Both characters turn back to there original color when hit
Both characters turn back to there original color when hit
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Both characters turn back to there original color when hit
Ryu/Ken Lost the ability to throw Fireballs
MASTER CODE--MUST BE ENTERED
Don't take damage except from throws or grabs--both players
Both players start with 1/4 health
Both players start with 1/2 health
Both players start with 3/4 health
Allows up to 7 turbo stars on Start Game
1st normal hit wins (except throws or grabs)
Dizziness doesn't last
No charging required for some special moves
Some special moves can be done in the air
Every hit sets opponent on fire
Every hit sets opponent on fire and knocks him down
Every hit zaps opponent and knocks him down
Every hit knocks opponent down
Every hit is a "hard hit"--opponent almost never gets knocked down
Jab projectiles go much slower for Ryu, Ken, Dhalsim, Guile, and Dee Jay
Jab projectiles go much slower for Chun-li
Jab projectiles go much slower for Sagat
Fierce projectiles go much faster for Ryu, Ken, Dhalsim, Guile, and Dee Jay
Fierce projectiles go much faster for Chun-li
Fierce projectiles go much faster for Sagat
Ryu's jab dragon punch [very near] does more damage
Ken's roundhouse hurricane kick does much more damage
Ken's fierce fireball does more damage
E. Honda's fierce sumo torpedo does more damage
Blanka's fierce forward ball does more damage
Guile's fierce sonic boom does more damage
Chun-li's fireball does more damage
Dhalsim's fierce yoga fire does more damage
Sagat's fierce high tiger does more damage
Fei Long's roundhouse dragon kick does more damage
Dee Jay's fierce Max Out does more damage
Cammy's roundhouse cannon drill does more damage
M. Bison's fierce psycho crusher does more damage
P1 Can Perform Moves in Mid-Air
P2 Can Perform Moves in Mid-Air
Hyper Mode P1
Hyper Mode P2
P1 Costume Modifier
P2 Costume Modifier
All P1 Hits/Projectiles Burn [Blue]
All P1 Hits/Projectiles Burn [Red]
All P2 Hits/Projectiles Burn [Blue]
All P2 Hits/Projectiles Burn [Red]
P1 Can't Be Hit [Can still be grabbed]
P2 Can't Be Hit [Can still be grabbed]
CPU don't fight back
Dee Jay,Ryu,Guile,Ken,Chun Li,Dhalsim,Sagat have a combo fireball
Ken can't throw fireball
Hyper Ken and Ryu
Player 2 or CPU is untouchable
Both characters are untouchable
CPU or Player 2 is untouchable, hit yourself anywhere
Ken fireball don't go no where
Ken can't throw fireball
Ken fireball don't go no where
Ken fireball is below
Ken and Ryu's dragon punch are fast
Blanka's cannon ball can hit anybody from any distance
Jump and you're untouchable
Untouchable
Both Players Are Hyper
One Hit For CPU
Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Do Less Damage
Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Don't Harm Characters At All
Infinite Energy
Infinite Time
Hyper Fireball Speed
Always Hyper Fireball
Only Ken And Ryu Can Throw Fireballs
Ken and Ryu Hurricane Kicks Are Faster
Ryu shoots a red fireball when you press back (Player 1)
Player 1's projectiles don't move
Player 1's projectiles are lightning fast
Fighters can hit anywhere
Guile can grab or throw fighters from anywhere on the ground
Players Jump Faster (Doesn't Work For The Computer)
Players Jump Slower (Doesn't Work For The Computer)
Ryu Can't Throw Fireballs
Timer Always 99 Or 66
All Super Moves Disable
Ryu, Ken, Sagat Can Throw You Anywhere
Ken Has Combo Fireballs
Color Background
Fighters Fall From The Sky When Thrown
Infinite Time
Player 1 Is Invincible Against Regular Hits (They Are All Moves, Except Fireballs And Throws)
Disable Throws
Fireballs Are Harmless
Guile, Dhalsim, Deejay, Sagat Have Combo Fireballs
Characters In Hyper Mode
Game Start Star Modifier
Infinite Time
Fake Infinite Health Player 1
Infintie Health Player 1
Player 1 Win Modifier
Player 1 Action Modifier
Fake Infinite Health P2
Player 2 Win Modifier
Player 2 Action Modifier
Player 2 Has No Health
Character Modifier P1
Character Modifier P2
P1 Attack Level Modifier (0-7)
P2 Attack Level Modifier (0-7)
Stage Modifier (All Modes)
Rapid Attacks P1
Rapid Attacks P2
