Super Street Fighter II
Genesis · USA

Super Street Fighter II

214 cheats

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Super Street Fighter II
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

214
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
214
RAM / Memory (emulator)

Both characters turn back to there original color when hit

Résultat / effet

Both characters turn back to there original color when hit

Source : Libretro
RAM / Memory (emulator)

Ryu/Ken Lost the ability to throw Fireballs

Résultat / effet

Ryu/Ken Lost the ability to throw Fireballs

Source : Libretro
RAM / Memory (emulator)

MASTER CODE--MUST BE ENTERED

Résultat / effet

MASTER CODE--MUST BE ENTERED

Source : Libretro
RAM / Memory (emulator)

Don't take damage except from throws or grabs--both players

Résultat / effet

Don't take damage except from throws or grabs--both players

Source : Libretro
RAM / Memory (emulator)

Both players start with 1/4 health

Résultat / effet

Both players start with 1/4 health

Source : Libretro
RAM / Memory (emulator)

Both players start with 1/2 health

Résultat / effet

Both players start with 1/2 health

Source : Libretro
RAM / Memory (emulator)

Both players start with 3/4 health

Résultat / effet

Both players start with 3/4 health

Source : Libretro
RAM / Memory (emulator)

Allows up to 7 turbo stars on Start Game

Résultat / effet

Allows up to 7 turbo stars on Start Game

Source : Libretro
RAM / Memory (emulator)

1st normal hit wins (except throws or grabs)

Résultat / effet

1st normal hit wins (except throws or grabs)

Source : Libretro
RAM / Memory (emulator)

Dizziness doesn't last

Résultat / effet

Dizziness doesn't last

Source : Libretro
RAM / Memory (emulator)

No charging required for some special moves

Résultat / effet

No charging required for some special moves

Source : Libretro
RAM / Memory (emulator)

Some special moves can be done in the air

Résultat / effet

Some special moves can be done in the air

Source : Libretro
RAM / Memory (emulator)

Every hit sets opponent on fire

Résultat / effet

Every hit sets opponent on fire

Source : Libretro
RAM / Memory (emulator)

Every hit sets opponent on fire and knocks him down

Résultat / effet

Every hit sets opponent on fire and knocks him down

Source : Libretro
RAM / Memory (emulator)

Every hit zaps opponent and knocks him down

Résultat / effet

Every hit zaps opponent and knocks him down

Source : Libretro
RAM / Memory (emulator)

Every hit knocks opponent down

Résultat / effet

Every hit knocks opponent down

Source : Libretro
RAM / Memory (emulator)

Every hit is a "hard hit"--opponent almost never gets knocked down

Résultat / effet

Every hit is a "hard hit"--opponent almost never gets knocked down

Source : Libretro
RAM / Memory (emulator)

Jab projectiles go much slower for Ryu, Ken, Dhalsim, Guile, and Dee Jay

Résultat / effet

Jab projectiles go much slower for Ryu, Ken, Dhalsim, Guile, and Dee Jay

Source : Libretro
RAM / Memory (emulator)

Jab projectiles go much slower for Chun-li

Résultat / effet

Jab projectiles go much slower for Chun-li

Source : Libretro
RAM / Memory (emulator)

Jab projectiles go much slower for Sagat

Résultat / effet

Jab projectiles go much slower for Sagat

Source : Libretro
RAM / Memory (emulator)

Fierce projectiles go much faster for Ryu, Ken, Dhalsim, Guile, and Dee Jay

Résultat / effet

Fierce projectiles go much faster for Ryu, Ken, Dhalsim, Guile, and Dee Jay

Source : Libretro
RAM / Memory (emulator)

Fierce projectiles go much faster for Chun-li

Résultat / effet

Fierce projectiles go much faster for Chun-li

Source : Libretro
RAM / Memory (emulator)

Fierce projectiles go much faster for Sagat

Résultat / effet

Fierce projectiles go much faster for Sagat

Source : Libretro
RAM / Memory (emulator)

Ryu's jab dragon punch [very near] does more damage

Résultat / effet

Ryu's jab dragon punch [very near] does more damage

Source : Libretro
RAM / Memory (emulator)

