Super Street Fighter II
Genesis · USA

Super Street Fighter II

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Super Street Fighter II
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Trucos y consejos

ACCESSOIRE / ÉMULATEUR

Códigos que requieren accesorio o emulador

Estos códigos no pueden utilizarse tal cual en la consola sola. Abre únicamente la categoría que necesites.

214
+
RAM / Memoria (emulador)Código RAM: requiere emulador, debugger o una herramienta capaz de modificar la memoria del juego.
214
RAM / Memoria (emulador)

Both characters turn back to there original color when hit

Résultat / effet

Both characters turn back to there original color when hit

Fuente : Libretro
RAM / Memoria (emulador)

Ryu/Ken Lost the ability to throw Fireballs

Résultat / effet

Ryu/Ken Lost the ability to throw Fireballs

Fuente : Libretro
RAM / Memoria (emulador)

MASTER CODE--MUST BE ENTERED

Résultat / effet

MASTER CODE--MUST BE ENTERED

Fuente : Libretro
RAM / Memoria (emulador)

Don't take damage except from throws or grabs--both players

Résultat / effet

Don't take damage except from throws or grabs--both players

Fuente : Libretro
RAM / Memoria (emulador)

Both players start with 1/4 health

Résultat / effet

Both players start with 1/4 health

Fuente : Libretro
RAM / Memoria (emulador)

Both players start with 1/2 health

Résultat / effet

Both players start with 1/2 health

Fuente : Libretro
RAM / Memoria (emulador)

Both players start with 3/4 health

Résultat / effet

Both players start with 3/4 health

Fuente : Libretro
RAM / Memoria (emulador)

Allows up to 7 turbo stars on Start Game

Résultat / effet

Allows up to 7 turbo stars on Start Game

Fuente : Libretro
RAM / Memoria (emulador)

1st normal hit wins (except throws or grabs)

Résultat / effet

1st normal hit wins (except throws or grabs)

Fuente : Libretro
RAM / Memoria (emulador)

Dizziness doesn't last

Résultat / effet

Dizziness doesn't last

Fuente : Libretro
RAM / Memoria (emulador)

No charging required for some special moves

Résultat / effet

No charging required for some special moves

Fuente : Libretro
RAM / Memoria (emulador)

Some special moves can be done in the air

Résultat / effet

Some special moves can be done in the air

Fuente : Libretro
RAM / Memoria (emulador)

Every hit sets opponent on fire

Résultat / effet

Every hit sets opponent on fire

Fuente : Libretro
RAM / Memoria (emulador)

Every hit sets opponent on fire and knocks him down

Résultat / effet

Every hit sets opponent on fire and knocks him down

Fuente : Libretro
RAM / Memoria (emulador)

Every hit zaps opponent and knocks him down

Résultat / effet

Every hit zaps opponent and knocks him down

Fuente : Libretro
RAM / Memoria (emulador)

Every hit knocks opponent down

Résultat / effet

Every hit knocks opponent down

Fuente : Libretro
RAM / Memoria (emulador)

Every hit is a "hard hit"--opponent almost never gets knocked down

Résultat / effet

Every hit is a "hard hit"--opponent almost never gets knocked down

Fuente : Libretro
RAM / Memoria (emulador)

Jab projectiles go much slower for Ryu, Ken, Dhalsim, Guile, and Dee Jay

Résultat / effet

Jab projectiles go much slower for Ryu, Ken, Dhalsim, Guile, and Dee Jay

Fuente : Libretro
RAM / Memoria (emulador)

Jab projectiles go much slower for Chun-li

Résultat / effet

Jab projectiles go much slower for Chun-li

Fuente : Libretro
RAM / Memoria (emulador)

Jab projectiles go much slower for Sagat

Résultat / effet

Jab projectiles go much slower for Sagat

Fuente : Libretro
RAM / Memoria (emulador)

Fierce projectiles go much faster for Ryu, Ken, Dhalsim, Guile, and Dee Jay

Résultat / effet

Fierce projectiles go much faster for Ryu, Ken, Dhalsim, Guile, and Dee Jay

Fuente : Libretro
RAM / Memoria (emulador)

Fierce projectiles go much faster for Chun-li

Résultat / effet

Fierce projectiles go much faster for Chun-li

Fuente : Libretro
RAM / Memoria (emulador)

Fierce projectiles go much faster for Sagat

Résultat / effet

Fierce projectiles go much faster for Sagat

Fuente : Libretro
RAM / Memoria (emulador)

