Target Earth
Genesis · USA

Target Earth

84 cheats

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loaded from their original sources
Target Earth
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

84
+
Action ReplayRequires an Action Replay or compatible emulation.
4
Action Replay

Infinite LG-Gun

Résultat / effet

Infinite LG-Gun

Source : Libretro
Action Replay

Infinite 25-SC

Résultat / effet

Infinite 25-SC

Source : Libretro
Action Replay

Infinite D-D

Résultat / effet

Infinite D-D

Source : Libretro
Action Replay

Always Have LG-Gun

Résultat / effet

Always Have LG-Gun

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
80
RAM / Memory (emulator)

MASTER CODE-MUST BE ENTERED

Résultat / effet

MASTER CODE-MUST BE ENTERED

Source : Libretro
RAM / Memory (emulator)

Infinite continues

Résultat / effet

Infinite continues

Source : Libretro
RAM / Memory (emulator)

0 continues instead of 2

Résultat / effet

0 continues instead of 2

Source : Libretro
RAM / Memory (emulator)

4 continues

Résultat / effet

4 continues

Source : Libretro
RAM / Memory (emulator)

9 continues

Résultat / effet

9 continues

Source : Libretro
RAM / Memory (emulator)

Rex is impervious to most enemy fire

Résultat / effet

Rex is impervious to most enemy fire

Source : Libretro
RAM / Memory (emulator)

Rex is invisible to most enemy fire

Résultat / effet

Rex is invisible to most enemy fire

Source : Libretro
RAM / Memory (emulator)

Rex cannot burn up re-entering atmosphere

Résultat / effet

Rex cannot burn up re-entering atmosphere

Source : Libretro
RAM / Memory (emulator)

Rex cannot be electrocuted

Résultat / effet

Rex cannot be electrocuted

Source : Libretro
RAM / Memory (emulator)

Chron cyborg cannot harm Rex

Résultat / effet

Chron cyborg cannot harm Rex

Source : Libretro
RAM / Memory (emulator)

Rance's death ray cannot harm Rex

Résultat / effet

Rance's death ray cannot harm Rex

Source : Libretro
RAM / Memory (emulator)

HG gun carries 10 rounds instead of 20

Résultat / effet

HG gun carries 10 rounds instead of 20

Source : Libretro
RAM / Memory (emulator)

HG gun carries 99 rounds

Résultat / effet

HG gun carries 99 rounds

Source : Libretro
RAM / Memory (emulator)

HG gun carries infinite ammo

Résultat / effet

HG gun carries infinite ammo

Source : Libretro
RAM / Memory (emulator)

25-SC weapon carries 30 rounds instead of 60

Résultat / effet

25-SC weapon carries 30 rounds instead of 60

Source : Libretro
RAM / Memory (emulator)

25-SC weapon carries 99 rounds

Résultat / effet

25-SC weapon carries 99 rounds

Source : Libretro
RAM / Memory (emulator)

25-SC weapon carries infinite ammo

Résultat / effet

25-SC weapon carries infinite ammo

Source : Libretro
RAM / Memory (emulator)

40-SC weapon carries 25 rounds

Résultat / effet

40-SC weapon carries 25 rounds

Source : Libretro
RAM / Memory (emulator)

40-SC weapon carries 99 rounds

Résultat / effet

40-SC weapon carries 99 rounds

Source : Libretro
RAM / Memory (emulator)

40-SC weapon carries infinite ammo

Résultat / effet

40-SC weapon carries infinite ammo

Source : Libretro
RAM / Memory (emulator)

GL weapon carries 25 grenades instead of 50

Résultat / effet

GL weapon carries 25 grenades instead of 50

Source : Libretro
RAM / Memory (emulator)

GL weapon carries 99 grenades

Résultat / effet

GL weapon carries 99 grenades

Source : Libretro
RAM / Memory (emulator)

GL weapon carries infinite grenades

Résultat / effet

GL weapon carries infinite grenades

Source : Libretro
RAM / Memory (emulator)