Ken's roundhouse hurricane kick does much more damage

Résultat / effet

Ken's roundhouse hurricane kick does much more damage

Source : Libretro
RAM / Memory (emulator)

Ken's fierce fireball does more damage

Résultat / effet

Ken's fierce fireball does more damage

Source : Libretro
RAM / Memory (emulator)

E. Honda's fierce sumo torpedo does more damage

Résultat / effet

E. Honda's fierce sumo torpedo does more damage

Source : Libretro
RAM / Memory (emulator)

Blanka's fierce forward ball does more damage

Résultat / effet

Blanka's fierce forward ball does more damage

Source : Libretro
RAM / Memory (emulator)

Guile's fierce sonic boom does more damage

Résultat / effet

Guile's fierce sonic boom does more damage

Source : Libretro
RAM / Memory (emulator)

Chun-li's fireball does more damage

Résultat / effet

Chun-li's fireball does more damage

Source : Libretro
RAM / Memory (emulator)

Dhalsim's fierce yoga fire does more damage

Résultat / effet

Dhalsim's fierce yoga fire does more damage

Source : Libretro
RAM / Memory (emulator)

Sagat's fierce high tiger does more damage

Résultat / effet

Sagat's fierce high tiger does more damage

Source : Libretro
RAM / Memory (emulator)

Fei Long's roundhouse dragon kick does more damage

Résultat / effet

Fei Long's roundhouse dragon kick does more damage

Source : Libretro
RAM / Memory (emulator)

Dee Jay's fierce Max Out does more damage

Résultat / effet

Dee Jay's fierce Max Out does more damage

Source : Libretro
RAM / Memory (emulator)

Cammy's roundhouse cannon drill does more damage

Résultat / effet

Cammy's roundhouse cannon drill does more damage

Source : Libretro
RAM / Memory (emulator)

M. Bison's fierce psycho crusher does more damage

Résultat / effet

M. Bison's fierce psycho crusher does more damage

Source : Libretro
RAM / Memory (emulator)

P1 Can Perform Moves in Mid-Air

Résultat / effet

P1 Can Perform Moves in Mid-Air

Source : Libretro
RAM / Memory (emulator)

P2 Can Perform Moves in Mid-Air

Résultat / effet

P2 Can Perform Moves in Mid-Air

Source : Libretro
RAM / Memory (emulator)

Hyper Mode P1

Résultat / effet

Hyper Mode P1

Source : Libretro
RAM / Memory (emulator)

Hyper Mode P2

Résultat / effet

Hyper Mode P2

Source : Libretro
RAM / Memory (emulator)

P1 Costume Modifier

Résultat / effet

P1 Costume Modifier

Source : Libretro
RAM / Memory (emulator)

P2 Costume Modifier

Résultat / effet

P2 Costume Modifier

Source : Libretro
RAM / Memory (emulator)

All P1 Hits/Projectiles Burn [Blue]

Résultat / effet

All P1 Hits/Projectiles Burn [Blue]

Source : Libretro
RAM / Memory (emulator)

All P1 Hits/Projectiles Burn [Red]

Résultat / effet

All P1 Hits/Projectiles Burn [Red]

Source : Libretro
RAM / Memory (emulator)

All P2 Hits/Projectiles Burn [Blue]

Résultat / effet

All P2 Hits/Projectiles Burn [Blue]

Source : Libretro
RAM / Memory (emulator)

All P2 Hits/Projectiles Burn [Red]

Résultat / effet

All P2 Hits/Projectiles Burn [Red]

Source : Libretro
RAM / Memory (emulator)

P1 Can't Be Hit [Can still be grabbed]

Résultat / effet

P1 Can't Be Hit [Can still be grabbed]

Source : Libretro
RAM / Memory (emulator)

P2 Can't Be Hit [Can still be grabbed]

Résultat / effet

P2 Can't Be Hit [Can still be grabbed]

Source : Libretro
RAM / Memory (emulator)

CPU don't fight back

Résultat / effet

CPU don't fight back

Source : Libretro
RAM / Memory (emulator)