Ryu's jab dragon punch [very near] does more damage

Résultat / effet

Ryu's jab dragon punch [very near] does more damage

Fuente : Libretro
RAM / Memoria (emulador)

Ken's roundhouse hurricane kick does much more damage

Résultat / effet

Ken's roundhouse hurricane kick does much more damage

Fuente : Libretro
RAM / Memoria (emulador)

Ken's fierce fireball does more damage

Résultat / effet

Ken's fierce fireball does more damage

Fuente : Libretro
RAM / Memoria (emulador)

E. Honda's fierce sumo torpedo does more damage

Résultat / effet

E. Honda's fierce sumo torpedo does more damage

Fuente : Libretro
RAM / Memoria (emulador)

Blanka's fierce forward ball does more damage

Résultat / effet

Blanka's fierce forward ball does more damage

Fuente : Libretro
RAM / Memoria (emulador)

Guile's fierce sonic boom does more damage

Résultat / effet

Guile's fierce sonic boom does more damage

Fuente : Libretro
RAM / Memoria (emulador)

Chun-li's fireball does more damage

Résultat / effet

Chun-li's fireball does more damage

Fuente : Libretro
RAM / Memoria (emulador)

Dhalsim's fierce yoga fire does more damage

Résultat / effet

Dhalsim's fierce yoga fire does more damage

Fuente : Libretro
RAM / Memoria (emulador)

Sagat's fierce high tiger does more damage

Résultat / effet

Sagat's fierce high tiger does more damage

Fuente : Libretro
RAM / Memoria (emulador)

Fei Long's roundhouse dragon kick does more damage

Résultat / effet

Fei Long's roundhouse dragon kick does more damage

Fuente : Libretro
RAM / Memoria (emulador)

Dee Jay's fierce Max Out does more damage

Résultat / effet

Dee Jay's fierce Max Out does more damage

Fuente : Libretro
RAM / Memoria (emulador)

Cammy's roundhouse cannon drill does more damage

Résultat / effet

Cammy's roundhouse cannon drill does more damage

Fuente : Libretro
RAM / Memoria (emulador)

M. Bison's fierce psycho crusher does more damage

Résultat / effet

M. Bison's fierce psycho crusher does more damage

Fuente : Libretro
RAM / Memoria (emulador)

P1 Can Perform Moves in Mid-Air

Résultat / effet

P1 Can Perform Moves in Mid-Air

Fuente : Libretro
RAM / Memoria (emulador)

P2 Can Perform Moves in Mid-Air

Résultat / effet

P2 Can Perform Moves in Mid-Air

Fuente : Libretro
RAM / Memoria (emulador)

Hyper Mode P1

Résultat / effet

Hyper Mode P1

Fuente : Libretro
RAM / Memoria (emulador)

Hyper Mode P2

Résultat / effet

Hyper Mode P2

Fuente : Libretro
RAM / Memoria (emulador)

P1 Costume Modifier

Résultat / effet

P1 Costume Modifier

Fuente : Libretro
RAM / Memoria (emulador)

P2 Costume Modifier

Résultat / effet

P2 Costume Modifier

Fuente : Libretro
RAM / Memoria (emulador)

All P1 Hits/Projectiles Burn [Blue]

Résultat / effet

All P1 Hits/Projectiles Burn [Blue]

Fuente : Libretro
RAM / Memoria (emulador)

All P1 Hits/Projectiles Burn [Red]

Résultat / effet

All P1 Hits/Projectiles Burn [Red]

Fuente : Libretro
RAM / Memoria (emulador)

All P2 Hits/Projectiles Burn [Blue]

Résultat / effet

All P2 Hits/Projectiles Burn [Blue]

Fuente : Libretro
RAM / Memoria (emulador)

All P2 Hits/Projectiles Burn [Red]

Résultat / effet

All P2 Hits/Projectiles Burn [Red]

Fuente : Libretro
RAM / Memoria (emulador)

P1 Can't Be Hit [Can still be grabbed]

Résultat / effet

P1 Can't Be Hit [Can still be grabbed]

Fuente : Libretro
RAM / Memoria (emulador)

P2 Can't Be Hit [Can still be grabbed]

Résultat / effet

P2 Can't Be Hit [Can still be grabbed]

Fuente : Libretro
RAM / Memoria (emulador)

CPU don't fight back

Résultat / effet

CPU don't fight back

Fuente : Libretro
RAM / Memoria (emulador)