MGL weapon carries 20 grenades instead of 45

Résultat / effet

MGL weapon carries 20 grenades instead of 45

Source : Libretro
RAM / Memory (emulator)

MGL weapon carries 99 grenades

Résultat / effet

MGL weapon carries 99 grenades

Source : Libretro
RAM / Memory (emulator)

MGL weapon carries infinite grenades

Résultat / effet

MGL weapon carries infinite grenades

Source : Libretro
RAM / Memory (emulator)

Burst Attacker carries 5 rounds instead of 10

Résultat / effet

Burst Attacker carries 5 rounds instead of 10

Source : Libretro
RAM / Memory (emulator)

Burst Attacker carries 99 rounds

Résultat / effet

Burst Attacker carries 99 rounds

Source : Libretro
RAM / Memory (emulator)

Burst Attacker carries infinite ammo

Résultat / effet

Burst Attacker carries infinite ammo

Source : Libretro
RAM / Memory (emulator)

DD weapon carries 15 rounds instead of 30

Résultat / effet

DD weapon carries 15 rounds instead of 30

Source : Libretro
RAM / Memory (emulator)

DD weapon carries 99 rounds

Résultat / effet

DD weapon carries 99 rounds

Source : Libretro
RAM / Memory (emulator)

DD weapon carries infinite ammo

Résultat / effet

DD weapon carries infinite ammo

Source : Libretro
RAM / Memory (emulator)

150 BZ weapon carries 25 rounds instead of 50

Résultat / effet

150 BZ weapon carries 25 rounds instead of 50

Source : Libretro
RAM / Memory (emulator)

150 BZ weapon carries 99 rounds

Résultat / effet

150 BZ weapon carries 99 rounds

Source : Libretro
RAM / Memory (emulator)

150 BZ weapon carries infinite ammo

Résultat / effet

150 BZ weapon carries infinite ammo

Source : Libretro
RAM / Memory (emulator)

203 BZ weapon carries 20 rounds instead of 40

Résultat / effet

203 BZ weapon carries 20 rounds instead of 40

Source : Libretro
RAM / Memory (emulator)

203 BZ weapon carries 99 rounds

Résultat / effet

203 BZ weapon carries 99 rounds

Source : Libretro
RAM / Memory (emulator)

203 BZ weapon carries infinite ammo

Résultat / effet

203 BZ weapon carries infinite ammo

Source : Libretro
RAM / Memory (emulator)

MISSILE weapon carries 25 rounds instead of 50

Résultat / effet

MISSILE weapon carries 25 rounds instead of 50

Source : Libretro
RAM / Memory (emulator)

MISSILE weapon carries 99 rounds

Résultat / effet

MISSILE weapon carries 99 rounds

Source : Libretro
RAM / Memory (emulator)

MISSILE weapon carries infinite ammo

Résultat / effet

MISSILE weapon carries infinite ammo

Source : Libretro
RAM / Memory (emulator)

M-POD weapon carries 25 rounds instead of 50

Résultat / effet

M-POD weapon carries 25 rounds instead of 50

Source : Libretro
RAM / Memory (emulator)

M-POD weapon carries 99 rounds

Résultat / effet

M-POD weapon carries 99 rounds

Source : Libretro
RAM / Memory (emulator)

M-POD weapon carries infinite ammo

Résultat / effet

M-POD weapon carries infinite ammo

Source : Libretro
RAM / Memory (emulator)

E-AS weapon carries 35 rounds instead of 70

Résultat / effet

E-AS weapon carries 35 rounds instead of 70

Source : Libretro
RAM / Memory (emulator)

E-AS weapon carries 99 rounds

Résultat / effet

E-AS weapon carries 99 rounds

Source : Libretro
RAM / Memory (emulator)

E-AS weapon carries infinite ammo

Résultat / effet

E-AS weapon carries infinite ammo

Source : Libretro
RAM / Memory (emulator)