Dee Jay,Ryu,Guile,Ken,Chun Li,Dhalsim,Sagat have a combo fireball

Résultat / effet

Dee Jay,Ryu,Guile,Ken,Chun Li,Dhalsim,Sagat have a combo fireball

Source : Libretro
RAM / Memory (emulator)

Ken can't throw fireball

Résultat / effet

Ken can't throw fireball

Source : Libretro
RAM / Memory (emulator)

Hyper Ken and Ryu

Résultat / effet

Hyper Ken and Ryu

Source : Libretro
RAM / Memory (emulator)

Player 2 or CPU is untouchable

Résultat / effet

Player 2 or CPU is untouchable

Source : Libretro
RAM / Memory (emulator)

Both characters are untouchable

Résultat / effet

Both characters are untouchable

Source : Libretro
RAM / Memory (emulator)

CPU or Player 2 is untouchable, hit yourself anywhere

Résultat / effet

CPU or Player 2 is untouchable, hit yourself anywhere

Source : Libretro
RAM / Memory (emulator)

Ken fireball don't go no where

Résultat / effet

Ken fireball don't go no where

Source : Libretro
RAM / Memory (emulator)

Ken can't throw fireball

Résultat / effet

Ken can't throw fireball

Source : Libretro
RAM / Memory (emulator)

Ken fireball don't go no where

Résultat / effet

Ken fireball don't go no where

Source : Libretro
RAM / Memory (emulator)

Ken fireball is below

Résultat / effet

Ken fireball is below

Source : Libretro
RAM / Memory (emulator)

Ken and Ryu's dragon punch are fast

Résultat / effet

Ken and Ryu's dragon punch are fast

Source : Libretro
RAM / Memory (emulator)

Blanka's cannon ball can hit anybody from any distance

Résultat / effet

Blanka's cannon ball can hit anybody from any distance

Source : Libretro
RAM / Memory (emulator)

Jump and you're untouchable

Résultat / effet

Jump and you're untouchable

Source : Libretro
RAM / Memory (emulator)

Untouchable

Résultat / effet

Untouchable

Source : Libretro
RAM / Memory (emulator)

Both Players Are Hyper

Résultat / effet

Both Players Are Hyper

Source : Libretro
RAM / Memory (emulator)

One Hit For CPU

Résultat / effet

One Hit For CPU

Source : Libretro
RAM / Memory (emulator)

Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Do Less Damage

Résultat / effet

Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Do Less Damage

Source : Libretro
RAM / Memory (emulator)

Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Don't Harm Characters At All

Résultat / effet

Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Don't Harm Characters At All

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Hyper Fireball Speed

Résultat / effet

Hyper Fireball Speed

Source : Libretro
RAM / Memory (emulator)

Always Hyper Fireball

Résultat / effet

Always Hyper Fireball

Source : Libretro
RAM / Memory (emulator)

Only Ken And Ryu Can Throw Fireballs

Résultat / effet

Only Ken And Ryu Can Throw Fireballs

Source : Libretro
RAM / Memory (emulator)

Ken and Ryu Hurricane Kicks Are Faster

Résultat / effet

Ken and Ryu Hurricane Kicks Are Faster

Source : Libretro
RAM / Memory (emulator)

Ryu shoots a red fireball when you press back (Player 1)

Résultat / effet

Ryu shoots a red fireball when you press back (Player 1)

Source : Libretro
RAM / Memory (emulator)

Player 1's projectiles don't move

Résultat / effet

Player 1's projectiles don't move

Source : Libretro
RAM / Memory (emulator)

Player 1's projectiles are lightning fast

Résultat / effet

Player 1's projectiles are lightning fast

Source : Libretro
RAM / Memory (emulator)

Fighters can hit anywhere

Résultat / effet

Fighters can hit anywhere

Source : Libretro
RAM / Memory (emulator)

Guile can grab or throw fighters from anywhere on the ground

Résultat / effet

Guile can grab or throw fighters from anywhere on the ground

Source : Libretro
RAM / Memory (emulator)

Players Jump Faster (Doesn't Work For The Computer)

Résultat / effet

Players Jump Faster (Doesn't Work For The Computer)

Source : Libretro
RAM / Memory (emulator)

Players Jump Slower (Doesn't Work For The Computer)