Dee Jay,Ryu,Guile,Ken,Chun Li,Dhalsim,Sagat have a combo fireball

Résultat / effet

Dee Jay,Ryu,Guile,Ken,Chun Li,Dhalsim,Sagat have a combo fireball

Fuente : Libretro
RAM / Memoria (emulador)

Ken can't throw fireball

Résultat / effet

Ken can't throw fireball

Fuente : Libretro
RAM / Memoria (emulador)

Hyper Ken and Ryu

Résultat / effet

Hyper Ken and Ryu

Fuente : Libretro
RAM / Memoria (emulador)

Player 2 or CPU is untouchable

Résultat / effet

Player 2 or CPU is untouchable

Fuente : Libretro
RAM / Memoria (emulador)

Both characters are untouchable

Résultat / effet

Both characters are untouchable

Fuente : Libretro
RAM / Memoria (emulador)

CPU or Player 2 is untouchable, hit yourself anywhere

Résultat / effet

CPU or Player 2 is untouchable, hit yourself anywhere

Fuente : Libretro
RAM / Memoria (emulador)

Ken fireball don't go no where

Résultat / effet

Ken fireball don't go no where

Fuente : Libretro
RAM / Memoria (emulador)

Ken can't throw fireball

Résultat / effet

Ken can't throw fireball

Fuente : Libretro
RAM / Memoria (emulador)

Ken fireball don't go no where

Résultat / effet

Ken fireball don't go no where

Fuente : Libretro
RAM / Memoria (emulador)

Ken fireball is below

Résultat / effet

Ken fireball is below

Fuente : Libretro
RAM / Memoria (emulador)

Ken and Ryu's dragon punch are fast

Résultat / effet

Ken and Ryu's dragon punch are fast

Fuente : Libretro
RAM / Memoria (emulador)

Blanka's cannon ball can hit anybody from any distance

Résultat / effet

Blanka's cannon ball can hit anybody from any distance

Fuente : Libretro
RAM / Memoria (emulador)

Jump and you're untouchable

Résultat / effet

Jump and you're untouchable

Fuente : Libretro
RAM / Memoria (emulador)

Untouchable

Résultat / effet

Untouchable

Fuente : Libretro
RAM / Memoria (emulador)

Both Players Are Hyper

Résultat / effet

Both Players Are Hyper

Fuente : Libretro
RAM / Memoria (emulador)

One Hit For CPU

Résultat / effet

One Hit For CPU

Fuente : Libretro
RAM / Memoria (emulador)

Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Do Less Damage

Résultat / effet

Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Do Less Damage

Fuente : Libretro
RAM / Memoria (emulador)

Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Don't Harm Characters At All

Résultat / effet

Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Don't Harm Characters At All

Fuente : Libretro
RAM / Memoria (emulador)

Infinite Energy

Résultat / effet

Infinite Energy

Fuente : Libretro
RAM / Memoria (emulador)

Infinite Time

Résultat / effet

Infinite Time

Fuente : Libretro
RAM / Memoria (emulador)

Hyper Fireball Speed

Résultat / effet

Hyper Fireball Speed

Fuente : Libretro
RAM / Memoria (emulador)

Always Hyper Fireball

Résultat / effet

Always Hyper Fireball

Fuente : Libretro
RAM / Memoria (emulador)

Only Ken And Ryu Can Throw Fireballs

Résultat / effet

Only Ken And Ryu Can Throw Fireballs

Fuente : Libretro
RAM / Memoria (emulador)

Ken and Ryu Hurricane Kicks Are Faster

Résultat / effet

Ken and Ryu Hurricane Kicks Are Faster

Fuente : Libretro
RAM / Memoria (emulador)

Ryu shoots a red fireball when you press back (Player 1)

Résultat / effet

Ryu shoots a red fireball when you press back (Player 1)

Fuente : Libretro
RAM / Memoria (emulador)

Player 1's projectiles don't move

Résultat / effet

Player 1's projectiles don't move

Fuente : Libretro
RAM / Memoria (emulador)

Player 1's projectiles are lightning fast

Résultat / effet

Player 1's projectiles are lightning fast

Fuente : Libretro
RAM / Memoria (emulador)

Fighters can hit anywhere

Résultat / effet

Fighters can hit anywhere

Fuente : Libretro
RAM / Memoria (emulador)

Guile can grab or throw fighters from anywhere on the ground

Résultat / effet

Guile can grab or throw fighters from anywhere on the ground

Fuente : Libretro
RAM / Memoria (emulador)

Players Jump Faster (Doesn't Work For The Computer)