All P1 Projectiles Are Normal
All P1 Hits/Projectiles Shock
All P1 Hits/Projectiles Burn
All P2 Projectiles Are Normal
All P2 Hits/Projectiles Shock
All P2 Hits/Projectiles Burn
Stage Music Modifier
All P1 Hits/Projectiles Burn (Blue)
All P2 Hits/Projectiles Burn (Blue)
P1 Throws Disabled
P2 Throws Disabled
fighters can hit anywhere #2
Zangief regular grabs from anywhere
Zangief air throw (hold forward down and push the B or C button
Zangief auto spin attack
Zangief can grab you with his Spinning Piledriver and Suplex move from anywhere
Zangief automatically can do a suplex
Both characters are untouchble (not from throws)
Ryu and ken can do shoryuken fire balls
Ryu and ken can do shoryuken fire balls (ken does his shoryuken)
ryu and ken can hurt the players with there shoryuken without even touching them
ryu and ken release there fire ball fast
ryu and ken Hurricane Kicks moves further
Always Play In Car Bonus Stage
Always Play In Barrels Bonus Stage
Always Play In Bricks Bonus Stage
Hit Anywhere Both Players
Go to all three bonus stages
cpu hit themself by regular attacks from anywhere and hit the opponents with regular combo attacks
untouchble to regular attacks and projectiles
Both players are untouchble
players always stuck together
Skip Intro Screens
Skip VS Screen
Ken and Ryu throw there fire balls with a spinning kick
Ken can throw combo fireballs
Regular Punch And Kicks Has a Combo Attack For Both Players
Both Players Take Less Damage From Hits
CPU Can't Hit You With Regular Attacks
CPU Gets Hurt When Attacking With Regular Hits
You Can Have a Combo Attack And CPU Get Hurt When Hitting You
Player 1 Is Hyper
Player 1 Can Move When The Fight Start
Both Players Can't Be Pushed Back When Hit (Works only on ground)
Both Players Get Set On Fire When Hit (Works only on ground)
Choose Same Character up to 8 Times in Group Mode
Freeze Time Continue
Infinite Time - Time Challenge
Select Options on Title Screen for Debug Menu
Freeze Timer
Choose Same Character up to 8 Times in Group Mode
Regional Lockout Bypass
Vega never loses his Claw
Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodged
Vega's Rolling Crystal Flash is slightly faster/farther
Ryu's Dragon Punch goes as far as Ken's Dragon Punch
Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch
Balrog's Turnaround Punches are always Final Level Turnaround Punches
P1 Color Modifier - Color 1
P1 Color Modifier - Color 2
P1 Color Modifier - Color 3
P1 Color Modifier - Color 4
P1 Color Modifier - Color 5
P1 Color Modifier - Color 6
P1 Color Modifier - Color 7
P1 Color Modifier - Color 8
P2 Color Modifier - Color 1
P2 Color Modifier - Color 2
P2 Color Modifier - Color 3
P2 Color Modifier - Color 4
P2 Color Modifier - Color 5
P2 Color Modifier - Color 6
P2 Color Modifier - Color 7
P2 Color Modifier - Color 8
P1 Color Modifier
P2 Color Modifier
Fix incorrect damage value (too high) assigned to Guile's Hip Toss Throw
Fix incorrect damage value (too high) assigned to Chun Li's Ground Throw
Fix incorrect damage value (too high) assigned to M. Bison's Throw
Fix incorrect damage value (too high) assigned to Zangief's Piledriver and Brain Buster Throws
Regional Lockout Bypass (European and Japanese Systems)
Dee Jay always gets all 4 possible hits on his Machine Gun Uppercut
P1 Vega never loses his Claw
P2 Vega never loses his Claw
Balrog's Turnaround Punches are always Level 2 Turnaround Punches
Zangief Easy Spinning Piledriver, Atomic Suplex, and Running Bear Grab
T. Hawk Easy Mexican Typhoon
Fix incorrect recovery time (too fast) assigned to Guile's Sonic Boom
Fix incorrect recovery time (too slow) assigned to Sagat's High Tiger Shot
Cammy's Cannon Drill recovers 6 frames faster
CPU Plays Instead of You
P1 Infinite Health
P2 Infinite Health
P1 Infinite Health
P1 No Health
P1 Never Dizzies
P1 Can Perform Special Moves in Mid-Air
P2 Infinite Health
P2 No Health
P2 Never Dizzies
P2 Can Perform Special Moves in Mid-Air
Game Speed Modifier
Easier Special Moves
Easier Button Mashing Moves (Hundred Hand Slap, Lightning Kick, and Electric Thunder)
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