Résultat / effet

Players Jump Slower (Doesn't Work For The Computer)

Source : Libretro
RAM / Memory (emulator)

Ryu Can't Throw Fireballs

Résultat / effet

Ryu Can't Throw Fireballs

Source : Libretro
RAM / Memory (emulator)

Timer Always 99 Or 66

Résultat / effet

Timer Always 99 Or 66

Source : Libretro
RAM / Memory (emulator)

All Super Moves Disable

Résultat / effet

All Super Moves Disable

Source : Libretro
RAM / Memory (emulator)

Ryu, Ken, Sagat Can Throw You Anywhere

Résultat / effet

Ryu, Ken, Sagat Can Throw You Anywhere

Source : Libretro
RAM / Memory (emulator)

Ken Has Combo Fireballs

Résultat / effet

Ken Has Combo Fireballs

Source : Libretro
RAM / Memory (emulator)

Color Background

Résultat / effet

Color Background

Source : Libretro
RAM / Memory (emulator)

Fighters Fall From The Sky When Thrown

Résultat / effet

Fighters Fall From The Sky When Thrown

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Player 1 Is Invincible Against Regular Hits (They Are All Moves, Except Fireballs And Throws)

Résultat / effet

Player 1 Is Invincible Against Regular Hits (They Are All Moves, Except Fireballs And Throws)

Source : Libretro
RAM / Memory (emulator)

Disable Throws

Résultat / effet

Disable Throws

Source : Libretro
RAM / Memory (emulator)

Fireballs Are Harmless

Résultat / effet

Fireballs Are Harmless

Source : Libretro
RAM / Memory (emulator)

Guile, Dhalsim, Deejay, Sagat Have Combo Fireballs

Résultat / effet

Guile, Dhalsim, Deejay, Sagat Have Combo Fireballs

Source : Libretro
RAM / Memory (emulator)

Characters In Hyper Mode

Résultat / effet

Characters In Hyper Mode

Source : Libretro
RAM / Memory (emulator)

Game Start Star Modifier

Résultat / effet

Game Start Star Modifier

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Fake Infinite Health Player 1

Résultat / effet

Fake Infinite Health Player 1

Source : Libretro
RAM / Memory (emulator)

Infintie Health Player 1

Résultat / effet

Infintie Health Player 1

Source : Libretro
RAM / Memory (emulator)

Player 1 Win Modifier

Résultat / effet

Player 1 Win Modifier

Source : Libretro
RAM / Memory (emulator)

Player 1 Action Modifier

Résultat / effet

Player 1 Action Modifier

Source : Libretro
RAM / Memory (emulator)

Fake Infinite Health P2

Résultat / effet

Fake Infinite Health P2

Source : Libretro
RAM / Memory (emulator)

Player 2 Win Modifier

Résultat / effet

Player 2 Win Modifier

Source : Libretro
RAM / Memory (emulator)

Player 2 Action Modifier

Résultat / effet

Player 2 Action Modifier

Source : Libretro
RAM / Memory (emulator)

Player 2 Has No Health

Résultat / effet

Player 2 Has No Health

Source : Libretro
RAM / Memory (emulator)

Character Modifier P1

Résultat / effet

Character Modifier P1

Source : Libretro
RAM / Memory (emulator)

Character Modifier P2

Résultat / effet

Character Modifier P2

Source : Libretro
RAM / Memory (emulator)

P1 Attack Level Modifier (0-7)

Résultat / effet

P1 Attack Level Modifier (0-7)

Source : Libretro
RAM / Memory (emulator)

P2 Attack Level Modifier (0-7)

Résultat / effet

P2 Attack Level Modifier (0-7)

Source : Libretro
RAM / Memory (emulator)

Stage Modifier (All Modes)

Résultat / effet

Stage Modifier (All Modes)

Source : Libretro
RAM / Memory (emulator)

Rapid Attacks P1

Résultat / effet

Rapid Attacks P1

Source : Libretro
RAM / Memory (emulator)

Rapid Attacks P2

Résultat / effet

Rapid Attacks P2

Source : Libretro
RAM / Memory (emulator)

All P1 Projectiles Are Normal

Résultat / effet

All P1 Projectiles Are Normal

Source : Libretro
RAM / Memory (emulator)