Résultat / effet

Players Jump Faster (Doesn't Work For The Computer)

Fuente : Libretro
RAM / Memoria (emulador)

Players Jump Slower (Doesn't Work For The Computer)

Résultat / effet

Players Jump Slower (Doesn't Work For The Computer)

Fuente : Libretro
RAM / Memoria (emulador)

Ryu Can't Throw Fireballs

Résultat / effet

Ryu Can't Throw Fireballs

Fuente : Libretro
RAM / Memoria (emulador)

Timer Always 99 Or 66

Résultat / effet

Timer Always 99 Or 66

Fuente : Libretro
RAM / Memoria (emulador)

All Super Moves Disable

Résultat / effet

All Super Moves Disable

Fuente : Libretro
RAM / Memoria (emulador)

Ryu, Ken, Sagat Can Throw You Anywhere

Résultat / effet

Ryu, Ken, Sagat Can Throw You Anywhere

Fuente : Libretro
RAM / Memoria (emulador)

Ken Has Combo Fireballs

Résultat / effet

Ken Has Combo Fireballs

Fuente : Libretro
RAM / Memoria (emulador)

Color Background

Résultat / effet

Color Background

Fuente : Libretro
RAM / Memoria (emulador)

Fighters Fall From The Sky When Thrown

Résultat / effet

Fighters Fall From The Sky When Thrown

Fuente : Libretro
RAM / Memoria (emulador)

Infinite Time

Résultat / effet

Infinite Time

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 Is Invincible Against Regular Hits (They Are All Moves, Except Fireballs And Throws)

Résultat / effet

Player 1 Is Invincible Against Regular Hits (They Are All Moves, Except Fireballs And Throws)

Fuente : Libretro
RAM / Memoria (emulador)

Disable Throws

Résultat / effet

Disable Throws

Fuente : Libretro
RAM / Memoria (emulador)

Fireballs Are Harmless

Résultat / effet

Fireballs Are Harmless

Fuente : Libretro
RAM / Memoria (emulador)

Guile, Dhalsim, Deejay, Sagat Have Combo Fireballs

Résultat / effet

Guile, Dhalsim, Deejay, Sagat Have Combo Fireballs

Fuente : Libretro
RAM / Memoria (emulador)

Characters In Hyper Mode

Résultat / effet

Characters In Hyper Mode

Fuente : Libretro
RAM / Memoria (emulador)

Game Start Star Modifier

Résultat / effet

Game Start Star Modifier

Fuente : Libretro
RAM / Memoria (emulador)

Infinite Time

Résultat / effet

Infinite Time

Fuente : Libretro
RAM / Memoria (emulador)

Fake Infinite Health Player 1

Résultat / effet

Fake Infinite Health Player 1

Fuente : Libretro
RAM / Memoria (emulador)

Infintie Health Player 1

Résultat / effet

Infintie Health Player 1

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 Win Modifier

Résultat / effet

Player 1 Win Modifier

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 Action Modifier

Résultat / effet

Player 1 Action Modifier

Fuente : Libretro
RAM / Memoria (emulador)

Fake Infinite Health P2

Résultat / effet

Fake Infinite Health P2

Fuente : Libretro
RAM / Memoria (emulador)

Player 2 Win Modifier

Résultat / effet

Player 2 Win Modifier

Fuente : Libretro
RAM / Memoria (emulador)

Player 2 Action Modifier

Résultat / effet

Player 2 Action Modifier

Fuente : Libretro
RAM / Memoria (emulador)

Player 2 Has No Health

Résultat / effet

Player 2 Has No Health

Fuente : Libretro
RAM / Memoria (emulador)

Character Modifier P1

Résultat / effet

Character Modifier P1

Fuente : Libretro
RAM / Memoria (emulador)

Character Modifier P2

Résultat / effet

Character Modifier P2

Fuente : Libretro
RAM / Memoria (emulador)

P1 Attack Level Modifier (0-7)

Résultat / effet

P1 Attack Level Modifier (0-7)

Fuente : Libretro
RAM / Memoria (emulador)

P2 Attack Level Modifier (0-7)

Résultat / effet

P2 Attack Level Modifier (0-7)

Fuente : Libretro
RAM / Memoria (emulador)

Stage Modifier (All Modes)

Résultat / effet

Stage Modifier (All Modes)

Fuente : Libretro
RAM / Memoria (emulador)

Rapid Attacks P1

Résultat / effet

Rapid Attacks P1

Fuente : Libretro
RAM / Memoria (emulador)

