes

Résultat / effet

Each quarter is 60 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 75 minutes

Résultat / effet

Each quarter is 75 minutes

Source : Libretro
RAM / Memory (emulator)

0 timeouts per half (home team)

Résultat / effet

0 timeouts per half (home team)

Source : Libretro
RAM / Memory (emulator)

1 timeout per half (home team)

Résultat / effet

1 timeout per half (home team)

Source : Libretro
RAM / Memory (emulator)

2 timeouts per half (home team)

Résultat / effet

2 timeouts per half (home team)

Source : Libretro
RAM / Memory (emulator)

4 timeouts per half (home team)

Résultat / effet

4 timeouts per half (home team)

Source : Libretro
RAM / Memory (emulator)

5 timeouts per half (home team)

Résultat / effet

5 timeouts per half (home team)

Source : Libretro
RAM / Memory (emulator)

Infinite timeouts (home team)

Résultat / effet

Infinite timeouts (home team)

Source : Libretro
RAM / Memory (emulator)

1 timeout per half (visiting team)

Résultat / effet

1 timeout per half (visiting team)

Source : Libretro
RAM / Memory (emulator)

2 timeouts per half (visiting team)

Résultat / effet

2 timeouts per half (visiting team)

Source : Libretro
RAM / Memory (emulator)

4 timeouts per half (visiting team)

Résultat / effet

4 timeouts per half (visiting team)

Source : Libretro
RAM / Memory (emulator)

5 timeouts per half (visiting team)

Résultat / effet

5 timeouts per half (visiting team)

Source : Libretro
RAM / Memory (emulator)

Infinite timeouts (visiting team)

Résultat / effet

Infinite timeouts (visiting team)

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 0 points

Résultat / effet

Touchdowns worth 0 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 1 point

Résultat / effet

Touchdowns worth 1 point

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 2 points

Résultat / effet

Touchdowns worth 2 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 3 points

Résultat / effet

Touchdowns worth 3 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 4 points

Résultat / effet

Touchdowns worth 4 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 5 points

Résultat / effet

Touchdowns worth 5 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 7 points

Résultat / effet

Touchdowns worth 7 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 8 points

Résultat / effet

Touchdowns worth 8 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 9 points

Résultat / effet

Touchdowns worth 9 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 0 points

Résultat / effet

Extra points worth 0 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 2 points

Résultat / effet

Extra points worth 2 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 3 points

Résultat / effet

Extra points worth 3 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 4 points

Résultat / effet

Extra points worth 4 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 5 points

Résultat / effet

Extra points worth 5 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 6 points

Résultat / effet

Extra points worth 6 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 7 points

Résultat / effet

Extra points worth 7 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 8 points

Résultat / effet

Extra points worth 8 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 9 points

Résultat / effet

Extra points worth 9 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 0 points

Résultat / effet

Field goals worth 0 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 1 point

Résultat / effet

Field goals worth 1 point

Source : Libretro
RAM / Memory (emulator)

Field goals worth 2 points

Résultat / effet

Field goals worth 2 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 4 points

Résultat / effet

Field goals worth 4 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 5 points

Résultat / effet

Field goals worth 5 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 6 points

Résultat / effet

Field goals worth 6 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 7 points

Résultat / effet

Field goals worth 7 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 8 points

Résultat / effet

Field goals worth 8 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 9 points

Résultat / effet

Field goals worth 9 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 0 points

Résultat / effet

Safeties worth 0 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 1 point

Résultat / effet

Safeties worth 1 point

Source : Libretro
RAM / Memory (emulator)

Safeties worth 3 points

Résultat / effet

Safeties worth 3 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 4 points

Résultat / effet

Safeties worth 4 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 5 points

Résultat / effet

Safeties worth 5 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 6 points

Résultat / effet

Safeties worth 6 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 7 points

Résultat / effet

Safeties worth 7 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 8 points

Résultat / effet

Safeties worth 8 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 9 points

Résultat / effet

Safeties worth 9 points

Source : Libretro
RAM / Memory (emulator)

0 timeouts per half (home team)

Résultat / effet

0 timeouts per half (home team)

Source : Libretro
RAM / Memory (emulator)

1 timeout per half (home team)

Résultat / effet

1 timeout per half (home team)

Source : Libretro
RAM / Memory (emulator)

1 timeout per half (visiting team)

Résultat / effet

1 timeout per half (visiting team)

Source : Libretro
RAM / Memory (emulator)

2 timeouts per half (home team)

Résultat / effet

2 timeouts per half (home team)

Source : Libretro
RAM / Memory (emulator)

2 timeouts per half (visiting team)

Résultat / effet

2 timeouts per half (visiting team)

Source : Libretro
RAM / Memory (emulator)

4 timeouts per half (home team)

Résultat / effet

4 timeouts per half (home team)

Source : Libretro
RAM / Memory (emulator)

4 timeouts per half (visiting team)

Résultat / effet

4 timeouts per half (visiting team)

Source : Libretro
RAM / Memory (emulator)

5 timeouts per half (home team)

Résultat / effet

5 timeouts per half (home team)

Source : Libretro
RAM / Memory (emulator)

5 timeouts per half (visiting team)

Résultat / effet

5 timeouts per half (visiting team)

Source : Libretro
RAM / Memory (emulator)

Always goal-to-go--must get a TD

Résultat / effet

Always goal-to-go--must get a TD

Source : Libretro
RAM / Memory (emulator)