All P1 Hits/Projectiles Shock

Résultat / effet

All P1 Hits/Projectiles Shock

Source : Libretro
RAM / Memory (emulator)

All P1 Hits/Projectiles Burn

Résultat / effet

All P1 Hits/Projectiles Burn

Source : Libretro
RAM / Memory (emulator)

All P2 Projectiles Are Normal

Résultat / effet

All P2 Projectiles Are Normal

Source : Libretro
RAM / Memory (emulator)

All P2 Hits/Projectiles Shock

Résultat / effet

All P2 Hits/Projectiles Shock

Source : Libretro
RAM / Memory (emulator)

All P2 Hits/Projectiles Burn

Résultat / effet

All P2 Hits/Projectiles Burn

Source : Libretro
RAM / Memory (emulator)

Stage Music Modifier

Résultat / effet

Stage Music Modifier

Source : Libretro
RAM / Memory (emulator)

All P1 Hits/Projectiles Burn (Blue)

Résultat / effet

All P1 Hits/Projectiles Burn (Blue)

Source : Libretro
RAM / Memory (emulator)

All P2 Hits/Projectiles Burn (Blue)

Résultat / effet

All P2 Hits/Projectiles Burn (Blue)

Source : Libretro
RAM / Memory (emulator)

P1 Throws Disabled

Résultat / effet

P1 Throws Disabled

Source : Libretro
RAM / Memory (emulator)

P2 Throws Disabled

Résultat / effet

P2 Throws Disabled

Source : Libretro
RAM / Memory (emulator)

fighters can hit anywhere #2

Résultat / effet

fighters can hit anywhere #2

Source : Libretro
RAM / Memory (emulator)

Zangief regular grabs from anywhere

Résultat / effet

Zangief regular grabs from anywhere

Source : Libretro
RAM / Memory (emulator)

Zangief air throw (hold forward down and push the B or C button

Résultat / effet

Zangief air throw (hold forward down and push the B or C button

Source : Libretro
RAM / Memory (emulator)

Zangief auto spin attack

Résultat / effet

Zangief auto spin attack

Source : Libretro
RAM / Memory (emulator)

Zangief can grab you with his Spinning Piledriver and Suplex move from anywhere

Résultat / effet

Zangief can grab you with his Spinning Piledriver and Suplex move from anywhere

Source : Libretro
RAM / Memory (emulator)

Zangief automatically can do a suplex

Résultat / effet

Zangief automatically can do a suplex

Source : Libretro
RAM / Memory (emulator)

Both characters are untouchble (not from throws)

Résultat / effet

Both characters are untouchble (not from throws)

Source : Libretro
RAM / Memory (emulator)

Ryu and ken can do shoryuken fire balls

Résultat / effet

Ryu and ken can do shoryuken fire balls

Source : Libretro
RAM / Memory (emulator)

Ryu and ken can do shoryuken fire balls (ken does his shoryuken)

Résultat / effet

Ryu and ken can do shoryuken fire balls (ken does his shoryuken)

Source : Libretro
RAM / Memory (emulator)

ryu and ken can hurt the players with there shoryuken without even touching them

Résultat / effet

ryu and ken can hurt the players with there shoryuken without even touching them

Source : Libretro
RAM / Memory (emulator)

ryu and ken release there fire ball fast

Résultat / effet

ryu and ken release there fire ball fast

Source : Libretro
RAM / Memory (emulator)

ryu and ken Hurricane Kicks moves further

Résultat / effet

ryu and ken Hurricane Kicks moves further

Source : Libretro
RAM / Memory (emulator)

Always Play In Car Bonus Stage

Résultat / effet

Always Play In Car Bonus Stage

Source : Libretro
RAM / Memory (emulator)

Always Play In Barrels Bonus Stage

Résultat / effet

Always Play In Barrels Bonus Stage

Source : Libretro
RAM / Memory (emulator)

Always Play In Bricks Bonus Stage

Résultat / effet

Always Play In Bricks Bonus Stage

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere Both Players

Résultat / effet

Hit Anywhere Both Players

Source : Libretro
RAM / Memory (emulator)