Rapid Attacks P2

Résultat / effet

Rapid Attacks P2

Fuente : Libretro
RAM / Memoria (emulador)

All P1 Projectiles Are Normal

Résultat / effet

All P1 Projectiles Are Normal

Fuente : Libretro
RAM / Memoria (emulador)

All P1 Hits/Projectiles Shock

Résultat / effet

All P1 Hits/Projectiles Shock

Fuente : Libretro
RAM / Memoria (emulador)

All P1 Hits/Projectiles Burn

Résultat / effet

All P1 Hits/Projectiles Burn

Fuente : Libretro
RAM / Memoria (emulador)

All P2 Projectiles Are Normal

Résultat / effet

All P2 Projectiles Are Normal

Fuente : Libretro
RAM / Memoria (emulador)

All P2 Hits/Projectiles Shock

Résultat / effet

All P2 Hits/Projectiles Shock

Fuente : Libretro
RAM / Memoria (emulador)

All P2 Hits/Projectiles Burn

Résultat / effet

All P2 Hits/Projectiles Burn

Fuente : Libretro
RAM / Memoria (emulador)

Stage Music Modifier

Résultat / effet

Stage Music Modifier

Fuente : Libretro
RAM / Memoria (emulador)

All P1 Hits/Projectiles Burn (Blue)

Résultat / effet

All P1 Hits/Projectiles Burn (Blue)

Fuente : Libretro
RAM / Memoria (emulador)

All P2 Hits/Projectiles Burn (Blue)

Résultat / effet

All P2 Hits/Projectiles Burn (Blue)

Fuente : Libretro
RAM / Memoria (emulador)

P1 Throws Disabled

Résultat / effet

P1 Throws Disabled

Fuente : Libretro
RAM / Memoria (emulador)

P2 Throws Disabled

Résultat / effet

P2 Throws Disabled

Fuente : Libretro
RAM / Memoria (emulador)

fighters can hit anywhere #2

Résultat / effet

fighters can hit anywhere #2

Fuente : Libretro
RAM / Memoria (emulador)

Zangief regular grabs from anywhere

Résultat / effet

Zangief regular grabs from anywhere

Fuente : Libretro
RAM / Memoria (emulador)

Zangief air throw (hold forward down and push the B or C button

Résultat / effet

Zangief air throw (hold forward down and push the B or C button

Fuente : Libretro
RAM / Memoria (emulador)

Zangief auto spin attack

Résultat / effet

Zangief auto spin attack

Fuente : Libretro
RAM / Memoria (emulador)

Zangief can grab you with his Spinning Piledriver and Suplex move from anywhere

Résultat / effet

Zangief can grab you with his Spinning Piledriver and Suplex move from anywhere

Fuente : Libretro
RAM / Memoria (emulador)

Zangief automatically can do a suplex

Résultat / effet

Zangief automatically can do a suplex

Fuente : Libretro
RAM / Memoria (emulador)

Both characters are untouchble (not from throws)

Résultat / effet

Both characters are untouchble (not from throws)

Fuente : Libretro
RAM / Memoria (emulador)

Ryu and ken can do shoryuken fire balls

Résultat / effet

Ryu and ken can do shoryuken fire balls

Fuente : Libretro
RAM / Memoria (emulador)

Ryu and ken can do shoryuken fire balls (ken does his shoryuken)

Résultat / effet

Ryu and ken can do shoryuken fire balls (ken does his shoryuken)

Fuente : Libretro
RAM / Memoria (emulador)

ryu and ken can hurt the players with there shoryuken without even touching them

Résultat / effet

ryu and ken can hurt the players with there shoryuken without even touching them

Fuente : Libretro
RAM / Memoria (emulador)

ryu and ken release there fire ball fast

Résultat / effet

ryu and ken release there fire ball fast

Fuente : Libretro
RAM / Memoria (emulador)

ryu and ken Hurricane Kicks moves further

Résultat / effet

ryu and ken Hurricane Kicks moves further

Fuente : Libretro
RAM / Memoria (emulador)

Always Play In Car Bonus Stage

Résultat / effet

Always Play In Car Bonus Stage

Fuente : Libretro
RAM / Memoria (emulador)

Always Play In Barrels Bonus Stage

Résultat / effet

Always Play In Barrels Bonus Stage

Fuente : Libretro
RAM / Memoria (emulador)

Always Play In Bricks Bonus Stage

Résultat / effet

Always Play In Bricks Bonus Stage

Fuente : Libretro
RAM / Memoria (emulador)