Each quarter is 1 minute

Résultat / effet

Each quarter is 1 minute

Source : Libretro
RAM / Memory (emulator)

Each quarter is 2 minutes

Résultat / effet

Each quarter is 2 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 20 minutes

Résultat / effet

Each quarter is 20 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 25 minutes

Résultat / effet

Each quarter is 25 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 30 minutes

Résultat / effet

Each quarter is 30 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 45 minutes

Résultat / effet

Each quarter is 45 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 60 minutes

Résultat / effet

Each quarter is 60 minutes

Source : Libretro
RAM / Memory (emulator)

Each quarter is 75 minutes

Résultat / effet

Each quarter is 75 minutes

Source : Libretro
RAM / Memory (emulator)

Extra points worth 0 points

Résultat / effet

Extra points worth 0 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 2 points

Résultat / effet

Extra points worth 2 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 3 points

Résultat / effet

Extra points worth 3 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 4 points

Résultat / effet

Extra points worth 4 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 5 points

Résultat / effet

Extra points worth 5 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 6 points

Résultat / effet

Extra points worth 6 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 7 points

Résultat / effet

Extra points worth 7 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 8 points

Résultat / effet

Extra points worth 8 points

Source : Libretro
RAM / Memory (emulator)

Extra points worth 9 points

Résultat / effet

Extra points worth 9 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 0 points

Résultat / effet

Field goals worth 0 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 1 point

Résultat / effet

Field goals worth 1 point

Source : Libretro
RAM / Memory (emulator)

Field goals worth 2 points

Résultat / effet

Field goals worth 2 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 4 points

Résultat / effet

Field goals worth 4 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 5 points

Résultat / effet

Field goals worth 5 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 6 points

Résultat / effet

Field goals worth 6 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 7 points

Résultat / effet

Field goals worth 7 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 8 points

Résultat / effet

Field goals worth 8 points

Source : Libretro
RAM / Memory (emulator)

Field goals worth 9 points

Résultat / effet

Field goals worth 9 points

Source : Libretro
RAM / Memory (emulator)

Have infinite plays to make a first down

Résultat / effet

Have infinite plays to make a first down

Source : Libretro
RAM / Memory (emulator)

Infinite timeouts (home team)

Résultat / effet

Infinite timeouts (home team)

Source : Libretro
RAM / Memory (emulator)

Infinite timeouts (visiting team)

Résultat / effet

Infinite timeouts (visiting team)

Source : Libretro
RAM / Memory (emulator)

Must get 15 yards to get a 1st down

Résultat / effet

Must get 15 yards to get a 1st down

Source : Libretro
RAM / Memory (emulator)

Must get 20 yards to get a 1st down

Résultat / effet

Must get 20 yards to get a 1st down

Source : Libretro
RAM / Memory (emulator)

Must get 30 yards to get a 1st down

Résultat / effet

Must get 30 yards to get a 1st down

Source : Libretro
RAM / Memory (emulator)

Only have 1 play to make a first down

Résultat / effet

Only have 1 play to make a first down

Source : Libretro
RAM / Memory (emulator)

Only have 2 plays to make a first down

Résultat / effet

Only have 2 plays to make a first down

Source : Libretro
RAM / Memory (emulator)

Only have 3 plays to make a first down

Résultat / effet

Only have 3 plays to make a first down

Source : Libretro
RAM / Memory (emulator)

Only need 5 yards to get a 1st down

Résultat / effet

Only need 5 yards to get a 1st down

Source : Libretro
RAM / Memory (emulator)

Play clock is 15 seconds long

Résultat / effet

Play clock is 15 seconds long

Source : Libretro
RAM / Memory (emulator)

Play clock is 30 seconds long

Résultat / effet

Play clock is 30 seconds long

Source : Libretro
RAM / Memory (emulator)

Play clock is 60 seconds long

Résultat / effet

Play clock is 60 seconds long

Source : Libretro
RAM / Memory (emulator)

Play clock is 90 seconds long

Résultat / effet

Play clock is 90 seconds long

Source : Libretro
RAM / Memory (emulator)

Play clock is infinite

Résultat / effet

Play clock is infinite

Source : Libretro
RAM / Memory (emulator)

Safeties worth 0 points

Résultat / effet

Safeties worth 0 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 1 point

Résultat / effet

Safeties worth 1 point

Source : Libretro
RAM / Memory (emulator)

Safeties worth 3 points

Résultat / effet

Safeties worth 3 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 4 points

Résultat / effet

Safeties worth 4 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 5 points

Résultat / effet

Safeties worth 5 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 6 points

Résultat / effet

Safeties worth 6 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 7 points

Résultat / effet

Safeties worth 7 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 8 points

Résultat / effet

Safeties worth 8 points

Source : Libretro
RAM / Memory (emulator)

Safeties worth 9 points

Résultat / effet

Safeties worth 9 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 0 points

Résultat / effet

Touchdowns worth 0 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 1 point

Résultat / effet

Touchdowns worth 1 point

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 2 points

Résultat / effet

Touchdowns worth 2 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 3 points

Résultat / effet

Touchdowns worth 3 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 4 points

Résultat / effet

Touchdowns worth 4 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 5 points

Résultat / effet

Touchdowns worth 5 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 7 points

Résultat / effet

Touchdowns worth 7 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 8 points

Résultat / effet

Touchdowns worth 8 points

Source : Libretro
RAM / Memory (emulator)

Touchdowns worth 9 points

Résultat / effet

Touchdowns worth 9 points

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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