Go to all three bonus stages

Résultat / effet

Go to all three bonus stages

Source : Libretro
RAM / Memory (emulator)

cpu hit themself by regular attacks from anywhere and hit the opponents with regular combo attacks

Résultat / effet

cpu hit themself by regular attacks from anywhere and hit the opponents with regular combo attacks

Source : Libretro
RAM / Memory (emulator)

untouchble to regular attacks and projectiles

Résultat / effet

untouchble to regular attacks and projectiles

Source : Libretro
RAM / Memory (emulator)

Both players are untouchble

Résultat / effet

Both players are untouchble

Source : Libretro
RAM / Memory (emulator)

players always stuck together

Résultat / effet

players always stuck together

Source : Libretro
RAM / Memory (emulator)

Skip Intro Screens

Résultat / effet

Skip Intro Screens

Source : Libretro
RAM / Memory (emulator)

Skip VS Screen

Résultat / effet

Skip VS Screen

Source : Libretro
RAM / Memory (emulator)

Ken and Ryu throw there fire balls with a spinning kick

Résultat / effet

Ken and Ryu throw there fire balls with a spinning kick

Source : Libretro
RAM / Memory (emulator)

Ken can throw combo fireballs

Résultat / effet

Ken can throw combo fireballs

Source : Libretro
RAM / Memory (emulator)

Regular Punch And Kicks Has a Combo Attack For Both Players

Résultat / effet

Regular Punch And Kicks Has a Combo Attack For Both Players

Source : Libretro
RAM / Memory (emulator)

Both Players Take Less Damage From Hits

Résultat / effet

Both Players Take Less Damage From Hits

Source : Libretro
RAM / Memory (emulator)

CPU Can't Hit You With Regular Attacks

Résultat / effet

CPU Can't Hit You With Regular Attacks

Source : Libretro
RAM / Memory (emulator)

CPU Gets Hurt When Attacking With Regular Hits

Résultat / effet

CPU Gets Hurt When Attacking With Regular Hits

Source : Libretro
RAM / Memory (emulator)

You Can Have a Combo Attack And CPU Get Hurt When Hitting You

Résultat / effet

You Can Have a Combo Attack And CPU Get Hurt When Hitting You

Source : Libretro
RAM / Memory (emulator)

Player 1 Is Hyper

Résultat / effet

Player 1 Is Hyper

Source : Libretro
RAM / Memory (emulator)

Player 1 Can Move When The Fight Start

Résultat / effet

Player 1 Can Move When The Fight Start

Source : Libretro
RAM / Memory (emulator)

Both Players Can't Be Pushed Back When Hit (Works only on ground)

Résultat / effet

Both Players Can't Be Pushed Back When Hit (Works only on ground)

Source : Libretro
RAM / Memory (emulator)

Both Players Get Set On Fire When Hit (Works only on ground)

Résultat / effet

Both Players Get Set On Fire When Hit (Works only on ground)

Source : Libretro
RAM / Memory (emulator)

Choose Same Character up to 8 Times in Group Mode

Résultat / effet

Choose Same Character up to 8 Times in Group Mode

Source : Libretro
RAM / Memory (emulator)

Freeze Time Continue

Résultat / effet

Freeze Time Continue

Source : Libretro
RAM / Memory (emulator)

Infinite Time - Time Challenge

Résultat / effet

Infinite Time - Time Challenge

Source : Libretro
RAM / Memory (emulator)

Select Options on Title Screen for Debug Menu

Résultat / effet

Select Options on Title Screen for Debug Menu

Source : Libretro
RAM / Memory (emulator)

Freeze Timer

Résultat / effet

Freeze Timer

Source : Libretro
RAM / Memory (emulator)

Choose Same Character up to 8 Times in Group Mode

Résultat / effet

Choose Same Character up to 8 Times in Group Mode

Source : Libretro
RAM / Memory (emulator)

Regional Lockout Bypass

Résultat / effet

Regional Lockout Bypass

Source : Libretro
RAM / Memory (emulator)

Vega never loses his Claw

Résultat / effet

Vega never loses his Claw

Source : Libretro
RAM / Memory (emulator)

Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodged

Résultat / effet

Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodged

Source : Libretro
RAM / Memory (emulator)

Vega's Rolling Crystal Flash is slightly faster/farther

Résultat / effet

Vega's Rolling Crystal Flash is slightly faster/farther

Source : Libretro
RAM / Memory (emulator)

Ryu's Dragon Punch goes as far as Ken's Dragon Punch

Résultat / effet

Ryu's Dragon Punch goes as far as Ken's Dragon Punch

Source : Libretro
RAM / Memory (emulator)

Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch

Résultat / effet

Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch

Source : Libretro
RAM / Memory (emulator)

Balrog's Turnaround Punches are always Final Level Turnaround Punches

Résultat / effet

Balrog's Turnaround Punches are always Final Level Turnaround Punches

Source : Libretro
RAM / Memory (emulator)

P1 Color Modifier - Color 1

Résultat / effet

P1 Color Modifier - Color 1

Source : Libretro
RAM / Memory (emulator)

P1 Color Modifier - Color 2

Résultat / effet

P1 Color Modifier - Color 2

Source : Libretro
RAM / Memory (emulator)

P1 Color Modifier - Color 3

Résultat / effet

P1 Color Modifier - Color 3

Source : Libretro
RAM / Memory (emulator)

P1 Color Modifier - Color 4

Résultat / effet

P1 Color Modifier - Color 4

Source : Libretro
RAM / Memory (emulator)

P1 Color Modifier - Color 5

Résultat / effet

P1 Color Modifier - Color 5

Source : Libretro
RAM / Memory (emulator)

P1 Color Modifier - Color 6

Résultat / effet

P1 Color Modifier - Color 6

Source : Libretro
RAM / Memory (emulator)

P1 Color Modifier - Color 7

Résultat / effet

P1 Color Modifier - Color 7

Source : Libretro
RAM / Memory (emulator)

P1 Color Modifier - Color 8

Résultat / effet

P1 Color Modifier - Color 8

Source : Libretro
RAM / Memory (emulator)

P2 Color Modifier - Color 1

Résultat / effet

P2 Color Modifier - Color 1

Source : Libretro
RAM / Memory (emulator)

P2 Color Modifier - Color 2

Résultat / effet

P2 Color Modifier - Color 2

Source : Libretro
RAM / Memory (emulator)

P2 Color Modifier - Color 3

Résultat / effet

P2 Color Modifier - Color 3

Source : Libretro
RAM / Memory (emulator)

P2 Color Modifier - Color 4

Résultat / effet

P2 Color Modifier - Color 4

Source : Libretro
RAM / Memory (emulator)

P2 Color Modifier - Color 5

Résultat / effet

P2 Color Modifier - Color 5

Source : Libretro
RAM / Memory (emulator)

P2 Color Modifier - Color 6

Résultat / effet

P2 Color Modifier - Color 6

Source : Libretro
RAM / Memory (emulator)

P2 Color Modifier - Color 7

Résultat / effet

P2 Color Modifier - Color 7

Source : Libretro
RAM / Memory (emulator)

P2 Color Modifier - Color 8

Résultat / effet

P2 Color Modifier - Color 8

Source : Libretro
RAM / Memory (emulator)

P1 Color Modifier

Résultat / effet

P1 Color Modifier

Source : Libretro
RAM / Memory (emulator)

P2 Color Modifier

Résultat / effet

P2 Color Modifier

Source : Libretro
RAM / Memory (emulator)

Fix incorrect damage value (too high) assigned to Guile's Hip Toss Throw

Résultat / effet

Fix incorrect damage value (too high) assigned to Guile's Hip Toss Throw

Source : Libretro
RAM / Memory (emulator)

Fix incorrect damage value (too high) assigned to Chun Li's Ground Throw

Résultat / effet

Fix incorrect damage value (too high) assigned to Chun Li's Ground Throw

Source : Libretro
RAM / Memory (emulator)

Fix incorrect damage value (too high) assigned to M. Bison's Throw

Résultat / effet

Fix incorrect damage value (too high) assigned to M. Bison's Throw

Source : Libretro
RAM / Memory (emulator)

Fix incorrect damage value (too high) assigned to Zangief's Piledriver and Brain Buster Throws