Hit Anywhere Both Players

Résultat / effet

Hit Anywhere Both Players

Fuente : Libretro
RAM / Memoria (emulador)

Go to all three bonus stages

Résultat / effet

Go to all three bonus stages

Fuente : Libretro
RAM / Memoria (emulador)

cpu hit themself by regular attacks from anywhere and hit the opponents with regular combo attacks

Résultat / effet

cpu hit themself by regular attacks from anywhere and hit the opponents with regular combo attacks

Fuente : Libretro
RAM / Memoria (emulador)

untouchble to regular attacks and projectiles

Résultat / effet

untouchble to regular attacks and projectiles

Fuente : Libretro
RAM / Memoria (emulador)

Both players are untouchble

Résultat / effet

Both players are untouchble

Fuente : Libretro
RAM / Memoria (emulador)

players always stuck together

Résultat / effet

players always stuck together

Fuente : Libretro
RAM / Memoria (emulador)

Skip Intro Screens

Résultat / effet

Skip Intro Screens

Fuente : Libretro
RAM / Memoria (emulador)

Skip VS Screen

Résultat / effet

Skip VS Screen

Fuente : Libretro
RAM / Memoria (emulador)

Ken and Ryu throw there fire balls with a spinning kick

Résultat / effet

Ken and Ryu throw there fire balls with a spinning kick

Fuente : Libretro
RAM / Memoria (emulador)

Ken can throw combo fireballs

Résultat / effet

Ken can throw combo fireballs

Fuente : Libretro
RAM / Memoria (emulador)

Regular Punch And Kicks Has a Combo Attack For Both Players

Résultat / effet

Regular Punch And Kicks Has a Combo Attack For Both Players

Fuente : Libretro
RAM / Memoria (emulador)

Both Players Take Less Damage From Hits

Résultat / effet

Both Players Take Less Damage From Hits

Fuente : Libretro
RAM / Memoria (emulador)

CPU Can't Hit You With Regular Attacks

Résultat / effet

CPU Can't Hit You With Regular Attacks

Fuente : Libretro
RAM / Memoria (emulador)

CPU Gets Hurt When Attacking With Regular Hits

Résultat / effet

CPU Gets Hurt When Attacking With Regular Hits

Fuente : Libretro
RAM / Memoria (emulador)

You Can Have a Combo Attack And CPU Get Hurt When Hitting You

Résultat / effet

You Can Have a Combo Attack And CPU Get Hurt When Hitting You

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 Is Hyper

Résultat / effet

Player 1 Is Hyper

Fuente : Libretro
RAM / Memoria (emulador)

Player 1 Can Move When The Fight Start

Résultat / effet

Player 1 Can Move When The Fight Start

Fuente : Libretro
RAM / Memoria (emulador)

Both Players Can't Be Pushed Back When Hit (Works only on ground)

Résultat / effet

Both Players Can't Be Pushed Back When Hit (Works only on ground)

Fuente : Libretro
RAM / Memoria (emulador)

Both Players Get Set On Fire When Hit (Works only on ground)

Résultat / effet

Both Players Get Set On Fire When Hit (Works only on ground)

Fuente : Libretro
RAM / Memoria (emulador)

Choose Same Character up to 8 Times in Group Mode

Résultat / effet

Choose Same Character up to 8 Times in Group Mode

Fuente : Libretro
RAM / Memoria (emulador)

Freeze Time Continue

Résultat / effet

Freeze Time Continue

Fuente : Libretro
RAM / Memoria (emulador)

Infinite Time - Time Challenge

Résultat / effet

Infinite Time - Time Challenge

Fuente : Libretro
RAM / Memoria (emulador)

Select Options on Title Screen for Debug Menu

Résultat / effet

Select Options on Title Screen for Debug Menu

Fuente : Libretro
RAM / Memoria (emulador)

Freeze Timer

Résultat / effet

Freeze Timer

Fuente : Libretro
RAM / Memoria (emulador)

Choose Same Character up to 8 Times in Group Mode

Résultat / effet

Choose Same Character up to 8 Times in Group Mode

Fuente : Libretro
RAM / Memoria (emulador)

Regional Lockout Bypass

Résultat / effet

Regional Lockout Bypass

Fuente : Libretro
RAM / Memoria (emulador)

Vega never loses his Claw

Résultat / effet

Vega never loses his Claw

Fuente : Libretro
RAM / Memoria (emulador)

Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodged

Résultat / effet

Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodged

Fuente : Libretro
RAM / Memoria (emulador)

Vega's Rolling Crystal Flash is slightly faster/farther

Résultat / effet

Vega's Rolling Crystal Flash is slightly faster/farther

Fuente : Libretro
RAM / Memoria (emulador)

Ryu's Dragon Punch goes as far as Ken's Dragon Punch

Résultat / effet

Ryu's Dragon Punch goes as far as Ken's Dragon Punch

Fuente : Libretro
RAM / Memoria (emulador)

Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch

Résultat / effet

Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch

Fuente : Libretro
RAM / Memoria (emulador)

Balrog's Turnaround Punches are always Final Level Turnaround Punches

Résultat / effet

Balrog's Turnaround Punches are always Final Level Turnaround Punches

Fuente : Libretro
RAM / Memoria (emulador)

P1 Color Modifier - Color 1

Résultat / effet

P1 Color Modifier - Color 1

Fuente : Libretro
RAM / Memoria (emulador)

P1 Color Modifier - Color 2

Résultat / effet

P1 Color Modifier - Color 2

Fuente : Libretro
RAM / Memoria (emulador)

P1 Color Modifier - Color 3

Résultat / effet

P1 Color Modifier - Color 3

Fuente : Libretro
RAM / Memoria (emulador)

P1 Color Modifier - Color 4

Résultat / effet

P1 Color Modifier - Color 4

Fuente : Libretro
RAM / Memoria (emulador)

P1 Color Modifier - Color 5

Résultat / effet

P1 Color Modifier - Color 5

Fuente : Libretro
RAM / Memoria (emulador)

P1 Color Modifier - Color 6

Résultat / effet

P1 Color Modifier - Color 6

Fuente : Libretro
RAM / Memoria (emulador)

P1 Color Modifier - Color 7

Résultat / effet

P1 Color Modifier - Color 7

Fuente : Libretro
RAM / Memoria (emulador)

P1 Color Modifier - Color 8

Résultat / effet

P1 Color Modifier - Color 8

Fuente : Libretro
RAM / Memoria (emulador)

P2 Color Modifier - Color 1

Résultat / effet

P2 Color Modifier - Color 1

Fuente : Libretro
RAM / Memoria (emulador)

P2 Color Modifier - Color 2

Résultat / effet

P2 Color Modifier - Color 2

Fuente : Libretro
RAM / Memoria (emulador)

P2 Color Modifier - Color 3

Résultat / effet

P2 Color Modifier - Color 3

Fuente : Libretro
RAM / Memoria (emulador)

P2 Color Modifier - Color 4

Résultat / effet

P2 Color Modifier - Color 4

Fuente : Libretro
RAM / Memoria (emulador)

P2 Color Modifier - Color 5

Résultat / effet

P2 Color Modifier - Color 5

Fuente : Libretro
RAM / Memoria (emulador)

P2 Color Modifier - Color 6

Résultat / effet

P2 Color Modifier - Color 6

Fuente : Libretro
RAM / Memoria (emulador)

P2 Color Modifier - Color 7

Résultat / effet

P2 Color Modifier - Color 7

Fuente : Libretro
RAM / Memoria (emulador)

P2 Color Modifier - Color 8

Résultat / effet

P2 Color Modifier - Color 8

Fuente : Libretro
RAM / Memoria (emulador)

P1 Color Modifier

Résultat / effet

P1 Color Modifier

Fuente : Libretro
RAM / Memoria (emulador)

P2 Color Modifier

Résultat / effet

P2 Color Modifier

Fuente : Libretro
RAM / Memoria (emulador)

Fix incorrect damage value (too high) assigned to Guile's Hip Toss Throw

Résultat / effet

Fix incorrect damage value (too high) assigned to Guile's Hip Toss Throw

Fuente : Libretro
RAM / Memoria (emulador)

Fix incorrect damage value (too high) assigned to Chun Li's Ground Throw

Résultat / effet

Fix incorrect damage value (too high) assigned to Chun Li's Ground Throw

Fuente : Libretro
RAM / Memoria (emulador)

Fix incorrect damage value (too high) assigned to M. Bison's Throw

Résultat / effet

Fix incorrect damage value (too high) assigned to M. Bison's Throw

Fuente : Libretro
RAM / Memoria (emulador)

Fix incorrect damage value (too high) assigned to Zangief's Piledriver and Brain Buster Throws