E-CN weapon carries 30 rounds instead of 55

Résultat / effet

E-CN weapon carries 30 rounds instead of 55

Source : Libretro
RAM / Memory (emulator)

E-CN weapon carries 99 rounds

Résultat / effet

E-CN weapon carries 99 rounds

Source : Libretro
RAM / Memory (emulator)

E-CN weapon carries infinite ammo

Résultat / effet

E-CN weapon carries infinite ammo

Source : Libretro
RAM / Memory (emulator)

Go to stage 3 after stage 1

Résultat / effet

Go to stage 3 after stage 1

Source : Libretro
RAM / Memory (emulator)

Go to stage 4 after stage 1

Résultat / effet

Go to stage 4 after stage 1

Source : Libretro
RAM / Memory (emulator)

Go to stage 5 after stage 1

Résultat / effet

Go to stage 5 after stage 1

Source : Libretro
RAM / Memory (emulator)

Go to stage 6 after stage 1

Résultat / effet

Go to stage 6 after stage 1

Source : Libretro
RAM / Memory (emulator)

Go to stage 7 after stage 1

Résultat / effet

Go to stage 7 after stage 1

Source : Libretro
RAM / Memory (emulator)

Go to stage 8 after stage 1

Résultat / effet

Go to stage 8 after stage 1

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Infinite LG-Gun

Résultat / effet

Infinite LG-Gun

Source : Libretro
RAM / Memory (emulator)

Infinite 25-SC

Résultat / effet

Infinite 25-SC

Source : Libretro
RAM / Memory (emulator)

Infinite D-D

Résultat / effet

Infinite D-D

Source : Libretro
RAM / Memory (emulator)

Always Have LG-Gun

Résultat / effet

Always Have LG-Gun

Source : Libretro
RAM / Memory (emulator)

1 Shot Kill Enemies And Bosses

Résultat / effet

1 Shot Kill Enemies And Bosses

Source : Libretro
RAM / Memory (emulator)

Infinite 150BZ

Résultat / effet

Infinite 150BZ

Source : Libretro
RAM / Memory (emulator)

Infinite 25-SC

Résultat / effet

Infinite 25-SC

Source : Libretro
RAM / Memory (emulator)

Infinite 40-SC

Résultat / effet

Infinite 40-SC

Source : Libretro
RAM / Memory (emulator)

Infinite BURST

Résultat / effet

Infinite BURST

Source : Libretro
RAM / Memory (emulator)

Infinite D-D

Résultat / effet

Infinite D-D

Source : Libretro
RAM / Memory (emulator)

Infinite E-AS

Résultat / effet

Infinite E-AS

Source : Libretro
RAM / Memory (emulator)

Infinite E-CH

Résultat / effet

Infinite E-CH

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Infinite GL

Résultat / effet

Infinite GL

Source : Libretro
RAM / Memory (emulator)

Infinite HG-GUN

Résultat / effet

Infinite HG-GUN

Source : Libretro
RAM / Memory (emulator)

Infinite LG-GUN

Résultat / effet

Infinite LG-GUN

Source : Libretro
RAM / Memory (emulator)

Infinite M.POD

Résultat / effet

Infinite M.POD

Source : Libretro
RAM / Memory (emulator)

Infinite MGL

Résultat / effet

Infinite MGL

Source : Libretro
RAM / Memory (emulator)

Infinite Missile

Résultat / effet

Infinite Missile

Source : Libretro
RAM / Memory (emulator)

Untouchable/Invincibility

Résultat / effet

Untouchable/Invincibility

Source : Libretro
RAM / Memory (emulator)

Infinite Continue

Résultat / effet

Infinite Continue

Source : Libretro
RAM / Memory (emulator)

Infinite Energy

Résultat / effet

Infinite Energy

Source : Libretro
RAM / Memory (emulator)

Infinite Weapons

Résultat / effet

Infinite Weapons

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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