Résultat / effet

Fix incorrect damage value (too high) assigned to Zangief's Piledriver and Brain Buster Throws

Source : Libretro
RAM / Memory (emulator)

Regional Lockout Bypass (European and Japanese Systems)

Résultat / effet

Regional Lockout Bypass (European and Japanese Systems)

Source : Libretro
RAM / Memory (emulator)

Dee Jay always gets all 4 possible hits on his Machine Gun Uppercut

Résultat / effet

Dee Jay always gets all 4 possible hits on his Machine Gun Uppercut

Source : Libretro
RAM / Memory (emulator)

P1 Vega never loses his Claw

Résultat / effet

P1 Vega never loses his Claw

Source : Libretro
RAM / Memory (emulator)

P2 Vega never loses his Claw

Résultat / effet

P2 Vega never loses his Claw

Source : Libretro
RAM / Memory (emulator)

Balrog's Turnaround Punches are always Level 2 Turnaround Punches

Résultat / effet

Balrog's Turnaround Punches are always Level 2 Turnaround Punches

Source : Libretro
RAM / Memory (emulator)

Zangief Easy Spinning Piledriver, Atomic Suplex, and Running Bear Grab

Résultat / effet

Zangief Easy Spinning Piledriver, Atomic Suplex, and Running Bear Grab

Source : Libretro
RAM / Memory (emulator)

T. Hawk Easy Mexican Typhoon

Résultat / effet

T. Hawk Easy Mexican Typhoon

Source : Libretro
RAM / Memory (emulator)

Fix incorrect recovery time (too fast) assigned to Guile's Sonic Boom

Résultat / effet

Fix incorrect recovery time (too fast) assigned to Guile's Sonic Boom

Source : Libretro
RAM / Memory (emulator)

Fix incorrect recovery time (too slow) assigned to Sagat's High Tiger Shot

Résultat / effet

Fix incorrect recovery time (too slow) assigned to Sagat's High Tiger Shot

Source : Libretro
RAM / Memory (emulator)

Cammy's Cannon Drill recovers 6 frames faster

Résultat / effet

Cammy's Cannon Drill recovers 6 frames faster

Source : Libretro
RAM / Memory (emulator)

CPU Plays Instead of You

Résultat / effet

CPU Plays Instead of You

Source : Libretro
RAM / Memory (emulator)

P1 Infinite Health

Résultat / effet

P1 Infinite Health

Source : Libretro
RAM / Memory (emulator)

P2 Infinite Health

Résultat / effet

P2 Infinite Health

Source : Libretro
RAM / Memory (emulator)

P1 Infinite Health

Résultat / effet

P1 Infinite Health

Source : Libretro
RAM / Memory (emulator)

P1 No Health

Résultat / effet

P1 No Health

Source : Libretro
RAM / Memory (emulator)

P1 Never Dizzies

Résultat / effet

P1 Never Dizzies

Source : Libretro
RAM / Memory (emulator)

P1 Can Perform Special Moves in Mid-Air

Résultat / effet

P1 Can Perform Special Moves in Mid-Air

Source : Libretro
RAM / Memory (emulator)

P2 Infinite Health

Résultat / effet

P2 Infinite Health

Source : Libretro
RAM / Memory (emulator)

P2 No Health

Résultat / effet

P2 No Health

Source : Libretro
RAM / Memory (emulator)

P2 Never Dizzies

Résultat / effet

P2 Never Dizzies

Source : Libretro
RAM / Memory (emulator)

P2 Can Perform Special Moves in Mid-Air

Résultat / effet

P2 Can Perform Special Moves in Mid-Air

Source : Libretro
RAM / Memory (emulator)

Game Speed Modifier

Résultat / effet

Game Speed Modifier

Source : Libretro
RAM / Memory (emulator)

Easier Special Moves

Résultat / effet

Easier Special Moves

Source : Libretro
RAM / Memory (emulator)

Easier Button Mashing Moves (Hundred Hand Slap, Lightning Kick, and Electric Thunder)

Résultat / effet

Easier Button Mashing Moves (Hundred Hand Slap, Lightning Kick, and Electric Thunder)

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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