Résultat / effet

Fix incorrect damage value (too high) assigned to Zangief's Piledriver and Brain Buster Throws

Fuente : Libretro
RAM / Memoria (emulador)

Regional Lockout Bypass (European and Japanese Systems)

Résultat / effet

Regional Lockout Bypass (European and Japanese Systems)

Fuente : Libretro
RAM / Memoria (emulador)

Dee Jay always gets all 4 possible hits on his Machine Gun Uppercut

Résultat / effet

Dee Jay always gets all 4 possible hits on his Machine Gun Uppercut

Fuente : Libretro
RAM / Memoria (emulador)

P1 Vega never loses his Claw

Résultat / effet

P1 Vega never loses his Claw

Fuente : Libretro
RAM / Memoria (emulador)

P2 Vega never loses his Claw

Résultat / effet

P2 Vega never loses his Claw

Fuente : Libretro
RAM / Memoria (emulador)

Balrog's Turnaround Punches are always Level 2 Turnaround Punches

Résultat / effet

Balrog's Turnaround Punches are always Level 2 Turnaround Punches

Fuente : Libretro
RAM / Memoria (emulador)

Zangief Easy Spinning Piledriver, Atomic Suplex, and Running Bear Grab

Résultat / effet

Zangief Easy Spinning Piledriver, Atomic Suplex, and Running Bear Grab

Fuente : Libretro
RAM / Memoria (emulador)

T. Hawk Easy Mexican Typhoon

Résultat / effet

T. Hawk Easy Mexican Typhoon

Fuente : Libretro
RAM / Memoria (emulador)

Fix incorrect recovery time (too fast) assigned to Guile's Sonic Boom

Résultat / effet

Fix incorrect recovery time (too fast) assigned to Guile's Sonic Boom

Fuente : Libretro
RAM / Memoria (emulador)

Fix incorrect recovery time (too slow) assigned to Sagat's High Tiger Shot

Résultat / effet

Fix incorrect recovery time (too slow) assigned to Sagat's High Tiger Shot

Fuente : Libretro
RAM / Memoria (emulador)

Cammy's Cannon Drill recovers 6 frames faster

Résultat / effet

Cammy's Cannon Drill recovers 6 frames faster

Fuente : Libretro
RAM / Memoria (emulador)

CPU Plays Instead of You

Résultat / effet

CPU Plays Instead of You

Fuente : Libretro
RAM / Memoria (emulador)

P1 Infinite Health

Résultat / effet

P1 Infinite Health

Fuente : Libretro
RAM / Memoria (emulador)

P2 Infinite Health

Résultat / effet

P2 Infinite Health

Fuente : Libretro
RAM / Memoria (emulador)

P1 Infinite Health

Résultat / effet

P1 Infinite Health

Fuente : Libretro
RAM / Memoria (emulador)

P1 No Health

Résultat / effet

P1 No Health

Fuente : Libretro
RAM / Memoria (emulador)

P1 Never Dizzies

Résultat / effet

P1 Never Dizzies

Fuente : Libretro
RAM / Memoria (emulador)

P1 Can Perform Special Moves in Mid-Air

Résultat / effet

P1 Can Perform Special Moves in Mid-Air

Fuente : Libretro
RAM / Memoria (emulador)

P2 Infinite Health

Résultat / effet

P2 Infinite Health

Fuente : Libretro
RAM / Memoria (emulador)

P2 No Health

Résultat / effet

P2 No Health

Fuente : Libretro
RAM / Memoria (emulador)

P2 Never Dizzies

Résultat / effet

P2 Never Dizzies

Fuente : Libretro
RAM / Memoria (emulador)

P2 Can Perform Special Moves in Mid-Air

Résultat / effet

P2 Can Perform Special Moves in Mid-Air

Fuente : Libretro
RAM / Memoria (emulador)

Game Speed Modifier

Résultat / effet

Game Speed Modifier

Fuente : Libretro
RAM / Memoria (emulador)

Easier Special Moves

Résultat / effet

Easier Special Moves

Fuente : Libretro
RAM / Memoria (emulador)

Easier Button Mashing Moves (Hundred Hand Slap, Lightning Kick, and Electric Thunder)

Résultat / effet

Easier Button Mashing Moves (Hundred Hand Slap, Lightning Kick, and Electric Thunder)

Fuente : Libretro

Legit

Sin save states, rewind ni reanudación asistida.
No hay récords verificados para este juego.

Save state / Rewind

Partida usando save states, rewind o funciones equivalentes.
No hay récords verificados para este juego.

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